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		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65241</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65241"/>
		<updated>2017-01-18T13:06:35Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65240</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65240"/>
		<updated>2017-01-18T13:05:34Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65239</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65239"/>
		<updated>2017-01-18T13:04:38Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65238</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65238"/>
		<updated>2017-01-18T13:03:14Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65237</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65237"/>
		<updated>2017-01-18T13:02:22Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65236</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65236"/>
		<updated>2017-01-18T13:00:38Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
{{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65235</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65235"/>
		<updated>2017-01-18T12:58:33Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
({{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}})&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65234</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=65234"/>
		<updated>2017-01-18T12:56:03Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: {{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 2.1 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org], [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code] or [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-f27360.html Filetrip].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-20-mod01-f32017.html Mod01] (sources included), based on Beta2, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod02-f32022.html Mod02] (sources included), based on Beta2.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Requires cIOS202&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod03-f32023.html Mod03] (sources included), based on Beta2.1 to be used with Tantric&#039;s cIOS202 v1.1, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .Requires Tantric&#039;s cIOS202 v1.1&lt;br /&gt;
&lt;br /&gt;
* [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04-f32024.html Mod04] (sources included) and [http://filetrip.net/wii-downloads/homebrew/download-wiisx-beta-21-mod04b-f32025.html Mod04b], based on Beta2.1 to be used with Official IOS58, by [[matguitarist]].&lt;br /&gt;
 .Added support for USB 2.0&lt;br /&gt;
 .Added support for both USB Port 0 and Port 1&lt;br /&gt;
 .No cIOS required, but you need the official IOS58 (present on System menu 4.3, or use the [http://wiibrew.org/wiki/IOS58_Installer IOS58 installer])&lt;br /&gt;
 Note: IOS58 is slightly slower than cIOS202&lt;br /&gt;
&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller and HDD who doesn&#039;t work in the official release work cause i compiled it with my mod libogc SVN&lt;br /&gt;
&lt;br /&gt;
* mod5, (will add links later), based on mod04, by Matguitarist&lt;br /&gt;
&lt;br /&gt;
* mod6, (will add links later), based on Mod05, by Daxtsu &lt;br /&gt;
 .Added LibWupc (support for WiiU Classic Controller Pro)&lt;br /&gt;
&lt;br /&gt;
* [https://github.com/Mystro256/wiisxr WiiSXR] (fork of Wiisx), based on Mod06, by Mystro256&lt;br /&gt;
 .Continuation of this project. sources and new updates will be posted on github. Help and collaboration is welcome.&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB. ( FAT32 Support only )&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here (SCPH1000.bin (jp) SCPH1001.bin (USA) or SCPH1002.bin (Eur) &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accepts .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompress the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and game ID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game Name | Region | Game I-D | Compatibility | Comments }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | 40 Winks | NTSC-U | SLUS-00874 | Doesn&#039;t Work  | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; code dump after choosing character. &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; doesn&#039;t even get to that point. }} &lt;br /&gt;
{{ WiiSX | 007: The World Is Not Enough | NTSC-U | SLUS-01272 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 007: Tomorrow Never Dies | NTSC-U | SLUS-00975 | Doesn&#039;t Work  | Tested by MrKill: freeze on loading screen. }} &lt;br /&gt;
{{ WiiSX | 2 on 2 Open Ice Challenge| NTSC-U | SLUS-00327 | Works | Tested by DuP, Great video, great speed }} &lt;br /&gt;
{{ WiiSX | 2Xtreme| NTSC-U | SCUS-94508| Works | Tested by: Dump. &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music plays fine otherwise }}&lt;br /&gt;
{{ WiiSX | 3Xtreme| NTSC-U | SCUS-94231| Works | Tested by Dracbat59. Slow videos, gameplay perfect! }}&lt;br /&gt;
{{ WiiSX | 3,2,1... Smurf! - My First Racing Game | PAL-M6 | SLES-03120 | Doesn&#039;t Work  | Hangs past copyright screen on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Code dump on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | A-Train: Trains, Power, Money | NTSC-U | SLUS-00003| Works |Runs perfect on Dynarec, though can hang occasionally for upto minutes at a time }}&lt;br /&gt;
{{ WiiSX | Ace Combat 2 | NTSC-U | SLUS-00404| Issues |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : code dump when you press start. &#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slow speed, but there is no glitches. }}&lt;br /&gt;
{{WiiSX | Ace Combat 3 Electrosphere | PAL-E | SLUS-00972 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; minor graphic issues can only see wings and tail fin of aircraft in game still playable}}&lt;br /&gt;
{{ WiiSX | Action Replay Version 4.20 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;With Codes.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and Action Replay will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Action Man - Destruction X | PAL-M5 | SLES-03083 | Works  | Runs perfect on stock settings. }}&lt;br /&gt;
{{ WiiSX | Adventures of Lomax | NTSC-U | SCUS-94906 | Works | Full speed, no music }} &lt;br /&gt;
{{ WiiSX | Agent Armstrong | PAL-M4 | SLES-00474 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Akuji The Heartless | NTSC-U | SLUS-00715 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor graphical glitches/slowdown. }} &lt;br /&gt;
{{ WiiSX | Alfred Chicken | PAL-M5 | SCES-03817 | Works  | Runs perfect on stock settings, albeit without music (redbook CD-DA). }}&lt;br /&gt;
{{ WiiSX | Alien Resurrection | PAL-E | SLES-02913 | Doesn&#039;t Work | Tested By Blackshadow, Plays 20th FOX intro music with no video then code dumps }}  &lt;br /&gt;
{{ WiiSX | Alien Trilogy | NTSC-U | SLUS-00007 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Limit FPS: Auto, Frame Skip: Off, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alien Trilogy | PAL-E | SLES-00101 | Works | Tested By Blackshadow, Works Flawlessly on Dynarec using Framelimit no dither &lt;br /&gt;
({{WiiSX | Cold-blooded | PAL | SCES_021.53| On hold |On Hold Test game}})&lt;br /&gt;
and no frameskip }} &lt;br /&gt;
{{ WiiSX | Alone in the Dark: The New Nightmare | NTSC-U | SLUS-01201 | Doesn&#039;t Work | Dynarec: code dump after PS1 logo. Interpreter: black screen. }} &lt;br /&gt;
{{ WiiSX | Alundra  | NTSC-U | SLUS-00553 | Works | Same as PAL version&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard}} &lt;br /&gt;
{{ WiiSX | Alundra | PAL-G | SLES-01256 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001 Bios. When picking any Item  from bushes you cut down in first town, stops responding. Otherwise is good.)}}&lt;br /&gt;
{{WiiSX | Alundra 2 | NTSC-U | SLUS-01017 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; some lag during cutscenes plays fine otherwise}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
{{ WiiSX | Apocalypse | NTSC-U | SLUS-00373 | Issues | Tested by Nemesis90:&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Graphic glitches and somewhat major slowdown along with random code dumps.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above.}} &lt;br /&gt;
{{ WiiSX | Arc the Lad | NTSC-U | SLUS-01224 | Works | Runs extremely well, I would say it is near perfect. Using Dynarec, Booting through Bios, Limit FPS: Auto, Frame Skip: Off&lt;br /&gt;
Using MOD 02}}&lt;br /&gt;
{{ WiiSX | Arc the Lad III | NTSC-U | SLUS-01253 | Works | The game works almost like the original, except if you try saving the game, you get an error and are returned to the HBC.  Use save-states instead, and the game will run fine.}}&lt;br /&gt;
{{WiiSX | Area 51 | NTSC-U | SLUS-00164 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works but a graphical glitch where the screen &amp;quot;splits&amp;quot; makes it more difficult to play.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as above except the sound is very laggy.}}&lt;br /&gt;
{{WiiSX | Armored Core | NTSC-U | SCUS-94182 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{WiiSX | Armored Core - Project Phantasma | NTSC-U | SLUS-00670 | Works | Tested by: Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slight sound errors}}&lt;br /&gt;
{{ WiiSX | Army Men 3D | NTSC-U | SLUS-00491 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The FMV&#039;s in this game are very laggy, the game is playable. There was no background music, I dunno if the game has this.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Army Men: Air Attack | PAL-E | SLES-02498| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{ WiiSX | Army Men: Air Attack 2 | NTSC-U | SLUS-01132| Works | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works almost perfectly. Characters are invisible in dialog box. Frame Limit ON, Frame Skip ON, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above but unplayable due to slow speed. }}&lt;br /&gt;
{{WiiSX | Army Men: Sarge&#039;s Heroes | NTSC-U | SLUS-01202 | Works | dithitering:any&lt;br /&gt;
bios or hle&lt;br /&gt;
dynarec&lt;br /&gt;
works great...though loading times are damningly long, 5m+ }}&lt;br /&gt;
{{ WiiSX | Assault Rigs | NTSC-U |  SCUS-94405 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; no music runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Azure Dreams | NTSC-U | SLUS-00614 | Works | Tested by: Dump &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; slowdown during battle and switching between areas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | Baldur&#039;s Gate (unreleased) | NTSC-U | SLUS-01037 | Doesn&#039;t Work | Throws exception immediately after booting }}&lt;br /&gt;
{{ WiiSX | Batman &amp;amp; Robin  | NTSC-U | SLUS-00393 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Batman Forever - The Arcade Game  | NTSC-U | SLUS-00387 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden | NTSC-U | SCUS-94200 | Works | Mostly full speed, some slowdown at certain stages but no music }}&lt;br /&gt;
{{ WiiSX | Battle Arena Toshinden 2 | NTSC-U | SLUS-00220 | Works | full speed, no music }}&lt;br /&gt;
{{ WiiSX | Battle Hunter | NTSC-U | SLUS-01335 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
Screen flickers for one second and then freezes at a black screen in both &#039;&#039;&#039;Dynarec&#039;&#039;&#039; and &#039;&#039;&#039;Interpreter&#039;&#039;&#039;. Pressing any button does nothing. You can still access the WiiSX menu though...}}&lt;br /&gt;
{{ WiiSX | Battletanx: Global Assault | NTSC-U | Unknown | Doesn&#039;t Work | Freezes at title screen }} &lt;br /&gt;
{{ WiiSX | beatmania | NTSC-J | SLPM-86126 | Issues | Tested by ZXBOLI, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
Crash while swap to Append Discs, framerate will be 50 while playing. Only works through BIOS}}&lt;br /&gt;
{{ WiiSX | Beyblade | NTSC-U | SLUS-01489 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; :&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Need to put controller type as Analog or constant pausing}}&lt;br /&gt;
{{ WiiSX | Beyond The Beyond | NTSC-U | SCUS-94702 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Blast Chamber | NTSC-U| SLUS-00219| Doesn&#039;t Work | Seems to work, but the controller does not. Cannot push start, but I bet it would work if u could. BIOS, DYNAREC, USB Mod 2.0 IOS58. Tested by KenithCanule}}&lt;br /&gt;
 {{ WiiSX | Blood Omen - Legacy of Kain | NTSC-U | SLUS-00027 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Bloody Roar | NTSC-U | SCUS-94199 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bloody Roar 2 | NTSC-U | [SCUS-94424 | Works |  Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Bomberman Party Edition | NTSC-U | SLUS-01189 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None or Default&lt;br /&gt;
Working perfectly.}}&lt;br /&gt;
{{ WiiSX | Bomberman World | NTSC-U | SLUS-00680 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Brave Fencer Musashiden | NTSC-U | SLUS-00726 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None&lt;br /&gt;
Slight audio stutter with voices, otherwise seems to be perfect.}}&lt;br /&gt;
{{Wiisx  | Break out | NTSC-U | n/a | Works perfectly. Note when the game starts, there will be a short clip with NO SOUND. This is not an error it was programmed like this.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | NTSC-U | SLUS-00422 | Works |Works fine on Dynarec. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire III | PAL-F | SLES-01319 | Works | &#039;&#039;&#039;Interpreter only&#039;&#039;&#039; (Dynarec freeze the Wii at game launch, need a Hard reboot). Around 30-40FPS. &amp;lt;br /&amp;gt;Personal note : What a horrible French translation ! Do not play PAL-F if you want to understand the story.}}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | NTSC-U | SLUS-01324 | Works | Dynarec : Works around 90% most of the time, slight slow downs during battles/cutscenes, very much playable. &#039;&#039;&#039;Tested by Kankkles&#039;&#039;&#039;: Only crashes while entering the menu while fishing to use menu while fishing stop fishing and then press the menu button. }}&lt;br /&gt;
{{ WiiSX | Breath of Fire IV | PAL-E | SLES-03552 | Works | Dynarec, Frame limiter ON, Frame skip OFF. Works 100% at 50FPS, tested through USB with USB2.0 Mod01}}&lt;br /&gt;
{{ WiiSX | Bubble Bobble also featuring Rainbow Islands | PAL-E | SLES-00448 | Doesn&#039;t Work | Seems to run perfect, but controller doesn&#039;t work when in any of the games. Tested on dynarec and interpreter, with bios on and off.  }} &lt;br /&gt;
{{ WiiSX | Bubsy 3D | NTSC-U | SLUS-00110 | Works | Very choppy sound and framerate }}&lt;br /&gt;
{{ WiiSX | Bugs Bunny: Lost in Time | PAL-E | N/A | Doesn&#039;t Work | The cutscreen mode won&#039;t stop after cleared the tutorial}}&lt;br /&gt;
 {{ WiiSX | Bushido Blade | NTSC-U | SCUS-94180 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Bushido Blade 2 | NTSC-U | Not Sure | Works | Decent framerate and gfx for single player, multiplayer is a crawl. Bios, Dynarec, Dithering, USB Mod 2.0 IOS58. Tested by KenithCanule }}&lt;br /&gt;
{{ WiiSX | Bust a move 2 | NTSC-U | SLUS-00233 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, No music, full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Buster Bros Collection | NTSC-U | N/A | Works | Crashes while being played on Dynarec, but works perfect at full speed on Interpreter.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Captain Tsubasa J Get in the Tomorrow | NTSC-J | SLPS-00310 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None&lt;br /&gt;
by Hero: Works like the original}}&lt;br /&gt;
{{ WiiSX | Capcom vs. SNK - Millennium Fight 2000 Pro | NTSC-U | SLUS-01476 | Works | Tested by Dump &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Menus are slow gameplay is fine}}&lt;br /&gt;
{{ WiiSX | Casper | NTSC-U | N/A | Issues | Works only in the beginning but when entering any different room, the game will freeze sadly :(.}}&lt;br /&gt;
{{ WiiSX | Carmageddon | PAL-E | SLES-01960 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Carnage Heart | NTSC-U | SCUS-94604 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Castlevania Chronicles | NTSC-U | SLUS-01384 | Works | Tested 2 different rips of the game.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; First Rip Result: Hangs at title screen once you make a selection.&amp;lt;br&amp;gt;Second Rip Result: Runs near perfectly, other than the music which sounds slightly off.}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | tested by harp : runs well has missing audio&lt;br /&gt;
Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt; &lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Centipede | NTSC-U | SLUS-00807 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: Near perfect. 50-60 FPS}}&lt;br /&gt;
{{ WiiSX | Chess | NTSC-U | SLUS-01400 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Chocobo&#039;s Magical Dungeon 2 | NTSC-U | SLUS-00814 | Works | Works good, tested thru bios, usb mod2.0. Tested by KenithCanule}}&lt;br /&gt;
{{ WiiSX | Choro Q 3 | NTSC-J | SLPS-01244 | Works | Working Perfectly&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Bios: &#039;&#039;&#039;HLE&#039;&#039;&#039;, Limit FPS: Auto, Frame Skip: On, Dithering: Default&lt;br /&gt;
English patch works too.}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works | &#039;&#039;&#039;Without BIOS&#039;&#039;&#039;: Minor sound problems (audio skips a little here and there). Random code dump or a freeze while entering a battle. The letters on the screen when naming a character are glitchy and un-seeable.&lt;br /&gt;
&#039;&#039;&#039;With BIOS&#039;&#039;&#039;: Using the BIOS (SCPH1001.BIN) to load the game plays it MUCH better, less audio skips and it doesn&#039;t freeze when entering a battle. The letters while naming a character are visible as well.&lt;br /&gt;
&lt;br /&gt;
Works with BIOS audio skips here and there slight lag on some platforms and slight lag going into battles SOMETIMES besides that runs perfect (tip...PLAY WITH BIOS)&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: CPU Core: &#039;&#039;&#039;Dynarec&#039;&#039;&#039;; Limit FPS: &#039;&#039;&#039;Auto&#039;&#039;&#039;; Frame Skip: &#039;&#039;&#039;On&#039;&#039;&#039;, Dithering: &#039;&#039;&#039;None&#039;&#039;&#039; Result: Full Speed (50-60 FPS) - Tested by VoltManEXE &amp;amp; Igalacka}}&lt;br /&gt;
{{ WiiSX | Civilization II| NTSC-U| -| Works| Works well, but sometimes randomly stops responding to controller, especially if a wonders video just played.}}&lt;br /&gt;
{{ WiiSX | Clock Tower | NTSC-U | SLUS00539 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Clock Tower 2 - The Struggle within | NTSC-U | SLUS00695 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; sound errors runs fine otherwise}}&lt;br /&gt;
{{ WiiSX | Cotton Original: Fantastic Night Dreams | NTSC-J | SLPS-02034 | Issues | Tested the English translated version by Lina`Chan. &amp;lt;br /&amp;gt;60 FPS in Dynarec, but the pad sometime doesn&#039;t respond for few seconds.}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally | PAL-E | SLES-00477 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Colin Mc Rae Rally 2 | PAL-E | SLES-02605 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, ~40-45 FPS, A little slow but fully playable, zeb44}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer | PAL-E | SLES-00530 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; both gdi and nod disc work}}&lt;br /&gt;
{{ WiiSX | Command &amp;amp; Conquer - Red Alert | NTSC-U | SLUS00431 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; i can see no errors in both disc}}&lt;br /&gt;
{{ WiiSX | Contra: Shattered Soldier | NTSC-U | SLUS-00288 | Works | Tested by Nemesis90: Works perfect in Dynarec. }}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS,   &lt;br /&gt;
by MrKill: FPS  ~50 FPS with frame skip off }}  &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}I would say flawless but the sound is a bit slurrd besides that pretty much perfect... *tested by igalacka WITH BIOS*&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | PAL-E | SLES-00967 | Works | Works very good. Use the same NTSC-U&#039;s settings. }} &lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems&amp;lt;br /&amp;gt;&lt;br /&gt;
Enemies in the underwater levels are invisible/nearly invisible, making it difficult to progress.&amp;lt;br /&amp;gt;&lt;br /&gt;
In Tomb Time (Level 9), objects (e.g. floating platforms, as well as Crash himself) become invisible when they are above a bottomless pit, making it difficult to proceed.}}&lt;br /&gt;
{{ WiiSX | Crash Bash | NTSC-U | SCUS-94570 | Issues | Tested by Blackshadow Opening voices are off game however main loads fine at full speed but pause menu lacks text analogue stick doesn&#039;t function but dpad works fine tested on &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None }}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot Racing | NTSC-J | SCPS-10118 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94426 | Doesn&#039;t Work | Tested by: ??? (After starting the logo is presented , the music is playing , and a picture is worth.I tried to run on different of setting up , download different images.)&lt;br /&gt;
Tested by leodexe: Freezes at the Sony Computer Entertainment of America screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | NTSC-U | SCUS-94459 | Issues | Tested by MrKill: Characters on cars and items boxes are invisible, no music.&lt;br /&gt;
Tested by leodexe: Characters on cars, some NPC&#039;s and most items boxes are invisible, music sometimes doesn&#039;t play. The game itself is still playable but you may run into invisible nitro crates and such stuff because they are invisible most of the time. Only the wheels remains visible. }}&lt;br /&gt;
{{ WiiSX | Crash Team Racing | PAL-M | SCES-02105 | Doesn&#039;t Work | Tested by leodexe: Freezes at the Sony Computer Entertainment of Europe screen (black bg/white letters), however the audio keeps playing and you can hear the music and some random voices. }}&lt;br /&gt;
{{ WiiSX | Critical Depth | NTSC-U | SLUS-00428 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
{{ WiiSX | Croc 2 | PAL-E | SLES-02088 | Doesn&#039;t Work | Black Screens with sound playing controller cuts out requiring reset(however the emulator itself doesnt freeze as it saves shortly before resetting). Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Crusader: No Remorse | NTSC-U | Unknown | Works | Game runs perfectly on default settings. No music though, and video is choppy and delayed. }} &lt;br /&gt;
{{ WiiSX | Crusaders of Might and Magic| NTSC-U| Not Sure| Works| Works good but its slow when entering new areas.  Also doesnt save correctly.}}&lt;br /&gt;
{{ WiiSX | Cyberbots: Fullmetal Madness | NTSC-J | SLPS-01011 | Works | Tested by mariabronn: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Daibouken Deluxe - Harucanaru Umi | NTSC-J | SLPS-00813 | Works | Tested by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Danger Girl | NTSC-U | SLUS-00881 | Doesn&#039;t Work | Dynarec: code dump.  Interp: black screen }}&lt;br /&gt;
{{ WiiSX | Darkstone - Evil Reigns | NTSC-U | SLUS-01182 | Doesn&#039;t Work | Interpreter: hangs at initial black screen. Dynarec: same}}&lt;br /&gt;
{{ WiiSX | Darkstalkers - The Night Warriors | NTSC-U | SLUS-00036 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Darkstalkers 3 - Jedah&#039;s Damnation | NTSC-U | SLUS-00745 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; &#039;&#039;&#039;Music does not load properly&#039;&#039;&#039;.}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX | NTSC-U | SLUS-01026 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dave Mirra Freestyle BMX - Maximum Remix | NTSC-U | SLUS-01347 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works perfectly with minor slowdowns. FPS Limit ON, Dithering NONE, FrameSkip OFF.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Perfect but slow and still playable. Soundtrack isn&#039;t affected by slowdowns. }} &lt;br /&gt;
{{ WiiSX | Dead in the Water | NTSC-U | SLUS-00693 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Dead or Alive | NTSC-U | SLUS-00606 | Works | Tested by Dump}}&lt;br /&gt;
{{ WiiSX | Demolition Racer | NTSC-U | SLUS-00969 | Works | Tested by: dbkdbk  Perfect speed in dynarec using SD card to load. USB lags a little, same with using Interpreter. Sound is a little glitchy during the menu, but works about as perfectly as possible during gameplay most of the time.}} &lt;br /&gt;
{{ WiiSX | Descent | NTSC-U| SLUS-00037 | Works | Tested by: MrKill  Perfect sounds, speed and graphics.}} &lt;br /&gt;
{{ WiiSX | Descent Maximum| NTSC-U | SLUS-00460 | Works | Tested by: MrKill  Perfect sounds, speed and graphics, just like Descent}} &lt;br /&gt;
{{ WiiSX | Destrega | NTSC-U | SLUS-00732 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Off&lt;br /&gt;
Working great.}}&lt;br /&gt;
{{ WiiSX | Destruction Derby | PAL-E | SCES-00008 | Doesn&#039;t Work |Tested by Blackshadow Fails to load if booted by bios hangs at the PS logo HLE reults in Black screen tested on both cores }}&lt;br /&gt;
{{ WiiSX | Destruction Derby 2 | NTSC-U | SCUS-94350 | Issues | Arena derbys work fine, but regular races hang upon starting. Tested with both cores.}}&lt;br /&gt;
{{ WiiSX | Deuce (Beta) | NTSC-U | (unreleased) | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Devil Dice | PAL-M5 | SCES-01312 | Doesn&#039;t Work | The game don&#039;t run, I can&#039;t access to the main menu. Tested with Dynamec and Interpreter. }} &lt;br /&gt;
{{ WiiSX | Diablo | NTSC-U | SLUS-00619 | Works | Tested by MrKill. Sounds and graphics are perfect, voices are good. Speed is better with Frame Skip On.}}&lt;br /&gt;
{{ WiiSX | Die Hard Trilogy | NTSC-U | SLUS-00119 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
This game is playable but there is a small problem, this game uses CDDA audio streaming (for the background music) wich is not implemented in the emulator. So there is no background music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS! }} &lt;br /&gt;
{{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. Works like a charm on Beta 2.1 and USB2 Mod 2.1 using the default settings. No noticeable graphic problems, at least for me, just that the game runs a bit slow on some scenes. Nothing that really matters.}}&lt;br /&gt;
{{ WiiSX | Digimon World | NTSC-U | SLUS-01032 | Works | Tested by: still no user yet. No dialog bugs in 2.1.  Otherwise runs fine with dynarec and frame limiter + no skip. but something is wrong with the limiter here when comparing to the PAL version. it seems like everything is 1-2 fps too slow with limiter and music is distorting. Those problems wasn&#039;t in the PAL one. }} &lt;br /&gt;
{{ WiiSX | Digimon World | PAL-E | SLES-02914 | Works | Tested by: I have no user yet. Works at 100% perfect with frame limiter in dynarec no skip. interpreter works but is too slow. No dialog bugs anymore. Sound is 99% perfect. }} &lt;br /&gt;
{{ WiiSX | Digimon World 2 | NTSC-U | SLUS-01193 | Works | Tested by Anon: Works great, some slow down when you have all 3 digimon in your party, some sound glitch. }}&lt;br /&gt;
{{ WiiSX | Digimon World 2003 | PAL-E | SLES-03936 | Works | Tested by GilBoy: Works perfect, full speed, good sound and fast load }} However, you will have to boot through bios in order to card battle (or else it will freeze)&lt;br /&gt;
{{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interpreter/Dynarec all hang }} &lt;br /&gt;
{{ WiiSX | Dino Crisis | NTSC-U | N/A | Playable |Tested by Majin: Plays perfectly, though no in-game voices. My guess is becuase they are stored in an associated .ape file. }} &lt;br /&gt;
{{ WiiSX | Dino Crisis 2 | NTSC-U | SLUS-01279 | Works | Works nearly perfect. Cut scene sound is completely messed up, better off skipping them. However the in game sound works just fine. }}&lt;br /&gt;
{{ WiiSX | Discworld Noir | PAL | ??? | Works | Works great, sound a bit delayed but perfectly playable.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s 102 Dalmatians - Puppies To The Rescue | PAL-M5 | SLES-03191 | Doesn&#039;t Work | Garbage cutscene, gets to language select, then hangs or crashes the Wii.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Aladdin En La Venganza de Nasira | PAL-S | SCES-03008 | Doesn&#039;t Work | Hangs during a pitch black cutscene (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Atlantis - El Imperio Perdido | PAL-S | SCES-03541 | Doesn&#039;t Work | Garbage cutscene, a couple splash screens, then hangs after copyright screen (I/D irrelevant).}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Dinosaurio | PAL-S | SLES-02894 | Works | Plays fine on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppy audio/cutscenes on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Emperador y sus Locuras | PAL-S | SCES-03018 | Doesn&#039;t Work | Hangs during (Interpreter) of after (Dynarec) a pitch black cutscene.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s El Rey Leon - Las Aventuras Del Poderoso Simba | PAL-S | SLES-03272 | Doesn&#039;t Work | Hangs on loading screen (I/D doesn&#039;t matter). }}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Hercules - Juego de Acción | PAL-S | SCES-00895 | Works | Plays perfect with stock options.}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s La Sirenita II | PAL-S | SCES-03036 | Works | Choppy audio on &#039;&#039;&#039;Dynarec&#039;&#039;&#039;. Choppier audio on &#039;&#039;&#039;Interpreter&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Disney&#039;s Tarzan | PAL-S | SCES-01519 | Doesn&#039;t Work | Plays a &#039;cutscene&#039; (pixel garbage), then hangs on copyright screen. (I/D irrelevant)}}&lt;br /&gt;
{{ WiiSX | Disruptor | NTSC-U | SLUS-00224 | Works | Tested by Dump cut scenes are laggy}}&lt;br /&gt;
{{ WiiSX | Diver&#039;s Dream | PAL-E | SLES-01535 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039;:  Limit FPS: Auto, Frame Skip: On, Dithering: none}}&lt;br /&gt;
{{WiiSX | Divide: Enemies Within, the | NTSC-U | SLUS-00317 | playable | &#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; ~40FPS, Slow, but playable. Sometimes likes to blackscreen at game select, just restart WiiSX.  }}&lt;br /&gt;
{{ WiiSX | DOOM | NTSC-U | SLUS-00077 | Doesn&#039;t Work | Tested by Melchisidek: I tried all the settings, it just hangs at loading. You can get back to the menu though. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Final Bout | PAL-E | SLES-00964 | Works | Works exatly like the american version}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Legends | PAL-E |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Ball Z - Ultimate Battle 22 | NTSC-U | SLUS-01550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;}}&lt;br /&gt;
{{ WiiSX | Dragon Warrior VII | NTSC-U | SLUS-01206 | Issues | Works but no text/textboxes appear, neither on menu screen or in game}} &lt;br /&gt;
{{ WiiSX | Dragon Quest Monsters I·II - Hoshiori no Yuusha to Bokujou no Nakamatachi | NTSC-J | SLPM-87050 | Works | Test by HtD: Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Dreams | PAL-E | SLES-00714 | Doesn&#039;t Work | Dynarec: hangs before first level loads.  Interp: first level loads but framerate is so slow it&#039;s a slideshow}}&lt;br /&gt;
{{ WiiSX | Driver | NTSC-U | SLUS-00842 | Works | Tested by MrKill: seems good, if only i was able to sucess the training. The game crash or code dump when you choose Try Again. }} &lt;br /&gt;
{{ WiiSX | Driver 2 | NTSC-U | SLUS-01161 | Doesn&#039;t Work  | Tested by MiniSh:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Dynarec:&#039;&#039;&#039;&#039; Doesn&#039;t boot. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039;&#039; Doesn&#039;t boot. }} &lt;br /&gt;
{{ WiiSX | Duke Nukem: Time to Kill | PAL-E | SLES-01515 | Issues |Tested by Blackshadow voices are a bit sluggish plus dukes voice clips seem to loop repeatedly even with clips not from that level eg he refers to a waste barrel from a level later on on the first level and so on also note that the sound menu is constantly stuck going right so reducing voice volume isn&#039;t possible and if you destroy a camera the game boots back to HBC tested with Dynarec Framelimit on, dithering off, frameskip off }}&lt;br /&gt;
{{ WiiSX | Dune 2000 | NTSC-U | SLUS-00973 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Echo Night | NTSC-U | SLUS-00820 | Works | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Default}}&lt;br /&gt;
{{ WiiSX | Ehrgeiz | PAL | SLES-02111 | Issues | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Arcade Mode freezes on loading screen. Quest mode freezes after intro text.}}&lt;br /&gt;
{{ WiiSX | Exhumed | PAL-E | SLES-00097 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 FPS). Test frameskip On/Off to your taste }} &lt;br /&gt;
{{ WiiSX | Eternal Eyes | NTSC-U | SLUS-01034 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Using Matguitarist Mod 2, Dynarec, Limit FPS: Auto, No Frame Skip, Dithering: None/Auto  &#039;&#039;&#039;Results:&#039;&#039;&#039; Works great, can experience slight slowdowns in town areas and in the menu screens but is 100% playable }}&lt;br /&gt;
{{ WiiSX  | Evil Dead Hail To The King | NTSC-u | N/A | doesn&#039;t work| When you try to play game, the game will start but will have pixels, then a green screen, and then Bruce Campbell&#039;s voice, then nothing.}}&lt;br /&gt;
{{ WiiSX | Evo&#039;s Space Adventures | PAL-E | SLES-01871 | Doesn&#039;t Work | Dynarec: freeze after PSX logo. Interp: black screen}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
 {{ WiiSX | Fade to Black | NTSC-U | SLUS-00236 | Works | Tested by Perebre: Runs Perfect! }}&lt;br /&gt;
{{ WiiSX | Fantastic Four | NTSC-U | SLUS-00395 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Fatal Fury - Wild Ambition | NTSC-U | SLUS-01001 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; almost unplayable 20-25 fps limit fps off}}&lt;br /&gt;
{{ WiiSX | Felony 11-79 | NTSC-U | SLUS-00533 | Works | Great with dynarec. Video and in-game at full speed with default settings }}&lt;br /&gt;
{{ WiiSX | Fighting Force | NTSC-U | SLUS-00433 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy V | NTSC-U | SLUS-00879 | Works | Tested by: HtD - Works perfectly with no problems. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Anthology - Final Fantasy VI | NTSC-U | SLUS-00900 | Works | Tested by: HtD - Works perfectly with no problems }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U |            | Does not work | Tested by Old1Eye&lt;br /&gt;
Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None :  Test#2 by Kyo, Unplayable gave above settings a go as well as some of my own Always stops on first battle as soon as you get off the train... Tested by Lother: It works just fine with Interpreter. The only thing is that the music is slower, but the actual gameplay works just perfectly, battles and everything. Switching back to Dynarec always crashes at the first battle.&lt;br /&gt;
Tested by JAMES: Switched to Interpreter, and instead of giving me the code dump error, it just froze while playing two notes of the music over and over.&lt;br /&gt;
Tested by Ruckus: Dynarec works for chocobo races.  Save state right before you talk with Ester, switch to Dynarec, then switch back before you leave.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Issues | Works fine, very slight slowdown. Code dump when you encounter Zell for the first time (Its because of the movie, saving before the code dump, putting the game to interpreter and the game will work fine, after that you can put the game to dynarec. Black screen on random battles or some fixed battle, interpreter should fix it. Playable&lt;br /&gt;
&lt;br /&gt;
Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Not true; it didn&#039;t freeze when I encountered Zell. The freezings are random for everybody. Already on disk 2 (UPDATE: Finished the game). How to change disk: before you change disk, it asks you to save. Make that save on memory card slot 2. Exit game and load the next disk and load the save off mem slot 2. You&#039;re done.}} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE.&lt;br /&gt;
&lt;br /&gt;
(Tested on disc 4) Using a memory card manager, it is possible to actually get into the game.  Outside of battles, fps is normal inside towns and dungeons, though the world map will have the occasional slowdown depending on where you&#039;re at or what you&#039;re doing.  Battles don&#039;t fare as well, as the command window and party stats/ATB bars are invisible, making fights near impossible.  Some larger attack animations will either lag the game or cause the screen to flicker, and certain sound effects will also sound weird during some instances.  Despite all of this, upon arriving at any instance that requires an FMV to play, the game will simply crash.}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Origins | NTSC-U | SLUS-01541 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 |Works | Rare minor sound glitches and slowdowns - plays fine otherwise.}}&lt;br /&gt;
{{ WiiSX | Final Doom | NTSC-U | SLUS-000331 | Works | When using multiple bins (i.e Tracks 1-7) Select the .cue sheet and the game should run smoothly.&lt;br /&gt;
Best settings: Interperter, no Dithering, Frame Skip Optional. May just be setting or file errors... }} &lt;br /&gt;
{{ WiiSX | Frogger | NTSC-U | SLUS-00506 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs a bit slow around 30fps}}&lt;br /&gt;
{{ WiiSX | Frogger 2 - Swampy&#039;s Revenge | NTSC-U | SLUS-01172 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Formula 1 97 | PAL-E | SLES-00859 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, 45-50 fps, fair, zeb44 }}&lt;br /&gt;
{{ WiiSX | Forsaken | NTSC-U | SLUS-00458 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Front Mission 2 | NTSC-J | SLPS-01000 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &lt;br /&gt;
&#039;&#039;&#039;Result&#039;&#039;&#039; : run almost perfect have some jitter but most part is fine sometimes have graphic glitch of wanzers on the map restart emulator solved this problem }}&lt;br /&gt;
{{ WiiSX | Front Mission 3 | NTSC-U | SLUS-01011 | Issues | Tested by Dump, &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Dynarec causes graphic errors during battle scene about 35fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | G-Darius | NTSC-U | SLUS-00690 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works but has several audio problems including no music in the first level along with choppy/laggy audio in general. &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as before except it runs slower.}}&lt;br /&gt;
{{ WiiSX | Galaga - Destination Earth | NTSC-U | SLUS-01258 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Galerians | NTSC-U | SLUS-00986 | Issues | Works great for the first hour or so... then you&#039;ll notice the gamecube controller will constantly disconnect causing you to revert to save states. Door in 15F will not unlock. }} &lt;br /&gt;
{{ WiiSX | GameShark Version 5 | NTSC-U | N/A | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec (Can also run with Interpreter, however at a bit of a slower speed, for games that require it), Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. After selecting cheats for a game, press the start button and select &amp;quot;Start Game.&amp;quot; When it asks to insert game disc, go into the WiiSX menu and select the &amp;quot;Swap CD&amp;quot; option. Select the respective game and exit out of the WiiSX menu. Press the X button, and GameShark will boot the game with the selected cheats enabled.}} &lt;br /&gt;
{{ WiiSX | Gauntlet Legends | NTSC-U | N/A | Works | Seems to be working fine for me. First ISO I tried was bad, second one works (upload by Spectro seems to be fine). Somewhat slow and glitchy, but very playable nonetheless. Does not work for me. (NTSC-U [SLUS-00624]) Playable for a few seconds then up in the left corner a text that says &amp;quot;abort called&amp;quot; and you&#039;ll find yourself back at the HBC. //Fatman}}&lt;br /&gt;
{{ WiiSX | Gex | NTSC-U | SLUS-00042 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. Minor slowdown here &amp;amp; there. }} &lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U | SLUS-00598 | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U | SLUS-00806 | Issues | Works except analog control is wonky and now and than you will fall through the stages plus the sound is mega screwed }} &lt;br /&gt;
 {{ WiiSX | Ghost in the shell | NTSC-U |  | Doesn&#039;t Work | intro plays but gameplay shows a double screen}} &lt;br /&gt;
{{ WiiSX | Gran Turismo | PAL-M5 | SCES-00984 | Works | Work perfectly in Dynamec, except sometimes the background music slows. }} &lt;br /&gt;
{{ WiiSX | Gran Turismo 2 - Simulation Mode | NTSC-U | SCUS-94488 | Issues | Using USB2 mod game runs flawless, sometimes a little slow on menus. Cars ricochete out of control if crash into a wall. some CPU vehicles drive about 5mph, and as if on oval wheels. CPUs can also, on rare occasions, ricochete as well.}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto | NTSC-U | N/A | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Works perfectly.  Limit FPS, Auto, Frame Skip Off, Dithering none. }}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto - Mission Pack No. 1 - London 1969 | NTSC-U | SLUS-00846 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect used a hacked version to skip having to insert gta1}}&lt;br /&gt;
{{ WiiSX | Grand Theft Auto 2 | NTSC-U | SLUS-00789 | Works | Tested by lancea34 &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039;: Works perfectly 100%. No lag, no glithces, just perfect. Limit FPS: Auto, Frame Skip: Off, Dithering: Always.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works fine but very slow... }}&lt;br /&gt;
{{ WiiSX | Grandia | NTSC-U| SCUS-94457&amp;lt;br/&amp;gt;SCUS-94465 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br/&amp;gt;Near perfect. }} &lt;br /&gt;
{{ WiiSX | Grinch, The | NTSC-U | SLUS-01197 | Issues | Tested by lancea34&amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Gameplay is fine but very glitchy; you randomly fall through the ground, can&#039;t get a grip to climb leaps (I could only climb once in my entire playthrough) and cutscenes are faster than normal.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same problems just slower.}} &lt;br /&gt;
{{ WiiSX | Guardian&#039;s Crusade | NTSC-U | SLUS-00811 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering. }}&lt;br /&gt;
{{ WiiSX | Guilty Gear | NTSC-U | SLUS-00772 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Load through BIOS (SCPH1001).  All other settings remain at default. }}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault | NTSC-U | SLUS-01226 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Gundam Battle Assault 2 | NTSC-U | SLUS-01418| Doesn&#039;t Work | Tested by BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; The movie intro plays, then the game crashes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; The game immediately crashes, without the movie intro.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Harvest Moon: Back to Nature | NTSC-U | SLUS-01115 | Doesn&#039;t Work | Tested by JoeCo&lt;br /&gt;
&lt;br /&gt;
Black screen, never loads, tried every combination of emulation modes and video settings, with and without BIOS, never got it to load. Soft resets needed after trying to load }}&lt;br /&gt;
{{ WiiSX | Hexen | NTSC-U | SLUS-00348 | Works | Tested by MrKill : Works well, don&#039;t remember on a real PSX I found the game a little dark, if not it is perfect. }}&lt;br /&gt;
{{ WiiSX | Hokuto no Ken - Seikimatsu Kyuuseishu Densetsu | NTSC-J | SLPS-02993 | Doesn&#039;t Work | Tested with Dynarec and Interpreter, with Frame Skip on/off, with Dithering on/off.  Able to start a game, but it freezes about a minute or two later. }}&lt;br /&gt;
{{ WiiSX | Hydro Thunder | NTSC-U | SLUS-00847 |Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Harry Potter and the Sorcerer&#039;s Stone | NTSC-U | ????-???? |Doesn&#039;t work | Shows the intro but then the screen goes black}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | In Cold Blood | PAL-E | SCES-02149 | Doesn&#039;t Work | Tested by lancea34: &lt;br /&gt;
Controls don&#039;t respond at main menu on both dynarec and interpreter through bios and not. Main menu background is distorted.}}&lt;br /&gt;
{{ WiiSX | Incredible Hulk - The Pantheon Saga | NTSC-U | SLUS-00150 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Intelligent Qube | NTSC-U | SCUS-94181 | Works | tested by MrKill: Works perfectly in Dynarec }}&lt;br /&gt;
{{ WiiSX | Interplay Sports Baseball 2000 | NTSC-U | SLUS-00850 | Issues | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
The game boots fine, browsing in the menus does fine too. When you start a game the video gets glitchy, everything goes way too fast and according the FPS meter the game runs in 60 FPS which is false. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
 {{ WiiSX | Inuyasha - A Feudal Fairy Tale | NTSC-U | SLUS-01534 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; game loads fine but wont go past fight logo before fight)}}&lt;br /&gt;
{{ WiiSX | Ironman &amp;amp; X-O Manowar in Heavy Metal | NTSC-U | SLUS-00235 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Italian Job, The | PAL-E | SLES-03489 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
Hangs at first loading screen in both Dynarec and Interpreter, through bios and not. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Jackie Chan Stuntmaster | NTSC-U | SLUS-00684 | Doesn&#039;t Work | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
First screen is shown which is then followed by the first FMV which is a garbled mess to then freeze at a black screen in both Dynarec and Interpreter. }}&lt;br /&gt;
{{ WiiSX | Jade Cocoon | NTSC-U | SLUS-00854 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off/On, Dithering: Default&lt;br /&gt;
&#039;&#039;&#039;Results:&#039;&#039;&#039; Lots of audio and video stuttering. Locks up randomly during dialogue.}}&lt;br /&gt;
{{ WiiSX | Jersey Devil | NTSC-U | SCUS-94907 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Jet Moto | NTSC-U | SCUS-94309 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 2 | NTSC-U | SCUS-94167 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Jet Moto 3  | NTSC-U | SCUS-94555 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Hangs after 989 logo screen}}&lt;br /&gt;
{{ WiiSX | JoJos Bizarre Adventure | NTSC-U | SLUS-01060 | Works | Tested by Blankman&lt;br /&gt;
&lt;br /&gt;
Plays perfectly with slight audio fluctuations in intro music. }}&lt;br /&gt;
{{ WiiSX | Jumping Flash! | NTSC-U | SCUS-94103 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-30 fps}}&lt;br /&gt;
{{ WiiSX | Jurassic Park - Warpath | PAL-E | SLES-02253 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | K-1 Grand Prix | NTSC-U | SLUS-000941 | Works | Runs perfect, even faster than original PS1 (which is good for this game).}} &lt;br /&gt;
{{ WiiSX | Kartia | NTSC-U | SLUS-00631 | Doesn&#039;t Work | By Hero: Hangs after 5 Minutes playing Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;95 | NTSC-U | SCUS-94205 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;96 | NTSC-J |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | King of Fighters &#039;99 | NTSC-U | SLUS-01332 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; limit fps off}}&lt;br /&gt;
{{ WiiSX | Klonoa - Door to Phantomile | NTSC-U | SLUS-00585 | Works | Has minor lag (I&#039;d estimate about 55 fps) on Dynarec, but still fully playable. I haven&#039;t tested on Interpreter.}}&lt;br /&gt;
{{ WiiSX | King&#039;s Field | NTSC-J | SLPS-00017 | Doesn&#039;t Work | Test by HtD: Booted it through BIOS on Interpreter &amp;amp; Dynarec and it said &amp;quot;abort called.&amp;quot; then took me back to the Homebrew Browser. }}&lt;br /&gt;
{{ WiiSX | Kula World | PAL | SCES-01000 | Works | Tested by Nemesis90: Works perfect in Dynarec.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Dragoon | NTSC-U | SCUS-94491 | Works | Works fine just beat the game today. just load up with .cue ans set it to Dynarec. The only problem is that their is a 5 second music lag in battle other than that works perfect.}}&lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Legend of Mana | NTSC-U | SLUS-01013 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None Played through first quest worked 100%}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Works| Both interpreter and Dynarec : Constantly reboot to Title screen.&amp;lt;br /&amp;gt;Works fine with SCPH1002 bios (renamed to SCPH1001) and dynarec}} &lt;br /&gt;
 {{ WiiSX | Looney Toons Racing | NTSC-U | SLUS-01145 | Works | Runs nearly perfectly with Dynarec and proper BIOS. One minor glitch in the menu is the selector doesn&#039;t move when choosing a difficulty, but does trigger a sound and cycle through them. Entirely playable. }} &lt;br /&gt;
{{ WiiSX | Looney Toons Sheep Raider | NTSC-U | SLUS-01369 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | LSD - DREAM EMULATOR [LIMITED EDITION] | NTSC-J | SLPS-01556 | Works | Tested by HtD: This game works perfectly, tested it on Dynarec and Interep.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Input&#039;&#039;&#039;: must be Standard, analog doesn&#039;t do anything }}&lt;br /&gt;
{{ WiiSX | Lunar: Silver Star Story Complete | NTSC-U | SLUS-00628&amp;lt;br/&amp;gt;SLUS-00899 |Issues | ISO will not load automatic soft reset occurs.  Game is bin/cue format..Tested by Lother: It tends to crash only when there&#039;s a scene where the controller rumbles. Turn &amp;quot;Shock&amp;quot; off in options at the main screen. Screen turns black when accessing menu on Dynarec, switch to Interpreter when using menu.}} &lt;br /&gt;
{{ WiiSX | Lunar 2: Eternal Blue | NTSC-U | SLUS-01071&amp;lt;br/&amp;gt;SLUS-01239&amp;lt;br/&amp;gt;SLUS-01240 | Doesn&#039;t Work | ISO will not load automatic soft reset occurs.  Game is img format it used 2 work on Beta 1 although it was insanely fast walking around. Tested by Lother: After all the movies it gets stuck playing all the voices in the game. Sound emulation clearly needs work.}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Magic Carpet | NTSC-U | Unknown | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Magical Drop III | PAL-E | SLES-02964 | Works | Works but the game&#039;s music bug}}  &lt;br /&gt;
{{ WiiSX | Marvel Super Heroes | PAL-E | SLES-00932 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel Super Heroes vs. Street Fighter | PAL-E | SLES-01792 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Dynarec.  Crashes on Beta 2.1}}&lt;br /&gt;
{{ WiiSX | Marvel vs. Capcom: Clash of Super Heroes | NTSC-U | SLUS-01059 | Works | Works perfectly in Interpreters, bios (scph-1001).  Test on Beta 2.1 and works great. No crashes.}}&lt;br /&gt;
{{ WiiSX | Medal of Honor | NTSC-U | SLUS-00974 | Works | Tested by MrKill: Works perfectly in Dynarec, little slowdown when there is a lot of explosions, anything else :) }}&lt;br /&gt;
{{ WiiSX | Medal Of Honor: Underground |NTSC-U|SLUS-01270| Works| Tested by Dracbat59: works fine.}}&lt;br /&gt;
{{ WiiSX | Medievil|NTSC-U|Unknown| Works| works great, best in dynarec with dithering set to none.}}&lt;br /&gt;
{{ WiiSX | Medievil II|NTSC-U|Unknown| Works| works good, best in dynarec with dithering set to none.}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Mega Man 8 | NTSC-U | SLUS-00453 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Mega Man Battle and Chase | PAL-E | SLES-00766 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs Perfectly. Tested by Commodore.  }}&lt;br /&gt;
{{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes. There may be times when the audio from cut-scenes that occur later in the game play during regular gameplay and other cut-scenes. Code dumps at Capcom logo before opening scene and title screen. Just press start to skip it.}}&lt;br /&gt;
{{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Metal Gear Solid (Disks 1+2) |NTSC-U| SLUS-00594, SLUS-00776 | Works| Tested by Dracbat59: Video playback slow, audio choppy,a bit slow, but playable.}}&lt;br /&gt;
{{ WiiSX | Metal Gear Solid VR-Missions (Special Missions) || | Works| Interpreter, limit FPS auto, frame skip off, none dithering. Minor speech issues. 100% Playable}}&lt;br /&gt;
{{ WiiSX | Metal Slug X | NTSC-U | SLUS-01212 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect and full speed, zeb44 &lt;br /&gt;
In level three I get code dump if I enter the flying vehicle or when I get to the boss. Otherwise it&#039;s fine but only if I want to play the same two levels over and over. //Fatman}}&lt;br /&gt;
{{ WiiSX | Micro Machines V3 | NTSC-U | SLUS-00559 | Works | Tested by MrKill: Works perfectly in Dynarec}}&lt;br /&gt;
{{ WiiSX | Monster Rancher 2 | NTSC-U | SCPH-1001 | Works | Tested by Crosse: swap disc doesnt work}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat II | NTSC-J | SLPS-00444 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &amp;lt;br&amp;gt;Runs very well. Perhaps slightly too fast.}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat 4 | NTSC-U | SLUS-00605 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs slow but still playable}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Mythologies: Sub-Zero | PAL-E | SLES-01020 | Works | Tested by Blackshadow works flawlessly in Dynarec even health bars show which is a common problem with this game in emulators Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat - Special Forces | NTSC-U | SLUS-00824 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | NTSC-U | SLUS-00330 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect besides menus are abit sluggish}}&lt;br /&gt;
{{ WiiSX | Mortal Kombat Trilogy | PAL-E | SLES-00528 | Issues | Tested by Blackshadow  dynarec works best however menus have a load lag and pausing during fight cause WiiSX to boot back to HBC game otherwise loads full speed Framelimit on, Frameskip off, Dither none}}&lt;br /&gt;
{{ WiiSX | Moto Racer | NTSC-U | SLUS-00498 | Works | Works perfectly in Dynarec (USB2.0 Mod + SCPH1001)}}&lt;br /&gt;
{{ WiiSX | Monsters Inc. - Scream Team | NTSC-U | SCUS-94635 | Doesn&#039;t Work | Loads game up until the opening screen where it mentions Sony, after that you get Code Dump}}&lt;br /&gt;
{{ WiiSX | Mr. Driller | NTSC-U | SLUS-01111 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Ms. Pacman - Maze Madness | NTSC-U | SLUS-01018 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Muppet Race Mania | NTSC-U | SLUS-01237 | Works | Game seems twitchy, but after testing it on actual hardware and PC emulation, this is just the game design, WiiSX runs it perfect in Dynarec (WolfWarrior) }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Namco Museum Volume 1 | NTSC-U | SLUS-00215| Works | Dynarec, Game works &#039;&#039;okay&#039;&#039;. Certain music tracks do not play.}}&lt;br /&gt;
{{ WiiSX | Need for speed | PAL-E | SLES-00223 | Doesn&#039;t Work | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Seems OK but no input available, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 2 | PAL-E | SLES-00658 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, sometimes slow in menus, zeb44}}&lt;br /&gt;
{{ WiiSX | Need for speed 3 | PAL-E | SLES-01154 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works flawelessly, a little slow.  FPS 35-45 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed 4 High Stakes | NTSC-U | SLUS-00826 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Default, Boot Through Bios : Yes, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Works perfectly. Playable indeed.}}&lt;br /&gt;
{{ WiiSX | Need for speed Porsche Unleashed | NTSC-U | SLUS-01104 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Perfect and full speed, some little framerate drops on some tracks, nothing serious.  FPS 55-60 without frameskipping.  Playable.}}&lt;br /&gt;
{{ WiiSX | Need for speed V-Rally 2 | PAL-E | SLUS-01003 | Works | Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None, Perfect, Full speed, zeb44}}&lt;br /&gt;
{{ WiiSX | Neverhood, The (Klaymen Klaymen) | NTSC-J | | Works | Perfect gameplay, minor (near zero) music issues &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip : On, Dithering : Off, Bios : SCPH1001}}&lt;br /&gt;
{{ WiiSX | Next Tetris, The | NTSC-U | SLUS-00862 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
 {{ WiiSX | Nicktoons Racing | NTSC-U | SLUS-01047 | Doesn&#039;t Work | Mostly Freezes on level select and sometimes on startup, rarely goes to the level. }} &lt;br /&gt;
{{ WiiSX | Nightmare Creatures | NTSC-U | SLUS-00582 | Issues | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes at the loading screen &#039;&#039;&#039;Interpreter&#039;&#039;&#039; Works perfect aside from choppy FMV }}&lt;br /&gt;
{{ WiiSX | Nightmare Creatures 2 | NTSC-U | SLUS-01112 | Doesn&#039;t Work | Tested by Nemesis90: &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Freezes after the Konami logo.&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; Same as Dynarec except it loads the BIOS after it stalls for a bit.}}&lt;br /&gt;
{{ WiiSX | Note, The | PAL-E | SLES-00749 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. Environments occasionally turn black to then return to normal. Frame limit ON, Frame Skip OFF, Dithering ALWAYS.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ WiiSX | Nuclear Strike | NTSC-U | SLUS-00518 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Works almost perfectly at full speed. FMVs lag a lot, so they won&#039;t be useful in understanding the story. Sometimes, if you die, your vehicle won&#039;t respawn. Frame limit ON, Frame Skip OFF, Dithering NONE.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: Same as above just slower. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Exoddus | PAL-E | SLES-01480 | Issues |Tested By Blackshadow, Same as Abe&#039;s Oddysee only worse tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Oddworld: Abe&#039;s Oddysee | PAL-E | SLES-00664 | Issues |Tested By Blackshadow, Game runs full speed but suffers from mass frame ghosting explosions and such cause the current area to flash repeteadly and any moving objects frames ghost eg move Abe from one side of the screen to the other and a trail of Abes appears behind him flashing in and out of sight tested on both cores Frame Skip off, Framelimit on, Dithering none }} &lt;br /&gt;
{{ WiiSX | Ogre Battle - Ep.5 - The March of the Black Queen [Limited Edition] | NTSC-U | SLUS-00467 | Issues | Tested by Dump, battle scenes are slow about 20fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Pac-Man World | NTSC-U | SLUS-00439 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Use BIOS to save and use save states properly&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Pandemonium | NTSC-U | SLUS-00232 | Works | Tested by Nemesis90: Works perfectly in Dynarec. }} &lt;br /&gt;
{{ WiiSX | Pandemonium 2 | NTSC-U | SLUS-00578 | Works | Tested by Nemesis90: Works perfectly in Dynarec with very minor slowdown/graphics glitches }}&lt;br /&gt;
{{ WiiSX | Panzer Bandit | NTSC-J | SLPS-00899 | Works | Dynarec: All other settings remain at default: Boot through BIOS (SCPH1000). }} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper | NTSC-U | SCUS-94183 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}} &lt;br /&gt;
{{ WiiSX | PaRappa the Rapper: The Hip-Hop Hero | PAL-M5 | SCES-00743 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Boot Through Bios: Yes, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. It will restart after the third stage if the game isn&#039;t booted through bios.}}&lt;br /&gt;
{{ WiiSX | Parasite Eve | NTSC-U | SLUS-00662&amp;lt;br/&amp;gt;SLUS-00668 | Issues | CD1 is working fine. CD swapping isn&#039;t detected by the game. Cannot continue story on CD2. }} &lt;br /&gt;
{{ WiiSX | Parasite Eve II | NTSC-U | SLUS-01042 | Doesn&#039;t Work | Tested in both interpreter and Dynarec game freezes on initial Square publishing screen. }} &lt;br /&gt;
{{ WiiSX | Pepsi Man | NTSC-J | SLPS-01762 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Music doesn&#039;t play during stages,but does during cut scenes other than that it runs just fine. }}&lt;br /&gt;
{{ WiiSX | Persona: Revelations | NTSC-U | SLUS-00339 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. }}&lt;br /&gt;
{{ WiiSX | Persona 2: Innocent Sin | NTSC-J | SLPS-02100 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Make sure Dithering is off. Some slight audio stuttering. This is the English patch version of the game. &lt;br /&gt;
&lt;br /&gt;
Anon: For me, the game messes up when dialogue comes on, and then it seems to play the rest of the dialogue in the game, like in the Tales series. Can&#039;t exit the text box or anything.&lt;br /&gt;
&lt;br /&gt;
To Anon: You are more than likely using Eternal Punishment, the actual English version of the game. I received this error as well and Beta 2 is currently unable to play Eternal Punishment. Try to play the English Patch of Innocent Sin.}}&lt;br /&gt;
&lt;br /&gt;
Dash: Whenever I boot up IS and try to play a new game, it just goes to a black screen. Any advice?&lt;br /&gt;
{{ WiiSX | Play with the Teletubbies | NTSC-U | SLUS-00959 | Works | Dynarec: Works fine. }}&lt;br /&gt;
{{ WiiSX | Pocket Fighter | NTSC-U | SLUS-00653 | Issues | Dynarec: All other settings remain at default: &#039;&#039;&#039;Music does not load properly. Booting through BIOS (SCPH1001) does not get you past loading screen after main menu&#039;&#039;&#039;. }}&lt;br /&gt;
{{ WiiSX | Policenauts (Patched to English) | NTSC-J | SLPS-00215&amp;lt;br/&amp;gt;SLPS-00216 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Minor graphic glitches sometimes when english patched text is onscreen. Other than that, runs very well. CD Swapping or Memory Card Save to CD2 confirmed to work???}}&lt;br /&gt;
{{ WiiSX | Pong | PAL-E | SLES-02020 | Works | No menu music (XA sound). Works perfectly otherwise  }} &lt;br /&gt;
{{ WiiSX | Power Rangers Zeo - Full Tilt Battle Pinball | NTSC-U | SLUS-00256 | Works | Great with dynarec. No settings changes needed  }} &lt;br /&gt;
{{ WiiSX | Powerslave | NTSC-U | SLUS-00102 | Works | &#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Limit FPS: Auto, Frame Skip: Off, Dithering: Off&lt;br /&gt;
&#039;&#039;&#039;Input:&#039;&#039;&#039; must be Standard &lt;br /&gt;
&lt;br /&gt;
Going to the Wiisx menu can make the game black screen. If it happens exit Wiisx and reload.&lt;br /&gt;
&lt;br /&gt;
Music stutters.}}&lt;br /&gt;
{{ WiiSX | Poy Poy 2 | PAL-E | SLES-01536 | Issues | Code dumps and completely crashes the emu now and than}} &lt;br /&gt;
{{ WiiSX | Pro Yakyuu Nettou Puzzle Stadium | NTSC-J | SLPS-01371 | Works | Works perfectly. }}&lt;br /&gt;
{{ WiiSX | Punky Skunk | NTSC-U | | Issues | Game plays fine, but &#039;&#039;no music&#039;&#039; whatsoever. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Quake II | NTSC-U | SLUS-00757 | Works | Tested by MrKill: Works perfectly. }} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Rampage Through Time | NTSC-U | SLUS-01065 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage World Tour | NTSC-U | SLUS-00549 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rampage 2 - Universal Tour | NTSC-U | SLUS-00742 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Rayman | NTSC-U | SLUS-00005| Doesn&#039;t Work  |Tested By MrKill: freeze on Ubisoft screen. }} &lt;br /&gt;
{{ WiiSX | Rayman 2: The Great Escape | NTSC-U | SLUS-01235 | Doesn&#039;t Work |Tested by Raymaniac: Freeze upon leaving the first level. }}&lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-U | SLUS-00534| Works  |Full speed. Voices sound a bit distorted }} &lt;br /&gt;
{{ WiiSX | Ray Tracers | NTSC-J | SLPS-00098| Works  |Full speed. Voices sound a bit distorted }}  &lt;br /&gt;
{{ WiiSX | RC Revenge | NTSC-U | SLUS-01168 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | RC to go | NTSC | SLUS-01285| Works  |Perfect (PAL &amp;amp; NTSC), zeb44 }}  &lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | PAL-E | SLES-02333 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing | NTSC-U | SLUS-00857 | Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Stack Dump at Midway Logo Sequence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : BSOD at Midway Logo Sequence.}}&lt;br /&gt;
{{ WiiSX | Ready 2 Rumble Boxing: Round 2 | NTSC-U | SLUS-01147 |  Doesn&#039;t Work | Tested by Codetester47: Tested with and without BIOS.&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Major Pixelation during the Midway Logo sequence which leads to a Stack Dump at the beginning of the Intro.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Again, Major Pixelation during the Midway Sequence, just at a slower FPS. Beginning of the Intro leads to a BSOD.}}&lt;br /&gt;
{{ WiiSX | Reloaded | PAL-E | SLES-00537 | Works | Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Return Fire | NTSC-U | SLUS-00184 | Works | Tested by AWW ,Almost Perfect, after a victory the clip takes a second to load}}&lt;br /&gt;
{{ WiiSX | Resident Evil | NTSC-U | SLUS-00170 | Doesn&#039;t Work | Tested by lancea34 Loads to a black screen in both Interpreter and Dynarec, through bios and not. }}&lt;br /&gt;
{{ WiiSX | Resident Evil: Director&#039;s Cut | NTSC-U | SLUS-00747 | Doesn&#039;t Work | Tested by Nemesis90: Same as above, black screen on both Interpreter and Dynarec. }} &lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Resident Evil 2 | PAL-E|  | Issues | no dialogue on cut scenes }} &lt;br /&gt;
{{ WiiSX | Resident Evil 2 [Demo] | NTSC-U | SLUS-90009 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS - Auto, Frame Skip - Off, Dithering - off.&lt;br /&gt;
Works perfectly. }} &lt;br /&gt;
 {{ WiiSX | Resident Evil 2 [Dual Shock Edition] | NTSC-U | SLUS-00748 | Doesn&#039;t Work | Tested by Nemesis90: Black screen on Interpreter, Dynarec hangs at the &amp;quot;explicit violence and gore&amp;quot; intro.  }} &lt;br /&gt;
{{ WiiSX | Resident Evil 3: Nemesis | NTSC-U | SLUS-00923 | Issues | &#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Runs perfectly at full speed, but stack dumps after the introductory FMV (after starting a new game). Hangs at black screen after loading a game file and anytime you enter a door.&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Runs slowly (about 35-45 FPS). But, everything else works just fine.}}&lt;br /&gt;
{{ WiiSX | Resident Evil Survivor|NTSC-U|Unknown| Works| Works perfectly. best in Dynarec with dither off.}} &lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | Works on &#039;&#039;&#039;Beta2.0 only&#039;&#039;&#039; (not beta2.1, the game freeze when an enemy attacks).&amp;lt;br /&amp;gt;This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U | SCUS-94300 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U | SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
{{ WiiSX |Rival Schools (Arcade Disk) | NTSC-U | SLUS-00681| Works | A bit slow gameplay, use Dynarec, Rumble on. (Tested by Dracbat59) }}&lt;br /&gt;
{{ WiiSX | Road Rash 3D | NTSC-U | SLUS-00524 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Roswell Conspiracies | NTSC-U | SLUS-01062| Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: screen distorted at a 45 degree angle, impossible to read anything }}  &lt;br /&gt;
{{ WiiSX | RPG Maker | NTSC-U | SLUS-00640 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Types | NTSC-U | SLUS-00753 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | R-Type Delta | NTSC-U | SLUS-00877 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX |  Rurouni Kenshin - Meiji Kenyaku Romantan - Juuyuushi Inbou Hen | NTSC-J | SCPS-10048 | Works | Tested by HtD - Runs through BIOS only.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiSX }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier | NTSC-U | SCUS-94230 | Works | Tested by Cyan : Works fine with SCPH1001. Do not use Analog pad. Tested with interpreter and Dynarec. Minor sound issue with menus&amp;lt;br/&amp;gt;&#039;&#039;&#039;Note :&#039;&#039;&#039; Don&#039;t use HLE Bios or else it will ask for another memory card after Squaresoft logo. }} &lt;br /&gt;
{{ WiiSX | SaGa Frontier 2 | NTSC-U | SLUS-00933 | Issues | Tested by Cyan : Works with SCPH1001. Tested with both Dynarec and Interpreter. Minor sound issue with menus. The 2D is working fine, but 3D battles are [http://pix.gbatemp.net/746/DSCN2294.JPG missing V-synch ?] Still playable, but hard to read.&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Do not use HLE bios or else it will black screen at launch.}} &lt;br /&gt;
{{ WiiSX | Samurai Showdown - Warrior&#039;s Rage | NTSC-U | SLUS-01039 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Samurai Showdown III | NTSC-U | SCUS-94206 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | SD Gundam G-Generation F | NTSC-J | SLPS-02900 | Works | Tested By BlitZBlaZe A.K.A Legion&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default, Boot Through Bios: Yes, Bios: SCPH1001.&lt;br /&gt;
&lt;br /&gt;
Works perfect. Playable at full speed. Lags a little during certain attacks, but hardly noticeable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 1&#039;&#039;&#039;: Certain series in the game will require you to use discs 2 or 3. E.g. Zeta Gundam, Gundam Wing, Etc.&lt;br /&gt;
If you want to play as one of the other series that require you to use either discs 2 or 3, then follow these instructions (Noob Friendly):&lt;br /&gt;
&lt;br /&gt;
1. Load the &amp;quot;Disc 1&amp;quot; game through bios.&lt;br /&gt;
&lt;br /&gt;
2. Afterwards, go ahead and look for the series you want to play as.&lt;br /&gt;
&lt;br /&gt;
3. After you find the series, look to see what disc is required to play as that particular series.&lt;br /&gt;
&lt;br /&gt;
4. If it says disc 1, then that means you don&#039;t have to &amp;quot;switch discs&amp;quot;. However if it says Disc 2 or Disc 3. Then BEFORE you press Circle/A to select the series. Press home (Or in some cases ZL+ZR) to get to the WiiSX menu, then select &amp;quot;Current ISO&amp;quot; and from there select &amp;quot;Swap CD&amp;quot;. Finally, select Either Disc 2 or 3 and click &amp;quot;resume game&amp;quot;&lt;br /&gt;
&lt;br /&gt;
5. NOW select the series you wanted to play.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note 2&#039;&#039;&#039;: It is EXTREMELY important that you DO NOT select a series and then &amp;quot;Swap CD&amp;quot;. You MUST first swap the disc &amp;quot;If required&amp;quot; THEN select your series, or else your game will say &amp;quot;Please insert Disc 2/3, but it will become unresponsive, until you go to WiiSX menu and select Disc 1 again.}} &lt;br /&gt;
{{ WiiSX | Shaolin | PAL | SLES-01658 | Works | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings&#039;&#039;&#039;: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Works great, runs on fullspeed, sometimes the audio gets a little bit laggy but you wont notice it at all. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS, else it will be glitchy and finally it will crash! }}&lt;br /&gt;
{{ WiiSX | Sexy Parodius | NTSC-J | SLPM-86009 | Works | Dynarec, boot through BIOS, 100% perfect}}  &lt;br /&gt;
{{ WiiSX | Sheep, Dog &#039;n&#039; Wolf | PAL-M6 | SLES-02895 | Works |perfect in bios mode on dynarec all sound issues from beta 1 have been fixed}} &lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E | SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{WiiSX | Silent Hill | NTSC-U | SLUS-00707 | Works | Tested by SevenWillis, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Boot through BIOS, FPS Auto, Frame skip on, Dithering: None}}&lt;br /&gt;
{{ WiiSX | Silent Hill | PAL-E | SLES-01514 | Works |tested by harp : analogue control works &amp;lt;br&amp;gt;Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Sillouette Mirage | NTSC-U | SLUS-00728 | Works |Tested by mariabronn: Dynarec - Everything but lack of music is perfect. }}&lt;br /&gt;
{{ WiiSX | Sim City 2000 | NTSC-U | SLUS-00113 | Doesn&#039;t Work | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; no intro video can hear sound then hangs}}&lt;br /&gt;
{{ WiiSX | Sim Theme Park | NTSC-U | SLUS-01069 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Skullmonkeys | NTSC-U | SLUS-00601 | Works | Works perfectly}}&lt;br /&gt;
{{ WiiSX | Sled Storm | NTSC-U | SLUS-00955 | Works | Very playable.}}&lt;br /&gt;
{{ WiiSX | South Park | NTSC-U | Unknown | Works | Works great in dynarec- no dither, however has a tendency to stack dump/crash when trying to save game between levels, can be worked around by selecting no at the save screen and using save states instead.}}&lt;br /&gt;
{{ WiiSX | Soul Blade | NTSC-U | SLUS-00240 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Spawn - The Eternal | NTSC-U | SCUS-94204 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Spider Man 2: Enter Electro| PAL-E  | SLUS-01378 | Doesn&#039;t Work | Game starts however activison logo doesn&#039;t load, and the game goes to first load screen, but goes to a red screen and then the wiimote locks up and the game cannot be exited}}&lt;br /&gt;
 {{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Issues| using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Music shuts off as soon as you rescue any dragon on the level and it doesn&#039;t come back on until you exit the level! EDIT: Music comes back when you die aswell if your willing to lose a life...}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | PAL-E | SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E | SCES-02104 | Issues|  FPS Auto, Frame skip Off, Dithering None(others work but lag a little.) music tracks play at random but can be fixed by pausing and unpausing. And now and than the anlog will just go mad and spyro will spin in circles when this happens you have to reset. &lt;br /&gt;
&lt;br /&gt;
Someone else&#039;s opinion: I would say this is very playable with these settings, if only for some sluggishness in larger areas. }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U | SCUS-94467 | Works | FPS Auto, Frame skip Off, Dithering None. music tracks don&#039;t loop and stop on a level but can be fixed by pausing and unpausing. slowdown on later levels but still 100% playable. NOTE: you will need a direct rip of the game disc to play this as cracked versions will trigger c/p and you won&#039;t be able to get past the 1st level! }}&lt;br /&gt;
{{ WiiSX | Star Ocean: The Second Story | PAL-F | SCES-02160&amp;lt;br /&amp;gt;SCES-12160 | Works | Dynarec, FPS Auto, Frame skip Off. Works at 50FPS with few lags (tested with samba, SCPH1001 &amp;amp; 1002). &amp;lt;br /&amp;gt;The menu has graphic glitches and is not centered on the screen. The right part of the menu is not readable. }} &lt;br /&gt;
 {{ WiiSX | Star Wars:Dark Forces | NTSC-U | SLUS-00297| Doesn&#039;t Work | Tested by Dracbat59 (Takes you back to the Wii Channel)}}&lt;br /&gt;
 {{ WiiSX | Star Wars: Episode I: Jedi Power Battle | NTSC-U | SLUS-01046| Doesn&#039;t Work | Tested by MiniSh: The game boot trough Bios but gets freeze instantly and you just can hear the music. Neither &#039;&#039;&#039;Dynarec&#039;&#039;&#039; or &#039;&#039;&#039;Interpreter&#039;&#039;&#039; works}}&lt;br /&gt;
{{ WiiSX | Star Wars - Episodio I - La Amenaza Fantasma | PAL-S | SLES-02038 | Doesn&#039;t Work | WIISXR crashes (I/D irrelevant).}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha EX2 Plus | NTSC-U | SLUS-01105 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha - Warriors&#039; Dreams | NTSC-U | SLUS-00197 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }}&lt;br /&gt;
{{ WiiSX | Street Fighter - The Movie | NTSC-U | SLUS-00041 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Strider 2 | NTSC-U | ? | Works | Almost flawless, just a bit of lag at certain parts and cutscenes. Gameplay is perfect. &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, Frame Limiter ON, Frame Skip OFF, mod 02 usb. Start from BIOS,}}&lt;br /&gt;
{{ WiiSX | Strider 2 | PAL | SLES-12867 | Works | Tested by mariabronn: &amp;quot;Dynarec&amp;quot; - Gameplay is perfect, but music doesn&#039;t play during intro and cutscenes. A little garbled audio during mission briefings.}}&lt;br /&gt;
{{ WiiSX | Strikers 1945 | NTSC-U | SLUS-01337 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Suikoden | NTSC-U | SLUS-00292 | Works | Game runs fine, except no audio at all on videos (logo, intro, title screen, ending?). Tested through SMB, dynarec, Frame Limiter ON, Frame Skip OFF. Overall slightly laggy (because of Samba. I&#039;m sure USB2.0 would run it at 100% speed)}}  &lt;br /&gt;
{{ WiiSX | Suikoden II | NTSC-U | SLUS-00958 | Works | Tested by [[User:Seangibbz|Seangibbz]], WiiSXR 2.2, &#039;&#039;&#039;Dynarec&#039;&#039;&#039;, BIOS on SD (SCPH1001.bin). Loaded from USB. Runs great.}} &lt;br /&gt;
{{ WiiSX | Suikoden II | PAL | SLUS-02442 | Works | Dynarec, BIOS on SD, Frameskip off, Loaded from USB, Runs at 50fps constant and drops to 40 occasionally!. }}&lt;br /&gt;
{{ WiiSX | Super Puzzle Fighter II turbo | NTSC-U |SLUS-00418  | Works | Game runs fine, the audio music is a bit too slow, but FX are ok. Opening video has a vertical shifting.Tested through SD, dynarec. }}&lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E | SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}}&lt;br /&gt;
{{ WiiSX | Syndicate Wars | NTSC-U | SLUS-00262 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Tai Fu - Wrath of the Tiger | NTSC-U | SLUS-00787 | Doesn&#039;t Work | Tested by: Ibrahim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default.&lt;br /&gt;
&lt;br /&gt;
Intro is very laggy, there is no background music (caused by the CDDA streaming), game freezes sometimes during loading.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039; Run this game trough BIOS!}}&lt;br /&gt;
{{ WiiSX | Tail Concerto | NTSC-U | SLUS-00660 | Works | Tested by mariabronn: Tested in Dynarec - Works Perfectly, with a tiny bit of slowdown of audio in poly-heavy areas. }}&lt;br /&gt;
{{ WiiSX | Tales of Destiny | NTSC-U | SLUS-00626 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: None. &#039;&#039;&#039;Result:&#039;&#039;&#039; Works until you are brought to the Captain&#039;s Cabin and once the conversation ends your character goes through every programmed voice in the game and repeats itself. Freezes if you try to skip through the dialogue.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II | NTSC-U | SLUS-01355 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs near perfect. Minor graphical and audio glitches but runs great.}}&lt;br /&gt;
{{ WiiSX | Tales of Destiny II  | NTSC-U | SLUS-01355  | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; The voice tracks are played before the character says them and after about three minutes into the game, you cannot get pass the white screen where Reid says &amp;quot;Farah Run&amp;quot;}}&lt;br /&gt;
 {{ WiiSX | Tales of Destiny 2 | NTSC-U | SLUS-01355 | Works |&amp;quot;Settings:&amp;quot; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &amp;quot;Result:&amp;quot; to progress you must turn off the in-game and scene voices inside the options menu after loading the game in progress of completing game}} &lt;br /&gt;
{{ WiiSX | Tales of Phantasia | NTSC-j eng translation | SLUS-00845 | Playable | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default.  &lt;br /&gt;
Turn off Event voices using the in-game menu or else it crashes during events.}}&lt;br /&gt;
{{ WiiSX | Tactics Ogre - Let Us Cling Together | NTSC-U | SLUS-00560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Team Buddies|NTSC-U|Unknown| Works| works perfectly, best in dynarec with dither none.}}&lt;br /&gt;
{{ WiiSX | Tear Ring Saga: Chronicle of Yutona&#039;s Heroes (Patched to English) | NTSC-J | SLPS-03177 | Issues | Tested by mariabronn: Dynarec, BIOS - Besides slightly lagged audio during menus and dialogue, deceptively runs perfectly. Except for instances of random, highly indefinite loss of all control input at any time during play. }}&lt;br /&gt;
{{ WiiSX | Tecmo&#039;s Deception - Invitation to Darkness | NTSC-U | SLUS-00340 | Works | Title skip if not using bios run perfecly fine sound seem to slow down sometimes }}&lt;br /&gt;
{{ WiiSX | Tekken | NTSC-U | SLUS-00006 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tekken 2 | NTSC-U | SLUS-00213 | Issues | Tested by Dump, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039;: slight graphic errors Limit FPS off, Frame Skip on &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; causes bad graphic errors}}&lt;br /&gt;
{{ WiiSX | Tekken 3 | NTSC-U | SLUS-00402 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Limit FPS off, Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tenchu 2: Birth of the Stealth Assassins | NTSC-U | SLUS-00939 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Loads fine, plays opening video but can&#039;t get past main menu. Displays black screen with music. }}&lt;br /&gt;
{{ WiiSX | The Mummy | NTSC-U | SLUS-01187 | Issues | Loads perfectly and all but when playing, you can only see your footsteps and the environment is all glitched. After you manage to exit the first area, a cutscene will happen then the camera will appear zoomed in on you and you&#039;ll notice that you are actually upside down and below the area.}}&lt;br /&gt;
{{ WiiSX | Theme Park|NTSC-U|Unknown| Works| Works perfectly. tested in dynarec through bios.}} &lt;br /&gt;
{{ WiiSX | Theme Hospital||| Works| Works perfectly. Dynarec, limit FPS, no frame skip, no dithering, standard (NOT analog) controller}} &lt;br /&gt;
{{ WiiSX | Thousand Arms | NTSC-U | SLUS-00845 | Doesn&#039;t Work | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Sound and voices work great, but freezes at the second text box. Home button takes you back to the WiiSX menu.}}&lt;br /&gt;
{{ WiiSX | Thrasher Skate and Destroy | PAL-E | N/A | Works | Seems to run perfectly when running through the BIOS. Crashed after the second screen running through HLE. }}&lt;br /&gt;
{{ WiiSX | Threads of Fate | NTSC-U | SLUS-01019 | Works | Dynarec, Limit FPS: Auto, Frame Skip: On. Runs almost perfectly. Minor graphical glitches when changing area.}}&lt;br /&gt;
{{ WiiSX | Thunder Force V - Perfect System | NTSC-U | SLUS-00727 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; slow 25-35 fps}}&lt;br /&gt;
{{ WiiSX | Time Crisis | NTSC-U | SLUS-00405 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Time Crisis II - Project Titan | NTSC-U | SLUS-01336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Tobal No.1 | NTSC-U | SCUS-94208 | Works | Runs at around 60-75%, no bgm, fully playable with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tobal 2 | NTSC-J | SLPM-86033 | Issues | Demanding game. Seems to be nearly glitch-free, but too slow, and messy with Frame Skip on}}&lt;br /&gt;
{{ WiiSX | Tomba! | NTSC-U | SCUS-94236 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: On, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs perfectly. Minor graphical and audio glitches. At some stages a soft, buzzing-like sound plays repeatedly during the music at times, usually at the Dwarf Forest and other stages that share the same track.}}&lt;br /&gt;
 {{ WiiSX | Tomb Raider - 2 | PAL-F | SLES-00719 | Doesn&#039;t Work |   &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec &amp;amp; Interpreter, Limit FPS: Auto, Frame Skip : Off, Dithering : Off, Bios : SCPH1001 &amp;amp; HLE&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Shows the main menu, hangs while loading a level.  So, the story and croft mansion aren&#039;t playable.}} &lt;br /&gt;
{{ WiiSX | Tomb Raider - 3 | NTSC-U | SLUS-01653 | Works | &lt;br /&gt;
&lt;br /&gt;
Settings: Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: None.&lt;br /&gt;
&lt;br /&gt;
Result: Runs perfect.}}&lt;br /&gt;
{{ WiiSX | Tomb Raider - The Last Revelation | NTSC-U | SLUS-00885 | Issues | Tested by lancea34&lt;br /&gt;
&lt;br /&gt;
It&#039;s strange... the first time I tried it it worked . Only problems were some slight slowering and messed-up FMV&#039;s. Since then everytime I try to play it always freezes after the initial video. Should have made a quick savestate...}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
{{ WiiSX | Top Shop | NTSC-U | SLUS-01333 | Works | Works perfectly with Dynarec. Make sure you use frame limit and standard controller input.}}&lt;br /&gt;
{{ WiiSX | Toy Story 2: Buzz Lightyear to the Rescue | NTSC-U | SLUS-00893 | Works | Tested by MiniSh: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default&lt;br /&gt;
&lt;br /&gt;
You can boot trough Bios or directly. &lt;br /&gt;
&lt;br /&gt;
Works pretty good, the audio its scratchy sometimes and the game in some parts gets slow (You can turn the Frame Skip: On but it gets too fast), some graphical issues too but you can play with no problem. No major problems, very playable. }}&lt;br /&gt;
{{ WiiSX | True Pinball | NTSC-U | SLUS-00337 | Works | Full Speed. Great with dynarec/default settings }}&lt;br /&gt;
{{ WiiSX | Twisted Metal | NTSC-U | SCuS-94304 |Works |Tested By Alexenochs: it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 2: World Tour | PAL-E | SCES-00567 | Works | Tested By Blackshadow: Epic game made more epic by the fact it runs perfect under Dynarec Framelimit on, Frameskip off, Dithering none. }} &lt;br /&gt;
{{ WiiSX | Twisted Metal 3 | NTSC-U | SCUS-94249 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Twisted Metal 4 | NTSC-U | SCUS-94560 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Um Jammer Lammy | NSTC-U | SCUS-94448 | Doesn&#039;t Work | &#039;&#039;&#039;tested with both cores&#039;&#039;&#039; video hangs after the first loading screen yet the music still plays }}&lt;br /&gt;
{{ Table End}}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Vagrant Story | NTSC-U | SLUS-01040 | Doesn&#039;t Work | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad.&lt;br /&gt;
But stack dump when going through the 5th door.}} &lt;br /&gt;
{{ WiiSX | Vagrant Story | PAL-F | SLES-02755 | Doesn&#039;t Work | Freeze (soft reset working) after selecting &amp;quot;New game&amp;quot;. Tested with dynarec and interpreter, with bios SCPH1001 and SCPH1002. }} &lt;br /&gt;
{{ WiiSX | Vampire Hunter D | NTSC-U | SLUS-01138 | Doesn&#039;t Work | Dynarec &amp;amp; Interpreter: black screen after intro movies }} &lt;br /&gt;
{{ WiiSX | Vandal Hearts | NTSC-U | SLUS-00447 | Doesn&#039;t Work | Works great until the first &#039;Enemy Turn&#039;, then the game hangs. Tested on both dynarec and interpreter, with and without bios. }} &lt;br /&gt;
{{ WiiSX | Valkyrie Profile | NTSC-U | SLUS-01156 | Doesn&#039;t Work | After selecting new game wait until the initial funny sounding music goes away otherwise you&#039;ll get a lack screen after selecting a difficulty. Very bad sound issues in both interpreter and dynarec occur when characters speak.  Game freezes when Freya first speaks all the characters are visible on screen sound is audible it just hangs there even the button to view previous remark works but it hangs}} &lt;br /&gt;
{{ WiiSX | Vib-Ribbon | NTSC-J | SCPS-18012 | Doesn&#039;t Work | Tested by mariabronn: May play soundless intro. Otherwise, freezes.}} &lt;br /&gt;
{{ WiiSX | Vigilante 8 | NTSC-U | SLUS-00510 | Issues | Tested by MrKill Settings: Dynarec, frame Skip On and Limit FPS Off, controls are weird, when you are fast the camera has difficulty to follow the car, graphical glitch. it&#039;s still playable, speed is better than beta 1.)}} &lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | WarCraft II: The Dark Saga | NTSC-U | N/A | Works | Works perfectly.}}&lt;br /&gt;
{{ WiiSX | Warhammer - Dark Omen | NTSC-U | SLUS-00550 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhammer - Shadow of the Horned Rat | NTSC-U | SLUS-00117 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warhawk - The Red Mercury Missions | NTSC-U | SCUS-94305 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Warriors of Might and Magic | NTSC-U | N/A | Doesn&#039;t Work | Freezes at title screen.}}&lt;br /&gt;
{{ WiiSX | WCW - NWO Thunder | NTSC-U | SLUS-00779 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Mayhem | NTSC-U | SLUS-00963 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WCW Nitro | NTSC-U | SLUS-00397 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WCW Vs. The World | NTSC-U | SLUS-00455 | Works | Full speed in Dynarec. No music support. }} &lt;br /&gt;
{{ WiiSX | Wild Rapids | PAL-E | SLES-02631 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; 100% perfect emulation through bios (SCPH-1001), no problems played to the end, menus a little laggy, FPS: 47-49.75 (in-game), Limit FPS On, Frame Skip Off. Title credits are a bit jerky but doesn&#039;t affect gameplay.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter: &#039;&#039;&#039; Slow but playable through bios (SCPH-1001), FPS: 32-37, Limit FPS Off, Frame Skip On. }} &lt;br /&gt;
{{ WiiSX | Wild Arms | NTSC-U | SCUS-94608 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wild Arms 2 | NTSC-U |  SCUS-94484 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | Wipeout | PAL-E | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
{{ WiiSX | Wipeout | NTSC-U | SCUS-94301 | Works | Great in Dynarec, default settings }} &lt;br /&gt;
{{ WiiSX | Wipeout 2097 | PAL-E | SLES-00327 | Works | Dynarec: 40 to 50fps in-game. Gameplay seems to be a little too fast but still very playable. }} &lt;br /&gt;
{{ WiiSX | World Cup 98 | PAL-E | SLES-01265 | Works | Menu music gets scrambled, otherwise very good. Default settings  }} &lt;br /&gt;
{{ WiiSX | World&#039;s Scariest Police Chases | NTSC-U | SLUS-01165 | Works | Tested by lancea34&lt;br /&gt;
&#039;&#039;&#039;Dynarec:&#039;&#039;&#039; Perfect in-game with default settings, just a little laggy in the menus.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interpreter:&#039;&#039;&#039; Same as Dynarec just slower.  }}&lt;br /&gt;
{{ WiiSX | Worms | NTSC-U | SLUS-00336 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms Armageddon | NTSC-U | SLUS-00888 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | Worms World Party | NTSC-U | SLUS-01448 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs perfect}}&lt;br /&gt;
{{ WiiSX | WWF Attitude | NTSC-U | SLUS-00831 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! | NTSC-U | SLUS-00927 | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ WiiSX | WWF Smackdown! 2 - Know Your Role | NTSC-U | SLUS-01234 | Issues | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; Slow 25-35 fps}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Does not work with WiiSX Beta 2.1: Dynarec will freeze on first village attack and Interpreter will either give a code dump or play the intro over and over. Works very well on WiiSX Beta 2.0 with Dynarec, but must use save states and switch to Interpreter to save to the emulated memory card (needed to continue to disc 2)}}&lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. &amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Cyan&#039;&#039;&#039; : &amp;lt;br /&amp;gt;Tested with Dynarec on Mod02 (beta2.1 mod). Works fine, but can&#039;t save with normal memory card menu, you must use Save State instead.&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tested by Lother&#039;&#039;&#039; : &amp;lt;br /&amp;gt;You must switch to Interpreter to save. Use a savestate first, then switch to Interpreter, then save. It is the only way to switch to disc 2. Playing Disc 2 now.}} &lt;br /&gt;
{{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Doesn&#039;t Work | For some reason when I tested this I didn&#039;t get the same results as another poster. Dynarec has a code dump right when the initial village is attacked in the opening scenario.  Interpreter has a code dump immediately after selecting new game.  I tested it with multiple bin cue files with same same results}} &lt;br /&gt;
{{ WiiSX | X-Men - Mutant Academy 2 | NTSC-U | SLUS-01382 | Works | Works perfectly! Takes a while to load; black screen at beginning, before the Activision logo finally appears. }}&lt;br /&gt;
{{ WiiSX | X-Men vs. Street Fighter | NTSC-U | SLUS-00627 | Works | Runs perfectly with frameskip on }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Yu-Gi-Oh! - Forbidden Memories | NTSC-U |  | Works | Tested by Dump, &#039;&#039;&#039;Dynarec&#039;&#039;&#039; runs good}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiSX }}&lt;br /&gt;
{{ WiiSX | Zero Divide| NTSC-U | SLUS-00183| Works | Slow gameplay and no music, but fully playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=64900</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=64900"/>
		<updated>2016-12-23T02:00:11Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Bulleted list item&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Bulleted list item&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = Works | dsp = v4 | ver = v3.334 | lastVer= | status = Works| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v3.344 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.423| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Freezes on black screen when loaded with 480p mode. Loads correctly with 480i, but freezes when entering options menu. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v3.252 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v3.401 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos in Extras do not play (black screen). Audio sometimes glitches in games (emulator issue?) }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = Issues | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=64899</id>
		<title>Nintendont Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Nintendont_Compatibility_List&amp;diff=64899"/>
		<updated>2016-12-23T01:57:51Z</updated>

		<summary type="html">&lt;p&gt;Alexpaofkl4: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Nintendont. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[https://github.com/FIX94/Nintendont Nintendont Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://gbatemp.net/threads/nintendont.349258/ Nintendont Thread on GBATemp]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Posting Guidelines: UNDERSTAND BEFORE EDITING==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JPN&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;, or specific county code &amp;quot;FRN&amp;quot;, &amp;quot;GER&amp;quot;, &amp;quot;SPN&amp;quot;, &amp;quot;ITL&amp;quot; &amp;quot;DUT&amp;quot; or &amp;quot;AUS&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DSP&#039;&#039;&#039; - Which sound DSP version the game is using. Do not use &amp;quot;unknown&amp;quot; if you don&#039;t know the version. &#039;&#039;&#039;Unknown&#039;&#039;&#039; is a valid entry from nintendont&#039;s log when it didn&#039;t find the DSP version. If you don&#039;t know the version, just leave it empty. You can also drag and drop the ISO into [http://crediar.com/dspscan.rar dspscan] or search this [http://pastie.org/9384011 list] of NTSC DSPs  to obtain the DSP version.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sound&#039;&#039;&#039; - Whether the sound works of not. set to &#039;&#039;&#039;Works&#039;&#039;&#039; if the game has overall good sound with very rare on non existent garbled noises.  Set to &#039;&#039;&#039;Issues&#039;&#039;&#039; if the game has mixed sound issues (working fine in some part of the game, but some instrument/cutscene/menus don&#039;t). Set to &#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039; for games with constant garbled noises, incorrect or no sound at all. If the game has no sound due to audio streaming then mark the sound as &#039;&#039;Issues&#039;&#039; and put audio streaming in the notes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://gbatemp.net/threads/nintendont-crediars-new-project.349258/ Nintendont release]. If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Last working version&#039;&#039;&#039; - The last known revision the game was known working with.  If the game works in the latest revision,  leave this field blank.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of the game with a uncompressed (1.35 GB) 1:1 disc image dump. Mark the game as &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot; if the game is 98-100% compatible. Mark the game as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot; if the game plays but may freeze or has graphical glitches but the game is still playable. Mark the game as &amp;quot;&#039;&#039;&#039;Doesn&#039;t work&#039;&#039;&#039;&amp;quot; if it freezes at the same point every time or fails to boot at all. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso [http://redump.org/discs/system/gc/ here.] Titles that work but have any missing audio due to disc streaming are to be entered as &#039;&#039;Works&#039;&#039; with notes of audio streaming.  Also note that newer release versions of Nintendont always take priority. Should you happen to find that an up to date Nintendont breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes. Make sure to include the problem in the notes if the game fails to boot (black screen, green screen, freezing, etc)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of Memory Card Emulation, Widescreen Patch, Progressive Patch, DiscEX compression and GCReEx (fst) are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with one of these settings enabled, as it&#039;s probable the game works flawlessly without it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;MCEmu&#039;&#039;&#039; (Memory Card Emulation) - This is the game save redirection feature which uses the front SD instead of a GameCube memory card. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If you have not enabled Memory Card Emulation, leave the field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Using Nintendont 4.428 or newer is recommended to use cISO format converted with [http://wit.wiimm.de/wit/ Wit (Wiimms ISO Tool)] .The major advantage of CISO is that it removes empty blocks while maintaining the original file offsets, unlike shrunken ISOs that sometimes break; some games expect certain files to be located at an exact location on disc. This also preserves disc seek timing. Alternatively use DMToolbox or the latest version of [http://crediar.com/dwn.php DiscEX] with the -c command on your verified 1:1 disc image. Note that audio streaming games need to be aligned 32k. Therefore it is recommended to use DMToolbox with auto option to shrink your games. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot;, and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. You should also fill in the size of the compressed game.iso (&#039;&#039;&#039;Note:&#039;&#039;&#039; DMToolbox always displays 1.36 GB as file size, which is usually wrong. You have to check the filesize for yourself). If you have not compressed the 1:1 image, leave the comp field blank. Games that have issues with compression should have comp marked as &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wide&#039;&#039;&#039; (Widescreen Patch) - Whether or not a game can be patched to run in widescreen mode. Games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot;. If the game displays any oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;. If the game itself already has a widescreen option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. If your game has a widescreen option, you can either see in the options or look it up in this [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support list]. If you didn&#039;t test Widescreen patch, leave the wide field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480p&#039;&#039;&#039; - Whether or not a game can be forced to run in progressive mode. If the game itself already has an 480p option, enter &amp;quot;&#039;&#039;&#039;Support&#039;&#039;&#039;&amp;quot;. A list of games that support 480p can be found [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here].&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;FST&#039;&#039;&#039; - Whether or not a game works in extracted (file system) mode, using the latest version of [http://crediar.com/dwn.php GCReEx] on your verified 1:1 disc image or DMToolbox.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;No Limit&#039;&#039;&#039; - Whether or not a game works in with disabled read speed limiter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template to add a new entry&#039;&#039;&#039;&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{ NIN| name = game_name | region = USA/JPN/EUR | sound = Works/Issues/Doesn&#039;t Work | dsp = vxx | ver = v1.?? | lastVer= | status = Works/Issues/Doesn&#039;t Work | comp = yes/issues/no | size = | mcemu = yes/issues/no | wide = yes/issues/no/support | 480P = yes/issues/no/support | fst = yes/issues/no | nolimit = yes/issues/no | notes = }}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer=| status = Works | comp = yes| size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=1080: Avalanche | region = USA | sound = works | dsp = v3 | ver = v3.332 | lastVer=| status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = EUR | sound = works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=18 Wheeler: American Pro Trucker | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = EUR | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=2002 FIFA World Cup Korea Japan | region = GER | sound = Works | dsp = v2 | ver = v2.171 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=4x4 Evo 2 | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status =Works | comp =yes | size = 552 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ace Golf | region = EUR | sound = Works | dsp = v2 | ver = v3.316 | lastVer= | status = Works | comp =yes | size =1.25 GB | mcemu = yes | wide = Issues | 480P =yes | fst = | notes = &amp;lt;br /&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = AGB Emulator | region = USA | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 19 MB | mcemu = | wide = | 480P = yes | fst = | notes = Improved performance over GC mode. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =863 MB | mcemu =yes | wide = issues | 480P =yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Aggressive Inline | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 843 MB | mcemu = yes | wide =  yes | 480P =support  | fst =  | notes =  }}&lt;br /&gt;
{{ NIN| name = Alien Hominid | region = USA | sound = works | dsp = v6 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 430 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2002 | region = USA | sound = works | dsp = v2 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2003 featuring Derek Jeter | region = USA | sound = works | dsp = v2 | ver = v2.191 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = All-Star Baseball 2004 | region = USA | sound = works | dsp = v4 | ver = v2.191 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Amazing Island | region = USA | sound = works | dsp = v3 | ver = v2.191 | lastVer= | status =  Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = | 480P = | fst = | notes =  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = American Chopper 2: Full Throttle | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.13 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = EUR | sound = Works | dsp = v10 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 139 MB | mcemu = yes | wide = yes | 480P = NO | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animal Crossing | region = USA | sound = Works | dsp = v10 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 126.4 MB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = No GBA and e-Reader support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = EUR | sound = works | dsp = v3 | ver = v2.196 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Animaniacs: The Great Edgar Hunt | region = USA | sound = works | dsp = v3 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Ant Bully, The | region = USA | sound = works | dsp = v6 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 497 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Aquaman: Battle for Atlantis | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 535 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Army Men: Air Combat: The Elite Missions | region = USA | sound =works | dsp = v4 | ver = v2.198 | lastVer= | status = Works | comp = yes | size = 993 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Army Men: RTS | region = USA | sound = works | dsp = v2 | ver = v2.198 | lastVer= | status =  Works | comp = yes | size = 604 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Army Men: Sarge&#039;s War | region = USA | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status =  Works | comp =yes | size = 1.27 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Asterix and Obelix XXL | region = EUR | sound = Works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 724 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp = yes| size =527 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ATV: Quad Power Racing 2 | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = works | comp =yes | size = 466 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Auto Modellista | region = USA | sound = works | dsp = v4 | ver = v4.4430 | lastVer= | status =  Works | comp = yes | size = 821 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Avatar: The Last Airbender | region = USA | sound = Works | dsp = v6 | ver = v2.198 | lastVer= | status = works | comp = yes | size = 857 MB | mcemu = yes | wide = yes| 480P =yes | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Backyard Baseball | region = USA | sound =works | dsp = v2 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 744 MB | mcemu =yes | wide =yes | 480P =support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Football | region = USA | sound =works | dsp = v2 | ver = v3.322 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Backyard Sports: Baseball 2007 | region = USA | sound = Works | dsp = v6 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 516 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bad Boys II | region = EUR | sound = works | dsp = v3 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bad Boys: Miami Takedown | region = USA | sound = works | dsp = v3 | ver = v2.161 | lastVer= | status = Works | comp = yes | size = 1.29 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = FRN | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P = yes| fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = GER | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu = yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baldur&#039;s Gate: Dark Alliance | region = USA | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp = yes| size = 1.26 GB | mcemu = yes | wide =issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos Origins Disc 1&amp;lt;br/&amp;gt;Baten Kaitos Origins Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v. 4.430| lastVer= | status = works | comp = yes | size =1.34 GB&amp;lt;br /&amp;gt;1.29 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P =NO | fst = | notes = Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 60hz patched | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp =yes | size =1.35 GB&amp;lt;br /&amp;gt;1.26 GB | mcemu =yes | wide =no | 480P = yes | fst = | notes =Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean Disc 1&amp;lt;br/&amp;gt;Baten Kaitos: Eternal Wings and the Lost Ocean Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer = | status = works| comp = yes | size =1.33 GB&amp;lt;br /&amp;gt;1.24 GB | mcemu = yes | wide = no | 480P = support | fst = | notes = Forcing a language other than english results in a corrupted text output. Widescreen Patch included in Nintendont not working due to missing C_MTXOrtho and GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = Baten Kaitos: Eternal Wings and the Lost Ocean: Special Experience Disc | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = EUR | sound =works | dsp = v6 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes| wide =support | 480P =yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Batman Begins | region = USA | sound = works | dsp = v6 | ver = v2.162| lastVer=  | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 1.05 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Dark Tomorrow | region = USA | sound = works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman Rise of Sin Tzu | region = USA | sound = Works | dsp = v4 | ver = v2.162| lastVer= | status = Works | comp = yes| size = 1.28 GB| mcemu = yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = EUR | sound = works | dsp = v2 | ver = v4.4430| lastVer= | status = works | comp = yes | size = 753 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Batman: Vengeance | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 722 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = EUR | sound = Works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Battalion Wars | region = USA | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status = works | comp = yes | size = 995 MB | mcemu = yes | wide = support | 480P = support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Battle Stadium D.O.N. | region = JAP | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 302 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 274 MB | mcemu = yes | wide = issues | 480P = no | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Beach Spikers: Virtua Beach Volleyball | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 207 MB | mcemu = yes | wide = issues | 480P = support | fst = yes | notes = Widescreen issues: graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = EUR | sound = works | dsp = v4 | ver = v2.256 | lastVer=  | status = Works | comp =yes | size = 725 MB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BeyBlade VForce: Super Tournament Battle | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.25 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Beyond Good &amp;amp; Evil | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = EUR | sound = works | dsp = v2 | ver = v2.260 | lastVer = | status = Works | comp = yes | size = 756 MB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Air Freestyle | region = USA | sound =works | dsp = v2 | ver = v2.260 | lastVer= | status = works| comp = yes | size = 884 MB | mcemu = yes| wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = EUR | sound = works | dsp = v4 | ver = v3.316 | lastVer= | status = Works | comp = yes | size = 866 MB | mcemu =yes | wide = Issues | 480P = yes | fst = | notes = To get music to start playing go to the options and change the music volume after any change music will work from then on.&amp;lt;br&amp;gt;Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Big Mutha Truckers | region = USA | sound =works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp = yes| size = 861 MB | mcemu = yes| wide = issues | 480P = yes | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 890 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Billy Hatcher and the Giant Egg | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 825 MB| mcemu =yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard: Special Edition | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Biohazard 3: The Last Escape | region = JAP | sound = Works | dsp = v2 | ver = v2.190 | lastVer= | status = Works | comp = | size = | mcemu = | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = EUR | sound =works | dsp = v4 | ver = v2.200 | lastVer= | status = Works | comp = yes | size = 674 MB | mcemu =yes | wide = | 480P = Issues | fst = | notes = 480p and 60hz has Backscreen on start, games runs behind. &amp;lt;br&amp;gt;50hz works (Wii+component) }}&lt;br /&gt;
{{ NIN| name = Bionicle | region = USA | sound =works | dsp = v4 | ver = v2.175 | lastVer= | status =works | comp = yes | size = 674 MB | mcemu =yes | wide = yes| 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bionicle Heroes | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = EUR | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Black &amp;amp; Bruised | region = USA | sound = Works | dsp = v4 | ver = v2.163 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bleach GC | region = JAP | sound = Works | dsp = v4 | ver = v2.162 | lastVer= | status = Works | comp =yes | size =1.09 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = EUR | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = FRN | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame}}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = GER | sound = works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Blood Omen 2: The Legacy of Kain Series | region = USA | sound = Works | dsp = v4 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Works fine although the intro sequence &amp;amp; opening cutscene to the game play at 1.5x speed making the audio is slightly messed up.}}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = EUR | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = FRN | sound = Works | dsp = v2 | ver = v2.199 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BloodRayne | region = USA | sound = Works | dsp = v2 | ver = v2.163 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = EUR | sound =works | dsp = v2 | ver = v4.419 | lastVer= | status = Works | comp =yes | size = 637 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Bloody Roar: Primal Fury | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer =  | status = Works | comp = yes | size = 602 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Blowout | region = USA | sound = Works | dsp = v4| ver = v2.163 | lastVer= | status = Works | comp = yes | size =  265 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = Issues | 480P =  | fst = | notes = Widescreen issues: Whole game is distorted.}}&lt;br /&gt;
{{ NIN| name = BMX XXX | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bobobo-bo Bo-bobo | region = JAP | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = EUR | sound = works | dsp = v2 | ver = v2.164 | lastVer= | status = Works | comp =yes | size =1.18 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Generation | region = USA | sound = works | dsp = v2 | ver = v2.186 | lastVer=  | status = works | comp = yes | size = 0.99 GB | mcemu = yes  | wide = issues | 480P = yes | fst = yes | notes = Compress with DMToolbox only. Needs Custom Patch to Fix Clipping with Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Bomberman Jetters | region = USA | sound = works | dsp = v3 | ver = v2.186 | lastVer = | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Bomberman Land 2 | region = JAP | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 301 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = EUR | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Forever Diamondz | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = EUR | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = FRN | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = GER | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = no | fst = | notes = Won&#039;t load with 480p. Blackscreen with 60hz but game runs behind. Works with 50hz (Wii+component)  }}&lt;br /&gt;
{{ NIN| name = Bratz: Rock Angelz | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer= | status =  Works | comp = yes | size =1.13 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Buffy contre les Vampires: Chaos Bleeds | region = FRN | sound =works  | dsp = v4 | ver = v4.430 | lastVer= | status =  works | comp =yes | size = 1.32 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy im Bann der Dämonen: Chaos Bleeds | region = GER | sound =works | dsp = v4 | ver = v.430| lastVer= | status =  works | comp =yes | size = 1.31 GB | mcemu =yes | wide = support | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = EUR | sound =works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related ingame selector will appear instead of the 50/60hz selector }}&lt;br /&gt;
{{ NIN| name = Buffy the Vampire Slayer: Chaos Bleeds | region = USA | sound =works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Burnout | region = USA | sound = Works | dsp = v2 | ver = v3.386 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status =  Works | comp =yes | size = 1.21 GB | mcemu =yes  | wide =support | 480P = yes| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up  }}&lt;br /&gt;
{{ NIN| name = Burnout 2: Point of Impact | region = USA | sound = Works | dsp = v4 | ver = v2.227 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Bust-A-Move 3000 | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 155 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Butt Ugly Martians : Zoom or Doom | region = EUR | sound = Works | dsp =  | ver = v2.163 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Big Game Hunter: 2005 Adventures | region = USA | sound = works | dsp = v6 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Dangerous Hunts 2 | region = USA | sound = works | dsp = v6 | ver = v2.165 | lastVer= | status = Works | comp = Yes | size = 1.12 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Cabela&#039;s Outdoor Adventures | region = USA | sound = works | dsp =v6 | ver = v2.175 | lastVer= | status = Works | comp = yes| size = 1.09 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB| mcemu = | wide =yes | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty: Finest Hour | region = USA | sound = Works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1,31 GB | mcemu = yes  | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Call of Duty 2: Big Red One | region = USA | sound = works | dsp = v3 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 270 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = CAPCOM vs SNK 2 EO | region = USA | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 281 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Captain Tsubasa: Ougon Sedai no Chousen | region = JAP | sound = works | dsp = | ver = v1.128 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = EUR | sound = Works | dsp = v4 | ver = v1.130 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | sound = Works | dsp = v4 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cars | region = EUR | sound = Works | dsp = | ver = v3.354 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cars | region = DUT | sound =  | dsp =  | ver =  | lastVer=  | status = works | comp = | size =  | mcemu =  | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Casper: Spirit Dimensions | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = EUR | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Catwoman | region = USA | sound = Works | dsp = v3 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cel Damage | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status =  Works | comp = yes | size = 426 MB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chaos Field Expanded | region = USA | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 480 MB | mcemu = yes | wide = yes | 480P  =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Charinko Hero | region = JAP | sound = works | dsp = | ver = v2.275 | lastVer= | status = works | comp = yes | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie and the Chocolate Factory | region = USA | sound = Works | dsp = v9 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Charlie&#039;s Angels | region = USA | sound = Works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 979 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = EUR | sound = Works | dsp = v6 | ver = 4.430 | lastVer= | status = Works | comp = yes | size = 583 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Chibi-Robo! | region = USA | sound = works | dsp = v4 | ver = v2.270 | lastVer=  | status = works | comp = yes | size = 407 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Choro Q! | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = EUR | sound = Works | dsp = v6 | ver = r35 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Chronicles of Narnia, The: The Lion, the Witch and the Wardrobe | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer= | status = Works | comp =yes  | size =1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = City Racer | region = USA | sound = Works | dsp = v4 | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 819 MB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Funfair | region = EUR | sound = Works | dsp = v11 | ver = v2.213 | lastVer= | status = Works | comp = yes | size =428 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Kart Racer | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cocoto Platform Jumper | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = EUR | sound =works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes| size = 1.34 GB | mcemu = yes| wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.G.A.M.E. | region = USA | sound = Works | dsp = v9 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Codename: Kids Next Door: Operation: V.I.D.E.O.S.P.I.E.L. | region = GER | sound = Works | dsp = v9 | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide =yes  | 480P = yes  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Conan | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = yes | 480P = yes| fst =  | notes = If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm | region = EUR | sound =works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.14 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm | region = USA | sound = Works | dsp = v4  | ver = v2.165 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Conflict: Desert Storm II | region = EUR | sound = Works | dsp =v3 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Widescreen issues: Menu is distorted. Graphics glitches outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name =  Conflict:  Desert Storm II: Back to Baghdad | region = USA | sound = Works | dsp =v3  | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.14 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = EUR | sound = Works | dsp = v2 | ver = v2.146 | lastVer= | status = Works| comp = yes | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Force PAL50. Widescreen issues: Graphics disappear outside 4:3 frame. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crash Bandicoot: The Wrath of Cortex | region = USA | sound = Works | dsp = v2 | ver = v3.319 | lastVer= | status = Works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = EUR| sound = Works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.45 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Nitro Kart | region = USA | sound = Works | dsp = v4 | ver = v2.166  | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Crash Tag Team Racing | region = USA | sound = Works | dsp = v6 | ver = v2.263 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = USA | sound = works | dsp = v2 | ver = v4.428| lastVer= | status = works | comp = yes | size = 133 MB | mcemu = yes  | wide = yes | 480P =yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Crazy Taxi | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = works | comp = yes | size = 154 MB| mcemu = yes  | wide = issues | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up. Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Cubivore | region = USA | sound = works | dsp = v7 | ver = v4.430| lastVer=  | status = works | comp = yes | size = 95 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Cubix Robots for Everyone: Showdown | region = USA | sound = works | dsp = v4 | ver = v1.128 | lastVer=  | status = works | comp = yes | size = 873 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Curious George | region = USA | sound = works| dsp =v6 | ver = v2.180 | lastVer= | status = works | comp = yes | size =1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Custom Robo | region = USA | sound = works | dsp = v3 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 940 MB | mcemu = yes  | wide = Issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Issues with Clipping with Widescreen Hack.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.00) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dairantou Smash Brothers DX (v1.02) | region = JAP | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dakar 2: The World&#039;s Ultimate Rally | region = USA | sound = works | dsp = v4 | ver = v3.305 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dance Dance Revolution: Mario Mix | region = USA | sound = Works | dsp = v9| ver = v2.198 | lastVer= | status = Works | comp = yes | size = 264 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Widescreen issues: Small graphics glitches.}}&lt;br /&gt;
{{ NIN| name = Dancing Stage Mario Mix | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 318 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Darkened Skye | region = USA | sound = Works | dsp = v2 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =  | 480P =support  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = EUR | sound = Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Dark Summit | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size =918 MB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Dave Mirra Freestyle BMX 2 | region = USA | sound =works  | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 640 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = EUR | sound = Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide =support | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dead to Rights | region = USA | sound = Works | dsp =v2 | ver = v2.166 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Def Jam: Fight for NY | region = USA | sound = works | dsp =v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Def Jam: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.16 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Defender | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Densetsu no Quiz Ou Ketteisen | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Derby Tsuku 3 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = yes| wide = support | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = ITL | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1,31 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Die Hard: Vendetta | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Digimon Rumble Arena 2 | region = USA | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = You can only play as Agumon if compressed.}}&lt;br /&gt;
{{ NIN| name = Digimon World 4 | region = USA | sound = Works | dsp = v3 | ver = v2.166 | lastVer= | status = Works | comp =yes | size = 1.12 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dinotopia: The Sunstone Odyssey | region = USA | sound = works | dsp =v4 | ver = v1.48 | lastVer= | status = Works | comp =yes | size = 792 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = EUR | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Cars   | region = USA | sound = Works | dsp = v3 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney-Pixar Ratatouille | region = USA | sound = Works | dsp =v6  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 942 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles | region = EUR | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles   | region = USA | sound = works| dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer | region = EUR | sound = works | dsp =v6 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney-Pixar The Incredibles: Rise of the Underminer  | region = USA | sound = Works | dsp =v6  | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.09 GB | mcemu = yes | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Chicken Little | region = USA | sound = works | dsp = v6 | ver = v2.278 | lastVer= | status =works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Donald Duck: Goin&#039; Quackers  | region = USA | sound = works | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = EUR | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Extreme Skate Adventure | region = USA | sound = works | dsp = v4 | ver = v2.176 | lastVer= | status = works | comp = no | size = 1.24 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = EUR | sound = Works | dsp = v4 | ver = v2.204 | lastVer= | status = works | comp =yes | size =594 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Hide &amp;amp; Seek | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer= | status = works | comp =yes | size = 434 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = works | comp =yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Meet the Robinsons | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Party | region = USA | sound = Works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 268 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Piglet&#039;s Big Game | region = USA | sound = works | dsp = v4 | ver = v2.280 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s PK: Out of the Shadows | region = USA | sound = Works | dsp = v4 | ver = v2.166 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Tarzan: Untamed | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 728 MB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s The Haunted Mansion | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Basketball | region = USA | sound = Works | dsp =  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes | size = 651 MB | mcemu = issues| wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&lt;br /&gt;
If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Football | region = USA | sound = Works | dsp =v4  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 452 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney Sports: Soccer | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 272 MB | mcemu = issues | wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu}}&lt;br /&gt;
{{ NIN| name = Disney Sports: Skateboarding | region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues| wide = yes | 480P =yes | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Disney&#039;s Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dōbutsu no Mori e+ | region = JAP | sound = Works | dsp = v8 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 29.0 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No E-Reader support on Wii U}}&lt;br /&gt;
{{ NIN| name = Dokapon DX: Wataru Sekai wa Oni Darake | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = EUR | sound =Works | dsp = v8 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 661 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Kong Jungle Beat | region = USA | sound = Works | dsp = v8 | ver = v1.111 | lastVer= | status = Works | comp = yes | size = 660 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = works| comp =yes | size = 250 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up}}&lt;br /&gt;
{{ NIN| name = Donkey Konga | region = USA | sound = Works | dsp =v3 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 256 MB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 312 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 2 | region = USA | sound =Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size = 249 MB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Donkey Konga 3 | region = JAP | sound = works| dsp = v6 | ver = v4.430 | lastVer= | status = works| comp = yes | size = 252 MB | mcemu = yes| wide = yes| 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dora the Explorer: Journey to the Purple Planet | region = USA | sound = works  | dsp = v6 | ver = v2.175 | lastVer= | status = works | comp = yes  | size = 1.35 GB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doraemon: Minna de Asobou! Miniland | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Doshin the Giant | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Doshin the Giant 60 hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 735 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Dr. Muto | region = USA | sound = | dsp = v2 | ver = v2.166 | lastVer= | status = works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot | region = JAP | sound = works | dsp = v4 | ver = v2.166 | lastVer= | status = works | comp =no | size = 1.20 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken ISO freezes.}}&lt;br /&gt;
{{ NIN| name = Dragon Drive: D-Masters Shot (Anime Disc) | region = JAP | sound =  works | dsp = v4 | ver = v1.73 | lastVer= | status = Works  | comp = yes | size = | mcemu = | wide = | 480P =yes  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = EUR | sound = works | dsp = v3 | ver = v1.125 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai | region = USA | sound = Works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes =Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = EUR | sound = Works | dsp = v6 | ver = v1.86 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching.}}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Budokai 2 | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = no | 480P = issues | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. 480p patch has no effect }}&lt;br /&gt;
{{ NIN| name = DragonBall Z: Sagas | region = USA | sound = works | dsp = v3 | ver = v2.284 | lastVer= | status = Works | comp =yes| size =1.35GB  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to Fix Clipping issues with Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = EUR | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = support| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Dragon&#039;s Lair 3D | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Dream Mix TV: World Fighters | region = JAP | sound = works | dsp = | ver = v2.145 | lastVer= | status =  Works | comp =yes | size = 391 MB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = EUR | sound = works | dsp = v3 | ver = v1.108 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Madagascar | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = EUR | sound = works | dsp = v6 | ver = v2.186 | lastVer= | status =  Works | comp =yes | size = 867 MB | mcemu =yes  | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = DreamWorks Over The Hedge | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer=  | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Driven | region = EUR | sound = Works | dsp =  | ver = v4.430| lastVer=  | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Driven | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Drome Racers | region = USA | sound = Works | dsp = v2 | ver = v2.161 | lastVer=  | status =  Works | comp = no | size = 819 MB | mcemu = Yse | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Duel Masters Nettou! Battle Arena | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer = | status = works| comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | sound = Works | dsp = v6  | ver = v2.284 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = Egg Mania: Eggstreme Madness | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eisei Meijin VI | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P = issues| fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector, also with 480P Language selector doesn&#039;t work; game is set by default to English.&lt;br /&gt;
Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Enter The Matrix Disc 1&amp;lt;br/&amp;gt;Enter The Matrix Disc 2 | region = USA | sound = works | dsp = v4 | ver = v1.101 | lastVer= | status = works | comp = yes | size = 1.30 GB&amp;lt;br/&amp;gt;1.19 GB | mcemu = yes | wide =issues | 480P =support | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = ESPN International Winter Sports 2002 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = ESPN MLS ExtraTime 2002 | region = USA | sound = Works | dsp = v2 | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Eternal Arcadia Legends | region = JAP | sound = Works | dsp = v2 | ver = v2.296 | lastVer= | status = works | comp = no | size = 1.35 GB | mcemu = yes | wide = Issues | 480P = yes | fst = | notes = Shrinking with DMToolbox produces a corrupt oversized file.&amp;lt;br /&amp;gt;Widescreen issues: Stretched image.}}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | sound = Works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled press &amp;quot;A&amp;quot; while in the post loading black screen (the Edgar Allan Poe quote with the 50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Evolution Skateboarding | region = USA | sound = Works | dsp = v3 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Snowboarding | region = USA | sound = Works | dsp = v4 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = EUR | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Evolution Worlds | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =   }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = F-Zero AX | region = JAP | sound = works  | dsp = v4 | ver = v4.430 | lastVer = | status =  Works | comp = yes | size = 414 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = EUR | sound = works | dsp = v4 | ver = 4.430 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = yes| fst =yes | notes = }}&lt;br /&gt;
{{ NIN| name = F-Zero GX | region = USA | sound = works | dsp = v4 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.}}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = EUR | sound = works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 354 MB| mcemu = | wide = support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 2002 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 344 MB | mcemu = yes | wide = support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = F1 Career Challenge | region = EUR | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 823 MB | mcemu = yes | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Breakin&#039; Da Rules | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fairly OddParents, The: Shadow Showdown | region = USA | sound = works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp =yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Family Stadium 2003 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = EUR| sound = works | dsp = | ver = v4.430| lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Fantastic 4 | region = USA | sound = works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Fantastici 4, I| region = ITL| sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = EUR | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 06 | region = SPN | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works| comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = EUR | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = FIFA 07 | region = GER | sound =Works | dsp = v6 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2003 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.22 GB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = EUR | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2004 | region = GER | sound =Works | dsp = v4 | ver = v2.155 | lastVer= | status = Works | comp =yes | size = 1.10 GB | mcemu =yes | wide =issues | 480P =yes | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status = works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no| fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Football 2005 | region = GER | sound =Works | dsp = v3 | ver = v2.209 | lastVer= | status =works | comp =yes | size = 1.03 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Players disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = FIFA Fussball-Weltmeisterschaft Deutschland 2006 | region = GER | sound =Works | dsp = v6 | ver = v2.209| lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2002 | region = USA | sound =Works | dsp = v2 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2003 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2004 | region = USA | sound =Works | dsp = v4 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 2005 | region = USA | sound =Works | dsp = v3 | ver = v2.277| lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 06 | region = USA | sound =Works | dsp = v6 | ver = v2.180| lastVer= | status = Works| comp =yes | size = 1.35 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Soccer 07 | region = USA | sound =Works | dsp = v6 | ver = v3.337| lastVer= | status = Works| comp = yes| size = 1.28 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street | region = EUR | sound =Works | dsp = v6 | ver = v2.217 | lastVer= | status = works | comp =yes | size = 784 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = EUR | sound =Works | dsp = v6 | ver = v4.430 | lastVer=| status = works | comp =yes | size = 1.21 GB | mcemu =yes | wide =support | 480P = yes | fst = | notes =  If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = FIFA Street 2 | region = USA | sound = Works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = FIFA World Cup Germany 2006 | region = USA | sound =Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works| comp = | size = 1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = EUR | sound =works | dsp = v3 | ver = v1.131 | lastVer=| status =Works | comp =yes | size =1.33 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Fight Night Round 2 | region = USA | sound =works | dsp = v3 | ver = v2.277 | lastVer=| status =Works | comp = | size =1.35 GB | mcemu =yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles 60hz patched | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60 hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].&lt;br /&gt;
No GBA support on Wii U.}}&lt;br /&gt;
{{ NIN| name = Final Fantasy: Crystal Chronicles | region = USA | sound = Works | dsp = v4 | ver = v3.323 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on Wii U. }}&lt;br /&gt;
{{ NIN| name = Finding Nemo | region = USA | sound = works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes| size = 964 MB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = EUR | sound = Works | dsp = v9 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst =yes | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector}}&lt;br /&gt;
{{ NIN| name = Fire Emblem: Path of Radiance | region = USA | sound = Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Kernel may crash after any chapter intro video. }}&lt;br /&gt;
{{ NIN| name = FireBlade | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 0.99 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Flushed Away | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Franklin: Un anniversaire surprise  | region = FRN | sound = works | dsp =  | ver = v2.277 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Freaky Flyers Disc 1&amp;lt;br /&amp;gt;Freaky Flyers Disc 2 | region = USA | sound = Works | dsp = v2  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.35 GB | mcemu = yes| wide = yes  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = EUR | sound = works | dsp =  | ver = 4.430 | lastVer= | status = works | comp = yes | size = 1,35 GB | mcemu = | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freedom Fighters | region = USA | sound = works | dsp = v4  | ver = v2.272 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = USA | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freekstyle | region = EUR | sound = Works | dsp = v2  | ver = v3.329 | lastVer= | status = works | comp = yes  | size = 1.35 GB | mcemu = yes| wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Freestyle Metal X | region = USA | sound = Works | dsp = v4  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = 1.15 GB | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Freestyle Street Soccer | region = USA | sound = Works | dsp =v3  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size = | mcemu = yes| wide = SUPPORT | 480P = SUPPORT | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Frogger Ancient Shadows | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = works | comp = yes | size = 440 MB | mcemu =yes   | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = EUR | sound = works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 922 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Starting a new game works only with 50Hz, Force to 60Hz or Progressive will freeze/black screen it. }}&lt;br /&gt;
{{ NIN| name = Frogger Beyond | region = USA | sound = works | dsp = v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Frogger&#039;s Adventures: The Rescue | region = USA | sound = works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide =  | 480P = | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Future Tactics The Uprising | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 245 MB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Gakuen Toshi Vara Noir Roses | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GameCube Preview Disc May 2003 | region = USA | sound = Works | dsp =  | ver =  | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Game Taikai Yuushou Kinen: Tokusei SmaBro DX Movie Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gauntlet: Dark Legacy | region = USA | sound = works | dsp = v2 | ver = v2.282 | lastVer=  | status = Works | comp = yes| size = | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = EUR | sound = works | dsp = v9 | ver = v4.430 | lastVer= | status =  Works | comp = yes | size = 1.33 GB | mcemu =yes  | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Geist | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer= | status =  Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gekitou Pro Yakyuu: Mizushima Shinji All Stars vs. Pro Yakyuu | region = JAP | sound = works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gekituisenki: Zero Fighter  | region = JAP | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size =1.35 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Generation of Chaos Exceed: Yami no Koujo Roze | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Giftpia | region = JAP | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = EUR | sound =works | dsp = v3 | ver = v4.430 | lastVer= | status = works | comp =  | size = 1.21 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = GER | sound =works | dsp = v3 | ver = v2.269 | lastVer=  | status =  works | comp = | size = 1.25 GB | mcemu = yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Gladius | region = USA | sound = works | dsp = v3 | ver = v2.292 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Go! Go! Hypergrind | region = USA | sound = works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Goblin Commander: Unleash The Horde | region = USA | sound = works | dsp =v3  | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Godzilla: Destroy All Monsters Melee | region = USA | sound = works | dsp = v2 | ver = v2.153 | lastVer= | status = works | comp = yes | size = 834 MB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = EUR | sound =works | dsp = v3 | ver =v4.430| lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu =yes | wide =support | 480P =no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = GER | sound =works | dsp = v3 | ver =v4.428  | lastVer= | status = Works | comp =yes | size = 1.11 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes | wide =support | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = GoldenEye: Rogue Agent Disc 1&amp;lt;br /&amp;gt;GoldenEye: Rogue Agent Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.187 | lastVer= | status = works | comp = yes | size = 1.12 GB&amp;lt;br /&amp;gt;1.12 GB | mcemu = yes  | wide =support | 480P =yes | fst = | notes = freezing will occur when using 480p patch and mcemu both enabled. Native control stops freezing issue.  }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = JAP | sound = Works | dsp =v3  | ver = v2.270 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes| 480P = support | fst = no | notes = }}&lt;br /&gt;
{{ NIN| name = Gotcha Force | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 777 MB | mcemu = yes | wide = yes | 480P = support | fst = no | notes =  }}&lt;br /&gt;
{{ NIN| name = Grim Adventures of Billy &amp;amp; Mandy, The | region = USA | sound = Works | dsp =v9 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 588 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Grooverider: Slot Car Thunder| region = USA | sound = Works | dsp =v2  | ver = v1.131 | lastVer= | status = Works | comp = no | size = 225 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Doesn&#039;t work if shrunk. }}&lt;br /&gt;
{{ NIN| name = GT Cube | region = JAP | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 617 MB | mcemu = yes | wide = yes | 480P =  | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Gun | region = EUR | sound = works | dsp =v6 | ver = v4.430| lastVer= | status =  Works | comp =yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the related in game selector will appear instead of the 50/60hz selector  }}&lt;br /&gt;
{{ NIN| name = Gun | region = GER | sound = works | dsp =v6 | ver = v4.430 | lastVer= | status =  Works | comp = yes| size = 1.14 GB | mcemu = yes | wide = support | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Gun | region = USA | sound = works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works | comp = yes | size = 1.14 GB | mcemu = yes | wide = support | 480P = support| fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Happy Feet | region = USA | sound =works | dsp = v6 | ver = v2.270 | lastVer= | status =  Works  | comp =yes | size = 1.33 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = EUR | sound =Works | dsp = v2 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu = yes| wide = yes| 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Chamber of Secrets | region = USA | sound = works | dsp = v2 | ver = v1.69 | lastVer= | status = Works | comp = yes | size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = EUR | sound = Works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Goblet of Fire | region = USA | sound = Works | dsp = v6 | ver = v2.292 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Philosopher&#039;s Stone | region = EUR | sound =Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.19 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = EUR | sound = Works | dsp = | ver = v4.430| lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Prisoner of Azkaban | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide = | 480P = | fst = | notes = Has heavy input lag.}}&lt;br /&gt;
{{ NIN| name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | sound = works | dsp = v3 | ver = v3.373 | lastVer= | status = Works  | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il calice di fuoco | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.16 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e il prigioniero di Azkaban | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = 1.22 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter e la camera dei segreti | region = ITL | sound =Works | dsp = | ver = v4.430| lastVer= | status = Works | comp =  yes| size = 1.26 GB| mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter e la pietra filosofale | region = ITL | sound =Works | dsp = | ver = v4.422 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = | wide = yes| 480P =yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Harry Potter La coppa del mondo di Quidditch | region = ITL | sound =Works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = | wide = yes| 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Feuerkelch | region = GER | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter und der Gefangene von Askaban | region = GER | sound = Works | dsp = v3 | ver = v2.155 | lastVer= | status = Works | comp = yes | size = 1.21 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = EUR | sound = Works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes  | size = 907 MB | mcemu =yes  | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harry Potter: Quidditch World Cup | region = USA | sound = Works | dsp = v3 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Harvest Moon: A Wonderful Life | region = USA | sound = Works | dsp = v2 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 505 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Another Wonderful Life | region = USA | sound = Works | dsp = v2 | ver =v2.207 | lastVer=  | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Harvest Moon: Magical Melody | region = USA | sound = Works | dsp = v6 | ver = v2.207 | lastVer= | status = Works | comp = yes | size = 383 MB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Hello Kitty: Roller Rescue | region = USA | sound = Works | dsp = v6 | ver = v1.132 | lastVer= | status = Works | comp = yes | size = 1.13 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Das dritte Zeitalter Disc 1&amp;lt;br/&amp;gt;Herr der Ringe, Der: Das dritte Zeitalter Disc 2 | region = GER | sound = Works | dsp = v3 | ver = v2.217 | lastVer=| status = Works | comp = yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Rückkehr des Königs | region = GER | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Herr der Ringe, Der: Die Zwei Türme | region = GER | sound =Works | dsp = v4 | ver = v2.265 | lastVer= | status = Works | comp =yes | size = 1.29 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hikaru no Go 3 | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 814 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hitman 2: Silent Assassin | region = USA | sound = works | dsp = v4 | ver = v3.321 | lastVer= | status =  works | comp = yes | size = 812 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hobbit, The: The Prelude to the Lord of the Rings | region = USA | sound = Works | dsp = v4 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland| region = JAP | sound = works | dsp = v9 | ver = v1.142 | lastVer= | status =  works | comp = yes | size = 822 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Homeland Test Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Home Run King| region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status =  works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: Velocity X | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 815 MB | mcemu = Works | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hot Wheels: World Race | region = USA | sound = Works | dsp =v3 | ver = v2.168 | lastVer= | status = Works | comp =yes | size = 328 MB | mcemu = Works | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.1: Cubic Lode Runner | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 154 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.2: Star Soldier | region = JAP | sound = works | dsp = v4 | ver = v2.272 | lastVer=  | status =  Works | comp = yes | size = 134 MB | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.3: PC Genjin: Pithecanthropus Computerurus | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 151 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hudson Selection Vol.4: Takahashi-Meijin no Boukenjima | region = JAP | sound = Works | dsp = v3 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 312 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = EUR | sound = Works | dsp = v7 | ver = v2.278 | lastVer= | status = Works | comp = Issues | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hulk | region = USA | sound = Works | dsp = v7 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = EUR | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen issues: Graphics disappear outside 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Hunter: The Reckoning | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = I-Ninja | region = USA | sound = works | dsp =v4 | ver = v1.128 | lastVer=  | status = Works | comp =yes | size = 860 MB | mcemu =yes | wide =support | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ice Age 2: The Meltdown | region = EUR | sound =works | dsp =v6 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 1.26 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = EUR | sound = Works | dsp = v4 | ver = v4.430| lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ikaruga | region = USA | sound = Works | dsp = v4 | ver = v4.430 | lastVer= | status = works | comp = yes | size = 204 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = EUR | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = support| 480P = support | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Incredible Hulk, The: Ultimate Destruction | region = USA | sound = Works | dsp = v3 | ver = v2.284 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Intellivision Lives! | region = USA | sound = Works | dsp = v6 | ver = r60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Disc Catalog Summer 2003 | region = Jap | sound = Works | dsp =  | ver = v3.398 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 7 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 8 | region = USA | sound = Works | dsp = v4 | ver = v3.398 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 10 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 11 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 12 | region = USA | sound = Works | dsp = v4 | ver = v2.234 | lastVer= | status = Works | comp = | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 13 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu = yes  | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 14 | region = USA | sound = Works | dsp = v4 | ver = v3.325 | lastVer= | status = Works | comp = | size = | mcemu =  yes | wide = yes  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 16 | region = USA | sound = Works | dsp =  | ver = v2.234 | lastVer= | status = Works | comp = yes | size = | mcemu =  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Interactive Multi-Game Demo Disc Version 18 | region = USA | sound = Works | dsp = v3 | ver = v2.271 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = yes  | wide =  | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 2 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 933 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = International Superstar Soccer 3 | region = EUR | sound = Works | dsp =  | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = ISO compressed works only in cISO otherwise  the game freezes  after the first selection in the main menu}}&lt;br /&gt;
{{ NIN| name = Italian Job, The | region = USA | sound = Works | dsp = v4 | ver = v2.249 | lastVer= | status =  Works | comp = yes | size = 333 MB | mcemu =yes  | wide = yes | 480P = no | fst = yes/issues/no | notes =  }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent im Kreuzfeuer | region = GER | sound =works | dsp = v2 | ver = v4.430 | lastVer=| status = Works | comp =yes | size = 1.20 GB | mcemu =yes | wide =yes | 480P = no| fst = | notes =Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = EUR| sound = works | dsp = v2 | ver = v4.430| lastVer= | status =  Works | comp = yes | size = 1.21 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007 Agent Under Fire | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu =yes  | wide = | 480P = no | fst = | notes = Switches to 480i during intro scene. The menu is in 480p. The first level is in 480p but the mode switches back to 480i during FMV in second level and then stays that way. Black screen when returning to the menu, random freezes }}&lt;br /&gt;
{{ NIN| name=007: Alles oder Nichts | region = GER | sound = works | dsp = v3 | ver = v4.430 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Bons baisers de Russie | region = FRN | sound =works | dsp = v6 | ver = v4.430|lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Espion pour Cible | region = FRN | sound = works | dsp = v2 | ver = v4.430 | lastVer= | status =  works | comp = | size = | mcemu =yes  | wide = support | 480P = no| fst = | notes = Dont force progressive or else you will get blackscreen on intro and second mission.}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Everything or Nothing | region = EUR | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.31 GB | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: Everything or Nothing | region = USA | sound =works  | dsp =v3  | ver = v2.177 | lastVer= | status =  works | comp =  yes| size = 1.32 GB  | mcemu = yes  | wide =support  | 480P = support | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: From Russia with Love | region = EUR | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =James Bond 007: From Russia with Love | region = USA | sound =works  | dsp =v6  | ver = v3.347 | lastVer= | status =  Works | comp = yes | size = 1.30 GB | mcemu =yes  | wide =  | 480P =  | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Liebesgrüße aus Moskau | region = GER | sound =works | dsp = v6 | ver = v4.430| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes  | wide = support| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = EUR | sound =Works | dsp = v4 | ver = v4.430 | lastVer= | status =works | comp =yes | size = 1.19 GB | mcemu =yes | wide =support | 480P = issues | fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = FRN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu = yes | wide =support | 480P =Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = GER | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status = Works | comp =yes | size =1.19 GB | mcemu =yes   | wide =support | 480P = support | fst = | notes =480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii) }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = SPN | sound =Works | dsp = v4 | ver = v4.430| lastVer= | status =works | comp =| size = | mcemu =yes | wide =support | 480P = Issues| fst = | notes = 480p and 60hz stops loading first mission cutscene with a new savegame. (Softreset still works). Starting fist mission with 50hz and save the game, restart with 480p or 60hz works over the whole game. (Wii)}}&lt;br /&gt;
{{ NIN| name=James Bond 007: Nightfire | region = USA | sound =works | dsp = v4 | ver = v3.331 | lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu =yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Quitte ou Double | region = FRN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name=James Bond 007: Todo o Nada | region = SPN | sound = works | dsp = v3 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = EUR | sound = works | dsp = v2 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 572 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Jeremy McGrath Supercross World | region = USA | sound = works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Judge Dredd: Dredd vs. Death | region = USA | sound =works | dsp =v3  | ver = v2.145 | lastVer= | status = Works | comp =  | size = 1.04 GB | mcemu =yes  | wide =support | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Kao the Kangaroo: Round 2 | region = USA | sound = | dsp = v3 | ver = v2.173| lastVer= | status = works |comp = no | size = 1.34 GB | mcemu = yes| wide =issues | 480P =yes | fst = | notes = Needs Custom Patch to fix clipping issues with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Karaoke Revolution Party | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 757 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = No Mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = EUR | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kelly Slater&#039;s Pro Surfer | region = USA | sound = Works | dsp = v4 | ver = v2.187 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide =  | 480P = yes | fst =  | notes =}}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Gundam vs. Z Gundam | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Kidou Senshi Gundam: Senshitachi no Kiseki Special Disc | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = EUR | sound = works | dsp = v6 | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 1.23 GB&amp;lt;br&amp;gt;873 MB | mcemu = yes  | wide =issues | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up.&amp;lt;br&amp;gt;Widescreen issues:Objects disappear near edges of screen }}&lt;br /&gt;
{{ NIN| name = Killer 7 Disc 1&amp;lt;br&amp;gt;Killer 7 Disc 2 | region = USA | sound = works | dsp = v6 | ver = v4.418 | lastVer=  | status =  works | comp = yes | size = 1.19 GB&amp;lt;br&amp;gt;835 MB | mcemu = yes | wide =issues | 480P = yes | fst = | notes =Widescreen issues:Objects disappear near edges of screen}}&lt;br /&gt;
{{ NIN| name = King Arthur | region = USA | sound = Works | dsp = v6 | ver = v1.140 | lastVer= | status = Works | comp = yes | size = 1.132 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer=| status = Works | comp = issues | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Unshrinkable with DMToolbox but can be shrunk with gcit. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kirby Air Ride | region = USA | sound = Works | dsp = v4 | ver = v2.260 | lastVer= | status = Works | comp = issues | size = 659 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Unshrinkable with DMToolbox; shrinking with GCIT works fine, though. Needs Custom Patch for Proper HUD with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Kiwame Mahjong DX II | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knights of the Temple: Infernal Crusade | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Knockout Kings 2003 | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Go! Go! Mamono Fight!! | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 569 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle 2 | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 853 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Konjiki no Gash Bell!! Yuujou Tag Battle: Full Power | region = JAP | sound = Works | dsp =  | ver = v1.130 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Korokke! Ban-Ō no Kiki o Sukue | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Kururin Squash! | region = JAP | sound = works | dsp = v3 | ver = v1.67 | lastVer= | status = Works | comp = yes | size = 228 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Curtain transition only covers 4:3 frame but does not affect gameplay. Everything else, levels and menus, all appear fine. Plus, widescreen allows you see more of the level.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* Bulleted list item&lt;br /&gt;
{{ NIN| name = Prueba: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = GER | sound = Works | dsp = v6 | ver = v2.145 | lastVer= | status = Works | comp =yes  | size = 1.27 GB | mcemu =yes | wide =yes | 480P =yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Lara Croft Tomb Raider: Legend | region = USA | sound = Works | dsp = v6 | ver = v2.163 | lastVer= | status = Works | comp =  yes| size = 1.27 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Largo Winch: Empire Under Threat | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Golfer | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Spyro, The: A New Beginning | region = USA | sound = Works | dsp = v6 | ver = v2.232 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = EUR | sound = works | dsp = v5 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Collector&#039;s Edition | region = USA | sound = works | dsp = v5 | ver = v3.387 | lastVer= | status = works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  Width must be set to default or else game shows no picture.Widescreen only works on Wind Waker demo,Ocarina of time and Majora&#039;s Mask. In ocarina of time, widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = EUR | sound = Works | dsp = v5 | ver = v2.178 | lastVer= | status = Works | comp = yes | size = 462 MB | mcemu = yes | wide = no | 480P =yes | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Four Swords Adventures | region = USA | sound = Works | dsp = v5 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 254 MB| mcemu = yes | wide = no | 480P =support | fst = | notes = No GBA support on WiiU. Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.06 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Width must be set to default or else game shows no picture. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Ocarina of Time: Master Quest | region = USA | sound = works | dsp = v4 | ver = v3.387 | lastVer= | status = works | comp = yes | size =  1.04 GB | mcemu = yes| wide =yes | 480P = support| fst = | notes = Width must be set to default or else game shows no picture.Widescreen minorly distorts the inside of buildings that use prerendered graphics. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = EUR | sound = works | dsp = v8 | ver = v2.219 | lastVer= | status = Works | comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Twilight Princess | region = USA | sound = works | dsp = v8 | ver = v3.337 | lastVer=| status = Works| comp = yes | size = 0.97 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Very minor glitches in cutscenes when widescreen turned on}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = EUR | sound = Works | dsp = v0 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legend of Zelda, The: Wind Waker | region = USA | sound = Works | dsp = v0 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.01 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  No GBA support (Tingle Tuner) on WiiU.}}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling | region = USA | sound = Works | dsp =v2  | ver = v2.270 | lastVer= | status = works | comp = | size = 1.35 GB  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Legends of Wrestling II | region = USA | sound = Works | dsp =v2  | ver = v2.166 | lastVer= | status = Works | comp = | size =  | mcemu = yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars: The Video Game | region = USA | sound = Works | dsp = v6 | ver = r80 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = no | 480P = | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = LEGO Star Wars II: The Original Trilogy | region = USA | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = Needs Custom Patch to improve internal Widescreen.}}&lt;br /&gt;
{{ NIN| name = Lemony Snicket&#039;s A Series Of Unfortunate Events | region = USA | sound = Works | dsp = v3 | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Looney Toons: Back in Action | region = USA | sound = works | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = EUR | sound = Works | dsp = v3 | ver = v2.217| lastVer= | status =Works| comp =yes | size = 1.29 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Return of the King | region = USA | sound = Works | dsp = v3 | ver = v2.180 | lastVer= | status =Works | comp = yes| size = 1.33 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.20 GB&amp;lt;br /&amp;gt;1.32 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Forced progressive cuts image. }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Third Age Disc 1&amp;lt;br/&amp;gt;Lord of the Rings, The: The Third Age Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.175 | lastVer= | status = works | comp =yes | size = 1.20 GB&amp;lt;br/&amp;gt;1.32 GB| mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = EUR | sound = Works | dsp = v4 | ver = v2.270 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lord of the Rings, The: The Two Towers | region = USA | sound = works | dsp = v4 | ver = v3.352 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = You must not force Widescreen or Progressive, elsewhere it should crash the game, and it would show only a black screen.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = yes | size = 740 MB | mcemu = | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lost Kingdoms | region = USA | sound = works | dsp =v2 | ver = v2.284 | lastVer= | status = Works | comp = yes | size = 999 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Lost Kingdoms II | region = USA | sound = works | dsp =v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Lotus Challenge | region = USA | sound = works | dsp =v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 746 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion 60hz patch| region = EUR | sound = Works | dsp = v11 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 272 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = For both 60hz and forced to 480P to run the game while in a black screen press left on the dpad and the &amp;quot;A&amp;quot;and the game will show up. Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here] }}&lt;br /&gt;
{{ NIN| name = Luigi&#039;s Mansion | region = USA | sound = Works | dsp = v11 | ver = v3.337 | lastVer=   | status = works | comp = yes | size = 186 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Lupin III: Umi ni Kieta Hihou | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Madden NFL 2002 | region = USA | sound =works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 610 MB | mcemu =yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2003 | region = USA | sound =works | dsp = v9 | ver = v1.129 | lastVer= | status =  Works | comp =yes  | size = 1.34 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2004 | region = USA | sound = Works | dsp = v4 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 2005 | region = USA | sound = Works | dsp = v3 | ver = v1.140 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 06 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size =1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 07 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Madden NFL 08 | region = USA | sound = Works | dsp = v6 | ver = v2.166 | lastVer= | status = Works | comp = yes| size = 1.26 GB| mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Major League Baseball 2K6 | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Family Tour | region = JAP | sound = Works | dsp = v2 | ver = v3.325 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = DiscEX format is Working.}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.24 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = Info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]}}&lt;br /&gt;
{{ NIN| name = Mario Golf: Toadstool Tour | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = support | fst = no | notes = Minor glitches when widescreen patch is turn on.}}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP | region = USA | sound = works | dsp = v9 | ver = v4.428| lastVer = | status =  works | comp = yes | size = 306 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart Arcade GP 2 | region = USA | sound = works | dsp = v9 | ver = v4.428 | lastVer = | status =  works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes | fst = issues | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = EUR | sound = Works | dsp = v5 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 614 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! | region = USA | sound = Works | dsp = v5 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 382 MB | mcemu = yes | wide = issues | 480P = support | fst =yes | notes = Widescreen Patch does not work in 2 player multiplayer.}}&lt;br /&gt;
{{ NIN| name = Mario Kart: Double Dash!! (Bonus Disc) | region = USA | sound = Works | dsp = v5 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = | wide = issues | 480P = support | fst = | notes = No GBA support: Trying to load Fire Emblem content crashes the game. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 60hz patched | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 579 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 4 | region = USA | sound = Works | dsp = v2 | ver = v2.238| lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 880 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 5 | region = USA | sound = Works | dsp = v3 | ver = v2.266 | lastVer= | status = Works | comp = yes | size = 951 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 750 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 6 | region = USA | sound = Works | dsp = v3 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 751 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly. Doesn&#039;t work on multigame ISO disc.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = no | fst = | notes  =No mic support on WiiU.&amp;lt;br /&amp;gt;Needs Custom Patch to use the Widescreen Hack Properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 60hz patched | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 585 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =Info about he 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here]. Needs Custom Patch to use the Widescreen Hack properly.}}&lt;br /&gt;
{{ NIN| name = Mario Party 7 | region = USA | sound = Works | dsp = v9 | ver = v2.238 | lastVer= | status = Works | comp = yes | size = 570 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = No mic support on WiiU.&amp;lt;br /&amp;gt; Needs Custom Patch to use the Widescreen Hack properly. }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer = | status = works | comp =yes | size = 640 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Power Tennis | region = USA | sound = works | dsp = v2 | ver = v2.256 | lastVer = | status = works| comp = yes | size = 601 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mario Smash Football | region = EUR | sound = Works | dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 618 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = EUR | sound = works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 604 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mario Superstar Baseball | region = USA | sound = works | dsp = v9 | ver = v3.386 | lastVer= | status = Works| comp = yes | size = 602 MB | mcemu = yes | wide = issues | 480P =support | fst = | notes = Widescreen issues: stretched image. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mark Davis Pro Bass Challenge | region = USA | sound = Works | dsp = v9 | ver = v1.132 | lastVer= | status =Works | comp = yes | size = 97.6 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Marvel Nemesis: Rise of the Imperfects | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status =Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mary-Kate and Ashley: Sweet 16: Licensed to Drive | region = USA | sound = Works | dsp = v2 | ver = v1.44 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mat Hoffman&#039;s Pro BMX 2 | region = USA | sound = Works | dsp = v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MC Groovz Dance Craze | region = USA | sound = Works | dsp = v9 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Medabots Infinity | region = USA | sound = works | dsp = v3 | ver = v1.127 | lastVer= | status =  Works | comp = | size =  | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes| size = 1.33 GB | mcemu = | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: European Assault | region = USA | sound = works | dsp =v6 | ver = v4.419 | lastVer= | status =  works | comp = yes| size = 1.16 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = ITL | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes| size = 1.33 GB| mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.33 GB | mcemu = | wide = yes | 480P = no| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Frontline | region = USA | sound = works | dsp = | ver = v4.419 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = EUR | sound = works | dsp = v3 | ver = v4.428 | lastVer=  | status = works | comp = yes | size = 867 MB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = GER | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = Works | comp = yes | size = 1.13 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Medal of Honor: Rising Sun Disc 1&amp;lt;br /&amp;gt;Medal of Honor: Rising Sun Disc 2| region = USA | sound = works | dsp = v3 | ver = v3.337 | lastVer= | status = works | comp = yes| size = 1.35 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Rarely a mission may fail to load, just reset the game and try again. }}&lt;br /&gt;
{{ NIN| name = Mega Man Anniversary Collection | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.33 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man X Collection | region = USA | sound = Works | dsp = v9 | ver = 4.428 | lastVer=   | status = Works | comp =yes | size = 794 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = EUR | sound = works | dsp = v9 | ver = v2.166 | lastVer=  | status = works | comp = yes| size = 1.26 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mega Man X: Command Mission | region = USA | sound = works | dsp = v9 | ver = v2.276 | lastVer=  | status = works | comp = | size = 1.18 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = Widescreen Patch doesn&#039;t work. Screen is stretched. }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = EUR | sound = Works | dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 505 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mega Man: Network Transmission | region = USA | sound = Works | dsp = v2 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Men in Black II: Alien Escape | region = USA | sound = works | dsp = v4 | ver = v1.129 | lastVer= | status =  works | comp =no | size = 1.29 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Arms: Glitch in the System | region = USA | sound = Works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.22 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 60hz patched | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.14 GB&amp;lt;br /&amp;gt;1.22 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Info about the 60hz patch can be found [https://gbatemp.net/threads/patches-to-convert-pal-50hz-games-into-pal-60hz-nintendont-compatible.437896/ here].&lt;br /&gt;
ONLY IF YOU ARE USING EMULATED CONTROLLERS: Since you can&#039;t switch controller ports to beat Psycho Mantis, you&#039;ll have to die at least once in that fight (if u are using real Gc controllers in the GC Wii ports, everything is fine)[http://gbatemp.net/threads/nintendont-crediars-new-project.349258/page-381#post-5008892 More info here] }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes Disc 1&amp;lt;br/&amp;gt;Metal Gear Solid: The Twin Snakes Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = works | comp = yes | size = 1.21 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Metal Gear Solid: The Twin Snakes: Special Disc | region = JAP | sound =works  | dsp = v3 | ver = v4.428 | lastVer= | status = works | comp = yes  | size = 888 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = EUR | sound = Works | dsp = v2  | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = no| size = 1.25 GB | mcemu = Yes | wide = yes | 480P = support | fst = | notes = Will not boot if shrunk. Widescreen Patch added in 335.}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = EUR | sound =Works | dsp = v9 | ver = v4.428 | lastVer=  | status = Works | comp =yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes | region = USA | sound =Works | dsp = v9 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = Yes | wide = yes | 480P = yes | fst = | notes = Widescreen Patch added in 335. (Multiplayer widescreen glitchy when using morph ball)}}&lt;br /&gt;
{{ NIN| name = Metroid Prime 2: Echoes Bonus Disc | region = USA | sound =Works | dsp = v9 | ver = v2.171 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = Yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Micro Machines | region = EUR | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 583 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures | region = USA | sound = Works | dsp = v3 | ver = v2.265 | lastVer= | status = Works | comp = yes | size = 1.05 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 2 | region = USA | sound = works | dsp =v3 | ver = v3.340 | lastVer= | status = works | comp = | size = 1.29 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Midway Arcade Treasures 3 | region = USA | sound = works | dsp =v6 | ver = v2.265 | lastVer=  | status = works | comp = yes | size = 1.18 GB | mcemu = yes | wide = issues | 480P = yes | fst = yes | notes = Widescreen doesn&#039;t work on Hydro Thunder or any of the 2D games obviously. }}&lt;br /&gt;
{{ NIN| name = Minority Report: Everybody Runs | region = USA | sound = works | dsp = v4 | ver = v2.275 | lastVer=  | status = works | comp =  | size = 1.35 GB| mcemu =yes | wide = support | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Mission Impossible Operation Surma | region = USA | sound = works | dsp = v3 | ver = v2.275 | lastVer=  | status = works | comp =no  | size = 1.16 GB| mcemu =yes | wide =  | 480P = | fst = | notes = Shrunken ISO blackscreens. }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2003 | region = USA | sound = Works | dsp = v2 | ver = v1.47 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MLB SlugFest 2004 | region = USA | sound = Works | dsp = v2 | ver = v1.101 | lastVer= | status = Works | comp = yes | size = 1.00 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam Sensitachi no Kiseki (The Ace Pilot)| region = JAP | sound = Works | dsp = | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = yes | fst = | notes = Force NTSC to boot. }}&lt;br /&gt;
{{ NIN| name = Mobile Suit Gundam vs Z Gundam | region = JAP | sound = Works | dsp =  | ver = v2.210 | lastVer= | status = works | comp = yes | size = 1.50 GB | mcemu = yes  | wide = no | 480P = no | fst = | notes = Force NTSC to boot.}}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 11: Black Bombee Shutsugen! no Kan | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Momotaro Dentetsu 12: Nishi Nihon hen mo Arimasse! | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monopoly Party | region = USA | sound = Works | dsp = v4 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 867 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster 4x4: Masters of Metal | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster House | region = USA | sound = Works | dsp = v6 | ver = v1.142 | lastVer= | status = works | comp = yes | size = 584 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Monster Jam: Maximum Destruction | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = works | comp = yes | size = 487 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Monsters, Inc: Scream Arena | region = USA | sound = works | dsp = v4 | ver = v2.238 | lastVer= | status = works | comp = yes | size = 676 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deadly Alliance | region = USA | sound = Works | dsp = v2 | ver = v2.265 | lastVer= | status = works | comp = yes | size = 1.36 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mortal Kombat: Deception | region = USA | sound = works | dsp = v6 | ver = v4.422 | lastVer= | status = works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mr. Driller: Drill Land | region = JAP | sound = works | dsp = | ver = v3.318 | lastVer= | status =  Works | comp = yes | size = 875 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muppets: Party Cruise | region = USA | sound = Works | dsp = v3 | ver = v1.03 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Muscle Champion: Kinnikutou no Kessen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Mutsu to Nohohon | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2004  | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MVP Baseball 2005  | region = USA | sound = Works | dsp = v6 | ver = v2.277 | lastVer= | status = Works | comp = yes| size =1.35 GB | mcemu =yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = MX SuperFly featuring Ricky Carmichael  | region = USA | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = EUR| sound = Works | dsp = | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 726 MB| mcemu = yes | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Mystic Heroes | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer=  | status = Works | comp = yes | size =722 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Namco Museum| region = USA | sound = works | dsp =v9 | ver = v2.184 | lastVer= | status = works | comp = yes | size = 630 MB | mcemu = yes |  |  | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Namco Museum: 50th Anniversary | region = USA | sound = works | dsp = | ver = v2.166 | lastVer= | status = works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto Collection | region = JAP | sound = Works | dsp = v3 | ver = v2.188 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu =  | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja | region = USA | sound = works | dsp =v9 | ver = v3.305 | lastVer= | status =  Works | comp = yes | size = 324 MB | mcemu = yes | wide = yes | 480P = support | fst = yes | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Clash of Ninja 2 | region = USA | sound = Works | dsp = v2 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Shrunk image crashes upon main menu. Can&#039;t move up or down while pausing. Turn on Native Control. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 3 | region = JAP | sound = Works | dsp = | ver = v2.281 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =  | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Naruto: Gekitōu Ninja Taisen! 4 | region = JAP | sound = Works | dsp = v9 | ver = v2.145 | lastVer= | status = Works | comp = | size = 1.30 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NASCAR 2005: Chase for the Cup  | region = USA | sound = works | dsp = v3 | ver = v2.248 | lastVer= | status = works | comp = yes| size = 950 MB | mcemu =yes  | wide = | 480P =support  | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = NASCAR: Dirt to Daytona | region = USA | sound = works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide =support | 480P =support  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NASCAR Thunder 2003 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P =  support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K2 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = USA | sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA 2K3 | region = EUR| sound = Works | dsp =  | ver = v4.430 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = no | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NBA Courtside 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Live 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street | region = USA | sound = works | dsp = v2 | ver = v3.335  | lastVer= | status =  Works | comp = yes | size = 394 MB | mcemu =yes  | wide = issues | 480P = yes | fst = | notes = force widescree  makes the game randomly freeze.}}&lt;br /&gt;
{{ NIN| name = NBA Street V3 | region = USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NBA Street Vol. 2 | region = USA | sound = works | dsp = v4 | ver = v1.133 | lastVer=  | status =  Works | comp = yes | size = 1.00 GB | mcemu =yes  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA College Basketball 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA College Football 2K3 | region = USA | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp = | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2004 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NCAA Football 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Carbon | region = USA | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Hot Pursuit 2 | region = USA | sound = Works | dsp = v2 | ver = v3.323 | lastVer= | status = works | comp = yes | size = 985 MB | mcemu = yes | wide = yes | 480P = yes | fst = yes | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Most Wanted | region = USA | sound = Works | dsp = v6 | ver = v3.307 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground | region = USA | sound = Works | dsp = v3 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide =support | 480P = yes| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Need for Speed: Underground 2 | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.24 GB | mcemu = yes | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Neighbors from Hell  | region = EUR | sound = Works | dsp = | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL 2K3 | region = USA | sound = Works | dsp = v2 | ver = v1.129 | lastVer= | status = Works | comp =no | size = 1.34 GB | mcemu =yes  | wide =support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2002 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = Works | comp = | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Blitz 2003 | region = USA | sound = Works | dsp = v2 | ver = v3.359 | lastVer= | status = works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Blitz Pro | region = USA | sound =works  | dsp = v3 | ver = v3.359 | lastVer= | status = Works | comp =yes | size = 1.15 GB | mcemu =yes  | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL QB Club 2002 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NFL Street | region = USA | sound = Works | dsp = v4 | ver = v2.175 | lastVer= | status = Works | comp = | size = 1.36 GB | mcemu = Yes | wide = support| 480P = support| fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NFL Street 2 | region = USA | sound = works | dsp = v3 | ver = v2.281 | lastVer= | status = works | comp = | size = 1.36 GB | mcemu = yes | wide =  | 480P = Yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = NHL 2003 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2004 | region = USA | sound = Works | dsp = v4 | ver = v2.194 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2005 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 06 | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  yes| size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL 2K3 | region = USA | sound = works | dsp =  | ver = v2.278  | lastVer=  | status =   works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2002 | region = USA | sound = Works | dsp =   | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 816 MB | mcemu = Yes | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz 2003 | region = USA | sound = Works | dsp = v4  | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.19 GB | mcemu = issues | wide =  | 480P = | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = NHL Hitz Pro | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Barnyard | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius | region = USA | sound =works | dsp =  | ver = v3.371 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = widescreen mode causes minor rendering issues }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Jimmy Neutron: Boy Genius: Attack of the Twonkies | region = USA | sound =works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes  | size =  | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Party Blast | region = USA | sound = Works| dsp = v2 | ver = v1.127 | lastVer= | status = Works | comp = | size = 923 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Rocket Power: Beach Bandits | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Battle for Bikini Bottom | region = USA | sound =works | dsp = v3 | ver = v2.148 | lastVer= | status = Works | comp =yes| size = 1.17 GB | mcemu =yes | wide =no | 480P =yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Creature from the Krusty Krab | region = USA | sound = Works | dsp = v6 | ver = v3.351 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon Spongebob Squarepants: Lights, Camera, Pants! | region = USA | sound = Works | dsp =  | ver = v1.142 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu =  | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: Revenge of the Flying Dutchman | region = USA | sound = Works | dsp = v4 | ver = v2.148 | lastVer= | status = Works | comp =yes | size =  | mcemu = yes | wide = issues| 480P = yes | fst = | notes = Widescreen Issues:   Objects near the edge disappear outside the frame}}&lt;br /&gt;
{{ NIN| name = Nickelodeon SpongeBob SquarePants: The Movie | region = USA | sound = works| dsp = | ver = v2.236 | lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon Tak 2: The Staff of Dreams | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Nickelodeon The Adventures of Jimmy Neutron: Boy Genius: Jet Fusion | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons: Battle for Volcano Island | region = USA | sound = works | dsp =  | ver = v2.277  | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nicktoons Unite! | region = USA | sound = Works | dsp = v6 | ver = v1.127 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Nintendo Gamecube Preview Disc: May 2003 | region = USA | sound = Issues | dsp = | ver = v2.175 | lastVer= | status = Works | comp = | size = | mcemu = | wide = | 480P = | fst = | notes = No music, certain voices/sounds missing from Viewtiful Joe demo.}}&lt;br /&gt;
{{ NIN| name = Nintendo Puzzle Collection | region = JAP | sound = Works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 137 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = No GBA support on WiiU. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Odama | region = EUR | sound = Works | dsp = v6 | ver = v3.331 | lastVer= | status = Works | comp = yes | size = 269 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Odama | region = USA | sound = Works | dsp = v6 | ver = v1.60 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P =support | fst = | notes = No mic support on WiiU. }}&lt;br /&gt;
{{ NIN| name = Ohenro-San: Hosshin no Dojo (Awa Kuni) Hen | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Adventure | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer= | status = Works | comp = yes| size = 1.10 GB| mcemu = yes | wide = | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = One Piece: Grand Battle! 3 | region = Jap | sound = Works | dsp = v2 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Outlaw Golf | region = USA | sound = | dsp =v4 | ver = v1.126 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 802 MB| mcemu =yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = P.N. 03 | region = USA | sound = works | dsp = v4 | ver = v2.167 | lastVer=  | status = works | comp =yes | size = 796 MB | mcemu = yes  | wide = yes | 480P =support  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man Fever | region = USA | sound =works | dsp = v2 | ver = v3.305 | lastVer=  | status = Works | comp = yes| size = 1.07 GB | mcemu = yes  | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = EUR | sound = works | dsp = v5 | ver = v4.430| lastVer= | status = Works  | comp = yes | size = 60 MB| mcemu = | wide = yes | 480P = yes | fst = | notes =If &amp;quot;Force progressive&amp;quot; is selected press &amp;quot;A&amp;quot; while in the post loading black screen (50/60hz ingame selector is running) to use 60hz and the image (in 480P) will show up }}&lt;br /&gt;
{{ NIN| name = Pac-Man Vs. | region = USA | sound = Works | dsp = v5 | ver = v2.275 | lastVer= | status =Works  | comp = yes | size = 54.1 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = yes | size = 874 MB | mcemu = | wide = support | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 2 | region = USA | sound = Works | dsp = v2 | ver = v2.240 | lastVer= | status =  works | comp = yes | size = 852 MB | mcemu = yes | wide = no | 480P = yes| fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjection Patching. }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = EUR | sound = works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = | wide =yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World 3 | region = USA | sound = works | dsp = v3 | ver = v3.351 | lastVer= | status = Works | comp = yes | size = 1.35 GB| mcemu = yes | wide =yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pac-Man World Rally | region = USA | sound = works | dsp = v6  | ver = v2.278 | lastVer= | status =  Works | comp = yes | size = 537 MB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Paper Mario RPG | region = JAP | sound = Works | dsp = v9 | ver = v1.108 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = EUR | sound = Works | dsp = v9 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 590 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Paper Mario: The Thousand-Year Door | region = USA | sound = Works | dsp = v9 | ver = v3.337 | lastVer= | status =works | comp = yes | size = 577 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 9 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 10 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 11 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pawafuru Puroyakyu 12 | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Peter Jackson&#039;s King Kong: The Official Game of the Movie | region = USA | sound = Works | dsp =v6 | ver = v3.348 | lastVer= | status = works | comp = yes | size = 1.34 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = in &amp;quot;Call Kong&amp;quot; the V-Rex may stop moving after entering a dead end, if this happen you got 2 chances either try again until it works or if you are in story mode as soon as you enter the hole move to the right and see a small contruction in a wall like a house you can enter,with some stairs on you the left and some spears to the right, stay there in the middle and save, exit the game and come back in and the rex should be inside since you saved on the next checkpoint.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = USA | sound =works | dsp =  | ver = v2.301 | lastVer= | status = Works | comp = yes| size = 1.31 GB | mcemu =yes | wide =no | 480P =support | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II | region = EUR | sound =works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode I &amp;amp; II Plus | region = USA | sound =works | dsp =  | ver = v3.395 | lastVer =  | status = works | comp = | size = 1.31 GB | mcemu =yes | wide = yes | 480P =support | fst = yes | notes = Select No on the calendar screen. Widescreen issues: Map shifts off its square when widescreen is on. }}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = EUR | sound =works | dsp = | ver = v2.301 | lastVer= | status = Works | comp = yes | size =1.23 GB | mcemu =yes | wide = | 480P = support| fst = | notes = Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Phantasy Star Online Episode III C.A.R.D. Revolution | region = USA | sound =works | dsp = | ver = v2.301 | lastVer= | status = works | comp = yes| size =1.35 GB | mcemu =yes | wide = issues | 480P = support| fst = | notes =  Select No on the calendar screen.}}&lt;br /&gt;
{{ NIN| name = Pikmin | region = EUR | sound = Works | dsp = v12 | ver =v4.430| lastVer=| status = Works | comp =yes | size =643 MB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pikmin | region = USA | sound = Works | dsp = v10 | ver = v2.289 | lastVer= | status = Works | comp = yes | size = 634 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = EUR | sound =works  | dsp = v5 | ver = v4.428 | lastVer= | status = Works | comp =yes  | size = 971 MB | mcemu =yes  | wide =yes | 480P = yes | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pikmin 2 | region = USA | sound = works | dsp = v5 | ver = v3.328 | lastVer= | status = Works | comp = yes | size = 963 MB | mcemu = yes | wide =yes | 480P = support | fst = | notes = Compress with DMToolbox only. Needs Custom Patch to use the Widescreen Hack with a proper HUD.}}&lt;br /&gt;
{{ NIN| name = Pinball Hall of Fame: The Gottlieb Collection | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pitfall: The Lost Expedition | region = USA | sound = Works | dsp = v2| ver = v2.278 | lastVer= | status = Works | comp = yes| size = 917 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = EUR | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = Works| comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = USA | sound = Works | dsp = v3 | ver = v3.364 | lastVer= | status = Works | comp = yes | size = 362 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon Box: Ruby &amp;amp; Sapphire | region = JAP | sound = Works | dsp = v4 | ver = v3.334 | lastVer= | status = Works| comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = GBA Emulation not working. Backing out of &amp;quot;Go to Adventure&amp;quot; returns to title with black screen.}}&lt;br /&gt;
{{ NIN| name = Pokémon Channel | region = USA | sound = works | dsp =v2 | ver = v1.52 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480p = support | fst = | notes = No e-Reader support. }}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = EUR | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = works | comp =yes | size = 679 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = USA | sound = Works | dsp = v2 | ver = v2.169 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum | region = JAP | sound = Works | dsp = v2 | ver = v2.170 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Needs Custom Patch to use the Widescreen Hack with proper fullscreen effects.}}&lt;br /&gt;
{{ NIN| name = Pokémon Colosseum Bonus Disc | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pokémon XD: Gale of Darkness | region = USA | sound = works | dsp =v9  | ver = v3.337 | lastVer=  | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Polar Express, The | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Edge | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = EUR| sound = Works | dsp =  | ver = v2.200 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Pool Paradise | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Power Rangers- Dino Thunder | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = USA | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = yes | size = 1.19 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Powerpuff Girls, The: Relish Rampage | region = EUR | sound = Works | dsp = v3 | ver = v3.340 | lastVer=  | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer=  | status = Works| comp = yes | size = 1.03 GB | mcemu = yes | wide = yes | 480P= no| fst = | notes = Very long access time to memory card. }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Sands of Time | region = USA | sound = Works | dsp = v3 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = EUR | sound = Works | dsp = v6 | ver = v4.428| lastVer=  | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: The Two Thrones | region = USA | sound = Works | dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Prince of Persia: Warrior Within | region = USA | sound = Works | dsp = v6 | ver = v3.344 | lastVer=  | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = JAP | sound =Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works  | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Princess Peach&#039;s Castle (Tech Demo)| region = USA | sound = Works | dsp = v2 | ver = v1.130 | lastVer=  | status = Works | comp =yes | size = 30.1 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Header must be modified to appear in the Nintendont loader.}}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = EUR | sound = Works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Puyo Pop Fever | region = USA | sound = Works | dsp = v4 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 666 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = EUR | sound = Works | dsp =  | ver = 4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = | wide =support | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = R: Racing Evolution | region = USA | sound = Works | dsp = v2 | ver = v2.270 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide =support | 480P =support | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Radirgy Generic | region = JAP | sound = works | dsp =  | ver = v4.430 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = EUR | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rally Championship | region = USA | sound = Works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rampage: Total Destruction | region = USA | sound = works| dsp = v6 | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 463 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rave Master | region = USA | sound = Works | dsp =v2 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = EUR | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman 3: Hoodlum Havoc | region = USA | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Needs custom patch to fix internal widescreen.}}&lt;br /&gt;
{{ NIN| name = Rayman Arena | region = USA | sound = Works | dsp =  | ver = v2.148 | lastVer= | status = Works | comp = yes| size = 1.19 GB| mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = RedCard | region = EUR | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status =  works | comp = | size = 1.37 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Redcard | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status =  works | comp = | size = | mcemu = yes | wide = yes| 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Red Faction II | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status =  works | comp = yes| size = 1.30 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Rei Fighter Gekitsui Senki | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Reign of Fire | region = USA | sound = works | dsp = v4 | ver = v1.83 | lastVer= | status = works | comp = no | size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = EUR | sound =works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes| size = 1.29 GB&amp;lt;br /&amp;gt;1.35 GB | mcemu =yes | wide =issues  | 480P = no  | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil Disc 1&amp;lt;br/&amp;gt;Resident Evil Disc 2 | region = USA | sound = works | dsp = v2 | ver = v2.250 | lastVer=  | status = Works | comp = yes | size = 1.14 GB&amp;lt;br/&amp;gt;1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes =  Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil 2 | region = USA | sound = Works | dsp = v2 | ver = v3.326 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 0.98 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil 3: Nemesis | region = USA | sound = Works | dsp = v2 | ver = v3.317 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes| 480P =no | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = GER | sound = Works | dsp = v6 | ver = v1.130 | lastVer= | status = Works | comp =yes | size =1.32 GB&amp;lt;br /&amp;gt;1.31 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Needs to be in 60Hz mode, otherwise runs 1.5 times as fast.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 Disc 1&amp;lt;br/&amp;gt;Resident Evil 4 Disc 2 | region = USA | sound = Works | dsp = v6 | ver = v4.423| lastVer=   | status = works | comp = yes | size = 1.33 GB&amp;lt;br&amp;gt;1.20 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = Freezes on black screen when loaded with 480p mode. Loads correctly with 480i, but freezes when entering options menu. }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Bonus Disc) | region = AUS | sound = Works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size = | mcemu = | wide = yes | 480P = yes | fst = | notes =For 480P press A to use 60hz and the images will show up }}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = JAP | sound = Works | dsp = | ver = v3.317 | lastVer= | status = works | comp = yes | size = 101 MB | mcemu = | wide = | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil 4 (Demo + Debug) | region = USA | sound = Works | dsp = | ver = v3.398 | lastVer= | status = works | comp =  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 898 MB&amp;lt;br/&amp;gt;1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Resident Evil: Code: Veronica X Disc 1&amp;lt;br/&amp;gt;Resident Evil: Code: Veronica X Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v2.234 | lastVer= | status = Works | comp = yes | size = 1.16 GB&amp;lt;br&amp;gt; 1.24 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size =1.28 GB&amp;lt;br /&amp;gt;1.25 GB | mcemu = yes | wide = issues | 480P = no | fst = | notes =Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images.  }}&lt;br /&gt;
{{ NIN| name = Resident Evil Zero Disc 1&amp;lt;br/&amp;gt;Resident Evil Zero Disc 2 | region = USA | sound = Works | dsp = v2 | ver = v3.371 | lastVer=  | status = works | comp = yes | size = 1.26 GB&amp;lt;br/&amp;gt;1.23 GB | mcemu = yes | wide = issues | 480P = issues | fst = | notes = Widescreen issues: Characters models and items off balance from the backgrounds. Game backgrounds are 4:3 prerendered images. 480p issues: Forcing 480p causes the CGI cutscenes to not show and stretches the screen in a way that only the top half of the playing field is visible. }}&lt;br /&gt;
{{ NIN| name = Ribbit King | region = USA | sound = works | dsp =v2 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ribbit King Plus! (Bonus Disc) | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Road Trip: The Arcade Edition  | region = USA | sound = works  | dsp =v2 | ver = v2.272 | lastVer= | status =  works | comp = yes| size = 39.6 MB | mcemu = yes | wide =  | 480P = | fst = | notes = Needs custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = RoadKill  | region = USA | sound = works | dsp =v4 | ver = v2.147 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide =  yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Robocop: Aratanaru Kiki | region = JAP | sound = works | dsp =v3 | ver = v3.341 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = Issues | 480P = | fst = | notes = Widescreen makes the game aim reticule out of balance.}}&lt;br /&gt;
{{ NIN| name = Robotech: Battlecry | region = USA | sound = works | dsp =v4 | ver = v3.342 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = Analog triggers disconnect sometimes using DS3 controllers}}&lt;br /&gt;
{{ NIN| name = Robots | region = USA | sound = works | dsp = | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Rocket Power - Beach Bandits | region = EUR | sound = Works | dsp = v2 | ver = v1.21 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide =support | 480P = yes | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = EUR | sound = works | dsp = | ver = v4.430 | lastVer= | status = Works | comp = yes| size = | mcemu = yes| wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rocky | region = USA | sound = works| dsp =v4 | ver = v4.430| lastVer= | status = Works | comp = yes | size =863 MB | mcemu = yes| wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rockman.exe Transmission | region = JAP | sound = works | dsp = v2 | ver = v3.340 | lastVer= | status = Works | comp = | size = 1.35GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Rogue Ops | region =EUR | sound =works | dsp = | ver = v4.428| lastVer= | status = works | comp =  | size =  | mcemu = | wide = yes | 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rogue Ops | region = USA | sound =works | dsp =v3  | ver = v2.178| lastVer= | status = works | comp =  | size = 1.35 GB | mcemu =yes | wide = no| 480P =yes | fst = | notes =  }} &lt;br /&gt;
{{ NIN| name = Rugrats: Royal Ransom | region = USA | sound = Works | dsp = v4 | ver = v1.127| lastVer= | status = Works | comp = | size = 1.28 GB | mcemu = yes| wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}                                                                                                                                                               &lt;br /&gt;
{{ NIN| name = Samurai Jack: The Shadow of Aku | region = USA | sound = works | dsp = v3 | ver = v2.278 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scaler  | region = USA | sound = Works | dsp = v3 | ver = v1.139 | lastVer= | status = Works | comp = yes | size = 1.08 GB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Mystery Mayhem | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Nacht der 100 Schrecken | region = GER | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = EUR | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp =yes | size = 867 MB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Night of 100 Frights | region = USA | sound = Works | dsp = v4 | ver = v2.278 | lastVer= | status = works | comp = yes | size = 1.04 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Scooby-Doo! Unmasked | region = USA | sound = Works | dsp = v3 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 793 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SD Gundam: Gashaponwars | region = Jap | sound = Works | dsp =  | ver = v2.278 | lastVer= | status =  Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SeaWorld Adventure Parks: Shamu&#039;s Deep Sea Adventures | region = USA | sound = Works | dsp =v6 | ver = v1.45 | lastVer= | status = Works | comp = yes | size = 865 MB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = EUR | sound = Works| dsp = | ver = V.4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Second Sight | region = USA | sound = Works| dsp = v3 | ver = v3.335 | lastVer= | status = Works | comp = Yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = EUR | sound = works | dsp =| ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sega Soccer Slam | region = USA | sound = works | dsp = v3 | ver = v2.171 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Seigneur des Anneaux, Le: Le Tiers Age Disc 1&amp;lt;br /&amp;gt;Seigneur des Anneaux, Le: Le Tiers Age Disc 2 | region = FRN | sound = Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: El retorno del Rey | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = Works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Señor de los Anillos, El: La Tercera Edad Disc 1&amp;lt;br /&amp;gt;Señor de los Anillos, El: La Tercera Edad Disc 2 | region = SPN | sound = works | dsp = v3 | ver = v2.217| lastVer= | status = works | comp =yes | size = 1.35 GB | mcemu = yes | wide =  | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Serious Sam: Next Encounter | region = USA | sound = Works | dsp =v4 | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 937 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = EUR | sound =Works  | dsp = v6 | ver = v4.428 | lastVer= | status =Works | comp =yes  | size = 1.27 GB | mcemu = yes | wide = no | 480P = yes | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching}}&lt;br /&gt;
{{ NIN| name = Shadow the Hedgehog | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.26 GB | mcemu = yes | wide = no | 480P =support | fst = | notes = Widescreen Patch included in Nintendont not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Shaman King: Soul Fight | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shark Tale | region = USA | sound =Works  | dsp = v3 | ver = v2.148 | lastVer= | status =Works | comp =yes  | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shikigami no Shiro II | region = JAP | sound = works | dsp = v2 | ver = v2.146 | lastVer= | status = Works | comp = yes | size = 912 MB | mcemu = yes | wide = yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shinseiki GPX Cyber Formula: Road to the Evolution | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shonen Jump&#039;s One Piece: Pirates&#039; Carnival | region = USA | sound = | dsp =v9 | ver = v1.101 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = EUR | sound = Works | dsp = v3 | ver = v2.186 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek 2 | region = USA | sound = Works | dsp = v3 | ver = v1.129 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Extra Large | region = USA | sound = Works | dsp = v4 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Smash n&#039; Crash Racing | region = USA | sound = Works | dsp = v6 | ver = v1.131 | lastVer=  | status = Works | comp =  yes | size = 669 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party | region = EUR | sound = works | dsp = v4 | ver = v1.131 | lastVer= | status = Works | comp =yes | size = 579 MB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek Super Party| region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Shrek SuperSlam | region = USA | sound = Works | dsp = v6 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Il Ritorno del Re | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = issues | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the image is moved down, resulting cropped on the bottom of the screen }}&lt;br /&gt;
{{ NIN| name = Signore degli Anelli, Il: Le Due Torri | region = ITL | sound = Works | dsp =| ver = v.4.430 | lastVer= | status = Works | comp = | size = | mcemu = | wide = Yes | 480P = yes | fst = | notes = If &amp;quot;Progressive patch&amp;quot; is enabled the loading screen are a cropped a Little in the botom, the game is ok.}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = EUR | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = no | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Hit &amp;amp; Run | region = USA | sound = Works | dsp = v7 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 931 MB | mcemu = yes | wide = no | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Simpsons, The: Road Rage | region = USA | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 709 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = EUR | sound = Works | dsp =  | ver = v4.428 | lastVer= | status=  Works | comp =| size = | mcemu = issues | wide = yes | 480P = no  | fst = | notes = MC EMU works but must be set to MULTI and must be at least 123 blocks }}&lt;br /&gt;
{{ NIN| name = Sims, The | region = USA | sound = Works | dsp = v4 | ver = v1.127 | lastVer= | status=  Works | comp = yes| size = 416 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims 2, The | region = USA | sound = Works | dsp = v6 | ver = v3.315 | lastVer= | status = Works | comp = yes| size = 1.27 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Sims 2, The - Pets | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, Les: Permis de Sortir | region = FRN | sound = Works | dsp = v4 | ver = v2.264 | lastVer= | status=  Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = EUR | sound = Works | dsp = | ver = v4.428 | lastVer= | status=  Works | comp = | size = | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sims, The: Bustin&#039; Out | region = USA | sound = Works | dsp = v3 | ver = v1.127 | lastVer= | status=  Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = EUR | sound = works| dsp = v2 | ver = v4.430| lastVer= | status = Works | comp = yes | size = 1.36 GB| mcemu = yes | wide = yes | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Skies of Arcadia Legends | region = USA | sound = Works | dsp = v2 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Widescreen support added in most recent version.}}&lt;br /&gt;
{{ NIN| name = Smashing Drive | region = USA | sound = works | dsp = v2 | ver = v2.148 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Smuggler&#039;s Run: Warzones | region = USA | sound = works  | dsp = v4 | ver = v3.305 | lastVer= | status = works | comp = yes | size = 1.30 GB  | mcemu = yes  | wide =  | 480P =support  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = EUR | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp =yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure 2: Battle | region = USA | sound = Works | dsp = v2 | ver = v1.124 | lastVer= | status = Works | comp = yes | size = 1.28 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame. }}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = EUR | sound = Works | dsp = v4 | ver = v2.175 | lastVer=| status = works | comp =yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. A few Objects missing outside 4:3 frame (grass) Needs Custom Patch to Fix Clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut (Preview) | region = SPN | sound = Works | dsp = v4 | ver = v3.329 | lastVer=| status = Works | comp =yes | size = 1.08 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen issues: Screen does not fade outside the 4:3 frame. Needs custom patch to fix clipping. Differences between this build and the released build are explained [http://info.sonicretro.org/Sonic_Adventure_DX:_Director&#039;s_Cut_(preview) here]. The freeze when finishing an action stage that happens on console is caused by the game using an instruction that accesses an invalid memory address. May need Force NTSC to display on some televisions. The Game ID is RELSAB.}}&lt;br /&gt;
{{ NIN| name = Sonic Adventure DX: Director&#039;s Cut | region = USA | sound = Works | dsp = v4 | ver = v3.252 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Pressing RESET during main menu results in a gray screen crash. Intended behavior is a hw reboot, returning you to the system menu. Needs Custom patch to fix clipping with the Widescreen Hack.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | nolimit = yes | notes = Widescreen mode is stretched.}}&lt;br /&gt;
{{ NIN| name = Sonic Gems Collection | region = USA | sound = Works | dsp = v6 | ver = v3.311 | lastVer= | status = works | comp = yes | size = 1.26 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes =  Widescreen mode only fully works with Fighters, Sonic R works but has major pop-in.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = no | 480P = no| fst = | notes = Widescreen Patch included in Nintendont is not working due to missing GXSetProjectionv Patching.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = JAP | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Heroes | region = USA | sound = Works | dsp = v3 | ver = v4.406 | lastVer= | status = Works | comp = yes | size = 1.15 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Internal Widescreen Hack needs improvements.}}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 982 MB | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Mega Collection | region = USA | sound = works | dsp = v2 | ver = v3.401 | lastVer= | status = issues | comp = yes | size = 982 MB | mcemu = yes | wide = yes | 480P = yes | fst = | nolimit = yes | notes = Videos in Extras do not play (black screen). Audio sometimes glitches in games (emulator issue?) }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = EUR | sound = works | dsp = v6 | ver = v3.313 | lastVer= | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide =yes  | 480P = yes| fst = | notes = Sonic Riders can crash on loading screens if your device is too slow or fragmented }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = USA | sound = works | dsp = v6 | ver = v3.313 | lastVer=  | status = works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Sonic Riders | region = JAP | sound = works | dsp = v6 | ver = v4.410 | lastVer=  | status = works | comp = | size = | mcemu = yes | wide =yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 992 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Soul Calibur II | region = USA | sound = Works | dsp = v4 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 988 MB | mcemu = Yes | wide = support | 480P = support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Space Raiders | region = USA | sound = 633 MB | dsp = v3 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 633 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = EUR | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spartan: Total Warrior | region = USA | sound = works | dsp = v6 | ver = v2.173 | lastVer= | status = Works | comp = yes| size = 1.35 GB | mcemu = yes | wide = | 480P = support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Spawn: Armageddon | region = USA | sound = Works | dsp = v3  | ver = v1.128 | lastVer= | status = Works | comp = | size = 1.35 GB | mcemu = yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Special Jinsei Game | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Challenge: Jacques Villeneuve&#039;s Racing Vision | region = EUR | sound = Works | dsp =v4  | ver = v2.196| lastVer= | status = Works | comp = yes | size = 501 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Speed Kings | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = USA | sound = Works | dsp = v3  | ver = v2.275 | lastVer= | status = Works | comp = yes | size = 765 MB | mcemu =yes | wide =support | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sphinx and the Cursed Mummy | region = EUR | sound = Works | dsp = v3  | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 792 MB | mcemu =yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spider-Man | region = USA | sound =works  | dsp = v2 | ver = v2.163 | lastVer= | status = works | comp = yes | size = 1.14 GB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spider-Man 2 | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = works | comp = yes | size = 1.29 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Return stub may crash game. Widescreen Issues: Textures pop in on edges of screen. }}&lt;br /&gt;
{{ NIN| name = Spirits &amp;amp; Spells | region = USA | sound =works  | dsp = v4 | ver = v2.179 | lastVer= | status = works | comp = yes | size = 601 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SpyHunter | region = USA | sound =works  | dsp = v2 | ver = v1.131 | lastVer= | status = works | comp = yes | size = 955 MB | mcemu =yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = EUR | sound = Works | dsp = v3 | ver = v2.174 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Spyro: A Hero&#039;s Tail | region = USA | sound = Works | dsp = v3 | ver = v3.323 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = issues | 480P = support | fst = | nolimit = yes | notes = Clipping outside 4:3 range.}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = EUR | sound = Works | dsp = v4 | ver = v2.172 | lastVer= | status = Works | comp = yes | size = 730 MB | mcemu = yes | wide =support | 480P = | fst = | notes = Force PAL50 to center screen}}&lt;br /&gt;
{{ NIN| name = Spyro: Enter the Dragonfly | region = USA | sound = works | dsp = v4 | ver = v2.172 | lastVer= | status = works | comp = yes | size = 730 MB | mcemu = yes | wide = support | 480P = yes | fst = yes | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = EUR | sound = works | dsp = v3 | ver = v2.275 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SRS: Street Racing Syndicate | region = USA | sound = works | dsp = v3 | ver = v2.271 | lastVer= | status = Works | comp = | size = 1.27 GB | mcemu =yes | wide = support | 480P = yes | fst = | notes = Enabling autosave is not possible.}}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = EUR | sound = Works | dsp =v3  | ver = v1.52 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX 3 | region = USA | sound = Works | dsp =v3  | ver = v2.272 | lastVer= | status = Works | comp = yes | size = 1.16 GB | mcemu = yes | wide = support | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = EUR | sound = Works | dsp =v6  | ver = v1.127 | lastVer= | status = Works | comp = yes | size = 1.06 GB | mcemu = yes | wide = yes | 480P = | fst = yes | notes = }}&lt;br /&gt;
{{ NIN| name = SSX On Tour | region = USA | sound = works | dsp = v6 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 1.02 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = SSX Tricky | region = USA | sound = Works | dsp =v2 | ver = v1.125 | lastVer= | status = Works | comp = | size = 1.00 GB | mcemu = yes | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer=  | status = works | comp = yes| size = 753 MB | mcemu = yes | wide = support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Fox Adventures | region = USA | sound = works | dsp = v2 | ver = v3.371 | lastVer= | status = works | comp = yes | size = 777 MB | mcemu = yes | wide =support | 480P = support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = EUR | sound = Works | dsp = v6 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.27 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Fox Assault | region = USA | sound = Works | dsp = v6 | ver = v2.162 | lastVer=  | status = works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Compress with DMTool Box only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = EUR | sound = Works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P = no | fst = | notes = wide crops image vertically}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = GER | sound = Works | dsp = v4 | ver = v3.387 | lastVer= v2.146| status = Works | comp = yes | size = 1.33 GB | mcemu =yes | wide =Issues | 480P =no | fst = | notes =video crashes when forced to 480p, sound still there; wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Bounty Hunter | region = USA | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = no | 480P = support| fst = | notes = Wide crops image vertically. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = EUR | sound = works | dsp = v4 | ver = v4.428 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Wide crops image vertically Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = GER | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp =yes | size = 1.20 GB | mcemu =yes  | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Jedi Knight II: Jedi Outcast | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer=  | status = works | comp = yes| size = 1.20 GB | mcemu =yes   | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = EUR | sound = Works| dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P = issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = GER | sound = Works| dsp = v2 | ver = v3.387 | lastVer=v2.146 | status = Works | comp =yes | size = 1.30 GB | mcemu =yes | wide =issues | 480P =Issues | fst = | notes = game switches between 480i and 480p in menus; Widescreen issues: Graphics disappear outside 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron II: Rogue Leader | region = USA | sound = works | dsp = v2 | ver = v2.260 | lastVer= | status = Works | comp = yes | size = 1.30 GB | mcemu = yes  | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = EUR | sound = Works| dsp = v9 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes | wide =yes | 480P =no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike | region = USA | sound = works | dsp = v9 | ver = v2.294 | lastVer= | status = Works  | comp = yes | size = 1.34 GB | mcemu = yes  | wide = yes | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: Rogue Squadron III: Rebel Strike Limited Edition Preview Disc | region = USA | sound = works | dsp = v9 | ver = v2.275 | lastVer = | status = Works | comp = yes | size = 962 MB | mcemu = yes | wide = | 480p = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = EUR | sound =works | dsp = v4 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support| 480P =no | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = GER | sound =works | dsp = v4 | ver = v2.278 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide =support | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Star Wars: The Clone Wars | region = USA | sound = works| dsp = v4 | ver = v4.428| lastVer= | status = works | comp = yes| size = 1.31 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Starsky &amp;amp; Hutch | region = USA | sound = works | dsp = v3 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Street Hoops | region = USA | sound = works | dsp = v4 | ver = v2.147 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Strike Force Bowling | region = USA | sound = works | dsp = v6 | ver = v2.148 | lastVer= | status = works | comp = yes | size =  | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Sum of All Fears, The | region = USA | sound = works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Summoner: A Goddess Reborn | region = USA | sound = works | dsp = v4 | ver = v2.278 | lastVer= | status = WORKS | comp = yes | size = 1.25 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Bust a move: All star | region = EUR| sound = Works | dsp =  | ver = v4.428 | lastVer= | status = Works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Bubble Pop | region = USA | sound = Works | dsp = v4 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 196 MB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Strikers | region = USA | sound = Works | dsp = v9 | ver = v3.382 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = EUR | sound = Works | dsp = v1 | ver = v3.344 | lastVer= | status = Works | comp = yes | size = 1.10 GB | mcemu = yes | wide = yes | 480P = no | fst = | notes = 480p on Wii doesn&#039;t work anymore. Game switch automatically to 50/60hz Selector. }}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = JAP | sound = Works | dsp = v1 | ver = v1.131 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes =}}&lt;br /&gt;
{{ NIN| name = Super Mario Sunshine | region = USA | sound = Works | dsp = v1 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.18 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball | region = USA | sound = works | dsp = v2 | ver = v3.341 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball 2 | region = USA | sound = works | dsp = v2 | ver = v3.315 | lastVer= | status = works | comp = yes | size = 1.01 GB | mcemu = yes | wide =support | 480P =support | fst = works | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = EUR| sound = works | dsp = | ver = v4.428 | lastVer= | status = works | comp = | size = | mcemu = | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Monkey Ball Adventure | region = USA | sound =works | dsp = v6 | ver = v1.171 | lastVer= | status =  Works | comp = yes| size = 759 MB | mcemu =yes  | wide =support | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer=| status = Works | comp = yes | size = 1.04 GB | mcemu = yes | wide = issues | 480P = support | fst = | notes =  Widescreen issues: Some optical effects only appear in the 4:3 part of the screen. Screen only fades in the 4:3 frame.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.00) | region = USA | sound = works | dsp = v2 | ver = v2.271 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep, BGM will stop playing after having to repeat a certain amount of time; most prominent in menu screens. }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (v1.02) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = Memory card writing causes occasional small beep. Widescreen issues with menus. Music will cut out when repeated a certain amount of times, in both menus and in stages.}}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (20XX Hack Pack) | region = USA | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional, Memory card writing makes beep once in a while (without crash). }}&lt;br /&gt;
{{ NIN| name = Super Smash Bros. Melee (Netplay Community Build v0.2) | region = USA | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (v1.02) | region = JAP | sound = works | dsp = v2 | ver = v3.352 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | nolimit = yes | notes = }}&lt;br /&gt;
{{ NIN| name = Dairanto Smash Brothers DX (Super Smash Bros. Melee) (20XX JPN Hack Pack) | region = JAP | sound = Works | dsp = v2 | ver = v3.373 | lastVer=  | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = Debug Mode functional. }}&lt;br /&gt;
{{ NIN| name = Super Robot Taisen GC | region = JAP | sound = Works | dsp = v2 | ver = v2.145 | lastVer=| status = Works | comp = yes | size = 980 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Superman: Shadow of Apokolips | region = USA | sound = works | dsp = v4 | ver = v2.198 | lastVer= | status = works | comp = yes| size = 1.34 GB | mcemu = yes | wide =support | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Surfs Up | region = USA | sound = Works | dsp = v6 | ver = v2.148 | lastVer=  | status = Works | comp = yes | size =  | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Swingerz Golf | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = SX Superstar | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = | 480P =  | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = EUR | sound = Works | dsp = v2 | ver = v4.422 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu =yes | wide = yes | 480P = no | fst = | notes = Spanish version of the game doesn&#039;t work properly in USA consoles: it gets stucks in &amp;quot;LICENSED BY NINTENDO&amp;quot; screen}}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = ITL | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = | wide = yes | 480P = no | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = GER | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp = yes | size = 1.24 GB&amp;lt;br/&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tales of Symphonia Disc 1&amp;lt;br/&amp;gt;Tales of Symphonia Disc 2 | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.28 GB&amp;lt;br&amp;gt;1.29 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = EUR | sound = | dsp =v4 | ver = v2.146 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tak and the Power of Juju | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tak the Great Juju Challenge | region = USA | sound = works | dsp =v4 | ver = v2.281 | lastVer= | status = Works | comp = yes | size = 1.34 GB | mcemu =yes  | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Taxi 3: Le Jeu | region = FRN | sound = Works | dsp =| ver = v4.419 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = yes | 480P = yes | fst =  | notes =Video must be forced to NTSC on NTSC TVs.  }}&lt;br /&gt;
{{ NIN| name = Taz: Wanted | region = USA | sound = works | dsp =v4 | ver = v1.129 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide =yes | 480P =yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Teen Titans | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp =yes | size =832 MB  | mcemu = yes | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Terminator 3: The Redemption | region = USA | sound = Works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide =  | 480P = yes | fst =  | notes = }}&lt;br /&gt;
{{ NIN| name = Teenage Mutant Ninja Turtles | region = USA | sound = Works | dsp = v6 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 2: Battle Nexus Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 994 MB&amp;lt;br/&amp;gt;984 MB | mcemu = yes | wide = Yes | 480P = Yes | fst = | notes = The unlockable 1989 Arcade Game is not working. Hangs on title screen and performs a soft reset once the B button is pressed. }}&lt;br /&gt;
{{ NIN| name =Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 1&amp;lt;br/&amp;gt;Teenage Mutant Ninja Turtles 3: Mutant Nightmare Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.149 | lastVer= | status = works | comp = yes | size = 1.01 GB&amp;lt;br/&amp;gt; 993 MB | mcemu = yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tengai Makyou II: Manji Maru | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Tetris Worlds | region = USA | sound = Works | dsp = v2 | ver = v2.193 | lastVer= | status = Works | comp = yes | size = 1.07 GB | mcemu = yes | wide = yes | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2003 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2004 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2004 Disc 2 | region = USA | sound = works | dsp = v4 | ver = v2.281 | lastVer= | status = works | comp = | size =1.35 GB | mcemu =yes  | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 2005 Disc 1&amp;lt;br/&amp;gt;Tiger Woods PGA Tour 2005 Disc 2 | region = USA | sound = works | dsp = v3 | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB&amp;lt;br/&amp;gt;1.?? GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tiger Woods PGA Tour 06 | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =  | size = | mcemu = yes | wide = | 480P = issues | fst = | notes = Sound desyncs with video when forced to 480p. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters 2 | region = USA | sound = works | dsp = v4 | ver = v3.332 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Forced widescreen makes the game randomly freeze. }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = EUR | sound = Works | dsp =v6 | ver = v4.428 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu = yes | wide = support | 480P =yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = TimeSplitters: Future Perfect | region = USA | sound = Works | dsp = v6 | ver = v4.418 | lastVer= | status = Works | comp = yes | size = 1.33 GB | mcemu = yes | wide = support | 480P =support | fst = | notes = slowdown while is accessing the memory card selection}}&lt;br /&gt;
{{ NIN| name = TMNT | region = USA | sound = works | dsp =v6 | ver = v2.150 | lastVer= | status = works | comp = yes | size = 1.32 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TMNT: Mutant Melee | region = USA | sound = works | dsp = | ver = v1.132 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom and Jerry in War of The Whiskers | region = USA | sound = Works | dsp = v6 | ver = v2.278 | lastVer= | status = Works | comp = | size = 195 MB| mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon | region = USA | sound = works | dsp = v4 | ver = v2.183 | lastVer= | status = works| comp = yes| size = 1.00 GB | mcemu =yes | wide =yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.27 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six 3 | region = USA | sound = Works | dsp = v3 | ver = v3.311 | lastVer= | status =  Works | comp = yes| size = 1.35 GB | mcemu =yes | wide = | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Rainbow Six: Lockdown | region = USA | sound = Works | dsp = v6 | ver = r85 | lastVer= | status = Works | comp = yes| size = 1.32 GB | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = EUR | sound = works | dsp = | ver = v4.428 | lastVer=  | status =  works | comp = | size = | mcemu = | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell | region = USA | sound = works | dsp = v4 | ver = v2.162 | lastVer=  | status =  works | comp = yes | size = 1.09 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp =| size = | mcemu = | wide = support | 480P = no | fst = | notes = 480p PAatch works, but if used, the game stucks in the language selection screen  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 1&amp;lt;br/&amp;gt;Tom Clancy&#039;s Splinter Cell: Chaos Theory Disc 2 | region = USA | sound = works | dsp = v6 | ver = v1.101 | lastVer= | status = Works | comp = yes| size = 1.21 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = support | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = Works | comp = | size = | mcemu = | wide = no | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Double Agent Disc 1&amp;lt;br /&amp;gt;Tom Clancy&#039;s Splinter Cell: Double Agent Disc 2 | region = USA | sound = works | dsp = v6 | ver = v2.272 | lastVer= | status = Works | comp = yes| size = 1.17 GB&amp;lt;br /&amp;gt;1.?? GB | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = EUR | sound = works | dsp = | ver = v4.428| lastVer= | status = works | comp =| size = | mcemu =  | wide = | 480P = no| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tom Clancy&#039;s Splinter Cell: Pandora Tomorrow | region = USA | sound = works | dsp =v3  | ver = v2.260 | lastVer= | status = works | comp =yes | size = 1.22 GB | mcemu = yes  | wide = yes | 480P =support | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tonka: Rescue Patrol  | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = no | size = 273 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Shrunken image crashes Wii. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = EUR | sound = Works | dsp = v6 | ver = v2.171 | lastVer= | status = Works | comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s American Wasteland | region = USA | sound = Works | dsp = v6 | ver = v2.182 | lastVer= | status = works| comp =yes | size = 1.32 GB | mcemu = yes | wide =support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = EUR | sound = works| dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = issues | fst = | notes = Must turn off Force Progressive or image gets cut. Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = GER | sound = works | dsp = v2 | ver = v2.177 | lastVer = | status = Works| comp =yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 3 | region = USA | sound = works | dsp = v2 | ver = v3.382 | lastVer= | status = Works | comp = no | size = 1.35 GB | mcemu =yes | wide =yes | 480P = issues | fst = | notes = Blackscreen on FMV when using progressive, also it crashes frequently on the main skater select screen. Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = EUR | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = GER | sound =works | dsp = v4 | ver = v2.177 | lastVer= | status = Works | comp =yes | size = 1.25 GB | mcemu =yes | wide =support | 480P = yes| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Pro Skater 4 | region = USA | sound = works | dsp = v4 | ver = v3.382 | lastVer= | status = Works | comp = yes| size = 1.25 GB | mcemu = yes | wide =support | 480P = support| fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.29 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = EUR | sound = Works | dsp = v4 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tony Hawk&#039;s Underground 2 | region = USA | sound = Works | dsp = v4 | ver = v2.277 | lastVer= | status = Works | comp = yes | size = 1.32 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Angler: Real Bass Fishing | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Top Gun: Combat Zones | region = USA | sound = works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Tower of Druaga, The | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = TransWorld Surf: Next Wave | region = USA | sound =  | dsp =v2  | ver = v1.132 | lastVer=  | status =Works | comp = yes| size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Trigger Man | region = USA | sound =  | dsp =v3  | ver = v2.278 | lastVer=  | status =Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = EUR | sound = Works | dsp = | ver = v4.4.28| lastVer=  | status = Works | comp =| size = | mcemu = yes | wide = support | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: New York City | region = USA | sound = Works | dsp = v6 | ver = v2.284 | lastVer=  | status = Works | comp = yes| size = 1.17 GB | mcemu = yes | wide = support | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = EUR| sound = Works | dsp = | ver = v4.428 | lastVer= | status = Works | comp =| size = | mcemu = | wide = support| 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = True Crime: Streets of LA | region = USA | sound = Works | dsp = v3 | ver = v2.182 | lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = yes | wide = support| 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Tube Slider: The Championship of Future Formula | region = USA | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 630 MB | mcemu = yes | wide = yes | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = EUR | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = GER | sound =Works  | dsp = v4 | ver = v3.391 | lastVer= | status = Works | comp =yes  | size = 1.25 GB | mcemu =yes  | wide =yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Turok: Evolution | region = USA | sound = works | dsp = v4 | ver = v3.391 | lastVer=  | status =  Works | comp = yes | size = 1.11 GB | mcemu = yes | wide = | 480P = yes | fst = | notes = ERROR, game skip ALL cut scenes (only 30 seconds of cut scenes) }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger | region = USA | sound = works | dsp = v4| ver = v1.127 | lastVer= | status =  Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes| 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 2: Bush Rescue | region = USA | sound = Works | dsp =v6 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = TY the Tasmanian Tiger 3: Night of the Quinkan | region = USA | sound = Works | dsp =v6| ver = v1.132 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = EUR | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UEFA Champions League 2004-2005 | region = GER | sound =Works | dsp = v3 | ver = v2.217 | lastVer= | status = Works | comp =yes | size = 835 MB | mcemu =yes | wide =issues | 480P =yes | fst = | notes =  Widescreen issues: Player disappears outside 4:3 Frame.}}&lt;br /&gt;
{{ NIN| name = UFC: Throwdown | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size = 1.16 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = UFC2 Tapout Final Spec | region = Jap | sound = Works | dsp =  | ver = v2.277 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Ultimate Muscle: Legends vs. New Generation | region = USA | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp = yes | size = 698 MB| mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Ultimate Spider-Man | region = USA | sound = Works | dsp = v6 | ver = v3.352 | lastVer= | status = Works | comp = yes | size = 1.17 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Universal Studios Theme Parks Adventure | region = USA | sound = works | dsp =v2 | ver = v2.145 | lastVer=  | status = Works | comp =  | size = 849 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Urbz, The: Sims in the City | region = USA | sound = Works | dsp =v3 | ver = v1.129 | lastVer=  | status = Works | comp =  | size = | mcemu = yes | wide = yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = V-Rally 3| region = EUR | sound = Works | dsp =  | ver = v1.126 | lastVer= | status = Works | comp = yes | size =  | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Vexx | region = EUR | sound = Works | dsp =v4 | ver = v3.315 | lastVer= | status = Works | comp = | size =1.35 GB  | mcemu = yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Vexx | region = USA | sound = Works | dsp =v4 | ver = v1.127 | lastVer= | status = Works | comp = | size =  | mcemu = yes | wide = | 480P =support | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe | region = USA | sound = Works | dsp = v3 | ver = v3.352 | lastVer= | status = Works| comp = yes| size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe 2 | region = USA | sound = Works | dsp = v4 | ver = v1.29 | lastVer= | status = Works | comp = yes | size = 1.23 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Viewtiful Joe: Red Hot Rumble | region = USA | sound = works | dsp = v3 | ver = v1.50 | lastVer= | status = Works | comp = | size = | mcemu = yes | wide = | 480P = support| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Quest | region = USA | sound = Works | dsp =v3  | ver = v1.126 | lastVer= | status = Works | comp = yes | size = | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region =EUR | sound =works | dsp =v2 | ver = v4.428 | lastVer= | status =    works | comp =yes | size = 738 MB | mcemu = yes | wide =yes| 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 3 Ver.2002 | region = USA | sound = Works | dsp =v2  | ver = v2.278 | lastVer= | status = works | comp =no| size =1.35 GB | mcemu = yes | wide = issues | 480P = yes | fst =  | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Virtua Striker 4 Ver.2006 | region =USA | sound = works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 454 MB | mcemu = yes | wide = yes | 480P = yes| fst = | notes = &amp;quot;Free Play&amp;quot; and the two &amp;quot;Press Start Button&amp;quot; text will be half-cut off when using widescreen. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Wallace &amp;amp; Gromit in Project Zoo | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  yes| size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wario World | region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = no| fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World 60hz patched| region = EUR | sound = Works | dsp = v2 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 258 MB | mcemu = yes | wide = issues | 480P = yes| fst = | notes = More info about the 60hz patch can be found [http://www.romhacking.net/?page=hacks&amp;amp;genre=&amp;amp;platform=33&amp;amp;game=&amp;amp;category=&amp;amp;perpage=20&amp;amp;title=&amp;amp;author=&amp;amp;hacksearch=Go here].Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = Wario World | region = USA | sound = Works | dsp = v2 | ver = v2.217 | lastVer= | status = Works | comp = yes | size = 257 MB | mcemu = yes | wide = issues | 480P = support | fst = | notes = Needs Custom Patch to Fix Clipping.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = EUR | sound = Works | dsp = v3 | ver = v4.428 | lastVer= | status = Works | comp = yes | size = 714 MB | mcemu = yes | wide = yes| 480P = no| fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = WarioWare, Inc.: Mega Party Game$! | region = USA | sound = Works | dsp = v3 | ver = v2.145 | lastVer= | status = Works | comp = yes | size = 846 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = No GBA support on WiiU.}}&lt;br /&gt;
{{ NIN| name = Warrior Blade: Rastan vs. Barbarian  | region = JAP | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = EUR | sound = works | dsp = v2 | ver = v4.430| lastVer=  | status = Works | comp =yes | size =1.34 GB | mcemu =yes | wide =issues | 480P =no | fst = | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Wave Race: Blue Storm | region = USA | sound = works | dsp = v2 | ver = v4.430| lastVer = | status =  works | comp = yes | size = 1.35GB | mcemu = yes | wide = yes | 480P =support | fst = yes | notes = Widescreen issues: Menu is in 4:3.}}&lt;br /&gt;
{{ NIN| name = Whirl Tour | region = USA | sound = works | dsp = v4 | ver = v3.315 | lastVer=  | status = Works | comp = yes | size = 820 MB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Racing  | region = EUR | sound = Works | dsp =  | ver = v2.277 | lastVer= | status =works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P =  | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = World Series of Poker | region = USA | sound =works | dsp = v9 | ver = v1.128 | lastVer=  | status = Works | comp = yes | size = 1.16 GB | mcemu = yes| wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = World Soccer Winning Eleven 6: Final Evolution | region = Jap | sound = Works | dsp =  | ver = v4.422 | lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = }} &lt;br /&gt;
{{ NIN| name = Worms 3D | region = EUR | sound =Works | dsp = v2 | ver = v1.128 | lastVer= | status = Works | comp =yes | size =1.02 GB | mcemu =yes | wide = yes| 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Worms 3D | region = USA | sound = Works | dsp = v2 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 974 MB | mcemu = yes | wide = yest | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Worms Blast | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 550 MB | mcemu = yes | wide = | 480P =support | fst = | notes = Compress with DMToolbox only. }}&lt;br /&gt;
{{ NIN| name = Wreckless: The Yakuza Missions | region = USA | sound = works | dsp = v2 | ver = v3.305 | lastVer= | status =  Works | comp = yes  | size = 712 MB | mcemu = yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = WrestleMania X8 | region = USA | sound =works  | dsp = v2 | ver = v2.280 | lastVer= | status =  works | comp =  | size = 1.35 GB | mcemu =yes   | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = WTA Tour Tennis | region = USA | sound = Works | dsp = v2 | ver = v4.428| lastVer= | status = Works | comp = yes | size = 1.35 GB | mcemu = issues | wide = yes  | 480P = no | fst = | notes =If using MULTI MC EMU or real Memory cards max size must be 251 blocks due to [http://www.nintendo.com/consumer/memorycard1019.jsp known issues] with bigger MC. No issues with individual mc emu }}&lt;br /&gt;
{{ NIN| name = WWE Crush Hour | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning | region = USA | sound = Works | dsp = v2 | ver = v2.157 | lastVer= | status = Works | comp =yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE Day of Reckoning 2 | region = USA | sound = Works | dsp = v2 | ver = v1.43 | lastVer= | status = Works | comp = yes | size = 1.20 GB | mcemu = yes | wide = | 480P = | fst = | notes = If you disable the speed limit the game will randomly crash. }}&lt;br /&gt;
{{ NIN| name = WWE WrestleMania XIX | region = USA | sound = Works | dsp = v2 | ver = v1.126 | lastVer= | status = Works | comp =  | size = | mcemu = yes  | wide =  | 480P =  | fst = | notes =  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = X-Men Legends | region = USA | sound = works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.24 GB | mcemu = yes | wide = issues | 480P = yes | fst = | notes = Widescreen hack has no effect }}&lt;br /&gt;
{{ NIN| name = X-Men Legends II: Rise of Apocalypse | region = USA | sound =works | dsp = v4 | ver = v3.353 | lastVer= | status =  Works | comp = yes | size =1.32 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = X-Men: Next Dimension | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 894 MB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X-Men: The Official Game | region = USA | sound = Works | dsp = v6 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = EUR | sound =works | dsp =v4 | ver = v2.182 | lastVer= | status = works | comp = yes| size =1.25 GB | mcemu =yes | wide =yes | 480P = yes| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = X2 Wolverine&#039;s Revenge | region = USA | sound =works | dsp =v4 | ver = v2.257 | lastVer= | status =  Works | comp = yes | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = EUR | sound = works | dsp = v2 | ver = v4.428 | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGIII: Extreme G Racing  | region = USA | sound = works | dsp = v2 | ver = v2.275 | lastVer= | status = works | comp = yes | size = 373 MB | mcemu = yes | wide = yes | 480P = yes | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = XGRA: Extreme G Racing Association | region = USA | sound = works | dsp = v4 | ver = v2.145 | lastVer= | status = works | comp = yes | size = 1.12 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Minor culling problems at edge of screen when forcing Widescreen on some tracks.}}&lt;br /&gt;
{{ NIN| name = XIII | region = EUR | sound =works | dsp = v3 | ver =v4.430 | lastVer= | status = works | comp = yes | size = 1.30 GB | mcemu = yes | wide = yes | 480P = no| fst = | notes =}}&lt;br /&gt;
{{ NIN| name = XIII | region = ITL | sound =works | dsp = v3 | ver =v4.430  | lastVer= | status = works | comp = yes | size = 1.30 GB| mcemu = yes| wide = yes | 480P = no| fst = | notes = }}&lt;br /&gt;
{{ NIN| name = XIII | region = USA | sound =works | dsp = v3 | ver =v2.153  | lastVer= | status = works | comp = yes | size = 1.35 GB | mcemu = yes | wide = yes | 480P =yes | fst = | notes = Menu is a bit laggy. Compress with DMToolbox only.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | sound = works | dsp = v4 | ver = v2.197 | lastVer= | status = Works | comp = yes | size = 557 MB | mcemu = yes | wide = | 480P =yes | fst = | notes = }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ NIN| name = Zapper: One Wicked Cricket | region = USA | sound = works | dsp = v4 | ver = v2.149 | lastVer= | status = Works | comp = yes | size = 1.31 GB | mcemu = yes | wide = | 480P = | fst = | notes =   }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Battles | region = USA | sound = Works | dsp = v3 | ver = v2.162 | lastVer= | status =  Works | comp = yes | size = 342 MB | mcemu = yes | wide = | 480P = yes | fst = | notes =  }}&lt;br /&gt;
{{ NIN| name = Zatch Bell! Mamodo Fury | region = USA | sound = Works | dsp = v9 | ver = v2.162 | lastVer= | status = Works | comp = yes | size = 910 MB | mcemu = yes | wide = | 480P = yes | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda Collection | region = JAP | sound = works | dsp = v5 | ver = v2.166 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Kaze no Takuto | region = JAP | sound = works | dsp = v0 | ver = v2.166 | lastVer = | status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = No GBA support (Tingle Tuner) on WiiU. }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Toki no Ocarina GC: Ura Zelda | region = JAP | sound = works | dsp = v4 | ver = v2.171 | lastVer= | status = works | comp =yes | size = 1.16 GB | mcemu =yes | wide =yes | 480P =support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zelda no Densetsu: Twilight Princess | region = JAP | sound = works | dsp = v8 | ver = v2.219 | lastVer =| status = works | comp = | size = 1.35 GB | mcemu = yes | wide = yes | 480P = support | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids: Battle Legends | region = USA | sound =works | dsp = v2 | ver = v2.145 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = Compress with DMToolbox only.}}&lt;br /&gt;
{{ NIN| name = Zoids: Full Metal Clash| region = jap| sound =works | dsp = v2 | ver = v2.184 | lastVer= | status = works | comp = | size = 1.35 GB | mcemu =yes | wide = | 480P = | fst = | notes = }}&lt;br /&gt;
{{ NIN| name = Zoids Vs | region = JAP | sound = Works | dsp =  | ver = v3.36 | lastVer= | status = Issues | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | nolimit =  | notes = Mission Mode-Empire works well, but in other game mode, freezes randomly at the end of the battles }}&lt;br /&gt;
{{ NIN| name = ZooCube | region = USA | sound = Works | dsp = v2 | ver = v2.277| lastVer= | status = Works | comp =  | size = 1.35 GB | mcemu = yes | wide =  | 480P = | fst = | notes = }}&lt;/div&gt;</summary>
		<author><name>Alexpaofkl4</name></author>
	</entry>
</feed>