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Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
 
Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN
  
Gee wilkliers, that's such a great post!
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=== Help ===
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'''Installation :'''<br/>
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Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )
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If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
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'''"Device:/apps/wiiSX/"'''
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Put boot.dol, icon.png and meta.xml here <br />
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'''"Device:/wiisx/bios/"''' 
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Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) <br />
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'''"Device:/wiisx/isos/"'''
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Put your ISO/BIN/CUE here <br />
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'''"Device:/wiisx/saves/"'''
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'''Image format :'''<br/>
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Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
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If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.
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For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].
  
 
== Game compatibility ==
 
== Game compatibility ==

Revision as of 19:11, 17 February 2012

WiiSX beta 02

This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.

http://emulatemii.com/


Download

The official version


The unofficial versions

.Support for USB 2.0
.Require cIOS202
.Support for USB 2.0
.Require cIOS202
.Support for USB 2.0
.Support for USB Port 1 and Port 2
.Require cIOS202 v1.1
.Support for USB 2.0
.Support for USB Port 1 and Port 2
.No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the IOS58 installer)

Note from matguitarist : It's possible that some third party classic controller and HDD who doesn't work in the official release work cause i compiled it with my mod libogc SVN

Help

Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )

If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :

"Device:/apps/wiiSX/" Put boot.dol, icon.png and meta.xml here
"Device:/wiisx/bios/" Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur)
"Device:/wiisx/isos/" Put your ISO/BIN/CUE here
"Device:/wiisx/saves/"


Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)

If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.


For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.

Game compatibility

Instructions

- Games region affects the compatibility. When adding a game, please specify the region and game ID

Game's region and ID can be checked on http://www.sonyindex.com/


- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.

Always try the other mode if it's not working with the current one.


- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)

If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.

You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list

How to add a game

- create a new line :

 {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn't Work | Comment }} 

Example :

 {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} 


Compatibility Legend
Works : Games that work 100% or just have audio/video stutter which doesn't affect gameplay. Game can be slow but playable in this color too.
Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game).
Doesn't Work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.


Games

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Template:WiiSXTblStart |- | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | class="ct-broken" | Doesn't Work | Tested by MrKill: freeze on loading screen. |- | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | class="ct-broken" | Doesn't Work | Tested by MrKill: freeze on loading screen. |- | 2 on 2 Open Ice Challenge | NTSC-U | SLUS-00327 | class="ct-works" | Works | Tested by DuP, Great video, great speed |- | 3Xtreme | NTSC-U | SCUS-94231 | class="ct-works" | Works | Tested by Dracbat59. Slow videos, gameplay perfect! |}

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Template:WiiSXTblStart |- | Ace Combat 2 | NTSC-U | SLUS-00404 | class="ct-issues" | Issues | Dynarec : code dump when you press start. Interpreter: slow speed, but there is no glitches. |- | Action Replay Version 4.20 | NTSC-U | N/A | class="ct-works" | Works | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled. |- | Adventures of Lomax | NTSC-U | SCUS-94906 | class="ct-works" | Works | Full speed, no music |- | Alien Resurrection | PAL-E | SLES-02913 | class="ct-broken" | Doesn't Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps |- | Alien Trilogy | PAL-E | SLES-00101 | class="ct-works" | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither and no frameskip |- | Alundra | PAL-G | SLES-01256 | class="ct-works" | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item from bushes you cut down in first town, stops responding. Otherwise is good.) |- | Ape Escape | NTSC-U | SLUS-01041 | class="ct-broken" | Doesn't Work | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |- | Arc the Lad | NTSC-U | SLUS-01224 | class="ct-works" | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off Using MOD 02 |- | Arc the Lad III | NTSC-U | SLUS-01253 | class="ct-works" | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC. Use save-states instead, and the game will run fine. |- | Army Men 3D | NTSC-U | SLUS-00491 | class="ct-works" | Works | Tested by: Ibrahim

Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.

The FMV's in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.

Note: Run this game trough BIOS! |- | Army Men: Air Attack | PAL-E | SLES-02498 | class="ct-works" | Works | Tested by lancea34

Dynarec: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.

Interpreter: Same as above but unplayable due to slow speed. |- | Army Men: Air Attack 2 | NTSC-U | SLUS-01132 | class="ct-works" | Works | Tested by lancea34

Dynarec: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.

Interpreter: Same as above but unplayable due to slow speed. |- | Army Men: Sarge's Heroes | NTSC-U | SLUS-01202 | class="ct-works" | Works | dithitering:any bios or hle dynarec works great...though loading times are damningly long, 5m+ |- | Azure Dreams | NTSC-U | SLUS-00614 | class="ct-works" | Works | Works perfectly |}

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Template:WiiSXTblStart |- | Baldur's Gate (unreleased) | NTSC-U | SLUS-01037 | class="ct-broken" | Doesn't Work | Throws exception immediately after booting |- | Battle Arena Toshinden | NTSC-U | SCUS-94200 | class="ct-works" | Works | Mostly full speed, some slowdown at certain stages but no music |- | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | class="ct-works" | Works | full speed, no music |- | Battle Hunter | NTSC-U | SLUS-01335 | class="ct-broken" | Doesn't Work | Tested by lancea34 Screen flickers for one second and then freezes at a black screen in both Dynarec and Interpreter. Pressing any button does nothing. You can still access the WiiSX menu though... |- | Battletanx: Global Assault | NTSC-U | Unknown | class="ct-broken" | Doesn't Work | Freezes at title screen |- | Beyond The Beyond | NTSC-U | SCUS-94702 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfect. |- | Blast Chamber | NTSC-U | SLUS-00219 | class="ct-broken" | Doesn't Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule |- | Bomberman World | NTSC-U | SLUS-00680 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None by Hero: Works like the original |- | Breath of Fire III | NTSC-U | SLUS-00422 | class="ct-works" | Works | Works fine on Dynarec. |- | Breath of Fire III | PAL-F | SLES-01319 | class="ct-works" | Works | Interpreter only (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS.
Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story. |- | Breath of Fire IV | NTSC-U | SLUS-01324 | class="ct-works" | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. |- | Breath of Fire IV | PAL-E | SLES-03552 | class="ct-works" | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01 |- | Bubsy 3D | NTSC-U | SLUS-00110 | class="ct-works" | Works | Very choppy sound and framerate |- | Bugs Bunny: Lost in Time | PAL-E | N/A | class="ct-broken" | Doesn't Work | The cutscreen mode won't stop after cleared the tutorial |- | Bushido Blade 2 | NTSC-U | Not Sure | class="ct-works" | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule |- | Bust a move 2 | NTSC-U | SLUS-00233 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44 |- | Buster Bros Collection | NTSC-U | N/A | class="ct-works" | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter. |}

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Template:WiiSXTblStart |- | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None by Hero: Works like the original |- | Casper | NTSC-U | N/A | class="ct-issues" | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(. |- | Castlevania Chronicles | NTSC-U | SLUS-01384 | class="ct-works" | Works | Tested 2 different rips of the game.
Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
First Rip Result: Hangs at title screen once you make a selection.
Second Rip Result: Runs near perfectly, other than the music which sounds slightly off. |- | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | class="ct-works" | Works | Tested by clarky : Runs extremely well, although the sound is very choppy
Tested by Cyan :
Saving is fast now (It was very slow on beta 1).
Interpreter : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.
Dynarec : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off.
With Beta2 Mod01 over USB, it's working 100% fine with dynarec+limit+skip |- | Centipede | NTSC-U | SLUS-00807 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Result: Near perfect. 50-60 FPS |- | Chocobo's Dungeon 2 | NTSC-U | Not Sure | class="ct-works" | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule |- | Chrono Cross | NTSC-U | SCUS-01041 | class="ct-works" | Works | Without BIOS: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable. With BIOS: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn't freeze when entering a battle. The letters while naming a character are visible as well.

Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS) Settings: CPU Core: Dynarec; Limit FPS: Auto; Frame Skip: On, Dithering: None Result: Full Speed (50-60 FPS) - Tested by VoltManEXE & Igalacka |- | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | class="ct-issues" | Issues | Tested the English translated version by Lina`Chan.
60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds. |- | Colin Mc Rae Rally | PAL-E | SLES-00477 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |- | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44 |- | Crash Bandicoot | NTSC-U | SCUS-94900 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
Result: ~60 FPS, by MrKill: FPS ~50 FPS with frame skip off |- | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
Result: ~60 FPSI would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS* |- | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | class="ct-works" | Works | Works very good. Use the same NTSC-U's settings. |- | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
Result: ~55 FPS, Slight sound problems
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed. |- | Crash Bash | NTSC-U | SCUS-94570 | class="ct-issues" | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |- | Crash Bash | PAL-E | SCES-02834 | class="ct-broken" | Doesn't Work | Tested by Blackshadow Freezes with music playing on the opening text |- | Crash Team Racing | NTSC-U | SCUS-94426 | class="ct-issues" | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music. |- | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | class="ct-broken" | Doesn't Work | Hangs and brings up a code dump after the opening credits. Tested on both cores. |- | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | class="ct-works" | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |- | Croc 2 | PAL-E | SLES-02088 | class="ct-broken" | Doesn't Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores. |- | Crusader: No Remorse | NTSC-U | Unknown | class="ct-works" | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. |- | Crusaders of Might and Magic | NTSC-U | Not Sure | class="ct-works" | Works | Works good but its slow when entering new areas. Also doesnt save correctly. |- | Civilization II | NTSC-U | - | class="ct-works" | Works | Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played. |}

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Template:WiiSXTblStart |- | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | class="ct-works" | Works | Tested by HtD: Works perfectly. |- | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | class="ct-broken" | Doesn't Work | Tested with interpreter only, hangs at initial black screen. |- | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | class="ct-works" | Works | Tested by lancea34 Dynarec: Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.

Interpreter: Perfect but slow and still playable. Soundtrack isn't affected by slowdowns. |- | Demolition Racer | NTSC-U | SLUS-00969 | class="ct-works" | Works | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time. |- | Descent | NTSC-U | SLUS-00037 | class="ct-works" | Works | Tested by: MrKill Perfect sounds, speed and graphics. |- | Descent Maximum | NTSC-U | SLUS-00460 | class="ct-works" | Works | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent |- | Destruction Derby | PAL-E | SCES-00008 | class="ct-broken" | Doesn't Work | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |- | Destruction Derby 2 | NTSC-U | SCUS-94350 | class="ct-issues" | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores. |- | Devil Dice | PAL-M5 | SCES-01312 | class="ct-broken" | Doesn't Work | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. |- | Diablo | NTSC-U | SLUS-00619 | class="ct-works" | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On. |- | Die Hard Trilogy | NTSC-U | SLUS-00119 | class="ct-works" | Works | Tested by: Ibrahim

Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.

This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.

Note: Run this game trough BIOS! |- | Digimon Rumble Arena | NTSC-U | SLUS-01404 | class="ct-works" | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters. |- | Digimon World | NTSC-U | SLUS-01032 | class="ct-works" | Works | Tested by: still no user yet. No dialog bugs in 2.1. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |- | Digimon World | PAL-E | SLES-02914 | class="ct-works" | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. |- | Digimon World 2 | NTSC-U | SLUS-01193 | class="ct-works" | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. |- | Digimon World 2003 | PAL-E | SLES-03936 | class="ct-works" | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load |- | Dino Crisis | PAL-E | SLES-02207 | class="ct-broken" | Doesn't Work | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |- | Dino Crisis | NTSC-U | N/A | class="ct-noresult" | Playable | Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. |- | Dino Crisis 2 | NTSC-U | SLUS-01279 | class="ct-works" | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. |- | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | class="ct-noresult" | playable | 'Dynarec:' Doesn't boot.

Interpreter: ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX. |- | Dragon Ball Final Bout | PAL-E | SLES-00964 | class="ct-works" | Works | Works exatly like the american version |- | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | class="ct-works" | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |- | Dragon Warrior VII | NTSC-U | SLUS-01206 | class="ct-issues" | Issues | Works but no text/textboxes appear, neither on menu screen or in game |- | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | class="ct-works" | Works | Test by HtD: Works perfectly. |- | Driver | NTSC-U | SLUS-00842 | class="ct-works" | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. |- | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | class="ct-issues" | Issues | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |}

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Template:WiiSXTblStart |- | Ehrgeiz | PAL | SLES-02111 | class="ct-issues" | Issues | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default Results: Arcade Mode freezes on loading screen. Quest mode freezes after intro text. |- | Exhumed | PAL-E | SLES-00097 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |- | Einhander | NTSC-U | SCUS-94243 | class="ct-works" | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste |}

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| Fade to Black | NTSC-U | SLUS-00236 | class="ct-works" | Works | Tested by Perebre: Runs Perfect! |- | Felony 11-79 | NTSC-U | SLUS-00533 | class="ct-works" | Works | Great with dynarec. Video and in-game at full speed with default settings |- | Final Fantasy VII | NTSC-U | SCUS-94163 | class="ct-issues" | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None : Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle. |- | Final Fantasy VIII | NTSC-U | SLUS-00892 | class="ct-issues" | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable

Tested by lancea34

Not true; it didn't freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You're done. |- | Final Fantasy IX | NTSC-U | SLUS-01251 | class="ct-broken" | Doesn't Work | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. |- | Final Fantasy Tactics | NTSC-U | SCUS-94221 | class="ct-works" | Works | Rare minor sound glitches and slowdowns - plays fine otherwise. |- | Formula 1 97 | PAL-E | SLES-00859 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 |- | Front Mission 2 | NTSC-J | SLPS-01000 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | GameShark Version 5 | NTSC-U | N/A | class="ct-works" | Works | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled. |- | Gauntlet Legends | NTSC-U | N/A | class="ct-works" | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. |- | Gex | NTSC-U | SLUS-00042 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Near perfect. Minor slowdown here & there. |- | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | class="ct-broken" | Doesn't Work | Can't play it never gets to the title screen just keeps playing videos |- | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | class="ct-issues" | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed |- | Gran Turismo | PAL-M5 | SCES-00984 | class="ct-works" | Works | Work perfectly in Dynamec, except sometimes the background music slows. |- | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | class="ct-issues" | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well. |- | Grand Theft Auto | NTSC-U | N/A | class="ct-works" | Works | Dynarec Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. |- | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | class="ct-works" | Works | Tested by lancea34
Dynarec: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.
Interpreter Works fine but very slow... |- | Grandia | NTSC-U | SCUS-94457
SCUS-94465 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None
Near perfect. |- | Grinch, The | NTSC-U | SLUS-01197 | class="ct-issues" | Issues | Tested by lancea34
Dynarec: Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.
Interpreter: Same problems just slower. |- | Guardian's Crusade | NTSC-U | SLUS-00811 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | class="ct-broken" | Doesn't Work | Tested by JoeCo

Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load |- | Hexen | NTSC-U | SLUS-00348 | class="ct-works" | Works | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | In Cold Blood | PAL-E | SCES-02149 | class="ct-broken" | Doesn't Work | Tested by lancea34: Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted. |- | Intelligent Qube | NTSC-U | SCUS-94181 | class="ct-works" | Works | tested by MrKill: Works perfectly in Dynarec |- | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | class="ct-issues" | Issues | Tested by: Ibrahim

Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.

The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false.

Note: Run this game trough BIOS! |- | Italian Job, The | PAL-E | SLES-03489 | class="ct-broken" | Doesn't Work | Tested by lancea34

Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | class="ct-broken" | Doesn't Work | Tested by lancea34

First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. |- | Jade Cocoon | NTSC-U | SLUS-00854 | class="ct-broken" | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default Results: Lots of audio and video stuttering. Locks up randomly during dialogue.

|- | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | class="ct-works" | Works | Tested by Blankman

Plays perfectly with slight audio fluctuations in intro music. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | K-1 Grand Prix | NTSC-U | SLUS-000941 | class="ct-works" | Works | Runs perfect, even faster than original PS1 (which is good for this game). |- | Kartia | NTSC-U | SLUS-00631 | class="ct-broken" | Doesn't Work | By Hero: Hangs after 5 Minutes playing Tested on both cores. |- | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | class="ct-works" | Works | Has minor lag (I'd estimate about 55 fps) on Dynarec, but still fully playable. I haven't tested on Interpreter. |- | King's Field | NTSC-J | SLPS-00017 | class="ct-broken" | Doesn't Work | Test by HtD: Booted it through BIOS on Interpreter & Dynarec and it said "abort called." then took me back to the Homebrew Browser. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | class="ct-works" | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off. |- | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | class="ct-works" | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading.
iso tested on USB. Works fine at 60FPS with beta2 Mod02. |- | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | class="ct-broken" | Doesn't Work | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen. |- | Legend of Dragoon | NTSC-U | SCUS-94491 | class="ct-works" | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect. |- | Legend of Legaia | NTSC-U | SCUS-94254 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None
Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on |- | Legend of Mana | NTSC-U | SLUS-01013 | class="ct-works" | Works | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100% |- | Loaded | NTSC-U | SLUS-00076 | class="ct-works" | Works | Both interpreter and Dynarec : Constantly reboot to Title screen.
Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec |- | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | class="ct-works" | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep. |- | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628
SLUS-00899 | class="ct-issues" | Issues | ISO will not load automatic soft reset occurs. Game is bin/cue format..Tested by Lother: It tends to crash only when there's a scene where the controller rumbles. Turn "Shock" off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu. |- | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071
SLUS-01239
SLUS-01240 | class="ct-broken" | Doesn't Work | ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Magic Carpet | NTSC-U | Unknown | class="ct-works" | Works | Works perfectly. |- | Magical Drop III | PAL-E | SLES-02964 | class="ct-works" | Works | Works but the game's music bug |- | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | class="ct-works" | Works | Works perfectly in Dynarec. Crashes on Beta 2.1 |- | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | class="ct-works" | Works | Works perfectly in Interpreters, bios (scph-1001). Test on Beta 2.1 and works great. No crashes. |- | Medal of Honor | NTSC-U | SLUS-00974 | class="ct-works" | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) |- | Medal Of Honor: Underground | NTSC-U | SLUS-01270 | class="ct-works" | Works | Tested by Dracbat59: works fine. |- | Medievil | NTSC-U | Unknown | class="ct-works" | Works | works great, best in dynarec with dithering set to none. |- | Medievil II | NTSC-U | Unknown | class="ct-works" | Works | works good, best in dynarec with dithering set to none.

|- | Mega Man 8 | NTSC-U | SLUS-00453 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Works perfectly. |- | Mega Man Legends | NTSC-U | SLUS-00603 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it. |- | Mega Man Legends 2 | NTSC-U | SLUS-01140 | class="ct-broken" | Doesn't Work | Hangs after Capcom logo in both dynarec and interpreter. |- | Mega Man X4 | NTSC-U | SLUS-00561 | class="ct-issues" | Issues | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. |- | Mega Man X5 | NTSC-U | SLUS-01334 | class="ct-issues" | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. |- | Mega Man X6 | NTSC-U | SLUS-01395 | class="ct-issues" | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. COMPLETELY WORKS ON WiiSX Beta 1.

|- | Metal Gear Solid (Disks 1+2) | NTSC-U | SLUS-00594, SLUS-00776 | class="ct-works" | Works | Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable. |- | Metal Slug X | NTSC-U | SLUS-01212 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 |- | Micro Machines V3 | NTSC-U | SLUS-00559 | class="ct-works" | Works | Tested by MrKill: Works perfectly in Dynarec |- | Mortal Kombat II | NTSC-J | SLPS-00444 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Runs very well. Perhaps slightly too fast. |- | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | class="ct-works" | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none |- | Mortal Kombat Trilogy | PAL-E | SLES-00528 | class="ct-issues" | Issues | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none |- | Moto Racer | NTSC-U | SLUS-00498 | class="ct-works" | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001) |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Need for speed | PAL-E | SLES-00223 | class="ct-broken" | Doesn't Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44 |- | Need for speed 2 | PAL-E | SLES-00658 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44 |- | Need for speed 3 | PAL-E | SLES-01154 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001

Result: Works flawelessly, alittle slow. FPS 35-45 without frameskipping. Playable. |- | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001

Result: Perfect and full speed, some little framerate drops on some tracks, nothing serious. FPS 55-60 without frameskipping. Playable. |- | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44 |- | Note, The | PAL-E | SLES-00749 | class="ct-works" | Works | Tested by lancea34 Dynarec: Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.

Interpreter: Same as above just slower. |- | Nuclear Strike | NTSC-U | SLUS-00518 | class="ct-works" | Works | Tested by lancea34 Dynarec: Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.

Interpreter: Same as above just slower. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | class="ct-issues" | Issues | Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none |- | Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | class="ct-issues" | Issues | Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Pac-Man World | NTSC-U | SLUS-00439 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfectly. |- | PaRappa the Rapper | NTSC-U | SCUS-94183 | class="ct-broken" | Doesn't Work | Hangs at white screen before the title screen after the opening FMV. |- | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | class="ct-works" | Works | Settings: Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfectly. It will restart after the third stage if the game isn't booted through bios. |- | Parasite Eve | NTSC-U | SLUS-00662
SLUS-00668 | class="ct-issues" | Issues | CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. |- | Parasite Eve II | NTSC-U | SLUS-01042 | class="ct-broken" | Doesn't Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. |- | Persona: Revelations | NTSC-U | SLUS-00339 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Runs perfectly. |- | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. Result: Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. |- | Policenauts (Patched to English) | NTSC-J | SLPS-00215
SLPS-00216 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well.

|- | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | class="ct-works" | Works | Great with dynarec. No settings changes needed |- | Poy Poy 2 | PAL-E | SLES-01536 | class="ct-issues" | Issues | Code dumps and completely crashes the emu now and than |- | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | class="ct-works" | Works | Works perfectly. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Quake II | NTSC-U | SLUS-00757 | class="ct-works" | Works | Tested by MrKill: Works perfectly. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | Rally Cross | NTSC-U | SCUS-94308 | class="ct-works" | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. |- | Rayman | NTSC-U | SLUS-00005 | class="ct-broken" | Doesn't Work | Tested By MrKill: freeze on Ubisoft screen. |- | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | class="ct-broken" | Doesn't Work | Tested by Raymaniac: Freeze upon leaving the first level. |- | Ray Tracers | NTSC-U | SLUS-00534 | class="ct-works" | Works | Full speed. Voices sound a bit distorted |- | Ray Tracers | NTSC-J | SLPS-00098 | class="ct-works" | Works | Full speed. Voices sound a bit distorted |- | RC to go | NTSC | SLUS-01285 | class="ct-works" | Works | Perfect (PAL & NTSC), zeb44 |- | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | class="ct-broken" | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Stack Dump at Midway Logo Sequence.

Interpreter : BSOD at Midway Logo Sequence. |- | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | class="ct-broken" | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Stack Dump at Midway Logo Sequence.

Interpreter : BSOD at Midway Logo Sequence. |- | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 | class="ct-broken" | Doesn't Work | Tested by Codetester47: Tested with and without BIOS. Dynarec : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.

Interpreter : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD. |- | Reloaded | PAL-E | SLES-00537 | class="ct-works" | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off |- | Return Fire | NTSC-U | SLUS-00184 | class="ct-works" | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load |- | Resident Evil | NTSC-U | SLUS-00170 | class="ct-broken" | Doesn't Work | Tested by lancea34

Loads to a black screen in both Interpreter and Dynarec, through bios and not. }} |- | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | class="ct-works" | Works | Dynarec : Limit FPS - Auto, Frame Skip - Off, Dithering - off. Works perfectly. |- | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | class="ct-issues" | Issues | Dynarec: Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door. Interpreter: Runs slowly (about 35-45 FPS). But, everything else works just fine. |- | Resident Evil Survivor | NTSC-U | Unknown | class="ct-works" | Works | Works perfectly. best in Dynarec with dither off. |- | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | class="ct-works" | Works | Works on Beta2.0 only (not beta2.1, the game freeze when an enemy attacks).
This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen.
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.
Interpreter : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON
Dynarec : Perfect with Controller Standard, Limit FPS On, Frame skip ON |- | Ridge Racer | NTSC-U | SCUS-94300 | class="ct-works" | Works | Works very well though no bg music |- | Ridge Racer Revolution | NTSC-U | SLUS-00214 | class="ct-works" | Works | TESTED BY VIC NEO: Works perfect and at full speed |- | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | class="ct-works" | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music |- | Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681 | class="ct-works" | Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) |- | Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | class="ct-works" | Works | Tested by HtD - Runs through BIOS only. |}

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# A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Template:WiiSXTblStart |- | SaGa Frontier | NTSC-U | SCUS-94230 | class="ct-works" | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus
Note : Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. |- | SaGa Frontier 2 | NTSC-U | SLUS-00933 | class="ct-issues" | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are missing V-synch ? Still playable, but hard to read.
Note: Do not use HLE bios or else it will black screen at launch. |- | Shaolin | PAL | SLES-01658 | class="ct-works" | Works | Tested by: Ibrahim

Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.

Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all.

Note: Run this game trough BIOS, else it will be glitchy and finally it will crash! |- | Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | class="ct-works" | Works | perfect in bios mode on dynarec all sound issues from beta 1 have been fixed |- | Silent Bomber | PAL-E | SLES-02792 | class="ct-issues" | Issues | Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None |- | Silent Hill | PAL-E | SLES-01514 | class="ct-works" | Works | Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None |- | Sled Storm | NTSC-U | SLUS-00955 | class="ct-works" | Works | Very playable. |- | South Park | NTSC-U | Unknown | class="ct-works" | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead. |- | Spider Man 2: Enter Electro | PAL-E | SLUS-01378 | class="ct-broken" | Doesn't Work | Game starts however activison logo doesn't load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited

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| Spyro the Dragon | NTSC-U | SCUS-94228 | class="ct-issues" | Issues | using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn't come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life... |- | Spyro the Dragon | PAL-E | SCES-01438 | class="ct-works" | Works | Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None |- | Spyro the Dragon 2 | PAL-E | SCES-02104 | class="ct-issues" | Issues | FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. |- | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | class="ct-works" | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don't loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won't be able to get past the 1st level! |- | Star Ocean: The Second Story | PAL-F | SCES-02160
SCES-12160 | class="ct-works" | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002).
The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable.

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| Star Wars:Dark Forces | NTSC-U | SLUS-00297 | class="ct-broken" | Doesn't Work | Tested by Dracbat59 (Takes you back to the Wii Channel) |- | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | class="ct-broken" | Doesn't Work | Stack dump right after sony logo |- | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | class="ct-works" | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. |- | Suikoden | NTSC-U | SLUS-00292 | class="ct-works" | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed) |- | Suikoden II | NTSC-U | SLUS-00958 | class="ct-works" | Works | Game runs fine, the audio is slightly laggy sometime (on video mostly). Tested through USB with USB2.0 Mod, dynarec, Frame Limiter ON, Frame Skip OFF. |- | Super Puzzle Fighter II turbo | NTSC-U | SLUS-00418 | class="ct-works" | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. |- | Syphon Filter | PAL-E | SCES-01910 | class="ct-broken" | Doesn't Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None |}

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|- | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | class="ct-broken" | Doesn't Work | Tested by: Ibrahim

Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.

Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.

Note: Run this game trough BIOS! |- | Tales of Destiny | NTSC-U | SLUS-00626 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Runs near perfect. Minor graphical and audio glitches but runs great. |- | Tales of Destiny II | NTSC-U | SLUS-01355 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Runs near perfect. Minor graphical and audio glitches but runs great. |- | Tales of Destiny II | NTSC-U | SLUS-01355 | class="ct-broken" | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says "Farah Run" |- | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | class="ct-noresult" | Playable | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Turn off Event voices using the in-game menu or else it crashes during events. |- | Team Buddies | NTSC-U | Unknown | class="ct-works" | Works | works perfectly, best in dynarec with dither none. |- | Tecmo's Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | class="ct-works" | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes |- | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | class="ct-broken" | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Loads fine, plays opening video but can't get past main menu. Displays black screen with music. |- | Theme Park | NTSC-U | Unknown | class="ct-works" | Works | Works perfectly. tested in dynarec through bios. |- | Thousand Arms | NTSC-U | SLUS-00845 | class="ct-broken" | Doesn't Work | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Result: Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu. |- | Threads of Fate | NTSC-U | SLUS-01019 | class="ct-works" | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area. |- | Tomba! | NTSC-U | SCUS-94236 | class="ct-works" | Works | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. Result: Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.

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| Tomb Raider - 2 | PAL-F | SLES-00719 | class="ct-broken" | Doesn't Work | Settings: Dynarec & Interpreter, Limit FPS: AUto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 & HLE

Result: Shows the main menu, hangs while loading a level. So, the story and croft mansion aren't playable. |- | Tomb Raider - 3 | NTSC-U | SLUS-01653 | class="ct-works" | Works |

Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.

Result: Runs perfect. |- | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | class="ct-issues" | Issues | Tested by lancea34

It's strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV's. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate... |- | Tony Hawk's Pro Skater | NTSC-U
PAL-E | SLUS-00860
SLES-02055 | class="ct-broken" | Doesn't Work | Black Screen upon Boot Through Bios
Black Screen with music playing upon boot with HLE |- | Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | class="ct-broken" | Doesn't Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. |- | True Pinball | NTSC-U | SLUS-00337 | class="ct-works" | Works | Full Speed. Great with dynarec/default settings |- | Twisted Metal | NTSC-U | SCuS-94304 | class="ct-works" | Works | Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |- | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | class="ct-works" | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |}

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Template:WiiSXTblStart |- | Vagrant Story | NTSC-U | SLUS-01040 | class="ct-broken" | Doesn't Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. But stack dump when going through the 5th door. |- | Vagrant Story | PAL-F | SLES-02755 | class="ct-broken" | Doesn't Work | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. |- | Valkyrie Profile | NTSC-U | SLUS-01156 | class="ct-broken" | Doesn't Work | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs |- | Vigilante 8 | NTSC-U | SLUS-00510 | class="ct-issues" | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.) |}

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Template:WiiSXTblStart |- | WarCraft II: The Dark Saga | NTSC-U | N/A | class="ct-works" | Works | Works perfectly. |- | Warriors of Might and Magic | NTSC-U | N/A | class="ct-broken" | Doesn't Work | Freezes at title screen. |- | WCW Vs. The World | NTSC-U | SLUS-00455 | class="ct-works" | Works | Full speed in Dynarec. No music support. |- | Wild Rapids | PAL-E | SLES-02631 | class="ct-works" | Works | Tested by lancea34 Dynarec: 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay.

Interpreter: Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. |- | Wipeout | PAL-E | SCES-00010 | class="ct-works" | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet |- | Wipeout | NTSC-U | SCUS-94301 | class="ct-works" | Works | Great in Dynarec, default settings |- | Wipeout 2097 | PAL-E | SLES-00327 | class="ct-works" | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. |- | World's Scariest Police Chases | NTSC-U | SLUS-01165 | class="ct-works" | Works | Tested by lancea34 Dynarec: Perfect in-game with default settings, just a little laggy in the menus.

Interpreter: Same as Dynarec just slower. |}

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Template:WiiSXTblStart |- | Xenogears | NTSC-U | SLUS-00664 | class="ct-works" | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time.
Tested by Cyan :
Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead.
Tested by Lother :
You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now. |- | Xenogears | NTSC-U | SLUS-00664 | class="ct-broken" | Doesn't Work | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter ha a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results |- | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | class="ct-works" | Works | Runs perfectly with frameskip on |}

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Template:WiiSXTblStart |- | Zero Divide | NTSC-U | SLUS-00183 | class="ct-works" | Works | Slow gameplay and no music, but fully playable. |}