Difference between revisions of "WiiSX compatibility list (beta 2)"
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{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} | {{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} | ||
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} | {{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} | ||
− | {{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Works | Using USB2 mod game runs flawless, sometimes a little slow on menus}} | + | {{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Works | Using USB2 mod game runs flawless, sometimes a little slow on menus}} |
+ | {{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | '''Dynarec''' Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. }} | ||
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }} | {{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 <br /> '''Dynarec''': Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.<br />'''Interpreter''' Works fine but very slow... }} | ||
{{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }} | {{ WiiSX | Grandia | NTSC-U| SCUS-94457<br/>SCUS-94465 | Works | '''Dynarec''' : Limit FPS: Auto, Frame Skip: On, Dithering: None <br/>Near perfect. }} |
Revision as of 16:07, 18 July 2010
WiiSX beta 02
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.
WiiSX is developed by tehpola, sepp256 and emu_kidid.
Download
The official version
- Beta 2.1 can be found on Wiibrew.org or WIISX Google Code.
The unofficial versions
- Mod2.1 and the sources, based on Beta2.1, by matguitarist.
.Support for USB 2.0
Note from matguitarist : It's possible that some third party classic controller who doesn't work in the official release work cause i compiled it with my mod libogc
Help
Installation :
Extract WiiSX-beta2.zip to the root of your SD or USB.
If you are using an extractor program which doesn't create empty folders, create them manually. Your device (SD or USB) must look like this :
"Device:/apps/wiiSX/"
Put boot.dol, icon.png and meta.xml here
"Device:/wiisx/bios/"
Put your bios here
"Device:/wiisx/isos/"
Put your ISO/BIN/CUE here
"Device:/wiisx/saves/"
Image format :
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett's unecm to recreate the complete binary image.
For more help using WiiSX or editing this page, please go to the WiiSX GBAtemp Thread.
Game compatibility
Instructions
- Games region affects the compatibility. When adding a game, please specify the region and game ID
Game's region and ID can be checked on http://www.sonyindex.com/
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.
Always try the other mode if it's not working with the current one.
- If a game doesn't work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list
How to add a game
- create a new line :
{{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn't Work | Comment }}
Example :
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }}
Compatibility Legend |
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Works : Games that work 100% or just have audio/video stutter which doesn't affect gameplay. Game can be slow but playable in this color too. |
Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn't mean lock up every time at the same spot in the game). |
Doesn't Work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups. |
Games
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Title | Region | Game ID | Notes |
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007: The World Is Not Enough | NTSC-U | SLUS-01272 | Tested by MrKill: freeze on loading screen. |
007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Tested by MrKill: freeze on loading screen. |
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Title | Region | Game ID | Notes |
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Ace Combat 2 | NTSC-U | SLUS-00404 | Dynarec : code dump when you press start. Interpreter: slow speed, but there is no glitches. |
Action Replay Version 4.20 | NTSC-U | N/A | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Works perfectly. After selecting cheats for a game, press the start button and select "With Codes." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled. |
Alien Resurrection | PAL-E | SLES-02913 | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps |
Alien Trilogy | PAL-E | SLES-00101 | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither and no frameskip |
Alundra | PAL-G | SLES-01256 | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios) |
Ape Escape | NTSC-U | SLUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen. |
Army Men: Air Attack | PAL-E | SLES-02498 | Tested by lancea34
Dynarec: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
Army Men: Air Attack 2 | NTSC-U | SLUS-01132 | Tested by lancea34
Dynarec: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE. Interpreter: Same as above but unplayable due to slow speed. |
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Title | Region | Game ID | Notes |
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Battle Hunter | NTSC-U | SLUS-01335 | Tested by lancea34
Screen flickers for one second and then freezes at a black screen in both Dynarec and Interpreter. Pressing any button does nothing. You can still access the WiiSX menu though... |
Breath of Fire III | PAL-F | SLES-01319 | Interpreter only (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story. |
Breath of Fire IV | NTSC-U | SLUS-01324 | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. |
Breath of Fire IV | PAL-E | SLES-03552 | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01 |
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Title | Region | Game ID | Notes |
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Castlevania Chronicles | NTSC-U | SLUS-01384 | Tested 2 different rips of the game. Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None |
Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Tested by clarky : Runs extremely well, although the sound is very choppy Tested by Cyan : |
Centipede | NTSC-U | SLUS-00807 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: Near perfect. 50-60 FPS |
Chrono Cross | NTSC-U | SCUS-01041 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Result: 50-60 FPS, Slight sound problems |
Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Tested the English translated version by Lina`Chan. 60 FPS in Dynarec, but the pad sometime doesn't respond for few seconds. |
Crash Bandicoot | NTSC-U | SCUS-94900 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, by MrKill: FPS ~50 FPS with frame skip off |
Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS |
Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~55 FPS, Slight sound problems |
Crash Bash | NTSC-U | SCUS-94570 | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn't function but dpad works fine tested on Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None |
Crash Bash | PAL-E | SCES-02834 | Tested by Blackshadow Freezes with music playing on the opening text |
Crash Team Racing | NTSC-U | SCUS-94426 | Tested by MrKill: Characters on cars and items boxes are invisible, no music. |
Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Hangs and brings up a code dump after the opening credits. Tested on both cores. |
Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off |
Croc 2 | PAL-E | SLES-02088 | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores. |
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Demolition Racer | NTSC-U | SLUS-00969 | Tested by: dbkdbk Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time. |
Descent | NTSC-U | SLUS-00037 | Tested by: MrKill Perfect sounds, speed and graphics. |
Descent Maximum | NTSC-U | SLUS-00460 | Tested by: MrKill Perfect sounds, speed and graphics, just like Descent |
Destruction Derby | PAL-E | SCES-00008 | Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores |
Devil Dice | PAL-M5 | SCES-01312 | The game don't run, I can't access to the main menu. Tested with Dynamec and Interpreter. |
Diablo | NTSC-U | SLUS-00619 | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On. |
Digimon Rumble Arena | NTSC-U | SLUS-01404 | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters. |
Digimon World | NTSC-U | SLUS-01032 | Tested by: still no user yet. Cant move past the dialog screen after the first battle. I don't know if it was because i may have learned a new attack. Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn't in the PAL one. |
Digimon World | PAL-E | SLES-02914 | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. One thing is bothering me, when you defeat or train you cant skip when its counting the money or stats as you could on the original. Dialog errors later in game that will make you have to reset. Sound is 99% perfect. |
Digimon World 2003 | PAL-E | SLES-03936 | Tested by GilBoy: Works perfect, full speed, good sound and fast load |
Dino Crisis | PAL-E | SLES-02207 | Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang |
Dino Crisis 2 | NTSC-U | SLUS-01279 | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. |
Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. |
Dragon Warrior VII | NTSC-U | SLUS-01206 | Tried it in Dynarec and Interpreter with various options on and off the scrren goes black after you hit play game. Hard reset required to reboot system. |
Driver | NTSC-U | SLUS-00842 | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. |
Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn't possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off |
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Einhander | NTSC-U | SCUS-94243 | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste |
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Final Fantasy VII | NTSC-U | SCUS-94163 | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None |
Final Fantasy VIII | NTSC-U | SLUS-00892 | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable |
Final Fantasy IX | NTSC-U | SLUS-01251 | TESTED BY VIC NEO: Intro movie simply doesn't play, only sound. After "Start New Game" code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. |
Final Fantasy Tactics | NTSC-U | SCUS-94221 | Rare minor sound glitches and slowdowns - plays fine otherwise. |
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GameShark Version 5 | NTSC-U | N/A | Settings: Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Works perfectly. After selecting cheats for a game, press the start button and select "Start Game." When it asks to insert game disc, go into the WiiSX menu and select the "Swap CD" option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled. |
Gex | NTSC-U | SLUS-00042 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. Minor slowdown here & there. |
Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Can't play it never gets to the title screen just keeps playing videos |
Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed |
Gran Turismo | PAL-M5 | SCES-00984 | Work perfectly in Dynamec, except sometimes the background music slows. |
Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Using USB2 mod game runs flawless, sometimes a little slow on menus |
Grand Theft Auto | NTSC-U | N/A | Dynarec Works perfectly. Limit FPS, Auto, Frame Skip Off, Dithering none. |
Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Tested by lancea34 Dynarec: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always. Interpreter Works fine but very slow... |
Grandia | NTSC-U | SCUS-94457 SCUS-94465 |
Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering: None Near perfect. |
Grinch, The | NTSC-U | SLUS-01197 | Tested by lancea34 Dynarec: Gameplay is fine but very glitchy; you randomly fall through the ground, can't get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal. Interpreter: Same problems just slower. |
Guardian's Crusade | NTSC-U | SLUS-00811 | Dynarec : Limit FPS: Auto, Frame Skip: On, Dithering. |
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Hexen | NTSC-U | SLUS-00348 | Tested by MrKill : Works well, don't remember on a real PSX I found the game a little dark, if not it is perfect. |
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In Cold Blood | PAL-E | SCES-02149 | Tested by lancea34:
Controls don't respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted. |
Intelligent Qube | NTSC-U | SCUS-94181 | tested by MrKill: Works perfectly in Dynarec |
Italian Job, The | PAL-E | SLES-03489 | Tested by lancea34
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. |
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Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Tested by lancea34
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. |
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K-1 Grand Prix | NTSC-U | SLUS-000941 | Runs perfect, even faster than original PS1 (which is good for this game). |
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Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | 100% perfect on Dynarec, FPS limit On, Frame skip Off. |
Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. iso tested on USB. Works fine at 60FPS with beta2 Mod02. |
Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Maybe it's due to my version, which is intro'd by Paradox. Freeze at Title screen.
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | works | works fine just beat the game today. just load up with .cue ans set it to Dynarec. the only problem is that their is a 5 second music lag in battle other than that works perfect. |
Legend of Legaia | NTSC-U | SCUS-94254 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on |
Legend of Mana | NTSC-U | SLUS-01013 | Dynarec : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100% |
Loaded | NTSC-U | SLUS-00076 | Both interpreter and Dynarec : Constantly reboot to Title screen. Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec |
Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628 SLUS-00899 |
ISO will not load automatic soft reset occurs. Game is bin/cue format.. |
Lunar 2: Eternal Blue | NTSC-U | SLUS-01071 SLUS-01239 SLUS-01240 |
ISO will not load automatic soft reset occurs. Game is img format it used 2 work on Beta 1 although it was insanely fast walking around |
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Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works perfectly in Dynarec. Crashes on Beta 2.1 |
Medal of Honor | NTSC-U | SLUS-00974 | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) |
Mega Man 8 | NTSC-U | SLUS-00453 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Works perfectly. |
Mega Man Legends | NTSC-U | SLUS-00603 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it. |
Mega Man Legends 2 | NTSC-U | SLUS-01140 | Hangs after Capcom logo in both dynarec and interpreter. |
Mega Man X4 | NTSC-U | SLUS-00561 | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The "Home" button still works, or simply reset. |
Mega Man X5 | NTSC-U | SLUS-01334 | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. |
Mega Man X6 | NTSC-U | SLUS-01395 | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The "Home" button still works, or simply reset. COMPLETELY WORKS ON WiiSX Beta 1. |
Micro Machines V3 | NTSC-U | SLUS-00559 | Tested by MrKill: Works perfectly in Dynarec |
Mortal Kombat II | NTSC-J | SLPS-00444 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. Runs very well. Perhaps slightly too fast. |
Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none |
Mortal Kombat Trilogy | PAL-E | SLES-00528 | Tested by Blackshadow dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none |
Moto Racer | NTSC-U | SLUS-00498 | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001) |
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Note, The | PAL-E | SLES-00749 | Tested by lancea34
Dynarec: Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS. Interpreter: Same as above just slower. |
Nuclear Strike | NTSC-U | SLUS-00518 | Tested by lancea34
Dynarec: Works almost perfectly at full speed. FMVs lag a lot, so they won't be useful in understanding the story. Sometimes, if you die, your vehicle won't respawn. Frame limit ON, Frame Skip OFF, Dithering NONE. Interpreter: Same as above just slower. |
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Oddworld: Abe's Exoddus | PAL-E | SLES-01480 | Tested By Blackshadow, Same as Abe's Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none |
Oddworld: Abe's Oddysee | PAL-E | SLES-00664 | Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none |
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Pac-Man World | NTSC-U | SLUS-00439 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfectly. |
PaRappa the Rapper | NTSC-U | SCUS-94183 | Sometimes hangs at white screen before the title screen after the opening FMV only try again or change the emulator options. (what settings work the best? needs more details.) |
PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Settings: Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfectly. It will restart after the third stage if the game isn't booted through bios. |
Parasite Eve | NTSC-U | SLUS-00662 SLUS-00668 |
CD1 is working fine. CD swapping isn't detected by the game. Cannot continue story on CD2. |
Parasite Eve II | NTSC-U | SLUS-01042 | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. |
Persona: Revelations | NTSC-U | SLUS-00339 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Runs perfectly. |
Policenauts (Patched to English) | NTSC-J | SLPS-00215 SLPS-00216 |
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.
Result: Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. |
Poy Poy 2 | PAL-E | SLES-01536 | Code dumps and completely crashes the emu now and than |
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Quake II | NTSC-U | SLUS-00757 | Tested by MrKill: Works perfectly. |
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Rally Cross | NTSC-U | SCUS-94308 | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. |
Rayman | NTSC-U | SLUS-00005 | Tested By MrKill: freeze on Ubisoft screen. |
Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Tested by Raymaniac: Freeze upon leaving the first level. |
Reloaded | PAL-E | SLES-00537 | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off |
Resident Evil | NTSC-U | SLUS-00170 | Tested by lancea34
Loads to a black screen in both Interpreter and Dynarec, through bios and not. |
Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Dynarec : Limit FPS - Auto, Frame Skip - Off, Dithering - off.
Works perfectly. |
Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Dynarec: Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.
Interpreter: Runs slowly (about 35-45 FPS). But, everything else works just fine. |
Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | This game doesn't have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name ".mcd" if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios. |
Ridge Racer | NTSC-U | SCUS-94300 | Works very well though no bg music |
Ridge Racer Revolution | NTSC-U | SLUS-00214 | TESTED BY VIC NEO: Works perfect and at full speed |
Ridge Racer Type 4 | NTSC-U | SLUS-00797 | tested n both cores, loads with no graphical errors but runs very slowly with no music |
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SaGa Frontier | NTSC-U | SCUS-94230 | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus Note : Don't use HLE Bios or else it will ask for another memory card after Squaresoft logo. |
SaGa Frontier 2 | NTSC-U | SLUS-00933 | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are missing V-synch ? Still playable, but hard to read. Note: Do not use HLE bios or else it will black screen at launch. |
Sheep, Dog 'n' Wolf | PAL-M6 | SLES-02895 | perfect in bios mode on dynarec all sound issues from beta 1 have been fixed |
Silent Bomber | PAL-E | SLES-02792 | Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None |
Silent Hill | PAL-E | SLES-01514 | Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None |
Spyro the Dragon | NTSC-U | SCUS-94228 | Tested by Skippy using matguitarist's mod. FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate! |
Spyro the Dragon | PAL-E | SCES-01438 | Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None |
Spyro the Dragon 2 | PAL-E | SCES-02104 | FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing although i don't mind it playing random tracks :P |
Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Tested by Blackshadow FPS Auto, Frame skip Off, Dithering None |
Star Ocean: The Second Story | PAL-F | SCES-02160 SCES-12160 |
Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 & 1002). The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. |
Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or "home" button. I recommend to use "save states" in case it freezes. |
Suikoden | NTSC-U | SLUS-00292 | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I'm sure USB2.0 would run it at 100% speed) |
Suikoden II | NTSC-U | SLUS-00958 | Game runs fine, the audio is slightly laggy sometime (on video mostly). Tested through USB with USB2.0 Mod, dynarec, Frame Limiter ON, Frame Skip OFF. |
Syphon Filter | PAL-E | SCES-01910 | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None |
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Tales of Destiny | NTSC-U | SLUS-00626 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs near perfect. Minor graphical and audio glitches but runs great. |
Tales of Destiny II | NTSC-U | SLUS-01355 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs near perfect. Minor graphical and audio glitches but runs great. |
Threads of Fate | NTSC-U | SLUS-01019 | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area. |
Tomba! | NTSC-U | SCUS-94236 | Settings: Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.
Result: Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track. |
Tony Hawk's Pro Skater | NTSC-U PAL-E |
SLUS-00860 SLES-02055 |
Black Screen upon Boot Through Bios Black Screen with music playing upon boot with HLE |
Tony Hawk's Pro Skater 4 | NTSC-U | SLUS-01485 | TESTED BY VIC NEO: Does not work, at all. When the game starts there's some sound but that's it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN'T WORK. UNPLAYABLE. |
Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. |
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Vagrant Story | NTSC-U | SLUS-01040 | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.
But stack dump when going through the 5th door. |
Vagrant Story | PAL-F | SLES-02755 | Freeze (soft reset working) after selecting "New game". Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. |
Valkyrie Profile | NTSC-U | SLUS-01156 | After selecting new game wait until the initial funny sounding music goes away otherwise you'll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak. Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs |
Vigilante 8 | NTSC-U | SLUS-00510 | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it's still playable, speed is better than beta 1.) |
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Wild Rapids | PAL-E | SLES-02631 | Tested by lancea34
Dynarec: 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn't affect gameplay. Interpreter: Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. |
Wipeout | PAL-E | SCES-00010 | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet |
World's Scariest Police Chases | NTSC-U | SLUS-01165 | Tested by lancea34
Dynarec: Perfect in-game with default settings, just a little laggy in the menus. Interpreter: Same as Dynarec just slower. |
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Xenogears | NTSC-U | SLUS-00664 | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. Tested by Cyan : Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can't save with normal memory card menu, you must use Save State instead. |
Xenogears | NTSC-U | SLUS-00664 | For some reason when I tested this I didn't get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario. Interpreter ha a code dump immediately after selecting new game. I tested it with multiple bin cue files with same same results |
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