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	<id>https://wiki.gbatemp.net/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CatmanFan</id>
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	<updated>2026-07-12T01:14:51Z</updated>
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	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73950</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73950"/>
		<updated>2024-02-22T01:43:00Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Yogi Bear (U)&lt;br /&gt;
|&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br /&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after the intro screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50/NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U) &lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Due to region mismatch (DKC2 WAD is NTSC/PAL60), loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Character Selection&#039; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Smash Bros. 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br /&amp;gt;Bomberman Hero (U)&amp;lt;br /&amp;gt;Bomberman 64 (U)&amp;lt;br /&amp;gt;Ogre Battle 64 (U)&amp;lt;br /&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on the Classic Controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great but there are some lines also noticeable in games like Puyo Puyo Sun 64 but that&#039;s a common issue with the Wii emulator.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disney&#039;s Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby&#039;s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* SEGA logo is a blue screen, otherwise the game plays fine.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73949</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73949"/>
		<updated>2024-02-22T01:37:35Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
The ROM video standard must match that of the Virtual Console channel (e.g. NTSC ROMs should be injected into NTSC/PAL60 channels). Using a wrong region match may lead to the game being region-locked, unable to start or running at a different speed/resolution. Some European channels (mainly American and Japanese imports) are optimized to run at PAL60, rather than PAL50 which is the case with other channels. The list of PAL60 games is as follows:&lt;br /&gt;
* &#039;&#039;&#039;NES/Famicom&#039;&#039;&#039;: Ninja Gaiden&lt;br /&gt;
* &#039;&#039;&#039;SNES/Super Famicom&#039;&#039;&#039;: Mario&#039;s Super Picross (E), Gradius III (E), Natsume Championship Wrestling (E)&lt;br /&gt;
* &#039;&#039;&#039;Nintendo 64&#039;&#039;&#039;: Sin and Punishment (E), Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
* &#039;&#039;&#039;TurboGrafx-16/PC Engine&#039;&#039;&#039;: All channels&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a Black screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|&lt;br /&gt;
|Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)  &lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game will do its intro and look like it’s working fine but then. It crash’s when title music starts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50/NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U) &lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Smurfs a Black screen.  Get it? Haha but seriously. Loads a black screen.  This could possibly be because infogrames programmed the game to only work on pal compatible snes consoles and because of this is an emulator based from NTSC snes consoles. It will not work. Hell it won’t even work on the Retro duo but that’s different&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*THIS IS THE MOVIE BASED GAME!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Nintendo 64 Virtual Console is notorious for its poor compatibility with injected ROMs (e.g. Rareware games do not run at all), as most of them just simply crash and others run with minor or major glitches. Some N64 VC channels use separate emulators which may differ in compatibility for a specific ROM. Testing with different versions of a particular game and different N64 VC channels is therefore recommended for this section.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Character Selection&#039; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Smash Bros. 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
Bomberman Hero (U)&lt;br /&gt;
Bomberman 64 (U)&lt;br /&gt;
&lt;br /&gt;
Ogre Battle 64 (U)&lt;br /&gt;
The Legend of Zelda: Majora’s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crash’s on the Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great but there are some lines also noticeable in Games like Puyo Puyo Sun 64 but that’s a common issue with the Wii emulator.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disneys Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby’s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*I really had to test this? Oddly enough. The Sega logo is a Blue screen but bedsides from that. The game plays fine &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73948</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=73948"/>
		<updated>2024-02-22T01:25:55Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several Wii Virtual Console Channels (WADs) before concluding that the game has problems. Testing your games with only one ROM file of the game and / or with only one WAD can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom (Family Computer)===&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.nes format. File type *.fam is the same as *.nes files are can be used as well.&lt;br /&gt;
&lt;br /&gt;
The Wii NES Channel &#039;Ninja Gaiden (E)&#039; is set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Famicom Disk System (*.fds) games are NOT supported.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES / Famicom ROM (.nes)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
(The Flintstones: The Rescue of Dino &amp;amp; Hoppy)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Arkanoid (U) [a1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Arkanoid Controller&#039;, which the Wii emulator does not support. There is an alternated version of the game that modifies the game to use the NES Controller&#039;s Directional Pad.&lt;br /&gt;
* Works perfectly with few glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U - IPS Download - http://www.mediafire.com/?z9kklzrzcgfcful]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* IPS file MUST be applied in a &amp;quot;Balloon Fight (JU) [!].nes&amp;quot; NES ROM file.&lt;br /&gt;
* 00000001.app file (where is the ROM stored) is compressed with LZ77 0x11, so use this tool for inject into it: https://gbatemp.net/download/37085&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Cut-scenes are fixed, but the HUD (life bar) still jumps up and down when your character moves, but the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Homebrew)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bible Adventures (U) (v1.3)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Goes to black.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&amp;lt;br/&amp;gt;Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong Country 4 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (J)&amp;lt;br&amp;gt;Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hello Kitty World&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  N/A&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby: Yume no Izumi no Monogatari (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSCtu&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Linus Spacehead&#039;s Cosmic Crusade (U) [NES Classic Mini patch - http://www.robin64.co.uk/nespatchpack/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Camerica, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=8FYRcClHO-0 here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz- https://www.romhacking.net/hacks/70]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics, making the game unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack by DahrkDaiz + NES Real Hardware Patch + N8 RGB fix 3-in-1 patch - http://gbatemp.net/download/37241]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only works as expected when injected with this 3-in-1 patch in order for fix the severely corrupted graphics.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&amp;lt;br/&amp;gt;NES Play Action Football (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In NES Play Action Football&#039;s emulator, 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-noresult&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix [SMB3 romhack by SouthBird] https://www.romhacking.net/hacks/2068/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor lags and glitches during gameplay, but works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Forever [SMB1 romhack by R0m H4x0r] https://www.zophar.net/hacks/nes/super-mario-bros-12/Suoer-Mario-Forever-566.html&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&amp;lt;br/&amp;gt;Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario USA (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry 3 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Loads a Black screen &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Frogger Championship [NES Homebrew]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some minor glitches in cars.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  VS. Super Mario Bros. - Home Edition [VS. SMB romhack] https://www.romhacking.net/hacks/1014/&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.smc or in *.sfc format. File types *.snes and *.fig (common in Europe (PAL) games and releases) are the same as *.smc / *.sfc files so they can be used as well.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES / Super Famicom ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
| A&lt;br /&gt;
| Adventures of Yogi Bear (U)&lt;br /&gt;
|&lt;br /&gt;
|Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)  &lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*The game will do its intro and look like it’s working fine but then. It crash’s when title music starts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Beethoven: The Ultimate Canine Caper!/Beethovens 2nd (E)&lt;br /&gt;
|  PAL50/NTSC&lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon: The Ultimate Team (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J) [h1C]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic Controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension (J) (Canoe fix by sluffy - http://www.mediafire.com/?o59dxbpn3g4ff8n)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Audio issues.&lt;br /&gt;
* Freezes when you enter to second level.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario World (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario &amp;amp; Wario (J) [SNES Analog Controller Hack - https://www.romhacking.net/hacks/1623/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &amp;quot;SNES Mouse / SFC Mouse&amp;quot;, which the Wii emulator does not support. There&#039;s a hacked version that uses the analog SNES controller for start and play the game, which the Wii emulator supports.&lt;br /&gt;
* For start/pause the game: Press START (+) or START/PAUSE in GCN controller&lt;br /&gt;
* For use mouse left-button for put a block: Press Y&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man X3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mega Man X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Glitchy title screen.&lt;br /&gt;
* Character doesn&#039;t appear in the screen during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U) (Patch for load on Wii VC by saulfabreg - http://www.mediafire.com/?mnp9bf8hm13520l)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game has a special mapper by Williams Entertainment, which the Wii emulator does not support. There&#039;s a hacked version that uses a Wii VC-compatible mapper, which the Wii emulator supports.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics and random crashing&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Nosferatu (U) (Canoe fix by sluffy - http://www.mediafire.com/?rtkr1o5m5evi878)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the scenarios and characters, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Fixed with no graphical glitches and no random crashing/freezing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&amp;lt;br/&amp;gt;F-Zero (U)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Shows title screen and demo, but the buttons won&#039;t work in the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Canoe fix by sluffy - http://www.mediafire.com/?opg90tzx7j38xrc)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* Some minor graphical glitches.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA-1 Chip&amp;quot; which &amp;quot;Kirby&#039;s Dream Land 3&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZ77 type 0x11 format.&lt;br /&gt;
* No slowdown.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman - Panic Bomber World (J) (Slowdown fix for KDL3 WAD by saulfabreg - http://www.mediafire.com/?h3jbsp9599pbmkz)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Kitiku Mario (Hack) [Complete edit by Thirteen1355]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before the &amp;quot;You will need the Classic Controller.&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars + Super Mario World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [2 Player Co-op Mod - https://www.smwcentral.net/?p=viewthread&amp;amp;t=73559/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [German Translation - https://www.romhacking.net/translations/3123/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario World (U) [Romanian Translation - https://www.romhacking.net/translations/3130/]&lt;br /&gt;
|  PAL60&lt;br /&gt;
|  Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Smurfs (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U) &lt;br /&gt;
Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Smurfs a Black screen.  Get it? Haha but seriously. Loads a black screen.  This could possibly be because infogrames programmed the game to only work on pal compatible snes consoles and because of this is an emulator based from NTSC snes consoles. It will not work. Hell it won’t even work on the Retro duo but that’s different&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Flintstones &lt;br /&gt;
| Donkey Kong Country 2: Diddy&#039;s Kong Quest&lt;br /&gt;
|NTSC&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*THIS IS THE MOVIE BASED GAME!&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E) (Canoe patch + NTSC conversion by sluffy - https://www.mediafire.com/?gb7oyt9k7knmb4l/)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (U)&amp;lt;br/&amp;gt;Super Metroid (E)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with no crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?p9lb161pxz4q2qv/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for some tracks and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game uses DSP-4 chip.&lt;br /&gt;
* Shows a black screen when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uniracers (U) (Canoe emulator fix by sluffy - http://www.mediafire.com/?67v5w7kerc1dad4/)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses special-programmed graphics for the cycles moves and the 2-player mode, which the Wii emulator does not support. There&#039;s a patch to fix the graphics and use SNES default graphics rendering, which the Wii emulator supports.&lt;br /&gt;
* Works perfectly, even the 2-player mode runs flawlessly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
Before injecting, the N64 game MUST be &#039;byteswapped&#039;. That is most common in *.z64 N64 ROM files. If you have a N64 ROM file that is in *.z64, that means the ROM is byteswapped. However, if extension is *.n64 or *.v64, use one of the swappers below.&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.z64. However, if the ROM file extension is *.n64 or *.v64, then you must byte-swap the ROM file and convert the ROM file into *.z64 with this online tool: https://hack64.net/tools/swapper.php or with uCON64 (link: https://ucon64.sourceforge.io/) in CMD with the command &#039;&#039;&#039;&amp;quot;ucon64.exe --n64 --swap ROMNAME.z64&amp;quot;.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
For inject a N64 ROM into the &#039;Bomberman Hero (U)&#039; WAD, you MUST edit the ROM you want to inject in order for prevent the HOME button from crashing the game, before compressing it. Just open the ROM file with a hex editor (I recommend HxD), then replace the ID of the game (ex. NPOE) with &amp;quot;NBDE&amp;quot; (without quotes). Then save the changes to the ROM, and now you can compress the ROM with &#039;romc&#039; and inject it, and that&#039;s it, no more HOME button crashing. (thanks to SuperrSonic for his help)&lt;br /&gt;
&lt;br /&gt;
The Wii N64 Channels &#039;Sin and Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Nintendo 64 VC emulation is too poor on the Wii, &#039;&#039;&#039;so you have an 85% chance of your injection fails because it crashes on the &#039;You will need the Classic Controller&#039; screen,&#039;&#039;&#039; and only you have a &#039;&#039;&#039;15% chance&#039;&#039;&#039; of your injection works &#039;&#039;&#039;(often with issues)&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  6&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  AeroGauge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save data.&lt;br /&gt;
* Some graphical issues and glitches.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asteroids Hyper 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Runs with high pitched audio, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BattleTanx (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor glitches, but the game is playable.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected, however the game has a password save system so you can continue and finish the game from passwords.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Wave Race 64 (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
* Car controls doesn&#039;t work correctly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br/&amp;gt;Mario Golf (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Text shows correctly.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blues Brothers 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br&amp;gt;Ogre Battle 64: Person of Lordly Caliber (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
* Crashes when you press the HOME button if injected in &#039;Bomberman Hero (E)&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when you start a game after world selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor glitches when in game.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move &#039;99 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move 2: Arcade Edition (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&amp;lt;br/&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and slow speed&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game works with minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Character Selection&#039; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Does not load game.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Game requires an Expansion Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Data cannot be saved due of the saving method of the ROM (4kB EEPROM) different from WAD (256kB SRAM).&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Kart 64 [MK64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some very minor glitches.&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro after &amp;quot;Nintendo&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen, but crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Shows intro and title screen.&lt;br /&gt;
* Game runs with many graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* In Zelda: Majora&#039;s Mask, rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Intro is a bit glitchy.&lt;br /&gt;
* Story Mode letters doesn&#039;t show, but letters in game shows.&lt;br /&gt;
* Works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Everything works with very minor graphical glitches&lt;br /&gt;
* Can see objects through the boxes and walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme-G XG2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Major glitches during in-game.&lt;br /&gt;
* Crashes when you come back to the menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GoldenEye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding  (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after Rare logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Harvest Moon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hot Wheels - Turbo Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches on the top screen.&lt;br /&gt;
* Track doesn&#039;t show during races.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* Menus are glitchy.&lt;br /&gt;
* Some graphical glitches when in intro and game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* In Bomberman Hero, rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  LEGO Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title and character selection screen.&lt;br /&gt;
* Game runs with graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Magical Tetris Challenge (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after spinning &amp;quot;N64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some minor graphical issues, but otherwise the game is playable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U) [f1]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Compression Type 0 &amp;amp; 1 (if injected with LZH8 Compression, crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mickey&#039;s Speedway USA (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 64 Turbo (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with minor glitches.&lt;br /&gt;
* Glitches in vehicle selection.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mission Impossible (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen on menu and game, making it unplayable.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&amp;lt;br/&amp;gt;Ogre Battle 64: Person of Lordly Caliber (U)&amp;lt;br/&amp;gt;Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes after choosing character in &amp;quot;Character Selection&amp;quot; menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man - Maze Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Few glitchy menu screen.&lt;br /&gt;
* Crashes when you start a game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Menus work. Blackscreens upon starting the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is so very glitchy, and the title screen is not shown at all. The menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&amp;lt;br/&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;EEPROM CHECK FAILED&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.  &lt;br /&gt;
* If a ROM file of the game shows &amp;quot;EEPROM CHECK FAILED&amp;quot;, try testing other ROMs of the game.&lt;br /&gt;
* I used Pilotwings 64 (U) [!] ROM file in S&amp;amp;P emulator and it works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Crashes when shows the &amp;quot;Nintendo 64&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches when in game menu.&lt;br /&gt;
* Game runs with some minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo SUN 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 - Puyo Puyon Party (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes at controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;The Legend of Zelda: Ocarina of Time (U)&amp;lt;br/&amp;gt;Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  RR64 - Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Scavenger Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Francisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitches in title screen.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  S.C.A.R.S.: Super Computer Animal Racing Simulator (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Paper Mario (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* No sound.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Episode 1 - Racer (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* In trademarks screen, shows &#039;Expansion Pak not detected&#039;, but game loads.&lt;br /&gt;
* Crashes when finishes intro or if you skip intro.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&amp;lt;br&amp;gt;Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars: Shadows of the Empire (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menus are bugged and it crashes in gameplay with audio on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Superman Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Pink sky when in game.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario 64 Multiplayer [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works perfectly with 2-player support&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Rainbow Road Plus [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Zelda: Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Super Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB or less.&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
* Game loads when injected using gzinject (if injected using Devilken VC injector or Auto InjectuWAD, crashes on controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Smash Bros. 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Some glitches during gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br/&amp;gt;Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ogre Battle 64: Person of Lordly Caliber (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Graphical glitches when showing logos.&lt;br /&gt;
* Crashes in &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Menu is all stretched out, even in Controller Pak screen and Nintendo 64 logo.&lt;br /&gt;
* Some minor glitches when in races.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region ROM.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time GOLD Version (v1.0) (U or E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time - Master Quest (E, Debug version or GC to N64 version)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Petrie&#039;s Challenge [TLOZ OoT MQ hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to 32MB.&lt;br /&gt;
* Works with very minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
Bomberman Hero (U)&lt;br /&gt;
Bomberman 64 (U)&lt;br /&gt;
&lt;br /&gt;
Ogre Battle 64 (U)&lt;br /&gt;
The Legend of Zelda: Majora’s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crash’s on the Classic Controller Screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Star Fox 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Plays great but there are some lines also noticeable in Games like Puyo Puyo Sun 64 but that’s a common issue with the Wii emulator.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hang-On (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs perfectly. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Control Pad Hack (WoodyPop_[ControlPad].zip - http://www.mediafire.com/?tda12gkrly92sx4]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad, which the Wii emulator supports.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 00 00&lt;br /&gt;
# Save the changes made to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SEGA Genesis / SEGA Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is.  The &#039;SEGA Genesis&#039; / &#039;SEGA Mega Drive&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files so they can be used as well.  Howewer, if the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the ROM into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SEGA Genesis / SEGA Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Bugs Bunny in Double Trouble (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a Black screen however, unlike when injected in comix zone. You can still access the Wii menu and delete the wad (if you want)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Disneys Bonkers (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baby’s Day Out (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
| Barney&#039;s Hide &amp;amp; Seek Game (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
*I really had to test this? Oddly enough. The Sega logo is a Blue screen but bedsides from that. The game plays fine &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion Starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Férias Frustradas do Pica-Pau (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum of the ROM, otherwise the game won&#039;t work.&lt;br /&gt;
* This is a Woody Woodpecker game that was released in Brazil by Tec-Toy. Woody and various other characters have been replaced with characters from Woody Woodpecker series (http://en.wikipedia.org/wiki/Woody_Woodpecker) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pac-Man (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Game runs with very minor glitches.&lt;br /&gt;
* No sound. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  QuackShot Starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Classic Heroes (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after pressing start on the title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic the Hedgehog OmoChao Edition (Hack)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Starts with a black screen, however it doesn&#039;t freeze the Wii. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Racer (E)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Ubisoft Entertainment and Vivid Image logos are very glitchy.&lt;br /&gt;
* Small glitches during title screen and gameplay.&lt;br /&gt;
* The game supports 4 players, so add or change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so add or change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Donkey Kong &#039;99 (Unlicensed)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Hang-On (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&amp;lt;br/&amp;gt;Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly, but game crashes when choose &amp;quot;Reset&amp;quot; on HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (Brazil)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== NEC TurboGrafx-16 / NEC PC Engine ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;TurboGrafx-16 / PC Engine&#039; (HuCard or CD-ROM²) Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.&lt;br /&gt;
&lt;br /&gt;
If you want to inject PC Engine SuperGrafx HuCard games, I recommend Dungeon Explorer (U) or Daimakaimura (J) for inject them. They &#039;&#039;&#039;MUST&#039;&#039;&#039; be injected manually due to the size of the SuperGrafx ROM files (average size 1 MB per SuperGrafx ROM, beating a normal PCE ROM of 384 kB). You can inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
If you want to inject CD-ROM² games, remember only are supported TG-16 CD / PCE CD games that are compatible with CD-ROM² System or Super CD-ROM² System. &#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Arcade CD-ROM² System games are NOT supported in Wii Virtual Console, due to the requirement of an special upgrade card called &amp;quot;Arcade Card DUO&amp;quot; (for the Super CD-ROM² System unit) or &amp;quot;Arcade Card PRO&amp;quot; (for the original CD-ROM² System unit). Howewer, you can still inject Arcade CD-ROM² games &#039;&#039;&#039;that are compatible with Super CD-ROM² System,&#039;&#039;&#039; which the Wii emulator supports. If unsure, then check the following list of Arcade CD-ROM² games that works in Super CD-ROM² System: https://necretro.org/CD-ROM%C2%B2_systems#List_of_games_3&lt;br /&gt;
&lt;br /&gt;
Special syscard3P.pce file of the PCE CD-ROM² System v1.0 for inject Juuouki here: https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
&lt;br /&gt;
Special RLmessages.bin file for inject TG-16 CD / PCE CD games which supports 5 players here: https://www.mediafire.com/?my252ujpsd8ualv/&lt;br /&gt;
&lt;br /&gt;
Remember some TurboGrafx-16 / PC Engine HuCard games don&#039;t work in Bomberman &#039;93 emulator, so try to inject your TG-16 / PCE ROMs in Moto Roader, Super Star Soldier or Dungeon Explorer emulator.&lt;br /&gt;
&lt;br /&gt;
If you try to inject them using Auto InjectuWAD, possibly you receive the message &#039;Rom file too large to inject to the selected entry, exiting!!&#039;. If this occurs, you should inject manually your ROM by unpacking the 5.app file, renaming the ROM file you want to inject as the WAD-ROM file, and then replacing the old one, and repacking the 5.app file.&lt;br /&gt;
&lt;br /&gt;
Remember you must use several ROM files of the games you want to inject and several TG-16 / PCE WADs before concluding that the game has problems. Testing your games with only one ROM file of the game can cause false failed or broken injections.&lt;br /&gt;
&lt;br /&gt;
All of the Wii TG-16 (CD) / PCE (CD) Channels released in PAL region are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | TurboGrafx-16 / PC Engine ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / SuperGrafx / CD-ROM²)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  1&lt;br /&gt;
|  1941: Counter Attack (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  4&lt;br /&gt;
|  4 in 1 Super CD (U)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* All games included in the pack works perfectly.&lt;br /&gt;
* The 4 in 1 Super CD includes the following games:&lt;br /&gt;
# Gate of Thunder&lt;br /&gt;
# Bonk&#039;s Adventure&lt;br /&gt;
# Bonk&#039;s Revenge&lt;br /&gt;
# Bomberman&lt;br /&gt;
* Bomberman can be accessed by pressing the following buttons in order in the Wii Remote:&lt;br /&gt;
# Up button&lt;br /&gt;
# Right button&lt;br /&gt;
# Down button&lt;br /&gt;
# Left button&lt;br /&gt;
# 1 button (II button in TurboGrafx-16 CD System)&lt;br /&gt;
* No glitches during in-game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with some minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Ace (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Minor glitches in title screen.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file MUST be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bonanza Bros (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Some glitches in title screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cratermaze (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered version of the game &amp;quot;Doraemon: Meikyuu Daisakusen&amp;quot; that was released in USA by NEC Home Electronics and Hudson Soft. Doraemon&#039;s character was replaced with another character and some backgrounds and enemies were also changed.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  SuperGrafx&lt;br /&gt;
|  Daimakaimura (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM MUST be compressed to LZ77 format, replacing the LZ77N43800AL.BIN file with the compressed ROM.&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* Graphics are seen like in PCE SuperGrafx hardware.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Davis Cup Tennis (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Darkwing Duck (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor visual glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Meikyuu Daisakusen (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doraemon - Nobita no Dorabian Night (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Lap Twin (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with minor glitches.&lt;br /&gt;
* If a ROM file of the game doesn&#039;t work, try with different ROMs of the game. I tested with different ROMs of the game and one of them worked great.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=WsX_9UbA8eo here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Match Tennis (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&amp;lt;br/&amp;gt;Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
* 4 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;88 (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with very minor glitches.&lt;br /&gt;
* 2 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  GunHed: Hudson GunHed Taikai (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Blazing Lazers (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Juuouki [Altered Beast] (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The special &#039;syscard3P.pce&#039; file [Modified PCE CD-ROM² System v1.0 BIOS for Wii VC] MUST be in the 5.app file before packing in order to work, otherwise the game won&#039;t work. You can get the special &#039;syscard3P.pce&#039; file for inject Juuouki (Altered Beast): https://www.mediafire.com/?sjemuqb07ejdfpq/&lt;br /&gt;
* This is basically a port of the SEGA game &#039;Altered Beast&#039; that was released in Japan by NEC Avenue, and licensed by SEGA Enterprises, Ltd.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader II (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Moto Roader (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Moto Roader MC (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 5 player support works, if in the config.ini file is enabled the Multitap accessory (MULTITAP=1) and the Pad 5 controls (PAD5=1). The RLmessages.bin file must be in the &#039;00000005_app_OUT&#039; folder before packing the 5.app file.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pac-Land (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Glitchy characters, backgrounds and text when in game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (J or U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
* 2 player support works, if Multitap accessory is enabled in the config.ini file (MULTITAP=1).&lt;br /&gt;
* Pad 5 must be disabled in the config.ini file (PAD5=0).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Denjin: Punkic Cyborgs (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Air Zonk (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 2: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk&#039;s Revenge (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  PC Genjin 3: Pithecanthropus Computerurus (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bonk 3: Bonk&#039;s Big Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom MUST be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD Tsuu - Puyo Puyo CD 2 (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Racing Damashii (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders - The Original Game (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Japanese syscard3P.pce file must be in the 5.app file before packing in order to work, otherwise the game won&#039;t work.&lt;br /&gt;
* For obtain the Japanese syscard3P.pce file:&lt;br /&gt;
# Get a Castlevania - Rondo of Blood (J) [called Akumajou Dracula X - Chi no Rondo in Japan] WAD file. [GBAtemp doesn&#039;t allow links to copyrighted material]&lt;br /&gt;
# Unpack the WAD using BFGR&#039;s WAD unpacker&lt;br /&gt;
# Extract all the 5.app contents using HowardC&#039;s U8 Tool&lt;br /&gt;
# Copy the syscard3P.pce file and paste in a new folder in your computer called &amp;quot;syscard3P JAPAN&amp;quot;.&lt;br /&gt;
* For use the Japanese syscard3P.pce file:&lt;br /&gt;
# Go to the &amp;quot;syscard3P JAPAN&amp;quot; folder you created and copy the syscard3P.pce file you obtain&lt;br /&gt;
# Unpack the 5.app file of your WAD you want to inject &#039;Space Invaders - The Original Game&#039; with HowardC&#039;s U8 Tool&lt;br /&gt;
# Paste the Japanese syscard3P.pce file replacing the old one&lt;br /&gt;
# Pack again the 5.app file, and pack again the WAD you edited using KiKe&#039;s WAD packer&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&amp;lt;br/&amp;gt;Moto Roader (U)&amp;lt;br/&amp;gt;Super Star Soldier (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Corrupted graphics and several glitches during in game&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Dungeon Explorer (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor visual glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TAITO Chase H.Q. (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Chase H.Q. (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZ77 format.&lt;br /&gt;
* Works perfectly with no glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xevious: Fardraut Saga (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zero 4 Champ II (J)&lt;br /&gt;
|  CD-ROM²&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== SNK Neo Geo AES (SNK NeoGeo AES)===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Wii Virtual Console Channel (.wad)&#039; is. The &#039;SNK NeoGeo AES&#039; &amp;amp; &#039;SNK NeoGeo MVS&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii, due to the universal BIOS. If you use the WAD in an American Wii, the emulator switches to USA version. Howewer, if you use the WAD in an European / Australian Wii, the emulator switches to Europe version. Example: In USA, the game &#039;Puzzle Bobble&#039; switches to &#039;Bust-A-Move&#039;. Howewer, if Europe, the game switches to &#039;Puzzle Bobble&#039;.&lt;br /&gt;
&lt;br /&gt;
The SNK NeoGeo ROM MUST be compressed in *.zip format before using. For inject the NeoGeo games as Wii VC games, you MUST uncompress the game content compressed in the *.zip file into the ROM folder of Devilken&#039;s and Corsario&#039;s VC Injector.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IMPORTANT NOTE:&#039;&#039;&#039; Only are supported NeoGeo AES (Advanced Entertainment System) games and some NeoGeo MVS (Multi-Video System) games. NeoGeo CD (CD-ROM) games are NOT supported. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo [NeoGeo] (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman - Panic Bomber&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move / Puzzle Bobble&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bust-A-Move Again / Puzzle Bobble 2&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Bomberman&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Drift Out: New Technology&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  OverTop&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works perfectly with some glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-minor&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Riding Hero&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Metal Slug (U)&amp;lt;br/&amp;gt;World Heroes (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Some graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&amp;lt;br/&amp;gt;Magician Lord (U)&amp;lt;br/&amp;gt;Baseball Stars 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Microsoft MSX (MSX1) / MSX2===&lt;br /&gt;
&lt;br /&gt;
For play MSX (MSX1) / MSX2 Virtual Console games on NTSC-U / PAL Wiis, (because MSX Wii VC games were only released in Japan, so they&#039;re only NTSC-J region), you MUST make the WAD Region FREE using FreeTheWads, ShowMiiWads, or any other program for patch WAD&#039;s region.&lt;br /&gt;
&lt;br /&gt;
Before injecting your game, you MUST check for what MSX system (MSX1 or MSX2) is readable. Road Fighter (J) only runs MSX (MSX1) games. Space Manbow (J) and Metal Gear (J) are made for play both MSX (MSX1) and MSX2 games.&lt;br /&gt;
&lt;br /&gt;
In MSX2 Wii VC WAD &#039;Space Manbow (J)&#039;, the WAD uses a special unique sound driver chip called &#039;SCC&#039;. That means, only MSX1 / MSX2 SCC games should be injected into SCC host WADs, otherwise the sound effects (SFX) will go away (won&#039;t use that sounds).&lt;br /&gt;
&lt;br /&gt;
The ROM file extension of the game you want to inject MUST be in *.rom format. File types *.mx1 (for MSX1 games) and *.mx2 (for MSX2 games) are the same as *.rom files are can be used as well. However, if the ROM file extension is *.dsk, then use this tool to convert the ROM file into *.rom: https://www.msx.org/news/software/en/dsk2rom-080&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | MSX (MSX1) / MSX2 ROM (.rom)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Type of MSX System (MSX1, MSX2)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Wii Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/antarctic-adventure-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ROMU6&lt;br /&gt;
|  MSX2&amp;lt;br/&amp;gt;MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs, but doesn&#039;t seem to work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  F1 Spirit - The Way to Formula 1 (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Number buttons, used for choose what controls use, doesn&#039;t work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Frogger (J) (Joystick Patch by gdx - &amp;lt;br/&amp;gt;https://www.msx.org/downloads/frogger-joystick-patch)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* The original game uses the MSX Keyboard for start the game, which the Wii emulator does not support. There&#039;s a hacked version that uses Joystick to start and play the game.&lt;br /&gt;
* Works perfectly with minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Freezes when start a new game, but it doesn&#039;t freeze the Wii.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  High Way Star (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Works with very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Road Fighter (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a blue screen, because the game is NOT compatible with MSX1.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penguin Adventure (J)&lt;br /&gt;
|  MSX2&lt;br /&gt;
|  Metal Gear (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly with some very minor glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Invaders (J)&lt;br /&gt;
|  MSX1&lt;br /&gt;
|  Road Fighter (J)&amp;lt;br/&amp;gt;Metal Gear (J)&amp;lt;br/&amp;gt;Space Manbow (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=68733</id>
		<title>WiiU VC NDS injection</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_NDS_injection&amp;diff=68733"/>
		<updated>2018-04-05T13:22:46Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0,1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Mario and Luigi: Partners in Time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Virtual Console in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC SNES Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Compatibility Legend	Class (?)&lt;br /&gt;
Games that work 100% or have few/very minor issues, like stuttering audio, or other things that don&#039;t affect gameplay.	ct-works&lt;br /&gt;
Games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).	ct-issues&lt;br /&gt;
Games that do not load and have major problems and/or are unplayable, or have consistent lock ups.	ct-broken&lt;br /&gt;
Unknown status. Game has not been tested, or the test results were unclear.	ct-noresult&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 7th Dragon | region = JAP | host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 9 Hours, 9 Persons, 9 Doors | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 101-in-1 Explosive Megamix | region = EUR | host = Mario Kart DS | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = A Witch&#039;s Tale | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Cursor invisible and movement ranges glitchy on maps; Combat mode works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Dual Strike | region = EUR| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Minor graphics glitches}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars: Days of Ruin | region = USA| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Issues | notes = Playable; Major graphical glitches and slowdown on maps}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventure Time: Hey Ice King, Why&#039;d you Steal Our Garbage? | region = USA| host = nds2wiiu | ini= | Status = Issues  | notes = Generated with nds2wiiu and tested with Loadiine GX2. Leveling up hangs so it picks randomly for you, to use items you have to mash the touch screen because items don&#039;t appear there, so you can&#039;t actually see them... map is pink.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Another Super Mario 3D | region = USA| host = N/A | ini =  | status = Doesn&#039;t work | notes = Generated with Nds2WiiU and tested with Loadiine GX2 0.3. Freezes on a black screen, and goes on a DS with a white screen when a save file is present.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Animal Crossing Wild World | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Apollo Justice Ace Attorney | region = EUR| host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atari Greatest Hits: Volume 1 | region = USA| host = Kirby Mass Attack  | ini =  | status = Issues | notes = Main menu takes a couple seconds to become visible. Games only appear after pausing and unpausing the game. Other than that, completely playable.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bangai-O Spirits | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Big Bang Mini | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Blood Of Bahamut | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman | region = EUR | host = N/A | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Call of Duty 4: Modern Warfare | region = EUR | host = Metroid Prime Hunters | ini = | status = Works | notes = Finished the game. No problems with this base. Loadiine Nightly d46e455}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Dawn of Sorrow | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Dawn of Sorrow | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Played thoroughly with virtually no issues. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Dawn of Sorrow | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Loadiine-nightly-b80ba75, works perfectly from my testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Order of Ecclesia | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Portrait of Ruin  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania - Portrait of Ruin  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly based on initial testing.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC game loads and plays perfect}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 2: Dinner with Friends  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Cooking Mama 3: Shop &amp;amp; Chop  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra 4 | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip.  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crosswords DS  | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chibi-Robo: Park Patrol | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = works on Loadiine GX2 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Children of Mana | region = USA | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chrono Trigger | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Club Penguin: Elite Penguin Force | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works despite going above 32MB limit.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Culdcept DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will also work with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Boom Bang!  | region = USA | host = Kirby Mass Attck | ini =  | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Custom Robo | region = USA | host = The Legend of Zelda: Phantom Hourglass | ini = | status = Works | notes = Injected using NDS2VC, works perfectly based on initial testing }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Diddy Kong Racing DS | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dig Dug - Digging Strike | region = usa | host = Kirby Mass Attack | ini =  | status = works | notes = VERY minor GFX glitches in cutscenes. Other than that, completely playable.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Digimon World Championship | region = usa | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong - Jungle Climber | region = EUR | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Ball: Origins | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Loadiine V4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest Heroes - Rocket Slime | region = USA | host = N/A | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IV - Chapters of the Chosen | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest V - Hand of the Heavenly Blade | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest VI - Realms of Revelation | region = usa | host = Kirby&#039;s Squeak Squad | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Quest IX - Sentinels of the Starry Skies | region = usa | host = New Super Mario Bros | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Drawn to Life | region = USA | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Enchanted Folk and the School of Wizardry | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ermii Kart DS Demo (MKDS Hack) | region = | host = Mario Kart DS | ini =  | status = works | notes = Tested with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Elite Beat Agents | region = USA| host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Audio and video stay in sync. Not a hint of slowdown. Couldn&#039;t be more perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Emily The Strange-Strangerous | region = EUR | host = NDS2WiiU | ini =  | status = broken | notes = Tested on Loadiine. Black screen, but not frozen. No gameplay other than accessing the VC Menu and the Home Menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey II | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Etrian Odyssey III | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem Heroes of Light and Shadow | region = JAP | host = New Super Mario Bros | ini = | status = doesn&#039;t work |&lt;br /&gt;
notes = DSi enhanced, shows a white screen and is thus unplayable, does not hang the console and can still access the VC menu. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: Shadow Dragon | region = USA | host = New Super Mario Bros. | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy III | region = USA | host = Kirby Squeak Squad | ini =  | status = works | notes = Only via Loadliine v4. With Kirby as host, it works fine. Hangs at opening FMV with other hosts. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy IV | region = USA | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = Only via Loadliine v4, minor graphics glitches in screen transitions }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy XII: Revenant Wings | region = USA | host = Zelda Phantom Hourglass | ini =  | status = works | notes = Pre-rendered videos may skip frames, but otherwise work fine. Works despite exceeding 64mb. So far only tested gameplay in the tutorial level, but it seems to run phenomenally. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy Tactics A2: Grimoire of the Rift | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy: The 4 Heroes of Light | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = works | notes = You can use RenderScale 2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters | region = USA | host = NDS2WiiU | ini =  | status = works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fossil Fighters: Champions (DSi Enhanced)| region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t work | notes = Stays on a white screen, still have access to VC menu. It may be because its the DSi enhanced version, I&#039;ll work more on it. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Freshly Picked! Tingle&#039;s Rosy Rupeeland | region = EUR | host = Kirby Mass Attack | ini =  | status = works | notes = Works Prefectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Front Mission DS | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto - Chinatown wars | region = usa | host = Yoshi Touch &amp;amp; Go&lt;br /&gt;
Super Mario 64 DS | ini =  | status = Issues | notes = huge graphical errors loadiine gx2&lt;br /&gt;
With SM64DS as a base the game will change between huge grahical issues to near perfect. Seems to like to go perfect after getting wasted so try that. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto - Chinatown wars | region = eur | host = Yoshi Touch &amp;amp; Go | ini =  | status = Issues | notes = huge graphical errors loadiine gx2 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun 2 | region = eur | host = Yoshi Touch &amp;amp; Go | ini =  | status = Issues | notes = Graphic glitches and noisy tune }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gyakuten Kenji 2 (English Patch) | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ghost Trick: Phantom Detective | region = EUR | host = Fire Emblem: Shadow Dragon EUR | status = Works | notes = A couple of extremely minor graphical glitches so far: A 1 pixel high line at the top of the touch screen at certain points and a whole screen mess flashes for a split second just before the animation for when you transport between areas. Seems to work just fine with RenderScale at 2 but Sissel&#039;s body is missing on the title screen for some reason until you tap a button.&lt;br /&gt;
Basically, it works just fine and is 100% playable.&lt;br /&gt;
I think I used an Anti-Piracy patched rom, but I have no idea if it&#039;s needed or not because I didn&#039;t test a clean version. }} &lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gormiti: The Lords of Nature! | region = EUR| host = New Super Mario Bros. | ini =  | status = Doesn&#039;t Work| notes = Soft-locks Wii U. Injectiine v1.23 and Loadiine GX2 y-mod}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Guinness World Records The Video Game | region = USA| host = Kirby Mass Attack | ini =  | status = issues| notes = On some menus, the touch screen and upper screen will switch. Touch screen is still functional when switched. Other than that, plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gunpey DS | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun - Dark Dawn | region = eur | host = N/A | ini =  | status = Issues | notes = Used NDS2WiiU, playable, introduction segment has flickering, sounds is filled with loud buzzing, apart from this sound issue the rest seems playable, though I did not test much beyond the opening area }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hajime no Ippo the Fighting | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Grand Bazaar | region = EUR | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Tale of Two Towns | region = USA | host = N/A | status = Works | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon DS: Island of Happiness | region = EUR | host = N/A | status = Doesn&#039;t Work | notes = Generated with NDS2WiiU. Run with Loadiine GX2 0.3. Game freezes with a green screen on startup, but home button works fine. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Henry Hatsworth in the Puzzling Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hero&#039;s Saga Laevatein Tactics | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Hotel Dusk: Room 215 | region = usa | host = Mario Hoops 3-on-3 | ini =  | status = works | notes = Used Loadiine GX2. Mario Hoops 3-on-3 is recommended as the base game. Compared to other hosts, no graphical glitches have been observed. Change configuration_cafe.json&#039;s fold_on_pause to true to be able to solve the puzzle with Mila later in the game (pause the game with ZR or Home to &amp;quot;close&amp;quot; the emulated DS.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harry Potter and the Order of the Phoenix | region = eur | host = New Super Mario Bros. | ini =  | status = Issues | notes = Playable. Has graphical glitches during parts where people talk to each other, text readable and not game breaking. Objects (including people) can be seen through walls, confusing at times but the game can still be played (and might be easier at times because of it)}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ice Age 3: Dawn of the Dinosaurs | region = USA | host = Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training | ini =  | status = Doesn&#039;t work | notes = Game doesn&#039;t start, both top and bottom screens are white.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Inazuma Eleven | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Infinite Space | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = InuYasha - Secret of the Divine Jewel | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Irozuki Tingle no Koi no Balloon Trip | region = JAP| host = Picross 3D | ini =  | status = Works| notes = Translation patch. Works perfectly (finished it) except a very few music tracks crackling in some areas. Microphone works (only one mini-game uses it).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ivy the Kiwi  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna - Legend of the Unemployed Ninja  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Izuna 2 -The Unemployed Ninja Returns  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = jEnesisDS | region = | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = Freezes game then locks up console.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jump Ultimate Stars | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = Will work with English translation patch applied. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ketsui Death Label | region = JAP | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts 358/2 Days | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75. Works perfectly. Benefits immensely from Renderscale 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kingdom Hearts RE:Coded | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Renderscale 2 works plays perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = issues | notes = Loadiine GX2 nightly-195aaab tested. Cutscenes play fast. Controls lock up when new games are unlocked, game must be reset from VC menu.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby Super Star Ultra | region = USA | host = Zelda Phantom Hourglass | ini =  | status = issues | notes = Also tested using NDS2WiiU. Cutscenes play faster than usual on both but game runs perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Knights in the Nightmare | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Last Window: The Secret of Cape West | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legacy of Ys - Books I &amp;amp; II  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda: Phantom Hourglass | region = EUR | host = Kirby Squeak Squad | ini =  | status = Works | notes = Minor sound issues after loading state, but can be fixed by exiting and re-entering a room. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda: The Spirit Tracks | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Legend of Zelda: Spirit Tracks | region = USA | host = Legend of Zelda: Phantom Hourglass | status = Works | notes = Loadiine GX2. ROM shrunk before injection. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Luminous Arc  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart DS | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = If using Kirby SS as host, you can use RenderScale 2 with no graphical glitches.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi - Bowsers Inside Story | region = EUR | host = Yoshi Touch &amp;amp; GO/Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSI exception error at first fight with Bowser. (Loadiine V4) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi - Bowsers Inside Story | region = USA | host = Kirby Squeak Squad | ini =  | status = Issues | notes = Softlocks in battle once in the stomach with Kirby as host (has minor graphical issues and slowdowns as well), so it&#039;s unplayable. On other hosts, first Bowser fight works but first real Mario battle has no HUD and soft-locks when choosing an option. Through manipulation of Suspend Points, it is possible to get past Trash Pit (and glitched battles), but the game hard-locks at the Midbus battle in Cavi Cape. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Luigi - Bowsers Inside Story | region = USA | host = Mario Hoops 3-on-3 | ini =  | status = Issues | notes = Fixes softlock bug in Bowser&#039;s stomach. However, the game hard-locks at the Midbus battle in Cavi Cape}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario &amp;amp; Sonic at the Olympic Wintergames | region = EUR | host = NDS2Wiiu | ini =  | status = Works | notes = Works perfectly fine }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Hoops 3-on-3 | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Party DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario vs. Donkey Kong 2: March of the Minis | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Battle Network 5 Double Team DS | region = USA | host = NDS2WIIU | ini = | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Zero Collection | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Absolutely perfect, despite going over file size limit. Perhaps the individual games aren&#039;t loaded all at once, therefore not breaking the emulation? }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX Advent | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Works perfect on Loadiine v4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman ZX | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Prime Hunters | region = usa | host = Yoshi Touch &amp;amp; Go | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metal - Slug 7 | region = usa | host = Mario Kart DS | ini =  | status = works | notes = works on loadiinev4 with replaced rom.zip. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations | region = usa | host = New Super Mario Bros. | ini =  | status = works | notes = works on loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Miles Edgeworth: Ace Attorney Investigations - Prosecutor&#039;s Path (Gyakuten Kenji 2) | region = jap | host = Fire Emblem Shadow Dragon EU | ini =  | status = issues | notes = Works until the end of case 5, you have to use the microphone to blow fingerprint powder away. The animation for blowing is there but it doesn&#039;t get rid of it. No effect. To bypass this, I took the save file off the SD card and played past that part on an emulator, then I saved and put the new save file on the SD card and continued playing on the Wii U.&lt;br /&gt;
Besides that major issue, there&#039;s a flashback scene in case 2 or 3 with inverted colours if I remember correctly. }}&lt;br /&gt;
{{WiiU VC SNES Inject | name = Mystery Detective | region = EUR | host = NDS2WiiU | ini = | status = Works | notes = Some minor graphic glitches,but still playable. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Namco Museum DS | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Minor SFX and GFX issues that don&#039;t impact gameplay. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nanostray | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Issues | notes = Only 3D objects are rendered, no background }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Need For Speed: Most Wanted | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Doesn&#039;t work | notes = Gets in-game then locks up console }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nervous Brickdown | region = EUR | host = Picross 3D | ini =  | status = Works | notes = Works perfectly as far as i played. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = New Super Mario Bros. | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Newer Super Mario Bros. DS | region = USA | host = New Super Mario Bros. USA | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t load past the first Nintendo Logo.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons Unite! | region = USA | host = NDS2WiiU | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Nicktoons: Attack of the Toybots! | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = EUR | host = All Bases | ini =  | status = Doesn&#039;t work | notes = Tried all base-games until Picross 3D and touch screen doesnt work in any of them. Loadiine GX2 d46e455.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Okamiden | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t work | notes = touch screen does not work loadiine 4.1 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ontamarama | region = USA | host = Kirby Mass Attack | ini =  | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Osu! Tatakae! Ouendan | region = JAP| host = N/A | ini =  | status = Works | notes = Use &amp;quot;NDS2VC&amp;quot; to convert the game for Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pac-Pix | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Panzer Tactics DS  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Peggle  | region = USA| host = NDS2WIIU | ini =  | status = Works| notes = works perfectly based on initial testing}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phantasy Star Zero | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Used Loadiine v4. RenderScale 2 works wonderfully. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Planet Puzzle League | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Justice For All | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phoenix Wright Ace Attorney Trials and Tribulations | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = Used Loadiine GX2 0.3, works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross 3D | region = EUR | host = Yoshi Touch &amp;amp; GO | ini = | status = Issues | notes = Only blocks with numbers can be colored. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Picross DS | region = USA | host = Kirby Mass Attack | ini = | status = Works | notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Plants vs. Zombies | region = USA | host = NDS2WiiU | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t work | notes = loadiine v4 tested. Hangs on dual white screens upon boot (because it&#039;s DSi enhanced).}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokémon Black Version 2 | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Doesn&#039;t work | notes = DSi enhanced. Does not load and locks the console on a black screen, requiring a hard reset}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Sacred Gold | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Storm Silver | region = USA | host = New Super Mario Bros. | ini =  | status = Works | notes = NDS2WiiU - Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Heart Gold | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Soul Silver | region = USA | host = Yoshi&#039;s Island DS | ini =  | status = Works | notes = Using a host other than Yoshi&#039;s Island DS will result in sprite issues when exiting buildings. Very minor GFX glitches in ground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Pearl | region = USA | host = Mario and Luigi: Partners in Time | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Diamond | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Diamond | region = JAP | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Platinum Version | region = USA | host = N/A | ini =  | status = Works | notes = Very minor GFX glitches in ground }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Platinum Version | region = USA | host = Yoshi&#039;s Island DS | ini = | status = Issues | notes = Communication error upon visiting Underground, otherwise works perfectly. GFX glitches at random points that go away when opening a menu or reloading the map. Tested on Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Princess Debut  | region = USA | host = NDS2WiiU | ini =  | status = Issues | notes = Game runs just fine, but all dance sequences are unplayable and the song plays until the end, where it will just resume the game and say you did perfect. It will do so until &amp;quot;Day 2: Today&#039;s Dance Lesson!&amp;quot; where the game will softlock after the song ends with nothing to do. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and Pandoras Box  | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Curious Village | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Future | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Minor Graphical Glitches Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and The Lost Spectre&#039;s Call | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Professor Layton and the Last Specter | region = usa | host = Mario Kart DS | ini =  | status = Works | notes = Game has to be Anti-Piracy Patched, otherwise the first puzzle cannot be solved. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puchi Puchi Virus  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 7  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Puyo 15th Anniversary  | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puyo Pop Fever | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Puzzle Quest - Challenge of the Warlords  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Qupu!! Mame Goma! | region = JAP| host = NDS2WiiU | ini =  | status = Works| notes = Game works great, very minor GFX glitches on ui. Renderscale 2 fixes some minor GFX glitches but makes cutscenes shake.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Radiant Historia  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ragnarok  | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Resident Evil Deadly Silence | region = USA | host = N/A | ini =  | status = Works | notes = Used NDS2WiiU. FMV video plays with no issues. Game runs nicely. Greatly benefits from renderscale set to 2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Retro Game Challenge 2 | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhapsody - A Musical Adventure | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rondo of Swords | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 2 | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rune Factory 3 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Race Driver GRiD | region = EUR | host = N/A | ini =  | status = Works | notes = Runs nice with doubled resolution }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Tengoku Gold | region = JAP | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Heaven | region = USA | host = Mario Kart DS | ini =  | status = Works | notes = Go into screen settings and change the resolution to play the game normally }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 2: Hihou Densetsu - Goddess of Destiny  | region = JAP| host = Kirby&#039;s Squeak Squad | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SaGa 3 - Shadow or Light | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Scribblenauts | region = USA | host = NDS2WiiU | status = Issues | notes = Dying in a level and using the Retry Stage option or returning to the menu usually locks up the console, but also can cause grapical glitches. Other than this, the game works well. Do note the game will not lock up if you die in the playground. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SEGA Superstars Tennis | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Minor GFX glitches. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor | region = USA | host = Brain Age: Train Your Brain in Minutes a Day! | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Devil Survivor 2 | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shin Megami Tensei: Strange Journey | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shiren the Wanderer | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sims 2, The | region = USA| host = NDS2VC | ini =  | status = issues | notes = Game seems to play just fine but in game music has playback issues, easily solved by turning the music off }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = SimCity Creator | region = USA| host = NDS2VC | ini =  | status = issues | notes = CPU and frame emulation are severely off, but still playable; Top screen GFX don&#039;t exist in build menu, still playable if you&#039;ve played the game before. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Classic Collection  | region = USA | host = NDS2WiiU | ini =  | status = Doesn&#039;t Work | notes = Stuck on white screen.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Colors  | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 Graphical glitches during boss fights with Renderscale 2}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush Adventure | region = EUR | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Rush | region = EUR | host = Dr. Kawashima Brain Training | ini =  | status = Issues | notes = Loadiine GX2 v0.3 - The game is playable and you can finish Sonic&#039;s story with all the Chaos Emeralds collected. Blaze&#039;s story however can&#039;t make it past the first zone due to the game freezing after Blaze kicks Dr Eggman away during a cutscene after the first boss fight. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Chronicles: The Dark Brotherhood | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 0.3 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic &amp;amp; Sega All-Stars Racing | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Some texture glitches noticed on menu, In-game no problems. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Space Invaders Extreme 2 | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Atlantis | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Works perfectly fine, until the game loads the first level.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: Drawn to life | region = EUR | host = NDS2Wiiu | status = Doesn&#039;t Work | notes = Like in Atlantis, it works perfectly fine, until the game tries to load the first level. That must be a joke!}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Spongebob Squarepants: The yellow Avenger | region = EUR | host = NDS2Wiiu | status = Works | notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Suikoden - Tierkreis | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Summon Night - Twin Age | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario 64 DS | region = USA | host = Mario and Luigi: Partners in Time&amp;lt;br&amp;gt;Mario Kart DS&amp;lt;br&amp;gt;Dr. Kawashima Brain Training&amp;lt;br&amp;gt;Nds2Wii U | ini =  | status = Works | notes = Nds2WiiU- White screen lock when you try to start a new game. Minigames work fine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Monkey Ball: Touch &amp;amp; Roll | region = USA| host = Kirby Mass Attack | ini =  | status = Works| notes = Plays perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Princess Peach | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Doesn&#039;t Work | notes = Freezes at white screen after loading the game. Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Robot Taisen OG Saga - Endless Frontier | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Electronic Arts Sudoku | region = USA | host = Kirby Squeak Squad | ini =  | status = Doesn&#039;t Work | notes = DSiWare is not emulated by the Virtual Console at all, it will attempt to load but due to missing DSi (emulated) hardware it will freeze. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Solatorobo | region = EUR | host = Fire Emblem - Shadow Dragon  | ini =  | status = Doesn&#039;t Work | notes = Black screen. Game is DSi enhaced }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of Innocence | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Doesn&#039;t Work| notes = Heavy graphical glitches, may freeze. JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales of the Tempest | region = JAP| host = Yoshi Touch &amp;amp; Go  | ini =  | status = Works| notes = JAP region game with English translation patch}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tamagotchi Connection: Corner Shop 1/2/3 | region = USA | host = NDS2WiiU | ini =  | status = Works | notes = Loadiine GX2 nightly-b80ba75 tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tetris DS | region = USA | host = Yoshi Touch &amp;amp; GO | ini =  | status = Works | notes = Loadiine GX2 nightly-195aaab tested}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Theresia, Dear Emile | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Dark Spire | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Legendary Starfy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = Works perfectly}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Transformers:The Game auto bots | region = USA| host = Pictocross 3D (EUR) | ini =  | status = Works| notes = Works perfectly, any other rpx version will have visual bugs unless using Pictocross 3D.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The World Ends with You | region = USA| host = The Legend of Zelda Phantom Hourglass | ini =  | status = issues| notes = Freezes after first battle. Undub/US/EU versions tested.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = The Urbz: Sims in the City | region = USA| host = NDS2WiiU | ini =  | status = Works| notes = Music is distorted and water flickers.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Time Hollow | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tom and Jerry Tales | region = EUR | host = Mario Kart DS | ini = | status = Works | notes = Tested on Loadiine GX2 with replaced rom.zip. Very minor graphical glitches though.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection | region = JAP | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tomodachi Collection(fan translated by jjjewel) | region = USA | host = NDS2WiiU / Kirby&#039;s Canvus Curse | ini = | status = Works | notes = Works perfectly. Everything is in English, but the voices are all in Japanese. Still playable, but overall, perfect.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center - Under The Knife | region = EUR | host = Yoshi Touch &amp;amp; GO (EUR) | ini = | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Trauma Center - Under The Knife 2 | region = USA | host = Yoshi Touch &amp;amp; GO | ini = | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ultimate Spider-Man | region = EUR | host = Picross 3D | ini =  | status = works | notes = Works perfectly as far as i played.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Game name) | region = | host = Mario and Luigi: Partners in Time | ini =  | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Wario: Master of Disguise | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y.  | region = USA | host = Kirby Squeak Squad | ini =  | status = Works | notes = Loadiine V4. Can&#039;t save in-game, so use a VC Restore Point. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario Kart DS | ini =  | status = Doesn&#039;t Work | notes = Doesn&#039;t boot, however VC Menu and Home Menu can still be opened. Tested on Loadiine GX2 with replaced rom.zip.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare D.I.Y. | region = USA | host = Mario &amp;amp; Luigi: Partners in Time | ini =  | status = Doesn&#039;t Work | notes = VC hangs with both screens black. Can still open the VC and Home Menus.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Touched! | region = EUR | host = Yoshi Touch &amp;amp; Go | ini =  | status = Works | notes = Loadiine V4 }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = World Ends WIth You, The | region = USA | host = Kirby Mass Attack | ini =  | status = Doesn&#039;t work | notes = Freezes Wii U after first tutorial fight. May have been a one time occurance though. Can someone confirm?}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Xenosaga I &amp;amp; II | region = JAP| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ys Strategy | region = USA| host = New Super Mario Bros. | ini =  | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh 5D&#039;s World Championship 2010 | region = USA| host = The Legend of Zelda Spirit Tracks | ini =  | status = Doesn&#039;t work | notes = Injected using NDS2VC. Softlocks on black screen}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yu-Gi-Oh! World Championship 2008 | region = USA| host = Kirby Mass Attack | ini =  | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zombie Shiki - Eigo Ryoku Sosei Jutsu - English of the Dead | region = JAP | host = Picross 3D | ini =  | status = works | notes = Works perfectly. Loading times (black screens) are quite long tho.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zubo | region = USA | host = NDS2WiiU | ini =  | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=68338</id>
		<title>Wii VC Injections Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_VC_Injections_Compatibility_List&amp;diff=68338"/>
		<updated>2018-01-01T11:13:05Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: Adding Ridge Racer but injected into Zelda: Ocarina. Happy New Year!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Most information outdated. Please test all the games on the list if possible and update any outdated information.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo Entertainment System / Famicom ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | NES ROM (.nes or .fam)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  7&lt;br /&gt;
|  7 GRAND DAD (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
 &lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Action 52 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Adventures of Lolo 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Antarctic Adventure (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Balloon Fight: Iwata Edition (JU) [Rom Hack - https://www.youtube.com/watch?v=-8Ur717_T0U]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Shadow of the Ninja (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Baseball Stars (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* HUD (life bar) jumps up and down when your character moves.&lt;br /&gt;
* Some cut-scenes start shaking up and down. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid: Fortress of Peril (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen when returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Kid 2: Mountain of Torment (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bionic Commando (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bath Babes (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bucky O&#039;Hare (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Rock Man 2 (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Darkwing Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Déjà Vu (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Chip &#039;n Dale: Rescue Rangers 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior III (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Warrior IV (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Double Dragon (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DuckTales 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (Prototype)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthbound Zero&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fantasy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem (J) [En by J2e v0.97b2]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fist of the North Star (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hitler no Fukkatsu - Top Secret (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hoshi no Kirby - Yume no Izumi no Monogatari [T+Kor]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Ikari III: The Rescue (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackal (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kickle Cubicle (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lawn Mower&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Little Samson (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Maniac Mansion (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Adventure (U) [SMB3 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Severely corrupted graphics&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VI (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Gear (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mike Tyson&#039;s Punch-Out!! (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Punch-Out!! Featuring Mr. Dream (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster in My Pocket (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Monster Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pro Wrestling (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Q*Bert (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rally Bike (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampart (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics and sound are glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rainbow Islands - The Story of Bubble Bobble 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  R.C. Pro-Am II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  River City Ransom (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rockman 4: Minus Infinity (J) [RM4 Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rygar (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ninja Gaiden (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Red screen on returning to game.  Have to reset the game to fix the problem.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Solar Jetman: Hunt for the Golden Warpship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario Bros. 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Blank screen without sound on returning to game from Wii Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic The Hedgehog (Improvement + Music) (Unl) [!] (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphics missing (like the Act title card).&lt;br /&gt;
* Game runs slightly faster than intended.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse: Wanpaku Graffiti (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Castlevania II: Simon&#039;s Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* A few graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super C (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Bros. 3 Mix (U) [SMB3 romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sweet Home (J) (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Very minor graphical glitches, but otherwise works perfectly.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  TaleSpin (U)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Kirby&#039;s Adventure (E)&amp;lt;br&amp;gt;Super Mario Bros. 3 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tecmo Super Bowl (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Uninvited (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vice: Project Doom (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windows 98 (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  Xexyz (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Kirby&#039;s Adventure (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Super Nintendo Entertainment System / Super Famicom ===&lt;br /&gt;
&lt;br /&gt;
The ROM must NOT have a header.  You can tell by checking the size of the file and seeing if the last digit has an odd number.  If it does, then it has a header.  You can use this tool to remove the header from the ROM: http://www.romhacking.net/utilities/525/&lt;br /&gt;
&lt;br /&gt;
The Wii SNES Channels &#039;Mario&#039;s Super Picross (E)&#039;, &#039;Gradius III (E)&#039; and &#039;Natsume Championship Wrestling (E)&#039; are set up to run in PAL60, rather than PAL50.  This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | SNES ROM (.smc or .sfc)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero Fighters (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aero The Acro-Bat (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs at Iguana Entertainment screen but music still plays. Might be worth using the official Aero The Acro-Bat WAD.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Asterix &amp;amp; Obelix (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  ActRaiser 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Hangs after Enix screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Another World (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Batman Returns (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battle Cross (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
* The emulator will recognize the 5th controller as &#039;connected&#039;, despite the fact you can&#039;t controller the 5th vehicle. You can change the 5th player to a computer.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Breath of Fire (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  BS F-ZERO Grand Prix 2 (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Don&#039;t repair the checksum on the rom, otherwise it won&#039;t work. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Daffy Duck: The Marvin Missions (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Der Langrisser (J) [English Translation - http://www.romhacking.net/translations/1147/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald in Maui Mallard (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon: The Bruce Lee Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Ball Z: Hyper Dimension&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Black screen after &amp;quot;Classic controller&amp;quot; screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon Quest V [English Translation - http://www.romhacking.net/translations/341/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dragon View (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E))&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  EarthBound (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&amp;lt;br/&amp;gt;Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Emerald Dragon (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Equinox (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Final Fight&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  E.V.O.: Search for Eden (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Final Fight Guy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (Japan) [En by Dark Twilkitri Net v0.87d] &lt;br /&gt;
|  &lt;br /&gt;
|  Fire Emblem - Seisen no Keifu (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gekitou Burning Pro Wrestling (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Street Fighter II (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes before &amp;quot;Classic Controller&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goof Troop (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gundam Wing: Endless Duel (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hyper V-Ball (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jikkyou Oshaberi Parodius (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Kirby Super Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game uses the &amp;quot;SA1 Chip&amp;quot; which &amp;quot;Kirby Super Star&amp;quot; uses.&lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* There is a lot of slowdown during the main game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Judge Dredd (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Kaizo Mario (J) (Hack) http://kaizomario.techyoshi.com/&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches with the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lion King (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man VII (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman Soccer (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Metal Warriors (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E) &lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Ms. Pacman (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NBA Jam: Tournament Edition (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Ninja Gaiden Trilogy (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Pocky and Rocky 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Panel De Pon (J) [English Translation - http://www.romhacking.net/translations/1144/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Radical Dreamers (J)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Secret of Mana 2 (U)  &lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen, then crashes. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic Blast Man II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speed Racer in My Most Dangerous Adventures (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Side Pocket (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Spider-Man &amp;amp; Venom: Maximum Carnage (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bomberman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Natsume Championship Wrestling (U)&amp;lt;br&amp;gt;Natsume Championship Wrestling (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* ROM must be compressed to LZH8 format.&lt;br /&gt;
* 4 player support works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super International Cricket (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario All-Stars (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Kart (E)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetris Attack (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles IV: Turtles In Time (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Blues Brothers&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Legend of Zelda: Parallel Worlds (Hack) [T+Ger1.52_RedScorpion] http://www.snes-projects.de/filebase/index.php?page=Entry&amp;amp;entryID=233&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings 2 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Hunter G (J) [English Translation - http://www.romhacking.net/translations/490/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Treasure Of The Rudras (J) [English Translation - http://www.romhacking.net/translations/669/]&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Terranigma (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Super Metroid (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Boots to game screen and crashes.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear II (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear 3000 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Slow respawn.&lt;br /&gt;
* Looks like it is trying to cause image burn after death. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  U&lt;br /&gt;
|  Ultimate Mortal Kombat 3 (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Donkey Kong Country 2: Diddy&#039;s Kong Quest (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze at black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Venom - Spider-Man: Separation Anxiety (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men: Mutant Apocalypse (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Young Merlin (U)&lt;br /&gt;
|  &lt;br /&gt;
|  Super Metroid (J)&amp;lt;br/&amp;gt;Super Metroid (U)&amp;lt;br/&amp;gt;Mario&#039;s Super Picross (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Nintendo 64 ===&lt;br /&gt;
The Wii N64 Channels &#039;Sin &amp;amp; Punishment (E)&#039; and &#039;Ogre Battle 64: Person of Lordly Caliber (E)&#039; are set up to run in PAL60, rather than PAL50. This makes them perfect for injecting custom ROMs in, as PAL60 uses the same number of lines and refresh rate as NTSC.  &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Nintendo 64 ROM&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  007 The World Is Not Enough (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  0&lt;br /&gt;
|  64 Oozumou (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animal Forest (English Translation)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when trying to save.&lt;br /&gt;
* Some graphical issues.&lt;br /&gt;
* Test video of the injection can be shown [https://www.youtube.com/watch?v=x3ZULjOIcNM here].&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Automobili Lamborghini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Game runs with high pitched audio and crashes when pressing the HOME button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bangai-O! (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Major graphical glitches and random crashing.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Kazooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&amp;lt;br&amp;gt;Zelda: Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Banjo-Tooie (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beetle Adventure Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Only &#039;Time Trial Mode&#039; works.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64 (E)&lt;br /&gt;
|  PAL&lt;br /&gt;
|  Bomberman Hero (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Glitchy screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bomberman 64: The Second Attack (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Carmageddon 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania: Legacy of Darkness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Runs a bit slow.&lt;br /&gt;
* Saving is disabled because no Controller Pak is detected.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Conker&#039;s Bad Fur Day (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Clay Fighter - Sculptor&#039;s Cut (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Froze on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n Exotica (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Cruis&#039;n World (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Diddy Kong Racing (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashed on menu selection.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majoras Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Does not load game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donkey Kong 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Doom 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Donald Duck: Quack Attack (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sin and Punishment (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
* Odd as Sin and Punishment runs in PAL60. Worth trying US version.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Mario 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
* Can see enemies through the walls.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Duke Nukem: Zero Hour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Earthworm Jim 3D (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Majora&#039;s Mask (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes as spinning &amp;quot;N&amp;quot; logo.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  ECW Hardcore Revolution (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Excitebike 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  Extreme G (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Some lag and graphical issues.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  E&lt;br /&gt;
|  F1 Racing Championship (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gex 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Glover (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goemon&#039;s Great Adventure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Goldeneye 007 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  H&lt;br /&gt;
|  Hercules: The Legendary Journeys (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  International Superstar Soccer &#039;98 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  I&lt;br /&gt;
|  Iggy&#039;s Reckin Balls (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Bomberman Hero (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jet Force Gemini (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  Killer Instinct Gold (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mace The Dark Age (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Major League Baseball featuring Ken Griffy Jr. (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
* Crashes after being given 10 coins each.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario Party 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when the intro fades to Mario and his lawn chair&lt;br /&gt;
* Crashes at title screen if you skip intro&lt;br /&gt;
* Game loads when injected with romc Type 0 &amp;amp; 1 (LZH8 Compression crashes at controller screen)&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Megaman 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat 4 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat: Sub-Zero Mythologies (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat Trilogy (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mischief Makers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Title Screen&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mystical Ninja Starring Goemon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  NASCAR 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The EA Sports logo is very glitchy, and the title screen is not shown at all. Menu is all stretched out, and the game crashes when you start a race.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  New Tetris (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Penny Racers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&amp;lt;br&amp;gt;F-ZERO X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Perfect Dark (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Crashes on controller screen. &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pilotwings 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.  &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Pokémon Stadium (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on startup.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo Sun 64 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo 4 (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quake 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Unable to save since the game saves using the &#039;Controller Pak&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage World Tour (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  1080° Snowboarding (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes when you pause the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Resident Evil 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes after skipping &amp;quot;save data corrupted&amp;quot; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ridge Racer 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&amp;lt;br&amp;gt;Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket: Robot on Wheels (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on &#039;Press Start&#039; screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rugrats: Treasure Hunt (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Passes the controller screen but displays &amp;quot;This game is not designed for this system&amp;quot; message.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  San Fransisco Rush (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Scooby-Doo: Classic Creep Capers (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Right side of screen has display issues.&lt;br /&gt;
* Saving requires a Game Pak and will not work.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowgate 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowman (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Space Station Silicon Valley (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Ocarinia of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes about ten seconds after controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  South Park Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Snowboard Kids (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* works with some Glitch.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Star Wars. Rogue Squadron (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Wave Race 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  StarCraft 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Bowling 64 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokemon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Work perfectly and Minor graphical glitches&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Superman: The New Adventures&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Pink sky, and it is impossible to save due to no memory pak support.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Mario Star Road [SM64 hack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Zelda: Majora&#039;s Mask (U)&amp;lt;br&amp;gt;Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom does not appear to work when injected into the aforementioned wads. In Majora&#039;s Mask, the game loads the rotating N64 logo, and then crashes. I am not sure if this is caused by something else in my([[http://wiki.gbatemp.net/wiki/User:NintendoFan|NintendoFan]]) Wii. In Mario 64, the game just loads a black screen, possibly due to being too large for the base.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tony Hawk&#039;s Pro Skater 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on intro (can skip to prevent).&lt;br /&gt;
* Text is glitchy.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Top Gear Rally (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Graphics are very glitchy.&lt;br /&gt;
* Car models don&#039;t display at all.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tetrisphere (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Yoshi&#039;s Story (E)&amp;lt;br&amp;gt;Pokémon Snap (E)&amp;lt;br&amp;gt;Lylat Wars (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The Classic Controller screen is shown and you can hear the start music for a few seconds before the game eventually softlocks the Wii.&lt;br /&gt;
* Might be worth injecting the correct region rom.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom and Jerry: Fists of Furry (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Toy Story 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turok 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Waialae Country Club: True Golf Classics (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  The Legend of Zelda: Ocarina of Time (U)&amp;lt;br&amp;gt;Pokémon Snap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Super Mario 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Kart 64 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* 3D graphics are mostly messed up, and game freezes upon attempting to start gameplay.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Runs fast in speed, and audio plays twice.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wetrix (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  F-Zero X (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Works perfectly&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Worms Armageddon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Party 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* You cannot select game modes because you cannot make a team.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF War Zone (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Mario Golf (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Rom compressed with &#039;romc&#039;.&lt;br /&gt;
* No sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  WWF Wrestlemania 2000 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sin and Punishment (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Crashes on controller screen.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Master System ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Master System&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Master System ROM (.sms)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Aerial Assault (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Bubble Bobble (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Double Dragon (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dr. Robotnik&#039;s Mean Bean Machine (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Land of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Mickey just floats on top of the water in Level 2.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Master of Darkness (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Enemies don&#039;t do any damage to you.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in faster music and flickering sprites at the top of the screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  O&lt;br /&gt;
|  Out Run (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Phantasy Star (J) [English Translation - http://www.romhacking.net/translations/1069/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Phantasy Star (J)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rampage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Alex Kidd: The Lost Stars (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Game supports &#039;FM Sound&#039;.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Streets of Rage II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Street Fighter II (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After selecting a player, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Super Space Invaders (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Makes a beeping noise when the A button is pressed and freezes the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&amp;lt;br&amp;gt;Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Since this game is optimized to run in PAL50, running the game in NTSC will result in a black screen, although the HOME button can be pressed and still trigger the HOME Menu.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tom &amp;amp; Jerry: The Movie (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* After the Stage 1 screen, the screen stays on a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Woody Pop (J) [Hacked Version - &#039;WoodyPop_[ControlPad].zip&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic The Hedgehog (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses the &#039;Paddle Controller&#039;, which the Wii emulator does not support. There is a hacked version that modifies the game to use the D-Pad.&lt;br /&gt;
* When selecting the difficulty, you have to hold the left or right button to move the cursor.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy III: The Dragon&#039;s Trap (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The official release fails to fix a bug that prevents the &#039;FM Sound&#039; from working if the country is set to American or Europe.  This can be fixed by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 25B&lt;br /&gt;
# From offset (hex) 25B - 25C, replace the data with the following: 0000&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sega Genesis / Sega Mega Drive ===&lt;br /&gt;
&lt;br /&gt;
It does not matter what region the &#039;Virtual Console Channel (.wad)&#039; is.  The &#039;Mega Drive&#039; / &#039;Genesis&#039; Wii Channels are set up to work on a Japan, American or Europe / Australian Wii.  The region setting for the WAD is in the &#039;config&#039; file and can be changed to the required region that the WAD will be installed on.&lt;br /&gt;
&lt;br /&gt;
The rom file extension must be in &#039;.bin&#039;.  File types types &#039;.gen&#039; or &#039;.md&#039; are the same as &#039;.bin&#039; files are can be used as well.  If the rom file extension is &#039;.smd&#039; or &#039;.mgd&#039;, then use this tool to convert the rom into &#039;.bin&#039;: http://www.romhacking.net/utilities/383/&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Mega Drive ROM (.bin)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | ROM Video Standard (NTSC / PAL) &lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  After Burner II (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes when you press the &#039;Start&#039; button.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alien 3 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Alisia Dragoon (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The controls don&#039;t work correctly when using a 6 button controller.  To make the game use a 3 button controller, add this setting to the config file: dev.mdpad.enable_6b=&amp;quot;0&amp;quot; &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Animaniacs (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes at the Konami screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Ballz 3D (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The SEGA logo tiles are jumbled up when you &amp;quot;reset&amp;quot; the game.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Battletoads &amp;amp; Double Dragon (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The background music (mainly the instruments) don&#039;t sound correct.  Worth trying other WADs and see if this issue occurs.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Beavis and Butt-head (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  Blaster Master 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U) &lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  B&lt;br /&gt;
|  B.O.B. (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castle of Illusion starring Mickey Mouse (UE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Castlevania Bloodlines (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  C&lt;br /&gt;
|  Contra: Hard Corps (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The &#039;Enhancement Hack&#039; can be applied: http://www.romhacking.net/hacks/450/&lt;br /&gt;
* The &#039;Hit Points Restoration Hack&#039; can be applied: http://www.romhacking.net/hacks/797/&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dahna: Megami Tanjō (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dashin&#039; Desperadoes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to load the Japanese title &#039;Rumble Kids&#039; (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  DecapAttack (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Desert Strike: Return to the Gulf (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Disney&#039;s Aladdin (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  D&lt;br /&gt;
|  Dynamite Headdy (J) [English Translation - http://www.romhacking.net/translations/1113/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Dynamite Headdy (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  FIFA International Soccer (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (E)&amp;lt;br&amp;gt;Comix Zone (E)&amp;lt;br&amp;gt;Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  F&lt;br /&gt;
|  Flashback - The Quest for Identity (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gauntlet IV (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 1&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;1&amp;quot;&lt;br /&gt;
* If installing onto a Japan Wii, add this setting to the config file to bypass the region lock message: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Justice League Task Force (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  K&lt;br /&gt;
|  King of the Monsters 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Last Battle (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The tiles that display the mini map, timer etc are not lined up correctly.  The top row of tiles are displayed too far to the left.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lemmings 2: The Tribes (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Lightening Force: Quest for the Darkstar (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Marble Madness (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 3: Around the World (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mario 4: A Space Odyssey (R) [Unlicensed]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mega Man: The Wily Wars (E) [SRAM Save Hack - http://www.romhacking.net/hacks/514/]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The original game uses &#039;Serial EEPROM&#039; to save data, which the Wii Emulator does not support.  The hack modifies the rom so it saves in &#039;SRAM&#039;, which the Wii Emulator supports.&lt;br /&gt;
* Add this setting to the config file to bypass the region lockout warning screen, so it will work on an Europe Wii: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Michael Jackson&#039;s Moonwalker (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Micro Machines 2: Turbo Tournament (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  M&lt;br /&gt;
|  Mortal Kombat (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Q&lt;br /&gt;
|  Quackshot starring Donald Duck (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Ranger-X (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 07FFD0 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Road Rash II (JUE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a red screen.&lt;br /&gt;
* If you disable the checksum check (go to address 0FF888 in the rom and replace the first two bytes with: 4E 71), this will allow the game to work.  However, there is no sound.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  R&lt;br /&gt;
|  Rocket Knight Adventures (J)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shadowrun (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shin Seikimatsu Kyūseishu Densetsu Hokuto no Ken (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Shui Hu Feng Yun Zhuan (Unlicensed)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 2 &amp;amp; Knuckles the Echidna (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 2&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 &amp;amp; Knuckles (JUE) [&#039;Sonic &amp;amp; Knuckles&#039; locked to &#039;Sonic the Hedgehog 3&#039;]&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The rom that locks &#039;Sonic the Hedgehog 3&#039; to &#039;Sonic &amp;amp; Knuckles&#039; has an issue that the SRAM (save file) won&#039;t save correctly in the Wii Emulator.  This is because there is no data in the rom header to tell the Wii Emulator that &#039;Sonic &amp;amp; Knuckles&#039; uses SRAM.&lt;br /&gt;
* The SRAM can easily be fixed (more details from this website: http://www.emulationzone.org/projects/s&amp;amp;k/thesis.htm) to work on the Wii Emulator by:&lt;br /&gt;
# Open the rom in a hex editor (I use Hex Workshop: http://www.hexworkshop.com/).&lt;br /&gt;
# Go to offset (hex): 1B0&lt;br /&gt;
# From offset (hex) 1B0 - 1BC, replace the data with the following: 5241 F820 0020 0001 0020 03FF&lt;br /&gt;
# Save the changes to the rom.&lt;br /&gt;
# Fix the checksum (use this tool: http://www.romhacking.net/utilities/342/).&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Sonic 3 Complete [Romhack]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic 3D Blast (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Speedball 2 (E)&lt;br /&gt;
|  PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Freezes during the introduction.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  Splatterhouse 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  S&lt;br /&gt;
|  STORMLORD (J or U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Phantasy Star 4: The End of the Millennium (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Every time the character moves, the palette goes slightly dark.  The palette returns to normal when the character isn&#039;t moving.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Taz-Mania (JUE)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: The Hyperstone Heist (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Teenage Mutant Ninja Turtles: Tournament Fighters (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  The Lost Vikings (U or E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 3 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;3&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force II (U)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force III (JU)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (J)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Japan&#039;): console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Thunder Force IV (E)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* DON&#039;T fix the incorrect checksum.  This will prevent the game from loading.&lt;br /&gt;
* Add this setting to the config file to bypass the region lock message (setting the emulator&#039;s country to &#039;Europe&#039;): console.machine_country=&amp;quot;eu&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Tiny Toon Adventures: Buster&#039;s Hidden Treasure (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Minor graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Battle Mania Daiginjō (J) [English Translation - http://www.romhacking.net/translations/1075/] &lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic the Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Truxton (JU)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turma da Mônica na Terra Dos Monstros (UE)&lt;br /&gt;
|  NTSC &amp;amp; PAL50&lt;br /&gt;
|  Wonder Boy in Monster World (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* This is basically an altered &#039;Wonder Boy in Monster World&#039; that was released in Brazil by Tec-Toy.  Shion and various other characters have been replaced with characters from Monica&#039;s Gang (http://en.wikipedia.org/wiki/Monica%27s_Gang) and the text has been translated into Portuguese.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  V&lt;br /&gt;
|  Vectorman 2 (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Warsong (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Sonic The Hedgehog 3 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Wings of Wor (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World of Illusion Starring Mickey Mouse &amp;amp; Donald Duck (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Streets of Rage 2 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  X&lt;br /&gt;
|  X-Men (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Y&lt;br /&gt;
|  Yu Yu Hakusho: Makyo Toitsusen (J) [English Translation - http://www.romhacking.net/translations/1222/]&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Columns III: Revenge of Columns (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* The game supports 4 players, so change the &#039;nplayers&#039; setting in the config file to: nplayers=&amp;quot;4&amp;quot;&lt;br /&gt;
* The multi-tap must be connected to &#039;Port 2&#039;, so change the &#039;machine_md.use_4ptap&#039; setting in the config file to: machine_md.use_4ptap=&amp;quot;2&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in English: console.machine_country=&amp;quot;us&amp;quot;&lt;br /&gt;
* Add this setting to the config file to run the game in Japanese: console.machine_country=&amp;quot;jp&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  Z&lt;br /&gt;
|  Zombies Ate My Neighbors (U)&lt;br /&gt;
|  NTSC&lt;br /&gt;
|  Comix Zone (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Turbografx / PC Engine ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Turbografx ROM (.pce)&lt;br /&gt;
! style=&amp;quot;width:13%&amp;quot; | Data Storage (HuCard / CD-ROM)&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  A&lt;br /&gt;
|  Air Zone (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Galaga &#039;90 (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (E)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  G&lt;br /&gt;
|  Gradius (J)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  J&lt;br /&gt;
|  Jackie Chan&#039;s Action Kung-Fu (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  L&lt;br /&gt;
|  Legendary Axe (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-broken&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Parasol Stars - The Story of Bubble Bobble III (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Loads a black screen.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  P&lt;br /&gt;
|  Puyo Puyo CD (J)&lt;br /&gt;
|  CD-ROM&lt;br /&gt;
|  Castlevania - Rondo of Blood (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
* Voices play before characters&#039; mouths sync.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  T&lt;br /&gt;
|  Turrican (U)&lt;br /&gt;
|  HuCard&lt;br /&gt;
|  Bomberman &#039;93 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Neo Geo AES ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot; | Letter&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Neo Geo (MAME) ROM&lt;br /&gt;
! style=&amp;quot;width:26%&amp;quot; | Virtual Console Channel (.wad)&lt;br /&gt;
! style=&amp;quot;width:30%&amp;quot; | Notes&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-issues&amp;quot;&lt;br /&gt;
|  N&lt;br /&gt;
|  Neo Turf Masters&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Graphical glitches.&lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  Windjammers&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; class=&amp;quot;ct-works&amp;quot;&lt;br /&gt;
|  W&lt;br /&gt;
|  World Heroes 2 Jet&lt;br /&gt;
|  The King of Fighters &#039;94 (U)&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_GBA_injection&amp;diff=68264</id>
		<title>WiiU VC GBA injection</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_GBA_injection&amp;diff=68264"/>
		<updated>2017-12-11T10:48:43Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: /* L */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously and if it’s a game that has several releases like 1.0,1.1 and 1.2 add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong Country.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC SNES Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = 007 - Everything or Nothing | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | ini =  | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ace Combat Advance | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ace Lightning | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Action Man - Robot Atack | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Activision Anthology  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Guardian Heroes  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Advance Wars 2 - Black Hole Rising | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventures of Jimmy Neutron Boy Genius vs. Jimmy Negatron, The | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventures of Jimmy Neutron Boy Genius, The - Attack of the Twonkies | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Adventures of Jimmy Neutron Boy Genius, The - Jet Fusion  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Aero the Acro-Bat - Rascal Rival Revenge  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Agassi Tennis Generation   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Agent Hugo - Roborumble | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Aggressive Inline   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Airforce Delta Storm   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Alex Rider - Stormbreaker   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Alien Homonid | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = Sound is delayed by more or less 2 seconds otherwise the game play perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Alienators - Evolution Continues  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = All-Star Baseball 2003   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = All-Star Baseball 2004   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Altered Beast - Guardian of the Realms   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Amazing Virtual Sea-Monkeys, The   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = American Bass Challenge   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = American Idol   | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = An American Tail - Fievel&#039;s Gold Rush  | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Animal Snap - Rescue Them 2 by 2 | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Animaniacs - Lights, Camera, Action! | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ant Bully, The | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Antz - Extreme Racing | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Archer Maclean&#039;s 3D Pool | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Archer Maclean&#039;s Super Dropzone | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Artic Tale | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Army Men - Operation Green | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Army Men - Turf Wars | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Army Men Advance | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Around the World in 80 Days | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Arthur and the Invisibles | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Asterix &amp;amp; Obelix - PAF! Them All! | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Asterix &amp;amp; Obelix - XXL | region = EUR | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Astro Boy - Omega Factor | region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atari Anniversary Advance| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atlantis - The Lost Empire| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Atomic Betty| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = ATV - Quad Power Racing| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = ATV - Thunder Ridge Riders| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Avatar - The Last Airbender| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Avatar - The Last Airbender  - The Burning Earth| region = USA | host = Mario and Luigi Superstar Saga  | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Baldur&#039;s Gate - Dark Alliance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ballistic - Ecks vs. Sever | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Banjo-Kazooie - Grunty&#039;s Revenge | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Banjo Pilot | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Batman - Rise of Sin Tzu | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Batman - Vengeance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Batman Begins | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Battle B-Daman  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Battle B-Daman - Fire Spirits! | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = BattleBots - Beyond the Battlebox | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = BattleBots - Design &amp;amp; Destroy | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Beyblade VForce - Ultimate Blader Jam   | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Slight audio crackle. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Beyblade G-Revolution  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Slight audio crackle. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Boundish  | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Coloris | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Dial Hex | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Dotstream | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Orbital | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = bit Generations - Soundvoyager  | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman Max 2 Blue Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman Max 2 Red  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Bomberman Tournament  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Breath of Fire | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Breath of Fire 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Capcom Classics - Mini Mix | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Aria of Sorrow | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Circle of the Moon | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Castlevania: Harmony of Dissonance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Chicken Little | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Bomberman | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Castlevania | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Donkey Kong | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Dr. Mario | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Excitebike | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Ice Climber| region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Metroid| region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Pac-Man| region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Super Mario Bros. | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - The Legend of Zelda  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Xevious  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Classic NES Series - Zelda II - The Adventure of Link  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here]}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Contra Advance - The Alien Wars EX  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Bandicoot - The Huge Adventure  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Bandicoot 2 - N-Tranced  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Bandicoot Purple - Ripto&#039;s Rampage  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash Nitro Kart  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crash of the Titans  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Crazy Taxi - Catch a Ride  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Creatures  | region = EUR | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = CT Special Forces  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = CT Special Forces 2 - Back in The Trenches  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = CT Special Forces 3 - Bioterror | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donald Duck Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong Country  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong Country 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Donkey Kong Country 3 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Doom | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Doom II | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Issues | notes = Severe Graphical glitches.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Double Dragon Advance  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dr. Mario + Panel De Pon | region = JAP | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Dragon Ball Z: Superstar Warriors | region = | host = Legend of Zelda: The Minish Cap | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Driv3r  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Driven  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Driver 2 Advance  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Duke Nukem Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Issues | notes = Severe Graphical glitches.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Earthworm Jim | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Earthworm Jim 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Ecks vs. Sever | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Extreme Ghostbusters - Code Ecto-1  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = F-Zero - Climax | region = JAP | host = The Legend of Zelda - The Minish Cap | status = issues | notes = Will freeze after a race is finished}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = F-Zero - GP Legend | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = F-Zero - Maximum Velocity | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fairly OddParents: Breakin&#039; Da Rules! | region = USA | host = Legend of Zelda: The Minish Cap | status = Issues | notes = Constantly slows down in speed.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fairly OddParents: Clash with the Anti-World | region = EUR | host = Legend of Zelda: The Minish Cap | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fairly OddParents: Enter the Cleft | region = USA | host = Legend of Zelda: The Minish Cap | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Famicom Mini Series - Ganbare Goemon! Karakuri Douchuu | region = JAP | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Famicom Mini Series - Nazo no Murasame | region = JAP | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Famicom Mini Series - Super Mario Bros. 2 | region = JAP | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = Needs patching to work read how [http://pastebin.com/G8eqpxBm Here}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy I&amp;amp;II: Dawn of Souls | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy IV Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy V Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Slight audio crackling }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Final Fantasy VI Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Fire Emblem: The Sacred Stones | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gensou Suikoden - Card Stories | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Golden Sun 2: The Lost Age | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Goombacolor | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = GB/GBC emulator for gba work perfectly, this is an emulator so not all games work most known noone working one is pokemon crystal. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Grand Theft Auto Advance | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Gunstar Super Heroes | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harry Potter and the Prisoners of Azkaban | region = EUR | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Works perfectly using gba_inject script launched from Loadiine GX2 0.3 (nigthly) }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Harvest Moon: Friends of Mineral Town | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Iridion 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Iridion 3D | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Jazz Jackrabbit | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby and the Amazing Mirror | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Kirby: Nightmare in Dream Land | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = LEGO Star Wars II: The Original Trilogy  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Lilo &amp;amp; Stitch 2: Hamsterviel Havoc | region = USA | host = Legend of Zelda: The Minish Cap | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Lord of the Rings - The Return of the King  | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Love Hina | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Lufia - The Ruins Of Lore | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Lunar Advance| region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mario Kart - Super Circuit | region = EUR | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman and Bass | region = EUR | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Battle Network 1 | region = USA | host = The Legend of Zelda: The Minish Cap | status = Works | notes = Tested with Loadiine v4.1. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Megaman Battle Network 3: White | region = USA | host = The Legend of Zelda: The Minish Cap | status = Doesn&#039;t Work | notes = Tested with Loadiine v4.1. Crashes the Wii U with a DSI exception error. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metal Slug Advance | region = EUR | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid Fusion | region = USA | host = The Legend of Zelda: Minish Cap | status = Works | notes = Tested in Loadiine GX2 v0.2 on a 5.4.0U system.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Metroid: Zero Mission | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga/Zelda Minish cap | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Monster Rancher Advance 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mother 1+2 | region = JAP | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Mother 3| region = JAP | host = Polarium Advance | status = works | notes = Saving works perfectly using this as the base. Other GBA Virtual Console Titles don&#039;t seem to share the same save type and won&#039;t save.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Napoleon | region = EUR | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Need For Speed: Underground | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Issues | notes = Severe graphics glitches }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Need For Speed: Underground 2 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Issues | notes = Severe graphics glitches }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Oriental Blue - Ao no Tengai | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Phantasy Star Collection | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pinky and the Brain: The Master Plan | region = EUR | host = The Legend of Zelda: The Minish Cap | status = Works | notes = Very minor sound glitches during logo screens.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = PocketNes | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Nes emulator for gba works perfectly. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Ruby | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Sapphire | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Fire Red | region = USA | host = The Legend of Zelda: The Minish Cap | status = works | notes = Tested with Loadiine v4 to save you need to find a patched rom that can save on emulators like Pokemon - Fire Red Version (U) (V1.0) [f1].gba (F1 means it has a patched save to be emulator friendly wich works on VC too, it will save fine on start menu. }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Pokemon Ash Grey (Fire Red hack) | region = USA | host = The Legend of Zelda: The Minish Cap | status = works | notes = Tested with Loadiine v4 used Pokemon - Fire Red Version (U) (V1.0) [f1].gba original rom to patch. }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Insert game here) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rayman Collection  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Rhythm Tengoku  | region = JAP | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Riviera - The Promised Land  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sega Smash Pack  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shining Force - Resurrection of the Dark Dragon  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shining Soul  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Shining Soul II  | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Advance | region = USA | host = Pokémon Pinball: Ruby and Sapphire | status = issues | notes = Loadiine GX2 nightly-195aaab tested. Game runs perfectly but acts as though everything is unlocked from the start}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic Advance 3 | region = USA | host = Pokémon Pinball: Ruby and Sapphire | status = issues | notes = Loadiine GX2 nightly-195aaab tested. Game runs perfectly but acts as though everything is unlocked from the start}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sonic the Hedgehog | region = USA | host = The Legend of Zelda: The Minish Cap | status = Works | notes = Loaded on Loadiine v4 with PyGecko.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Summon Night - Swordcraft Story | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Summon Night - Swordcraft Story II | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario Advance | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario Advance 3 - Yoshi&#039;s Island | region = USA | host = The Legend of Zelda: The Minish Cap | status = Works | notes =  }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Mario Advance 4 - Super Mario Bros. 3 (1.1) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status =  works | notes = Needs patching to work see [http://pastebin.com/3EURidD2 Here] after the first format going into the the map makes an infinite loop so reset your VC on the infinite map loop, it should work fine from there on, besides the game saying save format corrupted(wich it isnt) due to the patch it uses, regardless it saves fine.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Robot Taisen - Original Generation | region = USA | host = The Legend of Zelda - The Minish Cap USA | status =  works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Super Robot Taisen - Original Generation 2 | region = USA | host = The Legend of Zelda - The Minish Cap USA | status =  works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Sword of Mana | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tactics Ogre - The Knight of Lodis | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tales Of Phantasia | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tekken Advance | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tom and Jerry Tales | region = USA | host = Legend of Zelda: The Minish Cap | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Tony Hawks Pro Skater 2 | region = USA | host = Mario and Luigi Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Insert game here) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Insert game here) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Wario Ware Inc. | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Works perfectly }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = WarioWare Twisted(controller patch) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Wolfenstein 3D | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = (Insert game here) | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi&#039;s Island: Super Mario Advance 3 | region = USA | host = Mario &amp;amp; Luigi: Superstar Saga | status = Works| notes = }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Yoshi&#039;s Island: Super Mario Advance 3 (Colour Restoration Patch)| region = EUR | host = Yoshi&#039;s Island: Super Mario Advance 3 | status = Works| notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC SNES Inject }}&lt;br /&gt;
{{ WiiU VC SNES Inject | name = Zone of the Enders - The Fist of Mars | region = USA | host = The Legend of Zelda - The Minish Cap | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=68263</id>
		<title>WiiU VC N64 inject compatibility list</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=WiiU_VC_N64_inject_compatibility_list&amp;diff=68263"/>
		<updated>2017-12-11T10:46:29Z</updated>

		<summary type="html">&lt;p&gt;CatmanFan: /* T */ Adding Tom and Jerry in Fists of Furry. Also my first edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for Wii U N64 Injection. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;[https://gbatemp.net/threads/n64-ds-vc-game-injection-working-on-5-3-2.395930/ Link to ongoing discussion]&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines ==&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; - Add the name obviously, and if it&#039;s a game that has several releases like 1.0, 1.1 and 1.2, add it as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;&amp;quot;. Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;host&#039;&#039;&#039; - The name of the VC you injected the rom and specify the region if you can, ex Donkey Kong 64 Pal&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of Not64 in its default state. Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;&amp;quot;, &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;&amp;quot;, or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ini&#039;&#039;&#039; - Enter the link for a pastebin or some other website since inis can be big depending on the game, if you used a blank ini just put blank, don&#039;t put the entire ini here. [[WiiU_VC_N64_inject_compatibility_list\Ini_Template | .ini Template]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039; - Use this to describe playability, bugs and glitches and to give additional settings if needed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;{{ WiiU VC Inject | name = ... | region = USA/EUR/JAP | host = WiiU VC  | ini = link  | status = Doesn&#039;t Work/Works/Issues | notes = please add a note if needed}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compat legend}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = 007: The World is not Enough | region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Issues | notes = Game Runs OK but has no sound , to fix the weapons seeing glitch use useViewportZScale = 1 on the ini but still no sound..}}&lt;br /&gt;
{{ WiiU VC Inject | name = 40 Winks | region = EUR | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = 64 de Hakken!! Tamagotchi Minna de Tamagotchi World | region = JAP | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Game boots and sounds okay but is missing some textures not tested further since jap only game.}}&lt;br /&gt;
{{ WiiU VC Inject | name = 1080º Snowboarding | region = USA | host = mario golf | ini = [http://pastebin.com/piNtB2vP Here] | status = works | notes = loadiine v4.0 tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerofighters Assault | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = EUR | host = Donkey Kong 64 Pal / F-Zero X USA | ini = [http://pastebin.com/DkG6eSTr Here] | status = works | notes = Tested on Loadiine Gx2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Aerogauge | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Freezes Wii U after finishing races or qualifying. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Aidyn Chronicles: The First Mage | region = USA | host =  Mario Party 2| ini = [http://pastebin.com/t3szjqBV Here] | status = works | notes = Seems to work perfect with the ini provided.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Air Boarder 64 | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Armorines Project Swarm | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army Men Air Combat | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes | region = USA | host = mario party 2 | ini = [http://pastebin.com/fLm76dUU Here] | status = works | notes = Cant change to hi rez graphics but thats about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Army men sarges Heroes 2 | region = USA | host = Donkey Kong 64 Pal | ini = [http://pastebin.com/VFEppZgQ Here] | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Donkey Kong 64 PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Bottom Screen Part will get out a little bit and cutscenes have some lag}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = EUR | host = Paper Mario PAL | ini = [http://pastebin.com/daCe1DE1 By Nintendo] | status = Works | notes = Some input lag, but works flawlessly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Kazooie | region = USA | host = Donkey Kong US/Mario Golf US | ini = [http://pastebin.com/gVM2Wfjt Here] | status = Works | notes = linear-sampled audio}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Works | notes = Playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo to Kazooie no Daibouken 2 | region = JAP | host =  F-Zero X USA | ini = Blank | status = Doesn&#039;t work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Banjo-Tooie | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Will get you some video and sound, button press doesn&#039;t do anything, most likely requires complex ini config settings to get to work.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Battle Tanx | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot with and without an ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Battle Tanx Global Assault | region = USA | host = f zero | ini = Blank | status = Doesn&#039;t Work | notes = black screen on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bass Hunter 64 | region = USA | host = Paper Mario | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Mario Party 2 | ini = Blank | status = Works | notes = Minor graphical glitch in Menus, Mount mayen track goes black when you press the Break(B) button but returns picture right after you let go of the button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Beetle Adventures Racing | region = USA | host = Super Mario 64 | ini = By Nintendo (SM64) | status = Issues | notes = Root menu renders black; car colors hard to differentiate; minor graphical issues in menus and race; control stick not responding properly (might need ini fixes)}}&lt;br /&gt;
{{ WiiU VC Inject | name = Biohazard 2 | region = Jap | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq Official INI by Nintendo] | status = Works | notes = FMV cutscenes show up in a strange way. Don&#039;t shoot too often or it will crash. If you go back to the game (Suspended point unavoidable), you will get very slow framerate. Only works fine if started for the first time.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Dozer | region = Jap | host = Mario Golf US&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = By Nintendo | status = Works | notes = tested on loadiine v4. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Blast Corps | region = USA | host = Mario Golf US | ini = Bby nintendo | status = Doesn&#039;t Work | notes = not even with jap header. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Body Harvest | region = USA | host = Donkey Kong N64 | ini = Blank | status = Issues | notes = Game works fine but a 2 FPS at best.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = JAP | host = F-Zero X USA | ini = by  Nintendo | status = Doesn&#039;t work | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman 64 | region = USA | host = Mario Golf US | ini = by  Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman Hero | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Bomberman: The Second attack | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Buck Bumble | region = USA | host = Mario Golf US | ini = [http://pastebin.com/3shUTzjZ Here] | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 2 - Arcade Edition | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = Opening cutscene is slow, the rest is fine and plays perfectly}}&lt;br /&gt;
{{ WiiU VC Inject | name = Bust-a-Move 99 | region = USA | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = California Speed | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to black screen, but can exit game, tried various ini settings, same result, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Carmageddon 64 | region = USA | host = Mario Golf | ini = blank | status = Doesn&#039;t Work | notes = Frezze after start race.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania | region = USA | host = Majora&#039;s Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Edit the header name and id with an hex editor to match castlevania 2, seems to play perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Castlevania Legacy of Darkness| region = USA | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist| region = USA | host = Donkey Kong 64 Pal | ini = blank | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon Twist (English Translation)| region = Jap | host = Donkey Kong 64 Pal | ini = blank | status = doesn&#039;t work | notes = Boots to black screen, but can exit game. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Chameleon twist 2 | region = EUR | host = Donkey Kong 64 Pal | ini = blank | status = Doesn&#039;t Work | notes = Shows severe graphical glitches and then crashes wiiu before main menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chopper Attack | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Chou Snobow Kids | region = Jap | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = It shows Nintendo logo at 1 FPS, then freezes Wii U after a few seconds.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Clayfighter 63 1/3 - Sculptor&#039;s Cut | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Command &amp;amp; Conquer | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Graphic glitches on boot logo and in game menu, heavy graphic glitches when game starts, then crashes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Conker&#039;s Bad Fur Day | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Black screen on boot}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n Exotica | region = USA | host = Donkey Kong US/Paper Mario US | ini = Blank | status = Doesn&#039;t Work | notes = Boots up, but completely unplayable due to graphical glitches}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n USA | region = USA | host = F-Zero X USA&amp;lt;br&amp;gt;Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Cruis&#039;n World | region = USA | host = F-Zero X USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, able to exit back to main menu, tried different base roms and ini settings, still don&#039;t work, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Custom Robo V2 | region = Jap | host = Mario Golf US | ini = By Nintendo | status =  Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Dance Dance Revolution - Disney Dancing Museum| region = Jap | host = Majoras Mask NTSC | ini = [http://pastebin.com/mbKvEAtZ Here] | status = Works | notes = Perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dark Rift | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Black screen, you can go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Deadly Arts | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t work | notes = You can hear Konami logo and sound, but no image, only black screen, you can exit to Wii U Menu though.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Densha De Go 64 (English Translation) | region = JAP | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Destruction Derby 64 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Issues | notes = Use provided ini cfg settings, Missing gfx in game mode menu only, no car model in car select screen, stuttering audio, semi playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = USA | host = 1080 Snowboarding (USA), Paper Mario (USA), Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Diddy Kong Racing | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Freezes Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Disney&#039;s Tarzan | region = USA | host = Paper Mario | ini = blank | status = Doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Donald Duck: Quack Attack | region = EUR | host = Legend of Zelda: Ocarina of Time | ini = blank | status = Doesn&#039;t work | notes = Loads black screen. VC Menu and HOME Menu can still be triggered however.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = DOOM 64 | region = JAP | host = F-Zero X | ini = [https://pastebin.com/8m5u2aP7 Here] | status = works | notes = Works perfectly, censored version with green blood.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Doubutsu no Mori | region = JAP | host = Donkey Kong 64 Pal&amp;lt;br&amp;gt;Super Mario 64 | ini = Blank | status = Issues | notes = Dialog boxes and NPC names do not appear, otherwise it&#039;s playable. Black screen on entering character name if injected into SM64.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dr. Mario 64 | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = Doesn&#039;t work | notes = Sound and graphics largely work, but mega vitamins do not display while in motion, rendering the game essentially unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duck Dodgers starring duffy Duck | region = USA | host = Mario Party 2 | ini = [http://pastebin.com/2FN4Jhc4 Here]| status = works | notes = When you dive  deep in the water the screen goes all blue and you cant see anything.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken 64 | region = USA | host = F-Zero X | ini = [https://pastebin.com/mBrA7Jh3 Here] | status = works | notes = }}&lt;br /&gt;
&lt;br /&gt;
{{ WiiU VC Inject | name = Duke Nuken Zero Hour | region = USA | host = Donkey Kong N64 | ini = blank | status = Issues | notes = Game boots fine but freezes wiiu when starting levels.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Dezaemon 3D | region = JAP | host = Super Mario 64 USA | ini = blank | status = Untested | notes = Being Tested}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Earthworm Jim 3D | region = USA | host = Donkey Kong N64 | ini = blank | status = Doesn&#039;t Work | notes = Freezes wiiu on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = USA | host = mario golf | ini = by Nintendo| status = Doesn&#039;t Work | notes = Even with jap header wiiu freezes when starting races.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Excitebike 64 | region = JAP | host = mario golf | ini = by Nintendo| status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G | region = USA | host = mario golf USA| ini = Blank| status = Doesn&#039;t Work | notes = The game loads fine, but races are at 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Extreme G 2 | region = USA | host = mario golf USA| ini = Blank| status = Works | notes = Works nice and smoothly.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 Pole Position 64 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F-1 World Grand Prix | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Loads ok, but too glitchy during races to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F1 Racing Championship | region = EUR | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace CFZE for CFZJ and use the F Zero X J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect}}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = F Zero X Climax | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = Works perfect }}&lt;br /&gt;
{{ WiiU VC Inject | name = FIFA - Road to World Cup 98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into startup logo, then system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighter&#039;s Destiny 2 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Licensed to Nintendo Logo, then black screen. Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fighting Force 64 | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. I could go back to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Flying Dragon | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Demo displays no background image. Menus past the title screen shows no image and no luck after fiddling with it blinded.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Forsaken 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Fushigi no Dungeon Furai no Siren 2 Oni Shuurai! Siren Shiro! | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 1 - Neo Momoyama Bakufu no Odori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro and ending dubbed in Japanese..}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 2 - Derodero Douchuu Obake Tenkomori | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great, this version is the only one which has an intro sequence before every Impact Battle.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ganbare Goemon 3 - Mononoke Sugoroku | region = JAP | host = Mario Golf (U) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gauntlet Legends | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 3 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly but gex model  is glitchy  and you cant see parts of it but otherwise perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Gex 64 | region = USA | host = Donkey Kong Pal | ini = Blank | status = Works | notes = Works almost perfectly some minor graphical glitches.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Glover | region = USA | host = Donkey Kong Pal/1080 Snowboarding (USA) | ini = Blank | status = Doesn&#039;t Work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goemon&#039;s Great Adventure | region = USA | host = Mario Golf (USA) | ini = [http://pastebin.com/KM0kZMZw here] | status = Works | notes = Use clean rom, save states only.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Doesn&#039;t Work | notes = Corrupted textures, lag and crashes after loading a mission.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Goldeneye 007 | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = issues | notes = Around 15 fps and freezing randomly when shooting too much}}&lt;br /&gt;
{{ WiiU VC Inject | name = GT64 - Championship Edition | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Graphic glitches, stuttering audio, when game starts, road graphics is missing, tap on touch screen freezes system, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Harvest Moon 64 | region = USA | host = f zero x | ini = by nintendo | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Hercules: The Legendary Journeys | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = If you put UseTImer = 1 on the ini you can reach ingame but this game has rendering issues where only the farthest objeects are rendered and near objects disapear making the game unplayable sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hexen | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes after logo transitions.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hey You Pikachu! | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Issues | notes = Some graphical glicthes, no sound and microphone not emulated so its not playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hot Wheels - Turbo Racing | region = USA | host = F-Zero X/Donkey Kong 64 USA| ini = blank | status = doesn&#039;t work | notes = When game starts, road grpahics is missing. unplayable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = USA | host = Mario Party 2| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works perfectly with just retracebyvsync=1 and mempak=1}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hybrid Heaven | region = JAP | host = Donkey Kong 64 Pal| ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Minor glitches at konami logo, invisible map, no high-res option on JAP version, you can save without memory card in JAP version. There is also a almost unnoticeable frame rate issue.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Hydro Thunder | region = USA | host = F-Zero X USA| ini = blank | status = doesn&#039;t work | notes = boots to black screen, but able to exit game, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Iggy&#039;s Reckin&#039; Balls | region = USA | host = mario golf | ini = by nintendo | status = Works | notes = loadiive v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indiana Jones and the Infernal Machine | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Indy Racing 2000 | region = USA | host = Paper Mario | ini = blank | status = Works | notes = Menu images and descriptions are glitched but you can see your options clearly. Images of racers are not affected.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 64 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = title screen is buggy and sound ingame stutters a little, the rest looks fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 98 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here] | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine..}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Superstar Soccer 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y Here]  | status = Works | notes = Works with the ini provided. Title menu screen gfx is messed up, after pressing Start, the rest of the menu&#039;s is fine. During game play some minor gfx glitch with the in game map. Other than that, it&#039;s very playable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = International Track &amp;amp; Field 2000 | region = USA | host = Mario Golf (U) | ini = [http://pastebin.com/cG0K66Ma Here] | status = Works | notes = nothing to report, works fine.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jeremy McGrath Supercross 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  Jet Force Gemini | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Only sound no picture.}}&lt;br /&gt;
{{ WiiU VC Inject | name =  John Romero&#039;s Daikatana | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Doesnt Boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Kaizo Mario 64 | region = USA | host = Super Mario 64/F-Zero X/Donkey Kong 64 USA | ini = by Nintendo | status = doesn&#039;t work | notes = White screen and system freezes after pressing start at the 3D Mario head screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ken Griffey, Jr.&#039;s Slugfest | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Killer Instinct Gold | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/vWpEBFWp Here] | status = Issues | notes = Intro graphics are messed up, however in game graphics are ok with some graphic glitches on the top of the screen and some random in game graphic glitces, kind of playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Kirby 64 - The Crystal Shards | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Knife Edge - Nose Gunner | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Lode Runner 3-D | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Minor flickering in the hub and cursor is invisible.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mace - The Dark Age | region = USA | host = Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Black screen, I could go out to Home Menu.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Magical Tetris Challenge | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = issues | notes = The game is playable, but there is no background at all (Title screen, story mode, during gameplay. etc.).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Golf | region = USA | host = Donkey Kong US | ini = [http://pastebin.com/Tir0GEBB By Nintendo] | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Kart 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party | region = USA | host = mario party 2 Pal | ini = mario party 2 by nintendo | status = Works | notes = open mp ntsc rom and change the header to match mp2 header, runs perfect. Some are experiencing excessively annoying graphical glitches. It&#039;s technically playable but when shadows are flickering every time you hit a block or the UI is flickering at the start of every turn it ruins the experience}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Super Mario 64 USA | ini = By Nintendo. | status = Works | notes = Small graphical glitches during the map overview before the turns are decided, and during pausing. Otherwise game pretty much plays perfectly. There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 2 | region = USA | host = Donkey Kong Pal | ini = By Nintendo. | status = Works | notes = Tiny gfx glitchs when entering boards loadiine V4 tested.There is an original release by nintendo of mario party 2 wich runs perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = USA | host = Mario party 2 pal | ini = mario party 2 ini by nintendo | status = Works | notes = open mp3 ntsc rom and change the header to match mp2 header, then open mario party 2 ini by nintendo and change backup type to 0 and backupsize to 2048, runs perfect.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Party 3 | region = EUR | host = Majoras mask ntsc | ini = [http://pastebin.com/nWRmbyCy] | status = works | notes = Will have weird stuttering/graphical glitches without the ini file.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario Tennis 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Mario&#039;s Nightmare 64 (Super Mario 64 romhack) | region = USA | host = The Legend of Zelda: Majora&#039;s Mask | ini = Blank | status = doesn&#039;t Work | notes = Game loads a black screen upon launching. Used Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Megaman 64 | region = USA | host = F-Zero X | ini = [http://pastebin.com/bXmmEJuK Here] | status = works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey no Racing Challenge USA | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mickey&#039;s Speedway USA | region = USA | host = Donkey Kong 64&amp;lt;br&amp;gt;Bomberman 64&amp;lt;br&amp;gt;Legend of Zelda: Ocarina of Time | ini = Blank | status = doesn&#039;t Work | notes = Sound works but video is not displayable. Exceptions include the Rareware logo during the game&#039;s title screen, the blue background on the Rumble Pak screen, the statistics for the characters and part of the intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Micro Machines 64 Turbo | region = USA | host = F-Zero X USA | ini = [https://pastebin.com/R4UZwAXQ here]| status = works | notes = on some tracks brightness slightly chnages but that is about it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Midway&#039;s Greatest Arcade Hits: Volume 1 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Only trivia works. Arcade games only load sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Milo&#039;s Astro Lanes | region = USA | host = F-Zero USA | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mischief Makers | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mission Impossible | region = USA | host = Donkey Kong Pal | ini = Blank | status = doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monaco Grand Prix | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = doesn&#039;t Work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Monster Truck Madness 64 | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat 4 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Mythologies - Sub-Zero | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mortal Kombat Trilogy | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, system freezes, tried different ini settings, same result, tested on Loadiine GX 2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ms. Pac-Man Maze Madness | region = USA | host = Paper Mario | ini = blank | status = doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Mystical Ninja Starring Goemon | region = USA | host = mario golf  | ini = [http://pastebin.com/KM0kZMZw here] | status =  Works | notes = If you activate controller pack in the settings the game gets stuck on an infinity loop and doesnt start use restore points.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Nagano Winter Olympics &#039;98 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = Doesn&#039;t Work | notes = Boots into black screen, can exit game, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Namco Museum 64 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Nothing loads.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 99 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NASCAR 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = issues | notes = After booting past the intro, pressing start, the main title menu screen is black. Randomly pressing the A button will eventually get into the game, game plays fine, exiting game back to title screen sometime freezes the system, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NBA Hangtime | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t Work  | notes = Freeze Wiiu }}&lt;br /&gt;
{{ WiiU VC Inject | name = New Tetris | region = USA | host = Mario Golf 64 (U) | ini = Blank | status = Doesn&#039;t work | notes = Menu loads fine, but we can&#039;t see the blocks falling}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2000 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz 2001 | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NFL Blitz - Special Edition | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/8pjPbnCC Here] | status = works | notes = Use ini settings to center game screen, without ini settings, game screen is little off center, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = NHL Breakaway 98 | region = USA | host = Paper Mario | ini = Blank | status = Doesn&#039;t Work | notes = Freezes after choosing Exhibition mode.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nightmare Creatures | region = USA | host = Donkey Kong 64 Pal | ini = Blank | status = Doesn&#039;t Work | notes = Freezes WiiU on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Nuclear Strike 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Off Road Challenge | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to startup logo, system freezes, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ogre Battle 64: Person of Lordly Caliber | region = USA | host = mario golf | ini = by Nintendo | status = Works | notes = Change header to the jap header, tested on loadiine v4.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.0.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paper Mario Multiplayer v1.1 | region = USA | host = Paper Mario US | ini = By Nintendo | status = doesn&#039;t work | notes = Boots to the title screen fine, once you create your save and start the game, the graphics is all messed up, sound is still good though, unplayable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Paperboy | region = USA | host = Mario Golf | ini = [http://pastebin.com/YBeF67JP Here] | status = Works | notes = Minor graphical glitches on boot up, perfect ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires the Japanese ROM header to work. Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Perfect Dark | region = JAP | host = Donkey Kong 64 PAL | ini = By Nintendo | status = Works | notes = Game stuters, but it is very playable. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pilotwings 64 | region = USA | host = 1080 Snowboarding, Majora&#039;s Mask | ini = By Nintendo | status = doesn&#039;t work | notes = Doesn&#039;t load.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pocket Monsters Stadium Kin Gin (Pokemon Stadium 2) | region = JAP | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokemon Puzzle League | region = USA | host = Mario Golf US | ini = By Nintendo | status = issues | notes = spme gfx glitches,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = EUR | host = mario kart 64 | ini = By Nintendo | status = doesn&#039;t work | notes = pal versions either crash or not start at all even with the pal ini made by nintendo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = mario kart 64 | ini = By Nintendo | status = works | notes = Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = USA | host = Mario Golf | ini = By Nintendo | status = works | notes = Byteswapped ROM with Japanese header. Red dot doesn&#039;t work, but pictures are recognized.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Snap | region = JAP | host = Pokemon Snap USA | ini = [http://pastebin.com/Vznz9zKH By Nintendo] | status = Works | notes = Checking for issues }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Pokémon Stadium 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/sZWXuyiV Here] | status = Works | notes = Very tiny gfx glitch around pokemon hp boxes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Polaris SnoCross | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = blank | status = Doesn&#039;t work | notes = Boots to black screen, system hangs, tried several base roms, tested varios settings in the config ini file, same result. Tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Premier Manager 64 | region = EUR | host = F-Zero X US | ini = blank | status = Works | notes = Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo 4: Puyo Puyon Party | region = JAP | host = F-Zero X (USA) | ini = Blank | status = Doesn&#039;t work | notes = Missing gfx, unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puyo Puyo SUN 64 | region = JAP | host = Super Mario 64&amp;lt;br&amp;gt;Donkey Kong 64 (PAL) | ini = Blank | status = works | notes = Tested on Loadiine GX2, has gfx issues, screen has small black outline squares like.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Puzzle Bobble 64 | region = JAP | host = Mario Golf US | ini = Blank | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Quake 64 | region = USA | host = Mario Golf | ini = [http://pastebin.com/iPiNAERj Here] | status = Issues | notes = It may randomly freeze when entering water or other liquids, besides that it works fine.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Quest 64 | region = USA | host = Donkey Kong 64 | ini = [http://pastebin.com/eM3FBSGR Here] | status = Works | notes = Works perfectly with this .ini file, changed ini to allow for mempak emulation works perfectly injected on Mario party 2. Spell graphics are glitched.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = EUR | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great (NTSC Patch as well).}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rakuga Kids | region = JAP | host = Mario Party 2 (USA) | ini = [http://pastebin.com/cG0K66Ma Here] | status = works | notes = Works great.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage - World Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = works | notes = Game has some minor graphic glitches but it&#039;s very playable. Tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rampage 2 - Universal Tour | region = USA | host = Bomberman 64 USA | ini = [http://pastebin.com/ft2HeEiK Here] | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rayman 2 | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = doesn&#039;t work | notes = The game starts then it suddenly freezes Wii U when hitting a button.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Re-Volt | region = USA | host = F-Zero X/Donkey Kong 64/Bomberman 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots to black screen, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ready 2 Rumble Boxing | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Resident Evil 2 | region = USA | host = Mario Golf | ini = [http://pastebin.com/RkCBfiTq INI for Biohazard 2 (J) by Nintendo] | status = Doesn&#039;t Work | notes = Black screen on boot. If someone knows a way to convert the INI file from Biohazard 2 (J) to the (E) or (U) version, please post it here.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Ridge Racer 64| region = USA | host = Pokemon Snap | ini = Blank | status = works | notes = Same audio issues as DK64, uses point-sampling for audio.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Robotron 64 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = Text is dimmed on the pause menu and HUD.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rocket: Robot on Wheels | region = USA | host = f zero x | ini = [https://pastebin.com/mZh9Eic0 here] | status = works | notes = Gperfect with ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Road Rash 64 | region = USA | host = Mario Golf | ini = Blank | status = works | notes = Game to Fast,  Sound stutters}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rugrats in Paris: The Movie | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Rush 2 - Extreme Racing USA | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, but playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush - Extreme Racing | region = USA | host = F-Zero X USA | ini = Blank | status = works | notes = Minor graphic glitches, graphics missing at car selection screen, black screen for a few moments before the race starts, playable, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = San Francisco Rush 2049 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = No sound, graphic glitches, system freezes when race starts, adding ini settings will get black screen on boot and system freeze, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Scooby-Doo - Classic Creep Capers | region = USA | host = Mario Golf (USA) | ini = Blank | status = works | notes = Tested and works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = USA | host = f  zero/mp2 | ini = usetimer =1 | status = issues | notes = the game works perfectly except any book you have if you try to read any page other than the first page the game will freeze sadly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowgate 64: Trials of the Four Towers | region = JAP | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = the game stops working after selecting New Game}}&lt;br /&gt;
{{ WiiU VC Inject | name = Shadowman | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snobow Kids | region = Jap | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids | region = USA | host = F zero X | ini = Mempak = 1 | status = works | notes = seems to work great on fzero x.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Snowboard Kids 2 | region = USA | host = Paper Mario | ini = Blank | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Sonic Physics (SM64 Rom Hack) | region = USA | host = Super Mario 64 USA | ini = By Nintendo | status = Doesn&#039;t work | notes = Boots to white screen after pressing start at Mario&#039;s head intro.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Locks up on startup. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park Rally | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Game is temporarily muted. Temporary softlock when a character is chosen until sound comes. Poor field vision on courses with the background graphic being dominant. Moving the cursor quickly or too much on character selection can freeze the Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = South Park: Chef&#039;s Luv Shack | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Doesn&#039;t load. Can exit.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Invaders | region = USA | host = Mario Golf | ini = [http://pastebin.com/jFFP5EfU Here] | status = Works | notes = Minor audio issues, minor slow down on levels with 40+ enemies or objects on screen (back to speed when killing 2-5 enemies), minor graphical glitches: Shield, Time Stop, background ambien effects on Mars, none/little/unnoticeable in other planets. Save State recommended for saving.  Mars is unbeatable in 2 Player mode in both Expert and Maniacal difficulties.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Space Station Silicon Valley | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Nothing loads but the VC menu can be opened.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Spider-Man | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Scrambled text and level loads/plays at less than 1 FPS.}}&lt;br /&gt;
{{ WiiU VC Inject | name = StarCraft 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = USA | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Fox 64 | region = JAP | host = Mario Golf US | ini = By Nintendo | status = Works | notes = Works fine}}&lt;br /&gt;
{{ WiiU VC Inject | name = Starshot - Space Circus | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Soldier - Vanishing Earth | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freeze Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Twins | region = JAP | host = Donkey Kong 64 (USA) | ini = Blank | status = Doesn&#039;t work | notes = Audio works but almost all graphics are missing. Unplayable.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Star wars Rogue squadron | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Shadows of the Empire | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = 3d models dont show up ingame. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Battle for Naboo | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Star Wars Episode I - Racer | region = USA | host = F-Zero X US | ini = Blank | status = Doesn&#039;t Work | notes = Boots into the first 2 startup game logos, then freezes wiiu. Tried several base roms, same issue. Loadiine GX2 }}&lt;br /&gt;
{{ WiiU VC Inject | name = Stunt Racer 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = freezes wiiu on boot. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Donkey Kong 64 (SM64 ROM Hack) | region = USA | host = Donkey Kong US/Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = Sits on a black screen upon bootup, still have access to home menu and VC menu. Loadiine GX2. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Superman 64 | region = USA | host = Mario Golf US | ini = Blank | status = Doesn&#039;t Work | notes = freezes wiiu on boot fortunately. }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Maker v1.3| region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = SM64 by Nintendo | status = doesn&#039;t work | notes = Boots to black screen after the game title, tried various ini settings, same result, possible cause due to the size of the rom, it&#039;s 64mb, tested on Loadiine GX2}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 3D World | region = USA | host = Mario Party 2 | ini = SM64&#039;s by Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 - Shindou Edition | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Works great + Rumble features}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Mario Golf US | ini = [http://pastebin.com/jFFP5EfU Here] | status = Doesn&#039;t Work | notes = Black screen and freezes Wii U }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Multiplayer v1.3 | region = USA | host = Majora&#039;s Mask US | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Black screen, resetting via VC menu loads but crashes after choosing a file }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Last Impact | region = USA | host = Super Mario 64 | ini = Blank | status = Doesn&#039;t Work | notes = Title screen loads, then softlocks Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Star Road (Rom hack by SKELUX) | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = Splash Screen will work but after that the Wii U crashes.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario Odyssey 64 v3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Works | notes = This game is an SM64 mod by Kaze Emanuar made to replicate Cappy&#039;s abilities from the upcoming &#039;&#039;Super Mario Odyssey&#039;&#039; for Nintendo Switch.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Mario 64 Chaos Edition V1.3 | region = USA | host = Super Mario 64 | ini = SM64 by Nintendo | status = Doesn&#039;t Work | notes = whenever it tries to load a map it crashes, making the game IMPOSSIBLE to play.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Spirits | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = Doesn&#039;t Work | notes = Missing GFX, unplayable}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Robot Taisen 64 | region = JAP | host = F-Zero X USA | ini = [http://pastebin.com/DEuc0y3Y HERE] | status = works | notes = }}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros. | region = USA | host = Mario golf N64 | ini = by nintendo | status = Works | notes = open the rom with an hex editor and replace gameid for the jap gameid and use the smashbrosjp  J config file already made by nintendo, seems to work perfectly.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Super Smash Bros | region = JAP | host = Mario golf N64 | ini = by nintendo | status = Works | notes = use the smashbrosjp  J config file already made by nintendo}}&lt;br /&gt;
{{ WiiU VC Inject | name = Susume! Taisen Puzzle Dama Toukon! Marumata Chou | region = JAP | host = Majora&#039;s Mask USA | ini = blank | status = Doesn&#039;t Work | notes = The game launches but it&#039;s just a mess of color squares and it&#039;s the same during gameplay, sadly ...}}&lt;br /&gt;
{{ WiiU VC Inject | name = Sydney 2000 | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = blank | status = Doesn&#039;t Work | notes = Game freezes when selecting an event, at times you will get past the event selection screen, when event starts it freezes system. Tested on Loadiine GX2}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Tetrisphere | region = USA | host = Mario Golf 64 (U)| ini = blank | status = doesn&#039;t work | notes = freezes 2 seconds after launching.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = EUR | host = Mario Golf (USA) | ini = by Nintendo | status = Works | notes = Tested on PAL wiiU with Loadiine v4}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask | region = JAP | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Master Quest | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask Randomizer | region = USA | host = The Legend of Zelda: Majora&#039;s Mask USA | ini = by Nintendo | status = Works | notes = Use same ini file as base rom, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (Debug ROM) | region = EUR | host = Yoshi&#039;s Story (USA) | ini = By Nintendo | status = Works | notes = Loadiine GX2. Change the player on the GamePad to access the different debugging options.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Majora&#039;s Mask (GCN) | region = USA | host = Yoshi&#039;s Story | ini = By Nintendo | status = Doesn&#039;t Work | notes = Loadiine GX2. Crashes upon loading the file select screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time | region = USA | host = Donkey Kong/Mario Golf | ini = by Nintendo | status = Works | notes = loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Ocarina of Time (Debug ROM) | region = EUR | host = Yoshi&#039;s Story (USA) | ini = By Nintendo | status = Issues | notes = Loadiine GX2. Crashes upon loading the intro cutscene. Certain other cutscenes will cause a crash as well. All debug functions seem to work. Change the player on the GamePad to access the different debugging options. }}&lt;br /&gt;
{{ WiiU VC Inject | name = The Legend of Zelda: Zelda&#039;s Birthday (OoT ROM Hack) | region = USA | host = Donkey Kong | ini = Blank | status = Issues | notes = It will load fine and play fine but the graphics will bug out (a lot) and the game will crash the entire WiiU commonly. I wouldn&#039;t recommend messing around with this one. Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom and Jerry in Fists of Furry | region = USA | host = Excitebike 64 (USA) | ini = [https://pastebin.com/ULg6G56M Here] | status = Works | notes = Most items such as chairs and weapons are black, others like piles of hay are invisible; game otherwise works. Injected using [https://gbatemp.net/threads/release-injectiine-wii-u-virtual-console-injector.491386/ Injectiine].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tom Clancy&#039;s Rainbow Six | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches, controller pak emulation doesnt work,loadiine v4 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = EUR | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted so we can&#039;t choose the language, but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tonic Trouble | region = USA | host = F zero X| ini = [https://pastebin.com/1niSBpVb        here]| status = Works | notes = Title menu is distorted but ingame seems perfect with the ini.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater | region = USA | host = Pokemon Snap | ini = blank | status = doesn&#039;t work | notes = It DOES boot. Text appears but is unreadable, as only a few characters appear. Progressing past boots into game intro, which runs &#039;&#039;horribly&#039;&#039;. Haven&#039;t managed to get past it.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Tony Hawk Pro Skater 2 | region = USA | host = Donkey Kong N64 | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Top Gear Overdrive | region = USA | host = F-Zero X USA | ini = blank | status = doesn&#039;t work | notes = Intro loads, system freezes when A button is pressed at the snowblind logo, if &amp;quot;RamSize = 0x400000&amp;quot; is used, still black screen after pressing A but able to exit game without system freezing.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Toy Story 2 | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Transformers - Beast Wars Transmetals | region = USA | host = 1080 Snowboarding (USA) | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok - Dinosaur Hunter | region = USA | host = Donkey Kong/Mario Golf/Majora&#039;s Mask | ini = blank | status = issues | notes = Glitchy &amp;amp; randomly freezes ingame.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 2 Seeds of Evil | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok 3 Shadow of oblivion | region = USA | host = Mario Golf/Majora&#039;s Mask | ini = blank | status = doesn&#039;t work | notes = doesn&#039;t boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Turok Rage Wars | region = USA | host = Mario Golf | ini = blank | status = doesn&#039;t work | notes = Doesn&#039;t boot.}}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Vigilante 8 Second Offense | region = USA | host = Mario golf | ini = blank | status = Doesn&#039;t Work | notes = doesnt boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Chess 64 | region = USA | host = F-Zero X USA | ini = Blank | status = issues | notes = Studdering sound but game is playable, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pool 64 | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = Ball graphics are glitched, but you can distinguish the balls. You cannot see numbers on them on the table.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Virtual Pro Wrestling 2: Ōdō Keishō | region = JAP | host = Paper Mario | ini = blank | status = Doesn&#039;t Work | notes = black screen on boot but you can access the home menu to exit the game.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Waialae Country Club: True Golf Classics | region = USA | host = Donkey Kong 64 (PAL) | ini = Blank | status = Works | notes = RetraceByVsync has to be turned on to reduce lag. Sky area is broken, but the game is still very playable. RedNAND-ready inject made using [https://gbatemp.net/threads/the-ultimate-guide-to-rednand-vc-injects.449995/ this tutorial].}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 | region = USA | host = Mario Golf | ini = By Nintendo | status = Works | notes = loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wave Race 64 - Shindou Edition | region = JAP | host = Mario Golf (U) | ini = By Nintendo | status = Works | notes = Works great, and with rumble pak features.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey | region = USA | host = F-Zero X USA | ini = [http://pastebin.com/KMKGwDKE Here] | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wayne Gretzky&#039;s 3D Hockey &#039;98 | region = USA | host = F-Zero X USA | ini = blank | status = Works | notes = Tested with Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Backstage Assault| region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Black screen on boot. Have to power off.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Mayhem | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Same as above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW Nitro | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = See above.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW vs. nWo: World Tour (v1.1) | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = White flash crash after THQ logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WCW/nWo Revenge | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Legend of Zelda: Ocarina of Time | ini = By Nintendo | status = Issues | notes = Minor graphical glitches.&amp;lt;br&amp;gt;Game crashes when water is dropped onto area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wetrix | region = USA | host = Sin and Punishment | ini = Blank | status = Issues | notes = Title screen works 100% but ingame stages has major glitches, including leftover text trails and in-displayable area.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wild Choppers | region = JAP | host = F-Zero X USA | ini = blank | status = Works | notes = Working nicely}}&lt;br /&gt;
{{ WiiU VC Inject | name = WinBack - Covert Operations | region = USA | host = Mario Golf | ini = blank | status = Works | notes = minor gfx glitches,loadiive v4.0 tested.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wipeout 64 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Wonder Project J 2 (English Translation) | region = JAP | host = F-Zero X USA| ini = [http://pastebin.com/v1k8ZZeQ Here] | status = Works | notes = Use ini config, tested with Loadiine GX2,.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Cup 98 | region = USA | host = Mario Golf USA | ini = Blank | status = doesn&#039;t work | notes = Freezes Wii U.}}&lt;br /&gt;
{{ WiiU VC Inject | name = World Driver Championship | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Worms Armageddon | region = USA | host = F-Zero X/Donkey Kong 64 USA | ini = Blank | status = doesn&#039;t work | notes = Boots into black screen, system hangs, tested on Loadiine GX2.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF Attitude | region = USA | host = Paper Mario | ini = Blank | status = issues | notes = No sound.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF No Mercy | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF War Zone | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Crashes past the Press Start screen.}}&lt;br /&gt;
{{ WiiU VC Inject | name = WWF WrestleMania 2000 | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Graphical mess and menus can&#039;t be read.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Xena: Warrior Princess: The Talisman of Fate | region = USA | host = Paper Mario | ini = Blank | status = doesn&#039;t work | notes = Freezes the Wii U on boot.}}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = USA | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = Requires Japanese ROM header, or it softlock after the Nintendo logo.}}&lt;br /&gt;
{{ WiiU VC Inject | name = Yoshi&#039;s Story | region = JAP | host = Donkey Kong US/Mario Golf US | ini = By Nintendo | status = Works | notes = }}&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ Table Start/WiiU VC Inject }}&lt;br /&gt;
&lt;br /&gt;
{{ Table End }}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:WiiU]]&lt;/div&gt;</summary>
		<author><name>CatmanFan</name></author>
	</entry>
</feed>