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m (Credits)
 
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| author      = Magicrafter13
 
| author      = Magicrafter13
 
| contributor =  
 
| contributor =  
| version    = Beta 1.4.1
+
| version    = Beta 1.7.2
 
| license    = GPL-3.0
 
| license    = GPL-3.0
| download    = https://github.com/Magicrafter13/Breakout/Releases
+
| download    = https://github.com/Magicrafter13/Breakout/releases
 
| website    = http://oldforgeinn.ddns.net/Games?game=Breakout
 
| website    = http://oldforgeinn.ddns.net/Games?game=Breakout
 
| source      = https://github.com/Magicrafter13/Breakout
 
| source      = https://github.com/Magicrafter13/Breakout
Line 22: Line 22:
 
[Still in Beta]
 
[Still in Beta]
  
== Controls ==
+
= Controls =
 +
=== In Game ===
 
  D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
 
  D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
  A - Launch ball (when attached to paddle).
+
  A - Launch ball (when attached to paddle). Or shoot laser if power up acquired.
 +
Y - Open Level Editor
 
  Select - Start game, or if one is in session, back to title.
 
  Select - Start game, or if one is in session, back to title.
 
  Start - Exit the application
 
  Start - Exit the application
  
== Credits ==
+
=== Level Editor ===
  * Smealum for libctru
+
  D-Pad (Or Joystick) move cursor (represented by ball sprite).
  * xerpi for sf2dlib [and sftdlib and sfillib]
+
  L and R triggers switch brick type.
  * Jared for helping me test my games. (You're awesome dude.)
+
  B or Start to return to title screen. [Makes it easier to see level layout number code]
 +
X to save level
 +
Y to randomize brick layout
 +
Select to play level
  
== Additional ==
+
= Credits =
* ethnocen.ttf which I "borrowed" from Microsoft.
+
* Smealum for libctru
* hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.
+
 
 +
* Bernardogiordano for pp2d
 +
 
 +
* Jared for helping me test my games. (You're awesome dude.)
 +
 
 +
= Additional =
 +
* ethnocen.ttf which I "borrowed" from Microsoft.
 +
 
 +
* hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.
 +
 
 +
* xDimebagx for some [http://freesound.org/people/xDimebagx/sounds/331305/ Sounds]

Latest revision as of 16:13, 20 April 2018

Breakout
M13BreakoutIcon.png
General
AuthorMagicrafter13
VersionBeta 1.7.2
LicenseGPL-3.0
Format3dsx
3ds
cia
cxi
CIA information
Title IDCTR-B-BOUT
Unique ID0x71612
Links
Download
Website
Source

A 3ds Breakout Clone by Magicrafter13

[Still in Beta]

Controls

In Game

D-Pad (Or Joystick) Left/Right - Move Left and Right [Kinda obvious]
A - Launch ball (when attached to paddle). Or shoot laser if power up acquired.
Y - Open Level Editor
Select - Start game, or if one is in session, back to title.
Start - Exit the application

Level Editor

D-Pad (Or Joystick) move cursor (represented by ball sprite).
L and R triggers switch brick type.
B or Start to return to title screen. [Makes it easier to see level layout number code]
X to save level
Y to randomize brick layout
Select to play level

Credits

  • Smealum for libctru
  • Bernardogiordano for pp2d
  • Jared for helping me test my games. (You're awesome dude.)

Additional

  • ethnocen.ttf which I "borrowed" from Microsoft.
  • hb_default.cwav which I (and many others) borrowed from Smealum for our cia files.