WiiU VC N64 inject compatibility list\Ini Template
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Revision as of 10:17, 19 July 2016 by 82.75.41.103 (talk) (Template for ini files, will need a whole lot more comments and explanations)
; Please trim out lines you don't use if you are going to use this to post back on the list [RomOption] ;BackupType 0 Auto 1 SRAM 2 Flash 3 EEPROM BackupType = 3 ;BackupSize 2048 16K 4K 512 BackupSize = 512 ;RetraceByVsync = bool, vsync on/off ;CmpBlockAdvFlag = bool, not sure ;RamSize = hex value, total ram size for example 0x400000 forces expansion ram off ;AIIntPerFrame = bool, not sure ;UseTimer = bool, guessing limiting emulation speed? ;AIUseTimer = bool, not sure ;Rumble = bool ;MemPak = bool, test carefully can be buggy and crash) MemPak = 0 ;TicksPerFrame = 781250 [Sound] ; Sound filters of some kind ? ;BufFull = 0x3800 ;BufHalf = 0x2800 ;BufHave = 0x1000 [FrameTickHack] ; excerpt Mario golf http://pastebin.com/Tir0GEBB , not sure how these work ; on every X tick do .... ? ;noa bts 365 ;Hack0 = 581250 ;bts 1843 ;Hack1 = 581250 ;Hack2 = 481250 [Input] ;StickModify = 2 ;StickLimit = 90 [Cheat] ; Basically action replay type editing, to disable additional copy protection etc ;Cheat0 = bool on/of ;Cheat0_Addr = 0x80123456 ;Cheat0_Value = 0xff ;Cheat0_Bytes = 1 [Idle] ; Biohazard 2 JP excerpt http://pastebin.com/RkCBfiTq , guessing copying of data to different memory address ? ; Mariogolf uses it too ;Count = counter ;Address0 = 0x80123456 ;Inst0 = 0x8C123456 ;Type0 = bool, no clue [InsertIdleInst] ; Pokemon Snap ;Count = counter ;Type0 = bool, no clue ;Address0 = 0x80123456 ;Inst0 = 0x0C123456 ;Value0 = 7 [RomHack] ; on the fly rom patching ; Used extensively in pokemon snap http://pastebin.com/Vznz9zKH ;Count = counter ;Address0 = 0xe1234 ;Type0 = bool ? ;Value0 = 0x00 if more then one byte, define a{bytes}: and define with space separation, see pokemon snap for advanced use [Render] ;FlushMemEachTask = bool ;CopyDepthBuffer = bool ;bForce720P = bool ;NeedPreParse = bool, seems to fix stutter/graphical glitches [FilterHack] ; edit textures ? ;Count = counter ;TextureAddress0 = 0xffffffff ;SumPixel0 = 0x9953ABF8 ;Data2_0 = 0x4000000 ;Data3_0 = 0x20000 ;AlphaTest0 = 250 ;MagFilter0 = 0 [BreakBlockInst] ;Count = counter ;Type0 = bool ;Address0 = 0x80041B3C ;Inst0 = 0x24A50A00 ;JmpPC0 = 0x80041AE0