Difference between revisions of "TempGBA Compatibility"
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{{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}} | {{SC_TMP|Sonic Advance 2 (U)|works|0|60 FPS|beta 12|Reset the GBA emulator (A, B, Start, Select) when rectangles appear.}} | ||
{{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}} | {{SC_TMP|Sonic Advance 3 (U)|works|1|30 FPS|beta 12|}} | ||
+ | {{SC_TMP|Super Mario Advance 3(U)|works|1|60 FPS|beta 14|}} | ||
{{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}} | {{SC_TMP|Super Mario Advance 4(U)|works|1|60 FPS|beta 12|}} | ||
Revision as of 18:23, 8 May 2013
TempGBA Compatibility List
This wiki page is used for noting the speed and compatibility of games when using the TempGBA emulator for the DSTwo. This emulator will not run on normal flash carts.
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Name Of Game (Region) | Minimum frameskip to get 59 or 60 emulated FPS. | What the frameskip number does to the displayed FPS. | Version name here. | If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note. |
Note For Testers: Make sure that the CPU level is set to 5 before testing a new game. In the video settings, set 'FPS Counter' to on. This will show some numbers at the bottom of the top screen. Set the 'Frame Skipping' value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 'emulated' frames during gameplay. If it does not (or it crashes), increase the frameskip value by 1 and try again. Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.
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Status | Class |
Works | ct-works |
Partially works/Glitchy | ct-issues |
Doesn't work | ct-broken |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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007 Everything Or Nothing (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Ace Combat Advance (U) | 0 | 50-60 FPS | beta 12 | Average slowdowns, still playable |
Activision Anthology (U) | 0 | 45-60 FPS | beta 12 | Just kinda slow when ingame |
Advance Guardian Heroes (U) | 0 | 40-60 FPS | beta 12 | Mostly 60 FPS, only slows down when there's lots of action |
Advance Rally (U) | 0 | 45-60 FPS | beta 12 | The ground, and sky are garbled |
Advance Wars 2 - Black Hole Rising (U) | 0 | 60 FPS | beta 12 | Perfect |
Advance Wars (U) | 1 | 30 FPS | beta 12 | Slow, playable at -, or 1 Frameskip |
Aggressive Inline (U) | 0 | 60 FPS | beta 12 | BGM Crackles |
Alien Hominid (U) | 0 | 60 FPS | beta 12 | Perfect |
Archer Maclean's 3D Pool (U) | 0 | 60 FPS | beta 12 | |
Army Men Advance 2 - Turf Wars (U) | 0 | 55-60 FPS | beta 12 | |
Atomic Betty (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Baldur's Gate - Dark Alliance (U) | 0 | 60 FPS | beta 12 | |
Banjo Pilot (U) | 1 | 60 FPS | beta 13 | Now working on b13 |
Banjo-Kazooie: Grunty's Revenge (U) | 0 | 60 FPS | beta 14 | Immediately after exiting Banjo's house at the beginning, the game resets on the first attempt and crashes with "Jump to unmapped address FFFFFB60 at address 08064808 (080038AC with saved state)" on the second attempt. |
Batman - Rise of Sin Tzu (U) | 0 | 50-60 FPS | beta 12 | Mostly 50 FPS while playing |
Batman - Vengeance (U) | 0 | 50-60 FPS | beta 12 | Mostly 50 FPS while playing |
Battle B-Daman - Fire Spirits! (U) | 0 | 55-60 FPS | beta 12 | |
Battle B-Daman (U) | 0 | 55-60 FPS | beta 12 | |
bit Generations - Dial Hex (U) | 0 | 60 FPS | beta 12 | |
BlackThorn (U) | 0 | 60 FPS | beta 12 | |
Blades of Thunder (U) | 0 | 60 FPS | beta 12 | Seems like input is always pressing down, can't start game |
BMX Trick Racer (U) | 0 | 60 FPS | beta 12 | |
Bomberman Max 2 Blue (U) | 0 | 60 FPS | beta 12 | |
Bomberman Tournament (U) | 0 | 60 FPS | beta 12 | |
Breath of Fire (U) | 0 | 60 FPS | beta 12 | |
Breath of Fire II (U) | 0 | 60 FPS | beta 12 | |
Broken Sword - The Shadows of the Templars (U) | 0 | 60 FPS | beta 12 | |
Bubble Pop (U) | 1 | 60 FPS | beta 12 | |
Bust A Move (U) | 0 | 60 FPS | beta 12 | Might slowdown in more complex levels |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Capcom Classics - Mini Mix (U) | 1 | 25-30 FPS | beta 12 | |
Carrera Power Slide (U) | 0 | 60 FPS | beta 12 | |
Cars Mater National (U) | 2 | 20 FPS | beta 12 | |
Castlevania: Aria Of Sorrow (U) | 0 | 60 FPS | beta 12 | |
Castlevania: Circle Of The Moon (U) | 0 | 60 FPS | beta 12 | |
Castlevania: Harmony of Dissonance (U) | 0 | 60 FPS | beta 12 | |
Classic NES Series: Zelda II: The Adventure of Link (U) | beta 12 | "Jump to unmapped address 06000080 at address 03007484" immediately after starting | ||
Cocoto Kart Racer (U) | 0 | 60 FPS | beta 12 | |
Cocoto Platform Jumper (U) | 0 | 60 FPS | beta 12 | |
Colin McRae Rally 2.0 (U) | 2 | 60 FPS | beta 12 | |
Columns Crown (U) | 0 | 60 FPS | beta 12 | |
Comix Zone (U) | 0 | 55-60 FPS | beta 12 | Plays better on FS 0 rather then 1 |
Contra Advance - The Alien Wars EX (U) | 1 | 60 FPS | beta 12 | |
Corvette 50th Anniversary (U) | 1 | 60 FPS | beta 12 | |
Crash Bandicoot - The Huge Adventure (U) | 0 | 60 FPS | beta 12 | |
Crash Bandicoot 2 -N- Tranced (U) | 0 | 60 FPS | beta 12 | |
Crash Bandicoot Purple - Ripto's Rampage (U) | 0 | 60 FPS | beta 12 | |
Crash Nitro Kart (U) | 1 | 57-60 FPS | beta 12 | |
Crash of the Titans (U) | 1 | 60 FPS | beta 12 | |
Crazy Chase (U) | 0 | 60 FPS | beta 12 | |
Crazy Frog Racer (E) | 0 | 60 FPS | beta 12 | |
Crazy Taxi - Catch a Ride (U) | 0 | 60 FPS | beta 12 | |
Crouching Tiger, Hidden Dragon (U) | 0 | 60 FPS | beta 12 | |
Cruis'n Velocity (U) | 1 | 60 FPS | beta 12 | |
CT Special Forces (U) | 0 | 60 FPS | beta 12 | |
CT Special Forces 2 - Back in the Trenches (U) | 0 | 60 FPS | beta 12 | |
Cubix Robots For Everyone - Clash 'N Bash(U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Dragon Ball Z: Buu's Fury (U) | 1 | 30 FPS | beta 12 | The only time it slows down on 0 frameskip is when changing certain screens/areas. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Earthworm Jim (U) | 0 | 5 FPS | beta 12 | Full speed in menus, in game is unplayable |
Earthworm Jim 2 (U) | 0 | 60 FPS | beta 12 | Full Speed |
Ecks Vs. Sever (U) | 0 | 50-60 FPS | beta 12 | Slows down in higher poly areas |
Ecks Vs. Sever 2 (U) | 1 | 25-30 FPS | beta 12 | |
Ed, Edd n Eddy - The Mis-Edventures (U) | 0 | 60 FPS | beta 12 | Graphical problems everywhere, game's still playable |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Final Fantasy I & II - Dawn of Souls (E) | 1 | 30 FPS | beta 12 | Minor stutter during battle. |
Final Fantasy VI Advance (U) | 2 | 20 FPS | beta 12 | |
Final Fantasy Tactics Advance (U) | 1 | 30 FPS | beta 12 | Minor stutter on 0 frameskip during battle. |
Fire Emblem (E) | 1 | 30 FPS | beta 12 | Frequent freezing during battle. |
Fire Emblem - Fuin no Tsurugi (J) | 0 | 60 FPS | beta 12 | |
Fire Emblem - The Sacred Stones (E) | 1 | 30 FPS | beta 12 | Frequent freezing during battle. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Golden Sun (U) | 1 | 30 FPS | beta 12 | |
Golden Sun: The Lost Age (U) | 1 | 30 FPS | beta 12 | |
Gunstar Super Heroes (U) | 1 | 30 FPS | beta 12 | Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Harvest Moon: Friends Of Mineral Town (U) | 0 | 60 FPS | beta 12 | |
Harvest Moon: More Friends Of Mineral Town (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Kingdom Hearts: Chain Of Memories (U) | 0 | 60 FPS | beta 14 | The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless). |
Kirby & The Amazing Mirror (U) | 1 | 30 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Legend Of Zelda: The Minish Cap (U) | 0 | 60 FPS | beta 12 | |
Legend Of Zelda: A Link To The Past & Four Swords (U) | 1 | 30 FPS | beta 12 | Needs frameskip 1 for things like the rain effect and some dungeon effects. |
Lufia: The Ruins of Lore (U) | 0 | 60 FPS | beta 14 | Sound no longer crackling and "Native code block size reached (8192) at addresses 00000000 .. 00008000" no longer occurring after loading when talking to a priest. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Mario Kart Super Circuit (U) | 1 | 30 FPS | beta 12 | A few FPS shy of fullspeed at frameskip 0. |
Mega Man Battle Network (U) | 0 | 60 FPS | beta 12 | |
Mega Man Battle Network 2 (U) | 0 | 60 FPS | beta 12 | |
Mega Man Battle Network 6 - Cybeast Falzar (U) | 0 | 60 FPS | beta 12 | Audio slightly out of sync when jacked in. |
Mega Man Zero (U) | 1 | 30 FPS | beta 12 | |
Metroid Fusion (U) | 1 | 30 FPS | beta 12 | |
Mortal Kombat: Deadly Alliance (U) | 0 | 60 FPS | beta 12 | |
Mother 1+2 (J) | 0 | 60 FPS | beta 12 | |
Mother 3 (J) | 1 | 30 FPS | beta 12 | I was able to get an 8-hit timed combo in the tutorial battle even at frameskip 1. ~Rydian. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Pokemon Emerald (U) | 0 | 60 FPS | beta 12 | |
Pokemon FireRed (U) | 0 | 60 FPS | beta 12 | moderate slowdown when playing slots in Celadon Game Corner |
Pokemon Mystery Dungeon: Red Rescue Team (U) | 0 | 60 FPS | beta 12 | |
Pokémon Pinball: Ruby & Sapphire (U) | 0 | 60 FPS | beta 12 | |
Pokemon Ruby (U) | 0 | 58-60 FPS | beta 12 | |
Pokemon Sapphire (U) | 0 | 58-60 FPS | beta 12 | Slight sound quality degredation, regardless of frameskip; not present in NDSGBA. |
Pokemon Volume 1 - Gameboy Advance Video (U) | 1 | 30 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Rhythm Tengoku (J) | 0 | 59-60 FPS | beta 12 | Slight crackliness in audio at times. |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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Shin Megami Tensei (J) | 0 | 60 FPS | beta 12 | |
Shin Megami Tensei II (J) | 1 | 30 FPS | beta 12 | |
Shin Megami Tensei: Demikids - Dark Version (U) | 0 | 60 FPS | beta 12 | |
Shin Megami Tensei: Demikids - Light Version (U) | 0 | 60 FPS | beta 12 | |
Sonic Advance (U) | 0 | 20 FPS | beta 12 | Reset the GBA emulator (A, B, Start, Select) when rectangles appear. |
Sonic Advance 2 (U) | 0 | 60 FPS | beta 12 | Reset the GBA emulator (A, B, Start, Select) when rectangles appear. |
Sonic Advance 3 (U) | 1 | 30 FPS | beta 12 | |
Super Mario Advance 3(U) | 1 | 60 FPS | beta 14 | |
Super Mario Advance 4(U) | 1 | 60 FPS | beta 12 |
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Tales Of Phantasia (U) | 1 | 30 FPS | beta 12 | Some gradient effects (like on the world map) may not display. |
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Wario Land 4 (U) | 2 | 20 FPS | beta 12 |
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Yu-Gi-Oh: The Eternal Duelist Soul (U) | 1 | 30 FPS | beta 12 | |
Yu Yu Hakusho - Tournament Tactics (U) | 0 | 60 FPS | beta 12 |
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ROM Title | Frameskip Required | Speed | TempGBA Version | Notes |
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SuperCard | ||
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Home Site - DSONE EOS | ||
Flashcarts | SuperCard DS • SuperCard DSONEi • SuperCard DSTWO | |
Plugins | DSTWO Plugins (All - Emulators - Utilities - Multimedia - Games) | |
Other | DSTWO GBA Emulator Compatibility • TempGBA Compatibility • Skins • Evolution OS | |
Reviews: SuperCard - SuperCard SD - SuperCard Lite Rumble - SuperCard DS Slot1 - SuperCard DSONEv3 - SuperCard DSTWO |