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		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69311</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69311"/>
		<updated>2018-11-03T06:23:06Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majora&#039;s Mask/Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly but the blur effect is glitched in some cutscenes and when you access the shop. The floor in Tower of Ruins also has missing textures in a few spots.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69310</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69310"/>
		<updated>2018-11-03T02:12:53Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majora&#039;s Mask/Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly but the blur effect is glitched in some cutscenes and when you access the shop. The floor in Tower of Ruins also has missing textures on the floor in a few spots.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69303</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69303"/>
		<updated>2018-11-02T05:04:50Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majora&#039;s Mask/Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly expect for the blur effect that is glitched in some cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=69302</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=69302"/>
		<updated>2018-11-02T04:00:43Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most information outdated. Please test all the games on the list if possible and update any outdated information.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES ROM (.nes or .fam)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix (U) [SMB3 romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
The Wii N64 Channels &#039;Sin &amp;amp; Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save.&lt;br /&gt;
* Some graphical issues.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with high pitched audio and crashes when pressing the HOME button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashed on menu selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majoras Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some lag and graphical issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goldeneye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Type 0 &amp;amp; 1 (LZH8 Compression crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is very glitchy, and the title screen is not shown at all. Menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Unable to save since the game saves using the &#039;Controller Pak&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Fransisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving requires a Game Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* works with some Glitch.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars. Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Adventures&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Pink sky, and it is impossible to save due to no memory pak support.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region rom.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Hacked Version - &#039;WoodyPop_[ControlPad].zip&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 0000&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Mega Drive&#039; / &#039;Genesis&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files are can be used as well.  If the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the rom into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx / PC Engine ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Turbografx ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / CD-ROM)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zone (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo AES ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=69301</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=69301"/>
		<updated>2018-11-02T03:56:15Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most information outdated. Please test all the games on the list if possible and update any outdated information.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES ROM (.nes or .fam)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix (U) [SMB3 romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
The Wii N64 Channels &#039;Sin &amp;amp; Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save.&lt;br /&gt;
* Some graphical issues.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with high pitched audio and crashes when pressing the HOME button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashed on menu selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majoras Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some lag and graphical issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goldeneye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Type 0 &amp;amp; 1 (LZH8 Compression crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is very glitchy, and the title screen is not shown at all. Menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Unable to save since the game saves using the &#039;Controller Pak&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Fransisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving requires a Game Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* works with some Glitch.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars. Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Adventures&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Pink sky, and it is impossible to save due to no memory pak support.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region rom.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Hacked Version - &#039;WoodyPop_[ControlPad].zip&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 0000&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Mega Drive&#039; / &#039;Genesis&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files are can be used as well.  If the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the rom into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx / PC Engine ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Turbografx ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / CD-ROM)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zone (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo AES ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69292</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69292"/>
		<updated>2018-11-01T04:57:35Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly expect for the blur effect that is glitched in some cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69291</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69291"/>
		<updated>2018-11-01T04:57:07Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majora&#039;s Mask/Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly expect for the blur effect that is glitched in some cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69290</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69290"/>
		<updated>2018-11-01T04:56:45Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majoras Mask/Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly expect for the blur effect that is glitched in some cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69289</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69289"/>
		<updated>2018-11-01T04:56:08Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfectly expect for the blur effect that is glitched in some cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69288</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69288"/>
		<updated>2018-11-01T04:48:24Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfect but the blur effect is glitched in cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69287</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69287"/>
		<updated>2018-11-01T04:46:47Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Excitebike 64 NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = It almost runs perfect but has a the blur effect is glitched in cutscenes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69286</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69286"/>
		<updated>2018-11-01T01:28:36Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69285</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69285"/>
		<updated>2018-11-01T01:04:55Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = UI is a bit buggy and there are several missing textures. Playing in low resolution has even more glitchy textures.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69284</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=69284"/>
		<updated>2018-11-01T01:02:54Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 Hanafuda - Tenshi no Yakusoku | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Game boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bakuretsu Muteki Bangaioh | region = JAP | host = Donkey Kong 64/F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tried various ini settings.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Dreamie | region = USA | host = Mario Kart 64 USA | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = Uses same ini config as Banjo-Kazooie USA version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/sMwwHsf8 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly. Updated ini file to include RENDER options to make the screen centered instead of being off centered to the left.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, some music and slowdown on certain areas, pal version works with less slowdowns. Added Notes: Same issue as the EUR version below.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = EUR | host = F-Zero X USA | ini = [https://pastebin.com/9n21L2we Here] | status =  Issues | notes = works with ini, works almost always full speed with very ocasional fps drops, to see the botton part of the subtitltes go to the settings screen and mess with screen scale abit will still be cut on the botton but you can read all the subtitles if you change that setting. Added Notes: There has been reports from a few people that this game crashes at the same spot in the game on level 5 and also random in game crashes, click [http://pastebin.com/xskhk2Ue Here] to read more about the specific game crash. So game is impossible to complete.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = BattleTanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 3 DX | region = EUR | host = F-Zero X USA / Donkey Kong 64 EUR | ini = Blank | status = Issues | notes = Game works fine however the resolution is missing on the bottom of the screen, probably due to the EUR/PAL resolution is different for this game, basically this game is the same as Bust-A-Move 99 USA}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = UI is a bit buggy and there are several missing textures.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = F-Zero X USA | ini = [http://pastebin.com/a6dy8sTV Here] | status = Works | notes = Use ini settings with this translation patch [http://www.romhacking.net/translations/2767/ Here], game boots fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon | region = JAP | host = F-Zero X USA | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 2 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doraemon 3 | region = JAP | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Boots to black screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dual Heroes | region = USA | host = F-Zero X/Donkey Kong 64/Super Mario 64 USA | ini = Blank | status = Doesn&#039;t work | notes = After Hudson logo, white screen and system freezes, tried various ini settings, all same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  J.League Eleven Beat 1997 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/iY0V7zTW Here] | status = Works | notes = Sound studdering, must use ini with memcard options or game will not get past the main menu..}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = LEGO Racers | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Lots of graphic glitches in the intro then game freezes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Luigi&#039;s Mansion 64 (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after the floating Mario head screen. This is the v1.3 rom hack by Mariocrash}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = F-Zero X USA | ini = blank | status = issues | notes = Boots to black screen, however you need to wait for about 20 seconds for the game to load. Sound works, missing on screen txt, difficult to navigate through options menu, need to use Project64 to know what the menus are, game defaults to 3 CPU players, need to change to 0. Once race starts, gfx seems ok, missing part of the stop watch on the top left of the screen, game seems to be running at about 15FPS. Somewhat playable with issues.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Showtime: NBA on NBC | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work  | notes = Game boots fine, no sound, the intro game demo, game runs twice the speed and the crowd and players model are white and silver. After selecting your team to play, game feezes. Tried various VC bases and various ini settings, same problem.}}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Yoshi&#039;s Story USA | ini = [http://pastebin.com/2Ka3t6vz Here] | status = works | notes = Same audio issues as DK64, uses point-sampling for audio. UPDATED NOTES: Game uses EEPROM (16 Kbits) save, previous host used for this game does not support EEPROM save so your progress is NOT saved, instead use Yoshi&#039;s Story USA as the base. This game supports EEPROM save, inject with the ini config info provided. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = Issues | notes = seems to work great on fzero x. Updated notes: System crashes when exiting the PAINT section of the Board Shop, game is still playable if you dont enter the PAINT section, although game will be difficult to complete. Tried various bases, some have same issue while other bases the games has missing gfx at the intro and the game is very slow, around 10fps. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Ocarina of Time | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = System crashes after Mario head intro, missing voice over sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - 60FPS + Widescreen V2 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Works | notes = Used the 60FPS with the Widescreen V2 mod by Kaze Emanuar. Works great with the dark filter disabled with Widescreen enabled by editing the FrameLayout.arc file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 74 | region = USA | host = Super Mario 64 US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Boots to white screen and system crash after pressing start at the Mario head screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v4 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v5 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Crashes the console on launch, requires a hard reset. Stick to v4 if you want to play this hack on your U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = The Legend of Zelda: Majora&#039;s Mask (USA) | ini = [https://pastebin.com/dl/MMYEGeHg Here] | status = Works | notes = Loadiine GX2. Anything that crashes on real N64 hardware will crash but otherwise stable. Frame buffer textures sometimes corrupt but this doesn&#039;t impact gameplay. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time Randomizer | region = USA | host = The Legend of Zelda: Ocarina of Time USA | ini = by Nintendo | status = Works | notes = Using AmazingAmpharos&#039;s OoT-Randomizer.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Sin and Punishment (USA) | ini = [https://pastebin.com/dl/rG2X6brS Here] | status = Works | notes = Loadiine GX2. Apply the &amp;quot;subscreen fix&amp;quot; patch first. Anything that crashes on actual N64 hardware will crash but otherwise stable. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The New Tetris | region = USA | host = Donkey Kong 64/F-Xero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Game works fine however you will not be able to see the tetris pieces fall, you will eventually see it when it falls to the bottom of the screen, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Rally | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried various ini config settings, same results.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Waluigi&#039;s Taco Stand 64 | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Works | notes = SM64 rom hack by Kaze Emanuar.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62673</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62673"/>
		<updated>2016-06-30T15:39:06Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical glitches with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62664</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62664"/>
		<updated>2016-06-30T01:19:32Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical glitches with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62663</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62663"/>
		<updated>2016-06-30T00:23:13Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical issues with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62662</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62662"/>
		<updated>2016-06-30T00:22:51Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pL| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical issues with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62661</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62661"/>
		<updated>2016-06-30T00:19:51Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Golf US| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical issues with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62660</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62660"/>
		<updated>2016-06-30T00:13:04Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical issues with the konami logo, a invisible map and no higher resolution support due to the expansion pak not being emulated. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62659</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62659"/>
		<updated>2016-06-29T23:44:12Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor graphical issues with the konami logo and invisible map. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62658</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=62658"/>
		<updated>2016-06-29T23:42:42Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wiiu N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , you cant see the weapons your holding on some cases.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Minor scaling issue, linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo Tooie | region = USA | host = Donkey Kong N64 | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, enabling Mempak makes game dsi exception when starting races.Mount mayen track has a wierd gfx on screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. The rest of the game plays fine, just don&#039;t shoot too often or it will crash.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = Minor graphic glitches, some textures dont render correctly, some 3d models dont show up but still very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Yes to continue without the Controller Pak freezes the Wii U. I selected no before yes on second attempt and got through, but title demo shows graphics instability. It froze on me again after car selection.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear sound but no image.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = 1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = Use Mysical Ninja&#039;s | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads past Player 1 screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Donkey Kong 64 pal| ini = Blank | status = works | notes = Minor graphical issues with the konami logo and invisible map. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Tiny gfx glitchs when entering boards.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Doesnt Start}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = ??? | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = JAP | host = Sin and punishment  | ini = by Nintendo | status = doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Donkey Kong US/Mario Golf US/Sin and Punishment | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Pictures are only recognized if injecting on Sin and Punishment, on DK and mario golf they arent. On Sins the Red dot doesn&#039;t appear but pictures are recognized anyway. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = mario golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64 | ini = By Nintendo | status = works | notes = Tested on Loadiine GX2. Locks up console when returning to Wii U Menu.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = It freezes on Imagineer logo.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Graphics display on edges of the screen is the only flaw but very manageable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Major graphical glitches on courses. Character spazzes out.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf | ini = blank | status = issues | notes = Randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = super game from eShop | region = USA | host = Donkey Kong N64 | ini = link here | status = Doesn&#039;t Work | notes = please add a note if needed}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=62126</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=62126"/>
		<updated>2016-05-16T01:42:04Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* Nintendo 64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES ROM (.nes or .fam)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Super Mario&#039;s Pircoss (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom roms in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* BGM and sound broken, otherwise works perfectly.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039; however game runs with high pitched audio and crashes when pressing the home button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controler Pack is detectived.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy Of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controler Pack is detectived.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashed on menu selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majoras Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60.  Worth trying US verison.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some lag and graphical issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goldeneye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Type 0 &amp;amp; 1 (LZH8 Compression crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Unable to save since the game saves using the &#039;Controller Pak&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080 Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Fransisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving requires a Game Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars. Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* It shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litle bit. Then it freezes.&lt;br /&gt;
* Might be worth injecting the correct region rom.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* No sound, unless Home Menu is accessed.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will play the music too fast and sprites will flicker at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Hacked Version - &#039;WoodyPop_[ControlPad].zip&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original used the &#039;Paddle Controller&#039;, which the Wii emulator does not support.  There is a hacked version that modifies the game to use the d-pad.&lt;br /&gt;
* When selecting the difficult, you have to hold the left or right button to move the cursor. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 0000&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Mega Drive&#039; / &#039;Genesis&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files are can be used as well.  If the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the rom into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey [Unlicensed] (R)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game runs a bit slower than normal, otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx / PC Engine ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Turbografx ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / CD-ROM)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zone (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57716</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57716"/>
		<updated>2015-05-09T16:23:29Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* スーパーファミコン / Super Nintendo Entertainment System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded. Tried with F-ZERO GX, ROM size exceeded. Tried with Super Mario 64, ROM size exceeded. Tried with Kirby 64, ROM size exceeded. }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| Yes | note=Injected with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
&lt;br /&gt;
{{ RFE |A| Action 52 (U)|No| note=Replaced Kirby&#039;s Adventure. Black screen on channel boot}}&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Duck Tales 2|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Fist of the North Star (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |I| Ikari III: The Rescue (U) |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Marble Madness (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure/Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster in My Pocket|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |S| Super C (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! style=&amp;quot;width:21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Actraiser 2&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aladdin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads and Double Dragons&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B.&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Burning Pro Wrestling&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck The Marvin Missions&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Secret of Mana&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck Mauli Mal&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragonball Z Hyper D&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EVO - Search for Eden &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy V (Dejap Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Paint (joystick-patched rom)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mech Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Mega Man X2&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam TE&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II - The World Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  untested&lt;br /&gt;
|  Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
|  untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man Animated Series&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + World (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Mania&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Mortal Kombat 3&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
Ultimate Mortal Kombat 3 was injected into Mortal Kombat 3 to work.&lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: 女神誕生 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2 - The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57715</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57715"/>
		<updated>2015-05-09T16:22:40Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* スーパーファミコン / Super Nintendo Entertainment System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded. Tried with F-ZERO GX, ROM size exceeded. Tried with Super Mario 64, ROM size exceeded. Tried with Kirby 64, ROM size exceeded. }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| Yes | note=Injected with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
&lt;br /&gt;
{{ RFE |A| Action 52 (U)|No| note=Replaced Kirby&#039;s Adventure. Black screen on channel boot}}&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Duck Tales 2|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Fist of the North Star (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |I| Ikari III: The Rescue (U) |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Marble Madness (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure/Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster in My Pocket|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |S| Super C (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! style=&amp;quot;width:21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Actraiser 2&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aladdin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads and Double Dragons&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B.&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Burning Pro Wrestling&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck The Marvin Missions&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Secret of Mana&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck Mauli Mal&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragonball Z Hyper D&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EVO - Search for Eden &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy V (Dejap Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Paint (joystick-patched rom)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mech Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Mega Man X2&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam TE&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II - The World Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  untested&lt;br /&gt;
|  Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
|  untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man Animated Series&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + World (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Mania&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mortal Kombat 3&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
Ultimate Mortal Kombat 3 was injected into Mortal Kombat 3 &lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: 女神誕生 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2 - The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57714</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=57714"/>
		<updated>2015-05-09T16:22:08Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* スーパーファミコン / Super Nintendo Entertainment System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded. Tried with F-ZERO GX, ROM size exceeded. Tried with Super Mario 64, ROM size exceeded. Tried with Kirby 64, ROM size exceeded. }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| Yes | note=Injected with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!style=&amp;quot;width:34%&amp;quot;|Injected Rom&lt;br /&gt;
!style=&amp;quot;width:60%&amp;quot;|How you got it to work&lt;br /&gt;
&lt;br /&gt;
{{ RFE |A| Action 52 (U)|No| note=Replaced Kirby&#039;s Adventure. Black screen on channel boot}}&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Duck Tales 2|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Fist of the North Star (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |I| Ikari III: The Rescue (U) |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Marble Madness (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure/Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster in My Pocket|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |S| Super C (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! style=&amp;quot;width:21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! style=&amp;quot;width:18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Actraiser 2&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aladdin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads and Double Dragons&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B.&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Burning Pro Wrestling&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck The Marvin Missions&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Secret of Mana&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck Mauli Mal&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragonball Z Hyper D&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EVO - Search for Eden &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy V (Dejap Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Paint (joystick-patched rom)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mech Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Mega Man X2&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam TE&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II - The World Warrior&lt;br /&gt;
|  &lt;br /&gt;
|  untested&lt;br /&gt;
|  Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
|  untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man Animated Series&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  Natsume Championship Wrestling&lt;br /&gt;
|  Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + World (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz Mania&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  &lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mortal kombat 3&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
Ultimate Mortal Kombat 3 was injected into Mortal Kombat 3 &lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Super Metroid&lt;br /&gt;
|  Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: 女神誕生 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2 - The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57192</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57192"/>
		<updated>2015-02-20T22:25:38Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.280 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Blackscreen (only sound) durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.217 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = Blackscreen durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.283 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name =007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.292 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.246 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.292 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 26.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.273 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v2.234 | lastVer= | status = issues | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = Playable but plays too fast }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes =  Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.299 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.300 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.269 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.  }}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes =Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk. Some sounds are not playing (e.g. wielding a weapon)}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v2.229 | lastVer= | status = works| comp = issues | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = You must run the game in 60Hz to force 480p }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.265 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.249| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.26 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.269 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v2.292 | lastVer= | status = Issues | comp = yes | size = 617 MB | mcemu = yes | wide = | 480P =  | fst = yes | notes = Runs two times faster, however it seems dependent on how many cars ahead of you. From the start it seems ok, but when you in the 1st or 2nd position game will run 2 times faster. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer= | status =  issues | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = 1.5x speed. Audio plays at correct rate so audio cues overlap or are cut off in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = VJ Demo has no music.}}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.260 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.289 | lastVer= | status =  works | comp = | size = 1.35 GB&amp;lt;br&amp;gt;1.?? GB | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.217 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.249 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.300 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.275| lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.288 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Trying to force progressive results in black screen; audio can still be heard. }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.300 | lastVer=   | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v2.292| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.296 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.248 | lastVer= | status =  works | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.301 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen and crashes when you quit &amp;quot;Hard Drivin&#039;&amp;quot; }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.276 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = no | wide = | 480P = | fst = | notes = Freezes when attempting to load from an emulated memory card on cold boot. [http://pastebin.com/dcLgdjXS log file]}}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
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==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = | size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.300 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen patch has no effect}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
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==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Random lockups or complete failure to start the game.  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.288 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = Trying to force progressive results in black screen }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.265 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = yes | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing. Select No on the calendar screen. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.289 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.249 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v2.279 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.250 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Can be forced to NTSC but game runs faster if you force it to 480p the game has many issues and its not playable }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = .}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Intro movie sometimes lags after demo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + debug) | region = JAP | sound = Works | dsp =  | ver = v2.283 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 101.54 MB | mcemu = | wide = | 480P = yes | fst = | notes = Boots fine to main menu screen, after selecting it goes black screen, during the black screen there&#039;s water cascade sound (last around 4 secs then stops), you still can exit nintendont through button combo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.281 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.281 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus!(Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v2.283 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v2.301 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v2.283 | lastVer= | status = works | comp =  | size = 1.35GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.282 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.299 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. Sonic CD has some bugs sometimes when you go through time then sonic gets stuck and the stage is deformed.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.213 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Issues | dsp = v2 | ver = v2.275 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Games may start without sound. Audio delays after playing for a few minutes and eventually distorts; may not be fixable. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.300 | lastVer=  | status = Doesn&#039;t work | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Story mode hangs on loading screen after the third race.http://pastebin.com/6MTYtawr }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub crashes game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spongebob Squarepants The Movie | region = USA | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = no  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.301 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = no | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.249 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.301 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Some textures load black. }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Set 60Hz mode for 480P.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Memory card writing causes occasional small beep when selecting a character. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug mode works, Training Mode hard locks game with beep. Memory card writing makes beep too (without crash) }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.259 | lastVer= | status = Works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Can save progress only if the memory card size is set to 59 blocks. [https://gbatemp.net/threads/nintendont.349258/page-565#post-5068347 More info]. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.258 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp =v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu =no | wide = | 480P = | fst = | notes = Needs MCEMU=OFF. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.217| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.217 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.292 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Main character still has graphical glitches.}}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57150</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57150"/>
		<updated>2015-02-16T20:03:06Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
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&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
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&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
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&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
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&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
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&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
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:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
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:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
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:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
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:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
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:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
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Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
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&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
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{{Compat legend}}&lt;br /&gt;
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{{Compact TOC}}&lt;br /&gt;
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==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.280 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Blackscreen (only sound) durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.217 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = Blackscreen durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.283 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name =007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.292 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.246 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.292 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 26.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.273 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v2.234 | lastVer= | status = issues | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = Playable but plays too fast }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes =  Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = The game runs from 30 to 60 FPS }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.269 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes =Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk. Some sounds are not playing (e.g. wielding a weapon)}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v2.229 | lastVer= | status = works| comp = issues | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = You must run the game in 60Hz to force 480p }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.265 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.249| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.26 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.269 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v2.292 | lastVer= | status = Issues | comp = yes | size = 617 MB | mcemu = yes | wide = | 480P =  | fst = yes | notes = Runs two times faster, however it seems dependent on how many cars ahead of you. From the start it seems ok, but when you in the 1st or 2nd position game will run 2 times faster. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer= | status =  issues | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = 1.5x speed. Audio plays at correct rate so audio cues overlap or are cut off in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = VJ Demo has no music.}}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.260 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.289 | lastVer= | status =  works | comp = | size = 1.35 GB&amp;lt;br&amp;gt;1.?? GB | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.217 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.249 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.275| lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.288 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Trying to force progressive results in black screen; audio can still be heard. }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.249 | lastVer=   | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v2.292| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.296 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.248 | lastVer= | status =  works | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.295 | lastVer= | status = issues | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen and the game &amp;quot;hard drive&amp;quot; crashes when you go to the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.276 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = no | wide = | 480P = | fst = | notes = Freezes when attempting to load from an emulated memory card on cold boot. [http://pastebin.com/dcLgdjXS log file]}}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = | size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Doesn&#039;t appear to work unless memory card emulation is enabled }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen patch has no effect}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Random lockups or complete failure to start the game.  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.288 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = Trying to force progressive results in black screen }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.265 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.289 | lastVer = v2.275 | status = issues | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = yes | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing. Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound = | dsp = | ver = v2.288 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.36 GB | mcemu = | wide = | 480P = support| fst = | notes = Black screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.289 | lastVer=v2.275 | status = issues | comp = | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =  Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.289 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.249 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v2.279 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.250 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Can be forced to NTSC but game runs faster if you force it to 480p the game has many issues and its not playable }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = .}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Intro movie sometimes lags after demo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + debug) | region = JAP | sound = Works | dsp =  | ver = v2.283 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 101.54 MB | mcemu = | wide = | 480P = yes | fst = | notes = Boots fine to main menu screen, after selecting it goes black screen, during the black screen there&#039;s water cascade sound (last around 4 secs then stops), you still can exit nintendont through button combo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.281 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.281 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus!(Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v2.283 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v2.227 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v2.283 | lastVer= | status = works | comp =  | size = 1.35GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.282 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.282 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. Returning from GG or Genesis games trigger A/V stutter by emu MC writing. Sonic CD has some bugs sometimes when you go through the time then sonic get stuck and the stage is deformed.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.213 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Issues | dsp = v2 | ver = v2.275 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Games may start without sound. Audio delays after playing for a few minutes and eventually distorts; may not be fixable. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer= v2.159 | status = Doesn&#039;t work | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game has freezes in certain areas if not using dump from original discs. Returning from Normal Race/Shop causes audio/video stutter for a few moments, this is triggered by emu MC writing. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub crashes game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spongebob Squarepants The Movie | region = USA | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = no  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = no | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.249 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Some textures load black. }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Set 60Hz mode for 480P.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Memory card writing causes occasional small beep when selecting a character. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.259 | lastVer= | status = Works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Can save progress only if the memory card size is set to 59 blocks. [https://gbatemp.net/threads/nintendont.349258/page-565#post-5068347 More info]. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.258 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp =v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu =no | wide = | 480P = | fst = | notes = Needs MCEMU=OFF. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.217| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.217 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.292 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Main character still has graphical glitches.}}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57149</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57149"/>
		<updated>2015-02-16T20:01:27Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.280 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Blackscreen (only sound) durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.217 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = Blackscreen durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.283 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name =007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.292 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.246 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.292 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 26.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.273 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v2.234 | lastVer= | status = issues | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = Playable but plays too fast }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes =  Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = The game runs from 30 to 60 FPS }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.269 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.  }}&lt;br /&gt;
|}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes =Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk. Some sounds are not playing (e.g. wielding a weapon)}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v2.229 | lastVer= | status = works| comp = issues | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = You must run the game in 60Hz to force 480p }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.265 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.249| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.26 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.269 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v2.292 | lastVer= | status = Issues | comp = yes | size = 617 MB | mcemu = yes | wide = | 480P =  | fst = yes | notes = Runs two times faster, however it seems dependent on how many cars ahead of you. From the start it seems ok, but when you in the 1st or 2nd position game will run 2 times faster. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer= | status =  issues | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = 1.5x speed. Audio plays at correct rate so audio cues overlap or are cut off in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = VJ Demo has no music.}}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.260 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.289 | lastVer= | status =  works | comp = | size = 1.35 GB&amp;lt;br&amp;gt;1.?? GB | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.217 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.249 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.275| lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.288 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Trying to force progressive results in black screen; audio can still be heard. }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.249 | lastVer=   | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v2.292| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.296 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.248 | lastVer= | status =  works | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.265 | lastVer= | status = issues | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen and the game &amp;quot;hard drive&amp;quot; crashes when you go to the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.276 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = no | wide = | 480P = | fst = | notes = Freezes when attempting to load from an emulated memory card on cold boot. [http://pastebin.com/dcLgdjXS log file]}}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = | size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Doesn&#039;t appear to work unless memory card emulation is enabled }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen patch has no effect}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Random lockups or complete failure to start the game.  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.288 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = Trying to force progressive results in black screen }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.265 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.289 | lastVer = v2.275 | status = issues | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = yes | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing. Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound = | dsp = | ver = v2.288 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.36 GB | mcemu = | wide = | 480P = support| fst = | notes = Black screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.289 | lastVer=v2.275 | status = issues | comp = | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =  Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.289 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.249 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v2.279 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.250 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Can be forced to NTSC but game runs faster if you force it to 480p the game has many issues and its not playable }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = .}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Intro movie sometimes lags after demo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + debug) | region = JAP | sound = Works | dsp =  | ver = v2.283 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 101.54 MB | mcemu = | wide = | 480P = yes | fst = | notes = Boots fine to main menu screen, after selecting it goes black screen, during the black screen there&#039;s water cascade sound (last around 4 secs then stops), you still can exit nintendont through button combo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.281 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.281 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus!(Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v2.283 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v2.227 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v2.283 | lastVer= | status = works | comp =  | size = 1.35GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.282 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.282 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. Returning from GG or Genesis games trigger A/V stutter by emu MC writing. Sonic CD has some bugs sometimes when you go through the time then sonic get stuck and the stage is deformed.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.213 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Issues | dsp = v2 | ver = v2.275 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Games may start without sound. Audio delays after playing for a few minutes and eventually distorts; may not be fixable. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer= v2.159 | status = Doesn&#039;t work | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game has freezes in certain areas if not using dump from original discs. Returning from Normal Race/Shop causes audio/video stutter for a few moments, this is triggered by emu MC writing. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub crashes game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spongebob Squarepants The Movie | region = USA | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = no  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = no | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.249 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Some textures load black. }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Set 60Hz mode for 480P.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Memory card writing causes occasional small beep when selecting a character. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.259 | lastVer= | status = Works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Can save progress only if the memory card size is set to 59 blocks. [https://gbatemp.net/threads/nintendont.349258/page-565#post-5068347 More info]. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.258 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp =v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu =no | wide = | 480P = | fst = | notes = Needs MCEMU=OFF. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.217| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.217 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.292 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Main character still has graphical glitches.}}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57148</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=57148"/>
		<updated>2015-02-16T19:59:36Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.280 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Blackscreen (only sound) durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.217 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = Blackscreen durng intro; &amp;lt;br/&amp;gt; 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.283 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name =007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.292 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.246 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.292 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 26.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.273 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v2.234 | lastVer= | status = issues | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = Playable but plays too fast }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes =  Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issues }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = The game runs from 30 to 60 FPS }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.269 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Forcing widescreen stretches image.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes =Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk. Some sounds are not playing (e.g. wielding a weapon)}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v2.229 | lastVer= | status = works| comp = issues | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes =Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen hack has no effect, 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = You must run the game in 60Hz to force 480p }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.265 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.249| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.26 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.269 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v2.292 | lastVer= | status = Issues | comp = yes | size = 617 MB | mcemu = yes | wide = | 480P =  | fst = yes | notes = Runs two times faster, however it seems dependent on how many cars ahead of you. From the start it seems ok, but when you in the 1st or 2nd position game will run 2 times faster. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer= | status =  issues | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = 1.5x speed. Audio plays at correct rate so audio cues overlap or are cut off in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = VJ Demo has no music.}}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.260 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.289 | lastVer= | status =  works | comp = | size = 1.35 GB&amp;lt;br&amp;gt;1.?? GB | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.265 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.217 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.249 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.275| lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.288 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Trying to force progressive results in black screen; audio can still be heard. }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.249 | lastVer=   | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v2.292| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.296 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = Needs MCEMU=ON. }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.248 | lastVer= | status =  works | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.265 | lastVer= | status = partial | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen and the game &amp;quot;hard drive&amp;quot; crashes when you go to the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.276 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = no | wide = | 480P = | fst = | notes = Freezes when attempting to load from an emulated memory card on cold boot. [http://pastebin.com/dcLgdjXS log file]}}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = | size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Doesn&#039;t appear to work unless memory card emulation is enabled }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen patch has no effect}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Random lockups or complete failure to start the game.  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.288 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = Trying to force progressive results in black screen }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.265 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.289 | lastVer = v2.275 | status = issues | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = yes | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing. Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound = | dsp = | ver = v2.288 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.36 GB | mcemu = | wide = | 480P = support| fst = | notes = Black screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.289 | lastVer=v2.275 | status = issues | comp = | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =  Does not work reliably/consistently in 2.276 and higher (displays &amp;quot;An error has occurred...&amp;quot; message), use 2.275 or earlier.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.289 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.249 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v2.279 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.250 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Can be forced to NTSC but game runs faster if you force it to 480p the game has many issues and its not playable }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = .}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Intro movie sometimes lags after demo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + debug) | region = JAP | sound = Works | dsp =  | ver = v2.283 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 101.54 MB | mcemu = | wide = | 480P = yes | fst = | notes = Boots fine to main menu screen, after selecting it goes black screen, during the black screen there&#039;s water cascade sound (last around 4 secs then stops), you still can exit nintendont through button combo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.281 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.281 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus!(Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v2.283 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v2.227 | lastVer= | status = Works | comp = issues | size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v2.283 | lastVer= | status = works | comp =  | size = 1.35GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.282 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.282 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. Returning from GG or Genesis games trigger A/V stutter by emu MC writing. Sonic CD has some bugs sometimes when you go through the time then sonic get stuck and the stage is deformed.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.213 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Issues | dsp = v2 | ver = v2.275 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Games may start without sound. Audio delays after playing for a few minutes and eventually distorts; may not be fixable. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.260 | lastVer= v2.159 | status = Doesn&#039;t work | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game has freezes in certain areas if not using dump from original discs. Returning from Normal Race/Shop causes audio/video stutter for a few moments, this is triggered by emu MC writing. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub crashes game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spongebob Squarepants The Movie | region = USA | sound = Works | dsp = v2 | ver = v2.279 | lastVer= | status = Works | comp = no  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = no | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.249 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Some textures load black. }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Set 60Hz mode for 480P.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Memory card writing causes occasional small beep when selecting a character. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v2.260 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.249 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.275 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.260 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.259 | lastVer= | status = Works | comp = | size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Can save progress only if the memory card size is set to 59 blocks. [https://gbatemp.net/threads/nintendont.349258/page-565#post-5068347 More info]. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.258 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp =v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu =no | wide = | 480P = | fst = | notes = Needs MCEMU=OFF. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.217| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.217 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.292 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Main character still has graphical glitches.}}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v2.284 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56988</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56988"/>
		<updated>2015-02-07T18:52:53Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Sound Works now! Multiplayer is great. Missing graphics in mission 1 }}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = Issues | ver = Wii64 1.1 | vc = no | notes= Sound Works now! Multiplayer is great. Missing graphics in mission 1 }}&lt;br /&gt;
{{ N64 | name = 1080 Snowboarding | region = EUR | status = Issues | ver = Wii64 1.1 | vc = yes | notes = Some textures in Menu missing, perfect ingame }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = Not64 20150205 | vc = no | notes = Now working fine. Last working version Not64 Second }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver = | vc = no | notes = Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver = | vc = no | notes = Works Perfectly! }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver = | vc = no | notes = Works perfectly! (Lag is original N64 lag) }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver = | vc = no | notes = freeze on name select. (plays fine, around 40 fps) }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = USA | status = Works | ver = | vc = no | notes =  }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Not64v2 Now game works perfectly, sound too }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = Wii64 1.1 | vc = no | notes = Please RETEST using NOT64 about 15-20fps }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = Wii64 1.1 | vc = no | notes = Please RETEST using NOT64Almost Perfect (10-20 fps) }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = Issues | ver = | vc = no | notes = Graphics in levels messed up, and 10 second wait before missions start, fully playable though }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver = | vc = no | notes = Color of menu text slightly off, but game is 100% playable }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.1 | vc = no | notes =  Works Perfectly }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20150205  | vc = no | notes = A few white textures, menu background is garbled, &amp;quot;I&amp;quot; and &amp;quot;!&amp;quot; don&#039;t appear properly, some occasional slowdown }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = Works | ver = | vc = no | notes = A few white textures, minor slowdown }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Turn on FB Textures to fix graphics, runs a lot slower than Banjo Kazooie (typically around 0.8-0.9x speed) }}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Runs flawlessly }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen on start up, forced reset needed to get out of it }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assualt | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen on start up, forced reset needed to get out of it }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = Issues | ver = | vc = no | notes = Plays, but huge graphics glitch }}&lt;br /&gt;
{{ N64 | name = Beast Wars Transmetal | region = USA | status = Works | ver = | vc = no | notes = Plays well }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = Not64 20150205 | vc = no | notes = Plays well. Ingame speed issues fixed }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver = | vc = no | notes = Runs perfect }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = Issues | ver =  | vc = no | notes = text glitchy }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Very playable on Not64 }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Wii64 1.1 | vc = no | notes = Runs well }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver = | vc = no | notes = Horrible slowdown }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Issues | ver = Wii64 1.1 | vc = no | notes = Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches }}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = Crashes on startup }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = Wii64 1.1 | vc = Yes | notes = Works almost perfectly with some slowdowns }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = Works | ver = | vc = no | notes = Runs Well }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver = | vc = no | notes = Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = Works | ver = | vc = no | notes = Plays well apart from not being able to read the menu }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode. &amp;lt;20 FPS }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver = | vc = no | notes = Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver = | vc = no | notes = Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Not Playing, hangs after mission select }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver = | vc = no | notes = Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game }}&lt;br /&gt;
{{ N64 | name = Conkers Bad Fur Day | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Turn FB Textures on and set Audio Speed Limit to DL. A few white textures and occasional slowdown, splitscreen multiplayer has a lot of audio distortion }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = Issues | ver = | vc = no | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphical glitches }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = Issues | ver = | vc = Yes | notes = Major slowdown and slow audio. Slight Graphical glitches }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver = | vc = no | notes = Minor sound slowdown. Works perfectly }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = No Result | ver = | vc = Yes | notes =  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver = | vc = no | notes = Minor sound issues, Minor graphical issues, can be played fully }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = | vc = no | ver = | vc = no | notes = Hangs at load }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = Issues | ver = | vc = no | notes = Plays with minor graphical issues }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver = | vc = no | notes = Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver = | vc = no | notes = Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races }}&lt;br /&gt;
{{ N64 | name = Dobutsu no Mori (Animal Forest) | region = JAP | status = Issues | | ver = | vc = no | notes = Black Screen during time set. Find clean save file }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = | vc = no | notes = Major slow down. Intro to fast/out of sync }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = Issues | ver = | vc = no | notes = Weird camera glitches,minor slowdowns and graphic glitches }}&lt;br /&gt;
{{ N64 | name = Donald Duck Going Quackers | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ N64 | name = Donald Duck Quack Attack | region = USA | status = Doesn&#039;t Work | region = EUR | ver = | vc = no | notes = black screen with sound-hissing }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver = | vc = no | notes = Runs fine besides the audio slowdown }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = MAJOR Graphic Glitches }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs pretty well, slight graphical glitches and fast sound issues during cutscenes }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = MAJOR Graphic Glitches }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver = | vc = no | notes = Major lag slow speeds menu is unusable at times horrible render errors }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver = | vc = no | notes = works fine, Can change controller settings in the main menu of game }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = | vc = no | notes = Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = | vc = no | notes = Runs fine, collectives show up }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = | vc = no | notes = Now Sound fixed, not unbearable. Desert course is unplayable due to no arrow guiding you }}&lt;br /&gt;
{{ N64 | name = Extreme G | region = EUR | status = Works | ver = | vc = no | notes = Some graphical glitches in races }}&lt;br /&gt;
{{ N64 | name = Extreme G XG2 | region = EUR | status = Works | ver = | vc = no | notes = Now all Backgrounds display in races }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = | vc = no | notes = Plays great but a very annoying sound is menu}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver = | vc = no | notes = Minor Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = Character Select Screen Missing}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = sound only, no video}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver = | vc = no | notes = Minor Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = | vc = yes | notes = Near perfect some graphic problems. Froze on me right before mute city race. Tried running in both settings, froze before first race both times}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code Dump}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Gex 2 Enter the Gecko | region = USA | status = Works | ver = | vc = no | notes = Now no graphical glitches as of Not64 v1}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver = | vc = no | notes = Now no graphical glitchesas of Not64 v1}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver = | vc = no | notes = Now all textures show. Graphic glitch objects can be seen thru walls}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Small graphical bugs like the sky not working and some slowdown on more intensive parts. Multiplayer has problems with white screen flickers, turn FB Textures on to fix this however it will run a lot slower and it causes some minor issues on the screen for other players}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver = | vc = no | notes = Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing splitscreen but this tends to lock up the game }}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Issues | ver = | vc = no | notes = Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1)}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes on black screen after rumble choice}}&lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = minor graphics glitches and slowdowns}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = No sound, freeze a few seconds into playing}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes on black screen at game start}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver = | vc = no | notes = Game appears to freeze after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = Indiana Jones | region = USA  | status = Doesn&#039;t Work | ver = | vc = no | notes = Does not load}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver = | vc = no | notes = Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver = | vc = no | notes = Slight graphic glitches}}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver = | vc = no | notes = Works perfectly. sounds may sound strange}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver = | vc = yes | notes = Very much playable, minor graphic glitches}}&lt;br /&gt;
{{ N64 | name = Knife Edge | region = USA | status = Issues | ver = | vc = no | notes = Too fast and text is garbled}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver = | vc = no | notes = Works perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Works | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = | vc = no | notes = Slow speed}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Works | ver = | vc = no | notes = Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = Works | ver = | vc = no | notes = Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = Issues | | ver = | vc = no | notes = No background during fights and text garbled}}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = | vc = yes | notes = Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = | vc = no | notes = Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = | vc = yes | notes = Some Minor Graphical Glitches.  FB on fixes screen flashes}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = | vc = no | notes = The game works perfect for but some minigames are slow. FB on fixes screen flashes}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Lag, glitches, freezing. Couldn&#039;t get past intro}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = Works | ver = | vc = no | notes = Sound occasionally buggy, and game freezes during final boss battle with Juno}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphical glitches}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver = | vc = no | notes = Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Micromachines 64  | region = USA | status = Works | ver = | vc = no | notes = A few graphical glitches}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown with loads of characters on screen}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | region = USA | ver = | vc = no | notes = Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = Works | ver = | vc = no | notes = Sound glitches, slightly slow gameplay}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = | vc = no | notes = HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Ms. Pacman Maze Madness  | region = USA | status = Issues | | ver = | vc = no | notes = OK speed, but missing graphics make game hard to play}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = JAP | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Namco Meuseum | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu }}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Blank screen in dynarec mode. Unplayable in interpreter mode}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Slows down during Tipoff}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics messed up, unplayable, black screen during gameplay}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Freezes during intro}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. After getting into a game freezes randomly}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ N64 | name = NHL &#039;99 | region = USA | status = Works | ver = | vc = no | notes =Playable. Minor slowdown, with slight sound glitches and flashing pause menu}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99 | region = USA | status = Works | ver = | vc = no | notes =Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes at Wii64 menu}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = | vc = no | notes = Slowdown, an average of 20 FPS}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver = | vc = yes | notes =Very Playable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | | ver = | vc = no | notes =Slowdown, Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Freeze at entering Castle in intro. Major graphical issues}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = Issues | | ver = | vc = no | notes = Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = Issues | | ver = | vc = no | notes = Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = USA | status = Issues | | region = JAP |ver = | vc = no | notes = same as pokemon stadium. May cause Code dump error on load}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Doesn&#039;t Work |  ver = | vc = yes | notes =Freeze Before Loading}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = USA | ver = | vc = yes | notes = Working. Camera will NOT move, making it 95% unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = USA | status = Issues | | ver = | vc = no | notes = No sound and the graphic glitches might be a bit hard to deal with but can still be played}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver = | vc = no | notes = Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = USA | status = Issues | | region = JAP | ver = | vc = no | notes =Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls | region = USA | status = Issues | | ver = | vc = no | notes =MAJOR Graphic GlitcJhes}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work | region = JAP | ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = USA | status = Works | region = JAP | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =MAJOR Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Crashes before you start the game}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = | vc = no | notes =Is playable, for the most part, but experienced a crash in blue cave after casting rock shower. Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = | vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Maybe &amp;quot;status = Issues |&amp;quot; but in my opinion I wouldn&#039;t try playing it}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Maybe &amp;quot;status = Issues |&amp;quot; but in my opinion I wouldn&#039;t try playing it}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = | vc = no | notes = Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = | vc = no | notes = Small Graphics Issues}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = | vc = no | notes = Almost Perfect, slowdown when in large environments}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = | vc = no | notes = if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = Issues | | ver = | vc = no | notes = Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = | vc = no | notes = Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = | vc = no | notes = Working perfectly, minor graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = | vc = no | notes = Working perfectly. |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = no | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = | vc = no | notes = Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow)}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = | vc = no | notes = Works perfectly, small issues}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = Issues | | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine}}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Issues | | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics Issues}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = | vc = yes | notes = Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Issues | | ver = | vc = no | notes = Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Some of intro visible but then crashes/freezes}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Wars: Rouge Squadron | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = | vc = yes | notes = Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Issues | | region = EUR | ver = | vc = yes | notes = Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = | vc = yes | notes = Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Texture Glitches}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Tarzan  | region = USA | status = Works | ver = | vc = no | notes = Sound missing}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown loading stages, colors bugs}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Blocks are not visible while falling, only when they hit the ground. Unplayable}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =Bad in game graphics, but I guess cool if your high ;)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes at versus and single player screen}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable. All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Works | ver = | vc = no | notes = Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics missing and one car started before race began}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver = | vc = no | notes = Minor graphical glitches}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver = | vc = no | notes = There are graphic glitches in the menu that may make the game tough to play}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = | vc = no | notes = Though technically &#039;level one&#039; loads, there are major graphics missing}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = | vc = no | notes =works fine. Tutorial text cannot be read}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = Issues | | ver = | vc = no | notes = You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement)}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition 99&#039; | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = WarGods | region = USA | status = Works | ver = | vc = no | notes = Very good emulation, some stages have graphic glitches}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = | vc = no | notes = some sounds sound strange}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey 98 | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown}}&lt;br /&gt;
{{ N64 | name = Waverace 64 | region = USA | status = Works | ver = | vc = no | notes = Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = WCW/NWO Revenge  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = Winback:Covert Operation | region = USA | status = Works | ver = | vc = no | notes = a few graphic errors ,lika a black box around the player}}&lt;br /&gt;
{{ N64 | name = WipEout 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphical Glitches}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = | vc = no | notes = Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freeze at title menu}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = | vc = yes | notes = freezes at boot}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Very slow, low-quality sound, the only visible thing on screen is Yoshi}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56987</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56987"/>
		<updated>2015-02-07T18:52:16Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii64/Not64. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/mupen64gc/downloads/list Wii64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/Extrems/Not64 Not64 Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/not64-update.333569/ Latest Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest Wii64 release, currently the most recent is the experimental modification [http://www.gc-forever.com/forums/viewtopic.php?f=9&amp;amp;t=2723 Not64]. If you&#039;re using a more recent version than the one listed, update this field. Please follow the same formatting as other entries.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virtual Console&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; if it is currently available as a Virtual Console title.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ N64 | name = game_name | region = USA/JAP/EUR | ver = Not64/Wii64... | status = Works/Issues/Doesn&#039;t Work | vc = yes/no | notes = ... }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = 007: The World is not Enough |  region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Sound Works now! Multiplayer is great. Missing graphics in mission 1 }}&lt;br /&gt;
{{ N64 |name = 007: The World is not Enough | region = EUR | status = Issues | ver = Wii64 1.1 | vc = no | notes= Sound Works now! Multiplayer is great. Missing graphics in mission 1 }}&lt;br /&gt;
{{ N64 | name = 1080 Snowboarding | region = EUR | status = Issues | ver = Wii64 1.1 | vc = yes | notes = Some textures in Menu missing, perfect ingame }}&lt;br /&gt;
{{ N64 | name = 40 Winks (Prototype)| region = EUR | status = Works | ver = Not64 20150205 | vc = no | notes = Now working fine. Last working version Not64 Second }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Aerofighters Assault | region = USA | status = Works | ver = | vc = no | notes = Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand }}&lt;br /&gt;
{{ N64 | name = AeroGauge | region = USA | status = Works | ver = | vc = no | notes = Works Perfectly! }}&lt;br /&gt;
{{ N64 | name = A Bug&#039;s Life | region = USA | status = Works | ver = | vc = no | notes = Works perfectly! (Lag is original N64 lag) }}&lt;br /&gt;
{{ N64 | name = Aidyn Chronicles | region = USA | status = Works | ver = | vc = no | notes = freeze on name select. (plays fine, around 40 fps) }}&lt;br /&gt;
{{ N64 | name = Air Boarder 64 | region = USA | status = Works | ver = | vc = no | notes =  }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;99 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;00 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = All-star Baseball &#039;01 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = doesn&#039;t load }}&lt;br /&gt;
{{ N64 | name = Armorines: Project S.W.A.R.M. | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Not64v2 Now game works perfectly, sound too }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes | region = EUR | status = Works | ver = Wii64 1.1 | vc = no | notes = Please RETEST using NOT64 about 15-20fps }}&lt;br /&gt;
{{ N64 | name = Army Men Sarges Heroes 2 | region = USA | status = Works | ver = Wii64 1.1 | vc = no | notes = Please RETEST using NOT64Almost Perfect (10-20 fps) }}&lt;br /&gt;
{{ N64 | name = Army Men Air Combat | region = USA | status = Issues | ver = | vc = no | notes = Graphics in levels messed up, and 10 second wait before missions start, fully playable though }}&lt;br /&gt;
{{ N64 | name = Asteroids Hyper 64 | region = USA | status = Works | ver = | vc = no | notes = Color of menu text slightly off, but game is 100% playable }}&lt;br /&gt;
{{ N64 | name = Automobili Lamborghini | region = USA | status = Works | ver = Wii64 1.1 | vc = no | notes =  Works Perfectly }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = USA | status = Works | ver = Not64 20150205  | vc = no | notes = A few white textures, menu background is garbled, &amp;quot;I&amp;quot; and &amp;quot;!&amp;quot; don&#039;t appear properly, some occasional slowdown }}&lt;br /&gt;
{{ N64 | name = Banjo Kazooie | region = EUR | status = Works | ver = | vc = no | notes = A few white textures, minor slowdown }}&lt;br /&gt;
{{ N64 | name = Banjo Tooie | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Turn on FB Textures to fix graphics, runs a lot slower than Banjo Kazooie (typically around 0.8-0.9x speed) }}&lt;br /&gt;
{{ N64 | name = Batman Beyond: Return of The Joker  | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Runs flawlessly }}&lt;br /&gt;
{{ N64 | name = Battletanx | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen on start up, forced reset needed to get out of it }}&lt;br /&gt;
{{ N64 | name = Battletanx 2: Global Assualt | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen on start up, forced reset needed to get out of it }}&lt;br /&gt;
{{ N64 | name = Battlezone: Rise of the Black Dogs | region = USA | status = Issues | ver = | vc = no | notes = Plays, but huge graphics glitch }}&lt;br /&gt;
{{ N64 | name = Beast Wars Transmetal | region = USA | status = Works | ver = | vc = no | notes = Plays well }}&lt;br /&gt;
{{ N64 | name = Beetle Adventure Racing | region = EUR | status = Works | ver = Not64 20150205 | vc = no | notes = Plays well. Ingame speed issues fixed }}&lt;br /&gt;
{{ N64 | name = Big Mountain 2000 | region = USA | status = Works | ver = | vc = no | notes = Runs perfect }}&lt;br /&gt;
{{ N64 | name = Bio F.R.E.A.K.S. | region = USA | status = Issues | ver =  | vc = no | notes = text glitchy }}&lt;br /&gt;
{{ N64 | name = Blast Corps | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Very playable on Not64 }}&lt;br /&gt;
{{ N64 | name = Blues Brothers 2000 | region = EUR | status = Works | ver = Wii64 1.1 | vc = no | notes = Runs well }}&lt;br /&gt;
{{ N64 | name = Body Harvest | region = USA | status = Issues | ver = | vc = no | notes = Horrible slowdown }}&lt;br /&gt;
{{ N64 | name = Bomberman 64 | region = USA | status = Issues | ver = Wii64 1.1 | vc = no | notes = Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches }}&lt;br /&gt;
{{ N64 | name = Bomberman 64: The Second Attack! | region = USA | status = Doesn&#039;t Work | ver = Wii64 1.1 | vc = no | notes = Crashes on startup }}&lt;br /&gt;
{{ N64 | name = Bomberman Hero | region = USA | status = Works | ver = Wii64 1.1 | vc = Yes | notes = Works almost perfectly with some slowdowns }}&lt;br /&gt;
{{ N64 | name = Buck Bumble | region = USA | status = Works | ver = | vc = no | notes = Runs Well }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = California Speed | region = USA | status = Works | ver = | vc = no | notes = Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work }}&lt;br /&gt;
{{ N64 | name = Carmageddon 64 | region = USA | status = Works | ver = | vc = no | notes = Plays well apart from not being able to read the menu }}&lt;br /&gt;
{{ N64 | name = Castlevania 64 | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode. &amp;lt;20 FPS }}&lt;br /&gt;
{{ N64 | name = Castlevania Legacy of Darkness | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist | region = USA | status = Works | ver = | vc = no | notes = Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with }}&lt;br /&gt;
{{ N64 | name = Chameleon Twist 2 | region = USA | status = Works | ver = | vc = no | notes = Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups }}&lt;br /&gt;
{{ N64 | name = Charlie Blast&#039;s Territory | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Not Playing, hangs after mission select }}&lt;br /&gt;
{{ N64 | name = Command &amp;amp; Conquer 64 | region = USA | status = Works | ver = | vc = no | notes = Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game }}&lt;br /&gt;
{{ N64 | name = Conkers Bad Fur Day | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Turn FB Textures on and set Audio Speed Limit to DL. A few white textures and occasional slowdown, splitscreen multiplayer has a lot of audio distortion }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; Exotica | region = USA | status = Issues | ver = | vc = no | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphical glitches }}&lt;br /&gt;
{{ N64 | name = Cruisin&#039; USA | region = USA | status = Issues | ver = | vc = Yes | notes = Major slowdown and slow audio. Slight Graphical glitches }}&lt;br /&gt;
{{ N64 | name = Cruisn World | region = USA | status = Works | ver = | vc = no | notes = Minor sound slowdown. Works perfectly }}&lt;br /&gt;
{{ N64 | name = Custom Robo V2 | region = JAP | status = No Result | ver = | vc = Yes | notes =  }}&lt;br /&gt;
{{ N64 | name = CyberTiger | region = USA | status = Works | ver = | vc = no | notes = Minor sound issues, Minor graphical issues, can be played fully }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Dark Rift | region = USA | status = Doesn&#039;t Work | ver = | vc = no | ver = | vc = no | notes = Hangs at load }}&lt;br /&gt;
{{ N64 | name = DeadlyArts | region = USA | status = Issues | ver = | vc = no | notes = Plays with minor graphical issues }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = USA | status = Works | ver = | vc = no | notes = Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch }}&lt;br /&gt;
{{ N64 | name = Diddy Kong Racing | region = EUR | status = Works | ver = | vc = no | notes = Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races }}&lt;br /&gt;
{{ N64 | name = Dobutsu no Mori (Animal Forest) | region = JAP | status = Issues | | ver = | vc = no | notes = Black Screen during time set. Find clean save file }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = USA | status = Issues | ver = | vc = no | notes = Major slow down. Intro to fast/out of sync }}&lt;br /&gt;
{{ N64 | name = Donkey Kong 64 | region = EUR | status = Issues | ver = | vc = no | notes = Weird camera glitches,minor slowdowns and graphic glitches }}&lt;br /&gt;
{{ N64 | name = Donald Duck Going Quackers | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ N64 | name = Donald Duck Quack Attack | region = USA | status = Doesn&#039;t Work | region = EUR | ver = | vc = no | notes = black screen with sound-hissing }}&lt;br /&gt;
{{ N64 | name = Doom 64 | region = EUR | status = Works | ver = | vc = no | notes = Runs fine besides the audio slowdown }}&lt;br /&gt;
{{ N64 | name = Dr. Mario 64 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = MAJOR Graphic Glitches }}&lt;br /&gt;
{{ N64 | name = Duck Dodgers Starring Daffy Duck | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs pretty well, slight graphical glitches and fast sound issues during cutscenes }}&lt;br /&gt;
{{ N64 | name = Dual Heroes | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = MAJOR Graphic Glitches }}&lt;br /&gt;
{{ N64 | name = Duke Nukem 64 | region = USA | status = Issues | ver = | vc = no | notes = Major lag slow speeds menu is unusable at times horrible render errors }}&lt;br /&gt;
{{ N64 | name = Duke Nukem Zero Hour | region = USA | status = Works | ver = | vc = no | notes = works fine, Can change controller settings in the main menu of game }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = USA | status = Works | ver = | vc = no | notes = Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with }}&lt;br /&gt;
{{ N64 | name = Earthworm Jim 3D | region = EUR | status = Works |  ver = | vc = no | notes = Runs fine, collectives show up }}&lt;br /&gt;
{{ N64 | name = Excitebike 64 | region = USA | status = Works | ver = | vc = no | notes = Now Sound fixed, not unbearable. Desert course is unplayable due to no arrow guiding you }}&lt;br /&gt;
{{ N64 | name = Extreme G | region = EUR | status = Works | ver = | vc = no | notes = Some graphical glitches in races }}&lt;br /&gt;
{{ N64 | name = Extreme G XG2 | region = EUR | status = Works | ver = | vc = no | notes = Now all Backgrounds display in races }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = F-1 World Grand Prix | region = USA | status = Works | ver = | vc = no | notes = Plays great but a very annoying sound is menu}}&lt;br /&gt;
{{ N64 | name = Fighting Force 64 | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny | region = USA | status = Works | ver = | vc = no | notes = Minor Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Fighters Destiny 2 | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = Character Select Screen Missing}}&lt;br /&gt;
{{ N64 | name = Flying Dragon | region = USA | status = Doesn&#039;t Work| ver = | vc = no | notes = sound only, no video}}&lt;br /&gt;
{{ N64 | name = Forsaken 64 | region = USA | status = Works | ver = | vc = no | notes = Minor Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = F-Zero X | region = EUR | status = Works | ver = | vc = yes | notes = Near perfect some graphic problems. Froze on me right before mute city race. Tried running in both settings, froze before first race both times}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = GameShark Pro V3.3 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Code Dump}}&lt;br /&gt;
{{ N64 | name = Gauntlet Legends | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Gex 2 Enter the Gecko | region = USA | status = Works | ver = | vc = no | notes = Now no graphical glitches as of Not64 v1}}&lt;br /&gt;
{{ N64 | name = Gex 3 Deep cover Gecko | region = USA | status = Works | ver = | vc = no | notes = Now no graphical glitchesas of Not64 v1}}&lt;br /&gt;
{{ N64 | name = Glover 64 | region = EUR | status = Works | ver = | vc = no | notes = Now all textures show. Graphic glitch objects can be seen thru walls}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = USA | status = Works | ver = Not64 20150205 | vc = no | notes = Small graphical bugs like the sky not working and some slowdown on more intensive parts. Multiplayer has problems with white screen flickers, turn FB Textures on to fix this however it will run a lot slower and it causes some minor issues on the screen for other players}}&lt;br /&gt;
{{ N64 | name = GoldenEye 007 | region = EUR | status = Works | ver = | vc = no | notes = Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow}}&lt;br /&gt;
{{ N64 | name = GoldenEye X | region = USA | status = Issues | ver = Not64 20150205 | vc = no | notes = Too many bots can cause some slowdown. Turn on FB Textures to avoid flashing white screen while playing splitscreen but this tends to lock up the game }}&lt;br /&gt;
{{ N64 | name = Goemon&#039;s Great Adventure | region = USA | status = Issues | ver = | vc = no | notes = Runs in interpreter mode}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Harvest Moon 64 | region = USA | status = Issues | ver = | vc = no | notes = Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1)}}&lt;br /&gt;
{{ N64 | name = Hercules The Legendary Journeys | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes on black screen after rumble choice}}&lt;br /&gt;
{{ N64 | name = Hybrid Heaven  | region = USA | status = Works | ver = Not64 02052015 | vc = no | notes = minor graphics glitches and slowdowns}} &lt;br /&gt;
{{ N64 | name = Hydro Thunder | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = No sound, freeze a few seconds into playing}}&lt;br /&gt;
{{ N64 | name = Hexen | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes on black screen at game start}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Iggy&#039;s Reckin&#039; Balls | region = USA  | status = Doesn&#039;t Work | ver = | vc = no | notes = Game appears to freeze after &#039;Iguana&#039; logo appears}}&lt;br /&gt;
{{ N64 | name = Indiana Jones | region = USA  | status = Doesn&#039;t Work | ver = | vc = no | notes = Does not load}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Jet Force Gemini | region = USA | status = Issues | | ver = | vc = no | notes = Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start}}&lt;br /&gt;
{{ N64 | name = John Romero&#039;s Daikatana | region = USA | status = Works | ver = | vc = no | notes = Slight graphic glitches}}&lt;br /&gt;
{{ N64 | name = Jeopardy! | region = USA | status = Works | ver = | vc = no | notes = Works perfectly. sounds may sound strange}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Killer Instinct Gold  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = Kirby 64: The Crystal Shards  | region = USA | status = Works | ver = | vc = yes | notes = Very much playable, minor graphic glitches}}&lt;br /&gt;
{{ N64 | name = Knife Edge | region = USA | status = Issues | ver = | vc = no | notes = Too fast and text is garbled}}&lt;br /&gt;
{{ N64 | name = Kobe Bryant&#039;s NBA Courtside  | region = USA | status = Works | ver = | vc = no | notes = Works perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = USA | status = Works | ver = | vc = yes | notes = It is slow, but other than that it works perfect }}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time | region = EUR | status = Works | ver = | vc = yes | notes = Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Ocarina of Time: Master Quest  | region = USA | status = Works | ver = | vc = no | notes = Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = EUR | status = Works | ver = | vc = yes | notes = Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask | region = USA | status = Issues | ver = | vc = yes | notes = Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain}}&lt;br /&gt;
{{ N64 | name = Legend of Zelda, The: Majora&#039;s Mask Preview Demo | region = USA | status = Works | region = USA | ver = | vc = no | notes = Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Issues | ver = | vc = no | notes = Slow speed}}&lt;br /&gt;
{{ N64 | name = Lego Racers | region = USA | status = Works | ver = | vc = no | notes = Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying}}&lt;br /&gt;
{{ N64 | name = Lode Runner 3D | region = USA | status = Works | ver = | vc = no | notes = Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Mace: The Dark Ages | region = USA | status = Issues | | ver = | vc = no | notes = No background during fights and text garbled}}&lt;br /&gt;
{{ N64 | name = Mario Golf  | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Mario Kart 64  | region = USA | status = Works | ver = | vc = yes | notes = Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Mario Party  | region = USA | status = Works | ver = | vc = no | notes = Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ N64 | name = Mario Party 2  | region = USA | status = Works | ver = | vc = yes | notes = Some Minor Graphical Glitches.  FB on fixes screen flashes}}&lt;br /&gt;
{{ N64 | name = Mario Party 3  | region = USA | status = Works | ver = | vc = no | notes = The game works perfect for but some minigames are slow. FB on fixes screen flashes}}&lt;br /&gt;
{{ N64 | name = Mario Tennis  | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Lag, glitches, freezing. Couldn&#039;t get past intro}}&lt;br /&gt;
{{ N64 | name = Megaman 64  | region = USA | status = Works | ver = | vc = no | notes = Sound occasionally buggy, and game freezes during final boss battle with Juno}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphical glitches}}&lt;br /&gt;
{{ N64 | name = Mickey&#039;s Speedway USA | region = EUR | status = Works | ver = | vc = no | notes = Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Micromachines 64  | region = USA | status = Works | ver = | vc = no | notes = A few graphical glitches}}&lt;br /&gt;
{{ N64 | name = Mischief Makers  | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown with loads of characters on screen}}&lt;br /&gt;
{{ N64 | name = Mission Impossible  | region = USA | status = Works | region = USA | ver = | vc = no | notes = Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Monopoly  | region = USA | status = Works | ver = | vc = no | notes = Sound glitches, slightly slow gameplay}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat 4  | region = USA | status = Works | ver = | vc = no | notes = HUD disappears at the start of each round}}&lt;br /&gt;
{{ N64 | name = Mortal Kombat Mythologies  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Ms. Pacman Maze Madness  | region = USA | status = Issues | | ver = | vc = no | notes = OK speed, but missing graphics make game hard to play}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon  | region = JAP | status = Issues | ver = | vc = no | notes = Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2  | region = JAP | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen after character select screen}}&lt;br /&gt;
{{ N64 | name = Mystical Ninja Starring Goemon 2 | region = JAP | status = Issues | ver = | vc = no | notes = Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Namco Meuseum | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu }}&lt;br /&gt;
{{ N64 | name = NASCAR 2000 | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though}}&lt;br /&gt;
{{ N64 | name = NASCAR 99 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Blank screen in dynarec mode. Unplayable in interpreter mode}}&lt;br /&gt;
{{ N64 | name = NBA Hangtime | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Slows down during Tipoff}}&lt;br /&gt;
{{ N64 | name = Neon Genesis Evangelion  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics messed up, unplayable, black screen during gameplay}}&lt;br /&gt;
{{ N64 | name = NFL Blitz | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Freezes during intro}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2000 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. After getting into a game freezes randomly}}&lt;br /&gt;
{{ N64 | name = NFL Blitz 2001 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ N64 | name = NFL Blitz Special Edition | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ N64 | name = NHL &#039;99 | region = USA | status = Works | ver = | vc = no | notes =Playable. Minor slowdown, with slight sound glitches and flashing pause menu}}&lt;br /&gt;
{{ N64 | name = NHL Blades of Steel &#039;99 | region = USA | status = Works | ver = | vc = no | notes =Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime}}&lt;br /&gt;
{{ N64 | name = Nightmare Creatures | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes at Wii64 menu}}&lt;br /&gt;
{{ N64 | name = Nuclear Strike 64 | region = USA | status = Works | ver = | vc = no | notes = Slowdown, an average of 20 FPS}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = O.D.T. (Prototype) | region = USA | status = Works | ver = | vc = no | notes = Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ N64 | name = Ogre Battle 64 | region = USA | status = Works | ver = | vc = yes | notes =Very Playable}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Paperboy 64 | region = USA | status = Issues | | ver = | vc = no | notes =Slowdown, Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Paper Mario 64 | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Freeze at entering Castle in intro. Major graphical issues}}&lt;br /&gt;
{{ N64 | name = Perfect Dark  | region = USA | status = Issues | | ver = | vc = no | notes = Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission}}&lt;br /&gt;
{{ N64 | name = Pilotwings 64  | region = USA | status = Issues | | ver = | vc = no | notes = Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ N64 | name = Pocket Monsters Stadium | region = USA | status = Issues | | region = JAP |ver = | vc = no | notes = same as pokemon stadium. May cause Code dump error on load}}&lt;br /&gt;
{{ N64 | name = Pokemon Puzzle League | region = USA | status = Doesn&#039;t Work |  ver = | vc = yes | notes =Freeze Before Loading}}&lt;br /&gt;
{{ N64 | name = Pokemon Snap  | region = USA | status = Doesn&#039;t Work | region = USA | ver = | vc = yes | notes = Working. Camera will NOT move, making it 95% unplayable}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium | region = USA | status = Issues | | ver = | vc = no | notes = No sound and the graphic glitches might be a bit hard to deal with but can still be played}}&lt;br /&gt;
{{ N64 | name = Pokemon Stadium 2 | region = USA | status = Issues | | ver = | vc = no | notes = Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental}}&lt;br /&gt;
{{ N64 | name = Polaris Snocross  | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Power League 64  | region = USA | status = Issues | | region = JAP | ver = | vc = no | notes =Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Powerpuff Girls | region = USA | status = Issues | | ver = | vc = no | notes =MAJOR Graphic GlitcJhes}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo 4: Puyo Puyo Party | region = USA | status = Doesn&#039;t Work | region = JAP | ver = | vc = no | notes =Does not load}}&lt;br /&gt;
{{ N64 | name = Puyo Puyo Sun 64 | region = USA | status = Works | region = JAP | ver = | vc = no | notes = Works Perfectly}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Quake 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes =MAJOR Graphic Glitches}}&lt;br /&gt;
{{ N64 | name = Quake II  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Crashes before you start the game}}&lt;br /&gt;
{{ N64 | name = Quest 64  | region = USA | status = Works | ver = | vc = no | notes =Is playable, for the most part, but experienced a crash in blue cave after casting rock shower. Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Rakuga Kids | region = EUR  | region = USA | status = Works | ver = | vc = no | notes = Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ N64 | name = Rampage 2: Universal Tour  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen}}&lt;br /&gt;
{{ N64 | name = Rampage World Tour  | region = USA | status = Works | ver = | vc = no | notes = Very minimal graphical issues}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Maybe &amp;quot;status = Issues |&amp;quot; but in my opinion I wouldn&#039;t try playing it}}&lt;br /&gt;
{{ N64 | name = Ready 2 Rumble Boxing 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Maybe &amp;quot;status = Issues |&amp;quot; but in my opinion I wouldn&#039;t try playing it}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu}}&lt;br /&gt;
{{ N64 | name = Rayman 2  | region = USA | status = Works | region = EUR | ver = | vc = no | notes = Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Resident Evil 2 | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Ridge Racer 64  | region = USA | status = Works | ver = | vc = no | notes = Small Graphics Issues}}&lt;br /&gt;
{{ N64 | name = Rocket: Robot on Wheels  | region = USA | status = Works | ver = | vc = no | notes = Almost Perfect, slowdown when in large environments}}&lt;br /&gt;
{{ N64 | name = Ralley Challenge 2000  | region = USA | status = Works | ver = | vc = no | notes = Just a bit slow on the loading time}}&lt;br /&gt;
{{ N64 | name = Rush 2: Extreme Racing USA | region = USA | status = Works | ver = | vc = no | notes = if glitch issues in game, just change camera angle}}&lt;br /&gt;
{{ N64 | name = Rugrats in Paris: The Movie  | region = USA | status = Issues | | ver = | vc = no | notes = Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: 2049  | region = USA | status = Works | ver = | vc = no | notes = Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = San Francisco Rush: Extreme Racing  | region = USA | status = Works | ver = | vc = no | notes = Working perfectly, minor graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Scooby Doo: Classic Creep Capers  | region = USA | status = Works | ver = | vc = no | notes = Working perfectly. |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Sin and Punishment  | region = USA | status = Issues | | ver = | vc = no | notes = Minor glitches but mostly works}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids  | region = USA | status = Works | ver = | vc = no | notes = Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow)}}&lt;br /&gt;
{{ N64 | name = Snowboard Kids 2  | region = USA | status = Works | ver = | vc = no | notes = Works perfectly, small issues}}&lt;br /&gt;
{{ N64 | name = South Park Rally  | region = USA | status = Issues | | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ N64 | name = South Park: Chef&#039;s Luv Shack | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Shadow Man | region = USA | status = Works | ver = | vc = no | notes = Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine}}&lt;br /&gt;
{{ N64 | name = Spider-Man | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = South Park | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen}}&lt;br /&gt;
{{ N64 | name = Space Station Silicon Valley  | region = USA | status = Issues | | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ N64 | name = StarCraft 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Graphics Issues}}&lt;br /&gt;
{{ N64 | name = Star Fox 64  | region = USA | status = Works | ver = | vc = yes | notes = Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Soldier: Vanishing Earth  | region = USA | status = Issues | | ver = | vc = no | notes = Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Racer  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Some of intro visible but then crashes/freezes}}&lt;br /&gt;
{{ N64 | name = Star Wars: Episode 1 Battle For Naboo  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Wars: Rouge Squadron | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Star Wars: Shadows Of The Empire | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Works | region = USA | ver = | vc = yes | notes = Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Mario 64  | region = USA | status = Issues | | region = EUR | ver = | vc = yes | notes = Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Super Smash Bros  | region = USA | status = Works | ver = | vc = yes | notes = Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Shadowgate 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Texture Glitches}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Tarzan  | region = USA | status = Works | ver = | vc = no | notes = Sound missing}}&lt;br /&gt;
{{ N64 | name = Tetrisphere  | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown loading stages, colors bugs}}&lt;br /&gt;
{{ N64 | name = The New Tetris | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Blocks are not visible while falling, only when they hit the ground. Unplayable}}&lt;br /&gt;
{{ N64 | name = Tom Clancy&#039;s Rainbow Six  | region = USA | status = Issues | | region = USA | ver = | vc = no | notes =Bad in game graphics, but I guess cool if your high ;)}}&lt;br /&gt;
{{ N64 | name = Tom &amp;amp; Jerry: Fists of Furry  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freezes at versus and single player screen}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable. All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 2  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable}}&lt;br /&gt;
{{ N64 | name = Tony Hawk&#039;s Pro Skater 3  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics messed up, playable, some text unreadable}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally | region = EUR  | region = USA | status = Works | ver = | vc = no | notes = Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = Top Gear Rally 2  | region = USA | status = Issues | | ver = | vc = no | notes = Graphics missing and one car started before race began}}&lt;br /&gt;
{{ N64 | name = Toy Story 2  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen}}&lt;br /&gt;
{{ N64 | name = Turok Dinosaur Hunter  | region = USA | status = Works | ver = | vc = no | notes = Minor graphical glitches}}&lt;br /&gt;
{{ N64 | name = Turok Rage Wars  | region = USA | status = Works | ver = | vc = no | notes = There are graphic glitches in the menu that may make the game tough to play}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name =  Utchan Nanchan no Hono no Challenger: Denryuu Ira Ira Bou | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Vigilante 8 | region = USA | status = Issues | | ver = | vc = no | notes = Though technically &#039;level one&#039; loads, there are major graphics missing}}&lt;br /&gt;
{{ N64 | name = Violence Killer: Turok New Generation | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes =Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Chess 64 | region = USA | status = Works | region = USA | ver = | vc = no | notes =works fine. Tutorial text cannot be read}}&lt;br /&gt;
{{ N64 | name = Virtual Pool 64 | region = USA | status = Issues | | ver = | vc = no | notes = You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement)}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 64 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = Black screen upon startup}}&lt;br /&gt;
{{ N64 | name = Virtual Pro Wrestling 2 | region = USA | status = Doesn&#039;t Work | region = JAP |ver = | vc = no | notes = All 3D effects missing}}&lt;br /&gt;
{{ N64 | name = V-Rally Edition 99&#039; | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major graphics missing}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = WarGods | region = USA | status = Works | ver = | vc = no | notes = Very good emulation, some stages have graphic glitches}}&lt;br /&gt;
{{ N64 | name = Wheel of Fortune | region = USA | status = Works | ver = | vc = no | notes = some sounds sound strange}}&lt;br /&gt;
{{ N64 | name = Wayne Gretzky&#039;s 3D Hockey 98 | region = USA | status = Works | ver = | vc = no | notes = Slight slowdown}}&lt;br /&gt;
{{ N64 | name = Waverace 64 | region = USA | status = Works | ver = | vc = no | notes = Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ N64 | name = WCW/NWO Revenge  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ N64 | name = Winback:Covert Operation | region = USA | status = Works | ver = | vc = no | notes = a few graphic errors ,lika a black box around the player}}&lt;br /&gt;
{{ N64 | name = WipEout 64  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ N64 | name = Worms Armageddon  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphical Glitches}}&lt;br /&gt;
{{ N64 | name = WWF No Mercy | region = USA | status = Works | ver = | vc = no | notes = Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ N64 | name = WWF War Zone | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Freeze at title menu}}&lt;br /&gt;
{{ N64 | name = WWF Wrestlemania 2000  | region = USA | status = Doesn&#039;t Work | ver = | vc = no | notes = Major Graphics Glitches}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = EUR |status = Doesn&#039;t Work | ver = | vc = yes | notes = freezes at boot}}&lt;br /&gt;
{{ N64 | name = Yoshi&#039;s Story | region = USA | status = Doesn&#039;t Work | ver = | vc = yes | notes = Very slow, low-quality sound, the only visible thing on screen is Yoshi}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/Wii64 }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56895</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56895"/>
		<updated>2015-02-06T16:19:38Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{{Compat legend|noresulttext=}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Improved Frame Rate. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Not64 Second Edition }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Now working fine. Last working version Not64 Second |version=Not64 Second Edition}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=Not64v2 Now game works perfectly, sound too.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=Please RETEST using NOT64 about 15-20fps |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Please RETEST using NOT64Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Partial | region=U | note=Graphics in levels messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Now very playable, Sound issues fixed |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| yes | region=U | note= Some bery few white textures.  |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Now plays well. Ingame speed issues fixed |version=Not64 Second }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}} Not64 Second&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}} Not64 Second &lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Now Sound fixed, not unbearable&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you |version=Not64 Second.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Yes | region=E | note= Now all Backgrounds display in races|version=Not64 Second}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Yes | note= Now no graphical glitches as of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Yes | note= Now no graphical glitchesas of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Yes | region=E | note= Now all textures show. Graphic glitch objects can be seen thru walls.|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Partial | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |WipEout 64 | No | note= Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56894</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56894"/>
		<updated>2015-02-06T16:19:00Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{{Compat legend|noresulttext=}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Improved Frame Rate. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Not64 Second Edition }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Now working fine. Last working version Not64 Second |version=Not64 Second Edition}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=Not64v2 Now game works perfectly, sound too.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=Please RETEST using NOT64 about 15-20fps |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Please RETEST using NOT64Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Partial | region=U | note=Graphics in levels messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Now very playable, Sound issues fixed |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| yes | region=U | note= Some bery few white textures.  |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Now plays well. Ingame speed issues fixed |version=Not64 Second }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}} version=Not64 Second&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}} version=Not64 Second &lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Now Sound fixed, not unbearable&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you |version=Not64 Second.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Yes | region=E | note= Now all Backgrounds display in races|version=Not64 Second}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Yes | note= Now no graphical glitches as of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Yes | note= Now no graphical glitchesas of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Yes | region=E | note= Now all textures show. Graphic glitch objects can be seen thru walls.|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Partial | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |WipEout 64 | No | note= Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56893</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56893"/>
		<updated>2015-02-06T16:17:06Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{{Compat legend|noresulttext=}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Improved Frame Rate. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Not64 Second Edition }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Now working fine. Last working version Not64 Second |version=Not64 Second Edition}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=Not64v2 Now game works perfectly, sound too.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=Please RETEST using NOT64 about 15-20fps |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Please RETEST using NOT64Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Partial | region=U | note=Graphics in levels messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Now very playable, Sound issues fixed |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| yes | region=U | note= Some bery few white textures.  |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Now plays well. Ingame speed issues fixed |version=Not64 Second }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Now Sound fixed, not unbearable&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you |version=Not64 Second.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Yes | region=E | note= Now all Backgrounds display in races|version=Not64 Second}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Yes | note= Now no graphical glitches as of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Yes | note= Now no graphical glitchesas of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Yes | region=E | note= Now all textures show. Graphic glitch objects can be seen thru walls.|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Partial | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |WipEout 64 | No | note= Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56832</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56832"/>
		<updated>2015-02-02T17:28:54Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Improved Frame Rate. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Not64 Second Edition }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Now working fine. Last working version Not64 Second |version=Not64 Second Edition}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=Not64v2 Now game works perfectly, sound too.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=Please RETEST using NOT64 about 15-20fps |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Please RETEST using NOT64Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Partial | region=U | note=Graphics in levels messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Now very playable, Sound issues fixed |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Now plays well. Ingame speed issues fixed |version=Not64 Second }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Now Sound fixed, not unbearable&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you |version=Not64 Second.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Yes | region=E | note= Now all Backgrounds display in races|version=Not64 Second}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Yes | note= Now no graphical glitches as of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Yes | note= Now no graphical glitchesas of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Yes | region=E | note= Now all textures show. Graphic glitch objects can be seen thru walls.|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Partial | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |WipEout 64 | No | note= Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56831</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56831"/>
		<updated>2015-02-02T17:27:20Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Improved Frame Rate. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Not64 Second Edition }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=Sound Works now! Multiplayer is great. Missing graphics in mission 1 |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Now working fine. Last working version Not64 Second |version=Not64 Second Edition}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=Not64v2 Now game works perfectly, sound too.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=Please RETEST using NOT64 about 15-20fps |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Please RETEST using NOT64Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Partial | region=U | note=Graphics in levels messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Now very playable, Sound issues fixed |version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Now plays well. Ingame speed issues fixed |version=Not64 Second }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1 Same in Not64 Second}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Now Sound fixed, not unbearable&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you |version=Not64 Second.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Yes | region=E | note= Now all Backgrounds display in races|version=Not64 Second}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Yes | note= Now no graphical glitches as of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Yes | note= Now no graphical glitchesas of Not64 v1|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Yes | region=E | note= Now all textures show. Graphic glitch objects can be seen thru walls.|version=Not64 Second}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |WipEout 64 | No | note= Black screen on boot. Very occasionally manages to boot but graphical issues to extreme to be playable. | version= Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56636</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56636"/>
		<updated>2015-01-24T03:36:29Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* # */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | Partial | note= Major graphic glitches in first mission |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56635</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56635"/>
		<updated>2015-01-24T03:34:12Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | note= Black screen |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Weird camera glitches,minor slowdowns and graphic glitches |version=Not64 Second Edition}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56634</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56634"/>
		<updated>2015-01-24T03:31:37Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | note= Black screen |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Bad intro. Unplayable adventure, freezes during the cut scene at the start. Must have story skip on for this game to work. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56633</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56633"/>
		<updated>2015-01-24T03:31:04Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | note= Black screen |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Bad intro. Unplayable adventure, freezes during the cut scene at the start. Must have story skip on for this game to work. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}} (version=Not64 Second Edition)&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56632</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56632"/>
		<updated>2015-01-24T03:29:54Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | note= Black screen |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Bad intro. Unplayable adventure, freezes during the cut scene at the start. Must have story skip on for this game to work. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Yes | note= minor graphics glitches}}&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56631</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=56631"/>
		<updated>2015-01-24T03:29:20Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* H */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon&amp;quot; align=&amp;quot;center&amp;quot;| Red&lt;br /&gt;
|Doesn&#039;t Work&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:skyblue&amp;quot; align=&amp;quot;center&amp;quot;| Blue&lt;br /&gt;
|Partially Works&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:palegreen&amp;quot; align=&amp;quot;center&amp;quot;| Green&lt;br /&gt;
|Works&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |007 Goldeneye | Partial | note= First Player screen flickers in multiplayer. Low frame rate and distorted audio. (multiplayer more playable with &amp;quot;fb textures&amp;quot; on |version=Wii64 1.1. }}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | note= Black screen |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |007 - The World is not Enough | No | region=E | note=No sound, and missing graphics all around first level. Unplayable. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |1080 Snowboarding | Yes | region=E | note= Some textures in Menu missing, perfect ingame.. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |40 Winks (Prototype)| Yes | note= Some sound slowdown, and the game is very dark (though I don&#039;t know if thats just the game.) Also, menu is stretched strangely, but the game itself is normal.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Aerofighters Assault| Yes | note= Gameplay works great, but there is a loud piercing beep. Should shut of sound beforehand.}}&lt;br /&gt;
{{ RFE2 |AeroGauge| Yes | note= Works Perfectly!.}}&lt;br /&gt;
{{ RFE2 |A Bug&#039;s Life| Yes | note= Works perfectly! (Lag is original N64 lag). | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Aidyn Chronicles| Yes | note=freeze on name select. (plays fine, around 40 fps)  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |Air Boarder 64| Yes | note=  | version=Not64 }}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;99| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;00| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |All-star Baseball &#039;01| No | note=doesn&#039;t load.}}&lt;br /&gt;
{{ RFE2 |Armorines: Project S.W.A.R.M.| No | note=sound glitches, freeze once first level starts.}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes| Yes | region=E | note=about 15-20fps in Singleplayer |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Sarges Heroes 2| Yes | region=U | note=Almost Perfect (10-20 fps) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Army Men Air Combat| Yes | region=U | note=Graphics slightly messed up, and 10 second wait before missions start, fully playable though |version=Not64}}&lt;br /&gt;
{{ RFE2 |Asteroids Hyper 64| Yes | region=U | note=Color of menu text slightly off, but game is 100% playable |version=Not64}}&lt;br /&gt;
{{ RFE2 |Automobili Lamborghini| Yes | note= Works Perfectly | version=Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Yes | region=E | note= Graphical and sound glitches; slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Kazooie| Partial | region=U | note= Some slowdown and white textures. Sound glitches. Random crashes on some levels. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Banjo Tooie| Partial | region=E and U | note= Graphics messed up (landscape is white) Fixes when you go to settings and turn on FB , Major slow down  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Batman Beyond - Return of The Joker| Yes | region=E and U | note= Runs Flawlessly   |version=Not64}}&lt;br /&gt;
{{ RFE2 |Battletanx | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battletanx 2: Global Assualt | No | note= Black Screen on start up, forced reset needed to get out of it}}&lt;br /&gt;
{{ RFE2 |Battlezone - Rise of the Black Dogs | No | note= Plays, but huge graphics glitch.}}&lt;br /&gt;
{{ RFE2 |Beast Wars Transmetal | Yes | note= Plays well. }}&lt;br /&gt;
{{ RFE2 |Beetle Adventure Racing | Yes | region=E | note= Plays well. Slow ingame. |version=Wii64 1.1 }}&lt;br /&gt;
{{ RFE2 |Big Mountain 2000| Yes | note= Runs perfect | verison=Not64}}&lt;br /&gt;
{{ RFE2 |Bio F.R.E.A.K.S.| Partial | note=text glitchy.}}&lt;br /&gt;
{{ RFE2 |Blast Corps | Yes | note=Very playable on Not64 | version=Not64}}&lt;br /&gt;
{{ RFE2 |Blues Brothers 2000| Yes | region=E | note= Runs well |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Body Harvest| Partial | note= Horrible slowdown.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64| Partial | note= Runs well, must press start at the black screen after the intro to see the main menu, Black Screen at the Green Garden&#039;s Stage 4 (The Winged Dragon), and lots of graphical glitches.  |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman 64: The Second Attack!| No | note= Crashes on startup |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Bomberman Hero| Yes | note= Works almost perfectly with some slowdowns |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Buck Bumble| Yes | note=Runs Well}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |California Speed | Yes | note= Plays perfect with some graphics glitches here and there. Can&#039;t save. Rumble pack feature does not work. |version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
{{ RFE2 |Carmageddon 64 | Yes | note= Plays well apart from not being able to read the menu.}}&lt;br /&gt;
{{ RFE2 |Castlevania 64 | partial | note= Runs in interpreter mode. &amp;lt;20 FPS}}&lt;br /&gt;
{{ RFE2 |Castlevania Legacy of Darkness | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist | Yes | note= Minor graphic glitches. Full speed! *Also, at times certain enemies may be almost completely invisible, though not often, and easy to work with.}}&lt;br /&gt;
{{ RFE2 |Chameleon Twist 2 | Yes | note= Must play with FB Textures set to yes in the video menu for graphics to show.  Game runs at a normal 60 FPS, but it appears to drop to 48. Suffers from occasional lock ups}}&lt;br /&gt;
{{ RFE2 |Charlie Blast&#039;s Territory | No | region=U | note= Not Playing, hangs after mission select  |version=Not64}}&lt;br /&gt;
{{ RFE2 |Command &amp;amp; Conquer 64 | Yes | region=U | note=Bad menus, but in game is almost perfect. A fan of this game should double check that it doesn&#039;t freeze further in the game. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Conkers Bad Fur Day | No | region=U | note= Will not run. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; Exotica | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisin&#039; USA | Partial | note= Major slowdown and slow audio. Slight Graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Cruisn World | Yes | note= Minor sound slowdown. Works perfectly. |version=Wii64 1.1 MOD}}&lt;br /&gt;
{{ RFE2 |CyberTiger | Yes | note= Minor sound issues, Minor graphical issues, can be played fully |version=Not64}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Dark Rift| No | region=U | note=Hangs at load |version=Not64}}&lt;br /&gt;
{{ RFE2 |DeadlyArts| Partial | region=U | note=Plays with minor graphical issues. |version=Not64}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=E | note= Runs fine. Water turns to diffetent colors quickly (only on places with a large amount of water such as sherbet land lobby and water tracks). NPC (Taj, NPC T.T. and bosses) models are whiter than normal, adventure two is unplayable due to a huge graphical glitch. |version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Diddy Kong Racing | Yes | region=U | note= Runs almost perfectly. Occasional slight slowdown with audio and graphics. Adventure Two is unplayable. Water flashes different colors(doesn&#039;t look like water), which makes it a little difficult to play the hover craft races.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dobutsu no Mori (Animal Forest) (JP)| Partial | note=Black Screen during time set. Find clean save file.}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=E | note= Major slow down. Intro to fast/out of sync |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donkey Kong 64 | Partial | region=U | note= Bad intro. Unplayable adventure, freezes during the cut scene at the start. Must have story skip on for this game to work. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Donald Duck Going Quackers| No | note=Black screen.}}&lt;br /&gt;
{{ RFE2 |Donald Duck - Quack Attack | No | region=E | note= black screen with sound-hissing |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Doom 64| Yes | region=E | note=Runs fine besides the audio slowdown. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Dr. Mario 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duck Dodgers Starring Daffy Duck| Yes | region=U | note=Runs pretty well, slight graphical glitches and fast sound issues during cutscenes.}}&lt;br /&gt;
{{ RFE2 |Dual Heroes| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Duke Nukem 64| Partial | region=U | note= Major lag slow speeds menu is unusable at times horrible render errors |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Duke Nukem Zero Hour | Yes | region=U | note=works fine, Can change controller settings in the main menu of game. |version=wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=U | note= Music only sounds normal at 60 fps, through rarely will the game drop below 50 fps.  The collectibles in the game, called &amp;quot;Marbles&amp;quot; are not loading, and only their shadows are visible.  It&#039;s still possible to collect them, and is not that hard to deal with.}}&lt;br /&gt;
{{ RFE2 |Earthworm Jim 3D | Yes | region=E | note= Runs fine, collectives show up |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Excitebike 64 | Yes | note=Sound Glitches, not unbearable, just mute the sound.&lt;br /&gt;
Desert course is unplayable due to no arrow guiding you.}}&lt;br /&gt;
{{ RFE2 |Extreme G | Yes | region=E | note= Some graphical glitches in races |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Extreme G XG2 | Partial | region=E | note= Some graphical glitches in menus; 3D in races disappears, only background viewable|version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |F-1 World Grand Prix | Yes | note= Plays great but a very annoying sound is menu.}}&lt;br /&gt;
{{ RFE2 |Fighting Force 64 | No | note= Sound is OK but graphics are messed up. Unplayable}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny | Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Fighters Destiny 2 | No | note=Character Select Screen Missing.}}&lt;br /&gt;
{{ RFE2 |Flying Dragon | No | note=sound only, no video.}}&lt;br /&gt;
{{ RFE2 |Forsaken 64| Yes | note=Minor Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |F-Zero X| Yes | region=E |note=Near perfect some graphic problems. &lt;br /&gt;
Froze on me right before mute city race. Tried running in both settings, froze before first race both times. |version=Wii64 1.1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |GameShark Pro V3.3 | No | note= Code Dump.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Gauntlet Legends | No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Gex 2 Enter the Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Gex 3 Deep cover Gecko | Partial | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Glover 64 | Partial | region=E | note= Everything far away is red or black, not really enjoyable (but in theory playable). Slight graphical glitches with positioning of the carpets (carpets can be seen through object such as columns and walls.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |GoldenEye 007 | Yes | region=E | note= Runs fine with some slowdowns and a bit of lag. James Bond(you) move at normal speed, bad guys move very slow.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Goemon&#039;s Great Adventure | partial | note= Runs in interpreter mode.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Harvest Moon 64| Partial | note=Won&#039;t let you play past Summer 1st. 6/29/12 (beta1.1).}}&lt;br /&gt;
{{ RFE2 |Hercules The Legendary Journeys | No | note=Freezes on black screen after rumble choice.}}&lt;br /&gt;
{{ RFE2 |Hybrid Heaven | Works | note= minor graphics glitches}}&lt;br /&gt;
{{ RFE2 |Hydro Thunder| No | note=No sound, freeze a few seconds into playing.}}&lt;br /&gt;
{{ RFE2 |Hexen| No | note=Freezes on black screen at game start.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Iggy&#039;s Reckin&#039; Balls| No | note= Game appears to freeze after &#039;Iguana&#039; logo appears.}}&lt;br /&gt;
{{ RFE2 |Indiana Jones| No | note=Does not load.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Jet Force Gemini| partial | note= Major graphic glitches (large blocks of color).  Game randomly froze during first &#039;cutscene&#039;. Turn on FB Texture to solve the problem. It freeze if you push start |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |John Romero&#039;s Daikatana| Yes | note=Slight graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Jeopardy!| Yes | note=Works perfectly. sounds may sound strange.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Killer Instinct Gold | No | note= Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Kirby 64: The Crystal Shards | Yes | note= Very much playable, minor graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Knife Edge| Partial | note=Too fast and text is garbled.}}&lt;br /&gt;
{{ RFE2 |Kobe Bryant&#039;s NBA Courtside | Yes | note= Works perfect.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=E |note= It is slow, but other than that it works perfect.  |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time| Yes | region=U |note= Random slowdowns, a few sound issues, and a few inconvenient graphical glitches once in a while. Some textures are also messed up. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Ocarina of Time: Master Quest | Yes | region= U | note= Works but graphic gets glitched sometimes and sound can get garbled at times. |version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Yes | region=E |note= Works fine with some graphical inconvenience.Sometimes depending which setting you use,the speed of everything is increased by like 10x. Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask| Partial | region=U |note= Playable through Goron Village until the Lens of Truth is obtained. Looking at an invisible object causes the screen to turn yellow until the LoT is deactivated or you look at something not invisible. Turning the map off remedies this, however invisible objects still do not appear making the game unplayable past this point. Still if you wish to work past this, you can use methods described [http://code.google.com/p/mupen64gc/issues/detail?id=154 here] to speak to the Ghost Goron (And other invisible characters) and [http://www.emutalk.net/threads/42806-Zelda-2-Lens-of-truth-problem-(here-e-the-way-around-it) here] to climb the mountain.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Legend of Zelda: Majora&#039;s Mask Preview Demo| Yes | region=U |note= Runs perfectly. Sky texture is missing, location name display is in one shade of purple, Tael is pink, fairies are fatter, and a black screen when you open the menu. The menu will be visible but for about eight seconds at a time.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Partial | region=E |note= Slow speed.|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Lego Racers| Yes | region=U | note=Normal speed, tracks sometimes look weird as you drive, but it isn&#039;t annoying. |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2|Lode Runner 3D| Yes | note= Controls buggy at times (with classic controller), when bug occurs graphics tear. Not often enough to irritate.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Mace: The Dark Ages| Partial | note=No background during fights and text garbled.}}&lt;br /&gt;
{{ RFE2 |Mario Golf | No | note=Crashes after logos. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Kart 64 | Yes | note= Works perfectly. Sound issues. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Not64 8/04/2013}}&lt;br /&gt;
{{ RFE2 |Mario Party 2 | Yes | note= Some Minor Graphical Glitches.  FB on fixes screen flashes|version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Party 3 | Yes | note= The game works perfect for but some minigames are slow. FB on fixes screen flashes. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Mario Tennis | No | note= Lag, glitches, freezing. Couldn&#039;t get past intro.}}&lt;br /&gt;
{{ RFE2 |Megaman 64 | Yes | note= Sound occasionally buggy, and game freezes during final boss battle with Juno.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA | No | note= Major graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mickey&#039;s Speedway USA (E)| Yes | note= Slowdown at title screen and countdown before races, and a little graphics glitch during the countdown. But besides that the game runs fine! | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Micromachines 64 | Yes | note= A few graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE2 |Mission Impossible | Yes | region=U | note= Slightly slow and instable gameplay, sound glitches | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Monopoly | Yes | note= Sound glitches, slightly slow gameplay.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat 4 | Yes | note= HUD disappears at the start of each round.}}&lt;br /&gt;
{{ RFE2 |Mortal Kombat Mythologies | No | note= Unplayable. Title screens work, but all graphics missing once in game except for health bar | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ms. Pacman Maze Madness | Partial | note= OK speed, but missing graphics make game hard to play.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | No | note= Black screen after Intro cutscene. (Not the press start cutscene but the story intro)}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon | Partial | region=J |note= Runs in pure interpreter mode.  After Intro cutscene there is a long load time, and entering and exiting doors take awhile.  There was slowdown that cut the game&#039;s speed in half, as well as there being quit a few messed up textures, and on top of all that the Goemon model doesn&#039;t load, only his shadow.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2 | No | note= Black screen after character select screen.}}&lt;br /&gt;
{{ RFE2 |Mystical Ninja Starring Goemon 2| Partial | region=J | note= Many graphics on start screen appear awkwardly; game only runs under pure intrpt mode it appears.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Namco Meuseum| No | note=After clicking &amp;quot;Play Game&amp;quot; you get a freeze on the Wii64 menu .}}&lt;br /&gt;
{{ RFE2 |NASCAR 2000| Partial | region=U | note=Graphics issues including bad menu and during racing there is a chunck of the track missing. It is possible to race though.}}&lt;br /&gt;
{{ RFE2 |NASCAR 99| No | region=E and U | note=Blank screen in dynarec mode. Unplayable in interpreter mode.}}&lt;br /&gt;
{{ RFE2 |NBA Hangtime| No | note= Slows down during Tipoff}}&lt;br /&gt;
{{ RFE2 |Neon Genesis Evangelion | No | note= Graphics messed up, unplayable, black screen during gameplay.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz| No | note=Freezes during intro}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2000| No | note=Sound slowed down. After getting into a game freezes randomly.}}&lt;br /&gt;
{{ RFE2 |NFL Blitz 2001| No | note=Sound slowed down. Freezes as soon as a match starts}}&lt;br /&gt;
{{ RFE2 |NFL Blitz Special Edition| No | note=Sound slowed down. Freezes as soon as match starts}}&lt;br /&gt;
{{ RFE2 |NHL &#039;99| Yes | note=Playable. Minor slowdown, with slight sound glitches and flashing pause menu.}}&lt;br /&gt;
{{ RFE2 |NHL Blades of Steel &#039;99| Yes | note=Works fine, with minor graphics issues like black ice patches at faceoffs, but ice is normal during icetime.}}&lt;br /&gt;
{{ RFE2 |Nightmare Creatures| No | note= Freezes at Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Nuclear Strike 64| Yes | note= Slowdown, an average of 20 FPS.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= The blocks cant be seen, making the game unplayable. | version=Wii64 1.1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |O.D.T. (Prototype)| Yes | note= Minor slowdown, and very minor graphic glitches. Appears fully playable!}}&lt;br /&gt;
{{ RFE2 |Ogre Battle 64| Yes | note=Very Playable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Paperboy 64| Partial | note=Slowdown, Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Paper Mario 64| No | note= Freeze at entering Castle in intro. Major graphical issues. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Perfect Dark | Partial | note= Slow when loading or with intensive scenes. Combat simulator works well. Singleplayer may crash after first mission.}}&lt;br /&gt;
{{ RFE2 |Pilotwings 64 | Partial | note= Menus and general gameplay works fine, but some slight audio issues and some very obstructive bugs during flight. [better with fb textures]}}&lt;br /&gt;
{{ RFE2 |Pocket Monsters Stadium| Partial | region=J |note= same as pokemon stadium. May cause Code dump error on load.}}&lt;br /&gt;
{{ RFE2 |Pokemon Puzzle League| No |  note=Freeze Before Loading. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Snap | No | region=U | note= Working. Camera will NOT move, making it 95% unplayable |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium| Partial | note= No sound and the graphic glitches might be a bit hard to deal with but can still be played.}}&lt;br /&gt;
{{ RFE2 |Pokemon Stadium 2| Yes | note= Some graphical issues, but playable. Just have to use c-buttons to check the pokemon moves before selecting from rental.}}&lt;br /&gt;
{{ RFE2 |Polaris Snocross | Partial | region=U | note=No sound, only graphics seen is sky. Ground, snowmobile, etc are all black. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Power League 64 | Partial | region=J | note=Can&#039;t see players or stadium. | version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Powerpuff Girls| Partial | note=MAJOR Graphic GlitcJhes.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo 4 : Puyo Puyo Party| No | region=J | note=Does not load.}}&lt;br /&gt;
{{ RFE2 |Puyo Puyo Sun 64| yes | region=J | note= Works Perfectly.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Quake 64| No | note=MAJOR Graphic Glitches.}}&lt;br /&gt;
{{ RFE2 |Quake II| No | note= Crashes before you start the game.}}&lt;br /&gt;
{{ RFE2 |Quest 64| Yes | note=Is playable, for the most part, but experienced a crash in blue cave after casting rock shower.&lt;br /&gt;
Tested by french toast: Spell animations are missing their respective colors (i.e. no green on a wind cutter) and appears completely white. Octagonal battle lines and enemy defeat animations are also white.|version=Wii64 Beta 1.1 &amp;quot;Honey&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Rakuga Kids | Yes | note= Slow load times, other than that it&#039;s flawless!}}&lt;br /&gt;
{{ RFE2 |Rampage 2 - Universal Tour | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Rampage World Tour | Yes | note= Very minimal graphical issues.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Ready 2 Rumble Boxing 2 | No | note= Maybe &amp;quot;Partial&amp;quot; but in my opinion I wouldn&#039;t try playing it.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | No | note= After clicking &amp;quot;start game&amp;quot; you get a freeze on the Wii64 menu.}}&lt;br /&gt;
{{ RFE2 |Rayman 2 | Yes | region=E | note= Slow (about 60-70% of actual game speed) but playable. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Resident Evil 2 (U)| No | note= A LOT OF GARBAGE. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Ridge Racer 64 | Yes | note= Small Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rocket: Robot on Wheels | Yes | note= Almost Perfect, slowdown when in large environments.}}&lt;br /&gt;
{{ RFE2 |Ralley Challenge 2000 | Yes | note= Just a bit slow on the loading time.}}&lt;br /&gt;
{{ RFE2 |Rainbow Six | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Rush 2 - Extreme Racing USA (U)| Yes| note= if glitch issues in game, just change camera angle.}}&lt;br /&gt;
{{ RFE2 |Rugrats in Paris: The Movie | Partial | note= Works but there is no sound. | version= Wii64 1.1}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: 2049 | Yes | note= Runs great, no graphical issues but the games doesn&#039;t have audio . |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |San Francisco Rush: Extreme Racing | Yes | note= Working perfectly, minor graphical issues. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Scooby Doo: Classic Creep Capers | Yes | note= Working perfectly. |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Sin and Punishment | Partial | note= Minor glitches but mostly works.}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids | Yes | note= Small graphics issues. Requires texture framebuffer enabled to avoid epileptic seizures (constant flicker!), which slightly slows down gameplay. Sound Issues (very slow) |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Snowboard Kids 2 | Yes | note = Works perfectly, small issues.}}&lt;br /&gt;
{{ RFE2 |South Park Rally | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |South Park: Chef&#039;s Luv Shack| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Shadow Man| Yes | note= Slow loading when transitioning to other areas. Minor graphical glitches, sometimes life meter displays incorrectly, or the HUD will disappear. (I think this happens when you have more than 5 units of life and there&#039;s a lot of things on the screen) Has a rare tendency to randomly lock up every once in a while. This occurs most notably in the second visit to the Engine Block in the Asylum. Restart the game until it stops and you should be fine. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Spider-Man| No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |South Park| No | note= Black Screen.}}&lt;br /&gt;
{{ RFE2 |Space Station: Silicon Valley | Partial | note= Major graphics missing.}}&lt;br /&gt;
{{ RFE2 |StarCraft 64 | No | note= Graphics Issues.}}&lt;br /&gt;
{{ RFE2 |Star Fox 64 | Yes | note= Explosion sounds slightly buggy, slight slowdowns at some parts |version=Wii64 1.1.}}&lt;br /&gt;
{{ RFE2 |Star Soldier: Vanishing Earth | Partial | note= Buggy vehicle selection, no menu screen(you can still navigate) http://i37.tinypic.com/1zg4z0g.jpg for reference, Also there are 2 other selections below options: enemies and stage select, respectively, but must be unlocked. code dump error occurs randomly if you stay too long in menus/vehicle selection. In-Gameplay plays perfectly.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Racer | No | note= Some of intro visible but then crashes/freezes.}}&lt;br /&gt;
{{ RFE2 |Star Wars: Episode 1 Battle For Naboo | No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Rouge Squadron| No | note= Black Screen | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Star Wars: Shadows Of The Empire| No | note= Game Starts And Shows Opening Cutscene, Then Goes Black| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Yes | region=U | note= Works perfectly.| version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Mario 64 | Partial | region=E | note= Messed up fonts, else works perfectly. | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Super Smash Bros | Yes | note= Works near perfect, minor graphics missing i.e tornados, and some slight slow down in music as well as the announcer&#039;s voice in single player and the game slows down by 5 - 10% when more than one enemy on screen i.e. announcing and fighting against Yoshi Team | version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Shadowgate 64 | No | note= Texture Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Tarzan | Yes | note= Sound missing.}}&lt;br /&gt;
{{ RFE2 |Tetrisphere | Yes | note= Slight slowdown loading stages, colors bugs.}}&lt;br /&gt;
{{ RFE2 |The New Tetris| No | note= Blocks are not visible while falling, only when they hit the ground. Unplayable.}}&lt;br /&gt;
{{ RFE2 |Tom Clancy&#039;s Rainbow Six | Partial | region=U | note=Bad in game graphics, but I guess cool if your high ;) |version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Tom &amp;amp; Jerry - Fists of Furry | No | note= Freezes at versus and single player screen}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.&lt;br /&gt;
All text unreadable, Skaters all look like they are in prison outfits(black and white lines)=graphic problems.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally | region=E | Yes | note= Text Missing, Black sky and slow ingame. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Top Gear Rally 2 | Partial | note= Graphics missing and one car started before race began.}}&lt;br /&gt;
{{ RFE2 |Toy Story 2 | No | note= Black screen.}}&lt;br /&gt;
{{ RFE2 |Turok Dinosaur Hunter | Yes | note= Minor graphical glitches.}}&lt;br /&gt;
{{ RFE2 |Turok Rage Wars | Yes | note= There are graphic glitches in the menu that may make the game tough to play.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 | Utchan Nanchan no Hono no Challenger - Denryuu Ira Ira Bou| No | region=J |note= Black screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Vigilante 8| Partial | note= Though technically &#039;level one&#039; loads, there are major graphics missing.}}&lt;br /&gt;
{{ RFE2 |Violence Killer: Turok New Generation| no | region=J |note=Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Chess 64| Yes | region=U | note=works fine.&lt;br /&gt;
Tutorial text cannot be read.|version=wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Virtual Pool 64| Partial | note= You &#039;&#039;can&#039;&#039; play this game, but there are major graphic glitches (black flickering effect upon camera movement).}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 64| No | region=J |note= Black screen upon startup.}}&lt;br /&gt;
{{ RFE2 |Virtual Pro Wrestling 2| No | region=J |note= All 3D effects missing.}}&lt;br /&gt;
{{ RFE2 |V-Rally Edition 99&#039;| No | note= Major graphics missing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |WarGods| Yes | note= Very good emulation, some stages have graphic glitches.}}&lt;br /&gt;
{{ RFE2 |Wheel of Fortune| Yes | note= some sounds sound strange.}}&lt;br /&gt;
{{ RFE2 |Wayne Gretzky&#039;s 3D Hockey 98| Yes | note= Slight slowdown.}}&lt;br /&gt;
{{ RFE2 |Waverace 64| Yes | note= Slight Graphical Glitches. | version= Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |WCW/NWO Revenge | No | note= Major Graphics Glitches.}}&lt;br /&gt;
{{ RFE2 |Winback:Covert Operation| yes | note= a few graphic errors ,lika a black box around the player.}}&lt;br /&gt;
{{ RFE2 |Worms Armageddon | No | note= Major Graphical Glitches.}}&lt;br /&gt;
{{ RFE2 |WWF No Mercy | Yes | note= Some sounds sound strange, few graphic errors. | version= Not64}}&lt;br /&gt;
{{ RFE2 |WWF War Zone | No | note= Freeze at title menu.}}&lt;br /&gt;
{{ RFE2 |WWF Wrestlemania 2000 | No | note= Major Graphics Glitches.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| region=E |No | note=freezes at boot. |version=Wii64 1.1}}&lt;br /&gt;
{{ RFE2 |Yoshi&#039;s Story| No | note=Very slow, low-quality sound, the only visible thing on screen is Yoshi.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Wii64Header }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54764</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54764"/>
		<updated>2014-11-14T21:25:08Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has an widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.183 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.183 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes = Blu Tooth Controllers fail after first Mission(?) }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name = 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.190 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name = 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.190 | lastVer= | status =  Works | comp =  | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.183| lastVer=| status = works | comp = | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.162 | lastVer=| status = Works | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Freezing sometimes while turning stage.}}&lt;br /&gt;
{{ NIN| name = 1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.172 | lastVer=| status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status =  Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = Issues | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =863 MB | mcemu =Issues | wide = issues | 480P =yes | fst = | notes = In-game music plays fast &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. Memory Card: Creating works but not loading (Card is corrupted). }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = Issues | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = no | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes = In-game music plays fast. Only plays one song then stops. Memory Card cannot be formatted. Create and format a new memory card file with another game and rename it.}}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = | size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 26 MB | mcemu = Yes | wide = issues | 480P = support | fst = | notes = No GBA and e-Reader support. Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = issues | dsp = v6 | ver = v1.21 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches. }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound = | dsp = v4 | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen after Dolby Surround Screen. &amp;lt;br /&amp;gt;[http://pastie.org/9431491 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.175 | lastVer= | status = works | comp = | size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = &amp;lt;br /&amp;gt;Sound glitches during intro works fine ingame.}}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.167 | lastVer= | status = works | comp = | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches during intro, works fine ingame and on the main menu.}}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = | size = 1.35 GB| mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Background music in some areas is missing. }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = Issues | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Music randomly cuts out in battle}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Choppy music on battle and over world }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked image won&#039;t load. }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = | dsp = v2 | ver = v2.181| lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = issues | dsp = v4 | ver = v2.199 | lastVer= v1.43? | status = Doesn&#039;t work | comp = | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = (Sound plays 1.5 times as fast.) }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = issues | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Sound plays 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = Issues | dsp = v2 | ver = v2.200 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = | wide = | 480P = support | fst = | notes = Music and sounds stops after Intro. Also same problems as USA! Softreset doesn&#039;t work.}}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.173 | lastVer= v1.143| status = works| comp =yes | size =884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =Game works perfectly on the wii with normal cables and wiiu with hdmi cable if you use component cables this issues will happen(Only works correctly if progressive is forced. Otherwise when set to Progressive, it black screens and you hear garbled audio. Video works in interlaced, but the colors are all weird (blue dirt, red water in the shark tank). Also, flashing green lines at top and bottom no matter what) aparently all component cables issues start happening after 143.}}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size =866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size =861 MB | mcemu =yes| wide =issues | 480P =yes | fst = | notes =Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp =yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.170 | lastVer= | status = Works | comp =yes | size = 825 MB| mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3 - The Last Escape | region = JAP | sound = Works| dsp = | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.163 | lastVer=  | status = Works | comp =yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P = Issues | fst = | notes = Widescreen issues: Whole game is distorted. Blackscreen with 480p but game runs behind. &amp;lt;br&amp;gt;Works with 50hz! }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.193 | lastVer= | status = Issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Will only play if using stock RCA cables or if the Wii is set to 480i in Wii Settings when using component cables.}}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status =  Works | comp = | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp =| size = | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = No Sky texture. }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issue. Sky and vehicles textures can be bugged with random colors. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp = | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.190 | lastVer= | status = Issues | comp =yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P =support | fst = | notes = Game only controls perfectly when using native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad, stop working in-game.  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status =  Works | comp = No | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.165 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v1.83 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Publisher Videos and Videos (Intro) lags. Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp =  | ver = v2.166 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.166 | lastVer= | status =Works | comp =  | size = 940 MB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = Issues | dsp = v9 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes = Sound and music glitches. &amp;lt;br /&amp;gt;Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.183 | lastVer= | status = works | comp = | size = 640 MB | mcemu =yes | wide = | 480P = | fst = | notes = In-game music plays fast  }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound =v3 | dsp =v3 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = Issues | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Minor shuttering and popping in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp = | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = Issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Cutscenes play silent.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = Issues | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = Issues| dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = Issues | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support}}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v1.122 | lastVer= | status = works| comp = | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp = | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp = | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = No | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.184 | lastVer = | status = Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = Needs some time to boot. No save card emulation yet.}}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer= | status = issues | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Blackscreen on PAL WiiU with HDMI cable. Reset combo works during black screen, if video mode is set to NTSC.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =Need to force NTSC on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.189 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Some users experience a freeze between chapters right after you save.  Exact cause is unknown.  You can restart the game to continue if you have this problem.  [https://code.google.com/p/nintendon-t/issues/detail?id=85 log]}}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.176 | lastVer= | status = works | comp = yes  | size = | mcemu = yes| wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = doesn&#039;t work | dsp = v6 | ver = v2.176 | lastVer= | status = doesn&#039;t work | comp = no | size = 440 MB | mcemu =  | wide =  | 480P = | fst = | notes = Error message on boot. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= v2.167 | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = to get this game to work on 168+ you need osreport ON after you boot the game it will take over 1 minute  of pure Blackscreen to start just wait patiently.}}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound =works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.26 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131 | status = Doesn&#039;t work | comp = yes | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131  | status = Doesn&#039;t work | comp =yes | size = 1.25 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Slow on first run, perfect after soft reset. }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes  | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = | dsp =v3  | ver = v2.148 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.155 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = Issues | dsp =v4  | ver = v2.176 | lastVer= | status = Issues | comp =  | size = | mcemu = yes | wide = | 480P =  | fst = yes | notes = No race music. Hard reset doesn&#039;t work, Start/Pause doesn&#039;t work. Occasional x2 speed ups. Unplayable. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = | dsp =v6 | ver = v2.213 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = | dsp =v6 | ver = v1.131 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = Issues | dsp = v6 | ver = v2.204 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide = support| 480P = support| fst = | notes = Freezes after intro. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound = | dsp = v6 | ver = v2.176 | lastVer= | status = Doesn&#039;t Work  | comp = | size = 1.33 GB | mcemu = | wide = | 480P = | fst = | notes =  Black screen on boot.&amp;lt;br /&amp;gt;[http://pastie.org/9441597 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset R+Z+Start for Bluetooth Controllers)}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.186 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset (R+Z+Start for Bluetooth Controllers }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer=| status = Issues | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.180 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status =  Works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v1.111 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp =  | ver = v1.127 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes and videos have glitches. If the game is shrunk, it has sound problems.}}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = Issues | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Sound glitches and sometimes no music/sound. Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = r85 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =  | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp =  | size = | mcemu =  | wide =  | 480P =  | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 333 MB | mcemu =  | wide = yes | 480P = no | fst = yes/issues/no | notes = Freezes at menu loading screen }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name =Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status =  works | comp = | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Run 1.5 times as fast. if you choose 50Hz , on 60Hz it works perfectly.}}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer=  | status =  works | comp = | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.175 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.181 | lastVer= | status = doesn&#039;t work| comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes =Freezes on loading screen http://pastebin.com/FXru997K }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.209| lastVer= | status = issues| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = | size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = issues | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video scropped in NTSC.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.180 | lastVer= | status = works | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.155 | lastVer= | status =  works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound = | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp =  | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.209 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA| sound = works | dsp = v9 | ver = v2.193 | lastVer = | status = Works| comp = yes | size = 336 MB | mcemu = no | wide = issues | 480P = no | fst = issues | notes = Takes  a while to boot, Progressive patch breaks the game as does having Memcard Emulation Off,  FST = very, very long loading time. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.184 | lastVer = | status = Doesn&#039;t work | comp = yes | size = 462 MB | mcemu = no | wide = | 480P = no | fst = issues | notes = Freezes at the &amp;quot;You can&#039;t use the camera now&amp;quot; screen. Progressive patch doesn&#039;t work. FST = very, very long loading time.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen does not work, game still loads }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.148| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Using a real Memory Card doesn&#039;t work, says is damaged. Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works| dsp = v2 | ver = v1.121 | lastVer= | status = works| comp = | size = 604 MB | mcemu = yes| wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp =v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.156 | lastVer= | status =  Issues | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = Doesn&#039;t boot on Wii U. [http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works| dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp =yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds be patiente.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound =works | dsp = v3 | ver = v2.183 | lastVer= | status =  Works | comp =yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound =works | dsp = v3 | ver = v2.207 | lastVer=  | status =   works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  takes some time to start missions wait patiently on blackscreen.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu =yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp =v3 | ver = v2.148 | lastVer= | status = Works| comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp =v2  | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp =v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp =v4 | ver = v2.173 | lastVer= | status =  works | comp = | size = 583MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.184 | lastVer= | status = Works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen other than that sound works great on every game and on the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.183 | lastVer=  | status = works | comp = no | size = 1.18 GB| mcemu = | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp =v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = v4 | ver = v2.210 | lastVer= | status = works | comp = no | size = 1.00 GB | mcemu =  | wide = no | 480P = no | fst = | notes = Still have to try mcemu, but for it to boot no real memcard must be inserted. After booting the game, insert the memcard and save as normal. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp = v4 | ver = v2.210 | lastVer= | status = works | comp = no | size = 1.00 GB | mcemu =  | wide = no | 480P = no | fst = | notes = Still have to try mcemu, but it works with real memcard. }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked version doesn&#039;t load.}}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.175 | lastVer= | status =  Works | comp = | size =  | mcemu =no | wide = | 480P = | fst = | notes =  Game hangs when loading MCEmu save after cold boot. }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.145 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Freezes just after pressing start on title screen or wait too long on title screen if shrunk. Garbled music if not}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = doesn&#039; t work | dsp = v3 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 950 MB | mcemu =  | wide =support | 480P =support  | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = works | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Make sure to turn on Native Controls if you want to use GameCube Ports.  Emulated ports disconnect randomly.   HID and bluetooth controllers work fine.}}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.187| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v1.111 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.187 | lastVer= | status = Issues | comp = | size = 1.36 GB | mcemu = Issues | wide = Yes | 480P = Yes | fst = | notes = Random freezes. }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = Occasionally freezes.&amp;lt;br&amp;gt;Game freezes on memory card formatting menu if MC Emu is trying to format a newly-created unformatted memory card file (the file is left unformatted after resetting the console); this can be circumvented by importing a memory card file already formatted by MC Emu in another game or an extracted memory card dump}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issue:  Objects on the edge disappear and appear strangely as you move&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.148 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = | dsp = v5 | ver = v2.168 | lastVer= | status =Works  | comp = | size = | mcemu = | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.196 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.190 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = Issues | dsp = v6  | ver = v2.200 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = Music plays twice as fast and is not interrupted  when a player transforms into the Pac-Mobile}}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.187 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.202 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.203 | lastVer= | status = Works | comp =no | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.148 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.171 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =issues | 480P = support | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v1.35 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = It does not freeze when it black screens for loading levels or cutscenes, it takes awhile to load all the data. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.187 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text mirrored}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.151 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Entire game lags when accessing memory card.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Enemies don&#039;t die or attack, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = Issues | dsp = v6 | ver = v1.126 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  Audio lags. Text is messed up.}}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v1.127 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = issues | wide = yes | 480P = yes| fst = | notes = It creates a MC file but does not save on it.}}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.162 | lastVer= | status = Works| comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.177 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds.Game backgrounds are 4:3 prerendered images. Black screen (rv 167) if kenneth tape is taken (forced 480p USB)  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer=  | status = issues | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = After Disc 2 the game will freeze when you insert the dial into the door, you can still hear sound but there is no picture. You can also exit out of the freeze the only way to pass this is with Native On which means you need a wii with gc ports and a gc controller. Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound =  | dsp =v2 | ver = v2.175 | lastVer= | status = doesn&#039;t work | comp = | size = 1.35 GB | mcemu = no | wide =  | 480P = | fst = | notes = Black screen with music after the logos. Can&#039;t do anything. }}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound = | dsp =v3  | ver = v2.173| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = no| 480P =yes | fst = | notes = Cutscenes play at double speed. }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp =v3 | ver = v1.127 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = | dsp =v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = | dsp = v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC.   }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v1.79 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp =  | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Adventure | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Battle | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp =v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp =v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound =Works | dsp =  | ver = v1.140 | lastVer= | status =Works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Does not work on some older Wiis. }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound =Works | dsp =  | ver = v2.187 | lastVer=  | status =works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound =Works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.208 | lastVer= | status=  Issues | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Crash after the sport carrer scene. The game freezes and output a loud beep sound before loading its cutscene. Unfortunately the log seems uncomplete. [http://pastie.org/9705264 Log] }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound =  | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp =  | size =  | mcemu =  | wide =  | 480P =support  | fst = | notes = Displays Message &amp;quot;An Error has occurred. Turn off power and refer to Nintendo GameCube Instruction booklet for further instructions.&amp;quot; }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.203 | lastVer=  | status = issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Entering Chao Race blackscreens but you can do the exit combo to exit. http://pastebin.com/KxCuKszj. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp =yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.204 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.213 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Works | dsp = v2 | ver = v2.213 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Some Genesis games are still missing sound. Audio delays after playing for a few minutes and eventually distorts; may not be fixable. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.216 | lastVer= v2.159| status = Issues | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game crashes on loading after the 3rd track in the Heroes story mode (ISO 1:1 and trimmed isos crash). Returning from Normal Race can cause audio/video stutter for a few moments. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound =works   | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes   | wide =  | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = usa| sound =  | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P = supports| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp =v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = | dsp =v3  | ver = v2.173 | lastVer= | status = Works | comp = | size = | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = no | size = 1.27 GB | mcemu =yes | wide = | 480P = | fst = | notes = enabling autosave is not possible. }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.147 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp =  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp =  | ver = v2.167 | lastVer=| status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = A bit slow in the format memory card screen. }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Intro plays fast. Game freezes if you exit to main menu.}}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.203 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v1.114 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.159 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Randomly crashes on loading screens }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v1.120 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst = yes | notes = Cutscenes run 1.5 times as fast and lag. }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.190 | lastVer= | status = Issues | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = Game only controls perfectly when using Native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad don&#039;t register at all.  }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown on profile select in memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v1.55 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = Sound overplays.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.173 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.193 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P =support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp =yes | size = 1.09 GB | mcemu = yes | wide =yes  | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = | dsp =v6 | ver = v2.170 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = issues | wide =support | 480P = support| fst = | notes =Black screen and no controllers (all leds on on my wii u pro) }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.155 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.154 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = freezes on intro v2.155+}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No music in-game, just sound effects.}}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = Issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Loading works but every time you save it asks for a format. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.204 | lastVer= | status =  Doesn&#039;t work | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Freeze after memory card loading }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.216 | lastVer= | status =  works | comp =no| size =1.35GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = | dsp =v3 | ver = v2.153 | lastVer= | status = Doesn&#039;t work | comp = | size = 458 MB | mcemu = | wide = | 480P = | fst = | notes = Displays: &amp;quot;Warning: Boot/Firm Version Does Not Fulfill The Game Spec. Please Enter Test And Update.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.153| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.153 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer = | status =  works | comp = | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= v1.131 | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Small graphical glitches. }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v1.128 | lastVer= | status =  Works | comp =no  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after loading first mission when shrunk. }}&lt;br /&gt;
{{ NIN| name = Wrestlemania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = A few audio skips and file cache issues during entrances but very playable }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.24 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after entering options menu, and at about 15 seconds of gameplay.&amp;lt;br /&amp;gt;[http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first cutscene, and after entering options menu.&amp;lt;br /&amp;gt; [http://pastebin.com/wPmQZMH5 Log+OSReport]. }}&lt;br /&gt;
{{ NIN| name = X-Men: The Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association   | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.166 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54734</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54734"/>
		<updated>2014-11-10T23:08:27Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
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&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
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&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
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&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
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&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
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&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
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:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
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:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
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:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has an widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
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:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
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:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
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Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
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&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
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{{Compact TOC}}&lt;br /&gt;
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==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.183 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.183 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes = Blu Tooth Controllers fail after first Mission(?) }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name = 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.190 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name = 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.190 | lastVer= | status =  Works | comp =  | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.183| lastVer=| status = works | comp = | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.162 | lastVer=| status = Works | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Freezing sometimes while turning stage.}}&lt;br /&gt;
{{ NIN| name = 1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.172 | lastVer=| status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status =  Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = Issues | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =863 MB | mcemu =Issues | wide = issues | 480P =yes | fst = | notes = In-game music plays fast &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. Memory Card: Creating works but not loading (Card is corrupted). }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = Issues | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = no | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes = In-game music plays fast. Only plays one song then stops. Memory Card cannot be formatted. Create and format a new memory card file with another game and rename it.}}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = | size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 26 MB | mcemu = Yes | wide = issues | 480P = support | fst = | notes = No GBA and e-Reader support. Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = issues | dsp = v6 | ver = v1.21 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches. }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound = | dsp = v4 | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen after Dolby Surround Screen. &amp;lt;br /&amp;gt;[http://pastie.org/9431491 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.175 | lastVer= | status = works | comp = | size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = &amp;lt;br /&amp;gt;Sound glitches during intro works fine ingame.}}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.167 | lastVer= | status = works | comp = | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches during intro, works fine ingame and on the main menu.}}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = | size = 1.35 GB| mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Background music in some areas is missing. }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = Issues | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Music randomly cuts out in battle}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Choppy music on battle and over world }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked image won&#039;t load. }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = | dsp = v2 | ver = v2.181| lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = issues | dsp = v4 | ver = v2.199 | lastVer= v1.43? | status = Doesn&#039;t work | comp = | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = (Sound plays 1.5 times as fast.) }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = issues | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Sound plays 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = Issues | dsp = v2 | ver = v2.200 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = | wide = | 480P = support | fst = | notes = Music and sounds stops after Intro. Also same problems as USA! Softreset doesn&#039;t work.}}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.173 | lastVer= v1.143| status = works| comp =yes | size =884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =Game works perfectly on the wii with normal cables and wiiu with hdmi cable if you use component cables this issues will happen(Only works correctly if progressive is forced. Otherwise when set to Progressive, it black screens and you hear garbled audio. Video works in interlaced, but the colors are all weird (blue dirt, red water in the shark tank). Also, flashing green lines at top and bottom no matter what) aparently all component cables issues start happening after 143.}}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size =866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size =861 MB | mcemu =yes| wide =issues | 480P =yes | fst = | notes =Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp =yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.170 | lastVer= | status = Works | comp =yes | size = 825 MB| mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3 - The Last Escape | region = JAP | sound = Works| dsp = | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.163 | lastVer=  | status = Works | comp =yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P = Issues | fst = | notes = Widescreen issues: Whole game is distorted. Blackscreen with 480p but game runs behind. &amp;lt;br&amp;gt;Works with 50hz! }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.193 | lastVer= | status = Issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Will only play if using stock RCA cables or if the Wii is set to 480i in Wii Settings when using component cables.}}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status =  Works | comp = | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp =| size = | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = No Sky texture. }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issue. Sky and vehicles textures can be bugged with random colors. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp = | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.190 | lastVer= | status = Issues | comp =yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P =support | fst = | notes = Game only controls perfectly when using native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad, stop working in-game.  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status =  Works | comp = No | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.165 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v1.83 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Publisher Videos and Videos (Intro) lags. Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp =  | ver = v2.166 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.166 | lastVer= | status =Works | comp =  | size = 940 MB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = Issues | dsp = v9 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes = Sound and music glitches. &amp;lt;br /&amp;gt;Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.183 | lastVer= | status = works | comp = | size = 640 MB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound =v3 | dsp =v3 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = Issues | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Minor shuttering and popping in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp = | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = Issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Cutscenes play silent.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = Issues | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = Issues| dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = Issues | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support}}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v1.122 | lastVer= | status = works| comp = | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp = | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp = | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
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==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = No | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.184 | lastVer = | status = Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = Needs some time to boot. No save card emulation yet.}}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer= | status = issues | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Blackscreen on PAL WiiU with HDMI cable. Reset combo works during black screen, if video mode is set to NTSC.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =Need to force NTSC on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.189 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Some users experience a freeze between chapters right after you save.  Exact cause is unknown.  You can restart the game to continue if you have this problem.  [https://code.google.com/p/nintendon-t/issues/detail?id=85 log]}}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.176 | lastVer= | status = works | comp = yes  | size = | mcemu = yes| wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = doesn&#039;t work | dsp = v6 | ver = v2.176 | lastVer= | status = doesn&#039;t work | comp = no | size = 440 MB | mcemu =  | wide =  | 480P = | fst = | notes = Error message on boot. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= v2.167 | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = to get this game to work on 168+ you need osreport ON after you boot the game it will take over 1 minute  of pure Blackscreen to start just wait patiently.}}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound =works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.26 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131 | status = Doesn&#039;t work | comp = yes | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131  | status = Doesn&#039;t work | comp =yes | size = 1.25 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Slow on first run, perfect after soft reset. }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes  | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = | dsp =v3  | ver = v2.148 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.155 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = Issues | dsp =v4  | ver = v2.176 | lastVer= | status = Issues | comp =  | size = | mcemu = yes | wide = | 480P =  | fst = yes | notes = No race music. Hard reset doesn&#039;t work, Start/Pause doesn&#039;t work. Occasional x2 speed ups. Unplayable. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = | dsp =v6 | ver = v2.195 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = | dsp =v6 | ver = v1.131 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = Issues | dsp = v6 | ver = v2.204 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide = support| 480P = support| fst = | notes = Freezes after intro. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound = | dsp = v6 | ver = v2.176 | lastVer= | status = Doesn&#039;t Work  | comp = | size = 1.33 GB | mcemu = | wide = | 480P = | fst = | notes =  Black screen on boot.&amp;lt;br /&amp;gt;[http://pastie.org/9441597 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset R+Z+Start for Bluetooth Controllers)}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.186 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset (R+Z+Start for Bluetooth Controllers }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer=| status = Issues | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.180 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status =  Works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v1.111 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp =  | ver = v1.127 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes and videos have glitches. If the game is shrunk, it has sound problems.}}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = Issues | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Sound glitches and sometimes no music/sound. Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = r85 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =  | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp =  | size = | mcemu =  | wide =  | 480P =  | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 333 MB | mcemu =  | wide = yes | 480P = no | fst = yes/issues/no | notes = Freezes at menu loading screen }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name =Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status =  works | comp = | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Run 1.5 times as fast. if you choose 50Hz , on 60Hz it works perfectly.}}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer=  | status =  works | comp = | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.175 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.181 | lastVer= | status = doesn&#039;t work| comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes =Freezes on loading screen http://pastebin.com/FXru997K }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.209| lastVer= | status = issues| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = | size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = issues | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video scropped in NTSC.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.180 | lastVer= | status = works | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.155 | lastVer= | status =  works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound = | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp =  | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.209 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA| sound = works | dsp = v9 | ver = v2.193 | lastVer = | status = Works| comp = yes | size = 336 MB | mcemu = no | wide = issues | 480P = no | fst = issues | notes = Takes  a while to boot, Progressive patch breaks the game as does having Memcard Emulation Off,  FST = very, very long loading time. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.184 | lastVer = | status = Doesn&#039;t work | comp = yes | size = 462 MB | mcemu = no | wide = | 480P = no | fst = issues | notes = Freezes at the &amp;quot;You can&#039;t use the camera now&amp;quot; screen. Progressive patch doesn&#039;t work. FST = very, very long loading time.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen does not work, game still loads }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.148| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Using a real Memory Card doesn&#039;t work, says is damaged. Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works| dsp = v2 | ver = v1.121 | lastVer= | status = works| comp = | size = 604 MB | mcemu = yes| wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp =v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.156 | lastVer= | status =  Issues | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = Doesn&#039;t boot on Wii U. [http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works| dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp =yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds be patiente.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound =works | dsp = v3 | ver = v2.183 | lastVer= | status =  Works | comp =yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound =works | dsp = v3 | ver = v2.207 | lastVer=  | status =   works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  takes some time to start missions wait patiently on blackscreen.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu =yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp =v3 | ver = v2.148 | lastVer= | status = Works| comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp =v2  | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp =v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp =v4 | ver = v2.173 | lastVer= | status =  works | comp = | size = 583MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.184 | lastVer= | status = Works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen other than that sound works great on every game and on the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.183 | lastVer=  | status = works | comp = no | size = 1.18 GB| mcemu = | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp =v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked version doesn&#039;t load.}}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.175 | lastVer= | status =  Works | comp = | size =  | mcemu =no | wide = | 480P = | fst = | notes =  Game hangs when loading MCEmu save after cold boot. }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.145 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Freezes just after pressing start on title screen or wait too long on title screen if shrunk. Garbled music if not}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = doesn&#039; t work | dsp = v3 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 950 MB | mcemu =  | wide =support | 480P =support  | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = works | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Make sure to turn on Native Controls if you want to use GameCube Ports.  Emulated ports disconnect randomly.   HID and bluetooth controllers work fine.}}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.187| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v1.111 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.187 | lastVer= | status = Issues | comp = | size = 1.36 GB | mcemu = Issues | wide = Yes | 480P = Yes | fst = | notes = Random freezes. }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = Occasionally freezes.&amp;lt;br&amp;gt;Game freezes on memory card formatting menu if MC Emu is trying to format a newly-created unformatted memory card file (the file is left unformatted after resetting the console); this can be circumvented by importing a memory card file already formatted by MC Emu in another game or an extracted memory card dump}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issue:  Objects on the edge disappear and appear strangely as you move&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.148 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = | dsp = v5 | ver = v2.168 | lastVer= | status =Works  | comp = | size = | mcemu = | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.196 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.190 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = Issues | dsp = v6  | ver = v2.200 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = Music plays twice as fast and is not interrupted  when a player transforms into the Pac-Mobile}}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.187 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.202 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.203 | lastVer= | status = Works | comp =no | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.148 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.171 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =issues | 480P = support | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v1.35 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = It does not freeze when it black screens for loading levels or cutscenes, it takes awhile to load all the data. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.187 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text mirrored}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.151 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Entire game lags when accessing memory card.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Enemies don&#039;t die or attack, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = Issues | dsp = v6 | ver = v1.126 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  Audio lags. Text is messed up.}}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v1.127 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = issues | wide = yes | 480P = yes| fst = | notes = It creates a MC file but does not save on it.}}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.162 | lastVer= | status = Works| comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.177 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds.Game backgrounds are 4:3 prerendered images. Black screen (rv 167) if kenneth tape is taken (forced 480p USB)  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer=  | status = issues | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = After Disc 2 the game will freeze when you insert the dial into the door, you can still hear sound but there is no picture. You can also exit out of the freeze the only way to pass this is with Native On which means you need a wii with gc ports and a gc controller. Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound =  | dsp =v2 | ver = v2.175 | lastVer= | status = doesn&#039;t work | comp = | size = 1.35 GB | mcemu = no | wide =  | 480P = | fst = | notes = Black screen with music after the logos. Can&#039;t do anything. }}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound = | dsp =v3  | ver = v2.173| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = no| 480P =yes | fst = | notes = Cutscenes play at double speed. }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp =v3 | ver = v1.127 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = | dsp =v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = | dsp = v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC.   }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v1.79 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp =  | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Adventure | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Battle | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp =v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp =v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound =Works | dsp =  | ver = v1.140 | lastVer= | status =Works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Does not work on some older Wiis. }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound =Works | dsp =  | ver = v2.187 | lastVer=  | status =works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound =Works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.208 | lastVer= | status=  Issues | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Crash after the sport carrer scene. The game freezes and output a loud beep sound before loading its cutscene. Unfortunately the log seems uncomplete. [http://pastie.org/9705264 Log] }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound =  | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp =  | size =  | mcemu =  | wide =  | 480P =support  | fst = | notes = Displays Message &amp;quot;An Error has occurred. Turn off power and refer to Nintendo GameCube Instruction booklet for further instructions.&amp;quot; }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.203 | lastVer=  | status = issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Entering Chao Race blackscreens but you can do the exit combo to exit. http://pastebin.com/KxCuKszj. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp =yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.204 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.207 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = Sound issues. Emulated games run without any kind of sound or music.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Sound issues. Emulated games run without any kind of sound or music.}}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v2.213 | lastVer= v2.159| status = Issues | comp = issues | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game crashes on loading after 3rd race. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound =works   | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes   | wide =  | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = usa| sound =  | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P = supports| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp =v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = | dsp =v3  | ver = v2.173 | lastVer= | status = Works | comp = | size = | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = no | size = 1.27 GB | mcemu =yes | wide = | 480P = | fst = | notes = enabling autosave is not possible. }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.147 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp =  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp =  | ver = v2.167 | lastVer=| status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = A bit slow in the format memory card screen. }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Intro plays fast. Game freezes if you exit to main menu.}}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.203 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v1.114 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.159 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Randomly crashes on loading screens }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v1.120 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst = yes | notes = Cutscenes run 1.5 times as fast and lag. }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.190 | lastVer= | status = Issues | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = Game only controls perfectly when using Native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad don&#039;t register at all.  }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown on profile select in memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v1.55 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = Sound overplays.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.173 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.193 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P =support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp =yes | size = 1.09 GB | mcemu = yes | wide =yes  | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = | dsp =v6 | ver = v2.170 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = issues | wide =support | 480P = support| fst = | notes =Black screen and no controllers (all leds on on my wii u pro) }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.155 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.154 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = freezes on intro v2.155+}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No music in-game, just sound effects.}}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = Issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Loading works but every time you save it asks for a format. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.204 | lastVer= | status =  works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.204 | lastVer= | status =  Works | comp =no| size = | mcemu = yes | wide = issues | 480P = yes | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = | dsp =v3 | ver = v2.153 | lastVer= | status = Doesn&#039;t work | comp = | size = 458 MB | mcemu = | wide = | 480P = | fst = | notes = Displays: &amp;quot;Warning: Boot/Firm Version Does Not Fulfill The Game Spec. Please Enter Test And Update.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.153| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.153 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer = | status =  works | comp = | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= v1.131 | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Small graphical glitches. }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v1.128 | lastVer= | status =  Works | comp =no  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after loading first mission when shrunk. }}&lt;br /&gt;
{{ NIN| name = Wrestlemania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = A few audio skips and file cache issues during entrances but very playable }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.24 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after entering options menu, and at about 15 seconds of gameplay.&amp;lt;br /&amp;gt;[http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first cutscene, and after entering options menu.&amp;lt;br /&amp;gt; [http://pastebin.com/wPmQZMH5 Log+OSReport]. }}&lt;br /&gt;
{{ NIN| name = X-Men: The Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association   | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.166 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54733</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=54733"/>
		<updated>2014-11-10T23:07:24Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use DMToolbox or the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has an widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=007: Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v2.183 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v2.183 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name=007: Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = | 480P = yes | fst = | notes = Blu Tooth Controllers fail after first Mission(?) }}&lt;br /&gt;
{{ NIN| name=007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = | size = | mcemu =yes  | wide = | 480P = Issues | fst = | notes = 480p and 60hz issues: Menu is distorted (Wii). Works with 50hz.}}&lt;br /&gt;
{{ NIN| name = 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  | size = 1.35 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v2.190 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name = 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v2.190 | lastVer= | status =  Works | comp =  | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = Blu Tooth Controllers fail after first Mission}}&lt;br /&gt;
{{ NIN| name=007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.28 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v2.183 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v2.183| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v2.199 | lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v2.183| lastVer=| status = works | comp = | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v2.162 | lastVer=| status = Works | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Freezing sometimes while turning stage.}}&lt;br /&gt;
{{ NIN| name = 1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v2.172 | lastVer=| status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status =  Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = In-game controls are broken (Camera).&amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = Issues | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp =yes | size =863 MB | mcemu =Issues | wide = issues | 480P =yes | fst = | notes = In-game music plays fast &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. Memory Card: Creating works but not loading (Card is corrupted). }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = Issues | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = no | size = 844 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes = In-game music plays fast. Only plays one song then stops. Memory Card cannot be formatted. Create and format a new memory card file with another game and rename it.}}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = wait atleast 2 seconds on each cutscene even the intro one before passing it or else it will freeze. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = | size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v2.171| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 26 MB | mcemu = Yes | wide = issues | 480P = support | fst = | notes = No GBA and e-Reader support. Widescreen is stretched}}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = issues | dsp = v6 | ver = v1.21 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches. }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound = | dsp = v4 | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen after Dolby Surround Screen. &amp;lt;br /&amp;gt;[http://pastie.org/9431491 Log+OSReport]}}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.175 | lastVer= | status = works | comp = | size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = &amp;lt;br /&amp;gt;Sound glitches during intro works fine ingame.}}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.167 | lastVer= | status = works | comp = | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = Sound glitches during intro, works fine ingame and on the main menu.}}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = | size = 1.35 GB| mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size =1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Background music in some areas is missing. }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = Issues | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Music randomly cuts out in battle}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.186 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Choppy music on battle and over world }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked image won&#039;t load. }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = | dsp = v2 | ver = v2.181 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = | dsp = v2 | ver = v2.181| lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = issues | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame. &amp;lt;br&amp;gt;Blackscreen with 480p but game runs behind. Works with 60hz. }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = issues | dsp = v4 | ver = v2.199 | lastVer= v1.43? | status = Doesn&#039;t work | comp = | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = (Sound plays 1.5 times as fast.) }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = issues | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Sound plays 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = Issues | dsp = v2 | ver = v2.200 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = | wide = | 480P = support | fst = | notes = Music and sounds stops after Intro. Also same problems as USA! Softreset doesn&#039;t work.}}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.173 | lastVer= v1.143| status = works| comp =yes | size =884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =Game works perfectly on the wii with normal cables and wiiu with hdmi cable if you use component cables this issues will happen(Only works correctly if progressive is forced. Otherwise when set to Progressive, it black screens and you hear garbled audio. Video works in interlaced, but the colors are all weird (blue dirt, red water in the shark tank). Also, flashing green lines at top and bottom no matter what) aparently all component cables issues start happening after 143.}}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = Issues | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size =866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = No In-game music.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size =861 MB | mcemu =yes| wide =issues | 480P =yes | fst = | notes =Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = Works | comp =yes | size = | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.170 | lastVer= | status = Works | comp =yes | size = 825 MB| mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3 - The Last Escape | region = JAP | sound = Works| dsp = | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = Issues | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Cutscenes has Sound problems, but no sound problems In-game. &amp;lt;br&amp;gt;Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.163 | lastVer=  | status = Works | comp =yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P = Issues | fst = | notes = Widescreen issues: Whole game is distorted. Blackscreen with 480p but game runs behind. &amp;lt;br&amp;gt;Works with 50hz! }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.193 | lastVer= | status = Issues| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Will only play if using stock RCA cables or if the Wii is set to 480i in Wii Settings when using component cables.}}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status =  Works | comp = | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound = | dsp = v4 | ver = v2.207 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Blackscreen on Boot. Softreset doesn&#039;t work. Tested with r130 and r140 too. }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp =| size = | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = | 480P = support | fst = | notes = No Sky texture. }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Palette issue. Sky and vehicles textures can be bugged with random colors. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status =  Works | comp = | size = 1.21 GB | mcemu =yes  | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.190 | lastVer= | status = Issues | comp =yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P =support | fst = | notes = Game only controls perfectly when using native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad, stop working in-game.  }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = no | size = 274 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status =  Works | comp = No | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = no | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Freezes after publisher videos when shrunk.}}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.165 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v2.165 | lastVer= | status = Works | comp = | size = | mcemu = yes| wide = no | 480P = issues | fst =  | notes = Asks to switch to 60 HZ mode, but still displays in 480i}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v1.83 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Publisher Videos and Videos (Intro) lags. Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp =  | ver = v2.166 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.166 | lastVer= | status =Works | comp =  | size = 940 MB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
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==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = no | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = Issues | dsp = v9 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes = Sound and music glitches. &amp;lt;br /&amp;gt;Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Random freezes with tone when shrunk.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.183 | lastVer= | status = works | comp = | size = 640 MB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound =v3 | dsp =v3 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = Issues | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Minor shuttering and popping in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.31 GB | mcemu = | wide = support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp = | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = Issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Cutscenes play silent.  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = Issues | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = Issues| dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = Issues | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Intro and Cutscenes has video and sound glitches.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Sound is out of sync in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support}}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v2.164| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =No DK Bongo Controller support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v1.122 | lastVer= | status = works| comp = | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = No DK Bongo Controller support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp = | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp = | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
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==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame. Language selector doesn&#039;t work; game is set by default to English.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v2.164 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = No | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v2.184 | lastVer = | status = Works | comp = yes | size = 414 MB | mcemu = no | wide = yes | 480P = yes | fst = yes | notes = Needs some time to boot. No save card emulation yet.}}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v2.164 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst =yes | notes = Set video mode to &amp;quot;Force NTSC&amp;quot; for 480P. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp = | size =  | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer= | status = issues | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = Blackscreen on PAL WiiU with HDMI cable. Reset combo works during black screen, if video mode is set to NTSC.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v2.180 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =Need to force NTSC on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = no| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v2.164 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = support | fst =yes | notes = Freezes (White Screen) when loading a new chapter if you forced another region&#039;s video mode (Like: NTSC) - works fine if you use &amp;quot;Auto&amp;quot;, &amp;quot;PAL50&amp;quot; or &amp;quot;PAL60&amp;quot;.}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v2.189 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Some users experience a freeze between chapters right after you save.  Exact cause is unknown.  You can restart the game to continue if you have this problem.  [https://code.google.com/p/nintendon-t/issues/detail?id=85 log]}}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.176 | lastVer= | status = works | comp = yes  | size = | mcemu = yes| wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v2.175 | lastVer= | status = Issues | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = Game plays at 2x speed. }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = doesn&#039;t work | dsp = v6 | ver = v2.176 | lastVer= | status = doesn&#039;t work | comp = no | size = 440 MB | mcemu =  | wide =  | 480P = | fst = | notes = Error message on boot. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Game Boy Player Start-Up Disc | region = USA | sound =  | dsp =  | ver = v1.127 | lastVer= | status = Doesn&#039;t Work | comp = | size = 2.33 MB| mcemu = | wide = | 480P = support| fst = | notes = Shuts down Wii/Wii U on start. }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= v2.167 | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = to get this game to work on 168+ you need osreport ON after you boot the game it will take over 1 minute  of pure Blackscreen to start just wait patiently.}}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound =works | dsp = v9 | ver = v2.145 | lastVer= | status =  Works | comp = yes | size = 1.26 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name=Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131 | status = Doesn&#039;t work | comp = yes | size = 1.21 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.199 | lastVer=v1.131  | status = Doesn&#039;t work | comp =yes | size = 1.25 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Slow on first run, perfect after soft reset. }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v2.187 | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v2.187  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp =yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes  | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = | dsp =v3  | ver = v2.148 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.155 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = Issues | dsp =v4  | ver = v2.176 | lastVer= | status = Issues | comp =  | size = | mcemu = yes | wide = | 480P =  | fst = yes | notes = No race music. Hard reset doesn&#039;t work, Start/Pause doesn&#039;t work. Occasional x2 speed ups. Unplayable. }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = | dsp =v6 | ver = v2.195 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = | dsp =v6 | ver = v1.131 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide =support | 480P = | fst = | notes = Freezes after intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = Issues | dsp = v6 | ver = v2.204 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide = support| 480P = support| fst = | notes = Freezes after intro. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound = | dsp = v6 | ver = v2.176 | lastVer= | status = Doesn&#039;t Work  | comp = | size = 1.33 GB | mcemu = | wide = | 480P = | fst = | notes =  Black screen on boot.&amp;lt;br /&amp;gt;[http://pastie.org/9441597 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset R+Z+Start for Bluetooth Controllers)}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v2.186 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = Run then at 1st screen do Soft Reset (R+Z+Start for Bluetooth Controllers }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v2.207 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer=| status = Issues | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.209 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Image is cut on the bottom of the screen.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.180 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status =  Works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp = | size = | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v1.111 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp =  | ver = v1.127 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes and videos have glitches. If the game is shrunk, it has sound problems.}}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = Issues | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Sound glitches and sometimes no music/sound. Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = r85 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp =  | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =  | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v2.183 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v2.198 | lastVer= | status = Doesn&#039;t Work | comp =  | size = | mcemu =  | wide =  | 480P =  | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 333 MB | mcemu =  | wide = yes | 480P = no | fst = yes/issues/no | notes = Freezes at menu loading screen }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = objects disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp =  | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name =Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status =  works | comp = | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Run 1.5 times as fast. if you choose 50Hz , on 60Hz it works perfectly.}}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer=  | status =  works | comp = | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.128 | lastVer=| status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Unshrinkable with DMToolbox&amp;lt;br /&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues:  Menus are distorted}}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v2.165 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen only works on Wind Waker demo.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v2.175 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.181 | lastVer= | status = doesn&#039;t work| comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes =Freezes on loading screen http://pastebin.com/FXru997K }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.209| lastVer= | status = issues| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  Image is cut on the bottom of the screen. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = | size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v2.175 | lastVer= | status = issues | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video scropped in NTSC.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.180 | lastVer= | status = works | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Need NTSC video mode on PAL WiiU with HDMI cable.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v2.155 | lastVer= | status =  works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 118 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v2.187 | lastVer=  | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound = | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp =  | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v2.209 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA| sound = works | dsp = v9 | ver = v2.193 | lastVer = | status = Works| comp = yes | size = 336 MB | mcemu = no | wide = issues | 480P = no | fst = issues | notes = Takes  a while to boot, Progressive patch breaks the game as does having Memcard Emulation Off,  FST = very, very long loading time. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v2.184 | lastVer = | status = Doesn&#039;t work | comp = yes | size = 462 MB | mcemu = no | wide = | 480P = no | fst = issues | notes = Freezes at the &amp;quot;You can&#039;t use the camera now&amp;quot; screen. Progressive patch doesn&#039;t work. FST = very, very long loading time.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen does not work, game still loads }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.148| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Using a real Memory Card doesn&#039;t work, says is damaged. Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works| dsp = v2 | ver = v1.121 | lastVer= | status = works| comp = | size = 604 MB | mcemu = yes| wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v2.148 | lastVer= | status =Works| comp = | size = 602 MB | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp =v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v2.156 | lastVer= | status =  Issues | comp = | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = Doesn&#039;t boot on Wii U. [http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v2.161 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works| dsp = v3 | ver = v2.183 | lastVer= | status = Works | comp =yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds be patiente.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound =works | dsp = v3 | ver = v2.183 | lastVer= | status =  Works | comp =yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  starting a mission takes up to 5 seconds.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound =works | dsp = v3 | ver = v2.207 | lastVer=  | status =   works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  takes some time to start missions wait patiently on blackscreen.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v1.132 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v2.148 | lastVer= v1.127  | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Wavebird controller doesn&#039;t seem to work. Games MAY not show on some flatscreen HD TVs through component cables. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu =yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp =v3 | ver = v2.148 | lastVer= | status = Works| comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here]. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp =v2  | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v2.187 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Issues | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch doesn&#039;t work, at least on 480i}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp =v9 | ver = v2.167 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = Issues | 480P = yes | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp =v4 | ver = v2.173 | lastVer= | status =  works | comp = | size = 583MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v2.184 | lastVer= | status = Works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen other than that sound works great on every game and on the main menu. }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.183 | lastVer=  | status = works | comp = no | size = 1.18 GB| mcemu = | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp =v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = no | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunked version doesn&#039;t load.}}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v2.175 | lastVer= | status =  Works | comp = | size =  | mcemu =no | wide = | 480P = | fst = | notes =  Game hangs when loading MCEmu save after cold boot. }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.128| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = no | size = 630 MB | mcemu = yes |  |  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v2.145 | lastVer= | status =  Works | comp = no | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes =}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.145 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Freezes just after pressing start on title screen or wait too long on title screen if shrunk. Garbled music if not}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = doesn&#039; t work | dsp = v3 | ver = v2.148 | lastVer= | status = doesn&#039;t work | comp = no | size = 950 MB | mcemu =  | wide =support | 480P =support  | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = works | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Make sure to turn on Native Controls if you want to use GameCube Ports.  Emulated ports disconnect randomly.   HID and bluetooth controllers work fine.}}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v2.187| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v2.178 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v1.111 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = Issues | dsp = v3 | ver = v2.187 | lastVer= | status = Issues | comp = | size = 1.36 GB | mcemu = Issues | wide = Yes | 480P = Yes | fst = | notes = Random freezes. }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.184 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = Occasionally freezes.&amp;lt;br&amp;gt;Game freezes on memory card formatting menu if MC Emu is trying to format a newly-created unformatted memory card file (the file is left unformatted after resetting the console); this can be circumvented by importing a memory card file already formatted by MC Emu in another game or an extracted memory card dump}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = issues | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issue:  Objects on the edge disappear and appear strangely as you move&amp;lt;br /&amp;gt;}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.148 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = | 480P = | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v2.167 | lastVer= | status = works | comp = | size = | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v2.180 | lastVer=  | status = Works | comp = no| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes =  Freezes after intro when shrunk. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = | dsp = v5 | ver = v2.168 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = yes | 480P =  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = | dsp = v5 | ver = v2.168 | lastVer= | status =Works  | comp = | size = | mcemu = | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.196 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v2.190 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = Issues | dsp = v6  | ver = v2.200 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = Music plays twice as fast and is not interrupted  when a player transforms into the Pac-Mobile}}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v2.179 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v2.187 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp =  | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P =support | fst = | notes = Powers off the Wii. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v2.202 | lastVer= | status = works | comp = | size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Forcing Widescreen results in a blackscreen, but the game can still be heard playing}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.203 | lastVer= | status = Works | comp =no | size =1.35 GB | mcemu =yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v2.148 | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v2.171 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =issues | 480P = support | fst = | notes = Widescreen issues: Image is stretched. Cursor is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v1.35 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = It does not freeze when it black screens for loading levels or cutscenes, it takes awhile to load all the data. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v2.168 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v2.187 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Text mirrored}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = intro and cutscenes play silent. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v2.145 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v2.151 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Entire game lags when accessing memory card.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.140| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v1.141 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = Enemies don&#039;t die or attack, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = Issues | dsp = v6 | ver = v1.126 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.  Audio lags. Text is messed up.}}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v1.127 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = issues | wide = yes | 480P = yes| fst = | notes = It creates a MC file but does not save on it.}}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v2.162 | lastVer= | status = Works| comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =no  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.177 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds.Game backgrounds are 4:3 prerendered images. Black screen (rv 167) if kenneth tape is taken (forced 480p USB)  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. PAL version should be forced into 60Hz to avoid skipping FMVs.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v2.207| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = no | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = no | 480P = no | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v2.198 | lastVer=  | status = issues | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = After Disc 2 the game will freeze when you insert the dial into the door, you can still hear sound but there is no picture. You can also exit out of the freeze the only way to pass this is with Native On which means you need a wii with gc ports and a gc controller. Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound =  | dsp =v2 | ver = v2.175 | lastVer= | status = doesn&#039;t work | comp = | size = 1.35 GB | mcemu = no | wide =  | 480P = | fst = | notes = Black screen with music after the logos. Can&#039;t do anything. }}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v2.175 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound = | dsp =v3  | ver = v2.173| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = | wide = no| 480P =yes | fst = | notes = Cutscenes play at double speed. }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp =v3 | ver = v1.127 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = | dsp =v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC. }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = | dsp = v3 | ver = v2.180| lastVer= | status = issues | comp =yes | size = 1.45 GB | mcemu = | wide =  | 480P = yes | fst = | notes = Works on Wii. Blackscreen on boot on WiiU. Boots if video mode set to NTSC. Video cropped in NTSC.   }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v1.79 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v1.127 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp =  | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Adventure | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece Grand Battle | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp =v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp =v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp =v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound =Works | dsp =  | ver = v1.140 | lastVer= | status =Works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Does not work on some older Wiis. }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound =Works | dsp =  | ver = v2.187 | lastVer=  | status =works | comp = issues| size =1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound =Works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = | size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.208 | lastVer= | status=  Issues | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Crash after the sport carrer scene. The game freezes and output a loud beep sound before loading its cutscene. Unfortunately the log seems uncomplete. [http://pastie.org/9705264 Log] }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = no | 480P = | fst = | notes = If you get black screen, make sure to Force NTSC. Widescreen results in stretched image.  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen results in stretched image. }}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound =  | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp =  | size =  | mcemu =  | wide =  | 480P =support  | fst = | notes = Displays Message &amp;quot;An Error has occurred. Turn off power and refer to Nintendo GameCube Instruction booklet for further instructions.&amp;quot; }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v2.203 | lastVer=  | status = issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Entering Chao Race blackscreens but you can do the exit combo to exit. http://pastebin.com/KxCuKszj. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v2.176 | lastVer= | status = Works | comp =yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen mode is stretched. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v2.204 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = support | fst = | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v2.207 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = Sound issues. Emulated games run without any kind of sound or music.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = works | comp = yes | size = 982 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Sound issues. Emulated games run without any kind of sound or music.}}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v2.146| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Issues | dsp = v6 | ver = v2.213 | lastVer= v2.159| status = Works | comp = issues | size = 1.31 GB | mcemu = yes | wide =  | 480P =support | fst = | notes = Game crashes on loading after 3rd race. }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound =works   | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes   | wide =  | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = usa| sound =  | dsp =  | ver = v2.173| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P = supports| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp =v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = | dsp =v3  | ver = v2.173 | lastVer= | status = Works | comp = | size = | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = no | size = 1.27 GB | mcemu =yes | wide = | 480P = | fst = | notes = enabling autosave is not possible. }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v2.147 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Delayed subtitles. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound =Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v2.204 | lastVer= | status = Works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = | size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v2.146 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =support | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v2.146 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.146 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp =  | ver = v2.167 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp =  | ver = v2.167 | lastVer=| status = Works | comp = | size = 1.31 GB | mcemu = yes | wide =support | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp =  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = A bit slow in the format memory card screen. }}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Intro plays fast. Game freezes if you exit to main menu.}}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v2.203 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Bananas not rendered outside of 4:3 frame. Expert 31 - 39 exhibit double vision effect.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = | size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = Works | dsp = v2 | ver = v1.114 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.159 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Randomly crashes on loading screens }}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v2.162 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs. Won&#039;t load from external loader, only from Nintendont(?) }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v1.120 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst = yes | notes = Cutscenes run 1.5 times as fast and lag. }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.190 | lastVer= | status = Issues | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = Game only controls perfectly when using Native ON so GC controller ONLY, without native all buttons, except the dual analogs and dpad don&#039;t register at all.  }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v2.151 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v2.175 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown on profile select in memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v1.55 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = Sound overplays.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = | size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v2.173 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = After manualy putting this game on the papper mario exception to get past the loading screen the freeze when loading any mission is the one on this report .[http://pastebin.com/4H79wCMg Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v2.193 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P =support | fst = | notes = Freezes at loading screen before main menu.&amp;lt;br /&amp;gt;Since v1.108: Blackscreens before loading screen.&amp;lt;br /&amp;gt;[http://pastie.org/9434392 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp =yes | size = 1.09 GB | mcemu = yes | wide =yes  | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = | dsp =v6 | ver = v2.170 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = issues | wide =support | 480P = support| fst = | notes =Black screen and no controllers (all leds on on my wii u pro) }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.155 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v2.154 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = freezes on intro v2.155+}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = | wide =support | 480P = support| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No music in-game, just sound effects.}}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer=  | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.126 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = Issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.164 | lastVer= | status = issues | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Black screen on boot on WiiU. Works on Wii.&amp;lt;br\&amp;gt;Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Loading works but every time you save it asks for a format. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = USA | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = Press Start after selecting New Game to skip the black screen. Some minor sound issues. }}&lt;br /&gt;
{{ NIN| name = Vexx | region =USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works| comp = | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v2.204 | lastVer= | status =  works | comp =yes | size = 738 MB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.204 | lastVer= | status =  Works | comp =no| size = | mcemu = yes | wide = issues | 480P = yes | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = | dsp =v3 | ver = v2.153 | lastVer= | status = Doesn&#039;t work | comp = | size = 458 MB | mcemu = | wide = | 480P = | fst = | notes = Displays: &amp;quot;Warning: Boot/Firm Version Does Not Fulfill The Game Spec. Please Enter Test And Update.&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v2.153| lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Graphics disappear outside of the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v2.153 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA and e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v2.153 | lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = USA | sound = works | dsp = v2 | ver = v2.190 | lastVer = | status =  works | comp = | size = 1.35GB | mcemu = yes | wide = issues | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= v1.131 | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Small graphical glitches. }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v2.204 | lastVer= | status =  Works | comp = no  | size = 548 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v1.128 | lastVer= | status =  Works | comp =no  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after loading first mission when shrunk. }}&lt;br /&gt;
{{ NIN| name = Wrestlemania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = A few audio skips and file cache issues during entrances but very playable }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.24 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after entering options menu, and at about 15 seconds of gameplay.&amp;lt;br /&amp;gt;[http://pastie.org/9442020 Log+OSReport].}}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound = | dsp = v4 | ver = v2.187 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first cutscene, and after entering options menu.&amp;lt;br /&amp;gt; [http://pastebin.com/wPmQZMH5 Log+OSReport]. }}&lt;br /&gt;
{{ NIN| name = X-Men: The Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.182 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association   | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.166 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Missing objects outside 4:3 frame; Screen is 4:3 for a short time when leaving an area. Widescreen issues when underwater.}}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54213</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54213"/>
		<updated>2014-10-04T20:07:08Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* N64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| Yes | note=Injected with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero Fighters&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero The Acro-Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix &amp;amp; Obelix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Actraiser 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aladdin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Another World&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Batman Returns&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battle Cross (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battletoads and Double Dragons&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Breath of Fire&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | BS F-ZERO Grand Prix 2 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burning Pro Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Street Fighter II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daffy Duck The Marvin Missions&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Der Langrisser&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donald Duck Mauli Mal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon: The Bruce Lee Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragonball Z Hyper D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon Quest V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon View&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EarthBound&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Earthworm Jim&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Emerald Dragon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Equinox&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EVO - Search for Eden &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fantasy V (Dejap Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight Guy &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Goof Troop&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | H&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyper V-Ball&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kirby Super Star&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Judge Dredd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | K&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Killer Instinct&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lion King&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario Paint (joystick-patched rom)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mech Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man VII&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Megaman Soccer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Metal Warriors &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ms. Pacman  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NBA Jam TE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ninja Gaiden Trilogy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radical Dreamers  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana 2 (U)  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Street Fighter II - The World Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Side Pocket&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man Animated Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Bomberman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super International Cricket &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Mario All-Stars + World (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Taz Mania&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Tetris Attack&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Blues Brothers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Hunter G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Terranigma (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Toy Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | U&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ultimate Mortal Kombat 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid, Donkey Kong Country 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X-Men: Mutant Apocalypse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Young Merlin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Letter&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | After Burner II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Animaniacs (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ballz 3D (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Beavis and Butt-head (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blaster Master 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B. (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castlevania Bloodlines (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contra: Hard Corps (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dahna: 女神誕生 (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | DecapAttack (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Desert Strike: Return to the Gulf (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disney&#039;s Aladdin (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Flashback - The Quest for Identity (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gauntlet IV (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Last Battle (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings 2 - The Tribes (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Q&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quackshot starring Donald Duck (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ranger-X (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash II (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rocket Knight Adventures (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadowrun (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Splatterhouse 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | STORMLORD (J or U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings (U or E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force III (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Truxton (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vectorman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Warsong (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wings of Wor (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54031</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54031"/>
		<updated>2014-09-21T17:16:27Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* N64 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| Yes | note=Works using Bomberman Hero with romc compression.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| Partial | note=Tried with Bomberman Hero using romc compression. Sound with buggy screen}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crash on controller screen  }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Yes | note=Works with Mario Golf using romc compression.}}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| Yes | note=Works with Mario Golf using romc compression. }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | Partial | note=Tried with Mario Party 2. You cannot select game modes because you cannot make a team. }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero Fighters&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero The Acro-Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix &amp;amp; Obelix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Actraiser 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aladdin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Another World&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Batman Returns&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battle Cross (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battletoads and Double Dragons&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Breath of Fire&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | BS F-ZERO Grand Prix 2 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burning Pro Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Street Fighter II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daffy Duck The Marvin Missions&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Der Langrisser&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donald Duck Mauli Mal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon: The Bruce Lee Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragonball Z Hyper D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon Quest V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon View&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EarthBound&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Earthworm Jim&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Emerald Dragon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Equinox&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EVO - Search for Eden &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fantasy V (Dejap Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight Guy &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Goof Troop&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | H&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyper V-Ball&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kirby Super Star&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Judge Dredd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | K&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Killer Instinct&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lion King&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario Paint (joystick-patched rom)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mech Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man VII&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Megaman Soccer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Metal Warriors &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ms. Pacman  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NBA Jam TE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ninja Gaiden Trilogy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radical Dreamers  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana 2 (U)  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Street Fighter II - The World Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Side Pocket&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man Animated Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Bomberman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super International Cricket &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Mario All-Stars + World (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Taz Mania&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Tetris Attack&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Blues Brothers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Hunter G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Terranigma (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Toy Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | U&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ultimate Mortal Kombat 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid, Donkey Kong Country 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X-Men: Mutant Apocalypse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Young Merlin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Letter&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | After Burner II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Animaniacs (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ballz 3D (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Beavis and Butt-head (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blaster Master 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B. (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castlevania Bloodlines (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contra: Hard Corps (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dahna: 女神誕生 (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | DecapAttack (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Desert Strike: Return to the Gulf (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disney&#039;s Aladdin (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Flashback - The Quest for Identity (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gauntlet IV (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Last Battle (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings 2 - The Tribes (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Q&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quackshot starring Donald Duck (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ranger-X (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash II (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rocket Knight Adventures (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadowrun (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Splatterhouse 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | STORMLORD (J or U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings (U or E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force III (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Truxton (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vectorman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Warsong (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wings of Wor (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54030</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=54030"/>
		<updated>2014-09-21T16:43:47Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* スーパーファミコン / Super Nintendo Entertainment System */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
Note: Pleases Sort all things alphabetically!&lt;br /&gt;
&lt;br /&gt;
=== N64 ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE | 0 |007 The Worlds Is Not Enough | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | A |Automobili Lamborghini| No | note=Crashes with Sin &amp;amp; Punishment and Zelda Ocarina.}}&lt;br /&gt;
{{ RFE | B |Bangai-O!| No | note=Tried with Sin and Punishment and Ocarina of Time. Major graphical glitches and random crashing   }}&lt;br /&gt;
{{ RFE | B |Banjo-Kazooie| No | note=Tried with Sins and Pokemon Snap, F-Zero X and Zelda: Majora&#039;s Mask. Crashes on controller screen. Also, tried to change the CRC/CIC code of the ROM, with no results...}}&lt;br /&gt;
{{ RFE | B |Banjo-Tooie| No | note=Replaced Sin and Punishment. Crashes on controller screen. Tried with MMask Rom size Exceeded.}}&lt;br /&gt;
{{ RFE | B |Beetle Adventure Racing| Partial | note=Working with Sin and Punishment time trial mode only at the moment   }}&lt;br /&gt;
{{ RFE | B |Bomberman Hero| Partial| note=Working with Pokemon Snap. No Saving.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64| No | note=Crashes on controller screen.}}&lt;br /&gt;
{{ RFE | B |Bomberman 64 Second Attack| No| note=Tried with Sin and Punishment.}}&lt;br /&gt;
{{ RFE | C |Carmageddon 64| No | note=Tried with Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | C |Castlevania | Yes | note=Works with F-Zero X, minor graphical glitches, very playable, but saving is disabled because no Controler Pack.}}&lt;br /&gt;
{{ RFE | C |Castlevania: Legacy Of Darkness | Yes | note=Works with F-Zero X, minor graphical glitches, a litle bit slow, saving is disabled because no Controler Pack   }}&lt;br /&gt;
{{ RFE | C |Conker&#039;s Bad Fur Day| No | note=Tried with OOT VC. ROOM Limit exceed. Tried with Majoras Mask, ROM size exceeded }}&lt;br /&gt;
{{ RFE | C |Clay Fighter - Sculptor&#039;s Cut| No | note=Tried with S&amp;amp;P, froze on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n Exotica| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | C |Cruis&#039;n World| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Diddy Kong Racing| Partial | note=with Sin and Punishment video glitch, crash on choosing menu  }}&lt;br /&gt;
{{ RFE | D |Donkey Kong 64| No | note=with Sin and Punishment, goes to black screen and zelda majoras mask pal, loads spinning N then black screen }}&lt;br /&gt;
{{ RFE | D |Doom 64| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | D |Donald Duck Quack Attack | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | D |Dr. Mario 64 | No | note=Tried with Mario Party 2. Freezes as Spinning &amp;quot;N&amp;quot; logo}}&lt;br /&gt;
{{ RFE | D |Duke Nukem 64 | Yes | note=Works with Sin and Punishment - Minor graphical glitches - enemies show through walls  }}&lt;br /&gt;
{{ RFE | D |Duke Nukem Zero Hour | No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Earthworm Jim 3D | No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo, Tried with Starfox64, Sin and Punishemtn, freezes at Controler Screen }}&lt;br /&gt;
{{ RFE | E |ECW: Extreme Championship Wrestling | No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | E |Excitebike 64| No | note=Tried with Sin and Punishment. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | E |Extreme G| Yes | note=Works with Sin and Punishment.  May have lag or graphical issues, very minor, very slow on PAL systems}}&lt;br /&gt;
{{ RFE | F |F-1 Racing Championship| No | note=Tried with OOT VC. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | F |F-Zero X| Yes| note=Works with Pokemon Snap,Sin and Punishment,and &amp;quot;F-Zero X (PAL)&amp;quot;}}&lt;br /&gt;
{{ RFE | G |Ganbare Goemon - Derudero Douchuu Obake Tenkomori| No | note=Tried with Sin and Punishment. Crashes on the opening video or at press start screen.}}&lt;br /&gt;
{{ RFE | G |Gex 3| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Glover| No | note=Tried with Sin and Punishment. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | G |Goemon&#039;s Great Adventure| No | note=Tried with OOT VC. Crashes on controller screen. Partially works with Sins, Black screen past menu  }}&lt;br /&gt;
{{ RFE | G |Goldeneye 007| No | note=Crashes on controller screen with Sin and Punishment. 1080 Snowboarding crashes on intro after Rare and Nintendo logos.  Majora&#039;s Mask with AutoInjectuWad freezes on N-Logo screen.}}&lt;br /&gt;
{{ RFE | H |Hercules: The Legendary Journeys| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | I |International Superstar Soccer &#039;98| Yes | note=Works with Sin &amp;amp; Punishment.}}&lt;br /&gt;
{{ RFE | J |Jet Force Gemini| No | note=Tried with Sin and Punishment. Not working yet maybe did not find the right method to get it working.  }}&lt;br /&gt;
{{RFE  | K |Killer Instinct Gold| No | note=Tried with Sin and Punishment, Pokemon Snap, Mario Kart, and Both Zeldas all but one freeze at controller Screen. Majoras Mask goes out of classic controller screen unlike others but freezes at the spinning N64 Logo.  }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Master Quest| Yes | note=Tried with OOT VC. Very minor sound issues. }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: OOT 1.0| Yes| note=Works with VC OOT. Minor sound issues, but that could be due to region issues. Needs further testing.   }}&lt;br /&gt;
{{ RFE | L |Legend of Zelda: Majora&#039;s Mask| No| note=Tried with Zelda OOT wad and S&amp;amp;P.  Crashes on controller screen, Works with Majoras Mask PAL }}&lt;br /&gt;
{{ RFE | M |Mace The Dark Age| Yes | note=Works with Pokémon Snap.}}&lt;br /&gt;
{{ RFE | M |Major League Baseball featuring Ken Griffy Jr.| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 1| No | note=NTSC rom: Works with Sin and Punishment, Zelda, Waverace, Yoshis Story until it crashes after being given 10 coins each. Graphical glitches everywhere, (characters and text flicker and runs faster) apart from with Zelda}}&lt;br /&gt;
{{ RFE | M |Mario Party 2| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Party 3| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mario Tennis| No | note=Replaced Mario Golf NTSC-J}}&lt;br /&gt;
{{ RFE | M |Megaman 64| No | note=Tried with Sin and Punishment and Zelda Ocarina. Crash on controller screen  }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat 4| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat: Sub-Zero Mythologies| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen   }}&lt;br /&gt;
{{ RFE | M |Mischief Makers| No | note=Tried with Sin and Punishment, Super Mario 64, and Ocarina of Time. Crashes on Title. Tried with Mario Kart, Freezes during Intro, screen overstreched}}&lt;br /&gt;
{{ RFE | M |Mystical Ninja 2 Starring Goemon| No | note=Tried with Sin and Punishment. Crashes after character selection screen. you can&#039;t see the bottom side of the screen, and the music goes too fast.}}&lt;br /&gt;
{{ RFE | N |New Tetris, The| Partial | note=Tried with Sin and Punishment/Pokemon Snap. Graphical glitches and unable to see falling pieces }}&lt;br /&gt;
{{ RFE | P |Penny Racers| No | note=Tried with Sin and Punishment, Pokemon Snap, and F-Zero X. Mario Golf displayed error on installation.  Crashes on Classic Controller screen.  }}&lt;br /&gt;
{{ RFE | P |Perfect Dark| No | note=Not working yet maybe did not find the right method to get it working  }}&lt;br /&gt;
{{ RFE | P |Pilotwings| Yes | note=Works using Sin and Punishment; minor graphical glitches  }}&lt;br /&gt;
{{ RFE | P |Pokemon Stadium| No | note=Tried with Sin and Punishment. Crashes on controller screen. Tried with Majoras Mask Rom size exceeded. }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo Sun 64| No | note=Tried with Sin and Punishment. Crash on startup }}&lt;br /&gt;
{{ RFE | P |Puyo Puyo 4 (Puyo Puyo Party)| No | note=Tried with Sin and Punishment. After 3, 2, 1 countdown to puzzle start and then the blocks explode and then freezes. }}&lt;br /&gt;
{{ RFE | Q |Quake 64| No | note=Tried with Majora&#039;s Mask. Freeze at &#039;N&#039; logo  }}&lt;br /&gt;
{{ RFE | Q |Quest 64| Yes | note=Works using Pokemon Snap, but can&#039;t save. (Quest 64 used Controller Pack)  }}&lt;br /&gt;
{{ RFE | R |Rampage World Tour| Partial | note=tried with 1080 snowboarding, crashes when paused and no saving. }}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| No | note=Too big for injection }}&lt;br /&gt;
{{ RFE | R |Ridge Racer 64| No | note=tried with Zelda OOT, boots, crash at title screen  }}&lt;br /&gt;
{{ RFE | R |Road Rash| No | note=Tried with Yoshi Story and Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | R |Rocket: Robot on Wheels| No | note=Tried with Sin and Punishment. Crashes on &amp;quot;Press Start&amp;quot; screen }}&lt;br /&gt;
{{ RFE | R |Rugrats: Treasure Hunt| No | note=Tried with Sin and Punishment and Pokémon Snap. Gets passed controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message. }}&lt;br /&gt;
{{ RFE | S |San Fransisco Rush| Yes | note=Works with Mario Golf, minor graphical glitches but very playable. Cannot save because of control pack. Crashes after playing a 2 player race or pressing quit from the pause menu. }}&lt;br /&gt;
{{ RFE | S |Scooby-Doo: Classic Creep Capers| Partial | note=Tried with Pokémon Snap. Graphics are OK, but right side of screen has display issues. Saving requires a Game Pak and will not work. }}&lt;br /&gt;
{{ RFE | S |Shadowgate 64| No | note=Tried with Sin and Punishment and Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Shadowman| No | note=Tried with OOT VC. Crashes on controller screem }}&lt;br /&gt;
{{ RFE | S |Space Station Silicon Valley| No | note=Tried with Sin and Punishment. Crashes about ten seconds after controller screen }}&lt;br /&gt;
{{ RFE | S |South Park Rally| No | note=Tried with Pokemon Snap. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Snowboard Kids| No | note=Tried with Yoshi Story. Crashes on controller screen }}&lt;br /&gt;
{{ RFE | S |Star Wars. Rogue Squadron| No | note=Tried with Sin and Punishment, WaveRace64. Crashes after controller screen }}&lt;br /&gt;
{{ RFE | S |Super Smash Bros.| Yes | note=Works using Sin and Punishment and almost completely with F-Zero NTSC  }}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro skater 2| Partial | note=Tried with Sin and Punishment and Pokemon Snap with same results. Can be used if you skip the intro , text is glitchy  }}&lt;br /&gt;
{{ RFE | T |Top Gear Rally (U) | Partial | note=When injected into Sin and Punishment (NTSC-U) on NTSC-U console, the game boots and is &amp;quot;playable&amp;quot;, however graphics are very glitchy and car models don&#039;t display at all.   }}&lt;br /&gt;
{{ RFE | T |Tetrisphere (U) | no | note=When injected into yoshis story,The Ledgend of Zelda,Lylatwars,mariokart,mario64,Pokemon Snap on PAL console, it shows the &amp;quot;you need a classic controller&amp;quot; screen and you can hear the start music a litlebit. than it freezes   }}&lt;br /&gt;
{{ RFE | T |Toy Story 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | T |Turok 2 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |Worms Armageddon | No | note=Tried with Sin and Punishment, F-Zero X, and Mario Golf. Crashes on controller screen  }}&lt;br /&gt;
{{ RFE | W |WWF Wrestlemania 2000 | No | note=Tried with Sin and Punishment. Crashes on controller screen  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE|A| Air Zonk|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|B| Blazing Lazers|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|G| Gradius (J)|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|J| Jackie Chan&#039;s Action Kung-Fu|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|L| Legendary Axe|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|P| Parasol Stars - The Story of Bubble Bobble III|No| note= Replaced Bomberman &#039;93 using Injectuwad V3, hung at black screen.}}&lt;br /&gt;
{{ RFE|S| Splatterhouse|Yes| note= Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
{{ RFE|T| Turrican|Yes| note=Replaced Bomberman &#039;93 using Injectuwad V3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nes ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Injected Rom&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|How you got it to work&lt;br /&gt;
{{ RFE |A| Adventures of Lolo 3 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |A| Antarctic Adventure (J)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |B| Baseball Stars (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battletoads (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Battle Kid: Fortress of Peril (Homebrew)|Partial| note=Replaced with Ninja Gaiden.  Black screen when returning to game.  Have to reset game to fix problem.}}&lt;br /&gt;
{{ RFE |B| Blaster Master (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |B| Bubble Bath Babes (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Castlevania III - Dracula&#039;s Curse|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |C| Contra (U)|Yes| note=Replaced Kirby&#039;s Adventure/Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |D| Darkwing Duck (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Deja Vu|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)|Yes| note=Replaced with Ninja Gaiden}}&lt;br /&gt;
{{ RFE |D| Double Dragon (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dragon II The Revenge(U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Double Dribble (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior NTSC |Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior II (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior III (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dragon Warrior IV (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |D| Dr. Mario (U)|Yes| note=Replaced Double Dragon PAL EU}}&lt;br /&gt;
{{ RFE |D| Duck Tales|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |E| Earth Bound Zero|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |F| Final Fantasy|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |G| Ghost and Goblins NTSC|Yes| note=Replaced Castlevania 2 NTSC US}}&lt;br /&gt;
{{ RFE |J| Jackal (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |K| Kickle Cubicle|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Maniac Mansion (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man I|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man II|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man III|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man IV|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man V|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mega Man VI|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Metal Gear|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |M| Mike Tyson&#039;s Punch-Out!!|Yes| note=Replaced Punch-Out!! featuring Mr. Dream}}&lt;br /&gt;
{{ RFE |M| Monster Party|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |P| Pro Wrestling (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |Q| Q-Bert (U)|Yes| note=Replaced Super Mario Bros. 3}}&lt;br /&gt;
{{ RFE |R| Rally Bike (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |R| Rampart (U)|Partial| note=Replaced Kirby&#039;s Adventure, Boots and is fully playable, but graphics and sound are glitchy (color issues).  Results with an NTSC-U console.}}&lt;br /&gt;
{{ RFE |R| Rainbow Islands - The Story of Bubble Bobble 2 (E)|Partial| note=Replaced Kirby&#039;s Adventure, some very very minor graphical glitches }}&lt;br /&gt;
{{ RFE |R| R.C. Pro Am (U)|Yes| note=Replaced Super Mario Bros. 3.}}&lt;br /&gt;
{{ RFE |R| Rygar (U)|Partial| note=Replaced with Ninja Gaiden.  Red screen on returning to game.  Have to reset game to fix issue.}}&lt;br /&gt;
{{ RFE |S| Shadow of the Ninja (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Shadowgate (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |S| Solar Jetman: Hunt for the Golden Warpship (U)|Partial| note=Replaced Super Mario Bros. 3.  Blank screen w/sound on returning to game from Wii Menu save; map fixes problem (if you bought one).}}&lt;br /&gt;
{{ RFE |S| Splatterhouse: Wanpaku Graffiti (J+Eng patch)|Partial| note=Replaced Castlevania 2 NTSC US, a few graphical glitches}}&lt;br /&gt;
{{ RFE |T| Tecmo Super Bowl |Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |T| Tetris (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |U| Uninvited|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |V| Vice Project Doom (U)|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
{{ RFE |X| Xexyz|Yes| note=Replaced Kirby&#039;s Adventure}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== スーパーファミコン / Super Nintendo Entertainment System ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Letter&lt;br /&gt;
! width=&amp;quot;21%&amp;quot; | SNES / SFC (.smc or .sfc)&lt;br /&gt;
! width=&amp;quot;12%&amp;quot; | NTSC / PAL&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Japan]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [American]&lt;br /&gt;
! width=&amp;quot;18%&amp;quot; | Virtual Console Channel (.wad) [Europe]&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero Fighters&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aero The Acro-Bat&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Asterix &amp;amp; Obelix&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Actraiser 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Aladdin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Another World&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest (PAL50)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Batman Returns&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battle Cross (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognise the 5th controller as &amp;quot;connected&amp;quot;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Battletoads and Double Dragons&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B.&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Breath of Fire&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | BS F-ZERO Grand Prix 2 &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burning Pro Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Street Fighter II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Daffy Duck The Marvin Missions&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Der Langrisser&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donald Duck Mauli Mal&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon: The Bruce Lee Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragonball Z Hyper D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon Quest V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
*Dejap translation&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dragon View&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EarthBound&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Earthworm Jim&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Emerald Dragon&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Equinox&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | E&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | EVO - Search for Eden &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fantasy V (Dejap Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Final Fight Guy &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Seisen no Keifu (English Translation)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Fire Emblem: Thracia 776 (English Translation) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Goof Troop&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | H&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Hyper V-Ball&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Kirby Super Star&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* While the game works, it has a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | J&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Judge Dredd&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | K&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Killer Instinct&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lion King&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario Paint (joystick-patched rom)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mech Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man VII&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Megaman Soccer&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mega Man X2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Mega Man X2 is the only other SNES game that uses the CX4 chip.&lt;br /&gt;
* Needs to be injected to see if it works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Metal Warriors &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ms. Pacman  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NBA Jam TE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ninja Gaiden Trilogy&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | N&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Pocky and Rocky 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Radical Dreamers  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Secret of Mana 2 (U)  &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Speed Racer in My Most Dangerous Adventures&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Street Fighter II - The World Warrior&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2 - Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | untested&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Side Pocket&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man Animated Series&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Maximum Carnage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Spider-Man and Venom - Separation Anxiety&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Bomberman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Natsume Championship Wrestling (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super International Cricket &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | スーパーマリオコレクション [Super Mario Collection] (J) &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Mario All-Stars + World (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Taz Mania&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|&lt;br /&gt;
* No notes on why it didn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Tetris Attack&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles - Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles IV - Turtles In Time (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Blues Brothers&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Sega Genesis&amp;quot; / &amp;quot;Mega Drive&amp;quot; version has three player support and extra levels while the SNES version only has 2 player support.  &lt;br /&gt;
* I would advise using that version instead (see the &amp;quot;Mega Drive / Genesis Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Hunter G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Treasure Of The Rudras [Rudra No Hihou] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Terranigma (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid (PAL50)&lt;br /&gt;
|&lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear II&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Top Gear 3000&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Toy Story&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | U&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ultimate Mortal Kombat 3&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid, Donkey Kong Country 2&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
*Tried Donkey Kong Country 2, froze at black screen.&lt;br /&gt;
*Tried Super Metroid, froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | X-Men: Mutant Apocalypse&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Young Merlin&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | &lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Super Metroid&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Mario&#039;s Super Picross (PAL60)&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== メガドライブ / Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &amp;quot;Virtual Console Channel (.wad)&amp;quot; is.  The &amp;quot;Mega Drive&amp;quot; / &amp;quot;Genesis&amp;quot; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The setting for what region the WAD is set up for is in the &amp;quot;config&amp;quot; file and can simply be changed for what ever Wii you plan to install the injected WAD onto.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &amp;quot;.bin&amp;quot;.  File types types &amp;quot;.gen&amp;quot; or &amp;quot;.md&amp;quot; are basically &amp;quot;.bin&amp;quot; files are can be used as well.  If the rom file extension is &amp;quot;.smd&amp;quot; or &amp;quot;.mgd&amp;quot;, then use this tool to convert the rom into &amp;quot;.bin&amp;quot;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! width=&amp;quot;5%&amp;quot; | Letter&lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Mega Drive / Genesis ROM (.bin)&lt;br /&gt;
! width=&amp;quot;13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! width=&amp;quot;26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! width=&amp;quot;30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | After Burner II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | A&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Animaniacs (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ballz 3D (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SEGA Logo tiles are jumbled up when you &#039;Reset&#039; the game.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Beavis and Butt-head (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Blaster Master 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U) &lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | B.O.B. (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black or red screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castle of Illusion starring Mickey Mouse (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Castlevania Bloodlines (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | C&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Contra: Hard Corps (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The &amp;quot;Enhanchment Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &amp;quot;Hit Points Restoration Hack&amp;quot; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dahna: 女神誕生 (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays at a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | DecapAttack (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Desert Strike: Return to the Gulf (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays an a black screen.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Disney&#039;s Aladdin (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | D&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ダイナマイト・ヘッディー [Dynamite Headdy] (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Dynamite Headdy (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | F&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Flashback - The Quest for Identity (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | G&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Gauntlet IV (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 1&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
When using a multi-tap, each character is designated to the following players (so you must use that controller slot to control that character):&lt;br /&gt;
* Player 1 = Warrior&lt;br /&gt;
* Player 2 = Valkyrie&lt;br /&gt;
* Player 3 = Wizard&lt;br /&gt;
* Player 4 = Elf&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Last Battle (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lemmings 2 - The Tribes (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | L&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black screen.&lt;br /&gt;
* The SNES version however does work (see the &amp;quot;SNES Compatible List&amp;quot; for more details).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | M&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | モンスターワールドIV [Monster World IV] (J) [English Translation - http://www.romhacking.net/translations/1276/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Q&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Quackshot starring Donald Duck (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Ranger-X (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:salmon&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Road Rash II (JUE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Stays on black or red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound, so the fix isn&#039;t that great.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Rocket Knight Adventures (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | R&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | ロケットナイトアドベンチャーズ [Rocket Knight Adventures] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shadowrun (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 新世紀末救世主伝説　北斗の拳 [Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken] (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 2&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3D Blast (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic The Hedgehog 3&#039;]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The rom that locks &#039;Sonic The Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Opening the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Splatterhouse 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:skyblue&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | S&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | STORMLORD (J or U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Phantasy Star 4 - The End of the Millennium (U)&lt;br /&gt;
|&lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background: palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | The Lost Vikings (U or E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 3 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force II (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force III (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (J)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Thunder Force IV (E)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic the Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* DO NOT fix the incorrect checksum.  This will prevent the ROM from working.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Truxton (JU)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | T&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Turma da Mônica na Terra Dos Monstros [Monica&#039;s Gang in the Land of Monsters] (UE)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC &amp;amp; PAL50&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wonder Boy in Monster World (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
* This is basically an altered &amp;quot;Wonder Boy in Monster World&amp;quot; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | V&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Vectorman 2 (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Comix Zone (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Warsong (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
* The SRAM (save file) works correctly.&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Wings of Wor (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | W&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Sonic The Hedgehog 3 (U)&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background:palegreen&amp;quot;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Y&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 幽☆遊☆白書 魔強統一戦 [Yu Yu Hakusho; Makyo Toitsusen] (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | NTSC&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Columns III: Revenge of Columns (U)&lt;br /&gt;
|&lt;br /&gt;
* This game supports the multi-tap which allows 4 controllers to be connected.  &amp;quot;Columns III: Revenge of Columns&amp;quot; supports this feature. &lt;br /&gt;
* The multi-tap must be connected to &amp;quot;Port 2&amp;quot;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=51768</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=51768"/>
		<updated>2014-07-02T20:40:07Z</updated>

		<summary type="html">&lt;p&gt;AfroJackX: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://code.google.com/p/nintendon-t/ Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont-crediars-new-project.349258 Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
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==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
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&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
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&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.no-ip.com/dspscan.rar dspscan] to obtain the dsp version.&lt;br /&gt;
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&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises (like zelda Wind Waker). Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with contant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then note &amp;quot;Audio Streaming&amp;quot; in the notes.&lt;br /&gt;
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&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
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&#039;&#039;&#039;Last working version&#039;&#039;&#039; - update both the Version column and this column when the game works. Update only the &amp;quot;Version&amp;quot; column if it doesn&#039;t work and keep this column with the latest known working version.&lt;br /&gt;
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&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35GB) 1:1 disc image dump. Make sure to have ipl.bin or font_ansi.bin on the root of your device to ensure the best compatibility. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles with any missing audio due to disc streaming are to be entered as &#039;&#039;Issues&#039;&#039; with notes of audio streaming. Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
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&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
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:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
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:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use the latest version of [http://crediar.no-ip.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image or DMToolbox. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
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:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
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:&#039;&#039;&#039;480P&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. Note is only for games that do not normally support 480p (a list of those that do is [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here]).&lt;br /&gt;
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:&#039;&#039;&#039;fst&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.no-ip.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
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Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
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&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JAP/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no | 480P = yes/issues/no | fst = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = 007: Agent im Kreuzfeuer | region = GER | sound =Issues | dsp = v2 | ver = v1.101 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Intro flickers.}}&lt;br /&gt;
{{ NIN| name = 007: Agent Under Fire | region = USA | sound = Issues | dsp = v2 | ver = v1.81 | lastVer= | status =  Works | comp = yes  | size = 1.24 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;}}&lt;br /&gt;
{{ NIN| name = 007: Alles oder Nichts | region = GER | sound = | dsp = v3 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Shuts down Wii on start. }}&lt;br /&gt;
{{ NIN| name = 007: Everything or Nothing | region = EUR | sound = | dsp = v3 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Shuts down Wii on start. }}&lt;br /&gt;
{{ NIN| name = 007: From Russia with Love | region = EUR | sound = | dsp = v6 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = 007: Liebesgrüße aus Moskau | region = GER | sound = | dsp = v6 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v1.101 | lastVer= | status = Issues | comp =yes | size = 1.19 GB | mcemu = | wide =yes | 480P =yes | fst = | notes = Black screen after pressing start on main screen.}}&lt;br /&gt;
{{ NIN| name = 007: Nightfire | region = USA | sound = | dsp = v4 | ver = v1.81 | lastVer= | status = Issues | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Crashes when you press start on the main menu. }}&lt;br /&gt;
{{ NIN| name = 1080 Avalanche | region = EUR | sound = | dsp = v3 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = 1080 Avalanche | region = USA | sound = | dsp = v3 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 1.20 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;After the title screen it will freeze in about 20 seconds. }}&lt;br /&gt;
{{ NIN| name = 18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v1.108 | lastVer= | status = Doesn&#039;t Work | comp = | size = 270 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Random freezes }}&lt;br /&gt;
{{ NIN| name = 2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = 4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 552 MB | mcemu = | wide = | 480P = | fst = | notes = freezes when entering the race. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = | size = 19 MB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = | dsp = v6 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 430 MB | mcemu = | wide = | 480P = no | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Progressive crashes game. Black screen after memory card screen. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v1.70 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = takes 10 seconds of black screen to boot then 30 seconds of  froozen screen after formating mcemu to reach main menu, big loading times otherwise works great.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v1.70 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = Big loading times. }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v1.70 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = no | wide = | 480P = | fst = | notes = Big loading times, it cant save because it needs 388 blocks free but nintendont only creates up to 251 blocks MC. }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = Works | dsp = v3 | ver = v1.21 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Crash Right after Intro (White Screen) }}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v1.20 | lastVer= | status = Works | comp = | size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v1.101 | lastVer= v1.80| status = Doesn&#039;t Work | comp = yes | size = 26 MB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = GBA and e-Reader features not supported. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Long loading times. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = Works | dsp = v6 | ver = v1.21 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = Playable, sound glitches }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = Works | dsp = v4 | ver = v1.21 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Crashes on Loading Screen }}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound = | dsp = v4 | ver = v1.78 | lastVer= | status = Doesn&#039;t Work | comp = | size = 962 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes when entering the mission where the screen goes all flashing grey with green lines. }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v1.78 | lastVer= | status = Doesn&#039;t Work | comp = | size = 514 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes while loading for the main menu.}}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound = | dsp = v4 | ver = v1.78 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first couple of logos. }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v1.20 | lastVer= | status = Works | comp = | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v1.80 | lastVer= | status = Issues | comp = | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = It randomly freezes during a race also the intro  scenes sound is garbage ingame sound works.}}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v1.100 | lastVer= | status =  Works | comp = | size = 1.35 GB| mcemu = | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v1.107 | lastVer= | status = Issues | comp = yes | size = 857 MB | mcemu = yes | wide = | 480P = | fst = | notes = Intro too fast&lt;br /&gt;
appears to play perfectly but may randomly freeze while playing. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound = | dsp = v2 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Crash after intro }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound = | dsp = v2 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Intro too fast, crash after intro }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v1.105 | lastVer=v1.101 | status = Works | comp =yes | size =1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.&amp;lt;br\&amp;gt;Freezes on first loading screen after starting a new game since v1.105.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.49 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Auto-off since r71.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = r38 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Random Crashes. English only }}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.49 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =Whentrying to load a save, it will report your memory card as corrupted. Do not format, just say no and then try again, then it works. Music in the battle scenes too loud and music keeps playing after battle is over randomly. }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound = | dsp = v6 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = Works | dsp = v3 | ver = v1.52 | lastVer= USB r4 | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = yes | 480P = | fst = | notes = It doesnt work since versions from sd and usb got mixed together So it blackscreens after choosing progressive ever since usb r4 where it played perfectly. }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 1.05 GB | mcemu = | wide = | 480P = no | fst = | notes = Crashes after new game intro }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = | dsp = v2 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Crashes after new game intro }}&lt;br /&gt;
{{ NIN| name = Batman: Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes play too fast }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = | dsp = Unknown | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 734 MB | mcemu = | wide = | 480P = | fst = | notes = Shuts down Wii on start. }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = | dsp = Unknown | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 1.04 GB | mcemu = | wide = | 480P = no | fst = | notes = Crashes after Logo intros. Menu doesn&#039;t load. }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = Works | dsp = v6 | ver = v1.18 | lastVer= | status = Works | comp = yes | size = 946 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v1.23 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = Issues | dsp = v2 | ver = r76 | lastVer= | status = Works | comp = | size = 237 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = In widescreen mode, image edges will not show all }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = | dsp = v4 | ver = r44 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = Doesn&#039;t Work | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Sound plays too fast }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound = | dsp = v2 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Crash after intro }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound = | dsp = v4 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = Issues | dsp = v3 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = no | wide = | 480P = | fst = | notes = Freezes during loading screen after the first cut scene. }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound = | dsp = v4 | ver = v1.80 | lastVer= | status = Issues | comp = | size = 674 MB | mcemu = | wide = | 480P = | fst = | notes = Screen is divided into 3 with green bars, and keeps flashing. }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound = | dsp = v2 | ver = v1.39 | lastVer= | status = Doesn&#039;t Work | comp = | size = 637 MB | mcemu = no | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after creating data file }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = | dsp = v2 | ver = v1.21 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after creating data file. }}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v1.80 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = Issues | dsp = v4 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = No BGM }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = | dsp = v2 | ver = v1.105 | lastVer= | status = Issues | comp = | size =1.18 GB | mcemu =  | wide =  | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes on now loading screen. }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = | dsp = v2 | ver = v1.50 | lastVer= | status = Issues| comp = | size = 0.99 GB | mcemu = | wide = yes | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes on now loading screen. }}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = Works | dsp = v3 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v1.43 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound = | dsp = v3 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound = | dsp = v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.32 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound = | dsp = v4 | ver = v1.43 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Sky is bugged with random colors. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = | dsp = v4 | ver = v1.83 | lastVer=| status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v1.108 | lastVer=| status = Works | comp = yes | size = 1.21 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = Stiff controls but this may just be the game. }}&lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Sound now works perfectly but during the gameplay the analog stick of the GC pad several times won&#039;t move correctly. The dpad has not this issue. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v1.101 | lastVer= | status = issues | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = | fst = | notes = Plays at 2 times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v1.29 | lastVer= | status = Issues | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Ingame all buttons stop working except the dual analogs on the gamecube &amp;amp; ps3 controller. Cutscenes run at double speed. }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v1.50 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = | dsp = v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.18 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = Issues | dsp = v3 | ver = v1.83 | lastVer= | status = Issues | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Publisher Videos, Intro and Cutscenes lags. Main menu has sometimes sound glitches. Game just works fine. }}&lt;br /&gt;
{{ NIN| name = Chaos Field | region = USA | sound = Works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 480 MB | mcemu = yes | wide = | 480P = | fst = | notes = Intro lags. }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.20 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound = | dsp = v9 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.34 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound = | dsp = v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = no | fst = | notes = Publisher Videos and Videos (Intro) lags. Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = issues | dsp = v2 | ver = v1.108 | lastVer= | status = Doesn&#039;t Work | comp = | size = 894 MB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes at first loading screen.}}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Some minor graphics are very blurry.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = | dsp = v2 | ver = v1.108 | lastVer= | status = Issues | comp = | size = 133 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after 5 seconds ingame.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v1.114 | lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v1.105 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 940 MB | mcemu = | wide = | 480P = | fst = | notes = Black screens after choosing the mission. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX v1.00/v1.02 | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Have slight big loading times }}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen has small optical graphics glitches. }}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = Issues | dsp = v9 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = issues | 480P = | fst = | notes = Widescreen has small optical graphics glitches. Full iso has sound and music glitches. Shrunk has NO sound and music glitches. Playing dancing parts has no problems at all. }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.86 | lastVer= | status = Works | comp = Works | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = longer loading times }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = | dsp =v2 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes during tutorial. }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound =v3 | dsp =v3 | ver = v1.110 | lastVer= | status = issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = played several quick matches, worked fine. Froze on loading screen after completing tutorial in story mode  }}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = | dsp = v2 | ver = v1.47 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = | dsp = v2 | ver = v1.86 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v1.48 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v1.108 | lastVer= | status = Issues | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon, otherwise gives error}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = HID issue: Character can only walk in a straight line or diagonal. }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp = | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Skip any skipable cutscenes ASAP because they cause freezing. }}&lt;br /&gt;
{{ NIN| name = Disneys Skate Adventure | region = EUR | sound = | dsp = v4 | ver = v1.86 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.34 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = Issues | dsp = v3 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Long loading times. Intro and Cutscenes has sound glitches. No Sound/Music problems InGame! }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = Works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Big loading times,sound is out of sinc in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = Issues | dsp =v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = Long loading times. Intro and Cutscenes has sound glitches. No Sound/Music problems InGame! }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Big loading times, sound is out of sinc in cutscenes.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Sound plays too fast on cutscenes}}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound = | dsp = v8 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 661 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = No DK Bongo Controller support }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound = | dsp = v3 | ver = v1.86 | lastVer= | status = Doesn&#039;t Work | comp = | size = 250 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.101 | lastVer= | status = Issues | comp = | size = 256 MB | mcemu = | wide = | 480P = | fst = | notes = Freezes when you begin to play a song. }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v1.108 | lastVer= | status = Issues| comp = | size = 252 MB | mcemu = yes| wide = yes| 480P = yes| fst = | notes = Once and a while, after a song, the controller will not register any button press.}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v1.73 | lastVer= | status = issues | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = Random freezes. }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = Issues | dsp = v3 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Menu, Intro, Cutscenes has sound and music glitches. No sound and music issues InGame! }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = Works | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v1.61 | lastVer= | status = Works | comp = Works | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = | dsp = v3 | ver = v1.44 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Must use d-pad at mc screen. Black Screen after first cutscene. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = Doesn&#039;t Work | dsp = | ver = v1.03 | lastVer= | status = Doesn&#039;t Work | comp = | size = 391 MB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes at intro }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = | dsp = v3 | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Freezes on logos after just 5 seconds }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Videos are choppy.}}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = | dsp = v6 | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = 867 MB | mcemu = | wide = | 480P = | fst = | notes = Freezes on loading main menu. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.69 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = Takes 20 seconds of black screen to  reach progressive scan screen, then 40 seconds of title menu being still to reach the game itself. it works great after that.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v1.85 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Issues | dsp = v2 | ver = v1.85| lastVer= | status = Issues | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freeze when you are about to control the protagonist. }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Issues | dsp = v2 | ver = v1.101 | lastVer= | status = Issues | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes when you are about to control the protagonist. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region =JAP | sound = | dsp = v4 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 415 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Freezes on third story mission.&amp;lt;br\&amp;gt;Widescreen issues: Graphics diappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v1.111 | lastVer= | status = issues | comp =  | size = 1.33 GB | mcemu = yes | wide = | 480P = yes| fst = | notes = Freezes on first story mission.}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =yes| 480P =yes | fst = | notes =Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Player disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Player disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Supports 16:9. }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 784 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v1.101 | lastVer=| status = Works | comp =yes | size = 1.21 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =Supports 16:9.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v1.91 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Multiplayer isn&#039;t possible due to no GBA support. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 964 MB | mcemu = | wide = | 480P = | fst = | notes = Black Screen after cutscenes before reaching main menu. }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v1.111 | lastVer= v1.83 | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes = May freeze during cutscenes. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = Works | dsp = v2 | ver = v1.108 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = The audio of the first cutscene stutters. }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = Issues | dsp = v9 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = no | size = 1.26 GB | mcemu = | wide = | 480P = | fst = | notes =Audio streaming game.&amp;lt;br&amp;gt;Will not boot if shrunk. Freezes on loading screen before the main menu. }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = Issues | dsp = v2 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Random crashes.}}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = Issues | dsp = v2 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 834 MB | mcemu = yes | wide = | 480P = no | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes with green lines after selecting a level.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br\&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v1.101  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br\&amp;gt;1.12 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br\&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.12 GB&amp;lt;br\&amp;gt;1.12 GB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v1.44 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = | dsp =v6 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = It freezes after the cinematic intro. }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = Issues | dsp = v6 | ver = v1.108 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.36 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = freezes before title menu. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v1.50 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v1.40 | lastVer= | status = Works | comp = | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v1.105 | lastVer=v1.70 | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Black screen on boot since v1.72}}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v1.101 | lastVer=v1.70 | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = Freezes at license screen since v1.72.}}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v1.23 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v1.61 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v1.61 | lastVer= | status = Works | comp = yes | size = 1.35 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v1.61 | lastVer= | status = Works | comp = yes | size = 171 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v1.105 | lastVer=v1.101 | status = Issues | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Plays at two times the speed it should.&amp;lt;br\&amp;gt;Freezes while loading save since v1.105.}}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status =  Works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v1.111 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 151 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = r85 | lastVer= | status = Works | comp = | size = 312 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = Issues | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Sound glitches and sometimes no Music/Sound. Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = r85 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 860 MB | mcemu = | wide = | 480P = | fst = | notes = First cutscene will lag up until the point it freezes.}}&lt;br /&gt;
{{ NIN| name = Ice Age 2 | region = EUR | sound = | dsp =v6 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.26 GB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Issues | dsp = v4 | ver = v1.91 | lastVer= | status = Issues | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;When beginning Story or Practice, the game hangs with a loud blaring bleep. [http://pastie.org/private/dt3pxsvwdhebb6vqssoog USB Gecko v1.81] OSReport info no longer logged through [http://pastie.org/private/gbafsizqlgtqvpe3hzzfoa USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = yes/issues/no | notes = Cutscenes play too fast.}}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = | dsp = v2 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 572 MB | mcemu =  | wide = | 480P = | fst = | notes = Black Screen on Boot. }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound = | dsp =v3  | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 1.04 GB | mcemu =  | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes on the first loading screen.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name =Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = | dsp = v6 | ver = v1.03 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black Screen on boot }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer=  | status =  Issues | comp = | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes during boss fight with AYAME Blackburn (super anime girl).[http://gbatemp.net/attachments/gk7e-rar.8676/ saving before the boss] }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Can not be shrunk.&amp;lt;br\&amp;gt;Widescreen issues: Menu is distorted.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v1.111 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = If shrunken it will freeze when entering a Race. }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = | dsp = Unknown | ver = v1.80 | lastVer= | status = Works | comp = | size = 569 MB | mcemu = | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = | dsp = Unknown | ver = v1.80 | lastVer= | status = Works | comp = | size = 853 MB | mcemu = | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = | dsp = Unknown | ver = v1.80 | lastVer= | status = Works | comp = | size = 700 MB | mcemu = | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v1.94 | lastVer= | status = Issues | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst = Unknown | notes = Terribly slow. Takes minutes to get past the warning screen.}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v1.18 | lastVer= | status = Issues | comp =  | size = 1.35 GB | mcemu = | wide = | 480P = | fst = Unknown | notes = very slow, broken since v1.0 }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = Issues | dsp = v5 | ver = v1.105 | lastVer= | status = Issues | comp = | size = 1.16 GB | mcemu = | wide = yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;No music in the main menu. Black screen after choosing Zelda game. TV signal loss after a few seconds. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = Works | dsp = v5 | ver = v1.111 | lastVer= | status = works | comp = | size = 1.16 GB | mcemu = | wide = yes | 480P = | fst = | notes =  Audio streaming game.&amp;lt;br\&amp;gt;Crashes after twenty minutes during 20 min wind waker demo. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v1.94 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = | dsp = v4 | ver = v1.94 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.06 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen after Nintendo logo. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound =  | dsp = v4 | ver = v1.91 | lastVer= | status = Doesn&#039;t Work | comp =  | size =  1.04 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen after progressive screen. [http://pastie.org/private/oj15ltrugvuap68ozhma USB Gecko log] }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = issues | dsp = v8 | ver = v1.94 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Background music during intro and in some areas is missing.&amp;lt;br\&amp;gt; Widescreen issues: A few Objects missing outside 4:3 frame (signs, ladders, goats); Screen is 4:3 for a short time when leaving an area.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = Issues | dsp = v8 | ver = v1.108 | lastVer= v1.78 | status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = OSReport doesn&#039;t work anymore. Background music during intro and in some areas is missing.&amp;lt;br\&amp;gt;Widescreen issues (Only with far away objects or while riding your horse): Texture/ Model pop-in on edges of screen. Screen is 4:3 for a short time when leaving an area. }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v1.94 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner).}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support. (Tingle Tuner). }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = r84 | lastVer= | status = Issues | comp = | size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 1.20 GB&amp;lt;br\&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Plays at two times the speed it should.}}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.18 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v1.67 | lastVer= | status = Issues | comp = | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes = Plays at two times the speed it should. }}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = Works | dsp =v2 | ver = v1.50 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freeze when you press start of new game.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v1.111 | lastVer= | status = works | comp = yes | size = 187 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = JAP | sound = Works | dsp = v11 | ver = v1.62 | lastVer= | status = Works | comp = | size = 118 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound = | dsp = v2 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 610 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Freezes at EA logo. }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound = | dsp = v9 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = Freezes after the first cutscene. }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst = | notes = Playable. Sometimes will freeze. }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = no | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v1.105 | lastVer=v1.101 | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =yes | 480P = yes| fst = | notes = Wario/Waluigi intro does not work properly if there is an existing safe file.&amp;lt;br\&amp;gt;Freezes immidiately since v1.105}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v1.62 | lastVer= | status = Works | comp = no | size = 1.10 GB | mcemu = yes | wide = | 480P = | fst = | notes = Will not boot if shrunk. }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA| sound = works | dsp = v9 | ver = v1.111 | lastVer= | status = Works | comp = yes| size = 336 MB | mcemu = | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Player disappear outside 4:3 frame. Sometimes the controllers won&#039;t work if the credits are 0/1; in that case try resetting.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works| dsp = v9 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 462 MB | mcemu = | wide = | 480P =yes | fst = | notes = Freezes at the &amp;quot;You can&#039;t use the camera now.&amp;quot; screen. }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = | dsp = | ver = v1.44 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after Gamecube logo. }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: texture/model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =No mic support on WiiU.&amp;lt;br\&amp;gt;Widescreen issues: Background images not big enough. }}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br\&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v1.101 | lastVer=v1.70 | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =No mic support on WiiU.&amp;lt;br\&amp;gt; Widescreen issues: Background images not big enough. &amp;lt;br\&amp;gt; Black screen since v1.72.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = No mic support on WiiU.&amp;lt;br\&amp;gt; Widescreen issues: Texture/Model pop in on edges of screen and graphical glitches/stretching. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v1.101 | lastVer=v1.70 | status = Issues | comp =yes | size = 640 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Stays at title screen even if you have pressed start. Title screen isn&#039;t frozen. Freezes at 50/60 Hz question since v1.72}}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works| dsp = v2 | ver = v1.101 | lastVer= | status = Works| comp = | size = 604 MB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = Works | dsp = v9 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 604 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Stays forever at &amp;quot;now loading&amp;quot; screen, after choosing teams. Screen is not frozen.  }}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = Works | dsp = v9 | ver = v1.21 | lastVer= | status = Doesn&#039;t Work | comp = | size = 602 MB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes at Now Loading screen after choosing teams }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Doesn&#039;t Work | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Black screen before first race }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v1.101 | lastVer= | status =  Works | comp = | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v1.108 | lastVer= | status = works | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br\&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = | dsp = Unknown | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = 867 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot.}}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br\&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = | dsp = Unknown | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = blackscreens after selecting mission.}}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = Issues | dsp = v3 | ver = v1.85 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Garbled audio in the menu. }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = v1.111 | lastVer= v1.108 | status = Issues | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = During the game select section, half the screen is gone. Once the game is chosen, the issue disappears. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v1.85 | lastVer= | status = Issues | comp = yes| size = 1.26 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = Freezes at mission start. }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v1.78 | lastVer= | status = Issues | comp = | size = 1.18 GB | mcemu = issues | wide = | 480P = | fst = | notes = May freeze occasionally at random. Saving might freeze. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.85 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = text appears working with font_ansi.bin. }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.67 | lastVer= | status = doesn&#039;t work | comp = | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes = freezes on the loading screen. }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp =v3 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes have audio delay and lag.}}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br\&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis you&#039;ll have to die at least once in that fight [[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 more info here]] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Since you can&#039;t switch controller ports to beat Psycho Mantis you&#039;ll have to die at least once in that fight [[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 more info here]]. }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp =v2  | ver = v1.83 | lastVer=  | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = Yes | 480P = Yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp =v9 | ver = v1.83 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = Yes | wide = Yes | 480P = Yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = Issues | dsp =v3 | ver = v1.111 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Sound glitches on first screen, upon picking a game you get a black screen.}}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = | dsp =v6 | ver = v1.111 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.18 GB| mcemu = | wide = | 480P = | fst = | notes = Black screen after memory card screen. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp =v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2| ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v1.23 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = BGM lags a bit. Freezes occasionally and Reset combo doesn&#039;t work during freeze.}}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = It takes  awhile to create a MC just be patient. BGM lags a bit, Freezes occasionally and Reset combo doesn&#039;t work during freeze.  }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v1.110 | lastVer= v1.29 | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = on v1.110 after progressive scan screen it states &amp;quot;An error has occurred. Turn the power off and refer to manual for further instructions&amp;quot; }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound =  | dsp = | ver = v1.108 | lastVer= | status = Doesn&#039;t Work | comp = | size = 132 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = Audio streaming game. Black screen on boot. This is like a demo disc, no MC needed. }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = Works | dsp =v9 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes clicking start at main menu.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = | ver = r85 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = Intro game work  but  press start button freezing scream }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  yes| fst = | notes =bios/Font file possibly required. }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v1.80  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.105 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = | dsp =v6 | ver = v1.29 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = freeze at logo screen with ipl.bin, black screen without ipl.bin }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v1.108 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Freezes after picking a race }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = | dsp = v6 | ver = v1.108| lastVer= | status = Works | comp = | size = 1.24 GB | mcemu = yes | wide = | 480P = | fst = | notes = font_ansi.bin/ipl.bin required }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = | dsp = v3 | ver = v1.100 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = font_ansi.bin/ipl.bin required }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = font_ansi.bin/ipl.bin required }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = | dsp = v6 | ver = v1.111 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = font_ansi.bin/ipl.bin required }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = works | dsp = v2 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.34 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes before reaching the main menu. }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = r85 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound = | dsp = v3 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.15 GB | mcemu = | wide = | 480P = | fst = | notes = Freeze on the first loading screen }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Issues | dsp = v4 | ver = r18 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = Yes | 480P = Yes | fst = | notes = Randomly freezes during FMV&#039;s skip to avoid. Music plays fine but distortion, beeps, blips for sound effects. }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = Issues | dsp = v3 | ver = v1.50 | lastVer= | status = Issues | comp = | size = 1.36 GB | mcemu = Issues | wide = Yes | 480P = Yes | fst = | notes = Randomly freezes during FMV&#039;s skip to avoid. Music plays fine but distortion, beeps, blips for sound effects. Saves, but doesn&#039;t load MC Emu when starting the game, occasional freezes. }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp =v4  | ver = v1.21 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =  | 480P = | fst =  | notes = Mostly runs great. Occasionally freezes and needs reboot.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Freezes at character select screen. }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound = | dsp = v3 | ver = v1.80 | lastVer= | status = Works | comp = | size = 1.17 GB | mcemu = | wide = | 480P = | fst = | notes = Loading is very slow and sound has some issues, but still very playable. Cache files will aid with the slow loading.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = | dsp = | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = / | 480P = / | fst = | notes = Videos play at 2x speed and are choppy. There are some audio glitches also. }}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.31 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No longer freezes at title screen but gives black screen loading the first level }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.94| lastVer= | status = Issues | comp = | size = | mcemu = | wide = Yes | 480P = Yes | fst = | notes = Cutscenes play too fast / choppy. Loading is very slow. Random freezes - Unplayable.}}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc, May 2003 | region = USA | sound = | dsp = | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen crash after animated Nintendo Gamecube logo. USB Gecko: http://pastie.org/private/t6ewknokwxypnkhno4xla }}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = issues | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = font_sjis.bin needed for Yoshi&#039;s Cookie. Has random freezing.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = No Mic support. }}&lt;br /&gt;
{{ NIN| name = One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = | dsp = v4 | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = no | 480P = no | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v1.111 | lastVer= v1.105 | status = Doesn&#039;t Work | comp = | size = 794 MB | mcemu = yes  | wide = no | 480P =  | fst = | notes = Instant Black Screen. }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = | dsp = v5 | ver = r23 | lastVer= | status = Issues | comp = | size = | mcemu = | wide = no | 480P = no | fst = | notes = Controller 1 stops working when connecting GBA. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 852 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = no | wide = | 480P = | fst = | notes = Memory card emulation last working on v1.67}}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp =v6  | ver = v1.67 | lastVer= | status = Doesn&#039;t Work | comp = | size = 537 MB | mcemu = yes | wide = | 480P = | fst = | notes =  Freezes on loading screen.}}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Rogueport Plaza has audio issues. May freeze occasionally starting or after winning a battle. Widescreen issues: Black bars on top and bottom appear only in 4:3 frame. Screen fades only in 4:3 frame. Background images not big enough.}}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Cutscenes play too fast. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound = | dsp = Unknown | ver = v1.91| lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Wii simply powers off on boot. [http://pastie.org/private/vlrywysxhrdvy3tpxal9pg USB Gecko]}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound = | dsp = Unknown | ver = v1.91 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. [http://pastie.org/private/ngtqh3nl7qcwkfdbmy7aga USB Gecko crash log]}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v1.95  | lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes = Widescreen issues: Image is stretched. Curser is out of balance with the background.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =  | dsp = v5 | ver = v1.105 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 971 MB | mcemu =  | wide = | 480P =  | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freeze at Nintendo logo. Reset combo works during freeze.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = Works | dsp = v5 | ver = v1.111 | lastVer= | status = Works | comp = no | size = 963 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Will freeze at title screen if shrunk. }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v1.35 | lastVer= | status = Works | comp = | size = 917 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = It does not freeze when it black scrrens for loading levles or cutscenes, it takes awile to load all the data just wait abit. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v1.18 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support. }}&lt;br /&gt;
{{NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = yes | fst = | notes = Big loading times. No e-Reader support.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v1.85 | lastVer= | status = Issues | comp =yes | size = 679 MB | mcemu = no | wide = issues | 480P = yes | fst = | notes = Black screen after entering the menu.&amp;lt;br\&amp;gt;Widescreen issues: Text is mirrored.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v1.65 | lastVer= | status = Works | comp = | size = 630 MB | mcemu = no | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v1.105 | lastVer=  | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = freezes with a beeping noise at the end of the first cutscene.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= yes| fst = | notes = Cutscenes run at double speed. Long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run at double speed. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v1.83| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Cutscenes run at double speed.}}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v1.108 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run at double speed. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v1.83 | lastVer= | status = Issues | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Cutscenes run at double speed. Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v1.20 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes run at double speed. Enemies don&#039;t die, impossible to progress in the game. }}&lt;br /&gt;
{{ NIN| name = Princess Peach Demo (Gamecube SDK demo) | region = JAP | sound = Works | dsp = v2 | ver = v1.111 | lastVer= v1.75 | status = Doesn&#039;t Work | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Showcases really neat features of the Gamecube/Wii GPU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = R-Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound =  | dsp = v4 | ver = v1.101 | lastVer= | status = doesn&#039;t work | comp = | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Game freezes when loading missions. }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = No sound at all for CG cutscenes. Memory card emulation freezes after new game on the first time after format, restart the game after the new game freeze and it works perfectly,cant be shrunken or it will freeze on the licensed by nintendo logo.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works| comp = yes| size = 1.29 GB&amp;lt;br\&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P =yes  | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Widescreen issues: Characters models and items off balance from the backgrounds.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Widescreen issues: Characters models and items off balance from the backgrounds.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.111 | lastVer= v1.83 | status = Doesn&#039;t Work | comp =yes | size =1.32 GB&amp;lt;br\&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Freezes during the beginning set of cut scenes.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = issues | dsp = v6 | ver = v1.83 | lastVer= | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No sound at all for in game cutscenes. There is also no in game bgm. }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works | comp =yes | size =1.28 GB&amp;lt;br\&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v1.114 | lastVer= v1.101 | status = Issues | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Freezes when you go up the ladder in the briefcase room, in game reset in options also gives black screen. Widescreen issues: Characters models and items off balance from the backgrounds. }}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = Cutscenes are glitchy. }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = | dsp =v4 | ver = v1.67 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.28 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = Random freezes - unplayable. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound = | dsp = v4 | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = 867 MB | mcemu = | wide = | 480P = | fst = | notes = Freezes on loading main menu }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = Cutscenes play at double speed. }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = | dsp =v3 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 1.28 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes when you select the first level. }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = | dsp = Unknown | ver = r38 | lastVer= | status = Doesn&#039;t Work | comp = | size = 538 MB | mcemu = | wide = | 480P = | fst = | notes = Powers off system at boot }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v1.79 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =  | dsp = v6 | ver = v1.85 | lastVer= | status = Doesn&#039;t Work | comp =  | size = 1.27 GB | mcemu =  | wide =  | 480P =  | fst = | notes = Black screen on boot.}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = issues | dsp = v2 | ver = v1.62 | lastVer= | status = Works | comp = | size = 912 MB | mcemu = yes | wide = | 480P = | fst = | notes = No audio stream support yet, but very playable. }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.44 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = | dsp = v4 | ver = r35 | lastVer= | status = Doesn&#039;t Work | comp = | size = 867 MB | mcemu = | wide = | 480P = | fst = | notes = Black Screen on boot. }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound =Works | dsp = v7 | ver = v1.108 | lastVer= | status =Works | comp = yes | size =1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = | dsp = v2 | ver = v1.01 | lastVer= | status = Works | comp = | size = 726 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widesceen not showing correctly. }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = JAP | sound = | dsp = v4 | ver = r16 | lastVer= | status = Doesn&#039;t Work | comp = | size = 416 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = | dsp = v4 | ver = v1.44 | lastVer= | status = Doesn&#039;t Work | comp = | size = 416 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v1.03 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Controller acts strange at title screen }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = | dsp = v2 | ver = v1.03 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = no | wide = | 480P = | fst = | notes = Black screen on boot }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Some optical effects only appear in the 4:3 part of the screen }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v1.101 | lastVer=| status = Issues | comp = | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Requires ipl.bin. Controller acts strange during pause menu. Freezes occasionally&amp;lt;br\&amp;gt;Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass)}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v1.114 | lastVer= | status = Issues | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes = Input during gameplay is unstable. Needs font_ansi.bin to work. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Issues | dsp = v6 | ver = v1.85 | lastVer= | status = Issues | comp =yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Game Gear and Genesis games have no audio output. }}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Issues| dsp = v6 | ver = v1.114 | lastVer= | status = Issues | comp = | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Emulated games have no sound. Sonic CD&#039;s Wacky Workbench present music crashes act 1 and 2, Saved Games mode also crashes. }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v1.85 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = | dsp = v3 | ver = v1.114 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = Issues | dsp = v2 | ver = v1.85 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  No sound in games.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = Issues | dsp = v2 | ver = v1.114 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes| wide = | 480P = | fst = | notes =  Sound and game menu fixed in v1.78, but v1.83 breaks sound and in-game pause menu freezes gameplay again. }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = Works | dsp = v6 | ver = v1.85 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = Works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = | dsp =v3  | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Freezes at progressive screen. }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound = | dsp = v2 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.14 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes after the first loading screen. }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = font_ansi.bin or bios required }}&lt;br /&gt;
{{ NIN| name = Spyro: Enter The DragonFly | region = USA | sound = Works | dsp = v4 | ver = v1.35 | lastVer= | status = Works | comp = yes | size = 748 MB | mcemu = yes | wide = | 480P = | fst = | notes = Needs font_ansi.bin to work, fixed again as off 1.35 big loading time tough. }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = | dsp = v3 | ver = v1.03 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after opening cutscene. }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes/issues/no | fst = yes | notes = FST has really short loading times compared to ISO }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.29 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes/issues/no | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v1.111 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = Issues | dsp = v2 | ver = v1.83 | lastVer= | status = Issues | comp = | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freeze during first cutscene or first fight. }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = Issues | dsp = v2 | ver = v1.43 | lastVer= | status = Issues | comp = | size = 777 MB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes during first cutscene or first fight.}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = font_sjis.bin/ipl.bin required.}}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v1.111 | lastVer= v1.49 | status = Issues | comp = yes | size = 1.23 GB | mcemu = no | wide = yes | 480P = | fst = | notes = font_sjis.bin/ipl.bin required. Memory card emulation last working on v1.49.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound =Works | dsp = v4 | ver = v1.83 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = Works | dsp = v4 | ver = v1.83 | lastVer= | status = Issues | comp =yes | size = 1.20 GB | mcemu =  | wide = yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Cutscenes too fast. Freezes during first mission.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = Issues | dsp = v4 | ver = v1.78 | lastVer= | status = Issues | comp =yes | size = 1.20 GB | mcemu =  | wide = yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Cutscenes play too fast. Black screen after intro.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v1.83 | lastVer= | status =Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v1.111 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v1.94 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v1.111 | lastVer= | status = Works  | comp = | size = 1.34 GB | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =Works | dsp = v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen after intro logos. }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = Issues| dsp = v4 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.31 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes after logo intros. }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = Issues | dsp = v2 | ver = v1.101 | lastVer= | status = Issues | comp = | size = 480 MB | mcemu = no | wide = | 480P = yes | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;When you get to the first bonus level you will immediately win and get a black screen. Memory card cannot be formatted due to the game asking for a format from the Gamecube&#039;s data manager.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = Issues | dsp = v2 | ver = v1.102 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes =  Audio streaming game.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound = | dsp = v6 | ver = v1.44 | lastVer= | status = Doesn&#039;t Work | comp = | size = 760 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee v1.02 | region = EUR | sound = Works | dsp = v2 | ver = v1.105 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee v1.00/v1.02 | region = USA | sound = Works | dsp = v2 | ver = v1.111 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v1.69 | lastVer= | status = Issues | comp = | size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes = Freezes when you disable the helicopter. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v1.94 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = Issues | dsp =v4 | ver = v1.70 | lastVer= | status = Doesn&#039;t Work | comp = no | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Does not boot if shrunk. Freezes when you press start on main menu. }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.78 | lastVer= | status = works | comp = issues | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes =  If shrunk it will freeze going to the hub world.}}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P =  | fst = yes | notes = Cutscenes play too fast and have lag. }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 20?? Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 20?? Disc 2 | region = USA | sound = | dsp = v6 | ver = v1.03 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v1.80 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Characters are invisible in cutscenes(just their guns floating around). Also one section of audio loops over and over in the cutscenes. Arcade mode appears to load up and play just fine.}}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = | 480P = | fst = | notes = Needs font_ansi.bin in the root of sd/usb. }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v1.55 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = Sound overplays, but work perfect }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = | dsp = v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = Unknown | ver = v1.105 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.27 GB | mcemu = | wide = | 480P = | fst = | notes = freezes while loading for the main menu, needs font_ansi.bin to reach that far. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v1.105 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.21 GB | mcemu = | wide = | 480P = | fst = | notes = freezes while loading for the main menu, needs font_ansi.bin to reach that far. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = To see the progressive scan correctly you need font_ansi.bin it has  some slowdowns here and there. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp =  | ver = v1.92 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.09 GB | mcemu = yes | wide =  | 480P = | fst = | notes = Game crashes after selecting the mission. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = | size = 1.21 GB | mcemu = yes | wide = Yes | 480P = | fst = | notes = Sometimes you need to double press to grab people. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br\&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = | dsp = | ver = v1.18 | lastVer= | status = Issues | comp = | size = | mcemu = issues | wide = | 480P = | fst = | notes = Game crashes after selecting difficulty, it will format memory card but doesn&#039;t save. }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = Issues | dsp =  | ver = v1.80 | lastVer= | status = Doesn&#039;t work | comp = | size = 1.22 GB | mcemu =  | wide =  | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes after logos. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v1.101 | lastVer= | status = Issues | comp =yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Freezes when loading level.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Issues| comp =yes | size = 1.35 GB | mcemu = issues | wide =yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Stays on first loading screen forever. Screen not frozen.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = Issues | dsp = v2 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes at first loading screen. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound = | dsp = v4 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.25 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes at first screen. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = Issues | dsp = v4 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.25 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes after progressive screen. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v1.94 | lastVer= | status = Works | comp = yes | size =1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v1.95 | lastVer=  | status = Issues | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =Graphics glitches, missing shadows and distorted textures when you go to the park, freezes when you go into the city. }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = Yes | fst = | notes = Big loading times. }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = Issues | dsp = v2 | ver = v1.69 | lastVer= | status = Doesn&#039;t Work | comp = | size = 630 MB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Crashes after pushing start at title screen. }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v1.105 | lastVer=v1.101 | status = Issues | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = Black screen after starting new game.&amp;lt;br\&amp;gt;Freezes on first screen before entering menu since v1.105. }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = Works | dsp = v4| ver = v1.44 | lastVer= | status = Issues | comp = | size = 1.23 GB | mcemu = | wide = | 480P = | fst = | notes = Random freezing during gameplay. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v1.105 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappear outside 4:3-Frame}}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v1.114 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = issues | wide = yes | 480P = yes | fst = | notes = Loading works but every time you save it asks for a format. }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = Works | dsp =v2 | ver = v1.101 | lastVer= v1.94 | status = Doesn&#039;t Work | comp = yes | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;As of 101, only shows &amp;quot;Error with Gamecube&amp;quot; screen. Used to be able to format memory card, but starting new game causes black screen. Same happens with or without memory card. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = | dsp = v3 | ver = v1.111 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.23 GB | mcemu = | wide = | 480P = | fst = | notes = Freezes at intro cutscene. }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound = | dsp =v2 | ver = v1.105 | lastVer= | status = Doesn&#039;t work | comp = | size = 738 MB | mcemu = | wide =yes | 480P =yes | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after 50/60 Hz screen.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = | dsp =v3 | ver = v1.105 | lastVer= | status = Doesn&#039;t work | comp = | size = 458 MB | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v1.105 | lastVer= | status = Works | comp =yes | size = 258 MB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = font_ansi.bin/ipl.bin required.&amp;lt;br\&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = font_ansi.bin/ipl.bin required. Widescreen causes texture pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v1.105 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v1.83 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = EUR | sound = | dsp = v2 | ver = v1.105 | lastVer= | status = Doesn&#039;t Work | comp = | size =1.34 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Wave Race: Storm Blue | region = USA | sound = | dsp = v2 | ver = v1.111 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound = | dsp = v2 | ver = v1.101 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Black screen on boot. }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = | dsp = v2 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 548 MB | mcemu = yes | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br\&amp;gt;Freezes after Memory card screen. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = A few audio skips and file cache issues during entrances but very playable }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = | dsp = v4 | ver = v1.114 | lastVer= | status = Issues | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = If you enter the options it will freeze. Freezes in about 15 seconds of gameplay.}}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound = | dsp = v4 | ver = v1.18 | lastVer= | status = Issues | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = game loads fine but after the first cutscene the game starts and it freezes }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound = Issues | dsp = v3 | ver = v1.80 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.35 GB | mcemu = | wide = | 480P = | fst = | notes = Audio streaming game.&amp;lt;br&amp;gt;Freezes on Ubisoft screen. }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound = | dsp =v4 | ver = v1.83 | lastVer= | status = Doesn&#039;t Work | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = Requires font_ansi.bin to work. Freezes at title screen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v1.80 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = works | dsp = v3 | ver = v1.80 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = | dsp = v9 | ver = v1.30 | lastVer= | status = Works | comp = | size = 910 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = | dsp = v4 | ver = r38 | lastVer= | status = Doesn&#039;t Work | comp = | size = 1.16GB | mcemu = | wide = | 480P = | fst = | notes = Freezes at Nintendo logo }}&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>AfroJackX</name></author>
	</entry>
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