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		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34786</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34786"/>
		<updated>2010-07-06T07:23:14Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] and the [http://www.megaupload.com/?d=SGRP2FG6 sources], based on Beta02, by [[matguitarist]].&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller who doesn&#039;t work in the official release work cause i compiled it with my mod libogc&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t Work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Doesn&#039;t Work |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to black screen.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony of the Night | NTSC-U | SLUS-00067 | Works | Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt;&lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: 50-60 FPS, Slight sound problems}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2: Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3: Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems}}&lt;br /&gt;
{{ WiiSX | Crash Bash | PAL-E | SCES-02834 | Doesn&#039;t Work | Tested by Blackshadow Freezes with music playing on the opening text}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | NTSC-U | SCUS-00530 | Doesn&#039;t Work | Hangs and brings up a code dump after the opening credits. Tested on both cores.}}&lt;br /&gt;
{{ WiiSX | Croc: Legend of the Gobbos | PAL-E | SLES-00593 | Works | Tested by Blackshadow Music Lag but otherwise loads perfectly fine on dynarec FPS limit on, Frameskip off, Dithering off}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Dino Crisis | PAL-E | SLES-02207 | Doesn&#039;t Work |Tested by Blackshadow Hangs at the there is blood and gore message(on HLE and bios) tested with dithering on/off, frameskip on/off interprater/Dynarec all hang }} &lt;br /&gt;
 {{ WiiSX | Digimon Rumble Arena | NTSC-U | SLUS-01404 | Works | Tested by PabloACZ. The game will usually hang at the &amp;quot;Data not found&amp;quot; screen. If you play around with the BIOS options a little, you&#039;ll be able to load the game correctly. My settings: SD BIOS and Yes to Load BIOS. If that doesn&#039;t work, try several times with the option &amp;quot;Execute BIOS&amp;quot;. For some odd reason, it doesn&#039;t work for me on the Mod01.}}&lt;br /&gt;
{{ WiiSX | Dragon Ball GT: Final Bout | NTSC-U | SLUS-00493 | Works | TESTED BY VIC NEO: Works perfect, good video, sound, and runs at full speed. During gameplay sometimes might seem just a little slow. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 PFS). Test frameskip On/Off to your taste }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy Tactics | NTSC-U | SCUS-94221 | Works | Rare minor sound glitches and slowdowns - plays fine otherwise. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy IX | NTSC-U | SLUS-01251 | Doesn&#039;t Work | TESTED BY VIC NEO: Intro movie simply doesn&#039;t play, only sound. After &amp;quot;Start New Game&amp;quot; code dump or freezes, soft reset not working (Wii power off needed). Tested with both cores and w/o bios. UNPLAYABLE. }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Gex 2: Enter the Gecko | NTSC-U| Game ID | Doesn&#039;t Work | Can&#039;t play it never gets to the title screen just keeps playing videos}} &lt;br /&gt;
{{ WiiSX | Gex 3: Deep Cover Gecko | NTSC-U| Game ID | Issues | Works except analog control is wonky and now and than you will fall through the stages }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Legacy of Kain: Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
 {{ WiiSX | Legacy of Kain: Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain: Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t Work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
{{ WiiSX | Loaded | NTSC-U | SLUS-00076 | Issues | Both interpreter and Dynarec : Constantly reboot to Title screen.}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Mega Man Legends | NTSC-U | SLUS-00603 | Works | &#039;&#039;&#039;Settings:&#039;&#039;&#039; Dynarec, Limit FPS: Auto, Frame Skip: Off, Dithering: Default. &lt;br /&gt;
&#039;&#039;&#039;Result:&#039;&#039;&#039; Runs nearly perfect, although the audio is a bit behind during cut-scenes and a little choppy at times. Code dumps at Capcom logo before opening scene. Just press start to skip it.}}&lt;br /&gt;
 {{ WiiSX | Mega Man Legends 2 | NTSC-U | SLUS-01140 | Doesn&#039;t Work | Hangs after Capcom logo in both dynarec and interpreter.}} &lt;br /&gt;
{{ WiiSX | Mega Man X4 | NTSC-U | SLUS-00561 | Issues  | TESTED BY VIC NEO: Works great, sound and video and full speed. The first stage has no problems. On the stage selection screen, after choosing the stage and defeating the boss, the game hangs, using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X5 | NTSC-U | SLUS-01334 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. }} &lt;br /&gt;
{{ WiiSX | Mega Man X6 | NTSC-U | SLUS-01395 | Issues  | TESTED BY VIC NEO: Video and sound are great, and runs at full speed. The first stage works well, but on the stage selection screen, after choosing the stage it freezes with a black screen using both cores, and bios, no bios. The &amp;quot;Home&amp;quot; button still works, or simply reset. &#039;&#039;&#039;COMPLETELY WORKS ON WiiSX Beta 1&#039;&#039;&#039;. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Rally Cross | NTSC-U | SCUS-94308 | Works | TESTED BY VIC NEO: Works perfectly, video and sound run great and runs at full speed. }} &lt;br /&gt;
{{ WiiSX | Re-Loaded | PAL-E| SLES-00537 | Works |Tested by Blackshadow works fine full speed Dynarec, Limit FPS on, Frameskip off, Dithering off }}&lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer | NTSC-U| SCUS-09400 | Works |Works very well though no bg music}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Revolution | NTSC-U| SLUS-00214 | Works | TESTED BY VIC NEO: Works perfect and at full speed}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Silent Bomber | PAL-E |SLES-02792 | Issues |Tested by Blackshadow (game works full speed but analogue controller cuts out repeatedly standard result in same effect FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Silent Hill |PAL-E |SLES-01514 | Works |Tested by Blackshadow (seems to runs faster than normal but its rare for me) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon |PAL-E |SCES-01438 | Works |Tested by Blackshadow (works fine occasional screen tearing due to no dither. dither works but causes a bit of lag) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon | NTSC-U | SCUS-94228 | Works | Tested by Skippy using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate!}} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon 2 | PAL-E |SCES-02104 | Works | Tested by Blackshadow  FPS Auto, Frame skip Off, Dithering None(others work but lag a little) }} &lt;br /&gt;
{{ WiiSX | Spyro the Dragon: Year of the Dragon | NTSC-U |SCUS-94467 | Works | Tested by Blackshadow FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
{{ WiiSX | Street Fighter Alpha 3 | NTSC-U | SLUS-00821 | Works | TESTED BY VIC NEO: Runs great. Sound is not perfect but good enough. Might seem slow but frame skip fixes it. Sometimes freezes after loading a fight, just reset or &amp;quot;home&amp;quot; button. I recommend to use &amp;quot;save states&amp;quot; in case it freezes. }} &lt;br /&gt;
{{ WiiSX | Syphon Filter | PAL-E |SCES-01910 | Doesn&#039;t Work | Tested by Blackshadow (runs the 989 Studios Screen then Black Screens) FPS Auto, Frame skip Off, Dithering None}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U &amp;lt;br/&amp;gt; PAL-E | SLUS-00860 &amp;lt;br/&amp;gt; SLES-02055 | Doesn&#039;t Work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater 4 | NTSC-U | SLUS-01485 | Doesn&#039;t Work | TESTED BY VIC NEO: Does not work, at all. When the game starts there&#039;s some sound but that&#039;s it. Using Dynarec, Interpreter, Bios, no Bios, IT JUST DOESN&#039;T WORK. UNPLAYABLE. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Vagrant Story | NTSC-U| SLUS-01040 | Issues | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. Alanog pad is working only with a Gamecube pad, but Y axis is reversed.&lt;br /&gt;
Stack dump when going though a door. (Mod01 stack : 00000c7c --&amp;gt; 80490c1c --&amp;gt; 8003a3b4 --&amp;gt; 80023984 --&amp;gt; 80023a34 -&amp;gt; 80026494 --&amp;gt; 80028ffc --&amp;gt; 8003ac48 --&amp;gt; 80014374)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Wipeout | PAL | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34691</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34691"/>
		<updated>2010-07-05T11:40:45Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] and the [http://www.megaupload.com/?d=SGRP2FG6 sources], based on Beta02, by [[matguitarist]].&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller who doesn&#039;t work in the official release work cause i compiled it with my mod libogc&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to lack of Dualshock.}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt;&lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: 50-60 FPS, Slight sound problems}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2 - Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3 - Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 PFS). Test frameskip On/Off to your taste }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | NTSC-U | SLUS-00892 | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain : Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Spyro The Dragon | NTSC-U | SCUS-94228 | Works | Tested by Skippy using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate!}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U | SLUS-00860 | Doesn&#039;t work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: May have had something to do with using UNECM on .bin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Vagrant Story | NTSC-U| SLUS-01040 | Issues | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. Alanog pad is working only with a Gamecube pad, but Y axis is reversed.&lt;br /&gt;
Stack dump when going though a door. (Mod01 stack : 00000c7c --&amp;gt; 80490c1c --&amp;gt; 8003a3b4 --&amp;gt; 80023984 --&amp;gt; 80023a34 -&amp;gt; 80026494 --&amp;gt; 80028ffc --&amp;gt; 8003ac48 --&amp;gt; 80014374)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Wipe out | PAL | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34690</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34690"/>
		<updated>2010-07-05T11:39:30Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* A */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] and the [http://www.megaupload.com/?d=SGRP2FG6 sources], based on Beta02, by [[matguitarist]].&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller who doesn&#039;t work in the official release work cause i compiled it with my mod libogc&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{ WiiSX | Ape Escape | NTSC-U | SLUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: 60 FPS, Works until Dualshock screen where you are unable to continue due to lack of Dualshock.}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt;&lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: 50-60 FPS, Slight sound problems}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2 - Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3 - Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 PFS). Test frameskip On/Off to your taste }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | PAL | ??? | Issues | Works up until the first battle on Dynarec, Works through the battle on Interpreter. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | PAL | ??? | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain : Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Spyro The Dragon | NTSC-U | SCUS-94228 | Works | Tested by Skippy using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate!}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U | SLUS-00860 | Doesn&#039;t work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: May have had something to do with using UNECM on .bin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Vagrant Story | NTSC-U| SLUS-01040 | Issues | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. Alanog pad is working only with a Gamecube pad, but Y axis is reversed.&lt;br /&gt;
Stack dump when going though a door. (Mod01 stack : 00000c7c --&amp;gt; 80490c1c --&amp;gt; 8003a3b4 --&amp;gt; 80023984 --&amp;gt; 80023a34 -&amp;gt; 80026494 --&amp;gt; 80028ffc --&amp;gt; 8003ac48 --&amp;gt; 80014374)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Wipe out | PAL | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34689</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34689"/>
		<updated>2010-07-05T11:34:14Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* C */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] and the [http://www.megaupload.com/?d=SGRP2FG6 sources], based on Beta02, by [[matguitarist]].&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
Note from matguitarist : It&#039;s possible that some third party classic controller who doesn&#039;t work in the official release work cause i compiled it with my mod libogc&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Tested by clarky : Runs extremely well, although the sound is very choppy &amp;lt;br/&amp;gt;&lt;br /&gt;
Tested by [[Cyan]] : &amp;lt;br /&amp;gt;Saving is fast now (It was very slow on beta 1).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interpreter&#039;&#039;&#039; : Slow 30fps. Best settings : Limit PFS Off, Frame skip On.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Better than interpreter, but still a little slow (35~60pfs). Not playable with frame skip On. Best settings : Limit FPS Off, Frame skip Off. &amp;lt;br /&amp;gt;&lt;br /&gt;
With Beta2 Mod01 over USB, it&#039;s working 100% fine with dynarec+limit+skip}}&lt;br /&gt;
{{ WiiSX | Chrono Cross | NTSC-U | SCUS-01041 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: On, Dithering: None &amp;lt;br /&amp;gt; Result: 50-60 FPS, Slight sound problems}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot | NTSC-U | SCUS-94900 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 2 - Cortex Strikes Back | NTSC-U | SCUS-94154 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS}}&lt;br /&gt;
{{ WiiSX | Crash Bandicoot 3 - Warped | NTSC-U | SCUS-94244 | Works |&#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~55 FPS, Slight sound problems}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Einhander | NTSC-U | SCUS-94243 | Works | Playable in Dynarec (30~50 PFS). Test frameskip On/Off to your taste }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | PAL | ??? | Issues | Works up until the first battle on Dynarec, Works through the battle on Interpreter. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VII | NTSC-U | SCUS-94163 | Issues | Tested by Skippy: Same thing as PAL, Works up until the first battle on Dynarec, Works through the battle on Interpreter. Settings are Limit FPS Auto, Frame Skip Off, Dithering None }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | PAL | ??? | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Blood Omen | PAL-F | SLES-00522 | Works | 100% perfect on Dynarec, FPS limit On, Frame skip Off.}} &lt;br /&gt;
 {{ WiiSX | Legacy of Kain : Soul Reaver | NTSC-U | SLUS-00708 | Works | Slow on dynarec (~30pfs). Frame skip+FPS limiter On is working when the game is not loading. &amp;lt;br /&amp;gt;&lt;br /&gt;
iso tested on USB. Works fine at 60FPS with beta2 Mod02.}}  &lt;br /&gt;
{{ WiiSX | Legacy of Kain : Soul Reaver | PAL-F | SLES-02024 | Doesn&#039;t work | Maybe it&#039;s due to my version, which is intro&#039;d by Paradox. Freeze at Title screen. }} &lt;br /&gt;
{{ WiiSX | Legend of Legaia | NTSC-U | SCUS-94254 | Works | &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Limit FPS: Auto, Frame Skip: Off, Dithering: None &amp;lt;br /&amp;gt; Result: ~60 FPS, Slowdowns at points which can be fixed by turning Frame skip on}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Rhapsody: A Musical Adventure | NTSC-U | SLUS-01073 | Works | This game doesn&#039;t have a readable Disc ID. WiiSX reads the previously played game data instead, so verify it wiiSX says NTSC on game info or play an NTSC game before playing Rhapsody or it will hang at loading screen. &amp;lt;br /&amp;gt;&lt;br /&gt;
Same for memory card filename based on disc ID, so it will load the same memory card than the previously played game, or empty name &amp;quot;.mcd&amp;quot; if there is no previous game. if no memory card found, force memory card loading in Current ISO menu. It needs booting through Bios.&amp;lt;br /&amp;gt; &#039;&#039;&#039;Interpreter&#039;&#039;&#039; : A little slow, Best settings : controller Standard, limit FPS Off, Frame skip ON &amp;lt;br /&amp;gt; &#039;&#039;&#039;Dynarec&#039;&#039;&#039; : Perfect with Controller Standard, Limit FPS On,  Frame skip ON }} &lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Spyro The Dragon | NTSC-U | SCUS-94228 | Works | Tested by Skippy using matguitarist&#039;s mod.  FPS auto, Frame Skip Off, Dithering None, Looks absolutely perfect. Works 100% compatibility at a 99% efficiency rate!}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Tony Hawk&#039;s Pro Skater | NTSC-U | SLUS-00860 | Doesn&#039;t work | Black Screen upon Boot Through Bios &amp;lt;br /&amp;gt; Black Screen with music playing upon boot with HLE&amp;lt;br /&amp;gt;&#039;&#039;&#039;Note&#039;&#039;&#039;: May have had something to do with using UNECM on .bin}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Vagrant Story | NTSC-U| SLUS-01040 | Issues | Works great with Dynarec, frame Skip On and Limit FPS On. Sound effect are very bad. Alanog pad is working only with a Gamecube pad, but Y axis is reversed.&lt;br /&gt;
Stack dump when going though a door. (Mod01 stack : 00000c7c --&amp;gt; 80490c1c --&amp;gt; 8003a3b4 --&amp;gt; 80023984 --&amp;gt; 80023a34 -&amp;gt; 80026494 --&amp;gt; 80028ffc --&amp;gt; 8003ac48 --&amp;gt; 80014374)}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Wipe out | PAL | SCES-00010 | Works | 100% perfect in Dynarec, Limit FPS On, Frame Skip Off. No CD Audio track support yet }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
 {{ WiiSX | Xenogears | NTSC-U | SLUS-00664 | Works | Dynarec, no FPS Limit, Frame Skip Off. FMVs and transitions are a bit choppy but certainly bearable; works very well rest of the time. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34658</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34658"/>
		<updated>2010-07-04T10:59:36Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] based on Beta02, by _______.&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | PAL | ??? | Issues | Works up until the first battle on Dynarec, Works through the battle on Interpreter. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | PAL | ??? | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34657</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34657"/>
		<updated>2010-07-04T10:59:16Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] based on Beta02, by _______.&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Final Fantasy VII | PAL | ??? | Issues | Works up until the first battle on Dynarec, Works through the battle on Interpreter. }} &lt;br /&gt;
{{ WiiSX | Final Fantasy VIII | PAL | ??? | Works | Works fine, very slight slowdown. }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34656</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34656"/>
		<updated>2010-07-04T10:55:42Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] based on Beta02, by _______.&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to the [http://gbatemp.net/t227793-wiisx-beta-2-teaser WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34655</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34655"/>
		<updated>2010-07-04T10:55:19Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* WiiSX beta 02 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org] or [http://code.google.com/p/pcsxgc/downloads/list?saved=1&amp;amp;ts=1278187317 WIISX Google Code].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] based on Beta02, by _______.&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to [http://gbatemp.net/index.php?showtopic=164376 WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34654</id>
		<title>WiiSX compatibility list (beta 2)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_2)&amp;diff=34654"/>
		<updated>2010-07-04T10:54:17Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
== WiiSX beta 02 ==&lt;br /&gt;
This Wiki page is a compatibility list for WiiSX, a Sony Playstation Emulator for the Wii.&amp;lt;br/&amp;gt;&lt;br /&gt;
WiiSX is developed by tehpola, sepp256 and emu_kidid.&lt;br /&gt;
&lt;br /&gt;
[http://emulatemii.com http://emulatemii.com/]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Download ===&lt;br /&gt;
&#039;&#039;&#039;The official version&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
* Beta 02 can be found on [http://wiibrew.org/wiki/Wiisx Wiibrew.org]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The unofficial versions&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [http://www.megaupload.com/?d=SY9EFE4N Mod01] based on Beta02, by _______.&lt;br /&gt;
 .Support for USB 2.0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Help ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Extract WiiSX-beta2.zip to the root of your SD or USB.&lt;br /&gt;
&lt;br /&gt;
If you are using an extractor program which doesn&#039;t create empty folders, create them manually. Your device (SD or USB) must look like this :&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/apps/wiiSX/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put boot.dol, icon.png and meta.xml here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/bios/&amp;quot;&#039;&#039;&#039;  &lt;br /&gt;
Put your bios here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/isos/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
Put your ISO/BIN/CUE here &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Device:/wiisx/saves/&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Image format :&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Your game image can be in raw 2352 format (.bin or .img), and beta 2 now accept .iso format (.iso, .nrg, .mds, renamed to .iso)&lt;br /&gt;
&lt;br /&gt;
If your file is .bin.ecm, your image is compressed with ecm (Error Code Modeler), where the error codes are removed from the file. You need to uncompressed the file using Neill Corlett&#039;s [http://www.neillcorlett.com/ecm/ unecm] to recreate the complete binary image.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For more help using WiiSX or editing this page, please go to [http://gbatemp.net/index.php?showtopic=164376 WiiSX GBAtemp Thread].&lt;br /&gt;
&lt;br /&gt;
== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
=== Instructions ===&lt;br /&gt;
- &#039;&#039;&#039;Games region affects the compatibility.&#039;&#039;&#039;&lt;br /&gt;
When adding a game, please specify the region and gameID&lt;br /&gt;
&lt;br /&gt;
Game&#039;s region and ID can be checked on http://www.sonyindex.com/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze but soft reset working (back to HBC), freeze + soft reset not working (Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
If possible, give the stack dump, they are helpful to know where the code is hanging and what need to be corrected.&lt;br /&gt;
&lt;br /&gt;
You can also report the problem and game compatibility to the official development website http://code.google.com/p/pcsxgc/issues/list&lt;br /&gt;
&lt;br /&gt;
=== How to add a game ===&lt;br /&gt;
- create a new line :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Game name | Region | Game ID | Works, Issues, Doesn&#039;t work | Comment }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
Example :&lt;br /&gt;
&amp;lt;pre&amp;gt; {{ WiiSX | Castlevania: Symphony of the night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=480px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Works : Games that work 100% or just have audio/video stutter which doesn&#039;t affect gameplay. Game can be slow but playable in this color too.&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Issues : Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Doesn&#039;t work : Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
{{ WiiSX | Castlevania: Symphony Of The Night | NTSC-U | SLUS-00067 | Works | Runs extremely well, although the sound is very choppy }} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{ WiiSX | Ridge Racer Type 4 | NTSC-U | SLUS-00797 | Works | tested n both cores, loads with no graphical errors but runs very slowly with no music }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
&lt;br /&gt;
{{WiiSXTblStart}}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28931</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28931"/>
		<updated>2009-09-30T10:53:25Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | D |Donkey Kong 64 | Partial | note= Major slow down.}}&lt;br /&gt;
{{ RFE | G |Goldeneye | No | note= Freezes before rom loads.}}&lt;br /&gt;
{{ RFE | L |Lego Racers| Partial | note= Slow speed.}}&lt;br /&gt;
{{ RFE | M |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE | M |Megaman 64 | Yes | note= Sound occasionally buggy.}}&lt;br /&gt;
{{ RFE | P |Pefect Dark | No | note= Freezes before rom loads..}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28930</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28930"/>
		<updated>2009-09-30T10:51:24Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | D |Donkey Kong 64 | Partial | note= Major slow down.}}&lt;br /&gt;
{{ RFE | G |Goldeneye | No | note= Freezes before rom loads.}}&lt;br /&gt;
{{ RFE | L |Lego Racers| Yes | note= Full speed..}}&lt;br /&gt;
{{ RFE | M |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE | M |Megaman 64 | Yes | note= Sound occasionally buggy.}}&lt;br /&gt;
{{ RFE | P |Pefect Dark | No | note= Freezes before rom loads..}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28928</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28928"/>
		<updated>2009-09-30T10:38:01Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Game compatibility */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | D |Donkey Kong 64 | Partial | note= Major slow down.}}&lt;br /&gt;
{{ RFE | G |Goldeneye | No | note= Freezes before rom loads.}}&lt;br /&gt;
{{ RFE | M |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE | M |Megaman 64 | Yes | note= Sound occasionally buggy.}}&lt;br /&gt;
{{ RFE | P |Pefect Dark | No | note= Freezes before rom loads..}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 2 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 3 | Partial | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28927</id>
		<title>Wii64 Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii64_Compatibility_List&amp;diff=28927"/>
		<updated>2009-09-30T10:30:48Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: New page: == Game compatibility ==   - There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.  Always try the other mode if it&amp;#039;s not working with the current one.  - If a game d...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Game compatibility ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- There are 2 emulation modes : Dynamic recompiler (Dynarec) and Interpreter.&lt;br /&gt;
&lt;br /&gt;
Always try the other mode if it&#039;s not working with the current one.&lt;br /&gt;
&lt;br /&gt;
- If a game doesn&#039;t work, explain where and what is the error (Code dump, freeze + soft reset working (back to HBC), freeze + soft reset not working (forced Wii power off needed), graphic glitches, etc.)&lt;br /&gt;
&lt;br /&gt;
=== Key ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | G |Goldeneye | No | note= Freezes before rom loads.}}&lt;br /&gt;
{{ RFE | M |Mischief Makers | Yes | note= Slight slowdown with loads of characters on screen.}}&lt;br /&gt;
{{ RFE | M |Megaman 64 | Yes | note= Sound occasionally buggy.}}&lt;br /&gt;
{{ RFE | P |Pefect Dark | No | note= Freezes before rom loads..}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater | Yes | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 2 | Yes | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
{{ RFE | T |Tony Hawks Pro Skater 3 | Yes | note= Graphics messed up, playable, some text unreadable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_1)&amp;diff=27971</id>
		<title>WiiSX compatibility list (beta 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_1)&amp;diff=27971"/>
		<updated>2009-07-29T16:33:40Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Key ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{ RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{ RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | A |Ape Escape | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | A |Army Men 3D | Yes | note= Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches.}}&lt;br /&gt;
{{ RFE | A |Azure Dreams | Yes | note= Runs at 60-70 FPS, minor music and graphical issues}}&lt;br /&gt;
{{ RFE | B |Battle Arena Toshinden 3 | Yes | note= Gameplay runs at 30 FPS}}&lt;br /&gt;
{{ RFE | B |Beast Machines | Partial | note= Black screen with A/B button press after intro}}&lt;br /&gt;
{{ RFE | B |Bishi Bashi Special| Yes | note= Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers}}&lt;br /&gt;
{{ RFE | B |Bomberman Party Edition | Yes | note=Sound is a little messy}}&lt;br /&gt;
{{ RFE | B |Brave Fencer Musashi| Yes | note=Runs at 60-70 FPS, sound is a little messy}}&lt;br /&gt;
{{ RFE | B |Bust a Groove| Yes | note=Around 50 FPS}}&lt;br /&gt;
{{ RFE | B |Bust a Groove 2| Yes | note=Same as Bust a Groove}}&lt;br /&gt;
{{ RFE | C |Capcom vs SNK-Millennium Fight 2000| Yes | note=60-70 fps very playable, Audio slightly scratchy}}&lt;br /&gt;
{{ RFE | C |Castlevania Chronicles| Yes | note=70 FPS in dynarec, 40 FPS in interpreter, glitchy music}}&lt;br /&gt;
{{ RFE | C |Castlevania: Symphony of the Night| Yes | note=50-70 FPS, little sound issues, saving is slow but works}}&lt;br /&gt;
{{ RFE | C |Chrono Cross| Yes | note= Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine.}}&lt;br /&gt;
{{ RFE | C |Chrono Trigger| Partial | note=In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}}&lt;br /&gt;
{{ RFE | C |Clock Tower | Yes | note=50-70 fps very playable, Audio slightly garbled at times}}&lt;br /&gt;
{{ RFE | C |Command  &amp;amp; Conquer: Red Alert - Allies Mission| Yes | note=Averages 40 FPS garbled audio}}&lt;br /&gt;
{{ RFE | C |Contra Adventure| Yes | note= 65-70 FPS during gameplay, no background music}}&lt;br /&gt;
{{ RFE | C |Cool Boarders 2| Yes | note= About 60 FPS constantly. Sound works but graphics are slightly choppy looking}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot| Yes | note=Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot 2: Cortex Strikes Back| Yes | note=Same as Crash Bandicoot}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot 3: Warped| Yes | note=Same as Crash Bandicoot 1 &amp;amp; 2}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot Compilation| Yes | note=Dynarec runs ~55 fps, with shoppy sounds}}&lt;br /&gt;
{{ RFE | C |Croc 2| No | note=Crashes upon loading in both dynarec and interpreter.}}&lt;br /&gt;
{{ RFE | C |Croc: Legend of the Gobbos| Yes | note=Runs 60-70 FPS in dynarec, sound slightly garbled at times.}}&lt;br /&gt;
{{ RFE | D |Darkstone | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | D |Diablo| Yes | note=Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}}&lt;br /&gt;
{{ RFE | D |Digimon Card Battles | Yes | note= Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.}}&lt;br /&gt;
{{ RFE | D |Digimon Rumble Arena| Yes | note=Sound is barely audible}}&lt;br /&gt;
{{ RFE | D |Dino Crisis 2 | Yes | note= Works (Dynarec=80-100 fps &amp;amp; Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable.}}&lt;br /&gt;
{{ RFE | E |Einhander| Yes | note= Performs at 60%. Playable}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Origins| Yes | note=Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Anthology (Final Fantasy V disc)| Partial | note=Really slow with garbled sound..}}&lt;br /&gt;
{{ RFE | F |Final Fantasy VII| Partial | note= Entering battle crashes Dynarec, use interpreter, 50-60fps}}&lt;br /&gt;
{{ RFE | F |Final Fantasy VIII | Yes | note= PPF version doesn&#039;t work  unpatched.img file works great sounds almost perfect plays at 70 fps in game and  60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet}}&lt;br /&gt;
{{ RFE | F |Final Fantasy IX| No | note=Stops loading at execute, code dump in PPF version, displays doclearframebuffer}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Tactics| Yes | note=Works Great!}}&lt;br /&gt;
{{ RFE | F |Fre Pro Wrestling D| No | note=does not load *code dump}}&lt;br /&gt;
{{ RFE | F |F1 Championship Season 2000| No | note=doesn&#039;t load}}&lt;br /&gt;
{{ RFE | F |Formula 1 &#039;98| Yes |note=}}&lt;br /&gt;
{{ RFE | F |Formula One 2001 | Partial |note=very slow}}&lt;br /&gt;
{{ RFE | G |GTA 2| Yes | note=Game runs great in dynarec.  Audio is a little weird of course but very playable.}}&lt;br /&gt;
{{ RFE | G |Gauntlet Legends | Yes | note=Works}}&lt;br /&gt;
{{ RFE | G |Gex: Enter the Gecko| Yes| note= Runs smoothly, sound works, voice acting doesn&#039;t}}&lt;br /&gt;
{{ RFE | G |Gex 3: Deep Cover Gecko| Yes | note=50 FPS, sound issues}}&lt;br /&gt;
{{ RFE | G |Grandia| Yes | note= Works ~70 FPS - choppy voice acting}}&lt;br /&gt;
{{ RFE | G |Gran Turismo | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | G |Gran Turismo 2| Yes | note= 50-60 FPS (PAL - Simulation disc)}}&lt;br /&gt;
{{ RFE | I |Incredible Crisis| Yes | note= 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)}}&lt;br /&gt;
{{ RFE | I |International Track And Field| Yes | note= no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)}}&lt;br /&gt;
{{ RFE | J |Jade Cocoon| Yes | note= FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}&lt;br /&gt;
{{ RFE | K |King&#039;s Field| No | note=Code dump using both Dynarec &amp;amp; Interpreter. tried both original Japanese &amp;amp; english translated (patched).}}&lt;br /&gt;
{{ RFE | K |Kula World| Yes | note= works using both Dynarec &amp;amp; Interpreter.}}&lt;br /&gt;
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}&lt;br /&gt;
{{ RFE | L |Legend of Mana| Yes | note=Sound issues}}&lt;br /&gt;
{{ RFE | L |LSD| Yes | note= 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it&#039;s hard to tell with this game.}}&lt;br /&gt;
{{ RFE | L |Lunar: Silver Star Story Complete | Partial | note=Screen goes black fairly early on, very hard to navigate. Speed fine.}}&lt;br /&gt;
{{ RFE | M |Marvel Super Heroes | Yes | note= Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches}}&lt;br /&gt;
{{ RFE | M |Marvel Super Heroes vs. Street Fighter | Yes | note= Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter}}&lt;br /&gt;
{{ RFE | M |Marvel vs. Capcom| Yes | note= Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches}}&lt;br /&gt;
{{ RFE | M |MediEvil II| Yes | note= Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.}}&lt;br /&gt;
{{ RFE | M |Mega Man 8 | Yes | note= Runs at around 60 FPS}}&lt;br /&gt;
{{ RFE | M |Mega Man X4 | Partial | note= No music, works through opening stage, freezes at stage select}}&lt;br /&gt;
{{ RFE | M |Mega Man X5 | Partial | note= Same as Mega Man X4}}&lt;br /&gt;
{{ RFE | M |Mega Man X6 | Yes | note= over all no noticeable graphic glitches but bad audio}}&lt;br /&gt;
{{ RFE | M |Mega Man Legends | No | note= Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter}}&lt;br /&gt;
{{ RFE | M |Mega Man Legends 2| No | note= Hangs after Capcom logo in both dynarec and interpreter}}&lt;br /&gt;
{{ RFE | M |Metal Gear Solid | Yes | note= Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.)}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy | Yes | note= Runs at around 70 FPS, background music doesn&#039;t play}}&lt;br /&gt;
{{ RFE | N |Namco Museum Volume 5| Yes | note= Works (Valkyrie No Densetu works)}}&lt;br /&gt;
{{ RFE | N |Nightmare Creatures| No | note= freezes at loading}}&lt;br /&gt;
{{ RFE | O |Oddworld: Abe&#039;s Oddysee| Yes | note= Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.}}&lt;br /&gt;
{{ RFE | O |Ogre Battle Limited Edition: March of the Black Queen| Yes | note= Very enjoyable to play besides the sound. NO graphic glitches}}&lt;br /&gt;
{{ RFE | P |Parasite Eve| Yes | note=Averages 80 FPS, Runs Well, Cutscenes pink hue}}&lt;br /&gt;
{{ RFE | P |Parasite Eve 2| No | note=Freezes before titlescreen}}&lt;br /&gt;
{{ RFE | P |PaRappa the Rapper| Yes | note=Garbled sound}}&lt;br /&gt;
{{ RFE | P |Pizza Hut Demo Disc 1| Yes | note=Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| Partial | note=freeze if you don&#039;t push start at the videos}}&lt;br /&gt;
{{ RFE | R |Resident Evil 3: Nemesis | Partial | note= Crashes after movie in dynarec, 30-40FPS in interpreter}}&lt;br /&gt;
{{ RFE | R |Resident Evil: Director&#039;s Cut | No | note= Freezes right before Capcom FMV in dynarec and interpreter}}&lt;br /&gt;
{{ RFE | R |Rival Schools (Evolution Disc)| Yes | note= Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)}}&lt;br /&gt;
{{ RFE | R |Revelations: Persona| Yes | note=About 70 FPS with occasionally garbled sound (dynarec)}}&lt;br /&gt;
{{ RFE | R |Robopit| Yes | note=Works via interpreter, playable, runs at 45 FPS}}&lt;br /&gt;
{{ RFE | S |Saga Frontier| Yes | note=Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS}}&lt;br /&gt;
{{ RFE | S |sheep dog n wolf/sheep raider | Yes | note=scratchy voices game near perfect at 65 fps in interpreter some mild texture issues}}&lt;br /&gt;
{{ RFE | S |Simpsons Wrestling| No | note=Crashed at the very beginning of game on dynarec}}&lt;br /&gt;
{{ RFE | S |Silent Hill| Yes | note=Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy}}&lt;br /&gt;
{{ RFE | S |Super Puzzle Fighter II| Yes | note= Constant 60+ FPS, some color issues}}&lt;br /&gt;
{{ RFE | S |Soul Blade| Partial | note=Sound issues, low FPS at title screen, 40 FPS in game///doesn&#039;t work with dynarec at all}}&lt;br /&gt;
{{ RFE | S |Spider-Man | No | note=Code dump using both Dynarec &amp;amp; Interpreter.}}&lt;br /&gt;
{{ RFE | S |Spider-Man 2: Enter Electro | Partial | note=Fully Playable, Major Graphical Glitches}}&lt;br /&gt;
{{ RFE | S |Spyro the Dragon| Yes | note=High FPS (60-70), no music, voice sync issues}}&lt;br /&gt;
{{ RFE | S |Spyro 2: Ripto&#039;s Rage| Yes | note=Same as Spyro the Dragon}}&lt;br /&gt;
{{ RFE | S |Spyro 3: Year of the Dragon| Yes | note=40-60 fps in game, 70 during cut scenes, scratchy audio}}&lt;br /&gt;
{{ RFE | S |Street Fighter EX Plus Alpha| No | note=Crashes at Capcom logo in dynarec, needs interpreter testing}}&lt;br /&gt;
{{ RFE | S |Street Fighter Alpha 3| Yes | note=About 50 FPS, no music}}&lt;br /&gt;
{{ RFE | S |Star Ocean: The Second Story | Yes | note=Works almost perfectly with dynarec. Sound broken as with all games.}}&lt;br /&gt;
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}&lt;br /&gt;
{{ RFE | T | Tales of Destiny | Yes | note= Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.)}}&lt;br /&gt;
{{ RFE | T | Tales of Destiny II | Yes | note= Excellent.  FPS too high in battles.  Standard disc swap/sound issues apply.}}&lt;br /&gt;
{{ RFE | T |Tales of Phantasia| Yes | note=Works}}&lt;br /&gt;
{{ RFE | T |Tekken 3| Yes | note=Fights are at 30-40 FPS}}&lt;br /&gt;
{{ RFE | T |Tenchu: Stealth Assassins| Yes | note=Gameplay runs at 50-60FPS, sound is glitchy, no voice acting}}&lt;br /&gt;
{{ RFE | T |Theme Park World| Yes | note=50 FPS in Dynarec, 30 in Interpreter}}&lt;br /&gt;
{{ RFE | T |The Raiden Project| No | note=Starts up, and then crashes with code dump}}&lt;br /&gt;
{{ RFE | T |The Unholy War| Yes | note=Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable}}&lt;br /&gt;
{{ RFE | T |Time Crisis 1| Yes | note=70-90 FPS in dynarec, no Wii remote gun support}}&lt;br /&gt;
{{ RFE | T |Tobal N°2 (Jap)| Partial | note=Crashes during fight}}&lt;br /&gt;
{{ RFE | T |Tomb Raider Chronicles| No | note=Tried in both Dynarec and Interpreter. Crashes after loading for both}}&lt;br /&gt;
{{ RFE | T |Tomb Raider| No | note=Tried in both Dynarec and Interpreter. Crashes at title screen for both.}}&lt;br /&gt;
{{ RFE | T |Tomba!| Yes | note=works, but choppy sound, ~45fps}}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro Skater 2| No | note=Tried both Dynarec and Interpreter. Crashes at title screen}}&lt;br /&gt;
{{ RFE | T |Transformers Beast Machines Transmetals| No | note=Sound has slight static. When A or Start is pressed it goes to Black screen}}&lt;br /&gt;
{{ RFE | U |Um Jammer lammy| No | note= Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}}&lt;br /&gt;
{{ RFE | V |Vagrant Story| Partial | note=Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}}&lt;br /&gt;
{{ RFE | V |Valkyrie Profile| Partial | note=Sound is a little messy and frozen images during battles.}}&lt;br /&gt;
{{ RFE | V | Vandal Hearts | No | note= Doesn&#039;t work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}}&lt;br /&gt;
{{ RFE | W |Wipeout 3| No | note=Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | W |Wild Arms| Yes | note=FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix.  Sound broken as with all games. 50 fps with dynarec}}&lt;br /&gt;
{{ RFE | W |Worms Armageddon| Yes | note=Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS}}&lt;br /&gt;
{{ RFE | X |X-Men vs. Street Fighter| Yes | note=Runs at 50-70 FPS, glitchy sound, no background music}}&lt;br /&gt;
{{ RFE | X |Xenogears| Yes | note=Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle}}&lt;br /&gt;
{{ RFE | Y |Yu-Gi-Oh: Forbidden Memories| Yes | note= 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_1)&amp;diff=27970</id>
		<title>WiiSX compatibility list (beta 1)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiSX_compatibility_list_(beta_1)&amp;diff=27970"/>
		<updated>2009-07-29T16:32:34Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Key ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Color&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|What it means&lt;br /&gt;
{{ RFE | 1 | Red | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | 2 | Blue |Partial | note= Partially works}}&lt;br /&gt;
{{ RFE | 3 | Green | Yes | note= Works}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Games ==&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!Letter&lt;br /&gt;
!width=&amp;quot;34%&amp;quot;|Game&lt;br /&gt;
!width=&amp;quot;60%&amp;quot;|Notes&lt;br /&gt;
{{ RFE | A |Ape Escape | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | A |Army Men 3D | Yes | note= Gameplay and menus run at 60 FPS. No background music, but sound effects are fine. Minor graphical glitches.}}&lt;br /&gt;
{{ RFE | A |Azure Dreams | Yes | note= Runs at 60-70 FPS, minor music and graphical issues}}&lt;br /&gt;
{{ RFE | B |Battle Arena Toshinden 3 | Yes | note= Gameplay runs at 30 FPS}}&lt;br /&gt;
{{ RFE | B |Beast Machines | Partial | note= Black screen with A/B button press after intro}}&lt;br /&gt;
{{ RFE | B |Bishi Bashi Special| Yes | note= Runs at around 70 FPS in Dynarec, 30 in Interpreter, menu music stuttuers}}&lt;br /&gt;
{{ RFE | B |Bomberman Party Edition | Yes | note=Sound is a little messy}}&lt;br /&gt;
{{ RFE | B |Brave Fencer Musashi| Yes | note=Runs at 60-70 FPS, sound is a little messy}}&lt;br /&gt;
{{ RFE | B |Bust a Groove| Yes | note=Around 50 FPS}}&lt;br /&gt;
{{ RFE | B |Bust a Groove 2| Yes | note=Same as Bust a Groove}}&lt;br /&gt;
{{ RFE | C |Capcom vs SNK-Millennium Fight 2000| Yes | note=60-70 fps very playable, Audio slightly scratchy}}&lt;br /&gt;
{{ RFE | C |Castlevania Chronicles| Yes | note=70 FPS in dynarec, 40 FPS in interpreter, glitchy music}}&lt;br /&gt;
{{ RFE | C |Castlevania: Symphony of the Night| Yes | note=50-70 FPS, little sound issues, saving is slow but works}}&lt;br /&gt;
{{ RFE | C |Chrono Cross| Yes | note= Slows to 30 FPS while entering battles then goes back to normal, otherwise works fine.}}&lt;br /&gt;
{{ RFE | C |Chrono Trigger| Partial | note=In dynarec it runs too fast in FMVs, cutscenes, and loading screen. Garbled sound occurs. FMVs have messed up colors. In interpreter runs about 30- 45 FPS with even worse garbled sound. FMVs still have messed up colors too.}}&lt;br /&gt;
{{ RFE | C |Clock Tower | Yes | note=50-70 fps very playable, Audio slightly garbled at times}}&lt;br /&gt;
{{ RFE | C |Command  &amp;amp; Conquer: Red Alert - Allies Mission| Yes | note=Averages 40 FPS garbled audio}}&lt;br /&gt;
{{ RFE | C |Contra Adventure| Yes | note= 65-70 FPS during gameplay, no background music}}&lt;br /&gt;
{{ RFE | C |Cool Boarders 2| Yes | note= About 60 FPS constantly. Sound works but graphics are slightly choppy looking}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot| Yes | note=Runs smoothly, sound is a little messy (USER 2) : doesnt run smoothly, FPS is bad. maybe its me..}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot 2: Cortex Strikes Back| Yes | note=Same as Crash Bandicoot}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot 3: Warped| Yes | note=Same as Crash Bandicoot 1 &amp;amp; 2}}&lt;br /&gt;
{{ RFE | C |Crash Bandicoot Compilation| Yes | note=Dynarec runs ~55 fps, with shoppy sounds}}&lt;br /&gt;
{{ RFE | C |Croc 2| No | note=Crashes upon loading in both dynarec and interpreter.}}&lt;br /&gt;
{{ RFE | C |Croc: Legend of the Gobbos| Yes | note=Runs 60-70 FPS in dynarec, sound slightly garbled at times.}}&lt;br /&gt;
{{ RFE | D |Darkstone | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | D |Diablo| Yes | note=Cutscenes run around 50 FPS, gameplay at 40-50 FPS, choppy dialouge}}&lt;br /&gt;
{{ RFE | D |Digimon Card Battles | Yes | note= Works Fine (50-70 fps). Some minor audio garble, but nothing extreme. Very Playable.}}&lt;br /&gt;
{{ RFE | D |Digimon Rumble Arena| Yes | note=Sound is barely audible}}&lt;br /&gt;
{{ RFE | D |Dino Crisis 2 | Yes | note= Works (Dynarec=80-100 fps &amp;amp; Interpreter=35-45 fps). Runs Perfect, ecept auido is slightly scratchy, but barely noticeable, other than the voice acting, which is just an annoying scratching sound, and cutscenes play quiet with a scratchy noise overlaid.Other than those minor issues (Not a lot of speech in entire game) it is very playable.}}&lt;br /&gt;
{{ RFE | E |Einhander| Yes | note= Performs at 60%. Playable}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Origins| Yes | note=Runs a little bit too fast on Interpreter, sound is garbled some but still recognizable if you have played the original. Video skips when loading/saving or transitioning to/from battle. Runs really slow on Dynarec.}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Anthology (Final Fantasy V disc)| Partial | note=Really slow with garbled sound..}}&lt;br /&gt;
{{ RFE | F |Final Fantasy VII| Partial | note= Entering battle crashes Dynarec, use interpreter, 50-60fps}}&lt;br /&gt;
{{ RFE | F |Final Fantasy VIII | Yes | note= PPF version doesn&#039;t work  unpatched.img file works great sounds almost perfect plays at 70 fps in game and  60 in menus saving takes a while but must use interpreter to pass certain parts eg dollet}}&lt;br /&gt;
{{ RFE | F |Final Fantasy IX| No | note=Stops loading at execute, code dump in PPF version, displays doclearframebuffer}}&lt;br /&gt;
{{ RFE | F |Final Fantasy Tactics| Yes | note=Works Great!}}&lt;br /&gt;
{{ RFE | F |Fre Pro Wrestling D| No | note=does not load *code dump}}&lt;br /&gt;
{{ RFE | F |F1 Championship Season 2000| No | note=doesn&#039;t load}}&lt;br /&gt;
{{ RFE | F |Formula 1 &#039;98| Yes |note=}}&lt;br /&gt;
{{ RFE | F |Formula One 2001 | Partial |note=very slow}}&lt;br /&gt;
{{ RFE | G |GTA 2| Yes | note=Game runs great in dynarec.  Audio is a little weird of course but very playable.}}&lt;br /&gt;
{{ RFE | G |Gauntlet Legends | Yes | note=Works}}&lt;br /&gt;
{{ RFE | G |Gex: Enter the Gecko| Yes| note= Runs smoothly, sound works, voice acting doesn&#039;t}}&lt;br /&gt;
{{ RFE | G |Gex 3: Deep Cover Gecko| Yes | note=50 FPS, sound issues}}&lt;br /&gt;
{{ RFE | G |Grandia| Yes | note= Works ~70 FPS - choppy voice acting}}&lt;br /&gt;
{{ RFE | G |Gran Turismo | No | note= Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | G |Gran Turismo 2| Yes | note= 50-60 FPS (PAL - Simulation disc)}}&lt;br /&gt;
{{ RFE | I |Incredible Crisis| Yes | note= 100% fullspeed ingame, movies and menu are occasionally a little fast (dynarec)}}&lt;br /&gt;
{{ RFE | I |International Track And Field| Yes | note= no sound at konami logo. Menu is really fast 70 FPS+, Over 60 FPS in event select menu too. FPS varies from 45-55 in the events themselves. Game is very much playable, although in some events its easier to win than it is on the actual PSX itself. (Dynarec)}}&lt;br /&gt;
{{ RFE | J |Jade Cocoon| Yes | note= FPS is usually over 70, but drops to 60 in dream sequences and 55 in battle. Sound becomes really bad during some movies, (but they can be skipped)}}&lt;br /&gt;
{{ RFE | K |King&#039;s Field| No | note=Code dump using both Dynarec &amp;amp; Interpreter. tried both original Japanese &amp;amp; english translated (patched).}}&lt;br /&gt;
{{ RFE | K |Kula World| Yes | note= works using both Dynarec &amp;amp; Interpreter.}}&lt;br /&gt;
{{ RFE | L |Legend of Legaia| Yes | note= 60-70 FPS in dynarec (occasionally too fast), audio is good. 30-40 FPS in Interpreter, poor audio}}&lt;br /&gt;
{{ RFE | L |Legend of Mana| Yes | note=Sound issues}}&lt;br /&gt;
{{ RFE | L |LSD| Yes | note= 75-80 FPS in Dynarec. One area is unnaturally green, I think, but it&#039;s hard to tell with this game.}}&lt;br /&gt;
{{ RFE | L |Lunar: Silver Star Story Complete | Partial | note=Screen goes black fairly early on, very hard to navigate. Speed fine.}}&lt;br /&gt;
{{ RFE | M |Marvel Super Heroes | Yes | note= Menus run at 70 FPS, character selection and battles at 40 FPS, minor graphical and major sound glitches}}&lt;br /&gt;
{{ RFE | M |Marvel Super Heroes vs. Street Fighter | Yes | note= Menus run around 70-90 FPS, character selection at 50 FPS, battles between 50-60 FPS in dynarec, slower in interpreter}}&lt;br /&gt;
{{ RFE | M |Marvel vs. Capcom| Yes | note= Menus run at 65-85 FPS, battles at 50-60 FPS (in dynarec). In interpreter, runs at 30-40 FPS, small graphical glitches}}&lt;br /&gt;
{{ RFE | M |MediEvil II| Yes | note= Menu/title screen runs at 40 FPS, gameplay at around 60 FPS. Distorted voice acting, background music and sound effects work well.}}&lt;br /&gt;
{{ RFE | M |Mega Man 8 | Yes | note= Runs at around 60 FPS}}&lt;br /&gt;
{{ RFE | M |Mega Man X4 | Partial | note= No music, works through opening stage, freezes at stage select}}&lt;br /&gt;
{{ RFE | M |Mega Man X5 | Partial | note= Same as Mega Man X4}}&lt;br /&gt;
{{ RFE | M |Mega Man X6 | Yes | note= over all no noticeable graphic glitches but bad audio}}&lt;br /&gt;
{{ RFE | M |Mega Man Legends | No | note= Stack dump after Capcom logo in dynarec, hangs after loading screen in interpreter}}&lt;br /&gt;
{{ RFE | M |Mega Man Legends 2| No | note= Hangs after Capcom logo in both dynarec and interpreter}}&lt;br /&gt;
{{ RFE | M |Metal Gear Solid | Yes | note= Between 50 and 70 FPS, some sound issues. (Beegee7730: Code dumps at prison scene after you are tortured by Revolver Ocelot.}}&lt;br /&gt;
{{ RFE | M |Mortal Kombat Trilogy | Yes | note= Runs at around 70 FPS, background music doesn&#039;t play}}&lt;br /&gt;
{{ RFE | N |Namco Museum Volume 5| Yes | note= Works (Valkyrie No Densetu works)}}&lt;br /&gt;
{{ RFE | N |Nightmare Creatures| No | note= freezes at loading}}&lt;br /&gt;
{{ RFE | O |Oddworld: Abe&#039;s Oddysee| Yes | note= Playable. Graphics smudge after movement. Always stuck when walking over trap platforms but able to jump out and over them.}}&lt;br /&gt;
{{ RFE | O |Ogre Battle Limited Edition: March of the Black Queen| Yes | note= Very enjoyable to play besides the sound. NO graphic glitches}}&lt;br /&gt;
{{ RFE | P |Parasite Eve| Yes | note=Averages 80 FPS, Runs Well, Cutscenes pink hue}}&lt;br /&gt;
{{ RFE | P |Parasite Eve 2| No | note=Freezes before titlescreen}}&lt;br /&gt;
{{ RFE | P |PaRappa the Rapper| Yes | note=Garbled sound}}&lt;br /&gt;
{{ RFE | P |Pizza Hut Demo Disc 1| Yes | note=Ape Escape- freezes, CTR- 60fps, but glitchy graphics, choppy sound, CoolBoarder 4- works well, choppy sound}}&lt;br /&gt;
{{ RFE | R |Resident Evil 2| Partial | note=freeze if you don&#039;t push start at the videos}}&lt;br /&gt;
{{ RFE | R |Resident Evil 3: Nemesis | Partial | note= Crashes after movie in dynarec, 30-40FPS in interpreter}}&lt;br /&gt;
{{ RFE | R |Resident Evil: Director&#039;s Cut | No | note= Freezes right before Capcom FMV in dynarec and interpreter}}&lt;br /&gt;
{{ RFE | R |Rival Schools (Evolution Disc)| Yes | note= Videos run fullspeed but colouring is way off. Menu is slow (30fps) but usable. Ingame fighting is around 40 FPS, a little slow but very playable.(Dynarec)}}&lt;br /&gt;
{{ RFE | R |Revelations: Persona| Yes | note=About 70 FPS with occasionally garbled sound (dynarec)}}&lt;br /&gt;
{{ RFE | R |Robopit| Yes | note=Works via interpreter, playable, runs at 45 FPS}}&lt;br /&gt;
{{ RFE | S |Saga Frontier| Yes | note=Cutscenes and menus run at 40 FPS, gameplay between 70-80 FPS}}&lt;br /&gt;
{{ RFE | S |sheep dog n wolf/sheep raider | Yes | note=scratchy voices game near perfect at 65 fps in interpreter some mild texture issues}}&lt;br /&gt;
{{ RFE | S |Simpsons Wrestling| No | note=Crashed at the very beginning of game on dynarec}}&lt;br /&gt;
{{ RFE | S |Silent Hill| Yes | note=Cutscenes run well, gameplay runs at around 60 FPS, audio is slightly scratchy}}&lt;br /&gt;
{{ RFE | S |Super Puzzle Fighter II| Yes | note= Constant 60+ FPS, some color issues}}&lt;br /&gt;
{{ RFE | S |Soul Blade| Partial | note=Sound issues, low FPS at title screen, 40 FPS in game///doesn&#039;t work with dynarec at all}}&lt;br /&gt;
{{ RFE | S |Spider-Man | No | note=Code dump using both Dynarec &amp;amp; Interpreter.}}&lt;br /&gt;
{{ RFE | S |Spider-Man 2: Enter Electro | Partial | note=Fully Playable, Major Graphical Glitches}}&lt;br /&gt;
{{ RFE | S |Spyro the Dragon| Yes | note=High FPS (60-70), no music, voice sync issues}}&lt;br /&gt;
{{ RFE | S |Spyro 2: Ripto&#039;s Rage| Yes | note=Same as Spyro the Dragon}}&lt;br /&gt;
{{ RFE | S |Spyro 3: Year of the Dragon| Yes | note=40-60 fps in game, 70 during cut scenes, scratchy audio}}&lt;br /&gt;
{{ RFE | S |Street Fighter EX Plus Alpha| No | note=Crashes at Capcom logo in dynarec, needs interpreter testing}}&lt;br /&gt;
{{ RFE | S |Street Fighter Alpha 3| Yes | note=About 50 FPS, no music}}&lt;br /&gt;
{{ RFE | S |Star Ocean: The Second Story | Yes | note=Works almost perfectly with dynarec. Sound broken as with all games.}}&lt;br /&gt;
{{ RFE | T |Tactics Ogre: Let Us Cling Together| Yes | note=Gameplay runs at 60-70 FPS, cutscenes/movie runs at 60-90FPS, sound is a little messy}}&lt;br /&gt;
{{ RFE | T | Tales of Destiny | Yes | note= Works Fine. (60-80 fps with Dynarec, Cant continue in Disk 2.)}}&lt;br /&gt;
{{ RFE | T | Tales of Destiny II | Yes | note= Excellent.  FPS too high in battles.  Standard disc swap/sound issues apply.}}&lt;br /&gt;
{{ RFE | T |Tales of Phantasia| Yes | note=Works}}&lt;br /&gt;
{{ RFE | T |Tekken 3| Yes | note=Fights are at 30-40 FPS}}&lt;br /&gt;
{{ RFE | T |Tenchu: Stealth Assassins| Yes | note=Gameplay runs at 50-60FPS, sound is glitchy, no voice acting}}&lt;br /&gt;
{{ RFE | T |Theme Park World| Yes | note=50 FPS in Dynarec, 30 in Interpreter}}&lt;br /&gt;
{{ RFE | T |The Raiden Project| No | note=Starts up, and then crashes with code dump}}&lt;br /&gt;
{{ RFE | T |The Unholy War| Yes | note=Runs at 50-70 FPS with Dynarec and 30-40 FPS with Interpreter, movie colors are funny, graphic errors like flickering and screwed up sprites but very playable}}&lt;br /&gt;
{{ RFE | T |Time Crisis 1| Yes | note=70-90 FPS in dynarec, no Wii remote gun support}}&lt;br /&gt;
{{ RFE | T |Tobal N°2 (Jap)| Partial | note=Crashes during fight}}&lt;br /&gt;
{{ RFE | T |Tomb Raider Chronicles| No | note=Tried in both Dynarec and Interpreter. Crashes after loading for both}}&lt;br /&gt;
{{ RFE | T |Tomb Raider| No | note=Tried in both Dynarec and Interpreter. Crashes at title screen for both.}}&lt;br /&gt;
{{ RFE | T |Tomba!| Yes | note=works, but choppy sound, ~45fps}}&lt;br /&gt;
{{ RFE | T |Tony Hawk&#039;s Pro Skater 2| No | note=Tried both Dynarec and Interpreter. Crashes at title screen}}&lt;br /&gt;
{{ RFE | T |Transformers Beast Machines Transmetals| No | note=Sound has slight static. When A or Start is pressed it goes to Black screen}}&lt;br /&gt;
{{ RFE | U |Um Jammer lammy| No | note= Intro and menu work fine, but screen hangs at loading. Ingame sounds are demonic (about 70fps) (Dynarec)}}&lt;br /&gt;
{{ RFE | V |Vagrant Story| Partial | note=Slightly too fast at times, intro movie have wrong colors-speed / User2: Crashes for me halfway through first Level using Dynarec (About 9 rooms into it), not sure if its my rip or not, can someone confirm they have got further than this? Works ok using Interpreter. / User3: confirmed. Random code dump entering or exiting a room}}&lt;br /&gt;
{{ RFE | V |Valkyrie Profile| Partial | note=Sound is a little messy and frozen images during battles.}}&lt;br /&gt;
{{ RFE | V | Vandal Hearts | No | note= Doesn&#039;t work. Stops with either Interpreter or Dynarec, at execute command, before the game even begins.}}&lt;br /&gt;
{{ RFE | W |Wipeout 3| No | note=Doesn&#039;t work}}&lt;br /&gt;
{{ RFE | W |Wild Arms| Yes | note=FPS too high on title screen, so it times out and plays the intro cutscene. Hammer start to fix.  Sound broken as with all games. 50 fps with dynarec}}&lt;br /&gt;
{{ RFE | W |Worms Armageddon| Yes | note=Garbled/distorted intro and background music in menus, menus run at 40 FPS, battles run at 55-60 FPS}}&lt;br /&gt;
{{ RFE | X |X-Men vs. Street Fighter| Yes | note=Runs at 50-70 FPS, glitchy sound, no background music}}&lt;br /&gt;
{{ RFE | X |Xenogears| Yes | note=Ranges from 40 to over 100 FPS, averages around 60 FPS in town and in the 50s in battle}}&lt;br /&gt;
{{ RFE | Y |Yu-Gi-Oh: Forbidden Memories| Yes | note= 40~60 FPS out of battle, and in battle 50~70 FPS. Very playable. (Tested on Dynarec)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Wii]]&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DOSBox_Compatibility_List&amp;diff=25418</id>
		<title>DOSBox Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DOSBox_Compatibility_List&amp;diff=25418"/>
		<updated>2009-05-12T06:11:54Z</updated>

		<summary type="html">&lt;p&gt;Beegee7730: New page: {|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=300px ! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | L...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=300px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alien Carnage&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Feels a bit slow, but working, Classic controller works as joystick.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Arkanoid, Revenge of Doh&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Crashes with a code dump after +/- a minute of gameplay.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Battle Isle 2&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Error after loading and returns to the prompt.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Burger Time&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boulder Dash&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cannon Fodder&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |loads up to the MVP software splash then crashes.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Commander Keen 1: Invasion of the Vorticons&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Command and Conquer Red Alert&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Shows copyright text, wii freezes, code dumps soon after.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Chips Challenge&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |&amp;quot;This application requires Microsoft Windows&amp;quot;.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Death Rally&lt;br /&gt;
! style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Title Screen is reeeeeeeeally slow... maybe 1-2 fps. Music stutters badly.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dinopark&lt;br /&gt;
! style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Setup crashes. game works a bit... pulling up the date crashes it.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dopewars&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Duke Nukem 2&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Duke Nukum Episode 1&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Duke Nukum Episode 2&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Duke Nukum Episode 3&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |GTA1&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Code dumps.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hokus Pokus&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Fully working.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Keen4&lt;br /&gt;
! style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Music stutters badly, Level loads but soon after freezes.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Museum Madness&lt;br /&gt;
! style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Loads and is playable but suffers random freezing when using the keyboard.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Prince of Persia 2&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Some sound hishes, when starting up, but plays fine.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Simcity Classic&lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |&amp;quot;This application requires Microsoft Windows&amp;quot;.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Solvers - Challenge of the Ancient Empires!&lt;br /&gt;
! style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Works perfect, sound volume varies for sound effects but no lag etc.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Theme Park &lt;br /&gt;
! style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; width=8% |Working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Cant click on the check to start the game.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Zool &lt;br /&gt;
! style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; width=8% |Not working&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Shows a line of random characters.&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |1&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Beegee7730</name></author>
	</entry>
</feed>