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		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59753</id>
		<title>TempGBA Compatibility</title>
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		<updated>2015-10-13T03:42:08Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New (U)|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.45|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.45|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.45|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Frogger - Temple of the Frog (U)|works|Keep Up|29-30+ FPS|1.45|Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it&#039;s set to keep up- so keep it at that setting.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pac-Man Collection (U)|works|0|57-60 FPS|1.45|Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it&#039;s stable at around 57.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59752</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59752"/>
		<updated>2015-10-13T03:35:36Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New (U)|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Frogger - Temple of the Frog (U)|works|Keep Up|29-30+ FPS|1.45|Detrimental frame dips at Frame Skip 0, game ignores input randomly when at frameskip 1, oddly the latter issue is much less prevalent when it&#039;s set to keep up- so keep it at that setting.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pac-Man Collection (U)|works|0|57-60 FPS|1.45|Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it&#039;s stable at around 57.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59751</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59751"/>
		<updated>2015-10-13T03:24:42Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New (U)|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Pac-Man Collection (U)|works|0|57-60 FPS|1.45|Plays great despite the fluctuating frame count between 57 and 60- might actually just be incorrectly parsing the number of frames per second or something, seems to play smoothly.}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it&#039;s stable at around 57.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59587</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59587"/>
		<updated>2015-10-11T03:49:28Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New (U)|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it&#039;s stable at around 57.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59577</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59577"/>
		<updated>2015-10-11T02:05:10Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 3 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Pro Skater 4 (U)|works|-|30-60 FPS|1.45|Oddly this one seems to be rather fine at frameskip 0, it&#039;s stable at around 57.}}&lt;br /&gt;
{{SC_TMP|Tony Hawk&#039;s Underground 2 (U)|works|1|30 FPS|1.45|Running at 0 frameskip makes the game run slower}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59576</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59576"/>
		<updated>2015-10-11T01:52:42Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* S */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Battle (U)|works|0|58-60 FPS|1.45|Occasional Input lags- but very playable.}}&lt;br /&gt;
{{SC_TMP|Sonic Pinball Party (U)|works|0|58-60fps|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Spyro - Attack of the Rhynocs (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro - Season of Ice (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Spyro 2 - Season of Flame (U)|works|0|57-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59573</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59573"/>
		<updated>2015-10-11T01:12:24Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|River City Ransom EX (U)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59572</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59572"/>
		<updated>2015-10-11T01:09:50Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ramyan - Hoodlum&#039;s Revenge(U)|not working|-|30 FPS|1.45|Crashes as soon as you&#039;re in the first stage.}}&lt;br /&gt;
{{SC_TMP|Rayman Advance (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rayman 10th Anniversary (U)|works|-|30-60 FPS|1.45|Compilation cart of Rayman Advance and Rayman 3 Hoodlum Havoc- both work as above.}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59570</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59570"/>
		<updated>2015-10-11T00:59:24Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|1|30 FPS|1.45|You&#039;d do well to simply get Megaman Zero Collection for DS instead however.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 2 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 3 (U)|issues|1|30 FPS|1.45|graphics seem to be permanently messed up in the first stage, not sure if this persists through the whole game or not, it may be due to effects on the mission start graphic.}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero 4 (U)|works|1|30 FPS|1.45|issue from previous titles not present, however, Zero Collection on DS is a better option still.}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59566</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59566"/>
		<updated>2015-10-10T22:58:22Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* P */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|works|0|57-60 FPS|1.45|Previous report must&#039;ve been a bad dump, works fine.}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59565</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59565"/>
		<updated>2015-10-10T22:55:39Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* M */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Pinball Land (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|not working|-|30 FPS|1.45|Locks up with white screen at startup}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59564</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59564"/>
		<updated>2015-10-10T22:49:11Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* G */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|Grand Theft Auto Advance (U)|not working|-|-|1.4.5|!CRASHES WHOLE EMULATOR! Requires you restart system.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|not working|-|30 FPS|1.45|Locks up with white screen at startup}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59563</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59563"/>
		<updated>2015-10-10T22:41:25Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
{{SC_TMP|F-Zero Climax (J)|works|1|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|F-Zero GP Legend (U)|works|1|30 FPS|1.4.5|As with the (E) version, map is missing when frameskip is 1 due to the way it flickers in the unrendered frames}}&lt;br /&gt;
{{SC_TMP|F-Zero Maximum Velocity (U)|works|1|30 FPS|1.4.5|Same issue as GP Legend, map only renders every other frame and doesn&#039;t show up on frameskip 1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|not working|-|30 FPS|1.45|Locks up with white screen at startup}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59562</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59562"/>
		<updated>2015-10-10T22:26:45Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* D */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Dave Mirra Freestyle BMX 2 (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds. Required set to boot into ROM, not GBAIntro.}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 2 (U)|works|1|30 FPS|1.4.5|Tested first level, and overworld}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country 3 (U)|works|1|30 FPS|1.4.5|Tested overworld and level, slowdowns on overworld at 60fps- set to frameskip 1}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|not working|-|30 FPS|1.45|Locks up with white screen at startup}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59561</id>
		<title>TempGBA Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=TempGBA_Compatibility&amp;diff=59561"/>
		<updated>2015-10-10T22:02:20Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==TempGBA Compatibility List==&lt;br /&gt;
This wiki page is used for noting the speed and compatibility of games when using the [http://gbatemp.net/threads/tempgba-ndsgba-revival.343210/ TempGBA] emulator for the [[SuperCard_DSTWO|DSTwo]].  This emulator will not run on normal flash carts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Example==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Name Of Game (Region)|works|Minimum frameskip to get 59 or 60 &#039;&#039;emulated&#039;&#039; FPS.|What the frameskip number does to the &#039;&#039;displayed&#039;&#039; FPS.|Version name here.|If a game needs workarounds or specific settings (outside of frameskip) to play to completion, or has anything else of note.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note For Testers:&#039;&#039;&#039; Make sure that the CPU level is set to 5 before testing a new game.  In the video settings, set &#039;FPS Counter&#039; to on.  This will show some numbers at the bottom of the top screen.  Set the &#039;Frame Skipping&#039; value in the video settings to 0, then test the game and see if it stays at either 59/60 or 60/60 &#039;emulated&#039; frames during gameplay.  If it does not (or it crashes), increase the frameskip value by 1 and try again.  Once you have found the lowest frameskip value that allows the majority of the game to run at 59 or 60 emulated FPS (this means gameplay, not just sitting at the title screen!) write it down in the column.&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works/Glitchy|Doesn&#039;t work}}&lt;br /&gt;
{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|007 Everything Or Nothing (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Ace Combat Advance (U)|works|0|50-60 FPS|beta 12|Average slowdowns, still playable |}}&lt;br /&gt;
{{SC_TMP|Activision Anthology (U)|works|0|45-60 FPS|beta 12|Just kinda slow when ingame|}}&lt;br /&gt;
{{SC_TMP|Advance Guardian Heroes (U)|works|0|40-60 FPS|beta 12|Mostly 60 FPS, only slows down when there&#039;s lots of action|}}&lt;br /&gt;
{{SC_TMP|Advance Rally (U)|issues|0|45-60 FPS|beta 12|The ground, and sky are garbled|}}&lt;br /&gt;
{{SC_TMP|Advance Wars (U)|issues|1|30 FPS|1.45|Slow, playable at -, or 1 Frameskip, Missing Text|}}&lt;br /&gt;
{{SC_TMP|Advance Wars 2 - Black Hole Rising (U)|issues|0|60 FPS|1.45|Missing Text|}}&lt;br /&gt;
{{SC_TMP| Aggressive Inline (U)|works|0|60 FPS|beta 12|BGM Crackles|}}&lt;br /&gt;
{{SC_TMP|Aladdin (U)|works|0|60 FPS|1.45|Tested first 3 levels. Plays stable between 58-60 FPS|}}&lt;br /&gt;
{{SC_TMP|Alien Hominid (U)|works|0|60 FPS|beta 12|Perfect|}}&lt;br /&gt;
{{SC_TMP|Archer Maclean&#039;s 3D Pool (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Army Men Advance 2 - Turf Wars (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Astro Boy: Omega Factor (U)|works|0|50-60 FPS|beta 14|Slowdowns when lots of stuff going on. But those were in the original game as well.|}}&lt;br /&gt;
{{SC_TMP|Atari Anniversary Advance (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atlantis - The Lost Empire (U)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Atomic Betty (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Baldur&#039;s Gate - Dark Alliance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Banjo Pilot (U)|works|1|60 FPS|beta 13|Now working on b13|}}&lt;br /&gt;
{{SC_TMP|Banjo-Kazooie: Grunty&#039;s Revenge (U)|not working|0|60 FPS|1.44|Immediately after exiting Banjo&#039;s house at the beginning, the game resets on the first attempt and crashes with &amp;quot;Jump to unmapped address FFFFFB60 at address 08062AB4 (080038AC with saved state)&amp;quot; on the second attempt.}}&lt;br /&gt;
{{SC_TMP|Batman - Rise of Sin Tzu (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Batman - Vengeance (U)|works|0|50-60 FPS|beta 12|Mostly 50 FPS while playing|}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman - Fire Spirits! (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Battle B-Daman (U)|works|0|55-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dialhex (J)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Dotstream (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|bit Generations - Soundvoyager (J)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|BlackThorn (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Blades of Thunder (U)|issues|0|60 FPS|beta 12|Seems like input is always pressing down, can&#039;t start game|}}&lt;br /&gt;
{{SC_TMP|BMX Trick Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bomberman Max 2 Blue (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Bomberman Tournament (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Breath of Fire (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Breath of Fire II (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Broken Sword - The Shadows of the Templars (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bubble Bobble - Old &amp;amp; New|not working|0|60FPS?|1.45|Doesn&#039;t start up, black screen, with or without GBAIntro|}}&lt;br /&gt;
{{SC_TMP|Bubble Pop (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Bust A Move (U)|works|0|60 FPS|beta 12|Might slowdown in more complex levels|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Capcom Classics - Mini Mix (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Carrera Power Slide (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cars Mater National (U)|works|2|20 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Castlevania: Aria Of Sorrow (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Circle Of The Moon (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Castlevania: Harmony of Dissonance (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Catz (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Classic NES Series: Zelda II: The Adventure of Link (U)|not working|||beta 12|&amp;quot;Jump to unmapped address 06000080 at address 03007484&amp;quot; immediately after starting}}&lt;br /&gt;
{{SC_TMP|Cocoto Kart Racer (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cocoto Platform Jumper (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Colin McRae Rally 2.0 (U)|works|2|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Columns Crown (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Comix Zone (U)|works|0|55-60 FPS|beta 12|Plays better on FS 0 rather then 1|}}&lt;br /&gt;
{{SC_TMP|Contra Advance - The Alien Wars EX (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Corvette 50th Anniversary (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot - The Huge Adventure (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot 2 -N- Tranced (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Bandicoot Purple - Ripto&#039;s Rampage (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash Nitro Kart (U)|works|1|57-60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crash of the Titans (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Chase (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Frog Racer (E)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crazy Taxi - Catch a Ride (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Crouching Tiger, Hidden Dragon (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cruis&#039;n Velocity (U)|works|1|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|CT Special Forces 2 - Back in the Trenches (U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Cubix Robots For Everyone - Clash &#039;N Bash(U)|works|0|60 FPS|beta 12||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (U)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit (E)|works|0|60 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (U)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Battle Spirit 2 (E)|Not working|0|60 FPS|1.4.5|White Screen when you boot the game}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (E)|not working|0|60 FPS|1.4.5|Game stops at Griptonite Logo while the sound still goes on}}&lt;br /&gt;
{{SC_TMP|Digimon Racing (U)|issues|0|36-50 FPS|1.4.5|Sound stuttering}}&lt;br /&gt;
{{SC_TMP|DK: King of Swing (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Donkey Kong Country (U)|works|1|30 FPS|1.4.5|Tested first three overworlds}}&lt;br /&gt;
{{SC_TMP|Doom (U)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Doom II (E)|issues|-|10-20 FPS|1.45|Playable but very lag}}&lt;br /&gt;
{{SC_TMP|Downforce (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dr. Mario &amp;amp; Puzzle League (U)|works|0|42-60 FPS|1.4.4|In Dr. Mario the music selection screen in vs. CPU and Flash modes is 42 FPS, the rest is 58-60 FPS. In Puzzle League there is a very slight audio glitch upon completing a level.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT: Transformation (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball GT Volume 1 - Gameboy Advance Video (U)|not working|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: Buu&#039;s Fury (U)|works|1|30 FPS|beta 12|The only time it slows down on 0 frameskip is when changing certain screens/areas.}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Dragon Ball Z: The Legacy Of Goku 2 (U)|works|1|30 FPS|1.44|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Earthworm Jim 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever (U)|works|0|50-60 FPS|beta 12|Slows down in higher poly areas|}}&lt;br /&gt;
{{SC_TMP|Ecks Vs. Sever 2 (U)|works|1|25-30 FPS|beta 12||}}&lt;br /&gt;
{{SC_TMP|Ed, Edd n Eddy - The Mis-Edventures (U)|works|0|60 FPS|beta 12|Graphical problems everywhere, game&#039;s still playable|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Final Fantasy I &amp;amp; II - Dawn of Souls (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy IV Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy V Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy VI Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Final Fantasy Tactics Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|Fire Emblem (U)|issues|1|25-60 FPS|beta 12|FPS changes drastically in game}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - Fuin no Tsurugi (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Fire Emblem - The Sacred Stones (E)|issues|1|30 FPS|beta 12|Frequent freezing during battle.}}&lt;br /&gt;
{{SC_TMP|F-Zero (E)|works|1-2|30 FPS|beta 12|Map Graphic Missing (Not the game map!) but game plays fine.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Game &amp;amp; Watch Gallery 4 (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|Golden Sun: The Lost Age (U)|works|-|30 FPS|1.45|Some sounds are missing during battles (i.e. when you hurt an enemy). Only hardcore fans will notice.}}&lt;br /&gt;
{{SC_TMP|GT Advance 3: Pro Concept Racing (E)|issues|1|30 FPS|1.45|The upper half of the screen is glitchy during races but it is still playable. Speedometer dial is absent.}}&lt;br /&gt;
{{SC_TMP|Gunstar Super Heroes (U)|works|1|30 FPS|beta 12|Most of the game runs at 60FPS, but frameskip 1 is needed for some screens that use special effects, like the X-ray screen in the first level.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Hamtaro - Ham-Ham Heartbreak (U)|Doesn&#039;t work|0|60 FPS|TempGBA 1.41|right before the cutscene with spat the game freezes.|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: Friends Of Mineral Town (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Harvest Moon: More Friends Of Mineral Town (U)|works|-|30 FPS|1.45||}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Jet Grind Radio (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Jurassic Park III: Park Builder (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Kingdom Hearts: Chain Of Memories (U)|issues|0|60 FPS|beta 14|The full motion video introduction will pixelate and then freeze shortly after starting. Save state and load that saved state to continue the game when it happens (pixelation continues throughout full motion video introduction regardless).}}&lt;br /&gt;
{{SC_TMP|Kirby &amp;amp; The Amazing Mirror (U)|works|0|60 FPS|1.4.4|}}&lt;br /&gt;
{{SC_TMP|Kirby Nightmare in Dream Land (U)|works|0|30 FPS|1.4.5|}}&lt;br /&gt;
{{SC_TMP|Klonoa (U)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Kuru Kuru Kururin|works|1-2|30 FPS|TempGBA 1.42|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: The Minish Cap (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Legend Of Zelda: A Link To The Past &amp;amp; Four Swords (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lost Vikings (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Lufia: The Ruins of Lore (U)|working|0|60 FPS|beta 14|Sound no longer crackling and &amp;quot;Native code block size reached (8192) at addresses 00000000 .. 00008000&amp;quot; no longer occurring after loading when talking to a priest.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
&lt;br /&gt;
{{SC_TMP|Marble Madness &amp;amp; Klax (E)|works|0|60 FPS|1.45||}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (E)|works|-|45-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario and Luigi: Superstar Saga (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Golf: Advance Tour (U)|issues|-|30 FPS|1.45|Playable, Slight lag when on the course)}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Kart Super Circuit (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Party Advance (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Tennis: Power Tour (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mario Power Tennis (E)|Not working|-|50-60 FPS|1.45|Game restarts when you press A at &amp;quot;Choose the character to play.&amp;quot; screen}}&lt;br /&gt;
{{SC_TMP|Mario Vs Donkey Kong (U)|works|-|30 FPS|1.45| }}&lt;br /&gt;
{{SC_TMP|MazezaM|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Chip Challenge (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Battle Network 6 - Cybeast Falzar (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mega Man Zero (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metal Slug Advance (U)|issues|-|30 FPS|1.45|Freezes once shortly after &amp;quot;Mission One Start&amp;quot; screen. Can be easily unfrozen, by pressing the Key Combo to bring up the TEMPGBA menu, and then exiting the menu. Game plays perfectly after that.}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (E)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Fusion (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Metroid Zero Mission (U)|works|-|30 FPS|1.45|Shows Guru Meditation after choosing “Original Metroid”}}&lt;br /&gt;
{{SC_TMP|Mortal Kombat: Deadly Alliance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 1+2 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Mother 3 (J)|works|-|30 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Naruto Ninja Council 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Ninja Five-0 (U)|works|-|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Penny Racers (E)|issues|2|20 FPS|1.45|Sky is glitchy during races, graphics can freeze for a second at times and are unstable on some tracks. Still playable though.}}&lt;br /&gt;
{{SC_TMP|Pokémon Emerald (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon LeafGreen (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon FireRed (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Mystery Dungeon: Red Rescue Team (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (E)|works|0|58-60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Pinball: Ruby &amp;amp; Sapphire (U)|not working|-|30 FPS|1.45|Locks up with white screen at startup}}&lt;br /&gt;
{{SC_TMP|Pokémon Ruby (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Sapphire (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Pokémon Volume 1 - Gameboy Advance Video (U)|works|1|30 FPS|1.4.4|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Rayman 3 - Hoodlum Havoc (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Rhythm Tengoku (J)|works|0|58-60 FPS|1.45|Minigame selection menu will lag a bit unless frameskip 1 is selected.}}&lt;br /&gt;
{{SC_TMP|Robopon Cross (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Robopon Ring (U)|works|0|58-60 FPS|1.43.1|}}&lt;br /&gt;
{{SC_TMP|Rock n&#039; Roll Racing (both E and U)|not working|0|60 FPS|1.45|Game is functional but the screen is pitch black past the credits, making it unplayable.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei (J)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei II (J)|works|1|30 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Dark Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Shin Megami Tensei: Demikids - Light Version (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 2 (E)|issues|0|45-60 FPS|1.45|Slowdown in input(Not sure if the game plays like that or it really is)}}&lt;br /&gt;
{{SC_TMP|Sonic Advance 3 (U)|works|0|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Sonic X Volume 1 - Gameboy Advance Video (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 2(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 3(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Mario Advance 4(E)|issues|-|60 FPS|1.45|Input Lag}}&lt;br /&gt;
{{SC_TMP|Super Mario Ball (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Super Monkey Ball Jr.(U)|not working|0|N/A|1.4.4|Immediately crashes when loading.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Taxi 3 (French)|works|1|30 FPS|1.45|Cutscenes are scrambled.}}&lt;br /&gt;
{{SC_TMP|Tales Of Phantasia (U)|works|1|30 FPS|beta 12|Some gradient effects (like on the world map) may not display.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (E)|works|1|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Wario Land 4 (U)|works|1|30 FPS|beta 14|}}&lt;br /&gt;
{{SC_TMP|WarioWare, Inc.: Minigame Mania (E)|works|0|60 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Winnie the Pooh&#039;s Rumbly Tumbly Adventure (U)|works|0|60 FPS|1.45|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: The Eternal Duelist Soul (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu-Gi-Oh: GX Duel Academy (U)|works|-|30 FPS|1.45|}}&lt;br /&gt;
{{SC_TMP|Yu Yu Hakusho - Tournament Tactics (U)|works|0|60 FPS|beta 12|}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:TempGBA/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Nav/Supercard}}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Compatibility_List&amp;diff=47046</id>
		<title>DIOS MIOS Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Compatibility_List&amp;diff=47046"/>
		<updated>2013-08-16T06:32:35Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://code.google.com/p/diosmios/ DIOS MIOS Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: UNDERSTAND BEFORE EDITING ==&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;.&amp;quot; Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://code.google.com/p/diosmios/downloads/list DM release.] If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loader&#039;&#039;&#039; - The usb loader you are currently using with DM. If the loader you&#039;re using works and the one listed doesn&#039;t, then update this field. Multiple loaders can be added to this field if necessary, just make sure everything remains readable by seperating their names like this:&amp;lt;pre&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;USB Loader GX Rev 1191&amp;lt;br&amp;gt;Wiiflow Mod r506&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of DM in it&#039;s default state. That being NMM disabled, a disc in the drive, and an uncompressed (1.35GB) 1:1 disc image dump. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso hashes [http://redump.org/discs/system/gc/ here.] Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;.&amp;quot; Titles marked &#039;&#039;Works&#039;&#039; should be/are 99-100% compatible, and titles with any missing audio due to disc streaming are to be entered as &#039;&#039;Issues.&#039;&#039;  Also note that newer release versions of DM always take priority. Should you happen to find that an up to date DM breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes, and set the confirmed field back to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of NMM, DiscEX compression, and NoDisc are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with NMM enabled, as it&#039;s probable the game works flawlessly without NMM.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NMM&#039;&#039;&#039; (No More Memory) -  This is the game save redirection feature which uses the usb drive instead of a GameCube memory card. Should you enable this feature, remember to take your memory cards out of the GameCube slots. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;.&amp;quot; When testing this feature for compatibility, do not use saves converted to NMM format. It&#039;s necessary that DM create the save. If you have not enabled NMM, leave the field blank.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use the latest version of [http://diosmios.googlecode.com/files/DiscEX-v0.8b-cred.rar DiscEX], with the -c command on your verified 1:1 disc image. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;,&amp;quot; and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;.&amp;quot; You should also fill in the size of the compressed game.iso. If you have not compressed the 1:1 image, leave the comp field blank.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NoDisc&#039;&#039;&#039; - Simply start DM without a disc in the drive. Keep in mind however that some games will require a disc. Games that continue to start and play flawlessly without a disc inserted should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;,&amp;quot; and games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;.&amp;quot; If the game displays any other oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;.&amp;quot; NoDisc requires extensive testing, so play the game for at least an hour before confirming the title works. If you have a disc in the drive, leave the nodisc field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480P&#039;&#039;&#039; -  Whether or not a game can be forced to run in progressive mode.  Note is only for games that do not normally support 480P (a list of those that do is [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed&#039;&#039;&#039; - If you are adding a new game, enter the conf field as 0.  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Template&#039;&#039;&#039; - Just copy it, paste it in the correct spot of the alphabet, and change the values to your tested results.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{ dm | name = Name of Game | region = USA/EUR/JAP | ver = DM Version | loader = Loader Name and Revision | status = Works/Issues/Doesn&#039;t Work | nmm = yes/issues/no | comp = yes/issues/no | size = Size of Compressed Disc | nodisc = yes/issues/no | 480P = yes/issues/no | notes = Additional Notes | conf = Confirmed By How Many }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = 007 Agent Under Fire | region = USA | ver = 2.0.4 | loader = cfg mod36&amp;lt;br&amp;gt;dml-booter r27| status =  Works | nmm = no | comp = Gcrex | size = | nodisc = no | 480P = | notes = If you do not go home after the cinema, the game may crash after 2nd level | conf = 2 }}&lt;br /&gt;
{{ dm | name = 007 Everything Or Nothing | region = USA | ver = 2.0.4 | loader = | status = Doesn&#039;t Work | nmm = | comp =  | size = | nodisc = | 480P = | notes = Blackscreen | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Everything Or Nothing | region = EUR | ver = 2.2 | loader = | status = Doesn&#039;t Work | nmm = | comp =  | size = | nodisc = | 480P = | notes = Blackscreen | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Nightfire | region = USA | ver = 2.6 | loader = CFG 70r50 | status = Doesn&#039;t Work | nmm =no| comp =  | size = | nodisc = | 480P = Yes | notes = Freezes when launching the first mission | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Nightfire | region = EUR | ver = 2.2 | loader = cfg mod37 beta10 | status = Doesn&#039;t Work | nmm = | comp =  | size =  | nodisc = Yes | 480P = | notes = Freezes launching the first mission| conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 From Russia With Love| region = USA | ver = 2.0 | loader = | status = Works | nmm = no | comp =  | size = | nodisc = no | 480P = | notes = NNM and NoDisc stop the game from launching | conf = 0 }}&lt;br /&gt;
{{ dm | name = 1080 Avalanche | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = yes | comp = yes | size = | nodisc = no | 480P = yes | notes = Audio streaming/No music | conf = 0 }}&lt;br /&gt;
{{ dm | name = 1080 Avalanche | region = EUR | ver = 2.0.4 | loader = CFG Mod r36| status =  Issues | nmm =  | comp = no | size = | nodisc =  | 480P = | notes = Audio streaming| conf = 1 }}&lt;br /&gt;
{{ dm | name = 18 Wheeler: American Pro Trucker | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = no | comp = yes | size = | nodisc = yes | 480P = no | notes = Audio streaming/No music. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Ace Golf | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Issues | nmm =  | comp = | size = | nodisc = yes | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Adventure Island (Takahashi Meijin no Bōken Jima) | region = JAP | ver = 1.0 | loader = Wii Flow 4.1.1 | status = works | nmm = no | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Alien Hominid | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1214 | status = Issues | nmm = yes | comp = yes | size = 430 MB | nodisc = yes | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2002 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2003 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2004 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = A Series Of Unfortunate Events | region = USA | ver = 2.05 | loader = DIOS MIOS Booter | status = works | nmm =  | comp = | size =  | nodisc = | 480P = yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Amazing Island | region = EUR | ver = 2.6 | loader = Dios Mios Booster USB Loader GX Rev 1208 | status = works | nmm =  | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Animal Crossing | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = yes | size =  28 MB | nodisc = yes | 480P = | notes = 2.10 and compressed seems to work, but needs any disc in the drive to run. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Animal Crossing | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = yes | notes = 2.7/GX 1209 requires 1.4 GB iso | conf = 1 }}&lt;br /&gt;
{{ dm | name = Animaniacs - The Great Edgar Hunt | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 | status = works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men - Air Combat - The Elite Missions | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men: Sarge&#039;s War | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Doesn&#039;t Work | nmm = no | comp = no | size =  | nodisc = no | 480P = no | notes = Crashes after Logo Screens| conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men - RTS | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Doesn&#039;t Work | nmm = | comp = no | size = | nodisc = | 480P =  | notes = Freezes randomly| conf = 0 }}&lt;br /&gt;
{{ dm | name = Auto Modellista | region = USA | ver = 2.0.4 | loader = Wiiflow Mod r506 | status = Works | nmm =  | comp = yes | size =  821 MB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Avatar : The Last Airbender | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Works | nmm = | comp =  | size =  | nodisc =  | 480P =  | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Backyard Football | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.15GB  | nodisc = | 480P = yes| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Backyard Sports - Baseball 2007 | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 512MGB  | nodisc = | 480P = yes| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Baldur&#039;s Gate: Dark Alliance | region = USA | ver = 2.8 | loader = CFG USB Loader&amp;lt;br&amp;gt;USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size = 1.27GB | nodisc = yes | 480P = | notes = Contrary to previous reports and versions, Baldur&#039;s gate Works with NMM on and No Disc on.  Using latest build of DIOS MIOS (2.8)  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Barnyard | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos: Eternal Wings and the Lost Ocean | region = EUR | ver = 2.6 | loader = CFG70r50&amp;lt;br&amp;gt;USB Loader GX Rev 1209  | status =  Works | nmm = Issues | comp = yes  | size = 2.52 GB | nodisc = yes | 480P = yes | notes = Only Disc 1 tested.&amp;lt;br&amp;gt;NMM: Causes the game to hang while the save is being created | conf = 2 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos: Eternal Wings and the Lost Ocean | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1213 | status = Issues | nmm = no | comp = | size = | nodisc = | 480P = | notes = NMM: Save file becomes corrupted immediately after saving. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos Origins | region = USA | ver = 2.0.5 | loader = CFG v70 mod r37 beta5 USB Loader GX Rev 1193 mod 2  | status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Begins | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1180| status = Works | nmm = yes | comp = yes | size = 1.28 GB | nodisc = yes | 480P = yes | notes = | conf = 4}}&lt;br /&gt;
{{ dm | name = Batman Begins | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Batman Dark Tomorrow | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Dark Tomorrow | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Rise of Sin Tzu | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1}}&lt;br /&gt;
{{ dm | name = Batman Venegance | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battalion Wars | region = USA | ver =  2.7 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;amp; 1209 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battalion Wars | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1209| status = Works | nmm = no | comp = yes | size = 1.39 GB | nodisc = yes | 480P = yes | notes = NMM: Fails to find Memory Card  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battle Stadium D.O.N | region = JAP | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = yes | comp = yes  | size = 0.29GB | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Beach Spikers: Virtua Beach Volleyball | region = USA | ver = 2.7 | loader = USB Loader GX Rev 1199 &amp;amp; 1209 | status = Works | nmm = no | comp = yes | size = 239MB | nodisc = | 480P = yes | notes = Controller stops functioning when NMM is turned on | conf = 1 }}&lt;br /&gt;
{{ dm | name = Beach Spikers: Virtua Beach Volleyball | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Beyblade VForce - Super Tournament Battle | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Beyond Good &amp;amp; Evil | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = yes | comp = yes | size = 1.25 GB  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Big Mutha Truckers| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming. Freezes on first screen. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Billy Hatcher and the Giant Egg | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = yes | comp = yes | size = 0.81GB  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bionicle | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bionicle Heroes | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Black &amp;amp; Bruised | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = yes | size = 932MB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Blood Omen 2: The Legacy of Kain Series | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bloodrayne | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = yes | size = 1.29GB | nodisc = | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Bloody Roar: Primal Fury | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1200 | status =  Issues | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = Audio streaming.&amp;lt;br&amp;gt;Saves correctly in 2.10. | conf = 1 }}&lt;br /&gt;
{{ dm | name = BlowOut | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = BMX XXX| region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = BMX XXX| region = EUR | ver = 2.9 | loader = USB Loader GX Rev 1207&amp;lt;br&amp;gt;dml-booter r30&amp;lt;br&amp;gt;CFG v70 r51 | status =  Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bomberman Generation | region = EUR | ver = 2.7 | loader = USB-Loader GX Rev 1209 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio streaming | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bomberman Generation | region = USA | ver = 2.6.1 | loader = USB Loader GX Rev 1208 | status =  Issues | nmm = no | comp =  yes | size = | nodisc = yes | 480P = no | notes = Audio streaming/No music.&amp;lt;br&amp;gt;Freezes after pressing A button in Normal Game (Ingame, after choosing an area) so the game is not playable.&amp;lt;br&amp;gt;&amp;quot;Battle Mode&amp;quot; is playable, but when the match is completed and you press &amp;quot;A&amp;quot; the screen goes black and the console must be turned off and turned back on. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bomberman Jetters | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Buffy - Chaos Bleeds | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = yes | size = 1.1GB  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Buffy - Chaos Bleeds | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = |&lt;br /&gt;
conf = 0 }}&lt;br /&gt;
{{ dm | name = Burnout | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191, 1200&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = Yes | size = 1.13GB  | nodisc = Yes | 480P = | notes = 480p Natively | conf = 2 }}&lt;br /&gt;
{{ dm | name = Burnout 2: Point of Impact| region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes| comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bust-A-Move 3000 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf =  1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Cabelas Big Game Hunter | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 633MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cabelas Dangerous Hunts 2 | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.12MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cabelas Outdoor Adventures | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.09GB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Call of Duty: Finest Hour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 3 }}&lt;br /&gt;
{{ dm | name = Call of Duty 2: Big Red One | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1193 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf =  1 }}&lt;br /&gt;
{{ dm | name = Capcom Vs. SNK 2 EO | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;DIOS MIOS Booter | status = Works | nmm = yes | comp = Yes | size = 281MB  | nodisc =yes | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cars | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Cel Damage | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1202 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = The intro video plays but then black screen| conf = 0 }}&lt;br /&gt;
{{ dm | name = Chaos Field | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Charlie and the Chocolate Factory | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Chibi-Robo | region = USA | ver = 2.7 | loader = USB Loader GX Rev 1209 | status = Works | nmm = no| comp = yes | size =  | nodisc = | 480P = | notes = Will claim that memory card doesn&#039;t have enough memory if using NMM| conf = 2 }}&lt;br /&gt;
{{ dm | name = Chicken Little | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Chronicles of Narnia | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Conflict Desert Storm | region = USA | ver = 2.8 | loader = WiiFlow r814 | status = Works | nmm = | comp = issues | size =  | nodisc = | 480P = | notes = Compression causes graphical glitches| conf = 0 }}&lt;br /&gt;
{{ dm | name = Conflict Desert Storm II | region = USA | ver = 2.8 | loader = WiiFlow r814 | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crash Bandicoot: The Wrath of Cortex | region = USA | ver = 2.6.1 | loader = USB Loader GX 3.0 Rev 1208 | status = Issues | nmm = yes | comp = yes | size = 894 MB | nodisc = yes | 480P = no | notes = Audio Streaming. Sound effects work, but music does not and cut scenes are silent.  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crash Bandicoot: The Wrath of Cortex | region = EUR | ver = 2.6 | loader = CFGv70mod50 | status = Issues | nmm =  | comp = yes| size = 996 MB| nodisc = yes | 480P = no | notes = Audio Streaming  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crash Tag Team Racing | region = USA | ver = 2.9 | loader = WiiFlow 4.1 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Will save with NMM, but will freeze when attempting to load. Wii will freeze, but music will keep playing. Enjoy the music.  | conf = 3 }}&lt;br /&gt;
{{ dm | name = Crash Nitro Kart | region = USA | ver = 2.6 | loader = CFG Mod r36 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crash Nitro Kart | region = EUR | ver = 2.8 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = yes | size = 1.34 GB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crazy taxi | region = USA | ver = 2.10 | loader = Wiiflow 4.0.2 | status = Issues | nmm = | comp = Yes | size = 133MB  | nodisc = Yes | 480P = no | notes = Audio streaming&amp;lt;br&amp;gt;Only displays in 480i. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crazy taxi | region = EUR | ver = 2.6 | loader = USB Loader GX | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cubivore | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Graphical glitches on 2.6&amp;lt;br&amp;gt;2.2 was listed as working without glitches | conf = 1 }}&lt;br /&gt;
{{ dm | name = Cubix Robots for Everyone : Showdown | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Custom Robo | region = USA | ver = 2.6 | loader = CFG Mod r45 | status = Works | nmm = | comp = 951MB | size =  | nodisc = | 480P = | notes =  Graphical glitchs on 2.6&amp;lt;br&amp;gt;2.2 was listed as working without glitches. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Dakar 2 - The worlds Ultimate Rally | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Dance Dance Revolution: Mario Mix | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dark Summit | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1215 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Seems to work flawless, though haven&#039;t played entire game yet.| conf =  }}&lt;br /&gt;
{{ dm | name = Darkened Skye | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Dave Mirra Freestyle BMX 2  | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180, DIOS MIOS Launcher | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes when loading demo\Works great but no background music. Played to Train yard. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dead to Rights  | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Def Jam Vendetta | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Def Jam: Fight for New York | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Defender | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX 1202 | status = Works | nmm = | comp = yes| size =  | nodisc = yes| 480P = no| notes = If progressive is forced then a green flashy distortion appears on all 2D and 3D screens in the game| conf = 1 }}&lt;br /&gt;
{{ dm | name = Die Hard: Vendetta | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Digimon Rumble Arena 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Digimon World 4 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dinotopia - THe Sunstone Odyssey | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Extreme Skate Adventure | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Randomly freezes on landings and rumble function | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Hide Sneak | region = USA | ver = 2.0.4 | loader = DM Booter r27 | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Donald Duck: Goin&#039; Quackers | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 921 MB  | nodisc = Yes | 480P = No | notes = Can&#039;t be forced to 480P. It freezes at the Ubisoft logo.&amp;lt;br&amp;gt;Enabling NMM makes the Wii shuts down when trying to save. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | ver = 2.6 | loader = Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = Yes | size = 375 MB  | nodisc = Yes | 480P = | notes = Natively supports 480P. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Party | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Pk - Out of the Shadows | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Donkey Kong: Jungle Beat | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga | region = EUR | ver = 2.8 | loader = CFG Mod v70r51 | status = Doesn&#039;t work | nmm = | comp = | size = | nodisc = |  480P = | notes = Wii switches sometimes off, Game freezes when you load a song, Music in main menu does not play | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = yes | comp = Yes | size = 256MB | nodisc = Yes | 480P = | notes = Display 480p natively. Can be played with a regular Gamecube controller.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 2 | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208| status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 3 | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 252MB  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Doshin the Giant | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Force &amp;quot;NTSC&amp;quot; on USA consoles| conf = 0 }}&lt;br /&gt;
{{ dm | name = Dr. Muto | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z Budokai | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;DM-Booter r30 | status = Works | nmm = no | comp = no | size =  | nodisc = yes | 480P = Yes | notes = Compression causes the game to hang at loading screens | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z Budokai 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z: Sagas | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Drive | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 1.20GB | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Dragon&#039;s Lair 3D: Return to the Lair | region = USA | ver = 2.6 | loader = USB  CFG Loader  | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dream Mix TV - World Fighters | region = JAP | ver = 2.0.5 | loader = CFG Mod r36  | status = Issues | nmm =  | comp =  | size =  | nodisc =  | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Driven | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.06GB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Drome Racers | region = USA | ver = 2.8 | loader = WiiFlow 4.0.6 r814 | status = Works | nmm = | comp = Yes | size = 819MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Egg Mania: Eggstreme madness | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Enter The Matrix | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = Issues | comp = | size =  | nodisc = | 480P = | notes = 2 Disk game. Works with Disk swap&amp;lt;br&amp;gt;NMM: Loads saves but freezes when saving | conf = 0 }}&lt;br /&gt;
{{ dm | name = Enter The Matrix | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1209 | status = Issues | nmm = no | comp = | size = 1.36Go | nodisc = yes | 480P = yes | notes = NMM: Freezes when the game tries to check your saves | conf = 1 }}&lt;br /&gt;
{{ dm | name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = yes | comp = yes | size = 1.35 GB | nodisc = yes | 480P = yes | notes = All audio works with the exception of the [http://www.youtube.com/watch?v=ldvfXVVVygI Edgar Allen Poe] quote on disc load.  USB Loader GX: Black Screen crash on game over; must be restarted | conf = 0 }}&lt;br /&gt;
{{ dm | name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | ver = 2.6.1+ | loader = Configurable USB Loader&amp;lt;br&amp;gt;USB Loader GX r1214| status = Works | nmm = yes | comp = yes | size = 1.35 GB | nodisc = yes | 480P = yes | notes = Works perfectly, no flaws what so ever :)&amp;lt;br&amp;gt;USB Loader GX: black screen on game over| conf = 0 }}&lt;br /&gt;
{{ dm | name = Evolution Skateboarding | region = USA | ver = 2.2 | loader = WiiFlow (mod 3.1 r663) | status = Works | nmm = yes | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Evolution Snowboarding | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 1.28GB | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Evolution Worlds | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes at beginning of game, literally hanging at battle load screen.&amp;lt;br&amp;gt;2.2 was listed as working without graphical glitches| conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1193 mod2&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = issues | comp = | size =  | nodisc = Yes | 480P = Yes | notes = NMM Does not save replay data.&amp;lt;br&amp;gt;If some garage parts do not show when creating a vehicle, you have a bad rip. [http://redump.org/disc/1555/ SEE GOOD MD5] &amp;lt;br&amp;gt;When the game is compressed or optimized, loading stalls can be rather excessive. | conf = 7 }}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = EUR | ver = 2.6 | loader = Wiiflow Mod r506&amp;lt;br&amp;gt;USB Loader GX Rev 1207| status = Works | nmm = no | comp = yes | size =  1.35 GB | nodisc = | 480P = | notes = | conf = 3 }}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211| status = Works | nmm = no | comp = | size = | nodisc = yes | 480P = | notes = NMM stalls when saving after name entry.&amp;lt;br /&amp;gt;Also stalls on loading from the Options menu. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fairly Odd Parents - Shadow Showdown | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fairly Odd Parents - Breakin&#039; Da Rules | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fantastic Four | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Reported as Working using 2.2&amp;lt;br&amp;gt; | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA06 | region = EUR | ver = 2.2 | loader = DIOS MIOS Booter r28| status = Works | nmm = | comp = yes | size =  1.26GB | nodisc = yes| 480P = | notes = Video Mode PAL60 or PAL480p is necessary| conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA07 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = yes | comp = yes | size =   | nodisc = | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = FIFA Soccer 2002 | region = USA | ver = 2.2 | loader = USB Loader GX r1200| status = Works | nmm = no | comp =  | size =   | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street | region = EUR | ver = 2.2 | loader = DIOS MIOS Booter r28| status = Doesn&#039;t Work | nmm = | comp = yes | size = 784MB| nodisc = | 480P = no| notes = The game seems to work, but the image wobbles (with Video mode PAL60, with other video modes I get a green screen), so it&#039;s unplayable| conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street | region = USA | ver = 2.6 | loader = Wiiflow r435| status = Works | nmm = | comp = yes | size = | nodisc = | 480P = no| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street 2 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA World Cup 2002 | region = EUR | ver = 2.3 | loader = USB Loader GX r1200| status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA World Cup 2006 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Fight Night Round 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Final Fantasy: Crystal Chronicles | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =Did not test GBA connectivity | conf = 0 }}&lt;br /&gt;
{{ dm | name = Final Fantasy: Crystal Chronicles | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =Can Freeze Randomly but doesn&#039;t happen often | conf = 1 }}&lt;br /&gt;
{{ dm | name = Finding Nemo | region = EUR| ver = 2.2 | loader = USB Loader GX r1200| status = Doesn&#039;t Work| nmm = no | comp =  | size =   | nodisc = | 480P = | notes = Green screen on 2.0, black screen on 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Finding Nemo | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 &amp;lt;br&amp;gt; WiiFlow 4.1.2 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Restarts Wii after loading screens &amp;lt;br&amp;gt; Works with WiiFlow 4.1.2, still testing settings. Cut scenes play with sound but in game voice overs not working. However has subtitles | conf = 1 }}&lt;br /&gt;
{{ dm | name = Fire Emblem: Path of Radiance | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = no | comp = yes | size = 1.21 GB  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fire Emblem: Path of Radiance | region = EUR | ver = 2.6 | loader = CFG Mod v36 | status = Works | nmm = no  | comp = yes | size = 1.25GB | nodisc = yes | 480P = no  | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Flushed Away | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Freedom Fighters | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Freekstyle | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger: Ancient Shadow | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger Beyond | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger&#039;s Adventures: The Rescue | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Future Tactics - The uprising | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Gauntlet: Dark Legacy | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Geist | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = NMM: Freezes when starting the game. | conf = 0 }}&lt;br /&gt;
{{ dm | name = GiFTPIA| region = JAP | ver = 2.9| loader = USB Loader GX Rev 1208| status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Gladius | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Go! Go! Hypergrind! | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Goblin Commander: Unleash the Horde | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Godzilla: Destroy All Monsters Melee | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Resets when loading some maps, but several other maps are playable. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Goldeneye | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =  no | comp = | size = | nodisc = | 480P = | notes = Two disk Game Swap works | conf = 1 }}&lt;br /&gt;
{{ dm | name = Gotcha Force | region = USA | ver = 2.2 | loader = CFG mod v70 | status = Works | nmm =  no | comp = yes | size =  776MB | nodisc = yes | 480P = | notes = NMM: The game loads, but it does not load or save. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Grim Adventures of Billy and Mandy, The | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =  yes | comp = | size = 588 MB | nodisc = yes | 480P = yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Grooverider Slot Car Thunder | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Gun | region = USA | ver = 2.6 | loader = CFG Mod v36&amp;lt;br&amp;gt;USB Loader GX Rev 1180 | status =  Doesn&#039;t Work| nmm =  | comp =  | size = | nodisc =  | 480P = | notes = Hangs on Licenced By Nintendo | conf = 2 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Harry Potter and the Chamber of Secrets | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = yes  | nodisc = yes | 480P = yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Goblet of Fire | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.15 GB | nodisc = yes | 480P = no | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Goblet of Fire | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Movies occasionally glitch or skip | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Prisoner of Azkaban | region = USA | ver = 2.10 | loader = Cfg Usb Loader v70r57 | status = Works | nmm = | comp = no | size =  | nodisc = yes | 480P = yes | notes = Compressing the ISO causes the game to crash | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Prisoner of Azkaban | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.25 GB | nodisc = no | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = yes | 480P = yes | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Sorcerer&#039;s Stone | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter Quidditch World Cup | region = USA | ver = 2.8 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1180  | status = Works | nmm = yes | comp = yes | size = 825Mo | nodisc = yes | 480P = no | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: A Wonderful Life | region = EUR | ver = 2.2.2 | loader = USB Loader GX Rev 1202 | status = Doesn&#039;t work| nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: A Wonderful Life | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = No | comp = | size =  | nodisc = yes | 480P = | notes = NMM will load but the game will fail to create a save. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: Another Wonderful Life | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hello Kitty Roller Rescue | region = USA | ver = 2.6 | loader = USB Loader 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hitman 2: Silent Assassin | region = USA | ver = 2.9 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = yes | notes = Works perfectly  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hobbit, The | region = USA | ver = 2.6 | loader =USB Loader GX 1208 | status = Works | nmm =  no | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hot Wheels: Velocity X | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hot Wheels: World Race | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 2: Star Soldier | region = JAP | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 3: PC Genjin: Pithecanthropus Computerurus | region = JAP | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Game reacts to NMM, not sure if it works | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 4: Takahashi-Meijin no Boukenjima | region = JAP | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hunter The Reckoning | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =   | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = I-Ninja | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = yes | comp = yes | size = 0.84GB  | nodisc = | 480P = no | notes = Native Widescreen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ikaruga| region = JAP | ver = 2.9 | loader = DIOS MIOS Booter  | status = Issues | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming. No music during gameplay. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ikaruga| region = USA | ver = 2.2 | loader = DIOS MIOS Booter&amp;lt;br&amp;gt;USB Loader GX Rev 1200  | status = Issues | nmm = yes  | comp = | size =  | nodisc = | 480P = yes | notes = Audio Streaming. No music during gameplay. | conf = 3 }}&lt;br /&gt;
{{ dm | name = Incredible Hulk: Ultimate Destruction | region = USA| ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredible Hulk: Ultimate Destruction | region = EUR | ver = 2.0.4 | loader = CFG Mod r36 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredibles, The | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes while loading the first level with DM 2.6&amp;lt;br&amp;gt;Reported as Working on earlier versions | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredibles, The : Rise of the Underminer | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Intellivision Lives! | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Interactive Multi Game Demo Disc 20| region = USA | ver = 2.9| loader = USB Loader GX Rev 1208| status =  Issues| nmm =  | comp = | size = | nodisc =  | 480P = | notes = No music in audio selection. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Italian Job, The | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Reported as Working on earlier versions | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Jeremy McGrath Supercross World | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes on loading screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Judge Dredd: Dredd vs. Death | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = yes | notes = Natively supports 16:9. | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Kelly Slater&#039;s Pro Surfer | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180&amp;lt;br&amp;gt;Wiiflow 4.1.1 | status = Works | nmm = | comp = | size =  | nodisc = no | 480P = | notes = Had to set No DvD Patch to disabled and had a random gc game in the drive | conf = 1 }}&lt;br /&gt;
{{ dm | name = Killer7 | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = Issues | comp = yes | size = 1.2GB/0.84GB  | nodisc = Yes | 480P = yes | notes = 2 disc game&amp;lt;br&amp;gt;NMM: Overwriting a previous save file crashes the game and deletes the save file.  Issue can be circumvented by saving in a different slot and overwriting (deleting) the previous save. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Kirby Air Ride | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status =  Works | nmm = Yes  | comp = No  | size = | nodisc = Yes  | 480P = Yes | notes = | conf = 5 }}&lt;br /&gt;
{{ dm | name = Kirby Air Ride | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1199 &amp;amp; 1200 cfg loder | status =  Works | nmm = Yes | comp = yes | size = | nodisc = yes | 480P = Yes | notes = Music on main menu screen is glitchy and some things take just a tad longer to load than usual.When starting a new game fantasy medows will not load. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Knockout Kings  2003| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Lara Croft Tomb Raider: Legend | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191, CFG 70r51 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Legends of Wrestling | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Legends of Wrestling 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lemony Snicket&#039;s A Series of Unfortunate Events | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = Yes | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = LEGO Star Wars - The Video Game | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = LEGO Star Wars II - The Original Trilogy | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Looney Tunes: Back in Action | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Looney Tunes: Back in Action | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.3GB | nodisc = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: The Third Age, The | region = USA | ver = 2.8 | loader = Dios Mios Booter r30 | status= Works | nmm = | comp = yes | size = 1.20 GB | nodisk= | 480P= | notes= Only Disk 1 tested.&amp;lt;br&amp;gt;Auto disk-swap is untested. | conf= 0 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: The Two Towers, The | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size =  | nodisc = Yes | 480P = No | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: Return of the King, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lost Kingdoms | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 Wiiflow V4 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = no | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Lost Kingdoms II | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Luigi&#039;s Mansion | region = USA | ver = 2.6.1+ | loader = CFG Mod v36&amp;lt;br&amp;gt;GX1201&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;USB Loader GX Rev r1208  | status =  Works | nmm = no | comp = yes | size = 186MB | nodisc = yes | 480P = | notes = 480p supported natively.&amp;lt;br&amp;gt;2.7/GX 1209 requires 1.4 Go iso &amp;lt;br&amp;gt; (above statement may be invalid. I ripped disc to wii in USB Loader GX with 2.6.1/GX 1209 and it worked.) | conf = 5 }}&lt;br /&gt;
{{ dm | name = Luigi&#039;s Mansion | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;Cfgv70mod50&amp;lt;br&amp;gt;USB Loader GX r1208 | status =  Works | nmm = yes | comp = yes | size = 272MB | nodisc = yes  | 480P = no | notes = Trying to force 480P always results in a glitchy green screen | conf = 5 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Madagasgar | region = USA | ver = 2.8 | loader = CFG Usb Loader v70 mod r57 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Golf: Toadstool Tour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1205 | status = Works | nmm = Yes | comp = yes | size = 1.14 GB | nodisc = yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Golf: Toadstool Tour | region = EUR | ver = 2.9 | loader = DM-Booter r30&amp;lt;br&amp;gt;CFG 70 r51  | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = Be careful with video mode patching | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1191 &amp;amp; r1193 mod 2&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;DML Booter r30&amp;lt;br&amp;gt;CFG 70v50 | status = Works | nmm = Yes | comp = Yes | size = 471 MB | nodisc = yes | 480P = | notes = Natively supports 480p. | conf = 6 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = Yes | size = 579 MB | nodisc = yes | 480P = yes | notes = Screen is not centered | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash!! Bonus Disc | region = USA | ver = 2.6 | loader = Wiiflow 4.0.2 | status = Issues | nmm = | comp = | size = | nodisc = No | 480P = No | notes = Audio streaming: menu has no music | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Party 4 | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev r1208 | status = Works | nmm = Issues | comp = | size = 540 MB | nodisc = yes | 480P = yes | notes =NMM: Can load a saved games, but when trying to save it gives the message: &amp;quot;The Memory Card in Slot A is damaged and cannot be used.&amp;quot; | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Party 4 | region = EUR | ver = 2.3 | loader = Wiiflow Mod 4.0.3 | status = Works | nmm = no | comp = yes | size = 579MB | nodisc = yes | 480P = yes | notes = NMM: &amp;quot;Memory card corrupted&amp;quot; error. | conf = 2  }}&lt;br /&gt;
{{ dm | name = Mario party 5| region = USA | ver = 2.8 | loader = usb loader gx rev 1211 | status = Works| nmm =  | comp =| size =  | nodisc =  | 480P =  | notes = 480P natively supported | conf = 0}}&lt;br /&gt;
{{ dm | name = Mario Party 6 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; r1198  | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = Yes | notes =GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Party 7 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;amp; r1198&amp;lt;br&amp;gt;Wiiflow 4.0.2  | status = Works | nmm = No | comp = No | size =  | nodisc = Yes | 480P = | notes = GameCube Microphone not supported&amp;lt;br&amp;gt;480P natively supported | conf = 3 }}&lt;br /&gt;
{{ dm | name = Mario Party 7 | region = EUR | ver = 2.1 | loader = CFG Mod r36 | status = Works | nmm = yes | comp = | size = | nodisc = yes | 480P = yes | notes = GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Power Tennis | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; r1198  | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Power Tennis | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Smash Football | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Superstar Baseball | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 &amp;lt;br&amp;gt; CFGv70mod51 | status = Works | nmm = No | comp = | size =  | nodisc = yes | 480P = Yes | notes = Game freezes when loading games with nmm in challenge mode. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Marvel Nemesis: Rise of the Imperfects | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Medabots Infinity | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = NMM freezes the game after the first battle. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Medal  Of Honour European Assault| region = USA | ver = 2.4 | loader = USB Loader GX Rev 1198 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Meet the Robinsons | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mega Man Anniversary Collection | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1191 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = no | notes = Use a later version to avoid the &amp;quot;Muppet&amp;quot; error | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mega Man Network Transmission | region = USA | ver = 2.8 | loader = CFGv70mod51&amp;lt;br&amp;gt;USB Loader GX Rev 1200 | status = Works | nmm = No | comp = yes | size = 577 MB | nodisc = Yes | 480P = No | notes = NMM: works when saving over new file, but game freezes when trying to overwrite save file. Ver. 2.3  worked previously. Shrunk with DM Toolbox.| conf = 1 }}&lt;br /&gt;
{{ dm | name = Mega Man X Collection | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; Wiiflow 4.0.1 | status = Works | nmm = Yes | comp = | size =  | nodisc = Yes | 480P = No | notes = Outputs 240p and 480i. &amp;lt;br&amp;gt; Displays black screen on TVs that don&#039;t support 240p resolutions; composite video cable a must. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mega Man X Command Mission | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Men in Black 2 Alien Escape| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black screen at loading.&amp;lt;br&amp;gt;Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metal Arms: Glitch in the System | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = no | comp = yes | size = 1.22GB  | nodisc = | 480P = yes | notes = Native 480P. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metal Gear Solid: The Twin Snakes | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;CFGv70mod51 | status = works | nmm = no | comp = | size =  | nodisc = Yes | 480P = | notes = Natively supports 480p.&amp;lt;br&amp;gt;Auto disc swap in DM2.6 works&amp;lt;br&amp;gt;NMM: Memory Card detected but won&#039;t load/save | conf = 1 }}&lt;br /&gt;
{{ dm | name = Metal Gear Solid: The Twin Snakes | region = EUR | ver = 2.6 | loader = CFGv70mod50&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = works | nmm = no | comp = | size = 2.3 GB  | nodisc = Yes | 480P = yes | notes = 2 Disk game. Disc swap works.&amp;lt;br&amp;gt;NMM: Memory Card detected but refuses to save in game.&amp;lt;br&amp;gt;sound but black screen if YUV cable used on your Wii | conf = 3 }}&lt;br /&gt;
{{ dm | name = Metroid Prime | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202 &amp;lt;br&amp;gt; WiiFlow 4.1.2 | status = Works | nmm = yes | comp = yes | size = 1.34 GB | nodisc = yes | 480P = Yes | notes = Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Metroid Prime | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211 | status = Works | nmm = Issues | comp = yes | size = 1.34 GB | nodisc = yes | 480P = | notes = Locks up on the &amp;quot;Do you want to save to Memory Card A?&amp;quot; screens (with glitched sound), but it still saves the game. On save points it works fine. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metroid Prime 2: Echoes | region = EUR | ver = 2.6 | loader = DML Booter r30 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metroid Prime 2: Echoes | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202 | status = Works | nmm = yes | comp = yes | size = 1.46 GB | nodisc = | 480P = Yes | notes = Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Midway Arcade Treasures 2 | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 1.29 GB | nodisc = No  | 480P = No  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Midway Arcade Treasures 3 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;Dios Mios booter rev 27&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = No  | comp = Yes | size = 1.18 GB | nodisc = No | 480P = No | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Minority Report| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monopoly Party | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster 4x4: Masters of Metal | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster House | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster Jam Maximum Destruction | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monsters Inc, Scream Arena | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes =Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mortal Kombat: Deadly Alliance | region = USA | ver = 2.8 | loader = CFG Loader Mod Rev 50&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Doesn&#039;t Work | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Freezes while loading.&amp;lt;br&amp;gt;Worked using 2.3. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mortal Kombat: Deception | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Muppets Party Cruise | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter| status = Works | nmm = yes | comp =  | size =  | nodisc =  | 480P = no | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Mystic Heroes | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = NMM: Wii will turn off when attempting to save | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Namco Museum| region = USA | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Namco Museum - 50th Anniversary | region = USA | ver = 2.2 | loader = DM-Booter r29 | status = Issues | nmm =  | comp = | size =  | nodisc = no | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Clash of Ninja| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1206 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Clash of Ninja 2| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208, CFG 70r51 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Gektiou Ninja Taisen! 4| region = JAP | ver = 2.0.4 | loader = Wiiflow Mod r506 | status = Issues | nmm =  | comp = yes | size =  1.16 GB | nodisc = | 480P = | notes = No Audio Streaming  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Nascar - Dirt to Daytona| region = USA | ver = 2.7 | loader = USB Loader GX Rev 1209 | status = Works | nmm =  | comp = yes | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NBA 2K3 | region = USA | ver = 1.0 | loader = DIOS MIOS Launcher  | status = Issues | nmm =  no | comp = | size =  | nodisc = | 480P = | notes = Loads Into screen, then sits on black screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = NBA Street Vol. 3 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191  | status = Works | nmm =  no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Hot Pursuit 2 | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213  | status = Works | nmm = no | comp = yes | size = 0.96GB  | nodisc =  | 480P = no | notes =NMM: does not see a memory card. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Most Wanted | region = USA | ver = 2.10 | loader = CFG 70r51  | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = Yes | notes = NMM: crashes the game on a pink screen at boot.&lt;br /&gt;
Game freezes on splash screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Underground | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213  | status = Works | nmm = no | comp = yes | size = 1.03GB  | nodisc =  | 480P = yes | notes =NMM: crashes the game on a pink screen at boot. Native 480P. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Underground 2 | region = USA | ver = 2.10 | loader = CFG70r51 | status = Works | nmm = no | comp =  | size =  | nodisc = yes | 480P = yes | notes = | notes =NMM: crashes the game on a pink screen at boot. Native 480P. | conf = 0 }}&lt;br /&gt;
{{ dm | name = New Super Mario Bros: GC edition| region = USA | ver = 2.0.4 | loader = USB Loader Gx | status = Works | nmm = yes | comp =  | size =  | nodisc = yes | 480P = | notes = Homebrew game | conf = 1 }}&lt;br /&gt;
{{ dm | name = NFL Blitz 2002| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp = Yes | size = 1.34GB | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NFL Blitz 2003| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp = Yes | size = 1.15GB | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NFL Street| region = USA | ver = 2.9 | loader = USB Loader GX Rev 1214 | status = Works | nmm = yes  | comp = yes | size = 905 MB | nodisc = yes | 480P = Yes | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = NFL Street 2| region = USA | ver = 2.9 | loader = DIOS-MIOS Booter r30 | status = Works | nodisc = yes | 480P = Yes | notes = 1-Not sure if NMM is not working or if memcard is full; need confirm 2-Extracted w/ GCReEx | conf = 0 }}&lt;br /&gt;
{{ dm | name = NHL 2003| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp =  Yes| size = 1.20GB  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NHL HITZ 20-02| region= USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm =  | comp = yes | size = 816 MB | nodisc = yes | 480P =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Nickelodeon Party Blast | region = USA | ver = 2.6 | loader = CFG 70r50 | status = Doesn&#039;t Work | nmm =  | comp =  | size =  | nodisc =  | 480P =  | notes = Freezes after opening videos | conf = 0 }}&lt;br /&gt;
{{ dm | name = Nintendo Puzzle Collection | region = JAP | ver = 2.10 | loader = USB Loader GX Rev 1208 - CFG Loader | status = Works | nmm =  | comp = | size = | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Odama| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = One Piece: Grand Adventure | region = USA | ver = 2.0.4 | loader = CFG Mod v36 | status =  Works | nmm =  | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = One Piece: Pirates Carnival| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Open Season | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Outlaw Golf | region = USA | ver = 2.3 | loader = CFG Mod v48 | status = Works | nmm = no | comp = | size = | nodisc = | 480P = | notes = Loading takes a little while. Character preview models and changing golf clubs in-game lag. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Over the Hedge | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = P.N. 03| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1208 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pac Man Fever | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man Vs.| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = GBA connection works. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World 2| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Freezes if you try to save your game. Works fine without saving. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World 3| region = USA | ver = 2.10 | loader = USB Loader GX Rev 1215 | status = Works | nmm = Yes | comp = yes | size =  | nodisc = | 480P = no | notes = Progressive patch cuts off 1/3 of the screen with random colors. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World Rally| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Paper Mario: The Thousand Year Door| region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;USB Loader GX 3.0 rev 1208&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = yes | size = 641 MB | nodisc = yes | 480P = yes | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Paper Mario: The Thousand Year Door | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = yes | size = 600 Mo | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Peter Jackson&#039;s King Kong : The Official Game of the Movie | region = USA | ver = 2.9 | loader = USB Loader GX ver 1208 | status = Works | nmm = yes | comp = | size = | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Phantasy Star Online Episode I &amp;amp; II (1.01) | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1201 | status = Works | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = Padhook=OFF&amp;lt;br&amp;gt;Do not put anything in slot B memory card | conf = 0 }}&lt;br /&gt;
{{ dm | name = Phantasy Star Online Episode III: C.A.R.D. Revolution | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Phantasy Star Online Episode III: C.A.R.D. Revolution | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black Screen with Glitched Sound | conf = 0 }}&lt;br /&gt;
{{ dm | name = Piglet&#039;s Big Game | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin | region = USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm = no | comp = yes | size = 633 MB | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pikmin | region = EUR | ver = | loader = Wiiflow mod Rev 615 | status = Issues | nmm = yes | comp = | size =  | nodisc =yes | 480P = | notes = No picture only can hear sounds of flipping through the menu and the opening of game.  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin 2 | region = USA | ver = 2.6 | loader = Configurable USB Loader Mod r50 | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = Yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin 2 | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Error occurs after collecting first Duracell battery  | conf = 0 }}&lt;br /&gt;
{{ dm | name =  Pitfall: The Lost Expedition| region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = Load times seem longer. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon Channel| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = no | size =  | nodisc = | 480P = | notes = Received Fatal Error after being shrunk in GCM tool| conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status =  Works | nmm = no | comp = yes | size = 679MB | nodisc = yes | 480P = Yes | notes = Texts mirrored if 16:9 patch is activated| conf = 1 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum | region = USA | ver = 2.2 | loader = US Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36 | status =  Works | nmm = no  | comp = yes | size = | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum Bonus Disc | region = USA | ver = 2.10 | loader = WiiFlow 4.1.2 | status =  Works | nmm =  | comp = yes | size = | nodisc = no | 480P = | notes = Videos and Jirachi transfer will not work unless you have a disc in the drive. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon XD: Gale of Darkness | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;DM Booter r30 | status =  Works | nmm = no  | comp = yes | size = 1.01 GB | nodisc =  | 480P = Yes | notes =  NMM: It will ask to make a save file on a dedicated memory card, and will generate this error: &amp;quot;This is not the same memory card as the one used to load the saved data. Please insert the original Memory Card into Slot A&amp;quot; | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon XD: Gale of Darkness | region = EUR | ver = 2.2 | loader = DM Booter r29 | status =  Works | nmm = no  | comp = | size = | nodisc =  | 480P = Yes | notes = NMM: It will ask to make a save file on a dedicated memory card, and will generate this error: &amp;quot;This is not the same memory card as the one used to load the saved data. Please insert the original Memory Card into Slot A&amp;quot; | conf = 0 }}&lt;br /&gt;
{{ dm | name = Polar Express, The | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Power Rangers Dino Thunder | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t work | nmm = | comp = | size = | nodisc = | 480P = | notes = Green screen on Several DM versions | conf = 0 }}&lt;br /&gt;
{{ dm | name = Power Puff Girls: Relish Rampage | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Power Puff Girls: Relish Rampage | region = EUR | ver = 2.10 | loader = Wiiflow 4.1.3 rev439 | status = Issues | nmm = no | comp = yes | size = 743MB | nodisc = yes | 480P = | notes = Audio Streaming. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Sands of Time | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Sands of Time | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  no | comp = no | size =  | nodisc = no | 480P = | notes = Black screen when using a compressed iso or NoDisc&amp;lt;br&amp;gt;Hangs while saving with NMM on. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Two Thrones | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Two Thrones | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1200 | status =  Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Black Scrren after DM Splash Screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: Warrior Within | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: Warrior Within | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Puyo Pop Fever| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pro Rally | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Fails to load any race course | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = R: Racing Evolution | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rally Champions | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rampage Total Destruction | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = All 3 Rampage games work| conf = 0 }}&lt;br /&gt;
{{ dm | name = Ratatouille | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rave Master | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman Arena | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = 1.19GB | nodisc = yes | 480P = yes | notes = You need a memory card to save your data | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman 3: Hoodlum Havoc | region = USA | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = 1.35GB | nodisc = no | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman 3: Hoodlum Havoc | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = Doesn&#039;t work | nmm = no | comp = no | size = | nodisc = no | 480P = no | notes = Stuck on black screen when booting. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Red Faction II | region = USA | ver = 2.2 | loader = USB Loader GX 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil (Remake) | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = no | notes = Disk changing works. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil (Remake) | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev 435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = mirrored screen in 480p | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 0 | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1214 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = no | notes = Disk changing doesn&#039;t work on versions prior to 2.10. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 0 | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1209 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = no | notes = Disk changing work PAL Version. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = yes | size = 1.19 GB  | nodisc = yes | 480P = no | notes = 480p when patched. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 2 | region = EUR | ver = 2.9 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc  = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 3: Nemesis | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = yes | size = 865 MB  | nodisc = yes | 480P = no | notes = 480p when patched. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 3: Nemesis | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1205 | status = Works | nmm = no | comp = Yes | size = 1.1 GB  | nodisc = Yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 4 | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5rev435 | status = Works | nmm = yes | comp = no | size =  | nodisc = yes | 480P = no | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil Code: Veronica X | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = no | notes = Disk changing  works. 480p when patched. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil Code: Veronica X | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1209 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = no | notes = Disk changing  works. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ribbit King | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Road Trip : The Arcade Edition | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Gets past the opening Logo screens but crashs before getting to start game screen.  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Roadkill | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rocket Power: Beach Bandits | region = USA | ver = 2.0 | loader = CFG | status = Unconfirmed | Unconfirmed | comp = unconfirmed | size = | nodisc = unconfirmed | 480P = unconfirmed | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rocky | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rogue Ops | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Samurai Jack: The shadow of Aku | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = yes | comp = yes | size = 609 MB | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Scaler | region = USA | ver = 2.8 | loader = CFG Usb Loader v70 mod r57 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Night of 100 Frights | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Unmasked | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Mystery Mayhem | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Scorpion King: Rise of the Akkadian | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Second Sight | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Serious Sam: Next Encounter | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sega Soccer Slam | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = yes  | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm = | comp = | size =  | nodisc = No | 480P = | notes = Blackscreen when using NoDisc. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = EUR | ver = | loader = Wiiflow mod Rev 615 | status = Works | nmm =  Issues | comp = | size =  | nodisc = | 480P = | notes = Screen bug when NMM is activated | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shark Tale | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm =yes | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Issues | nmm = | comp = | size = | nodisc = | 480P = | notes = Random Buzz/freeze glitch when battle starts.&amp;lt;br&amp;gt;works on other revisions of DM| conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Pirates Carnival | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek 2 | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = Works perfectly | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Extra Large | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Freezing after introduction video. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Smash n&#039; Crash Racing | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Super Party | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Super Slam | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Simpsons: Hit and Run, The | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1214 | status = Works | nmm = yes | comp = yes | size = 867 MB | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Simpsons: Hit and Run, The | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Simpsons: Road Rage, The | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Sims, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims 2, The | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims 2, The | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims: Bustin&#039; Out, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no| comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Skies of Arcadia: Legends | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = no | size =  | nodisc =Yes | 480P = | notes = Compressing the ISO causes the game to crash when entering a shop. When attempting to save with NMM the game will immediately freeze and all music will stop and no save file will be created at all, but uncompressed (1.35 GB) it will begin to save (music will continue) and then will freeze up partially through (music stops) leaving a corrupted save file. In either case NMM currently doesn&#039;t work. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Skies of Arcadia Legends | region = EUR | ver = 2.2 | loader = DML-Booter r30&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod v36r45 | status = Works | nmm = no | comp = no  | size = | nodisc = yes | 480P = yes | notes = Displays green screen &amp;quot;Invalid TV Mode&amp;quot;&amp;lt;br&amp;gt;Use PAL 50/480p mode &amp;lt;br&amp;gt;(This error goes away in USB Loader GX 3.0 if you go into the &amp;quot;Game Load&amp;quot; settings for the disc and change &amp;quot;Video Mode&amp;quot; from &amp;quot;Use global&amp;quot; to &amp;quot;Disc Default&amp;quot;. You also need to change DML Video Mode to &amp;quot;Disc Default&amp;quot;)  | conf = 4}}&lt;br /&gt;
{{ dm | name = Smashing Drive | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Smuggler&#039;s Run Warzone| region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Freezes at loading level.&amp;lt;br&amp;gt;Works in older revisions. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure 2: Battle | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191  | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Shuts off Wii randomly during Gameplay | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure 2: Battle | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Issues | comp = yes | size = 1.38 GB | nodisc = Yes | 480P = | notes = NMM: Chao Garden data does not save.&amp;lt;br&amp;gt;480p natively supported. | conf = 7 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure DX: Directors Cut | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; USB Loader GX 1202 &amp;lt;br&amp;gt; Wiiflow mod r506 &amp;lt;br&amp;gt; Wiiflow 4.0.1 | status = Works | nmm = Issues | comp = Yes | size = 1.31GB | nodisc = Yes | 480P = | notes = NMM: Chao Garden data does not save and have some sound bugs. &amp;lt;br&amp;gt; DMToolbox reports a 0.0% savings on space when compressed but the file size is shrunk slightly, Just use RAW.&amp;lt;br&amp;gt;480p natively supported. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Sonic Heroes | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1214 | status = Works | nmm = yes | comp = yes | size = 1.15 GB | nodisc = yes | 480P = | notes = 480p natively supported. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Sonic Heroes | region = EUR | ver = 2.2 (r22) | loader = DM-Booter r29 | status = Works | nmm =  | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Gems Collection | region = USA | ver = 2.2.3&amp;lt;br&amp;gt;2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm =  | comp =  | size =  | nodisc = No | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Sonic Mega Collection | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 588 MB | nodisc = Yes | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Mega Collection | region = EUR | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm =  | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Riders | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Riders | region = EUR | ver = 2.0.4 | loader = CFG Mod r36 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Soul Calibur II | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;Dm-Booter r 30| status = Works | nmm = yes | comp = yes | size = 988MB | nodisc =yes | 480P = yes | notes = Doesn&#039;t work in FST format.&amp;lt;br&amp;gt;480p natively supported. | conf = 4 }}&lt;br /&gt;
{{ dm | name = Soul Calibur II | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Space Raiders | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spartan Total Warrior | region = USA | ver = 2.4 | loader = USB Loader GX Rev 1202 | status =Works  | nmm =  | comp =  | size = 1.31GB   | nodisc =yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spawn: Armageddon | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Buzzing noise before even loading &amp;quot;Nintendo&amp;quot; screen in&amp;lt;br&amp;gt;Works on any other DM revision| conf = 0 }}&lt;br /&gt;
{{ dm | name = Speed Kings | region = USA | ver = 2.4 | loader = USB Loader GX Rev 1202 | status = Works | nmm =  | comp = | size = | nodisc =  | 480P =  | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sphinx and the Cursed Mummy | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = no  | comp =  | size =   | nodisc = no | 480P = no | notes = 480P: Upon boot switches to 480i and then flickers between black screens then hangs without displaying&amp;lt;br&amp;gt;Freezes when loading the level&amp;lt;br&amp;gt;Works with older DM revisions with a disk in the system and nmm off.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;DM-Booter r27 | status = Works | nmm = no | comp = yes | size = 1.30 GB  | nodisc = yes | 480P = | notes = Freezes when attempting to save with NMM| conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman 2 | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spirits And Spells | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = SpongeBob SquarePants: Battle For Bikini Bottom | region = USA | ver = 2.2 | loader = USB Loader Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The SpongeBob SquarePants Movie: The Game | region = USA | ver = 2.2 | loader = USB Loader Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = SpyHunter | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spyro: A Heroes Tail | region = USA | ver = 2.6 | loader =USB Loader GX 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes mid game when using breath abilities.&amp;lt;br&amp;gt;Loads and plays fine on earlier versions. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Spyro: Enter the Dragonfly | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1215 | status = Works | nmm = yes | comp = yes | size = 0.66GB  | nodisc = | 480P = issues | notes = Progressive patch creates a distorted bar at the bottom of the screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = SSX3 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1200&amp;lt;br&amp;gt;USB Loader GX Rev 1202 | status = Works | nmm = no | comp = yes | size = 1.25 GB | nodisc = | 480P = | notes = NMM: Still looks for a real memory card in slot A.&amp;lt;br&amp;gt;480p natively supported. | conf = 4 }}&lt;br /&gt;
{{ dm | name = SSX On Tour | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200, DIOS MIOS Launcher | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = NMM loading and saving, no glitches in game on Wii DIOS MIOS Launcher | conf = 2 }}&lt;br /&gt;
{{ dm | name = SSX On Tour | region = EUR | ver = | loader = Wiiflow mod Rev 615&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = Works | nmm = yes | comp = | size = 1.36GB | nodisc = yes | 480P = yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = SSX Tricky | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Fox Adventures| region = USA | ver = 2.6 | loader = USB Loader Rev 1207&amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = Yes | size = 777MB  | nodisc = Yes | 480P = | notes = Audio streaming. No voices in cutscenes.&amp;lt;br&amp;gt;Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Star Fox Adventures| region = EUR | ver = 2.2 | loader = USB Loader Rev 1200 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Audio Streaming. Voice in cutscenes are out of sync. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Fox: Assault | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1200&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = yes | comp = Yes | size = 1.33 GB | nodisc = Yes | 480P = | notes = Natively supports 480p. | conf = 3 }}&lt;br /&gt;
{{ dm | name = Star Fox: Assault | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = yes | size = 1.1 Go | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Star Wars: Bounty Hunter | region = USA | ver = 2.0.4 | loader = CFG Mod 36 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = | notes = Can&#039;t save with nmm.&amp;lt;br&amp;gt;480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars: Bounty Hunter | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Doesn&#039;t Work | nmm = no | comp =  | size =  | nodisc =  | 480P = | notes = Freezes at first level Loading Screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Jedi Knight II: Jedi Outcast | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Rogue Squadron II: Rogue Leader | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Rogue Squadron III: Rebel Srike | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = Yes | size = 1.34 GB  | nodisc = Yes | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Star Wars: The Clone Wars | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1214 | status = Doesn&#039;t Work | nmm = | comp = | size = 1.1 GB  | nodisc = | 480P = No | notes = Freezes at loading screen | conf = 2 }}&lt;br /&gt;
{{ dm | name = Starsky and Hutch | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Summoner 2: A Goddess Reborn | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = | size = 1.25 GB | nodisc = yes | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Bubble Pop | region = USA | ver = 2.0.5 | loader = DM Booter r27 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Mario Strikers | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Mario Sunshine | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1193 mod2 &amp;lt;br&amp;gt; Wiiflow 4.0.2 &amp;lt;br&amp;gt;Wiiflow 4.1.1 | status = Works | nmm = yes | comp = yes | size = 1.09 GB  | nodisc = yes | 480P = | notes = 480p natively supported. My Cable extension cord caused the controller not to respond, cannot be used but works fine without. | conf = 5 }}&lt;br /&gt;
{{ dm | name = Super Mario Sunshine | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 &amp;lt;br&amp;gt; CFG Mod 51 | status = Works | nmm= yes | comp = yes | size = 1.10GB | nodisc = yes | 480P = yes | notes = | conf = 3}}&lt;br /&gt;
{{ dm | name = Super Monkey Ball | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 + DM-Booter r30 | status = Issues | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = Audio Streaming.&amp;lt;br&amp;gt;480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball 2 | region = EUR | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball Adventure | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1215 | status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Smash Bros Melee | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = no | comp = yes | size = 1.34 GB  | nodisc = Yes | 480P = yes | notes = NMM: Freezes while creating save file.&amp;lt;br&amp;gt;Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Super Smash Bros Melee | region = EUR | ver = 2.1 | loader = CFG Mod r50 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = yes | notes = Use widescreen option| conf = 0 }}&lt;br /&gt;
{{ dm | name = Superman: Shadow of Apokolips  | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Works fine on older DM versions  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Surf&#039;s Up | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Fails loading once past the initial logo screens.&amp;lt;br&amp;gt;But loads fine with Older DM versions| conf = 0 }}&lt;br /&gt;
{{ dm | name = Swingerz | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Tak and The Power of Juju  | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes on loading up past logos&amp;lt;br&amp;gt;Loads in any other DM version | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tak 2: The Staff of Dreams | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tak The Great Juju Challenge | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tales of Symphonia | region = USA | ver = 2.6.1 | loader = USB Loader GX Rev 1209 | status = Works | nmm = | comp = | size =  | nodisc = yes | 480P =  | notes = both isos in same folder: game.iso &amp;amp; disc2.iso , when game prompts to switch discs press eject on wii and it&#039;ll switch | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tales of Symphonia | region = EUR| ver = 2.6 | loader = Cfg usb loader 70r50 &amp;lt;br&amp;gt; USBLoader GX 3.0 rev 1205 | status = Works | nmm = yes | comp = yes | size = 2.46 Go | nodisc = yes| 480P = issues | notes = Works in 480p but it&#039;s better in Pal60. Doesn&#039;t works with USBLoaderGX rev 1205. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tarzan Untamed | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Taz Wanted | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teen Titans | region = USA | ver = 2.0.4 | loader = Wiiflow Mod svn r506  | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teen Titans | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen when game is booted with NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles 2: Battle Nexus | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles 3: Mutant Nightmare | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Terminator 3: The Redemption | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tetris Worlds | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Spyro: A New Beginning | region = USA | ver = 2.10 | loader = USB Loader GX Rev 1215 | status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = no | notes = Progressive patch causes the camera to severely glitch. Native Widescreen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Collectors Edition | region = USA | ver = 2.3 &amp;lt;br&amp;gt; 2.6.1+| loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod r36 &amp;lt;br&amp;gt; USB Loader GX 3.0 Rev 1208 &amp;lt;br&amp;gt; WiiFlow 4.1.2 | status = Works | nmm = yes | comp = yes | size = 1.29 GB | nodisc = no | 480P = yes | notes = Doesn&#039;t work in extracted file format. 480p supported natively by the game. Crashes after choosing title if no disc is present. | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Collectors Edition | region = EUR| ver = 2.0 | loader = CFG Mod r36 | status = Works | nmm = yes| comp = yes | size = 1.22GB  | nodisc =no | 480P = yes | notes =Doesn&#039;t work in extracted file format. There are some lags. | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Four Swords Adventures | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow Mod r506  | status = works | nmm = yes | comp = yes | size = 267 MB | nodisc = yes | 480P = yes | notes = 480p supported natively by the game. | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Four Swords Adventures | region = USA | ver = 2.8 | loader = CFG usb loder   | status = works | nmm = no | comp = yes | size = 267 MB | nodisc = yes | 480P = yes | notes = 480p supported natively by the game. | conf = 1 }}&lt;br /&gt;
&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Four Swords Adventures | region = EUR| ver = 2.6 | loader = USBLoader GX rev 1207 | status = Works | nmm = yes | comp = yes | size = 456 Mo| nodisc = yes | 480P = yes| notes = GBA Connectivity is working | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Ocarina of Time / Master Quest | region = USA| ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;Wiiflow Mod r615 | status = Works | nmm = issues| comp = | size =  | nodisc = no | 480P = Yes | notes = Game selection screen has no music. NMM does not work in Master Quest. Black screen after game select if no disc is used | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Ocarina of Time / Master Quest | region = EUR| ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Works | nmm = issues | comp = yes | size = 1.8 GB  | nodisc = no | 480P = Yes | notes = Game selection screen has no music. NMM does not work in Master Quest. Black screen after game select if no disc is used. | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: The Wind Waker | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2  | status = Issues | nmm = yes | comp = yes | size = 1.01 GB | nodisc = yes | 480P = Yes | notes = 480p supported natively by the game.&amp;lt;br&amp;gt;Contrary to previous report, Dragon Roost Cavern does not flicker screen (DIOS-MIOS v2.10, WiiFlow v4.1.2). Crashes in Tower of The Gods | conf = 3 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: The Wind Waker | region = EUR| ver = 2.6 | loader = DM Booter r27&amp;lt;br&amp;gt;USB Loader GX Rev 1205 | status = Works | nmm = yes | comp = yes | size = 1.1 GB | nodisc = yes | 480P = Yes | notes = No crash in Tower of The Gods; GX: Force 480p needs DML ProgPatch| conf = 3}}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Twilight Princess | region = USA| ver = 2.10 | loader = DIOS-MIOS Booter 1.01 |  status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Twilight Princess | region = EUR| ver = 2.0 | loader = USB Loader GX Rev 1193  | status = Works | nmm = | comp = yes | size =  0.97 GB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Time Splitters 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;amp; 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Time Splitters: Future Perfect | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Time Splitters: Future Perfect | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = TMNT | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = TMNT Mutant Melee | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Ghost Recon | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Green screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Rainbow Six Lockdown | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell Chaos Theory | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell Pandora Tomorrow | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Game freezes after Ubi logo| conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom &amp;amp; Jerry in War of the Wiskers | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s American Wasteland | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod 2 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Stuck on splash screen when booted| conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Audio Streaming. No music during gameplay. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground 2 | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Top Gun: Combat Zone | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Trigger Man | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: New York City | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: New York City | region = EUR | ver = 2.2 | loader =  Cfg Usb loader mod r42 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: Streets of LA | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: Streets of LA | region = EUR | ver = 2.2 | loader = Cfg Usb loader mod r42 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tube Slider - The Championship of Future Formula | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Turok Evolution | region = USA | ver = 2.3 | loader =WiiFlow Mod 3.1-R615&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = No | size =  | nodisc = Yes | 480P = | notes = Did not work with the latest USB Loader GX using default settings | conf = 1 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = no | notes = Audio Streaming.  See&#039;s different save files made by other Ty games as &amp;quot;New Games&amp;quot; Progressive Patch freezes game. Native Widescreen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger 2: Bush Rescue | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = no | comp = yes | size = 1.29GB  | nodisc = | 480P = issues | notes = See&#039;s different save files made by other Ty games. Game freezes trying to start a new game with NMM on. Progressive patch works, but there is a green bar at the bottom of the screen. Native Widescreen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger 3: Night of the Quinkan | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1213 | status = Works | nmm = no | comp = yes | size = 1.18GB  | nodisc = | 480P = issues | notes = See&#039;s different save files made by other Ty games. Game freezes trying to start a new game with NMM on. Progressive patch works, but there is a green bar at the bottom of the screen. Native Widescreen. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = UFC Throwdown | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Muscle : Legends Vs New Generation | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Spider-Man | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Spider-Man | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Universal Studios Theme Park Adventure | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Vexx | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = If you have a German Wii, force English language or it won&#039;t start a new game. The game has german menu but it doesn&#039;t start. Other European Wiis untested. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = yes | size = 1.23GB | nodisc = yes | 480P = yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe 2 | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe: Red Hot Rumble | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe: Red Hot Rumble | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Virtua Quest | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = V-Rally 3 | region = EUR | ver = 2.2 | loader =  Configurable USB Loader MOD R42&lt;br /&gt;
 | status = Works | nmm =  | comp = | size =  | nodisc = no | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Wallace and Gromit in Project Zoo | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Freezes at logo loading scren in&amp;lt;br&amp;gt; Loads fine with any other DM version | conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1193 &amp;amp; 1198 | status = Works | nmm = Issues | comp = yes | size = 847 MB | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = EUR | ver = 2.0.4 | loader = Wiiflow r506, USB Loader GX r1200 | status = Works | nmm = Issues | comp = | size = | nodisc = no | 480P = | notes = NMM: Save file was corrupted during an asteroid multilayer game.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario World | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;CFG Mod r36 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Wario World | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = | notes = Some graphical glitches with widescreen enabled.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wave Race: Blue Storm | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1199&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Issues | nmm = | comp = | size =  | nodisc = no | 480P = | notes = Audio Streaming. No music during play.&amp;lt;br&amp;gt;480p supported natively by the game. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Whirl tour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms 3D | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms 3D | region = EUR | ver = 2.2 | loader = Configurable USB Loader MOD R42 | status = Works | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms Blast | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms Blast | region = EUR | ver = 2.2 | loader =  Configurable USB Loader MOD R42 | status = Issues | nmm = no | comp = | size =  | nodisc = no | 480P = | notes = Audio streaming.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wreckless The Yakuza Missions | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Day of Reckoning | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Day of Reckoning 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = WWE Wrestle Mania X8 | region = USA | ver = 2.0.5 | loader = CFG Mod r36 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Will only boot if forced into 480p.&amp;lt;br&amp;gt;Graphical issues after match begins. Images reproduced multiple times on screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Wrestle Mania XIX | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = XG3 : Extreme-G Racing | region = EUR | ver = 2.2 | loader =USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp =  | size =  | nodisc =  | 480P =  | notes = Freeze after logo screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = XG3 : Extreme-G Racing | region = USA | ver = 2.3 | loader =USB Loader GX Rev 1202 | status = Works | nmm =  | comp =  | size =  | nodisc = Yes | 480P = Yes | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = XGRA : Extreme-G Racing Association | region = USA | ver = 2.3 | loader =USB Loader GX Rev 1202 | status = Works | nmm =  | comp =  | size =  | nodisc = Yes | 480P =  | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = X-Men Legends | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod2 | status = doesn&#039;t work | nmm =  | comp =  | size = | nodisc = yes | 480P =  | notes = Black Screen when game is booted | conf = 1 }}&lt;br /&gt;
{{ dm | name = X-Men Legends 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ dm | name = X-men: Next Dimension | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = X-men 3 The Official Game| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = XIII | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = issues| comp = | size =  | nodisc = | 480P = | notes = NMM will freeze single player when you hit a checkpoint | conf = 1 }}&lt;br /&gt;
{{ dm | name = XIII | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black Screen after DM logo | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | ver = 2.5 | loader = CFG r47 &amp;lt;br&amp;gt; USB Loader GX Rev 1191 | status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Zatch Bell! Mamodo Fury | region = USA | ver = 2.0.4 | loader = USB Loader GX r1193 | status = Works | nmm =  | comp = yes | size = 909MB | nodisc = yes | 480P =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Zatch Bell! Mamodo Battles  | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod 2  | status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Zoids Battle Legends | region = USA | ver = 2.5 | loader = CFG r47 USB Loader GX Rev r1180 | status = Works | nmm = | comp = no | | size = 736MB | nodisc = yes | 40p = | notes = | conf &lt;br /&gt;
}}&lt;br /&gt;
{{ dm | name = Zoids: Full Metal Clash | region = JAP | ver = 2.10 | loader = CFG 70r51 Configurable USB Loader | status = Works | nmm = | comp = no | | size = 413MB | nodisc = yes | 40p = | notes = | conf = 1 }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Compatibility_List&amp;diff=46570</id>
		<title>DIOS MIOS Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DIOS_MIOS_Compatibility_List&amp;diff=46570"/>
		<updated>2013-05-12T06:13:04Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* F */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&#039;&#039;&#039;Compatibility list for DIOS MIOS. Anyone is free to edit this list without an account. Vandalism will be undone and get you blocked from the Wiki.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;[http://code.google.com/p/diosmios/ DIOS MIOS Homepage]&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Posting Guidelines: UNDERSTAND BEFORE EDITING ==&lt;br /&gt;
&#039;&#039;&#039;Region&#039;&#039;&#039; - Enter &amp;quot;&#039;&#039;&#039;USA&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;JAP&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;EUR&#039;&#039;&#039;.&amp;quot; Do NOT change the region of an existing game entry. When there is a special release for a specific country, enter an appropriate abbreviation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Version&#039;&#039;&#039; - Always try to use the latest [http://code.google.com/p/diosmios/downloads/list DM release.] If you&#039;re using a more recent version than the one listed, update this field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loader&#039;&#039;&#039; - The usb loader you are currently using with DM. If the loader your using works and the one listed doesn&#039;t, then update this field. Multiple loaders can be added to this field if necessary, just make sure everything remains readable by seperating their names like this:&amp;lt;pre&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;USB Loader GX Rev 1191&amp;lt;br&amp;gt;Wiiflow Mod r506&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039; - This column is for the compatibility of DM in it&#039;s default state. That being NMM disabled, a disc in the drive, and an uncompressed (1.35GB) 1:1 disc image dump. [http://www.slavasoft.com/hashcalc/index.htm Verify] your game.iso hashes [http://redump.org/discs/system/gc/ here.] Enter &amp;quot;&#039;&#039;&#039;Works&#039;&#039;&#039;,&amp;quot; &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;,&amp;quot; or &amp;quot;&#039;&#039;&#039;Doesn&#039;t Work&#039;&#039;&#039;.&amp;quot; Titles marked &#039;&#039;Works&#039;&#039; should be/are 99-100% compatible, and titles with any missing audio due to disc streaming are to be entered as &#039;&#039;Issues.&#039;&#039;  Also note that newer release versions of DM always take priority. Should you happen to find that an up to date DM breaks a game that is listed here as working with an older revision, mention the earlier compatible revision under Notes, and set the confirmed field back to 0.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Options&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
:The enhancements of NMM, DiscEX compression, and NoDisc are to be considered optional, and should only be tested after the game has been confirmed to work without these features. Do not for example, add a new title to the list as &#039;Doesn&#039;t Work&#039; having only tested the game with NMM enabled, as it&#039;s probable the game works flawlessly without NMM.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NMM&#039;&#039;&#039; (No More Memory) -  This is the game save redirection feature which uses the usb drive instead of a GameCube memory card. Should you enable this feature, remember to take your memory cards out of the GameCube slots. Keep in mind that not all games will work with this patching. Enter &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;&amp;quot; for working, or &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;&amp;quot; for not working. For partially working games, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;.&amp;quot; When testing this feature for compatibility, do not use saves converted to NMM format. It&#039;s necessary that DM create the save. If you have not enabled NMM, leave the field blank.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Shrunk&#039;&#039;&#039; - Only use the latest version of [http://diosmios.googlecode.com/files/DiscEX-v0.8b-cred.rar DiscEX], with the -c command on your verified 1:1 disc image. A few titles will fail to start or eventually crash when you compress the .iso. Compatible games should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;,&amp;quot; and games that do not work flawlessly after compression should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;.&amp;quot; You should also fill in the size of the compressed game.iso. If you have not compressed the 1:1 image, leave the comp field blank.&lt;br /&gt;
:&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;NoDisc&#039;&#039;&#039; - Simply start DM without a disc in the drive. Keep in mind however that some games will require a disc. Games that continue to start and play flawlessly without a disc inserted should be marked &amp;quot;&#039;&#039;&#039;Yes&#039;&#039;&#039;,&amp;quot; and games that fail to start or later error should be marked &amp;quot;&#039;&#039;&#039;No&#039;&#039;&#039;.&amp;quot; If the game displays any other oddities but plays without crashing, you can enter &amp;quot;&#039;&#039;&#039;Issues&#039;&#039;&#039;.&amp;quot; NoDisc requires extensive testing, so play the game for at least an hour before confirming the title works. If you have a disc in the drive, leave the nodisc field blank.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;480P&#039;&#039;&#039; -  Whether or not a game can be forced to run in progressive mode.  Note is only for games that do not normally support 480P (a list of those that do is [http://en.wikipedia.org/wiki/List_of_Nintendo_GameCube_games_with_480p_and_16:9_support here])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confirmed&#039;&#039;&#039; - If you are adding a new game, enter the conf field as 0.  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
Notes like &#039;Works Great&#039; are not needed and simply add clutter. Extended information is to be placed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Game Template&#039;&#039;&#039; - Just copy it, paste it in the correct spot of the alphabet, and change the values to your tested results.&lt;br /&gt;
&amp;lt;pre&amp;gt;{{ dm | name = Name of Game | region = USA/EUR/JAP | ver = DM Version | loader = Loader Name and Revision | status = Works/Issues/Doesn&#039;t Work | nmm = yes/issues/no | comp = yes/issues/no | size = Size of Compressed Disc | nodisc = yes/issues/no | 480P = yes/issues/no | notes = Additional Notes | conf = Confirmed By How Many }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = 007 Agent Under Fire | region = USA | ver = 2.0.4 | loader = cfg mod36&amp;lt;br&amp;gt;dml-booter r27| status =  Works | nmm = no | comp = Gcrex | size = | nodisc = no | 480P = | notes = If you do not go home after the cinema, the game may crash after 2nd level | conf = 2 }}&lt;br /&gt;
{{ dm | name = 007 Everything Or Nothing | region = USA | ver = 2.0.4 | loader = | status = Doesn&#039;t Work | nmm = | comp =  | size = | nodisc = | 480P = | notes = Blackscreen | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Everything Or Nothing | region = EUR | ver = 2.2 | loader = | status = Doesn&#039;t Work | nmm = | comp =  | size = | nodisc = | 480P = | notes = Blackscreen | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Nightfire | region = USA | ver = 2.6 | loader = CFG 70r50 | status = Doesn&#039;t Work | nmm =no| comp =  | size = | nodisc = | 480P = Yes | notes = Freezes when launching the first mission | conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 Nightfire | region = EUR | ver = 2.2 | loader = cfg mod37 beta10 | status = Doesn&#039;t Work | nmm = | comp =  | size =  | nodisc = Yes | 480P = | notes = Freezes launching the first mission| conf = 0 }}&lt;br /&gt;
{{ dm | name = 007 From Russia With Love| region = USA | ver = 2.0 | loader = | status = Works | nmm = no | comp =  | size = | nodisc = no | 480P = | notes = NNM and NoDisc stop the game from launching | conf = 0 }}&lt;br /&gt;
{{ dm | name = 1080 Avalanche | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = yes | comp = yes | size = | nodisc = no | 480P = yes | notes = Audio streaming/No music | conf = 0 }}&lt;br /&gt;
{{ dm | name = 1080 Avalanche | region = EUR | ver = 2.0.4 | loader = CFG Mod r36| status =  Issues | nmm =  | comp = no | size = | nodisc =  | 480P = | notes = Audio streaming| conf = 1 }}&lt;br /&gt;
{{ dm | name = 18 Wheeler: American Pro Trucker | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = no | comp = yes | size = | nodisc = yes | 480P = no | notes = Audio streaming/No music. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Ace Golf | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Issues | nmm =  | comp = | size = | nodisc = yes | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Alien Hominid | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Issues | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2002 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2003 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = All-Star Baseball 2004 | region = USA | ver = 2.8 | loader = WiiFlow r814  | status = Works | nmm = | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = A Series Of Unfortunate Events | region = USA | ver = 2.05 | loader = DIOS MIOS Booter | status = works | nmm =  | comp = | size =  | nodisc = | 480P = yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Amazing Island | region = EUR | ver = 2.6 | loader = Dios Mios Booster USB Loader GX Rev 1208 | status = works | nmm =  | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Animal Crossing | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = yes | size =  28 MB | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Animal Crossing | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = yes | notes = 2.7/GX 1209 requires 1.4 GB iso | conf = 1 }}&lt;br /&gt;
{{ dm | name = Animaniacs - The Great Edgar Hunt | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 | status = works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men - Air Combat - The Elite Missions | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men: Sarge&#039;s War | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Doesn&#039;t Work | nmm = no | comp = no | size =  | nodisc = no | 480P = no | notes = Crashes after Logo Screens| conf = 0 }}&lt;br /&gt;
{{ dm | name = Army Men - RTS | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Doesn&#039;t Work | nmm = | comp = no | size = | nodisc = | 480P =  | notes = Freezes randomly| conf = 0 }}&lt;br /&gt;
{{ dm | name = Auto Modellista | region = USA | ver = 2.0.4 | loader = Wiiflow Mod r506 | status = Works | nmm =  | comp = yes | size =  821 MB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Avatar : The Last Airbender | region = USA | ver = 2.6 | loader = DIOS MIOS Booter USB Loader GX Rev 1208 status  | status = Works | nmm = | comp =  | size =  | nodisc =  | 480P =  | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Backyard Football | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.15GB  | nodisc = | 480P = yes| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Backyard Sports - Baseball 2007 | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 512MGB  | nodisc = | 480P = yes| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Baldur&#039;s Gate: Dark Alliance | region = USA | ver = 2.8 | loader = CFG USB Loader&amp;lt;br&amp;gt;USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size = 1.27GB | nodisc = yes | 480P = | notes = Contrary to previous reports and versions, Baldur&#039;s gate Works with NMM on and No Disc on.  Using latest build of DIOS MIOS (2.8)  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Barnyard | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos: Eternal Wings and the Lost Ocean | region = EUR | ver = 2.6 | loader = CFG70r50&amp;lt;br&amp;gt;USB Loader GX Rev 1209  | status =  Works | nmm = Issues | comp = yes  | size = 2.52 GB | nodisc = yes | 480P = yes | notes = Only Disc 1 tested.&amp;lt;br&amp;gt;NMM: Causes the game to hang while the save is being created | conf = 2 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos: Eternal Wings and the Lost Ocean | region = USA | ver = 2.7 | loader = CFG mod r37 &amp;amp; USB Loader GX Rev 1209 | status = Issues | nmm = no | comp = | size = | nodisc = yes | 480P = | notes = NMM: Save file becomes corrupted immediately after saving. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Baten Kaitos Origins | region = USA | ver = 2.0.5 | loader = CFG v70 mod r37 beta5 USB Loader GX Rev 1193 mod 2  | status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Begins | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1180| status = Works | nmm = yes | comp = yes | size = 1.28 GB | nodisc = no | 480P = yes | notes = | conf = 4}}&lt;br /&gt;
{{ dm | name = Batman Begins | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Batman Dark Tomorrow | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Dark Tomorrow | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Batman Rise of Sin Tzu | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1}}&lt;br /&gt;
{{ dm | name = Batman Venegance | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battalion Wars | region = USA | ver =  2.7 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;amp; 1209 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battalion Wars | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1209| status = Works | nmm = no | comp = yes | size = 1.39 GB | nodisc = yes | 480P = yes | notes = NMM: Fails to find Memory Card  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Battle Stadium D.O.N | region = JAP | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp =  | size = | nodisc = | 480P = yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Beach Spikers: Virtua Beach Volleyball | region = USA | ver = 2.7 | loader = USB Loader GX Rev 1199 &amp;amp; 1209 | status = Works | nmm = no | comp = yes | size = 239MB | nodisc = | 480P = yes | notes = Controller stops functioning when NMM is turned on | conf = 1 }}&lt;br /&gt;
{{ dm | name = Beach Spikers: Virtua Beach Volleyball | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Beyblade VForce - Super Tournament Battle | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Beyond Good &amp;amp; Evil | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1200&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = yes | comp = yes | size = 1.25 GB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Big Mutha Truckers| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming. Freezes on first screen. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Billy Hatcher and the Giant Egg | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bionicle | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bionicle Heroes | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Black &amp;amp; Bruised | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = yes | size = 932MB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Blood Omen 2: The Legacy of Kain Series | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bloodrayne | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = yes | size = 1.29GB | nodisc = | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Bloody Roar: Primal Fury | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status =  Issues | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = Audio streaming.&amp;lt;br&amp;gt;Freezes after creating a save file. | conf = 1 }}&lt;br /&gt;
{{ dm | name = BlowOut | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = BMX XXX| region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = BMX XXX| region = EUR | ver = 2.9 | loader = USB Loader GX Rev 1207&amp;lt;br&amp;gt;dml-booter r30&amp;lt;br&amp;gt;CFG v70 r51 | status =  Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bomberman Generation | region = EUR | ver = 2.7 | loader = USB-Loader GX Rev 1209 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio streaming | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bomberman Generation | region = USA | ver = 2.6.1 | loader = USB Loader GX Rev 1208 | status =  Issues | nmm = no | comp =  yes | size = | nodisc = yes | 480P = no | notes = Audio streaming/No music.&amp;lt;br&amp;gt;Freezes after pressing A button in Normal Game (Ingame, after choosing an area) so the game is not playable.&amp;lt;br&amp;gt;&amp;quot;Battle Mode&amp;quot; is playable, but when the match is completed and you press &amp;quot;A&amp;quot; the screen goes black and the console must be turned off and turned back on. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Bomberman Jetters | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Buffy - Chaos Bleeds | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = yes | size = 1.1GB  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Buffy - Chaos Bleeds | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = |&lt;br /&gt;
conf = 0 }}&lt;br /&gt;
{{ dm | name = Burnout | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191, 1200&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = Yes | size = 1.13GB  | nodisc = Yes | 480P = | notes = 480p Natively | conf = 2 }}&lt;br /&gt;
{{ dm | name = Burnout 2: Point of Impact| region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes| comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Bust-A-Move 3000 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf =  1}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Cabelas Big Game Hunter | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 633MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cabelas Dangerous Hunts 2 | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.12MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cabelas Outdoor Adventures | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.09GB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Call of Duty: Finest Hour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 3 }}&lt;br /&gt;
{{ dm | name = Call of Duty 2: Big Red One | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1193 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf =  1 }}&lt;br /&gt;
{{ dm | name = Capcom Vs. SNK 2 EO | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;DIOS MIOS Booter | status = Works | nmm = yes | comp = Yes | size = 281MB  | nodisc =yes | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Carmen Sandiego: The Secret of the Stolen Drums | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cars | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Cel Damage | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1202 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = The intro video plays but then black screen| conf = 0 }}&lt;br /&gt;
{{ dm | name = Chaos Field | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Charlie and the Chocolate Factory | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Chibi-Robo | region = USA | ver = 2.7 | loader = USB Loader GX Rev 1209 | status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Chicken Little | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Chronicles of Narnia | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Conflict Desert Storm | region = USA | ver = 2.8 | loader = WiiFlow r814 | status = Works | nmm = | comp = issues | size =  | nodisc = | 480P = | notes = Compression causes graphical glitches| conf = 0 }}&lt;br /&gt;
{{ dm | name = Conflict Desert Storm II | region = USA | ver = 2.8 | loader = WiiFlow r814 | status = Works | nmm = | comp = no | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crash Bandicoot: The Wrath of Cortex | region = USA | ver = 2.6.1 | loader = USB Loader GX 3.0 Rev 1208 | status = Issues | nmm = yes | comp = yes | size = 894 MB | nodisc = yes | 480P = no | notes = Audio Streaming. Sound effects work, but music does not and cut scenes are silent.  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crash Bandicoot: The Wrath of Cortex | region = EUR | ver = 2.6 | loader = CFGv70mod50 | status = Issues | nmm =  | comp = yes| size = 996 MB| nodisc = yes | 480P = no | notes = Audio Streaming  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crash Tag Team Racing | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes =  | conf = 2 }}&lt;br /&gt;
{{ dm | name = Crash Nitro Kart | region = USA | ver = 2.6 | loader = CFG Mod r36 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crash Nitro Kart | region = EUR | ver = 2.8 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = yes | size = 1.34 GB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Crazy taxi | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Issues | nmm = | comp = Yes | size = 133MB  | nodisc = Yes | 480P = no | notes = Audio streaming&amp;lt;br&amp;gt;Only displays in 480i. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Crazy taxi | region = EUR | ver = 2.6 | loader = USB Loader GX | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Cubivore | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Graphical glitches on 2.6&amp;lt;br&amp;gt;2.2 was listed as working without glitches | conf = 1 }}&lt;br /&gt;
{{ dm | name = Cubix Robots for Everyone : Showdown | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Custom Robo | region = USA | ver = 2.6 | loader = CFG Mod r45 | status = Works | nmm = | comp = 951MB | size =  | nodisc = | 480P = | notes =  Graphical glitchs on 2.6&amp;lt;br&amp;gt;2.2 was listed as working without glitches. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Dakar 2 - The worlds Ultimate Rally | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Dance Dance Revolution: Mario Mix | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dark Summit | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes at loading screen after opening video | conf =  }}&lt;br /&gt;
{{ dm | name = Darkened Skye | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Dave Mirra Freestyle BMX 2  | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes when loading demo | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dead to Rights  | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Def Jam Vendetta | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Def Jam: Fight for New York | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Defender | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX 1202 | status = Works | nmm = | comp = yes| size =  | nodisc = yes| 480P = no| notes = If progressive is forced then a green flashy distortion appears on all 2D and 3D screens in the game| conf = 1 }}&lt;br /&gt;
{{ dm | name = Die Hard: Vendetta | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Digimon Rumble Arena 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Digimon World 4 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dinotopia - THe Sunstone Odyssey | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Extreme Skate Adventure | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Randomly freezes on landings and rumble function | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Hide Sneak | region = USA | ver = 2.0.4 | loader = DM Booter r27 | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Donald Duck: Goin&#039; Quackers | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 921 MB  | nodisc = Yes | 480P = No | notes = Can&#039;t be forced to 480P. It freezes at the Ubisoft logo.&amp;lt;br&amp;gt;Enabling NMM makes the Wii shuts down when trying to save. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Magical Mirror Starring Mickey Mouse | region = USA | ver = 2.6 | loader = Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = Yes | size = 375 MB  | nodisc = Yes | 480P = | notes = Natively supports 480P. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Party | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Disney&#039;s Pk - Out of the Shadows | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf =  }}&lt;br /&gt;
{{ dm | name = Donkey Kong: Jungle Beat | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga | region = EUR | ver = 2.8 | loader = CFG Mod v70r51 | status = Doesn&#039;t work | nmm = | comp = | size = | nodisc = |  480P = | notes = Wii switches sometimes off, Game freezes when you load a song, Music in main menu does not play | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = yes | comp = Yes | size = 256MB | nodisc = Yes | 480P = | notes = Display 480p natively. Can be played with a regular Gamecube controller.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 2 | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208| status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Donkey Konga 3 | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 252MB  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Doshin the Giant | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Force &amp;quot;NTSC&amp;quot; on USA consoles| conf = 0 }}&lt;br /&gt;
{{ dm | name = Dr. Muto | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z Budokai | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;DM-Booter r30 | status = Works | nmm = no | comp = no | size =  | nodisc = yes | 480P = Yes | notes = Compression causes the game to hang at loading screens | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z Budokai 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Ball Z: Sagas | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dragon Drive | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 1.20GB | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Dragon&#039;s Lair 3D: Return to the Lair | region = USA | ver = 2.6 | loader = USB  CFG Loader  | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Dream Mix TV - World Fighters | region = JAP | ver = 2.0.5 | loader = CFG Mod r36  | status = Issues | nmm =  | comp =  | size =  | nodisc =  | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Driven | region = USA | ver = 2.8| loader =WiiFlow 4.0.6 r814| status = Works | nmm = | comp = yes | size = 1.06GB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Drome Racers | region = USA | ver = 2.8 | loader = WiiFlow 4.0.6 r814 | status = Works | nmm = | comp = Yes | size = 819MB  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Ed, Edd n Eddy: The Mis-Edventures | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Egg Mania: Eggstreme madness | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Enter The Matrix | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = Issues | comp = | size =  | nodisc = | 480P = | notes = 2 Disk game. Works with Disk swap&amp;lt;br&amp;gt;NMM: Loads saves but freezes when saving | conf = 0 }}&lt;br /&gt;
{{ dm | name = Enter The Matrix | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1209 | status = Issues | nmm = no | comp = | size = 1.36Go | nodisc = yes | 480P = yes | notes = NMM: Freezes when the game tries to check your saves | conf = 1 }}&lt;br /&gt;
{{ dm | name = Eternal Darkness: Sanity&#039;s Requiem | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = yes | comp = yes | size = 1.35 GB | nodisc = yes | 480P = yes | notes = Almost all audio now works. The only audio which did not play was the [http://www.youtube.com/watch?v=ldvfXVVVygI Edgar Allen Poe] quote on disc load. NMM not only works, it works instantly without any lag or slowdown. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Eternal Darkness: Sanity&#039;s Requiem | region = EUR | ver = 2.6.1+ | loader = configurable usb loader| status = Works | nmm = yes | comp = yes | size = 1.35 GB | nodisc = yes | 480P = yes | notes = Works perfectly, no flaws what so ever :)| conf = 0 }}&lt;br /&gt;
{{ dm | name = Evolution Skateboarding | region = USA | ver = 2.2 | loader = WiiFlow (mod 3.1 r663) | status = Works | nmm = yes | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Evolution Snowboarding | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = Yes | size = 1.28GB | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Evolution Worlds | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes at beginning of game, literally hanging at battle load screen.&amp;lt;br&amp;gt;2.2 was listed as working without graphical glitches| conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1193 mod2&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = issues | comp = | size =  | nodisc = Yes | 480P = Yes | notes = NMM Does not save replay data.&amp;lt;br&amp;gt;If some garage parts do not show when creating a vehicle, you have a bad rip. [http://redump.org/disc/1555/ SEE GOOD MD5] &amp;lt;br&amp;gt;When the game is compressed or optimized, loading stalls can be rather excessive. | conf = 7 }}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = EUR | ver = 2.6 | loader = Wiiflow Mod r506&amp;lt;br&amp;gt;USB Loader GX Rev 1207| status = Works | nmm = no | comp = yes | size =  1.35 GB | nodisc = | 480P = | notes = | conf = 3 }}&lt;br /&gt;
{{ dm | name = F-Zero GX | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211| status = Works | nmm = no | comp = | size = | nodisc = yes | 480P = | notes = NMM stalls when saving after name entry.&amp;lt;br /&amp;gt;Also stalls on loading from the Options menu. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fairly Odd Parents - Shadow Showdown | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fairly Odd Parents - Breakin&#039; Da Rules | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fantastic Four | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Reported as Working using 2.2&amp;lt;br&amp;gt; | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA06 | region = EUR | ver = 2.2 | loader = DIOS MIOS Booter r28| status = Works | nmm = | comp = yes | size =  1.26GB | nodisc = yes| 480P = | notes = Video Mode PAL60 or PAL480p is necessary| conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA07 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = yes | comp = yes | size =   | nodisc = | 480P = | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = FIFA Soccer 2002 | region = USA | ver = 2.2 | loader = USB Loader GX r1200| status = Works | nmm = no | comp =  | size =   | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street | region = EUR | ver = 2.2 | loader = DIOS MIOS Booter r28| status = Doesn&#039;t Work | nmm = | comp = yes | size = 784MB| nodisc = | 480P = no| notes = The game seems to work, but the image wobbles (with Video mode PAL60, with other video modes I get a green screen), so it&#039;s unplayable| conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street | region = USA | ver = 2.6 | loader = Wiiflow r435| status = Works | nmm = | comp = yes | size = | nodisc = | 480P = no| notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA Street 2 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA World Cup 2002 | region = EUR | ver = 2.3 | loader = USB Loader GX r1200| status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = FIFA World Cup 2006 | region = USA | ver = 2.0.4 | loader = cfg y dml-booter| status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Fight Night Round 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Final Fantasy: Crystal Chronicles | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =Hard crashes when you attempt to touch magicite while editing your command list. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Final Fantasy: Crystal Chronicles | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =Can Freeze Randomly but doesn&#039;t happen often | conf = 0 }}&lt;br /&gt;
{{ dm | name = Finding Nemo | region = EUR| ver = 2.2 | loader = USB Loader GX r1200| status = Doesn&#039;t Work| nmm = no | comp =  | size =   | nodisc = | 480P = | notes = Green screen on 2.0, black screen on 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Finding Nemo | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 &amp;lt;br&amp;gt; WiiFlow 4.1.2 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Restarts Wii after loading screens &amp;lt;br&amp;gt; Works with WiiFlow 4.1.2, still testing settings. Cut scenes play with sound but in game voice overs not working. However has subtitles | conf = 1 }}&lt;br /&gt;
{{ dm | name = Fire Emblem: Path of Radiance | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = no | comp = yes | size = 1.21 GB  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Fire Emblem: Path of Radiance | region = EUR | ver = 2.6 | loader = CFG Mod v36 | status = Works | nmm = no  | comp = yes | size = 1.25GB | nodisc = yes | 480P = no  | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Flushed Away | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Freedom Fighters | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Freekstyle | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger: Ancient Shadow | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger Beyond | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Frogger&#039;s Adventures: The Rescue | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Future Tactics - The uprising | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Gauntlet: Dark Legacy | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Geist | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = NMM: Freezes when starting the game. | conf = 0 }}&lt;br /&gt;
{{ dm | name = GiFTPIA| region = JAP | ver = 2.9| loader = USB Loader GX Rev 1208| status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Gladius | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Go! Go! Hypergrind! | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Goblin Commander: Unleash the Horde | region = USA | ver = 2.6| loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Godzilla: Destroy All Monsters Melee | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Resets when loading some maps, but several other maps are playable. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Goldeneye | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =  no | comp = | size = | nodisc = | 480P = | notes = Two disk Game Swap works | conf = 1 }}&lt;br /&gt;
{{ dm | name = Gotcha Force | region = USA | ver = 2.2 | loader = CFG mod v70 | status = Works | nmm =  no | comp = yes | size =  776MB | nodisc = yes | 480P = | notes = NMM: The game loads, but it does not load or save. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Grim Adventures of Billy and Mandy, The | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =  no | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Grooverider Slot Car Thunder | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Gun | region = USA | ver = 2.6 | loader = CFG Mod v36&amp;lt;br&amp;gt;USB Loader GX Rev 1180 | status =  Doesn&#039;t Work| nmm =  | comp =  | size = | nodisc =  | 480P = | notes = Hangs on Licenced By Nintendo | conf = 2 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Harry Potter and the Chamber of Secrets | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = yes  | nodisc = yes | 480P = yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Goblet of Fire | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.15 GB | nodisc = yes | 480P = no | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Goblet of Fire | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Movies occasionally glitch or skip | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Prisoner of Azkaban | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t work | nmm = | comp = yes | size =  | nodisc = yes | 480P = yes | notes = Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Prisoner of Azkaban | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.25 GB | nodisc = no | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Sorcerer&#039;s Stone | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = yes | 480P = yes | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Harry Potter and the Sorcerer&#039;s Stone | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harry Potter Quidditch World Cup | region = USA | ver = 2.8 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1180  | status = Works | nmm = yes | comp = yes | size = 825Mo | nodisc = yes | 480P = no | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: A Wonderful Life | region = EUR | ver = 2.2.2 | loader = USB Loader GX Rev 1202 | status = Doesn&#039;t work| nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: A Wonderful Life | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Harvest Moon: Another Wonderful Life | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hello Kitty Roller Rescue | region = USA | ver = 2.6 | loader = USB Loader 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hitman 2: Silent Assassin | region = USA | ver = 2.9 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = yes | notes = Works perfectly  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hobbit, The | region = USA | ver = 2.6 | loader =USB Loader GX 1208 | status = Works | nmm =  no | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Hot Wheels: Velocity X | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hot Wheels: World Race | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 2: Star Soldier | region = JAP | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 3: PC Genjin: Pithecanthropus Computerurus | region = JAP | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = Game reacts to NMM, not sure if it works | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hudson Selection Vol. 4: Takahashi-Meijin no Boukenjima | region = JAP | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Hunter The Reckoning | region = USA | ver = 2.6 | loader = USB Loader GX 1208 | status = Works | nmm =   | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = I-Ninja | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ikaruga| region = USA | ver = 2.2 | loader = DIOS MIOS Booter&amp;lt;br&amp;gt;USB Loader GX Rev 1200  | status = Issues | nmm = yes  | comp = | size =  | nodisc = | 480P = yes | notes = Audio Streaming. No music during gameplay. | conf = 3 }}&lt;br /&gt;
{{ dm | name = Incredible Hulk: Ultimate Destruction | region = USA| ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredible Hulk: Ultimate Destruction | region = EUR | ver = 2.0.4 | loader = CFG Mod r36 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredibles, The | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes while loading the first level with DM 2.6&amp;lt;br&amp;gt;Reported as Working on earlier versions | conf = 0 }}&lt;br /&gt;
{{ dm | name = Incredibles, The : Rise of the Underminer | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Intellivision Lives! | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Interactive Multi Game Demo Disc 20| region = USA | ver = 2.9| loader = USB Loader GX Rev 1208| status =  Issues| nmm =  | comp = | size = | nodisc =  | 480P = | notes = No music in audio selection. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Italian Job, The | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Reported as Working on earlier versions | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Jeremy McGrath Supercross World | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes on loading screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Judge Dredd: Dredd vs. Death | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size =  | nodisc = yes | 480P = yes | notes = Natively supports 16:9. | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Kelly Slater&#039;s Pro Surfer | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180&amp;lt;br&amp;gt;Wiiflow 4.1.1 | status = Works | nmm = | comp = | size =  | nodisc = no | 480P = | notes = Had to set No DvD Patch to disabled and had a random gc game in the drive | conf = 1 }}&lt;br /&gt;
{{ dm | name = Killer7 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = Issues | comp = | size =  | nodisc = Yes | 480P = | notes = 2 disc game&amp;lt;br&amp;gt;NMM: Overwriting a previous save file crashes the game | conf = 0 }}&lt;br /&gt;
{{ dm | name = Kirby Air Ride | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status =  Works | nmm = Yes  | comp = No  | size = | nodisc = Yes  | 480P = Yes | notes = | conf = 5 }}&lt;br /&gt;
{{ dm | name = Kirby Air Ride | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1199 &amp;amp; 1200 | status =  Works | nmm = Yes | comp =  | size = | nodisc = No | 480P = Yes | notes = Music on main menu screen is glitchy and some things take just a tad longer to load than usual. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Knockout Kings  2003| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Lara Croft Tomb Raider: Legend | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191, CFG 70r51 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Legends of Wrestling | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Legends of Wrestling 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lemony Snicket&#039;s A Series of Unfortunate Events | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = LEGO Star Wars - The Video Game | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = LEGO Star Wars II - The Original Trilogy | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Looney Tunes: Back in Action | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Looney Tunes: Back in Action | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = 1.3GB | nodisc = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: The Third Age, The | region = USA | ver = 2.8 | loader = Dios Mios Booter r30 | status= Works | nmm = | comp = yes | size = 1.20 GB | nodisk= | 480P= | notes= Only Disk 1 tested.&amp;lt;br&amp;gt;Auto disk-swap is untested. | conf= 0 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: The Two Towers, The | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size =  | nodisc = Yes | 480P = No | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Lord of the Rings: Return of the King, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Lost Kingdoms | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 Wiiflow V4 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = no | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Lost Kingdoms II | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Luigi&#039;s Mansion | region = USA | ver = 2.6.1+ | loader = CFG Mod v36&amp;lt;br&amp;gt;GX1201&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;USB Loader GX Rev r1208  | status =  Works | nmm = no | comp = yes | size = 186MB | nodisc = yes | 480P = | notes = 480p supported natively.&amp;lt;br&amp;gt;2.7/GX 1209 requires 1.4 Go iso &amp;lt;br&amp;gt; (above statement may be invalid. I ripped disc to wii in USB Loader GX with 2.6.1/GX 1209 and it worked.) | conf = 5 }}&lt;br /&gt;
{{ dm | name = Luigi&#039;s Mansion | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;Cfgv70mod50 | status =  Works | nmm = yes | comp = yes | size = 272MB | nodisc = yes  | 480P = no | notes = Trying to force 480P always results in a glitchy green screen | conf = 4 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Madagasgar | region = USA | ver = 2.8 | loader = CFG Usb Loader v70 mod r57 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Golf: Toadstool Tour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1205 | status = Works | nmm = Yes | comp = yes | size = 1.14 GB | nodisc = yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Golf: Toadstool Tour | region = EUR | ver = 2.2 | loader = DM-Booter r28  | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = Be careful with video mode patching | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 &amp;amp; r1193 mod 2&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;DML Booter r30&amp;lt;br&amp;gt;CFG 70v50 | status = Works | nmm = Yes | comp = Yes | size = 471 MB | nodisc = yes | 480P = | notes = Natively supports 480p. | conf = 6 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = Yes | size = 579 MB | nodisc = yes | 480P = yes | notes = Screen is not centered | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Kart: Double Dash!! Bonus Disc | region = USA | ver = 2.6 | loader = Wiiflow 4.0.2 | status = Issues | nmm = | comp = | size = | nodisc = No | 480P = No | notes = Audio streaming: menu has no music | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Party 4 | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev r1208 | status = Works | nmm = Issues | comp = | size = 540 MB | nodisc = yes | 480P = yes | notes =NMM: Can load a saved games, but when trying to save it gives the message: &amp;quot;The Memory Card in Slot A is damaged and cannot be used.&amp;quot; | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Party 4 | region = EUR | ver = 2.3 | loader = Wiiflow Mod 4.0.3 | status = Works | nmm = no | comp = yes | size = 579MB | nodisc = yes | 480P = yes | notes = NMM: &amp;quot;Memory card corrupted&amp;quot; error. | conf = 2  }}&lt;br /&gt;
{{ dm | name = Mario party 5| region = USA | ver = 2.8 | loader = usb loader gx rev 1211 | status = Works| nmm =  | comp =| size =  | nodisc =  | 480P =  | notes = 480P natively supported | conf = 0}}&lt;br /&gt;
{{ dm | name = Mario Party 6 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; r1198  | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = Yes | notes =GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Party 7 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;amp; r1198&amp;lt;br&amp;gt;Wiiflow 4.0.2  | status = Works | nmm = No | comp = No | size =  | nodisc = Yes | 480P = | notes = GameCube Microphone not supported&amp;lt;br&amp;gt;480P natively supported | conf = 3 }}&lt;br /&gt;
{{ dm | name = Mario Party 7 | region = EUR | ver = 2.1 | loader = CFG Mod r36 | status = Works | nmm = yes | comp = | size = | nodisc = yes | 480P = yes | notes = GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Power Tennis | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; r1198  | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Power Tennis | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mario Smash Football | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1199 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mario Superstar Baseball | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = No audio streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Marvel Nemesis: Rise of the Imperfects | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Medabots Infinity | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = NMM freezes the game after the first battle. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Medal  Of Honour European Assault| region = USA | ver = 2.4 | loader = USB Loader GX Rev 1198 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Meet the Robinsons | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mega Man Anniversary Collection | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1191 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = no | notes = Use a later version to avoid the &amp;quot;Muppet&amp;quot; error | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mega Man Network Transmission | region = USA | ver = 2.8 | loader = CFGv70mod51&amp;lt;br&amp;gt;USB Loader GX Rev 1200 | status = Works | nmm = No | comp = yes | size = 577 MB | nodisc = Yes | 480P = No | notes = NMM: works when saving over new file, but game freezes when trying to overwrite save file. Ver. 2.3  worked previously. Shrunk with DM Toolbox.| conf = 1 }}&lt;br /&gt;
{{ dm | name = Mega Man X Collection | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; Wiiflow 4.0.1 | status = Works | nmm = Yes | comp = | size =  | nodisc = Yes | 480P = No | notes = Outputs 240p and 480i. &amp;lt;br&amp;gt; Displays black screen on TVs that don&#039;t support 240p resolutions; composite video cable a must. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mega Man X Command Mission | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Men in Black 2 Alien Escape| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black screen at loading.&amp;lt;br&amp;gt;Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metal Arms: Glitch in the System | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metal Gear Solid: The Twin Snakes | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;CFGv70mod51 | status = works | nmm = no | comp = | size =  | nodisc = Yes | 480P = | notes = Natively supports 480p.&amp;lt;br&amp;gt;Auto disc swap in DM2.6 works&amp;lt;br&amp;gt;NMM: Memory Card detected but won&#039;t load/save | conf = 1 }}&lt;br /&gt;
{{ dm | name = Metal Gear Solid: The Twin Snakes | region = EUR | ver = 2.6 | loader = CFGv70mod50&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = works | nmm = no | comp = | size = 2.3 GB  | nodisc = Yes | 480P = yes | notes = 2 Disk game. Disc swap works.&amp;lt;br&amp;gt;NMM: Memory Card detected but refuses to save in game.&amp;lt;br&amp;gt;sound but black screen if YUV cable used on your Wii | conf = 3 }}&lt;br /&gt;
{{ dm | name = Metroid Prime | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202 | status = Works | nmm = yes | comp = yes | size = 1.34 GB | nodisc = | 480P = Yes | notes = Natively supports 480p. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Metroid Prime | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211 | status = Works | nmm = Issues | comp = yes | size = 1.34 GB | nodisc = yes | 480P = | notes = Locks up on the &amp;quot;Do you want to save to Memory Card A?&amp;quot; screens (glitching sound), but on save points it just works fine. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metroid Prime 2: Echoes | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Sticks on black screen after DM Splash | conf = 0 }}&lt;br /&gt;
{{ dm | name = Metroid Prime 2: Echoes | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202 | status = Works | nmm = yes | comp = yes | size = 1.46 GB | nodisc = | 480P = Yes | notes = Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Midway Arcade Treasures 2 | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 1.29 GB | nodisc = No  | 480P = No  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Midway Arcade Treasures 3 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;Dios Mios booter rev 27&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = No  | comp = Yes | size = 1.18 GB | nodisc = No | 480P = No | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Minority Report| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monopoly Party | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster 4x4: Masters of Metal | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster House | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monster Jam Maximum Destruction | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Monsters Inc, Scream Arena | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes =Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Mortal Kombat: Deadly Alliance | region = USA | ver = 2.8 | loader = CFG Loader Mod Rev 50&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Doesn&#039;t Work | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Freezes while loading.&amp;lt;br&amp;gt;Worked using 2.3. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Mortal Kombat: Deception | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Muppets Party Cruise | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter| status = Works | nmm = yes | comp =  | size =  | nodisc =  | 480P = no | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Mystic Heroes | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = NMM: Wii will turn off when attempting to save | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Namco Museum| region = USA | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Namco Museum - 50th Anniversary | region = USA | ver = 2.2 | loader = DM-Booter r29 | status = Issues | nmm =  | comp = | size =  | nodisc = no | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Clash of Ninja| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1206 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Clash of Ninja 2| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208, CFG 70r51 | status = Works | nmm = No | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Naruto Gektiou Ninja Taisen! 4| region = JAP | ver = 2.0.4 | loader = Wiiflow Mod r506 | status = Issues | nmm =  | comp = yes | size =  1.16 GB | nodisc = | 480P = | notes = No Audio Streaming  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Nascar - Dirt to Daytona| region = USA | ver = 2.7 | loader = USB Loader GX Rev 1209 | status = Works | nmm =  | comp = yes | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NBA Street Vol. 3 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191  | status = Works | nmm =  no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Underground 2 | region = USA | ver = 2.6 | loader = CFG70r50 | status = Works | nmm =  | comp =  | size =  | nodisc = yes | 480P =  | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Need For Speed Most Wanted | region = USA | ver = 2.9 | loader = CFG 70r51  | status = Works | nmm = no | comp = yes | size =  | nodisc =  | 480P = Yes | notes = NMM crashes the game on a pink screen at boot. | conf = 0 }}&lt;br /&gt;
{{ dm | name = New Super Mario Bros: GC edition| region = USA | ver = 2.0.4 | loader = USB Loader Gx | status = Works | nmm = yes | comp =  | size =  | nodisc = yes | 480P = | notes = Homebrew game | conf = 1 }}&lt;br /&gt;
{{ dm | name = NFL Blitz 2002| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp = Yes | size = 1.34GB | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NFL Blitz 2003| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp = Yes | size = 1.15GB | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NFL Street| region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = Yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NHL 2003| region = USA | ver = 2.6 | loader = CFG 70r50  | status = Works | nmm =  | comp =  Yes| size = 1.20GB  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = NHL HITZ 20-02| region= USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm =  | comp = yes | size = 816 MB | nodisc = yes | 480P =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Nickelodeon Party Blast | region = USA | ver = 2.6 | loader = CFG 70r50 | status = Doesn&#039;t Work | nmm =  | comp =  | size =  | nodisc =  | 480P =  | notes = Freezes after opening videos | conf = 0 }}&lt;br /&gt;
{{ dm | name = Nintendo Puzzle Collection | region = JAP | ver = 2.6 | loader = USB Loader GX Rev 1208 - CFG Loader | status = Works | nmm =  | comp = | size = | nodisc = | 480P = | notes =  | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Odama| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = GameCube Microphone not supported | conf = 0 }}&lt;br /&gt;
{{ dm | name = One Piece: Grand Adventure | region = USA | ver = 2.0.4 | loader = CFG Mod v36 | status =  Works | nmm =  | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = One Piece: Pirates Carnival| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Open Season | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Outlaw Golf | region = USA | ver = 2.3 | loader = CFG Mod v48 | status = Works | nmm = no | comp = | size = | nodisc = | 480P = | notes = Loading takes a little while. Character preview models and changing golf clubs in-game lag. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Over the Hedge | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = P.N. 03| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1208 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pac Man Fever | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1199 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man Vs.| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = GBA connection works. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World 2| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Freezes if you try to save your game. Works fine without saving. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World 3| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = Yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pac Man World Rally| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Paper Mario: The Thousand Year Door| region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;USB Loader GX 3.0 rev 1208&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = yes | size = 641 MB | nodisc = yes | 480P = yes | notes =  | conf = 1 }}&lt;br /&gt;
{{ dm | name = Paper Mario: The Thousand Year Door | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = yes | size = 600 Mo | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Peter Jackson&#039;s King Kong : The Official Game of the Movie | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Phantasy Star Online Episode I &amp;amp; II (1.01) | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1201 | status = Works | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = Padhook=OFF&amp;lt;br&amp;gt;Do not put anything in slot B memory card | conf = 0 }}&lt;br /&gt;
{{ dm | name = Phantasy Star Online Episode III: C.A.R.D. Revolution | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Piglet&#039;s Big Game | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin | region = USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm = no | comp = yes | size = 633 MB | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pikmin | region = EUR | ver = | loader = Wiiflow mod Rev 615 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin 2 | region = USA | ver = 2.6 | loader = Configurable USB Loader Mod r50 | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = Yes | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pikmin 2 | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Error occurs after collecting first Duracell battery  | conf = 0 }}&lt;br /&gt;
{{ dm | name =  Pitfall: The Lost Expedition| region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = Load times seem longer. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon Channel| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = no | size =  | nodisc = | 480P = | notes = Received Fatal Error after being shrunk in GCM tool| conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status =  Works | nmm = no | comp = yes | size = 679MB | nodisc = yes | 480P = Yes | notes = Texts mirrored if 16:9 patch is activated| conf = 1 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum | region = USA | ver = 2.2 | loader = US Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36 | status =  Works | nmm = no  | comp = yes | size = | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Pokemon Colosseum Bonus Disc | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1198 | status =  Issues | nmm =  | comp = yes | size = | nodisc = issues | 480P = | notes = Videos wont play without disc in drive. Jirachi GBA transfer does not work. Freezes after selection of Jirachi on Menu Screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon XD: Gale of Darkness | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;DM Booter r30 | status =  Works | nmm = no  | comp = yes | size = 1.01 GB | nodisc =  | 480P = Yes | notes =  NMM: It will ask to make a save file on a dedicated memory card, and will generate this error: &amp;quot;This is not the same memory card as the one used to load the saved data. Please insert the original Memory Card into Slot A&amp;quot; | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pokemon XD: Gale of Darkness | region = EUR | ver = 2.2 | loader = DM Booter r29 | status =  Works | nmm = no  | comp = | size = | nodisc =  | 480P = Yes | notes = NMM: It will ask to make a save file on a dedicated memory card, and will generate this error: &amp;quot;This is not the same memory card as the one used to load the saved data. Please insert the original Memory Card into Slot A&amp;quot; | conf = 0 }}&lt;br /&gt;
{{ dm | name = Polar Express, The | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Power Rangers Dino Thunder | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t work | nmm = | comp = | size = | nodisc = | 480P = | notes = Green screen on Several DM versions | conf = 0 }}&lt;br /&gt;
{{ dm | name = Power Puff Girls: Relish Rampage | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Sands of Time | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Sands of Time | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  no | comp = no | size =  | nodisc = no | 480P = | notes = Black screen when using a compressed iso or NoDisc&amp;lt;br&amp;gt;Hangs while saving with NMM on. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Two Thrones | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: The Two Thrones | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1200 | status =  Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Black Scrren after DM Splash Screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: Warrior Within | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Prince of Persia: Warrior Within | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Puyo Pop Fever| region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Pro Rally | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Fails to load any race course | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = R: Racing Evolution | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rally Champions | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rampage Total Destruction | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = All 3 Rampage games work| conf = 0 }}&lt;br /&gt;
{{ dm | name = Ratatouille | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Reported as Working using 2.2 | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rave Master | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman Arena | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = 1.19GB | nodisc = yes | 480P = yes | notes = You need a memory card to save your data | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman 3: Hoodlum Havoc | region = USA | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = 1.35GB | nodisc = no | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rayman 3: Hoodlum Havoc | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = Doesn&#039;t work | nmm = no | comp = no | size = | nodisc = no | 480P = no | notes = Stuck on black screen when booting. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Red Faction II | region = USA | ver = 2.2 | loader = USB Loader GX 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil (Remake) | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = no | notes = Disk changing works. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil (Remake) | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev 435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = mirrored screen in 480p | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 0 | region = USA | ver = 2.8 | loader = USB Loader GX Rev 1214 | status = Issues | nmm = no | comp = yes | size =  | nodisc = yes | 480P = no | notes = Disk changing doesn&#039;t work. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = yes | size = 1.19 GB  | nodisc = yes | 480P = no | notes = 480p when patched. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 2 | region = EUR | ver = 2.9 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc  = yes | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil 3: Nemesis | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = yes | size = 865 MB  | nodisc = yes | 480P = no | notes = 480p when patched. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 3: Nemesis | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1205 | status = Works | nmm = no | comp = Yes | size = 1.1 GB  | nodisc = Yes | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Resident Evil 4 | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5rev435 | status = Works | nmm = yes | comp = no | size =  | nodisc = yes | 480P = no | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Resident Evil Code: Veronica X | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = no | notes = Disk changing  works. 480p when patched. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Ribbit King | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Road Trip : The Arcade Edition | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Gets past the opening Logo screens but crashs before getting to start game screen.  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Roadkill | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rocket Power: Beach Bandits | region = USA | ver = 2.0 | loader = CFG | status = Unconfirmed | Unconfirmed | comp = unconfirmed | size = | nodisc = unconfirmed | 480P = unconfirmed | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rocky | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Rogue Ops | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Samurai Jack: The shadow of Aku | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Scaler | region = USA | ver = 2.8 | loader = CFG Usb Loader v70 mod r57 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Night of 100 Frights | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Unmasked | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Scooby-Doo! Mystery Mayhem | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Scorpion King: Rise of the Akkadian | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Second Sight | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Serious Sam: Next Encounter | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sega Soccer Slam | region = USA | ver = 2.0.5 | loader = DIOS MIOS Booter | status = Works | nmm = yes  | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = USA | ver = 2.2 | loader = DM-Booter r30 | status = Works | nmm = | comp = | size =  | nodisc = No | 480P = | notes = Blackscreen when using NoDisc. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shadow The Hedgehog | region = EUR | ver = | loader = Wiiflow mod Rev 615 | status = Works | nmm =  Issues | comp = | size =  | nodisc = | 480P = | notes = Screen bug when NMM is activated | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shark Tale | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm =yes | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Grand Adventure | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Issues | nmm = | comp = | size = | nodisc = | 480P = | notes = Random Buzz/freeze glitch when battle starts.&amp;lt;br&amp;gt;works on other revisions of DM| conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Grand Battle | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shonen Jump&#039;s One Piece: Pirates Carnival | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek 2 | region = EUR | ver = 2.8 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = yes | notes = Works perfectly | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Extra Large | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Freezing after introduction video. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Smash n&#039; Crash Racing | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Super Party | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Shrek Super Slam | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Simpsons: Hit and Run, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Simpsons: Hit and Run, The | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Simpsons: Road Rage, The | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no  | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Sims, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims 2, The | region = USA | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims 2, The | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sims: Bustin&#039; Out, The | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no| comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Skies of Arcadia: Legends | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = no | size =  | nodisc =Yes | 480P = | notes = Compressing the ISO causes the game to crash when entering a shop. When attempting to save with NMM the game will immediately freeze and all music will stop and no save file will be created at all, but uncompressed (1.35 GB) it will begin to save (music will continue) and then will freeze up partially through (music stops) leaving a corrupted save file. In either case NMM currently doesn&#039;t work. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Skies of Arcadia Legends | region = EUR | ver = 2.2 | loader = DML-Booter r30&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod v36r45 | status = Works | nmm = no | comp = no  | size = | nodisc = yes | 480P = yes | notes = Displays green screen &amp;quot;Invalid TV Mode&amp;quot;&amp;lt;br&amp;gt;Use PAL 50/480p mode &amp;lt;br&amp;gt;(This error goes away in USB Loader GX 3.0 if you go into the &amp;quot;Game Load&amp;quot; settings for the disc and change &amp;quot;Video Mode&amp;quot; from &amp;quot;Use global&amp;quot; to &amp;quot;Disc Default&amp;quot;. You also need to change DML Video Mode to &amp;quot;Disc Default&amp;quot;)  | conf = 4}}&lt;br /&gt;
{{ dm | name = Smashing Drive | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Smuggler&#039;s Run Warzone| region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Freezes at loading level.&amp;lt;br&amp;gt;Works in older revisions. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure 2: Battle | region = EUR | ver = 2.0.5 | loader = USB Loader GX Rev 1191  | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Shuts off Wii randomly during Gameplay | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure 2: Battle | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Issues | comp = yes | size = 1.38 GB | nodisc = Yes | 480P = | notes = NMM: Chao Garden data does not save.&amp;lt;br&amp;gt;480p natively supported. | conf = 7 }}&lt;br /&gt;
{{ dm | name = Sonic Adventure DX: Directors Cut | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; USB Loader GX 1202 &amp;lt;br&amp;gt; Wiiflow mod r506 &amp;lt;br&amp;gt; Wiiflow 4.0.1 | status = Works | nmm = Issues | comp = Yes | size = 1.31GB | nodisc = Yes | 480P = | notes = NMM: Chao Garden data does not save and have some sound bugs. &amp;lt;br&amp;gt; DMToolbox reports a 0.0% savings on space when compressed but the file size is shrunk slightly, Just use RAW.&amp;lt;br&amp;gt;480p natively supported. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Sonic Heroes | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = yes | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Sonic Heroes | region = EUR | ver = 2.2 (r22) | loader = DM-Booter r29 | status = Works | nmm =  | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Gems Collection | region = USA | ver = 2.2.3&amp;lt;br&amp;gt;2.3 | loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm =  | comp =  | size =  | nodisc = No | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Sonic Mega Collection | region = USA | ver = 2.3 | loader = Wiiflow 4.0.2 | status = Works | nmm = No | comp = Yes | size = 588 MB | nodisc = Yes | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Mega Collection | region = EUR | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm =  | comp =  | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Riders | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sonic Riders | region = EUR | ver = 2.0.4 | loader = CFG Mod r36 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Soul Calibur II | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;lt;br&amp;gt;Wiiflow 4.0.2| status = Works | nmm = yes | comp = yes | size = 988MB | nodisc =yes | 480P = yes | notes = Doesn&#039;t work in FST format.&amp;lt;br&amp;gt;480p natively supported. | conf = 4 }}&lt;br /&gt;
{{ dm | name = Soul Calibur II | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Space Raiders | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spartan Total Warrior | region = USA | ver = 2.4 | loader = USB Loader GX Rev 1202 | status =Works  | nmm =  | comp =  | size = 1.31GB   | nodisc =yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spawn: Armageddon | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size = | nodisc = | 480P = | notes = Buzzing noise before even loading &amp;quot;Nintendo&amp;quot; screen in&amp;lt;br&amp;gt;Works on any other DM revision| conf = 0 }}&lt;br /&gt;
{{ dm | name = Speed Kings | region = USA | ver = 2.4 | loader = USB Loader GX Rev 1202 | status = Works | nmm =  | comp = | size = | nodisc =  | 480P =  | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Sphinx and the Cursed Mummy | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm = no  | comp =  | size =   | nodisc = no | 480P = no | notes = 480P: Upon boot switches to 480i and then flickers between black screens then hangs without displaying&amp;lt;br&amp;gt;Freezes when loading the level&amp;lt;br&amp;gt;Works with older DM revisions with a disk in the system and nmm off.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;DM-Booter r27 | status = Works | nmm = no | comp = yes | size = 1.30 GB  | nodisc = yes | 480P = | notes = Freezes when attempting to save with NMM| conf = 0 }}&lt;br /&gt;
{{ dm | name = Spiderman 2 | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size = | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spirits And Spells | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = SpongeBob SquarePants: Battle For Bikini Bottom | region = USA | ver = 2.2 | loader = USB Loader Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The SpongeBob SquarePants Movie: The Game | region = USA | ver = 2.2 | loader = USB Loader Rev 1198 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = SpyHunter | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size = | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Spyro: A Heroes Tail | region = USA | ver = 2.6 | loader =USB Loader GX 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes mid game when using breath abilities.&amp;lt;br&amp;gt;Loads and plays fine on earlier versions. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Spyro: Enter the Dragonfly | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = SSX3 | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1200&amp;lt;br&amp;gt;USB Loader GX Rev 1202 | status = Works | nmm = no | comp = yes | size = 1.25 GB | nodisc = | 480P = | notes = NMM: Still looks for a real memory card in slot A.&amp;lt;br&amp;gt;480p natively supported. | conf = 4 }}&lt;br /&gt;
{{ dm | name = SSX On Tour | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = SSX On Tour | region = EUR | ver = | loader = Wiiflow mod Rev 615&amp;lt;br&amp;gt;USB Loader GX Rev 1209 | status = Works | nmm = yes | comp = | size = 1.36GB | nodisc = yes | 480P = yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = SSX Tricky | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1200 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Fox Adventures| region = USA | ver = 2.6 | loader = USB Loader Rev 1207&amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = Yes | size = 777MB  | nodisc = Yes | 480P = | notes = Audio streaming. No voices in cutscenes.&amp;lt;br&amp;gt;Natively supports 480p. | conf = 2 }}&lt;br /&gt;
{{ dm | name = Star Fox Adventures| region = EUR | ver = 2.2 | loader = USB Loader Rev 1200 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Audio Streaming. Voice in cutscenes are out of sync. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Fox: Assault | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1200&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = yes | comp = Yes | size = 1.33 GB | nodisc = Yes | 480P = | notes = Natively supports 480p. | conf = 3 }}&lt;br /&gt;
{{ dm | name = Star Fox: Assault | region = EUR | ver = 2.6 | loader = CFG Mod r50 | status = Works | nmm = yes | comp = yes | size = 1.1 Go | nodisc = yes | 480P = yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Star Wars: Bounty Hunter | region = USA | ver = 2.0.4 | loader = CFG Mod 36 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = | notes = Can&#039;t save with nmm.&amp;lt;br&amp;gt;480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars: Bounty Hunter | region = EUR | ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Doesn&#039;t Work | nmm = no | comp =  | size =  | nodisc =  | 480P = | notes = Freezes at first level Loading Screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Jedi Knight II: Jedi Outcast | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm =no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Rogue Squadron II: Rogue Leader | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Star Wars Rogue Squadron III: Rebel Srike | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191 &amp;lt;br&amp;gt; Wiiflow 4.0.2 | status = Works | nmm = no | comp = Yes | size = 1.34 GB  | nodisc = Yes | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Star Wars: The Clone Wars | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = No | notes = Freezes at loading screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Starsky and Hutch | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Summoner 2: A Goddess Reborn | region = USA | ver = 2.6.1+ | loader = USB Loader GX Rev 1208 | status = Works | nmm = no | comp = | size = 1.25 GB | nodisc = yes | 480P = no | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Bubble Pop | region = USA | ver = 2.0.5 | loader = DM Booter r27 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Mario Strikers | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Mario Sunshine | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1193 mod2 &amp;lt;br&amp;gt; Wiiflow 4.0.2 &amp;lt;br&amp;gt;Wiiflow 4.1.1 | status = Works | nmm = yes | comp = yes | size = 1.09 GB  | nodisc = yes | 480P = | notes = 480p natively supported. My Cable extension cord caused the controller not to respond, cannot be used but works fine without. | conf = 5 }}&lt;br /&gt;
{{ dm | name = Super Mario Sunshine | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 &amp;lt;br&amp;gt; CFG Mod 51 | status = Works | nmm= yes | comp = yes | size = 1.10GB | nodisc = yes | 480P = yes | notes = | conf = 3}}&lt;br /&gt;
{{ dm | name = Super Monkey Ball | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 + DM-Booter r30 | status = Issues | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = Audio Streaming.&amp;lt;br&amp;gt;480p natively supported. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = 480p natively supported. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball 2 | region = EUR | ver = 2.2 | loader = DM-Booter r29 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Monkey Ball Adventure | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Stops at the First load before the Nintendo Logo screen on 2.6&amp;lt;br&amp;gt;Reported as Working on other revisions.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Super Smash Bros Melee | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1193&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod r36&amp;lt;br&amp;gt;Wiiflow 4.0.2&amp;lt;br&amp;gt;Dios Mios Booter r30 | status = Works | nmm = no | comp = yes | size = 1.34 GB  | nodisc = Yes | 480P = | notes = NMM: Freezes while creating save file.&amp;lt;br&amp;gt;Natively supports 480p. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Super Smash Bros Melee | region = EUR | ver = 2.1 | loader = CFG Mod r50 | status = Works | nmm = no | comp = yes | size = | nodisc = yes | 480P = yes | notes = Use widescreen option| conf = 0 }}&lt;br /&gt;
{{ dm | name = Superman: Shadow of Apokolips  | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Works fine on older DM versions  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Surf&#039;s Up | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Fails loading once past the initial logo screens.&amp;lt;br&amp;gt;But loads fine with Older DM versions| conf = 0 }}&lt;br /&gt;
{{ dm | name = Swingerz | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Tak and The Power of Juju  | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Freezes on loading up past logos&amp;lt;br&amp;gt;Loads in any other DM version | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tak 2: The Staff of Dreams | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tak The Great Juju Challenge | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tales of Symphonia | region = USA | ver = 2.6.1 | loader = USB Loader GX Rev 1209 | status = Works | nmm = | comp = | size =  | nodisc = yes | 480P =  | notes = both isos in same folder: game.iso &amp;amp; disc2.iso , when game prompts to switch discs press eject on wii and it&#039;ll switch | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tales of Symphonia | region = EUR| ver = 2.6 | loader = Cfg usb loader 70r50 &amp;lt;br&amp;gt; USBLoader GX 3.0 rev 1205 | status = Works | nmm = yes | comp = yes | size = 2.46 Go | nodisc = yes| 480P = issues | notes = Works in 480p but it&#039;s better in Pal60. Doesn&#039;t works with USBLoaderGX rev 1205. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tarzan Untamed | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Taz Wanted | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teen Titans | region = USA | ver = 2.0.4 | loader = Wiiflow Mod svn r506  | status = Works | nmm = | comp = yes | size =  | nodisc = yes | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teen Titans | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen when game is booted with NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles 2: Battle Nexus | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Teenage Mutant Ninja Turtles 3: Mutant Nightmare | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Terminator 3: The Redemption | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tetris Worlds | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Spyro: A New Beginning | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Collectors Edition | region = USA | ver = 2.3 &amp;lt;br&amp;gt; 2.6.1+| loader = USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod r36 &amp;lt;br&amp;gt; USB Loader GX 3.0 Rev 1208  | status = Works | nmm = yes | comp = yes | size = 1.29 GB | nodisc = no | 480P = yes | notes = Doesn&#039;t work in extracted file format. 480p supported natively by the game. | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Collectors Edition | region = EUR| ver = 2.0 | loader = CFG Mod r36 | status = Works | nmm = yes| comp = yes | size = 1.22GB  | nodisc =no | 480P = yes | notes =Doesn&#039;t work in extracted file format. There are some lags. | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Four Swords Adventures | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;Wiiflow Mod r506  | status = works | nmm = yes | comp = yes | size = 267 MB | nodisc = | 480P = yes | notes = 480p supported natively by the game. | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Four Swords Adventures | region = EUR| ver = 2.6 | loader = USBLoader GX rev 1207 | status = Works | nmm = yes | comp = yes | size = 456 Mo| nodisc = yes | 480P = yes| notes = GBA Connectivity is working | conf = 1 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Ocarina of Time / Master Quest | region = USA| ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;Wiiflow Mod r615 | status = Works | nmm = issues| comp = | size =  | nodisc = no | 480P = Yes | notes = Game selection screen has no music. NMM does not work in Master Quest. Black screen after game select if no disc is used | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Ocarina of Time / Master Quest | region = EUR| ver = 2.6 | loader = USB Loader GX Rev 1207 | status = Works | nmm = issues | comp = yes | size = 1.8 GB  | nodisc = no | 480P = Yes | notes = Game selection screen has no music. NMM does not work in Master Quest. Black screen after game select if no disc is used. | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: The Wind Waker | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;USB Loader GX Rev 1198&amp;lt;br&amp;gt;USB Loader GX Rev 1202&amp;lt;br&amp;gt;CFG Mod v36&amp;lt;br&amp;gt;Wiiflow 4.0.2  | status = Issues | nmm = yes | comp = yes | size = 1.01 GB | nodisc = yes | 480P = Yes | notes = 480p supported natively by the game.&amp;lt;br&amp;gt;When entering dragon roost cavern, the screen flickers badly. Crashes in Tower of The Gods | conf = 2 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: The Wind Waker | region = EUR| ver = 2.6 | loader = DM Booter r27&amp;lt;br&amp;gt;USB Loader GX Rev 1205 | status = Works | nmm = yes | comp = yes | size = 1.1 GB | nodisc = yes | 480P = Yes | notes = GX: Force 480p needs DML ProgPatch| conf = 2}}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Twilight Princess | region = USA| ver = 2.1 | loader = USB Loader GX Rev 1191&amp;lt;br&amp;gt;Wiiflow Mod r506 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = The Legend of Zelda: Twilight Princess | region = EUR| ver = 2.0 | loader = USB Loader GX Rev 1193  | status = Works | nmm = | comp = yes | size =  0.97 GB | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Time Splitters 2 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198 &amp;amp; 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Time Splitters: Future Perfect | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Time Splitters: Future Perfect | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = TMNT | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = TMNT Mutant Melee | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Ghost Recon | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Ghost Recon 2 | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1180 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Green screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Rainbow Six Lockdown | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell Chaos Theory | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom Clancy&#039;s Splinter Cell Pandora Tomorrow | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Game freezes after Ubi logo| conf = 0 }}&lt;br /&gt;
{{ dm | name = Tom &amp;amp; Jerry in War of the Wiskers | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s American Wasteland | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod 2 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Stuck on splash screen when booted| conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Pro Skater 3 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1198 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = Audio Streaming. No music during gameplay. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Pro Skater 4 | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Tony Hawk&#039;s Underground 2 | region = EUR | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming| conf = 0 }}&lt;br /&gt;
{{ dm | name = Top Gun: Combat Zone | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Trigger Man | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: New York City | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: New York City | region = EUR | ver = 2.2 | loader =  Cfg Usb loader mod r42 | status = Works | nmm = yes | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: Streets of LA | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = True Crime: Streets of LA | region = EUR | ver = 2.2 | loader = Cfg Usb loader mod r42 | status = Works | nmm =  | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Tube Slider - The Championship of Future Formula | region = USA | ver = 2.6 | loader = USB Loader GX ver 1208 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Turok Evolution | region = USA | ver = 2.3 | loader =WiiFlow Mod 3.1-R615&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Works | nmm = Yes | comp = No | size =  | nodisc = Yes | 480P = | notes = Did not work with the latest USB Loader GX using default settings | conf = 1 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes =  See&#039;s different save files made by other Ty games as &amp;quot;New Games&amp;quot; | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger 2: Bush Rescue | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = See&#039;s different save files made by other Ty games. Game freezes trying to start a new game with NMM on. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ty The Tasmanian Tiger 3: Night of the Quinkan | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = See&#039;s different save files made by other Ty games. Game freezes trying to start a new game with NMM on. | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = UFC Throwdown | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Black Screen using NMM | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Muscle : Legends Vs New Generation | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Spider-Man | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Ultimate Spider-Man | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Universal Studios Theme Park Adventure | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Vexx | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = If you have a German Wii, force English language or it won&#039;t start a new game. The game has german menu but it doesn&#039;t start. Other European Wiis untested. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = yes | size = 1.23GB | nodisc = yes | 480P = yes | notes = | conf = 2 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe 2 | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe: Red Hot Rumble | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Viewtiful Joe: Red Hot Rumble | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Virtua Quest | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = yes | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = V-Rally 3 | region = EUR | ver = 2.2 | loader =  Configurable USB Loader MOD R42&lt;br /&gt;
 | status = Works | nmm =  | comp = | size =  | nodisc = no | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Wallace and Gromit in Project Zoo | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Doesn&#039;t Work | nmm =  | comp = | size =  | nodisc = | 480P = | notes = Freezes at logo loading scren in&amp;lt;br&amp;gt; Loads fine with any other DM version | conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1193 &amp;amp; 1198 | status = Works | nmm = Issues | comp = yes | size = 847 MB | nodisc = | 480P = Yes | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = USA | ver = 2.9 | loader = USB Loader GX Rev 1211 | status = Works | nmm = yes | comp = yes | size = | nodisc = yes | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Wario Ware Inc.: Mega Party Game$! | region = EUR | ver = 2.0.4 | loader = Wiiflow r506, USB Loader GX r1200 | status = Works | nmm = Issues | comp = | size = | nodisc = no | 480P = | notes = NMM: Save file was corrupted during an asteroid multilayer game.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wario World | region = USA | ver = 2.2 | loader = USB Loader GX Rev 1191 &amp;amp; 1198&amp;lt;br&amp;gt;CFG Mod r36 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = Yes | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = Wario World | region = EUR | ver = 2.6 | loader = Wiiflow 4.0.5 rev435 | status = Works | nmm = no | comp = yes | size =  | nodisc = yes | 480P = | notes = Some graphical glitches with widescreen enabled.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wave Race: Blue Storm | region = USA | ver = 2.3 | loader = USB Loader GX Rev 1199&amp;lt;br&amp;gt;Wiiflow 4.0.2 | status = Issues | nmm = | comp = | size =  | nodisc = no | 480P = | notes = Audio Streaming. No music during play.&amp;lt;br&amp;gt;480p supported natively by the game. | conf = 1 }}&lt;br /&gt;
{{ dm | name = Winnie the Pooh&#039;s Rumbly Tumbly Adventure | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Whirl tour | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms 3D | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms 3D | region = EUR | ver = 2.2 | loader = Configurable USB Loader MOD R42 | status = Works | nmm = no | comp = | size =  | nodisc = yes | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms Blast | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Audio Streaming. | conf = 0 }}&lt;br /&gt;
{{ dm | name = Worms Blast | region = EUR | ver = 2.2 | loader =  Configurable USB Loader MOD R42 | status = Issues | nmm = no | comp = | size =  | nodisc = no | 480P = | notes = Audio streaming.| conf = 0 }}&lt;br /&gt;
{{ dm | name = Wreckless The Yakuza Missions | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Day of Reckoning | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Day of Reckoning 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
{{ dm | name = WWE Wrestle Mania X8 | region = USA | ver = 2.0.5 | loader = CFG Mod r36 | status = Issues | nmm = no | comp = | size =  | nodisc = | 480P = | notes = Will only boot if forced into 480p.&amp;lt;br&amp;gt;Graphical issues after match begins. Images reproduced multiple times on screen. | conf = 0 }}&lt;br /&gt;
{{ dm | name = WWE Wrestle Mania XIX | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = no | comp = | size =  | nodisc = | 480P = | notes = | conf = 1 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = XG3 : Extreme-G Racing | region = EUR | ver = 2.2 | loader =USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm =  | comp =  | size =  | nodisc =  | 480P =  | notes = Freeze after logo screen | conf = 0 }}&lt;br /&gt;
{{ dm | name = XG3 : Extreme-G Racing | region = USA | ver = 2.3 | loader =USB Loader GX Rev 1202 | status = Works | nmm =  | comp =  | size =  | nodisc = Yes | 480P = Yes | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = XGRA : Extreme-G Racing Association | region = USA | ver = 2.3 | loader =USB Loader GX Rev 1202 | status = Works | nmm =  | comp =  | size =  | nodisc = Yes | 480P =  | notes = Audio Streaming | conf = 0 }}&lt;br /&gt;
{{ dm | name = X-Men Legends | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod2 | status = doesn&#039;t work | nmm =  | comp =  | size = | nodisc = yes | 480P =  | notes = Black Screen when game is booted | conf = 1 }}&lt;br /&gt;
{{ dm | name = X-Men Legends 2 | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black Screen | conf = 1 }}&lt;br /&gt;
{{ dm | name = X-men: Next Dimension | region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = X-men 3 The Official Game| region = USA | ver = 2.6 | loader = USB Loader GX Rev 1208 | status = Works | nmm =  | comp = | size =  | nodisc = | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = XIII | region = USA | ver = 2.0.4 | loader = USB Loader GX Rev 1191 | status = Works | nmm = issues| comp = | size =  | nodisc = | 480P = | notes = NMM will freeze single player when you hit a checkpoint | conf = 1 }}&lt;br /&gt;
{{ dm | name = XIII | region = EUR | ver = 2.2 | loader = USB Loader GX Rev 1200 | status = Doesn&#039;t Work | nmm = | comp = | size =  | nodisc = | 480P = | notes = Black Screen after DM logo | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Yu-Gi-Oh! The Falsebound Kingdom | region = USA | ver = 2.5 | loader = CFG r47 &amp;lt;br&amp;gt; USB Loader GX Rev 1191 | status = Works | nmm = | comp = yes | size =  | nodisc = | 480P = | notes = | conf = 0 }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{:{{PAGENAME}}/Table Header}}&lt;br /&gt;
{{ dm | name = Zatch Bell! Mamodo Fury | region = USA | ver = 2.0.4 | loader = USB Loader GX r1193 | status = Works | nmm =  | comp = yes | size = 909MB | nodisc = yes | 480P =  | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Zatch Bell! Mamodo Battles  | region = USA | ver = 2.0.5 | loader = USB Loader GX Rev 1193 mod 2  | status =  Works | nmm =  | comp =  | size = | nodisc =  | 480P = | notes =  | conf = 0 }}&lt;br /&gt;
{{ dm | name = Zoids Battle Legends | region = USA | ver = 2.5 | loader = CFG r47 USB Loader GX Rev r1180 | status = Works | nmm = | comp = yes | | size = 736MB | nodisc = yes | 40p = | notes = | conf = | }}&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46251</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46251"/>
		<updated>2013-03-16T01:49:08Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* Editing Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatibility list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 95% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website or amazon page if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1tb || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| HDD || HP || SimpleSave || N/A || 320gb || USB || 2.0 || Working || Extremely rare spin down possible || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FlashDrive || PNY ||  P-FD16G/MINI-EFS2 ||  P-FD16G/MINI-EFS2 || 16gb || USB || 2.0 || Working || Rare instances of DM booting the disk in the drive possible || [http://www.amazon.com/PNY-Attach%C3%A9-Flash-P-FD16G-MINI-EF/dp/B002ECE62K/ref=sr_1_13?ie=UTF8&amp;amp;qid=1363212288&amp;amp;sr=8-13&amp;amp;keywords=16+gb+attache Link]&lt;br /&gt;
|--&lt;br /&gt;
| Stand-Alone || Buffalo || HD-CX1.0TU2 || HD-CX1.0TU2 || 1tb || External || 2.0 || Issues || Random Booting Issues || N/A&lt;br /&gt;
|--&lt;br /&gt;
| HDD || Samsung || M3 Portable || HX-M101TCB/G || 1tb || USB || 3.0 || Working || N/A || N/A&lt;br /&gt;
|--&lt;br /&gt;
| HDD || Western Digital || My Book Essentials 3.0 || WDBACW0020HBK-NESN || 2tb || External || 3.0 || Not Working || 3 Drives tested, none work || N/A&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46250</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46250"/>
		<updated>2013-03-15T18:03:46Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* Compatibility List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatibility list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 100% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website or amazon page if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1tb || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| HDD || HP || SimpleSave || N/A || 320gb || USB || 2.0 || Working || Extremely rare spin down possible || N/A&lt;br /&gt;
|-&lt;br /&gt;
| FlashDrive || PNY ||  P-FD16G/MINI-EFS2 ||  P-FD16G/MINI-EFS2 || 16gb || USB || 2.0 || Working || Rare instances of DM booting the disk in the drive possible || [http://www.amazon.com/PNY-Attach%C3%A9-Flash-P-FD16G-MINI-EF/dp/B002ECE62K/ref=sr_1_13?ie=UTF8&amp;amp;qid=1363212288&amp;amp;sr=8-13&amp;amp;keywords=16+gb+attache Link]&lt;br /&gt;
|--&lt;br /&gt;
| Stand-Alone || Buffalo || HD-CX1.0TU2 || HD-CX1.0TU2 || 1tb || External || 2.0 || Issues || Random Booting Issues || N/A&lt;br /&gt;
|--&lt;br /&gt;
| HDD || Samsung || M3 Portable || HX-M101TCB/G || 1tb || USB || 3.0 || Working || N/A || N/A&lt;br /&gt;
|--&lt;br /&gt;
| HDD || Western Digital || My Book Essentials 3.0 || WDBACW0020HBK-NESN || 2tb || External || 3.0 || Not Working || 3 Drives tested, none work || N/A&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|--&lt;br /&gt;
| _ || _ || _ || _ || _ || _ || _ || _ || _ || _&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46249</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46249"/>
		<updated>2013-03-15T17:42:15Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* Editing Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatibility list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 100% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website or amazon page if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1TB || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46248</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46248"/>
		<updated>2013-03-15T17:41:21Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* Dios Mios HDD Compatability List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatibility list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 100% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1TB || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46247</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46247"/>
		<updated>2013-03-15T17:39:30Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: /* Editing Guidelines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatability List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatability list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 100% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1TB || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46246</id>
		<title>Dios Mios HDD Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Dios_Mios_HDD_Compatibility_List&amp;diff=46246"/>
		<updated>2013-03-15T17:24:39Z</updated>

		<summary type="html">&lt;p&gt;Cheatfreak47: Created page with &amp;quot;== Dios Mios HDD Compatability List ==  This is the compatability list for Dios Mios. Credit to maxternal for the Idea. If anyone want&amp;#039;s to make this more advanced like the re...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Dios Mios HDD Compatability List ==&lt;br /&gt;
&lt;br /&gt;
This is the compatability list for Dios Mios. Credit to maxternal for the Idea. If anyone want&#039;s to make this more advanced like the rest of the compatibility lists here, feel free.&lt;br /&gt;
 [http://gbatemp.net/threads/post-the-model-of-hdds-youve-used-with-dios-mios.344522/ Forum Post]&lt;br /&gt;
&lt;br /&gt;
== Editing Guidelines ==&lt;br /&gt;
&lt;br /&gt;
Current table format is the standard wikitable,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is it a stand-alone hard drive, flash drive, IDE/SATA adapter, or a hard drive enclosure&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Brand name of the drive (Western Digital, Seagate, HP, ect)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Name&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The model name of your drive. (Passport, SimpleSave, ect.)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Model Number&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide the exact model number of your device if possible.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
How much space does the drive have?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Source&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
External Power or USB power?&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;USB Interface&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
What is the USB interface? 2.0 or 3.0&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Status&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Is is working with Dios Mios? Working, Not Working, or Issues (issues is less than 100% consistent compatibility)&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Notes&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide any other information that you can. If the status is issues, explain why here, provide &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Link&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Provide a link to the drive&#039;s page at the manufacturers website if possible, if not put N/A&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Compatibility List ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Type !! Brand !! Model Name !! Model Number !! Size !! Power Source !! USB Interface !! Status !! Notes !! Link&lt;br /&gt;
|-&lt;br /&gt;
| HDD || Western Digital || My Passport || N/A || 1TB || USB || 2.0 || Working || Disable Spindown || [http://www.amazon.com/Passport-Essential-Portable-External-Midnight/dp/B002OB49SM Link]&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-&lt;br /&gt;
| Type || Brand || ModelName || ModelNumber || Size || PowerSource || USBInterface || Status || Notes || Link&lt;br /&gt;
|-}&lt;/div&gt;</summary>
		<author><name>Cheatfreak47</name></author>
	</entry>
</feed>