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		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=16042</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=16042"/>
		<updated>2008-10-30T03:57:35Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4 from your memory card. Then move the files __AIO and akmenu4 from the downloaded file and place on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
Smiths has released this updated(since 1.2) [http://gbatemp.net/index.php?download=3215 Wi-Fi plug-in]. Place it in the &#039;plugin&#039; folder found in the &#039;__aio&#039; folder.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three (or less) lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be shown on the first page. You can only have one shortcut, and doing it again on another .NDS file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press L+R+B+A+Down on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15916</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15916"/>
		<updated>2008-10-29T04:55:06Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files __AIO and akmenu4 from the downloaded file and place on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
Smiths has released this updated(since 1.2) [http://gbatemp.net/index.php?download=3215 Wi-Fi plug-in]. Place it in the &#039;plugin&#039; folder found in the &#039;__aio&#039; folder.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file for which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are copied/cut/pasted along with a ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are deleted along with a ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**Best to use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three (or less) lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be shown on the first page. You can only have one shortcut at a game, and doing it again on another .NDS file will replace the shortcut. &lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press L+R+B+A+Down on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_IV&amp;diff=15751</id>
		<title>EZ-Flash IV</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_IV&amp;diff=15751"/>
		<updated>2008-10-28T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15663 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: EZ4, EZIV, EZ-4, EZ-IV, EZ-Flash, EZFlash, EZF.&amp;lt;BR /&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ezflash.cn EZ-Flash]&lt;br /&gt;
[[Image:Ezflash.jpg|thumb|The EZ-Flash IV.]]&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
* EZ-Flash IV&lt;br /&gt;
* EZ-Flash IV Lite&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The EZ-Flash IV is the long awaited Nintendo DS cart from the EZ-Flash team, known for their quality products with excellent compatibility in the GBA arena. The EZ-Flash IV is very similar to the EZ-Flash III – except it sports a mini-SD card slot, rather than internal NAND flash memory. As such it requires no external linker device, just a mini-SD card, which of course means that your storage space is limited only by the size of your card.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* 128Mbit PSRAM&lt;br /&gt;
* 256Mbit Norflash&lt;br /&gt;
* 32Mbit SystemLoader&lt;br /&gt;
* 8Mbit SRAM for saver&lt;br /&gt;
* MiniSD is used as external storage&lt;br /&gt;
* Supports upp to 2 GByte Mini SD (FAT16 only)&lt;br /&gt;
* Low power consumption&lt;br /&gt;
* Compatible with all GBA, NDS and NDS Lite consoles.&lt;br /&gt;
* Compatible with 99% of GBA and NDS games.&lt;br /&gt;
* The save files are saved into Mini SD.&lt;br /&gt;
* Real time save will be supported. (not supported yet as of 16 July 2007. No sign of an update)&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=32250 EZ-Flash IV GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;While NDS compatibility is not perfect, software updates look sure to make this a viable contender in the compatibility stakes in the future. GBA support is one thing that is sure to have a lot of pulling power for the EZ4, and the inclusion of internal memory in the cart ensures that compatibility is top notch - apart from the lack of a real time clock for GBA games, which is a minor disappointment, but as it is in no way integral, the majority of customers are unlikely to notice its absence. As it stands though, the EZ4 has a little bit of catching up to do in the software department, mainly with respect to the NDS side of things, despite being a quality piece of hardware.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ezivbox.jpg]] [[Image:ezivbox2.jpg]] [[Image:ezivcart.jpg]] &amp;lt;BR /&amp;gt;&amp;lt;BR /&amp;gt;&lt;br /&gt;
[[Image:ezivds.jpg]] [[Image:ezivwin.jpg]] [[Image:ezivgio.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[[EZ-Flash IV ROM Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
link to chart&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[EZ-Flash II]]&lt;br /&gt;
* [[EZ-Flash III]]&lt;br /&gt;
* [[EZ-Flash V]]&lt;br /&gt;
* [[3 in 1 Expansion Pack for EZ-Flash V]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=94 GBAtemp EZ-Flash Forums]&lt;br /&gt;
:[http://www.ezflash.cn Official EZ-Flash website]&lt;br /&gt;
:[http://ezflash.sosuke.com Official English speaking EZ-Flash community/resource]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_III&amp;diff=15750</id>
		<title>EZ-Flash III</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_III&amp;diff=15750"/>
		<updated>2008-10-28T02:28:07Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15661 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Manufactured by: [http://www.ezflash.cn EZ-Flash] &lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
&lt;br /&gt;
This wiki pertains to the following unit:&lt;br /&gt;
&lt;br /&gt;
EZ-Flash III for GBA/GBA SP 4 Gb (sticker)&lt;br /&gt;
EZ395 2005.12 (reverse side of PCB)&lt;br /&gt;
&lt;br /&gt;
According to the online retailer [http://www.flashlinker-shop.com Flashlinker-Shop] and one video review on youtube, the 4 Gb model differs from the 2 Gb, 1 Gb and 512 Mb models in that you need to use a different version of the software.&lt;br /&gt;
Exactly which software version ought to be used is a contentious issue.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The EZ-Flash III consists of two components: &lt;br /&gt;
a) &#039;&#039;&#039;EZ-Writer&#039;&#039;&#039;, which connects to a powered USB port on a PC running Windows. It will not work in a USB hub without mains power, or the front panel USB connector on your PC. It is the dock for the EZ-Cart. It has a bright LED and a port.&lt;br /&gt;
b) &#039;&#039;&#039;EZ-Cart&#039;&#039;&#039;. This is the size of a regular GBA cart. It stores the ROMs and savegames. It is plugged into the EZ-Writer to add or remove data from the cart.&lt;br /&gt;
&lt;br /&gt;
Important! The EZ-Cart must be charged for 8 hours prior to first use. The computer must be running and the EZ-Writer LED must be lit. A computer in standby mode is not sufficient.&lt;br /&gt;
&lt;br /&gt;
== Hardware Features ==&lt;br /&gt;
&lt;br /&gt;
There are four memory chips in the EZ-Cart: 4Gb NAND &#039;&#039;&#039;EZ-Disk&#039;&#039;&#039;, 128 Mb PSRAM &#039;&#039;&#039;Hidden&#039;&#039;&#039;, 256Mb &#039;&#039;&#039;Fast&#039;&#039;&#039;, 32Mb &#039;&#039;&#039;Boot&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
When a .GBA file is selected in &#039;&#039;&#039;EZ-Disk&#039;&#039;&#039;, it is copied to &#039;&#039;&#039;Hidden&#039;&#039;&#039;, which takes a few seconds.&lt;br /&gt;
This means only games up to 128 Mbits in size will load from EZ-Disk.&lt;br /&gt;
&lt;br /&gt;
When a .GBA is selected on &#039;&#039;&#039;Fast&#039;&#039;&#039;, it will load immediately. Fast will store one game of the largest known size (256 Mb).&lt;br /&gt;
&lt;br /&gt;
Both Regular Saves and Instant Saves are stored in &#039;&#039;&#039;Hidden&#039;&#039;&#039;. When you turn the unit off, the savegames are kept alive by the battery. When the unit is turned on again, all savegames are copied from Hidden to the &#039;&#039;&#039;Saver&#039;&#039;&#039; folder on EZ-Disk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Boot&#039;&#039;&#039; holds the loader and menu. The menu is (supposedly) skinnable.&lt;br /&gt;
&lt;br /&gt;
The EZ-Flash III does not support Gameboy or Gameboy Color ROMs.&lt;br /&gt;
&lt;br /&gt;
NES ROMs are playable after being converted to .GBA format using [http://www.pocketnes.org PocketNES Menu Maker].&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
===When I try to use Instant Save (L+R+Select+B) the game crashes. How do I get them to work?===&lt;br /&gt;
&lt;br /&gt;
There is a library called xcode, you will need to grab the [http://ezflash.sosuke.com/viewtopic.php?f=2&amp;amp;t=11942 update]. It is still a bit hit-and-miss, though, when compared to an emulator. Pausing/getting to a low action point is also a good idea.&lt;br /&gt;
&lt;br /&gt;
===When EZManager.exe is running and the Cart is plugged into the Writer, the little light on the Writer flashes red. When I close EZManager, the light stops flashing and glows a steady green. What does this mean?===&lt;br /&gt;
&lt;br /&gt;
A red flash means it is reading, ignore it.&lt;br /&gt;
&lt;br /&gt;
===The scroll message at the bottom of EZManager used to display the latest available version, now it just shows some garbage characters. Should I be concerned?===&lt;br /&gt;
&lt;br /&gt;
Unless you have a special desire for order then no - you can ignore it. Do not update EZManager.exe from the client though.&lt;br /&gt;
&lt;br /&gt;
===In the 4 Gb area, what are the .inv files?===&lt;br /&gt;
&lt;br /&gt;
inv = INstant saVe&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[EZ-Flash II]]&lt;br /&gt;
* [[EZ-Flash IV]]&lt;br /&gt;
* [[EZ-Flash V]]&lt;br /&gt;
* [[3 in 1 Expansion Pack for EZ-Flash V]]&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;br /&gt;
&lt;br /&gt;
== Useful links ==&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_II&amp;diff=15749</id>
		<title>EZ-Flash II</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_II&amp;diff=15749"/>
		<updated>2008-10-28T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15660 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== See Also ==&lt;br /&gt;
* [[EZ-Flash III]]&lt;br /&gt;
* [[EZ-Flash IV]]&lt;br /&gt;
* [[EZ-Flash V]]&lt;br /&gt;
* [[3 in 1 Expansion Pack for EZ-Flash V]]&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EWin2&amp;diff=15748</id>
		<title>EWin2</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EWin2&amp;diff=15748"/>
		<updated>2008-10-28T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15658 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: Ewin 2, Ewin2, E-Win, EW2.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ewin2.net The Ewin Team]&lt;br /&gt;
[[Image:Ewinbox.jpg|thumb|The EWIN2 and its packaging.]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
The EWin name may not be recognizable to many - their original series of GBA flash carts were good solid carts, but few shops outside China stocked them. This didn&#039;t deter the manufacturers however as they&#039;ve come back with the EWin2; a range of GBA cart based solutions for the DS market. Thankfully availability outside Asia is a lot better this time round and the EWin2 is available in 3 different varieties SD, Mini-SD and Micro-SD.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
*Professional build quality&lt;br /&gt;
*Optimal shape design&lt;br /&gt;
*User friendly interface&lt;br /&gt;
*Excellent compatibility with NDS games&lt;br /&gt;
*Supports FAT16/32 File System&lt;br /&gt;
*High-speed data transfer technology&lt;br /&gt;
*Auto save management system&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37794 Ewin 2 Series GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;The EWin2 has been a pleasant surprise to review, for some of the lowest priced carts on the market I didn&#039;t expect much but it has certainly delivered a lot. Build quality is great, as is DS compatibility and it&#039;s all handled via a fast, good looking and easy to use piece of software. It may not play GBA games or have the best homebrew support but for anyone who is just interested in playing DS games the EWin2 gets the job done amazingly well at a rock bottom price. Highly recommended!&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ewin3carts.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
link to chart&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
link to chart&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=115 GBAtemp Ewin2 Forums]&lt;br /&gt;
:[http://www.ewin2.net Official eWin 2 Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=APlus&amp;diff=15747</id>
		<title>APlus</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=APlus&amp;diff=15747"/>
		<updated>2008-10-28T02:28:06Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15657 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aplus_logo.png|thumb|APlus Logo]]&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
This is a SuperCard MiniSD Clone Slot-2 cart.&lt;br /&gt;
&lt;br /&gt;
====Pros====&lt;br /&gt;
* It works fine with the last version of the [http://eng.supercard.cn/soft_sd.htm SuperCard (SD/MiniSD) ROM patcher].&lt;br /&gt;
====Cons====&lt;br /&gt;
* Since it is a clone it can not be updated to last SuperCard firmware version.&lt;br /&gt;
&lt;br /&gt;
==Package==&lt;br /&gt;
The APlus package it is not very good elaborated. It didn&#039;t came with instructions or any kind of software. It took me some time to find out it was a SuperCard clone.&lt;br /&gt;
&lt;br /&gt;
The package came with:&lt;br /&gt;
* APlus Mini SD Slot-2 cart&lt;br /&gt;
* SuperPass Slot-1 cart&lt;br /&gt;
* 256MB MiniSD Memory&lt;br /&gt;
&lt;br /&gt;
====Cover====&lt;br /&gt;
[[Image:APlus_cover.png|thumb|APlus Cover]]&lt;br /&gt;
&lt;br /&gt;
==External Links==&lt;br /&gt;
*[http://eng.supercard.cn/ SuperCard Homepage]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=SuperCard_(CF/SD/Lite/Rumble)&amp;diff=15746</id>
		<title>SuperCard (CF/SD/Lite/Rumble)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=SuperCard_(CF/SD/Lite/Rumble)&amp;diff=15746"/>
		<updated>2008-10-28T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15667 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Supercard Versions==&lt;br /&gt;
[[image:SupeCard CF V1.jpg |thumb| Version 1 of the Supercard CF]]&lt;br /&gt;
[[Image:SuperCard CF V2.jpg |thumb| Version 2 of the Supercard CF]]&lt;br /&gt;
&lt;br /&gt;
===Supercard CF (Compact Flash) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=25598 Supercard CF Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard SD.jpg |thumb| The SuperCard SD]]&lt;br /&gt;
===Supercard SD (Secure Digital) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=30230 Supercard SD Review]&lt;br /&gt;
&lt;br /&gt;
===Supercard Mini SD (Mini SD) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=32151 Supercard Mini SD Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard rumble.jpg |thumb| Supercard Mini SD Rumble]]&lt;br /&gt;
===Supercard Lite (Micro SD) Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=40941 Supercard Lite Rumble Version Review]&lt;br /&gt;
&lt;br /&gt;
[[Image:SuperCard lite.jpg |thumb| SuperCard Lite]]&lt;br /&gt;
[[Image:Supercard Lite Rumble.jpg |thumb| SupeCard Lite Rumble]]&lt;br /&gt;
===Supercard Rumble Versions Slot 2===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=38521 SuperCard SD Rumble version Review ]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=40941 Supercard Lite Rumble Version Review]&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
The Supercard teams history began with the production of the first Supercard CF. Through higher demand, the SC Team then made the second version, the same size as a GBA cartridge. This was then followed by the most popular version of the Supercard series, the Supercard SD. Further revisions created the Supercard Mini-SD version, which is the same size as a standard GBA cartridge. This allowed the Supercard to be completely inserted into the Original DS system. After the release of the DS Lite, the Supercard Lite was created. This, much like the SC Mini-SD, prevented the cart from being exposed from the outside of the DS lite. &lt;br /&gt;
&lt;br /&gt;
Often referred to as the &amp;quot;cheapest&amp;quot; or lowest end of the DS back up kits, Supercard flashcarts are known for their low price, and unfortunately lack of consistent updates. (In comparison to other companies such as: [http://wiki.gbatemp.net/index.php/G6_%28Lite%29 G6 Team] and [http://wiki.gbatemp.net/index.php/M3_Adapter_%28Perfect/Pro/Lite%29 M3] )&lt;br /&gt;
&lt;br /&gt;
The latest Supercard Team flashcart, the [http://wiki.gbatemp.net/index.php/Supercard_DS_One Supercard DS One] is the first slot 1 flashcart made by the Supercard team.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to install the SuperCard ==&lt;br /&gt;
&lt;br /&gt;
To use your SuperCard to its fullest extent, you require the following equipment...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- A Nintendo DS (for playing NDS games), or if you only wish to play GBA games; then a Game Boy Advance&lt;br /&gt;
&lt;br /&gt;
- The SuperCard adapter (the GBA cartridge part)&lt;br /&gt;
&lt;br /&gt;
- A PassMe device.* (This can be any compatible PassMe variation, for example; a SuperPass.)&lt;br /&gt;
&lt;br /&gt;
- An original Nintendo DS game card (if you choose to use a PassMe)&lt;br /&gt;
&lt;br /&gt;
- A SD (Secure Digital) memory card&lt;br /&gt;
&lt;br /&gt;
- A SD memory card reader/writer connected to your PC&lt;br /&gt;
&lt;br /&gt;
- A PC with an internet connection (internet connection only required for the initial installation).&lt;br /&gt;
&lt;br /&gt;
- A ZIP and RAR archive extractor installed on the PC&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*= Not required if you already have a Nintendo DS with the FlashMe firmware replacement installed.&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If you don&#039;t have any of the above items, you may not be able to use your SuperCard to its fullest, or at all.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step One:&lt;br /&gt;
Visit http://www.supercard.cn , visit the download page and download both the latest PC client software and the latest firmware (aka. kernel).&lt;br /&gt;
Extract the contents of both downloaded RARs/ZIPs to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Two:&lt;br /&gt;
Read through any included readme files, and install the software as per the instructions included.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Three:&lt;br /&gt;
The software should now be successfully installed.&lt;br /&gt;
Next we need to update the firmware (the software physically contained/installed on the SuperCard adapter) on the SuperCard adapter to the newest version that you just downloaded. To perform this upgrade, continue now through steps 4 and 5, and then &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
refer to section 10 of this How To guide.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Four:&lt;br /&gt;
Insert your SD memory card into your PCs card reader. Your PC should detect it and the card will appear as a new drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Five:&lt;br /&gt;
Now we need to format the SD memory card. (So make sure there are no important files on there! If there are, then back them up!).&lt;br /&gt;
Right click the SD cards drive letter icon and click &#039;Format&#039;. Leave most options as default, but change the File System to FAT/FAT16, and un-tick Quick Format. You can give the card a volume label/name if you wish.&lt;br /&gt;
Click Start to format. And once its done close the window, and open up the drives contents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Six:&lt;br /&gt;
Let&#039;s take a look at the PC client software for the SuperCard that we installed in step two.&lt;br /&gt;
Click your Start button, and go to Programs &amp;gt; Super Card &amp;gt; Super Card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The following window should appear...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sc_soft1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The SuperCard PC side software (which should look the same as above), is very simple.&lt;br /&gt;
It doesn&#039;t organise the contents of your SD card, it&#039;s merely an all-in-one ROM converter tool.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see, there are 2 tabs. &#039;Game List&#039; and &#039;Options&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;Game List&#039; is where we pass through all the ROMs that we add to the SuperCard before copying them to the SD card. This can be GBA and NDS ROMs. FYI, the client supports zipped ROMs, so there&#039;s no need to extract the ROM you wish to copy from its ZIP archive. The Game List interface is made up of 2 sections, the first, is the large table. This is where the ROMs (GBA/NDS) you are going to convert will be shown. This table allows you to change patching and other settings per ROM per batch.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Sc_soft2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &#039;Options&#039; screen includes 3 sections, the first you&#039;ll want to change immediately. This is where you choose the directory you want the software to output converted ROMs. For example, you could have it set to immediately output onto your SD card.&lt;br /&gt;
The second section is to change the software between English or Chinese (Tr/Si).&lt;br /&gt;
The third section includes 5 options that are really best left as default. They are the default settings that will apply for all ROMs put through the software.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play a NDS game ==&lt;br /&gt;
&lt;br /&gt;
Open up the SuperCard client software.&lt;br /&gt;
Configure the output path in the Options tab to where you want the converted ROMs to be saved. This can simply be your SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, in the &#039;Game List&#039; tab, click &#039;Add&#039;. Locate the NDS ROM(s) (can be within a ZIP) you wish to convert and add it to the software.&lt;br /&gt;
The ROM will now appear within the main table.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, we need to check the ROM you wish to convert is able to be played on the SuperCard with no issues. And if there are known issues, we need to know what settings to change or procedures to take to make it best compatible.&lt;br /&gt;
Visit http://www.dualscene.net and check out DjoeN&#039;s SuperCard compatibility list and find the ROM you wish to convert and make sure there are no known issues. If there are issues with the ROM you wish to convert, they should tell you the appropriate steps you need to take to get it working, so follow them...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When everything is ready to go, all we need to do is double check we&#039;ve got all ROMs in the list we want to convert, and then click &#039;Out&#039; which will begin patching/converting the ROMs and then save them in the folder you chose under the SuperCard options screen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When the software alerts you its finished, click OK and close the software. Now locate the newly converted ROMs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll find the SuperCard software has created ROMs with the extension .dsq, and matching save files with the extension .sav.&lt;br /&gt;
Now let&#039;s copy these files to our SD card and test them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open up your SD card in explorer. And begin copying all the files (.dsq and .sav) to the SD card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once they&#039;re written, you can create and move them into separate folders to make them better organised to suit you if you wish.&lt;br /&gt;
There&#039;s no need to move the .sav files into separate folders, leave them with their respective ROM. The actual SuperCard GUI software will automatically filter the .dsq and .sav files into separate tabs itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
Now insert the adapter into your Nintendo DS, and insert a PassMe/SuperPass and an original NDS game card (if required) into your Nintendo DS, and turn on your Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Nintendo DS should boot straight into the SuperCard GUI. If it doesn&#039;t, make sure your SuperCard adapter, SD card, PassMe device and NDS game card are all inserted securely.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now under the list tab of the GUI, select the ROM you wish to play and hit &#039;A&#039;. The ROM should load and begin to play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play a GBA game ==&lt;br /&gt;
&lt;br /&gt;
Converting and playing a GBA game to use on the SuperCard is practically an identical process to running an NDS ROM, so if you&#039;ve already gone through the NDS process you should have no problems.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the SuperCard software&#039;s main screen, click &#039;Add&#039; and choose the GBA ROM file you wish to convert and add it to the software (can be added directly from a zip file).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Right click the ROM when it appears in the table, and choose &#039;Properties&#039;. If you wish to make any changes to the GBA ROM, here&#039;s the place to do it! You can apply IPS patches directly, enable/disable real-time save support, enable/disable compression (not recommended), add cheats and more...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Click &#039;Out&#039; when you&#039;re done, and the software will perform all actions required/requested and save the ROM(s) into the directory you chose under &#039;Options&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Open up your SD card in explorer. And begin copying the files to the SD card.&lt;br /&gt;
Once they&#039;re written, you can create and move them into separate folders to make them better organised to suit you if you wish.&lt;br /&gt;
There&#039;s no need to move the .sav files into separate folders, leave them with their respective ROM. The actual SuperCard GUI software will automatically filter the .sav files into a separate tab itself.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now insert the adapter into your Nintendo DS in GBA mode (NDS mode if you wish, but you&#039;ll require a PassMe to get started), or your Game Boy Advance and power on. Choose the GBA ROM you wish to play and hit &#039;A&#039; to begin loading and play!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your NDS saves ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Managing your GBA saves ==&lt;br /&gt;
Coming soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play emulated games (Game Boy, Sega MS, PCE, NES etc...) ==&lt;br /&gt;
&lt;br /&gt;
The following systems are supported directly by the SuperCard...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- NES,&lt;br /&gt;
&lt;br /&gt;
- Game Boy (monochrome only!),&lt;br /&gt;
&lt;br /&gt;
- PC Engine,&lt;br /&gt;
&lt;br /&gt;
- Sega Master System (and Game Gear).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Emulating and playing games from those systems is as easy as 1, 2, 3! The emulators for those systems are actually built into the SuperCards firmware, so there&#039;s no need to mess about with applying emulators and patching etc...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To get playing emulated games for those systems, all you need to do is simply copy over the clean game ROM(s) to your SD card. (Again, you can organise them into folders to keep things better organised if you wish!) There&#039;s no need to put these ROMs through the client software, as I said; just copy them straight to your SD card!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now if you want to save your progress during a NES game on the SuperCard, this will require a little bit more effort. To be able to do this, we need to create a save file for the SuperCard and PocketNES to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Navigate to the directory where you installed the SuperCard PC client software. (Normally &amp;quot;C:\Program Files\SC\&amp;quot;).&lt;br /&gt;
Select and Copy the file named NesFileName.sav. Back to your SD card contents, and Paste a copy of the file here. Now you&#039;ll need a copy for every NES game you have on your SD card, and you need to rename each .sav you copied to match the filename of the NES ROM and suffix it with .sav.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Example: If your NES ROM file name is... &amp;quot;supermario.nes&amp;quot;. You need to rename your 64KB .sav file as &amp;quot;supermario.nes.sav&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now when emulating that NES ROM, you should be able to save using the normal PocketNES procedure (L+R buttons simultaneously for menu).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to play movies ==&lt;br /&gt;
&lt;br /&gt;
Unlike emulation, the SuperCard doesn&#039;t support movie files directly for obvious technical limitations. Instead, the work is done using other software. You have the choice between &amp;quot;Moonshell&amp;quot; and &amp;quot;GBA Movie Player&amp;quot;.&lt;br /&gt;
Both require a fair amount of work to get your video files converted properly, as they need to be in the exact format supported by each software. Moonshell requires the video files to be in DPG format.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head on over to the SuperCard download site and download the latest available version of Moonshell for the SuperCard.&lt;br /&gt;
This file can be copied straight to your SuperCard (it will already be converted/patched).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now visit the official Moonshell authors site at http://mdxonline.dyndns.org/archives/nds/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
And download the latest version of the DPG converter (may be included in the latest Moonshell build - but ignore that copy of Moonshell as for the SuperCard, you require the version we downloaded earlier that is designed for SuperCard).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you have everything needed, you can start converting video files to DPG format for use with Moonshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is an excellent guide for doing this available at: http://www.scdev.org/forum/viewtopic.php?t=1962&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once your video files are converted properly, you can copy them to your SD card, and can organise them into folders if you wish. The Moonshell GUI will allow you to navigate through the contents of your SD card and supports long filenames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use Moonshell, simply plug your SD card back into your SuperCard adapter when it&#039;s ready, attach your PassMe device if required to your DS and turn on your DS. Boot into the SuperCard GUI and select the Moonshell DS file you downloaded earlier from &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the SuperCard website and copied across to the SD card. It should now boot into Moonshell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the Moonshell GUI is very straight forward. You have a directory view on the top screen, controlled by the d-pad and A button, and on the lower screen you have a touch screen controlable GUI for open files/applications.&lt;br /&gt;
Help is available on screen on Moonshell if you get stuck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you want to use &amp;quot;GBA Movie Player&amp;quot; then..&lt;br /&gt;
&lt;br /&gt;
You need to download the following software from the download section at http://www.supercard.cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Movie Player&lt;br /&gt;
&lt;br /&gt;
- Movie Maker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I won&#039;t go through each step required to get the movies converted and playing here, as the creators of the GBA Movie Player have done a good enough job themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow this link to learn how to get movies onto your SuperCard: http://movieadvance.com/product-2-1.htm&lt;br /&gt;
&lt;br /&gt;
== How to play music ==&lt;br /&gt;
&lt;br /&gt;
Just like in the case of movies above, the SuperCard doesn&#039;t support music files directly for obvious technical limitations.&lt;br /&gt;
Instead, the work is done using other software. For music, you again have a choice between using &amp;quot;Moonshell&amp;quot; and &amp;quot;GBA Movie Player&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you&#039;re going to be listening to music in MP3 or OGG format, then I highly recommend that you use Moonshell. For the simple fact that it doesn&#039;t require you to convert the MP3/OGG files to any other format!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head on over to the SuperCard download site and download the latest available version of Moonshell for the SuperCard.&lt;br /&gt;
This file can be copied straight to your SuperCard (it will already be converted/patched).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now all you need to do is simply copy your MP3/OGG format music straight to your SuperCard! You can organise them into folders if you want to, as the Moonshell GUI will allow you to navigate through the contents of your SD card and supports long filenames.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To use Moonshell, simply plug your SD card back into your SuperCard adapter when it&#039;s ready, attach your PassMe device if required to your DS and turn on your DS. Boot into the SuperCard GUI and select the Moonshell DS file you downloaded earlier from &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
the SuperCard website and copied across to the SD card. It should now boot into Moonshell...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using the Moonshell GUI is very straight forward. You have a directory view on the top screen, controlled by the d-pad and A button, and on the lower screen you have a touch screen controlable GUI for open files/applications.&lt;br /&gt;
Help is available on screen on Moonshell if you get stuck!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you still want to use &amp;quot;GBA Movie Player&amp;quot;, read below.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You&#039;ll need to download the following software from the download section at http://www.supercard.cn&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Movie Player&lt;br /&gt;
&lt;br /&gt;
- Movie Maker&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I won&#039;t go through each step required to get the music converted and playing here, as the creators of the GBA Movie Player have done a good enough job themselves.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow this link to learn how to get music onto your SuperCard: http://movieadvance.com/product-2-2.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to view pictures ==&lt;br /&gt;
&lt;br /&gt;
Moonshell also has the ability to view picture files (JPEG/BMP/PNG). So if you already set up Moonshell you&#039;re good to go, if you haven&#039;t, refer to sections 7 or 8 of this guide to see how to get started with Moonshell.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once Moonshell is set up on your SuperCard, all you need to do is simply copy pictures in a supported file format (JPEG/BMP/PNG) to your SD card. Again, you can use folders if you like.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viewing the pictures on your DS is easy using Moonshell, it will take a few seconds to decode the image, and then you can view it on the DS&#039;s touch screen and use the stylus or d-pad to scroll around the picture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Another method to view pictures on your DS with the SuperCard is to use GBAJpegViewer. You first need to visit http://www.supercard.cn and visit the download page and download the latest available version of GBAJpegViewer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Viewing pictures using the GBAJpegViewer is done through GBA mode, so you should note that you&#039;ll only be able to view the pictures you convert using one screen and at a reduced resolution when using a Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once you&#039;ve downloaded the latest version of GBAJpegViewer, extract the contents of the download to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now open the GBAJpegPacker application. As complicated as it looks, it&#039;s fairly straight forward to use!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To start with, click &#039;Add Files&#039; (top-right) and select and add all the picture files you want to convert.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The image files will appear in a table within the application, click on each one individually to see an estimated preview of the converted image. You can configure how you want it converted in the options to the right.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now we need to configure how we want the ROM built, and customise it to our needs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A nice feature of GBAJpegViewer is the ability to add your own custom background music for when you&#039;re viewing the pictures on your GBA/NDS.&lt;br /&gt;
If you want to add your own music, click the &#039;...&#039; button in the music section and open an MP3/WAV file, and tick &#039;Use BG Music&#039;. (Note this will substantially increase the output file size and increase the conversion time).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also, if you wish to password protect the ROM to protect the image files, click &#039;ROM Options&#039; and change tick the use password box, and add enter a password.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
When you&#039;re done click &#039;Build GBA ROM&#039; (middle-right), and the application will do the business and leave you with a GBA ROM file which you can add to your SuperCard! (See section 3 for instructions on how to do this!).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== How to perform a firmware upgrade ==&lt;br /&gt;
&lt;br /&gt;
We recommend that before using the SuperCard for the first time, that you upgrade the internal firmware to the latest version.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Head over to http://www.supercard.cn and visit the Download section in your appropriate language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Download the latest available firmware (aka. kernel). Once the download is complete, extract the contents of the ZIP/RAR to a folder on your PC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You should be left with a file named similar to sd_154.bin, or upgrade.bin or something similar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To upgrade your SuperCards firmware, follow these steps...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step One:&lt;br /&gt;
Insert your SD memory card into your PCs card reader. Your PC should detect it and the card will appear as a new drive.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Two:&lt;br /&gt;
If you haven&#039;t already formatted your SD card to a file system supported by the SuperCard, then perform the following instructions...&lt;br /&gt;
First make sure there are no important files on your SD card! If there are, then back them up! Formatting will permanently destroy any files on your SD card!!&lt;br /&gt;
Right click the SD cards drive letter icon and click &#039;Format&#039;. Leave most options as default, but change the File System to FAT/FAT16, and un-tick Quick Format. You can give the card a volume label/name if you wish.&lt;br /&gt;
Click Start to format. And once its done close the window, and open up the drives contents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Three:&lt;br /&gt;
Copy the firmware (aka. kernel) file that you downloaded and extracted from its archive to the root (at the top level of the SD card (not inside any folders)) of your SD card. Make sure the file copy/move completes successfully.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Four:&lt;br /&gt;
Now, eject the SD card from both Windows and your card reader using the appropriate method(s) and carefully insert the SD card into your SuperCard adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Five:&lt;br /&gt;
Now insert the adapter into a Nintendo DS/Game Boy Advance, and turn on the system and boot it into GBA MODE (DS only).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Step Six:&lt;br /&gt;
The SuperCard will boot and auto-detect the firmware upgrade file and ask you if you want to continue. Follow the instructions to continue, and with any luck the firmware upgrade will go smoothly.&lt;br /&gt;
&lt;br /&gt;
Congratulations, you just upgraded the SuperCards firmware!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FAQs (Frequently Asked Questions) ==&lt;br /&gt;
&lt;br /&gt;
Official SuperCard FAQ: http://www.supercard.cn/eng/faq.htm&lt;br /&gt;
&lt;br /&gt;
=== Q: What is the SuperCard&#039;s ROM compatibility like? ===&lt;br /&gt;
A: Currently it &amp;quot;works&amp;quot; with 99% of ROMs, while there may be other compatibility issues in-game these are only minor, and the overall compatibility rate is very high.&lt;br /&gt;
For a list visit this page: http://www.dualscene.net/djoen/supercardlist/data.php&lt;br /&gt;
&lt;br /&gt;
=== Q: I can&#039;t get ROM #XXXX to work! HELP! ===&lt;br /&gt;
A: Again, check the following list: http://www.dualscene.net/djoen/supercardlist/data.php&lt;br /&gt;
It will mention any compatibility issues and if there are ways of resolving them, it will tell you what to do.&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the cheapest online store to buy a SuperCard? ===&lt;br /&gt;
A: For European&#039;s I recommend http://shop.01media.com to avoid import taxes and other nasties you get when importing. They have fantastic delivery times and customer support.&lt;br /&gt;
&lt;br /&gt;
=== Q: Are there any differences between the SD card version and the CF version of the SuperCard? ===&lt;br /&gt;
A: At this point in time, I think the creators of the SuperCard have worked hard to keep both at the same levels. I may be mistaken (if so, PM me!) but they should both function just as well as each other.&lt;br /&gt;
The only real difference that I&#039;m aware of is that the CF version doesn&#039;t have as long a battery life as the SD version.&lt;br /&gt;
&lt;br /&gt;
=== Q: What are the flashing speeds like? ===&lt;br /&gt;
A: It&#039;s entirely dependent on your SD/CF card, your card reader and your PCs USB port. (USB1/2).&lt;br /&gt;
Using a USB 1.1 port and a standard speed SD card, the time it takes me to write a 64MB (512Mbit) file is approx. 1 minute and 20 seconds.&lt;br /&gt;
&lt;br /&gt;
=== Q: I have the latest version of the Nintendo DS, with the most recent firmware. Will the SuperCard be compatible with it? ===&lt;br /&gt;
A: Using a first revision SuperPass (or any other 1st gen PassMe device) - No.&lt;br /&gt;
You&#039;ll need a PassMe2, or a SuperPass2. Details on how to use them should be provided with the product.&lt;br /&gt;
If you buy a SuperPass2, details on how to use it are available here: http://www.supercard.cn/superpass2/&lt;br /&gt;
&lt;br /&gt;
=== Q: Can you have multiple game saves at one time on the SuperCard? ===&lt;br /&gt;
A: No. The SuperCard can only handle one save at a time, but they are easily backed up off the SD/CF card and are in a RAW format.&lt;br /&gt;
&lt;br /&gt;
=== Q: Is the SuperCard compatible with FlashMe? ===&lt;br /&gt;
A: Yes, SuperCard is 100% compatible with the FlashMe firmware replacement!&lt;br /&gt;
Please note that when using FlashMe, if you want to use sleep mode while in-game, you need an original NDS card in your DS slot!&lt;br /&gt;
&lt;br /&gt;
=== Q: Is the SuperCard compatible with Game Boy Micro? ===&lt;br /&gt;
A: I can&#039;t give a definete answer as I don&#039;t own a GB Micro. But I&#039;ve heard reports of issues using the CF model in the GB Micro, but the SD version seems to function properly. (If anyone could PM me and clear this confusion up it would be much &lt;br /&gt;
&lt;br /&gt;
appreciated!).&lt;br /&gt;
&lt;br /&gt;
=== Q: Can I use the NeoFlash Magic Key 1, 2 or 3 with the SuperCard? ===&lt;br /&gt;
A: Yes, they work just fine as PassMe&#039;s. Just don&#039;t forget you need an original NDS card inserted!&lt;br /&gt;
&lt;br /&gt;
=== Q: Does the SuperCard adapter support zipped ROM files? ===&lt;br /&gt;
A: No, the SuperCard adapter does not support zipped files. All files on the memory card must be unzipped.&lt;br /&gt;
The SuperCard PC software does support the opening of ROMs within zipped folders, but when converted, the ROM will be unzipped and must remain unzipped when put onto the memory card to be used in the SuperCard.&lt;br /&gt;
&lt;br /&gt;
==Further Links:==&lt;br /&gt;
[http://www.Supercard.cn/ Official Supercard Website.]&lt;br /&gt;
&lt;br /&gt;
[http://www.Supercard.fr/ Official Supercard Website in France.]&lt;br /&gt;
&lt;br /&gt;
[http://www.dualscene.net/viewpage.php?page_id=28 Supercard Compatibility List]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showforum=92 Supercard GBAtemp.net Forum]&lt;br /&gt;
&lt;br /&gt;
[http://scdev.org/ SCDEV: A Major Supercard Developer forum]&lt;br /&gt;
&lt;br /&gt;
[http://supercard.tk/ Supercard.tk: An unofficial supercard site. Mirrors firmware/software downloads when the official site gets overloaded, and also occasionaly releases dat files that fix games before the official ones come out.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=GBAtemp_Glossary&amp;diff=15745</id>
		<title>GBAtemp Glossary</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=GBAtemp_Glossary&amp;diff=15745"/>
		<updated>2008-10-28T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15668 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Compact TOC}}&lt;br /&gt;
&lt;br /&gt;
== 0–9 ==&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;AKA&lt;br /&gt;
:Acronym of &amp;quot;Also known as&amp;quot;.&lt;br /&gt;
;Analogue/Analog&lt;br /&gt;
:In gaming terms, analogue is a term that describes a button or joystick that can detect the level of force the user applies to it, unlike &#039;Digital&#039; control.&lt;br /&gt;
;Adaptor/Adapter&lt;br /&gt;
:A piece of hardware that allows another piece of hardware to be used in a device that did not originally support it and/or its interface. Popular examples are the M3 Adapter or the Supercard - adapters that allow the GBA or NDS to access external memory cards.&lt;br /&gt;
;Alpha&lt;br /&gt;
:A term given to software very early in development, before it becomes a beta form (See &#039;Beta&#039;).&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;Backup&lt;br /&gt;
:A loose term used to describe a ROM that has been extracted from the original cartridge into a single data file on a personal computer for personal use or achival, or the method for doing so. This can be done using various methods depending on what system the cartridge is for. Also known as &amp;quot;dumping&amp;quot;.&lt;br /&gt;
;Ban&lt;br /&gt;
:Refers to when a particular user has been blocked from visiting, viewing and posting on the forum. The &amp;quot;ban&amp;quot; can be set on the users username, e-mail addresses and even their IP addresses. (Also applies to IRC.)&lt;br /&gt;
;Beta&lt;br /&gt;
:A software that is incomplete, in development or not in its final form. Beta software may contain many known bugs (See &#039;Bug&#039;).&lt;br /&gt;
;Bot&lt;br /&gt;
:An automated software client that can idle in an IRC channel and constantly monitor and manage the channel.&lt;br /&gt;
;Bug&lt;br /&gt;
:(Buggy) An accidental mistake made in the programming of a piece of software (i.e. a video game), that may cause undesired operation or produce errors or worse. Popular examples are Neoflash products (hehe). A bug can often be fixed or resolved by applying a patch (see &#039;Patch&#039;).&lt;br /&gt;
;Bad ROM/dump&lt;br /&gt;
:A ROM (See &#039;ROM&#039;) that has been dumped (See &#039;Dump&#039;) incorrectly, which may cause it to produce errors during execution or may stop it from working as it should. &#039;Bad Dumps&#039; almost always require the original cartridge to be dumped again properly to produce a good ROM (See &#039;Good ROM&#039;).&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;Clean Dump&lt;br /&gt;
:A ROM dump (commonly referring to NDS ROMs), that has not been modified from its original form on the cartridge.&lt;br /&gt;
;CF&lt;br /&gt;
:See &#039;CompactFlash&#039;.&lt;br /&gt;
;CompactFlash&lt;br /&gt;
:A type of flash memory module, that is one of the largest used in GBA and NDS flash kits. The module is approximately 43mm x 36mm in size.&lt;br /&gt;
;Crash&lt;br /&gt;
:A unexpected fault (bug (See &#039;Bug&#039;)) in a software that will cause it to halt immediately. A crashed piece of software can not be recovered and must be re-started.&lt;br /&gt;
;Cartridge&lt;br /&gt;
:A plastic casing containing variable content, for example, a PCB containing a game held on ROM including a backup EEPROM/battery to hold the game save. Here, this term is commonly used to describe a GBA game pak, an NDS game card or any other device used to slot into the expansion slots of a handheld, even flash kit adapters.&lt;br /&gt;
;Crack&lt;br /&gt;
:An unofficial patch (See &#039;Patch&#039;) released by an individual or group which is meant to be applied to a piece of software to remove certain restrictions, features or anti-piracy (See &#039;Piracy&#039;) techniques, for example, a time restriction on an official demo piece of software.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;Demo&lt;br /&gt;
:A trial version of a software or game usually released by the developers of the software for promotional purposes. Demo software almost always has restrictions such as a time limit, lack of features or the inability to perform certain functions.&lt;br /&gt;
;DeSmuME&lt;br /&gt;
:A Nintendo DS Emulator.&lt;br /&gt;
;Download Play&lt;br /&gt;
:Allows two DS users to play multiplayer together. Some games require only one game between the two (hence Download Play), or it may require both players to have the game.&lt;br /&gt;
;DS&lt;br /&gt;
:See &#039;Nintendo DS&#039;.&lt;br /&gt;
;DS Lite&lt;br /&gt;
:See &#039;Nintendo DS Lite&#039;.&lt;br /&gt;
;Dualis&lt;br /&gt;
:A Nintendo DS Emulator&lt;br /&gt;
;Dump&lt;br /&gt;
:Synonym of ROM (See &#039;ROM&#039;). The term &amp;quot;dumping&amp;quot; is a method of backing up an original cartridge to a PC. (See &#039;Backup&#039;).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;e-Reader&lt;br /&gt;
:An expansion device for the GBA. Playing card sized cards were released in packs that contained &amp;quot;dot codes&amp;quot; that could be swiped and then played on the GBA. Packs included Classic NES games, Animal Crossing, Pokemon Colosseum, Super Mario Advance 4: Super Mario Bros 3, Megaman Battle Network 3 and 4, and Megaman Zero 3. Pokemon cards also had dot codes on them that either had stat information or a mini game on them. Nintendo quietly let the e-Reader die as they continued to promise more cards like the highly anticipated Game and Watch cards but never did.&lt;br /&gt;
;EEPROM&lt;br /&gt;
:Acronym for &amp;quot;Electronically erasable programmable read-only memory&amp;quot;. A common type of memory used in GBA game paks and flash kits to store save game data.&lt;br /&gt;
;EFA-Linker&lt;br /&gt;
:&amp;quot;EFA&amp;quot; is an acronym of &amp;quot;Extreme Flash Advance&amp;quot;. The EFA-Linker is a great little GBA flash kit, that featured a mini-USB socket directly on the cartridge. This avoided the need for external flashing hardware and allowed for brilliant write speeds.&lt;br /&gt;
;Ensata&lt;br /&gt;
:The official DS emulator for PC made by Intelligent Systems for Nintendo. Unlicensed copies of this emulator are illegal. The 1.4d version of this emulator was leaked on the internet, it ran some DS roms however not at any playable speed.&lt;br /&gt;
;Emulator&lt;br /&gt;
:A program for the computer that allows ROMs to be played on the computer. It &amp;quot;emulates&amp;quot; a system.&lt;br /&gt;
;EWin&lt;br /&gt;
:The Ewin flash is another flash kit for the GBA, made by the people at 51GBA. Renowned for its great build quality and cheap price, this kit won over many. The team behind the Ewin are currently working on new NDS projects.&lt;br /&gt;
;EZF&lt;br /&gt;
:See &#039;EZ-Flash&#039;.&lt;br /&gt;
;EZ-Flash&lt;br /&gt;
:The team behind the EZF kits created some of the very first commercial GBA flash kits. Their good quality and excellent support coming from Borden and his team, gave the company a great reputation. Their EZF-Advance (aka. EZFA) GBA kit, was perhaps the most popular GBA flash kit.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;FAQ&lt;br /&gt;
:Acronym for &amp;quot;Frequently asked questions&amp;quot;.&lt;br /&gt;
;Firmware&lt;br /&gt;
:The code that a device runs from. A device which allows for firmware upgrades means that a new version of the device doesn&#039;t need to be bought to get new features.&lt;br /&gt;
;Flash Memory&lt;br /&gt;
:Storage space that is stored on a chip instead of a disk that must be read like a harddrive. Contains no moving parts. Can be used either as internal memory like the DS, or can be used as a portable storage device like thumb drives or SD cards.&lt;br /&gt;
;FlashMe&lt;br /&gt;
:Flashme is a hacked firmware replacement for both the DS and DS Lite. It looks and acts exactly the same as the original DS firmware except for the fact you will not need a Passme or Passcard (see &#039;PassMe&#039;/&#039;PassCard&#039;) to boot DS ROMs anymore. The standard version of Flashme removes the DS intro screen (including the Warning screen) when booting up. If you wish to keep this boot up screen please use Flashme_Stealth, which leaves it intact.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;G6&lt;br /&gt;
:A GBA Flashcart that uses internal memory. The G6-Flash is made by the same company as the M3 Adapter (GBAlpha), the G6 website can be found here. The G6 was redesigned as the new G6 Lite, which boasts many improvements.&lt;br /&gt;
;Game Boy&lt;br /&gt;
:1989. Nintendo&#039;s first big handheld (their first handheld being the Game and Watch).&lt;br /&gt;
;Game Boy Advance&lt;br /&gt;
:2001. The third version of the Game Boy line. Featured a wider screen, more colors, and L and R shoulder pad buttons.&lt;br /&gt;
;Game Boy Advance SP&lt;br /&gt;
:2003. An upgrade to the GBA. Featured a design similar to the first Game Boys and could fold in half. Featured a backlit screen.&lt;br /&gt;
;Game Boy Color&lt;br /&gt;
:1998. The second version of the Game Boy line. Featured a color display screen.&lt;br /&gt;
;Game Boy Light&lt;br /&gt;
:1997. Had a green back glow light that could be turned on. Only available in Japan.&lt;br /&gt;
;Game Boy Micro&lt;br /&gt;
:2005. An even smaller GBA. Featured an even brighter backlit screen, a smaller screen, and changable face plates. The smallest Game Boy so far. Also the first Game Boy not backwards compatible.&lt;br /&gt;
;Game Boy Pocket&lt;br /&gt;
:1996. A smaller version of the original Gameboy. Had true a true black-and-white display instead of the black-and-green display of the original.&lt;br /&gt;
;GB&lt;br /&gt;
:See &#039;Game Boy&#039;.&lt;br /&gt;
;GBA&lt;br /&gt;
:See &#039;Game Boy Advance&#039;.&lt;br /&gt;
;GBA SP&lt;br /&gt;
:See &#039;Game Boy Advance SP&#039;.&lt;br /&gt;
;GBC&lt;br /&gt;
:See &#039;Game Boy Color&#039;.&lt;br /&gt;
;Good ROM/dump&lt;br /&gt;
:this term was originally used for ROMs that were validated by the GoodTools. But we sometimes also use this term for ROMs that are in the scene release lists if their CRC match.&lt;br /&gt;
;GoodTools&lt;br /&gt;
:Cowering&#039;s GoodTools (official site) are a set of command-line applications that will let you validate and rename your rom collections. They cover nearly every console and system, and list not only commercial roms but also homebrew games and applications.&lt;br /&gt;
;Goomba&lt;br /&gt;
:GameBoy Mono emulator for Gameboy Advance. You can use original GB and GBC cartridges with your GBA but before this emulator came out there was no way to boot GB/C games from flashcarts (except with a certain tool, the GB bridge, compatible with a certain type of GBA flashcart...). It is also useful if you want to play GB games on your DS.&lt;br /&gt;
;GoombaColor&lt;br /&gt;
:the GameBoy Color version of Goomba. Official site&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
;Hack&lt;br /&gt;
:modification of a file or a system. For example, a &#039;ROM hack&#039; means a &#039;modified ROM&#039;.&lt;br /&gt;
;Homebrew&lt;br /&gt;
:a homebrew game is a game developped by hobby programmers. Read more.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;iQue&lt;br /&gt;
:Nintendo&#039;s attempt to stop piracy in China. The iQue is just a controller that plugs directly into a television. Games can be downloaded to the 64 megabyte chip inside. The iQue name also applies to other consoles that Nintendo has launched in China, including the GBA and the iQue DS.&lt;br /&gt;
;iDeaS&lt;br /&gt;
:A Nintendo DS Emulator&lt;br /&gt;
;IRC&lt;br /&gt;
:acronym for &#039;Internet Relay Chat&#039;. A famous instant messenging protocol. People often use IRC networks as P2P networks, to share files. Read more. GBAtemp has its own IRC channel, on the EFNet network, #gbatemp.&lt;br /&gt;
;Iris&lt;br /&gt;
:See &#039;Ensata&#039;.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;LAN&lt;br /&gt;
:Acronym for &amp;quot;Local Area Network&amp;quot;. Connects a small, local area together.&lt;br /&gt;
;LCD&lt;br /&gt;
:Acronym for &amp;quot;Liquid Crystal Display&amp;quot;. Uses a smaller amount of power making it suitable for battery powered devices.&lt;br /&gt;
;Lite&lt;br /&gt;
:short for &amp;quot;Light&amp;quot;. The DS Lite, for example, is a lighter version of the DS.&lt;br /&gt;
;Li-On&lt;br /&gt;
:See &#039;Lithium-Ion&#039;.&lt;br /&gt;
;Lithium-Ion&lt;br /&gt;
:A commonly used battery for electronics. It usually comes as a flat rectangle. It does not suffer from the memory effect.&lt;br /&gt;
;Loadme&lt;br /&gt;
:A program released by the release group known as WRG. Loadme patches a DS Rom to work on any generic GBA flashcart. It is not needed on DS specific carts like M3/G6/EZ-Flash/Supercard as they have their own patching methods.&lt;br /&gt;
;LPT&lt;br /&gt;
:acronym for &#039;Local Printer Terminal&#039;. See &#039;parallel port&#039;.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;M3 (M3 Adapter)&lt;br /&gt;
:technically, the 3rd version of the GBA Movie Player, first cart to use removable media. The M3 is an adapter (exists in various versions - CF, SD, MiniSD...). It is now known for its excellent compatibility with NDS and GBA ROMs, and for its multimedia features. Official site. M3 Wiki.&lt;br /&gt;
;Max Media Launcher&lt;br /&gt;
:another type of Passcard, manufactured by Datel.&lt;br /&gt;
;Micro SD&lt;br /&gt;
:An even smaller version of the SD card. About half the size of a mini SD and about a quarter of the size of a normal SD card. Can hold just as much data as a normal SD card.&lt;br /&gt;
;Mini SD&lt;br /&gt;
:A smaller version of the SD card. About half the size of a normal SD card. Can hold just as much data as a normal SD card.&lt;br /&gt;
;mIRC&lt;br /&gt;
:The most popular IRC client. Official website.&lt;br /&gt;
;MML&lt;br /&gt;
:See &#039;Max Media Launcher&#039;.&lt;br /&gt;
;Moonshell&lt;br /&gt;
:A DS Homebrew application that allows a Flashcart to play MP3&#039;s and some video files.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;NeoFlash&lt;br /&gt;
:The NeoFlash was the first commercial flash kit solution on the market for the Nintendo DS. They used a method that had already been created by the homebrew scene and mass produced it. The team behind the original NeoFlash continue to work on new projects for the NDS.&lt;br /&gt;
;NFO&lt;br /&gt;
:NFO, an abbreviation of &amp;quot;info&amp;quot;. &amp;quot;NFO&amp;quot; files are ASCII (See &#039;ASCII&#039;) text files with the filename extension &amp;quot;.nfo&amp;quot;. These are commonly found alongside pirate (See &#039;Piracy&#039;) software releases by individuals or groups. They contain information about the release and other useful and useless information.&lt;br /&gt;
;Nintendo DS&lt;br /&gt;
:The latest handheld gaming system from Nintendo. The &amp;quot;DS&amp;quot; stands for either &amp;quot;dual screens&amp;quot; or &amp;quot;developers system&amp;quot;. The unit launched in the USA on November 11th 2004, Japan on December 2nd 2004, Australia on February 24th 2005, Europe on March 11th 2005, and China (as the iQue DS (See &#039;iQue&#039;) on July 23rd.&lt;br /&gt;
;Nintendo DS Lite&lt;br /&gt;
:An updated rendition of the Nintendo DS. Main features include a much sleeker, smaller shape and design; much improved LCD (See &#039;LCD&#039;) screens; a larger stylus; and an improved battery life and controls. The Nintendo DS Lite launched in Japan on March 2nd 2006, Australia on June 1st 2006, the USA on June 11th 2006, and in Europe on June 23rd 2006.&lt;br /&gt;
;Nintendo Wi-Fi Connection&lt;br /&gt;
:&lt;br /&gt;
;Nitro&lt;br /&gt;
:&amp;quot;Nitro&amp;quot; was the codename for the Nintendo DS. It later became publicly known as the &amp;quot;Nintendo DS&amp;quot; but Nintendo said they would again change the name before it hit retail. But they didn&#039;t, and they decided to stick with the name &amp;quot;Nintendo DS&amp;quot;. (See &#039;Nintendo DS&#039;.)&lt;br /&gt;
;NoPass&lt;br /&gt;
:See &#039;Passcard&#039;&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;Opera&lt;br /&gt;
:A brand of Web Browser. The DS and Wii Web Browsers are powered by Opera.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;Parallel (parallel port, LPT)&lt;br /&gt;
:a type of interface to connect a peripheral to a PC. Old linkers are connected to computers via the parallel port. Read more &amp;amp; view pictures.&lt;br /&gt;
;Patch&lt;br /&gt;
:When a large program is released that has a bug, a patch is usually released instead of having the user download the whole program again. The patch is then applied to the existing data and fixes the bug.&lt;br /&gt;
;PassCard&lt;br /&gt;
:A Passcard does what a Passme does (allow DS code and roms to boot from the GBA slot) except that it does not require an original DS game inserted. The best feature of a Passcard is that it is exactly the same size as an original DS game. They were created after the Passme2 as the DS’s encryption was successfully broken. Just pop it in and in combination with any flashcart you can run DS roms. The passcard is often known as a Passme 3. Some popular passcard devices include: Passcard3, Datel Media Launcher, Superkey and EZpass3.&lt;br /&gt;
;PassKey&lt;br /&gt;
:a type of passme (see below) manufactured by the same company as the G6 and M3&lt;br /&gt;
;PassMe&lt;br /&gt;
:A Passme device allows DS code and roms to be booted from the GBA slot of the DS. In other words with a Passme inserted you can boot up DS roms that you store on a GBA flashcart.&lt;br /&gt;
;PassMe 2&lt;br /&gt;
:a new generation of passme devices that support new versions of the Nintendo DS (Nintendo DS lite, Nintendo DS with new firmwares) as these new versions were protected against &amp;quot;passme v1&amp;quot; devices.&lt;br /&gt;
;Piracy&lt;br /&gt;
:The act of illegally acquiring copyrighted materials.&lt;br /&gt;
;Pirate&lt;br /&gt;
:One who engages in piracy.&lt;br /&gt;
;PSP&lt;br /&gt;
:Sony&#039;s first venture into handheld gaming - the PlayStation Portable.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;Rein&lt;br /&gt;
:A homebrew application that allows you to backup and write saves to an original DS card.&lt;br /&gt;
;Release Group&lt;br /&gt;
:A group that releases ROMs on the internet. A group is given credit to a ROM when they release it.&lt;br /&gt;
;ROM&lt;br /&gt;
:Acronym of &amp;quot;Read-only memory&amp;quot;. A ROM is a piece of flash memory that contains permanently stored data that cannot be added to, modified or removed. The term ROM is also used to describe a ROM from, for example a game cartridge that has been extracted and backed up to a single file on a PC. This method of extraction can also be referred to as &amp;quot;dumping&amp;quot; or &amp;quot;backup&amp;quot; and the end file is commonly called a &amp;quot;dump&amp;quot; or &amp;quot;backup&amp;quot;.&lt;br /&gt;
;RTC&lt;br /&gt;
:Acronym of &amp;quot;real time clock&amp;quot;. A problem that plagued early GBA flash kits that didn&#039;t include an RTC, which created problems when games that used an in-game clock were released. Popular RTC-enabled games such as the Pokémon series made this a bigger problem than it should have been. Most GBA flash kits now include an RTC.&lt;br /&gt;
;Rumble Pak&lt;br /&gt;
:The original Rumble Pak was released for the Nintendo 64 as an attachment that could be plugged into the controller that would vibrate in unison with events happening in the game. Since then, rumble is now a built in standard in controllers. Rumble Paks can also be bought for the Nintendo DS.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;Save Type&lt;br /&gt;
:GBA and NDS cartridges can use different types of chips to store data (game saves). There are 3 types of memory chips used: SRAM, EEPROM, and Flash. Also, some games have no save chip, because they don&#039;t need to store data.&lt;br /&gt;
;SD Card&lt;br /&gt;
:Acronym for Secure Digital cards. It is a flash memory card format used in portable devices, including digital cameras and handheld computers. Read more.&lt;br /&gt;
;Slot-1&lt;br /&gt;
:A flashcart that is inserted in the DS cart slot.&lt;br /&gt;
;Slot-2&lt;br /&gt;
:A flashcart that is inserted in the GBA cart slot of the DS.&lt;br /&gt;
;SRAM&lt;br /&gt;
:Acronym for &amp;quot;Static random access memory&amp;quot;. A common type of memory used in GBA game paks and flash kits to store save game data.&lt;br /&gt;
;Supercard&lt;br /&gt;
:probably the most famous adapter. Exists in various versions (CF, SD, MiniSD...). NDS compatibility is nearly perfect while GBA compatibility isn&#039;t, due to the low-quality memory chip used for loading GBA ROMs.&lt;br /&gt;
;Superkey&lt;br /&gt;
:a &#039;passcard&#039; manufactured by the Supercard team.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
;Trim&lt;br /&gt;
:&amp;quot;Trimming&amp;quot; means to remove &amp;quot;dummy data&amp;quot; from a ROM file in order to decrease the file size. Contrary to how the majority of people think it works. It simply does not compress the ROM in any way. It&#039;s just a method of removing dummy (garbage/filler) data from the file which can be anything from a few KB to a few MB.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;USB&lt;br /&gt;
:Acronym for &amp;quot;Universal Serial Bus&amp;quot;. A connection interface that is now the most common used amongst external computer peripherals, including MP3 players, external hard drives, keyboards and mice. USB is widely used because of its simple connection, easy to use socket, its data transfer speeds and its &amp;quot;plug &#039;n&#039; play&amp;quot; reliability. Many GBA flash kits use USB.&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
;VoIP&lt;br /&gt;
:Acronym for &amp;quot;Voice Over Internet Protocol&amp;quot;. VoIP allows for people to talk through the internet. It digitizes their voice, sends it through the internet, then translates it back to a voice on the other end.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;Wi-Fi&lt;br /&gt;
:Short for &amp;quot;Wireless fidelity&amp;quot;. Wi-Fi is a type of wireless LAN (see &#039;LAN&#039;). This makes it possible for a Wi-Fi enabled device, such as the Nintendo DS, to access an internet connection shared via a wireless LAN without any additional wires or connections. Also see &#039;Nintendo Wi-Fi Connection&#039;.&lt;br /&gt;
;WiFiMe&lt;br /&gt;
:a PC application that will act as a Nintendo DS and will transfer a little bit of code to your DS. This code will for example allow you to run DS games from your GBA cartridge. Will only work on a certain type of WiFi cards (cards based on the RT2500 chipset) and on the first version of the normal DS.&lt;br /&gt;
;WFC&lt;br /&gt;
:See &#039;Nintendo Wi-Fi Connection&#039;.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
;X-ROM&lt;br /&gt;
:A GBA based flash kit sold only through EasyBuy2000. For its cheap price, it offered good value for money, but it simply arrived too late in the GBAs life for it to take off. Slow write speeds also put off some potential buyers. [GBAtemp Trivia: The X-ROM 512Mbit kit was the first flash kit we ever reviewed!]&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=SuperCard_Lite&amp;diff=15744</id>
		<title>SuperCard Lite</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=SuperCard_Lite&amp;diff=15744"/>
		<updated>2008-10-28T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15666 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Available in both Black and White, and only compatible with the Nintendo DS Lite, this extremely powerful piece of equipment is ready to deliver the action you want. Not only can you play games, but you can also listen to music, watch movies, read e-books, and use homebrew applications. With such an extensive amount of features, no wonder the SuperCard is the most popular choice in the DS and GBA homebrew scenes!&lt;br /&gt;
&lt;br /&gt;
The SuperCard has many features, including a cheat system which allows you to enter codes, similar to the Action Replay. It also supports real time saves - save your game instantly at any time, allowing you to complete levels at a later date. A soft-reset function is available, so you never have to turn off your DS / GBA in order to play another game - just hit a small combination of buttons to bring up the main menu, from which you can choose many different options.&lt;br /&gt;
&lt;br /&gt;
Since there is no fixed memory on the SuperCard, you can have a virtually limitless amount of games on there. Using micro SD (Micro Secure Digital) memory, just load some software onto the card using the SuperCard file manager, pop in your MicroSD card into the SuperCard, and you&#039;re ready to go!&lt;br /&gt;
&lt;br /&gt;
Because the SuperCard uses a flash memory that is widely used in handheld devices, you can use the same memory in other products, such as digital cameras, MP3 players, and cell phones. This saves you money in the long run since you can share with other devices, and don&#039;t need to purchase a separate one for each device you want to use the micro-SD card with.&lt;br /&gt;
&lt;br /&gt;
Battery life on your Nintendo DS Lite will drop to roughly 60% per charge. Normally, a Nintendo DS Lite can be used for about 15 hours on the lowest brightness setting. With the SuperCard, it will only last for about 9-10 hours on average. Your mileage may vary, as the actual battery life hasn&#039;t been tested as of yet.&lt;br /&gt;
&lt;br /&gt;
The SuperCard Lite is a must for anyone who owns a Nintendo DS Lite. The SuperCard team did a great job by creating a piece of hardware that fits flush into the DS Lite. Not only will it not stick out, but you never have to take it out to put new software on it either! The SuperCard Lite&#039;s major advantage over its competitor, the M3 Lite, is the fact that you can easily remove the MicroSD card without removing the SuperCard Lite at all.&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=R4_DS&amp;diff=15743</id>
		<title>R4 DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=R4_DS&amp;diff=15743"/>
		<updated>2008-10-28T02:28:05Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15655 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: Revolution for DS, Revolution 4 DS, R4, R4DS.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.r4ds.com/ R4 DS]&lt;br /&gt;
[[Image:R4-box.jpg|R4 DS|right]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The R4, and the team behind it, are new competitors in the flash kit market, and this is their first product (at least under R4 branding). It supports simple drag &amp;amp; drop. It is identical to the [[M3 DS Simply]].&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* 2nd generation storage device (no booting tool required)&lt;br /&gt;
* Flush fitting slot 1 card&lt;br /&gt;
* Uses MicroSD card (no SDHC support), FAT16 or 32&lt;br /&gt;
* Supports any MicroSD card speed with no lag in game&lt;br /&gt;
* Supports Clean ROM, drag and drop. Works on any OS&lt;br /&gt;
* Built in NoPass&lt;br /&gt;
* Automatically detect save type&lt;br /&gt;
* Save directly to MicroSD card, not to onboard chip&lt;br /&gt;
* Supports Moonshell and other homebrew. Open I/O interface&lt;br /&gt;
* User friendly skinnable interface. Touchscreen or button operation&lt;br /&gt;
* Supports rumble pak and memory pak&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=41279 R4 DS GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;The R4 DS is a slot 1 DS flash kit designed to play ROMs. I may be stating the obvious here, but the point is; that&#039;s what it&#039;s meant to do, and it does it very well. From our extensive testing, so far we can confirm that the R4 DS is 100% compatible and doesn&#039;t suffer any slow downs in game.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:R4-1.jpg]] [[Image:R4-2.jpg]] [[Image:R4-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R4-4.jpg]] [[Image:R4-5.jpg]] [[Image:R4-6.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:R4DSSide1_s.jpg]] [[Image:R4DSSide2_s.jpg]] [[Image:R4DSSide1Epoxy.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:newchips.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Guide/FAQs ==&lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=42846&amp;amp;st=0 GBAtemp R4 FAQs]&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=42715&amp;amp;st=0 R4 DS Guide]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[[0001 to 0100|Rom Compatibility Chart]]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=113 GBAtemp R4 DS Forums]&lt;br /&gt;
:[http://www.r4ds.com/ Official R4 DS Site]&lt;br /&gt;
:[http://www.ndsthemes.com/ R4 DS Theme Site]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=NinjaPass_X9&amp;diff=15742</id>
		<title>NinjaPass X9</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=NinjaPass_X9&amp;diff=15742"/>
		<updated>2008-10-28T02:27:30Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15654 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: NinjaPass, X9, Ninja X9.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://ninjapass.com/ NinjaPass]&lt;br /&gt;
[[Image:Ninjapassx9-box.JPG|thumb|NinjaPass X9]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The Ninjapass X9 is the X9 Team&#039;s answer to the call of slot-1 flashcards. It supports simple drag &amp;amp; drop functionality.  It is also the first slot1 flashcart that uses both MicroSD cards AND no PC-side patching.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* Interchangable casings&lt;br /&gt;
* Usable on virtually any current operating system&lt;br /&gt;
* Drag and drop clean ROMs&lt;br /&gt;
* Multiple saves per game&lt;br /&gt;
* Great homebrew support&lt;br /&gt;
* An official English web forum&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=41352 NinjaPass X9 GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[[0001 to 0100]]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=95 GBAtemp NinjaPass X9 Forums]&lt;br /&gt;
:[http://www.ninjapass.com/ Official NinjaPass X9 Site]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=3_in_1_Expansion_Pack_for_EZ-Flash_V&amp;diff=15741</id>
		<title>3 in 1 Expansion Pack for EZ-Flash V</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=3_in_1_Expansion_Pack_for_EZ-Flash_V&amp;diff=15741"/>
		<updated>2008-10-28T02:27:30Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15656 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: 3-in-1, 3 in 1, EZ Expansion Pack, EZ-Flash 3-in-1, EZ-Flash 3 in 1, Expansion Pack &amp;lt;BR /&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ezflash.cn EZ-Flash] &lt;br /&gt;
[[Image:3in1-1.jpg|350px|3 in 1 Expansion Pack (Only for DS Lite)|right]]&lt;br /&gt;
[[Image:EZ-Flash_3in1_gba_sized.jpg|350px|3 in 1 Expansion Pack (GBA Cartridge Sized)|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
*3 in 1 Expansion Pack for EZ-Flash V for DS Lite (White or Black)&lt;br /&gt;
*3 in 1 Expansion Pack for EZ-Flash V for DS (AKA DS &amp;quot;Phat&amp;quot; Version or GBA Size)&lt;br /&gt;
&lt;br /&gt;
Note: There are two chip set variations, where one chip set has succeeded the first. This has resulted in changes in source code provided to third-party developers. According to the EZ Team, this change was due to a shortage of a specific flash chip.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The 3 in 1 Expansion Pack is a [[:Category:NDS Slot-2 Carts|NDS Slot-2 Cart]] that works in conjunction with [[:Category:NDS Slot-1 Carts|NDS Slot-1 Carts]]. The device officially attempts to integrate three distinct solutions. First, the device is capable of loading GBA games stored in slot-1 devices in a manner similar to previous slot-2 solutions created by the EZ-flash team. Secondly, the 3 in 1 is a memory expansion pack. Finally, the device is a competing rumble pak expansion for games that support official DS rumble pack. Furthermore, open third-party access to the hardware features have expanded the capability of the Expansion Pack.&lt;br /&gt;
&lt;br /&gt;
The 3 in 1 Expansion Pack for EZ-Flash V can be officially purchased as a bundle with the EZ-Flash V or separately. The product was specifically designed for [[EZ-Flash V]], but users of other slot-1 cards are able to utilize the Expansion Pack.&lt;br /&gt;
&lt;br /&gt;
== Hardware Features ==&lt;br /&gt;
&lt;br /&gt;
* 256 Mb (32 MB) of NOR Flash Memory. This type of memory is able to retain data without requiring uninterrupted power. Depending on data size, writing may take up to several minutes. One typical use includes copying over a GBA ROM, thereby allowing the 3-in-1 to act like a real GBA cartridge.&lt;br /&gt;
* 128 Mb (16 MB) of PSRAM. This memory does not retain data when the power is turned off. However it can be written at speeds much faster than NOR memory.&lt;br /&gt;
* 4 Mb (512 KB) of battery backed SRAM for save data. The battery is necessary to retain data.&lt;br /&gt;
* Programmable embedded &amp;quot;rumble pak&amp;quot; (haptic feedback) device&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
=== Official ===&lt;br /&gt;
# GBA Loader: &lt;br /&gt;
#* GBA ROMs and save data are stored long-term in the Slot-1 device memory&lt;br /&gt;
# 128 Mb (16 MB) PSRAM Expansion:&lt;br /&gt;
#* Extra RAM necessary for programs like DS Opera Web Browser loaded from Slot-1 device.&lt;br /&gt;
# Rumble function: &lt;br /&gt;
#* Works with all official rumble enabled NDS games and homebrew loaded from Slot-1 device.&lt;br /&gt;
#* Rumble can be set to three levels of intensity.&lt;br /&gt;
&lt;br /&gt;
=== Third-Party ===&lt;br /&gt;
The source code necessary to utilize the key hardware features of the expansion pack is readily available to developers. There have already been many successful solutions for third-party slot-1 carts. There are many practical and creative projects openly available in the homebrew scene.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name &amp;amp; Link&lt;br /&gt;
! Author&lt;br /&gt;
! Program Type&lt;br /&gt;
! Brief Summary&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/viewtopic.php?t=4262 Standalone Browser Patch]&lt;br /&gt;
| Triforce, Cory1492&lt;br /&gt;
| Patcher&lt;br /&gt;
| Patches the DS Browser allowing automatic detection of the 3 in 1 PSRAM&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/viewtopic.php?t=4767 Standalone Rumble Patch]&lt;br /&gt;
| anonYmous&lt;br /&gt;
| Patcher&lt;br /&gt;
| Patching tool for DS ROMS that support rumble. This allows automatic detection of the rumble hardware, therefore not requiring any tool to turn on the rumble feature. This is a manual version of the automated patching done by the EZ-Flash V.&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/viewtopic.php?t=4749 GBALdr]&lt;br /&gt;
| Cory1492&lt;br /&gt;
| GBA ROM Loader&lt;br /&gt;
| A homebrew application run from the DS that will load games directly to NOR memory, load/save .sav files, and can auto-backup the save data currently on the cart when loading a new game.  Due to the fact that it only loads games into NOR memory, it can be painfully slow, taking up to 5 minutes in some cases.  Cory1492 has recently updated the GBALdr program to fix the problems detecting and running GBA games with newer 3in1 cards which have different hardware components to earlier versions.  Full details of the updated GBALdr can be found [http://nds.cmamod.com/2008/01/27/gbaldr-3in1-01-final-hw-abstraction-update/ here].&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/about5006.html 3in1 ExpPack Tool] (Succeeded by GBA ExpLoader)&lt;br /&gt;
| Rudolph&lt;br /&gt;
| GBA ROM Loader / Hardware Enabling&lt;br /&gt;
| Another homebrew application that runs from the DS.  This is by far one of the best loaders available.  Just as with GBALdr, it can load games to the 3 in 1.  What makes it different than GBALdr is the fact that it can load all ROMS under 16MB directly to the PSRAM on the 3 in 1, making copy time less than a minute in nearly all cases.  Additionally, it can load games to NOR memory if they exceed 16MB.  Two other features that I find to be unique to this tool is the ability to turn the Rumble Pack on and off (for supported DS games) and the ability to switch the cart over to an Expansion Pack for use with the Opera Browser.  Rudolph recently updated the 3in1 ExpPack software and renamed it to GBA ExpLoader. Compatible with the first chip set. The latest version can be downloaded from [http://blog.so-net.ne.jp/Rudolph/ here]&lt;br /&gt;
|-&lt;br /&gt;
| [http://kotei.blog.so-net.ne.jp/ GBA ExpLoader] (Successor to 3in1 ExpPack Tool by Rudolph)&lt;br /&gt;
| Rudolph&lt;br /&gt;
| GBA ROM Loader and Patcher / Hardware Enabling&lt;br /&gt;
| Rewrite of the 3in1 ExpPack Tool allowing expanded compatibility with not only the succeeding 3in1 chip set, but also other [[:Category:NDS Slot-2 Carts|slot-2 carts]]. Differences from 3in1 ExpPack Tool: automatic GBA ROM file patching, multiple save mechanism, and extended compatibility with specific save types (for example, ROM 1386 - Famicom Mini Vol 5 Zelda no Densetsu, save type EEPROM_124).&lt;br /&gt;
|-&lt;br /&gt;
| [http://www009.upp.so-net.ne.jp/rudolph/nds/Backup/NDS_Backup_Tool_3in1_031.zip NDS Backup Tool 3in1]&lt;br /&gt;
| Rudolph&lt;br /&gt;
| Backup Tool&lt;br /&gt;
| Utilizes the NOR Flash Memory and SRAM. This homebrew application can send or backup save information stored an original DS game cartridge. Furthermore, NDS Backup Tool 3in1 can backup original carts as ROMs. DS cartridges that contain more than 256 Mb (32MB) of data are compatible with this tool. The software is sophisticated enough to copy data in 256 Mb chunks and then rejoin them later in the slot-1 cartridge memory. Compatible with both chip sets.&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/about6317.html NDStation]&lt;br /&gt;
| Chuckstudios&lt;br /&gt;
| Patcher&lt;br /&gt;
| A very interesting approach to loading ROMs on the 3 in 1.  Rather than having a homebrew running on the DS transfer the ROM to the 3 in 1, chuckstudios developed a Windows program (later ported to Linux by dg10050) that packaged the GBA ROM in an .NDS file.  This packaged file, when launched from a Slot 1 card, would backup any existing save on the 3 in 1 and load the ROM onto it.  The aim of the project is to give things a more integrated and unified feel with your Slot 1 cart. Additionally, one can customize the icon of the .nds file, alternatively load the game into the PSRAM, compress the ROM, and include a custom GBA border.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.cyclopsds.com/cgi-bin/cyclods/engine.pl?page=support CycloDS Evolution Firmware v1.2 and up]&lt;br /&gt;
| Team Cyclops&lt;br /&gt;
| Firmware&lt;br /&gt;
| The [[CycloDS Evolution]] officially integrates rumble for Nintendo DS games, memory expansion for Opera Browser without any additional ROM patching, and GBA-NDS linking.&lt;br /&gt;
|-&lt;br /&gt;
| [http://ezflash.sosuke.com/viewtopic.php?t=5342&amp;amp;start=0 Pokepatch for EZ3in1]&lt;br /&gt;
| Cory1492&lt;br /&gt;
| Patcher&lt;br /&gt;
| Patches Pokémon DS versions Diamond and Pearl allowing DS-GBA linkage. The GBA game must be loaded into the NOR. Please read the linked discussion thoroughly.&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.dslinux.org DSLinux]&lt;br /&gt;
| [http://dslinux.org/cgi-bin/moin.cgi/ContactingDevelopers DSLinux Dev Team]&lt;br /&gt;
| Operating System&lt;br /&gt;
| Provides the Linux operating system more available RAM&lt;br /&gt;
|-&lt;br /&gt;
| [http://www.snemul.com/ds/ SNEmulDS]&lt;br /&gt;
| Archeide &lt;br /&gt;
| SNES Emulator&lt;br /&gt;
| Provides additional RAM to emulator in order to improve large SNES ROM emulation&lt;br /&gt;
|-&lt;br /&gt;
| [http://lazyone.drunkencoders.com/wordpress/index.php Mini vMac Port]&lt;br /&gt;
| Lazyone&lt;br /&gt;
| Legacy Mac OS Emulator&lt;br /&gt;
| Provides additional RAM&lt;br /&gt;
|-&lt;br /&gt;
| [http://lameboy.nutki.com Lameboy]&lt;br /&gt;
| Nutki&lt;br /&gt;
| Game Boy / Game Boy Color Emulator&lt;br /&gt;
| Rumble is supported GB/GBC games&lt;br /&gt;
|-&lt;br /&gt;
| [http://quake.drunkencoders.com/ Quake 1 and Quake 2 for Nintendo DS]&lt;br /&gt;
| Simon Hall&lt;br /&gt;
| Quake 1 and Quake 2 Ports for the DS&lt;br /&gt;
| Quake 1 uses the additional RAM as an optional enhancement. Quake 2 requires additional RAM from slot-2.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
The current compatibility of the 3 in 1 with official games is practically complete. The official EZ-Flash V kernel software is capable of integrating all hardware featured in the 3 in 1 Expansion Pack. The EZ-Flash team does not ensure hardware compatibility with other slot-1 devices. Compatibility with third-party slot-1 carts appear to be just as good.&lt;br /&gt;
&lt;br /&gt;
The 3 in 1 is compatible with GBA ROMs [[#When do I need to patch a GBA ROM in regards to the saving function?|properly patched]]. Optional ROM trimming is also available. GBA ROMs can be written to the PSRAM unless the ROM is larger than the 128 Mbit capacity and/or has a save type of 1 Mbit or larger. All GBA ROMs can be written into the 256 Mbit NOR flash memory. The NDS Browser requires additional patching and/or tools for unofficial slot-1 carts in order to recognize the PSRAM. The rumble feature is for NDS games and can be easily coded into homebrew. [[Lameboy]], a slot-1 Game Boy / Game Boy Color emulator, is an example of homebrew that is compatible with 3 in 1 rumble when properly enabled by either official or third-party software.&lt;br /&gt;
&lt;br /&gt;
Homebrew applications can use the Expansion Pack as a memory expansion. For example, DSLinux-DLDI uses it to provide extra RAM for their linux port. SNEmulDS utilizes the extra RAM to improve large Nintendo SNES ROM emulation.&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
=== Official GBAtemp Review ===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=42399 EZ-Flash V GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Overall:&#039;&#039;&#039; &#039;&#039;&amp;quot;The build quality is great, it feels very sturdy and the black brushed finish was a good choice. The cart is held together with a single screw on the back. It fits firmly in the GBA slot however it does seem to stick out ever so slightly, so slight it’s hardly worth mentioning. You’ll notice it if you brush your finger over it though.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;GBA:&#039;&#039;&#039; &#039;&#039;&amp;quot;You can start a GBA game by either hitting the ‘Start GBA game’ button on the DS firmware menu or by pressing R+A when selecting the game in the EZ-V menu. There is no EZ-V GBA loader menu meaning that you can only have one game on the cart at one time. It would be nice if in the future you were allowed to write multiple games to the 256mbit of space. But as it stands it&#039;s a simple and effective GBA solution for a slot-1 flash card. The EZTeam come highly recommended with all their GBA ventures and the Expansion Pack is no exception, GBA games run fine and are easy to write and use.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;RAM:&#039;&#039;&#039; &#039;&#039;&amp;quot;When the Opera DS Browser was released it came with a separate RAM pack which gave the DS that little extra boost to run the application. The Expansion Pack simulates this RAM pack when you use the DS Browser ROM. There is no patching required, just simple drag &amp;amp; drop and the Opera Browser will work fine. Strangely though the Expansion Pack will not work if you use the original DS Browser DS card with it, only the ROM version will work. That being the case there shouldn’t be many people out there that would want to use the original card with the Expansion Pack if they have an EZ-V.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Rumble:&#039;&#039;&#039; &#039;&#039;&amp;quot;Rumble is loud, very loud. On full rumble the Expansion Pack is frighteningly loud and completely distracts from the gaming experience. This is in line with the official rumble pack. However you have the ability to select between three different strengths of rumble. Pressing R+L on the EZ-V loader will take you to the menu where you can select between low, medium or high. On low the rumble emits hardly any noise and still has a pleasant sensation when playing games like Elite Beat Agents. Games do not have to be patched for rumble support, that information is stored in the updated savelist file. Only official rumble supported games will use the Expansion Pack as it works just like the official pack.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:3-in-1.jpg&lt;br /&gt;
Image:Back.jpg&lt;br /&gt;
Image:Bottom.jpg&lt;br /&gt;
Image:Expansion-open2.jpg&lt;br /&gt;
Image:Expansion-open.jpg&lt;br /&gt;
Image:Ezv-plus.jpg&lt;br /&gt;
Image:Ez3n1package.jpg|Standalone Packaging&lt;br /&gt;
Image:Ez3n1openpackage.jpg|Contents&lt;br /&gt;
Image:Ez3n1compare.jpg|Comparison to Original&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
&#039;&#039;&#039;Simply put, the most popular unified third-party program for GBA ROM Loading, RAM Expansion, and Rumble at this time is [http://kotei.blog.so-net.ne.jp/ GBA ExpLoader]. GBA ExpLoader automatically patches GBA ROMs during the ROM loading process.&#039;&#039;&#039; The following are fairly generalized instructions.&lt;br /&gt;
=== GBA ===&lt;br /&gt;
EZ-Flash V owners may follow the [http://ezflash.sosuke.com/wiki/index.php?title=EZFlash_V_quickstart_guide Official EZ-Flash V Quickstart Guide]. Other Slot-1 Carts will require a third-party solution.&lt;br /&gt;
==== Automatic Patching Method ====&lt;br /&gt;
Third-party applications have become more sophisticated allowing a more streamlined process of initial setup. This method of initial setup does not require manual patching of GBA ROMs.&lt;br /&gt;
#One will need a [[#Third-Party|Third-Party Loader]] that supports automatic GBA ROM patching in order to load a GBA ROM from a DLDI compatible Slot 1 cart.&lt;br /&gt;
#GBA ROMs can be [[GBAtemp_Glossary#T|trimmed]].&lt;br /&gt;
#Once the GBA ROMs and the necessary files for the Third-Party Loader are copied over to the slot-1 memory card, follow the instructions of the homebrew loader accordingly. One typical step is [[DLDI]] patching of the loader, which is usually a file with a .nds extension.&lt;br /&gt;
&lt;br /&gt;
==== Original Method ====&lt;br /&gt;
The original method requires manual ROM patching. This can be used as a historical reference as third-party applications with automatic ROM patching become more mature.&lt;br /&gt;
#One will need a [[#Third-Party|Third-Party Loader]] in order to load a GBA ROM from a DLDI compatible Slot 1 cart.&lt;br /&gt;
#GBA ROMs can be [[GBAtemp_Glossary#T|trimmed]].&lt;br /&gt;
#GBA ROMs must be properly patched in order for the 3 in 1 to save to SRAM.  Two popular tools are known to do this:&lt;br /&gt;
#*[http://gbatemp.net/index.php?download=224 GBATA] - GBATA is the most widely accepted tool to use when SRAM patching GBA ROMs.  All you need to do is load up the ROM (click the [...] button), click on the SRAM Patch tab, and click the Patch button.  If the button is grayed out, then the ROM does not need to be patched.&lt;br /&gt;
#*[http://www.sosuke.com/ezflash/viewtopic.php?t=719 EZ4 Client] - EZ4 Client is an alternative to GBATA.  While it performs a similar function as GBATA, several users have reported lost save files with roms patched with this program.  If you have a GBA ROM that uses a 1mbit save, you must use this program to patch it.&lt;br /&gt;
#Once the the GBA roms and the necessary files for the Third-Party Loader are copied over to the slot-1 memory card, follow the instructions of the homebrew loader accordingly. One typical step is [[DLDI]] patching of the loader, which is usually a file with a .nds extension.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo DS Browser ===&lt;br /&gt;
The EZ-Flash V can open a clean Nintendo DS Browser ROM without any additional setup. Other Slot-1 Carts will require a third-party solution in order for the ROM to recognize the 3 in 1 PSRAM.&lt;br /&gt;
&lt;br /&gt;
*One working third-party solution that enables other slot-1 carts to use the 3 in 1 with the Nintendo DS Browser ROM would be the GBA ExpLoader by Rudolph.&lt;br /&gt;
#Patch the program [[DLDI]] accordingly.&lt;br /&gt;
#Switch to the Rumble selection menu.&lt;br /&gt;
#Select &#039;Expansion RAM&#039;.&lt;br /&gt;
#Start-up the DS Browser.&lt;br /&gt;
&lt;br /&gt;
=== Rumble ===&lt;br /&gt;
According to the Quickstart Guide and Official GBAtemp review, an updated save list is necessary in order to identify NDS ROMs that support rumble when used in conjunction with the EZ-Flash V. Other Slot-1 Carts will require a third-party solution. Rumble is compatible with any NDS game or homebrew program that supports it.&lt;br /&gt;
&lt;br /&gt;
*One working third-party solution that enables rumble in other slot-1 carts would be the GBA ExpLoader by Rudolph.&lt;br /&gt;
#Patch the program [[DLDI]] accordingly.&lt;br /&gt;
#Switch to the Rumble selection menu.&lt;br /&gt;
#Select the intensity of rumble, and the tool will soft-reset.&lt;br /&gt;
#Start-up a DS game or homebrew program.&lt;br /&gt;
&lt;br /&gt;
*Due to the recent 3 in 1 expansion pack hardware revision, automatic rumble enabling for slot-1 carts, like EDGE and CycloDS, is broken. This is one workaround: &lt;br /&gt;
#Patch one of the games with Standalone 3in1 rumble patcher, for example Metroid Prime Pinball (preferable US version)&lt;br /&gt;
#Load the patched game once&lt;br /&gt;
#Trigger soft-reset&lt;br /&gt;
#Load a different game&lt;br /&gt;
&lt;br /&gt;
==Frequently asked questions==&lt;br /&gt;
&lt;br /&gt;
===Where do I put my ROMs?===&lt;br /&gt;
Unlike a lot of Slot 2 solutions out there, the 3 in 1 does not have its own removable storage.  This is due to the fact that it was initially designed for use with the EZ-Flash V. ROMs are stored in a permanent fashion on the removable media or internal storage of your Slot 1 device.  Where they are put is determined by which solution you choose from the [[#Third-Party|third-party solutions]] list. A cool feature of the 3 in 1 is treating a GBA ROM loaded in the NOR like a GBA cartridge.&lt;br /&gt;
&lt;br /&gt;
===Can the 3 in 1 only hold 1 GBA ROM at a time?===&lt;br /&gt;
The 3 in 1 can only hold one ROM in its NOR, unless you are running an EZFlash V or V Plus with the 1.8x b2 loader.  Any time you want to play a game 16MB or less, you copy it over to the PSRAM on the cartridge using your loader of choice.  This is standard with all slot 2 cartridges.  Most slot 2s that have firmware (the ones with removable or internal storage have the loader built-in).  The only reason people think otherwise is because most Slot 2s have either removable or internal storage for ROMs, homebrew, etc, which the 3 in 1 does not.  Please read the [[#Initial Setup|initial setup]] section, it will give a more in-depth explanation.&lt;br /&gt;
&lt;br /&gt;
===Whenever I load up a game, my save is gone!  What do I do?===&lt;br /&gt;
This kind of issue can only be resolved through troubleshooting. Does the GBA ROM require SRAM patching beforehand? If so, make sure you are SRAM patching your games using one of the two tools listed in the [[#Initial Setup|initial setup]] section.  If you are already doing this, make sure you are loading games in either PSRAM or NOR, not both.  From what I have seen, most loaders want you to use one or the other for it to work correctly.  Check the help files of your loader for more information (such as known bugs, proper ROM loading procedure, etc.).&lt;br /&gt;
&lt;br /&gt;
===When do I need to patch a GBA ROM in regards to the saving function?===&lt;br /&gt;
You will need to patch the ROM if your loader does not feature automatic patching. Furthermore, patching is only necessary if the ROM does not use SRAM for saving. Anything already using up to 512kbit (64KiB) SRAM to begin with shouldn&#039;t need to be patched at all. GBA games that originally used EEPROM or FLASH, and/or has over 512Kbit, will need to be patched. 1024Kbit save types have to be patched with EZ4 client since GBATA has not implemented the concept of SRAM bankswitching. GBATA, for example, will not allow the file to be patched if unnecessary.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CycloDS Evolution]]&lt;br /&gt;
* [[EZ-Flash II]]&lt;br /&gt;
* [[EZ-Flash III]]&lt;br /&gt;
* [[EZ-Flash IV]]&lt;br /&gt;
* [[EZ-Flash V]]&lt;br /&gt;
* [[R4 DS]]&lt;br /&gt;
* [[M3 DS Simply]]&lt;br /&gt;
&lt;br /&gt;
== Useful links == &lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
*[http://www.ezflash.cn Official EZ-Flash website]&lt;br /&gt;
*[http://ezflash.sosuke.com Official English speaking EZ-Flash community/resource]&lt;br /&gt;
*[http://www.monroeworld.com/myfaq/index.php?action=show&amp;amp;cat=8 Monroeworld FAQ on EZ 3-in-1]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Development (Read thoroughly) ===&lt;br /&gt;
*[http://ezflash.sosuke.com/viewtopic.php?t=4171 3 in 1 Sample Code in Action - PSRAM, NOR, Rumble]&lt;br /&gt;
*[http://ezflash.sosuke.com/viewtopic.php?f=16&amp;amp;t=11939 New Source Code Notice by EZ Team in Regards to New Chipset]&lt;br /&gt;
*[http://forum.gbadev.org/viewtopic.php?t=13023 RAM Unlocking API for Slot-2 Devices]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
[[Category:GBA Flash Carts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ders alweighs a more ta do, laddy! yarrrrr --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=M3_Adapter_(Perfect/Pro/Lite)&amp;diff=15740</id>
		<title>M3 Adapter (Perfect/Pro/Lite)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=M3_Adapter_(Perfect/Pro/Lite)&amp;diff=15740"/>
		<updated>2008-10-28T02:26:54Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15665 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Slot-2 Carts]]&lt;br /&gt;
&lt;br /&gt;
== How to install the M3 ==&lt;br /&gt;
&lt;br /&gt;
You should have the following items in your possession:&lt;br /&gt;
- a M3 SD or CF adapter&lt;br /&gt;
- a passkey&lt;br /&gt;
- any SD/CF card writer&lt;br /&gt;
- a SD/CF card, FAT (=FAT16) formatted&lt;br /&gt;
- a Nintendo DS&lt;br /&gt;
- the installation disc&lt;br /&gt;
- any Nintendo DS cartridge&lt;br /&gt;
&lt;br /&gt;
If you miss any of these items, you will not be able to use all the features of your M3.&lt;br /&gt;
&lt;br /&gt;
First step: installing the software. If you have the installation disc, insert it into your cd-rom drive. Browse the CD to find the folder &amp;quot;GAME&amp;quot;. Inside this folder, you should find a &amp;quot;M3 GAME Manager 2.2.exe&amp;quot; file. Double-click to open it. Click &amp;quot;next&amp;quot; a few times when the window pops up, then &amp;quot;Finish&amp;quot;. OK, you&#039;ve successfully installed the M3 Game manager!&lt;br /&gt;
&lt;br /&gt;
Second step: plug your SD/CF card writer to your computer. Insert your SD/CF card. It should create a new drive unit (ie. E:, F:, G: , H: ....). Now open the M3 game manager. You will be asked for your M3 adapter type (SD or CF). In my case it&#039;s SD.&lt;br /&gt;
&lt;br /&gt;
Here is the main window of the client software:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client.gif]]&lt;br /&gt;
&lt;br /&gt;
On the left side, select the drive that corresponds to your SD/CF card.&lt;br /&gt;
On the center, you can see the list of files that are on the drive you selected.&lt;br /&gt;
On the right, the list of actions to perform:&lt;br /&gt;
- Write NDS -&amp;gt; read part 2 of this &amp;quot;how to&amp;quot;&lt;br /&gt;
- Write GBA -&amp;gt; read part 3 of this &amp;quot;how to&amp;quot;&lt;br /&gt;
- Delete -&amp;gt; this will delete the files you selected in the list that is on the center of the window&lt;br /&gt;
- Help -&amp;gt; this opens a text file, the M3 adapter manual&lt;br /&gt;
&lt;br /&gt;
== How to play a NDS game ==&lt;br /&gt;
&lt;br /&gt;
After section 1 is complete (installation). Open the M3 game manager.&lt;br /&gt;
On the left side of the window, select the drive unit corresponding to your SD/CF card.&lt;br /&gt;
On the right side of the window, click on the button &amp;quot;Write NDS&amp;quot;.&lt;br /&gt;
Then select a NDS game.&lt;br /&gt;
A new window should pop up:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client2.gif]]&lt;br /&gt;
&lt;br /&gt;
Before clicking OK, I suggest you read this page:&lt;br /&gt;
http://leo.rampen.ca/m3wiki/index.php/M3_NDS_roms&lt;br /&gt;
This is a compatibility list for M3. In the list, find the game you&#039;ve selected (in my case it&#039;s NFS U.2, game #2 in the list).&lt;br /&gt;
The list says: * WORKS with M3 Game Manager 1.8 + Firmware 10&lt;br /&gt;
My M3 game manager version and firmware version don&#039;t match, but since I&#039;ve got newer versions, I assume it will work!&lt;br /&gt;
Sometimes, it also tells you which settings you should use. For example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;# 0074 - Ganbare Goemon - Toukai Douchuu (J)(Trashman)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;* WORKS with M3 Game Manager 2.3 + Firmware 12 (Use 4X DMA Mode)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In my case, I don&#039;t need any particular setting so I&#039;ll use the default settings. Now click on the &amp;quot;OK&amp;quot; button.&lt;br /&gt;
You will have to wait a short while, depending on your SD/CF cart speed, USB socket type and writer speed.&lt;br /&gt;
A smart window &amp;quot;Write OK&amp;quot; will pop up when it&#039;s complete.&lt;br /&gt;
&lt;br /&gt;
Now, remove your SD/CF cart from your writer.&lt;br /&gt;
Insert it in the M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot of your Nintendo DS.&lt;br /&gt;
Insert any original NDS cartridge in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Make sure the passkey switch is on the left side (&amp;quot;Passkey&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Turn on your NDS. You should now see the main menu.&lt;br /&gt;
It can&#039;t be used with the stylus, you have to use the d-pad.&lt;br /&gt;
To play a NDS game, select the bottom left item, &amp;quot;Game&amp;quot; (the gamepad icon)&lt;br /&gt;
You should get to another menu, which is the list of games that are on your CF/SD cart.&lt;br /&gt;
Select a game using the d-pad (up and down), and press A to start a game.&lt;br /&gt;
You should get to another menu, which is the list of existing SAVEGAMES for this game.&lt;br /&gt;
Press left or right to select your savegame (it should have no effect if you have only 1 savegame)&lt;br /&gt;
Press A, and the game should load.&lt;br /&gt;
&lt;br /&gt;
== How to play a GBA game ==&lt;br /&gt;
&lt;br /&gt;
After section 1 is complete (installation). Open the M3 game manager.&lt;br /&gt;
On the left side of the window, select the drive unit corresponding to your SD/CF card.&lt;br /&gt;
On the right side of the window, click on the button &amp;quot;Write GBA&amp;quot;.&lt;br /&gt;
Then select a GBA game.&lt;br /&gt;
A new window should pop up:&lt;br /&gt;
&lt;br /&gt;
[[Image:M3-client3.gif]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Load IPS&amp;quot; thingy is useful if you want to apply an IPS patch. It is not needed in our case.&lt;br /&gt;
Check the &amp;quot;enable real time&amp;quot; if you want to play a game that uses the internal clock of the GBA (like any Pokemon games).&lt;br /&gt;
If you don&#039;t know, use the default setting.&lt;br /&gt;
Always use the default setting for &amp;quot;save patch&amp;quot;, it will enable the save feature.&lt;br /&gt;
&lt;br /&gt;
Now click on the &amp;quot;OK&amp;quot; button.&lt;br /&gt;
You will have to wait a short while, depending on your SD/CF cart speed, USB socket type and writer speed.&lt;br /&gt;
A smart window &amp;quot;Write OK&amp;quot; will pop up when it&#039;s complete.&lt;br /&gt;
&lt;br /&gt;
Now, remove your SD/CF cart from your writer.&lt;br /&gt;
Insert it in the M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot of your Nintendo DS.&lt;br /&gt;
&amp;lt;!&amp;gt; REMOVE THE PASSKEY FROM THE NDS.&lt;br /&gt;
&lt;br /&gt;
Turn on your NDS. You should now see the GBA main menu.&lt;br /&gt;
It can&#039;t be used with the stylus, you have to use the d-pad.&lt;br /&gt;
To play a GBA game, select the bottom left item, &amp;quot;Game&amp;quot; (the gamepad icon)&lt;br /&gt;
You should get to another menu, which is the list of games that are on your CF/SD cart.&lt;br /&gt;
Select a game using the d-pad (up and down), and press A to start a game.&lt;br /&gt;
You should get to another menu, which is the list of existing SAVEGAMES for this game.&lt;br /&gt;
Press left or right to select your savegame (it should have no effect if you have only 1 savegame)&lt;br /&gt;
Press A, and the game should load.&lt;br /&gt;
&lt;br /&gt;
== How to play GB, SMS, PCE, NES games ==&lt;br /&gt;
&lt;br /&gt;
=== GameBoy Mono ===&lt;br /&gt;
(GBC games aren&#039;t supported)&lt;br /&gt;
First, download Goomba (the GB emulator) from its [http://www.webpersona.com/goomba/downloads.html official website]&lt;br /&gt;
From the file you&#039;ve just downloaded, extract the file &amp;quot;goomba.gba&amp;quot; and copy it on the root of your SD/CF card.&lt;br /&gt;
Now, you can copy GB roms on your SD/CF card.&lt;br /&gt;
Turn on your NDS in GBA mode (nothing in the DS slot, just the adapter in the GBA slot).&lt;br /&gt;
Go to &amp;quot;Games&amp;quot; in the main menu, and select the game you want to play.&lt;br /&gt;
&lt;br /&gt;
=== Nintendo / Nes / Famicom ===&lt;br /&gt;
First, download Pocketnes (the nes emulator) from its [http://www.pocketnes.org/downloads.html official website].&lt;br /&gt;
From the zip file you&#039;ve just downloaded, extract and copy &amp;quot;pocketnes.gba&amp;quot; to the root of your CF/SD cart.&lt;br /&gt;
Now, you can copy NES roms on your SD/CF card.&lt;br /&gt;
Turn on your NDS in GBA mode (nothing in the DS slot, just the adapter in the GBA slot).&lt;br /&gt;
Go to &amp;quot;Games&amp;quot; in the main menu, and select the game you want to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PCE and SMS ===&lt;br /&gt;
For SMS and PCE games, grab the emulator here: http://hem.passagen.se/flubba/gba.html (SMSAdvance and PCEadvance)&lt;br /&gt;
&lt;br /&gt;
== How to play movies ==&lt;br /&gt;
&lt;br /&gt;
On the installation disc, go to the /MEDIA/ENGLISH folder.&lt;br /&gt;
Open 0_readme.txt and read the instructions.&lt;br /&gt;
 &lt;br /&gt;
:Quote&lt;br /&gt;
 How to install NDS/GBM/GBA Movie Player Converter Crystal software?&lt;br /&gt;
 Require system: Windows 98, Windows Me, Windows NT, Windows 2000, Windows XP or higher version system.&lt;br /&gt;
 &lt;br /&gt;
 First step: Install 1_directx_9c_Aug05sdk_redist.exe.&lt;br /&gt;
 This is DirecX 9 install program. If your Windows have been install DirectX 9 or higher version, this step can be omited. DirectX 9 have many important multimedia component to support converter software.&lt;br /&gt;
 &lt;br /&gt;
 Second step: Install 2_MPSetup_en.exe.&lt;br /&gt;
 This is Windows Media Player 9 install program. If your Windows have been install Windows Media Player 9 or higher version, this step can be omited. Windows Media Player 9 have some multimedia component to support converter software to convert some  types of video files such as *.WMV.&lt;br /&gt;
 &lt;br /&gt;
 Third step: Install 3_ACEMCP603PRO.exe.&lt;br /&gt;
 This is ACE Mega CoDec Pack 6.03 install program. Select &amp;quot;Player Edition&amp;quot; is enough for converter software. ACE Mega CoDec Pack have many multimedia filters to support converter software to convert many types of video files such as *.AVI(MPEG4 DIVX  XVID), *.RMVB, *.MPEG, *.ASF and more. You can decide any filter in this pack to install or not while intalling.&lt;br /&gt;
 &lt;br /&gt;
 Fourth step: Install 4_UnregVSfilter.exe.&lt;br /&gt;
 This program can unregist VSfilter.dll from Windows. VSfilter.dll is the filter for show subpicture while playing any video. Because converter softwere can not work proper while VSfilter.dll in Windows system, so you should unregist this filter before  install converter software.&lt;br /&gt;
 &lt;br /&gt;
 Fifth step: Install NDS/GBM/GBA Movie Player Converter Crystal software.&lt;br /&gt;
 After this step, you can use converter software to convert many types video files to GBM movie file to play on NDS/GBA/GBM by Movie Card. There are some skin files for you to change interface of NDS/GBA/GBM Movie Player.&lt;br /&gt;
 &lt;br /&gt;
 Addition:&lt;br /&gt;
 *  If your Windows is 98 or Me, Please install Win98Me_Pach.exe at the last.&lt;br /&gt;
 ** If you need convert QuickTime movie files(*.mov), you need install quicktimealt131.exe. This is the filter of QuickTime movie which can support converter software to convert *.mov files.&lt;br /&gt;
 &lt;br /&gt;
 Note: In your install CD and support Website, you can find all the above intall files.&lt;br /&gt;
 www.gbalpha.com/Global/Download.htm&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the instructions. Then go to the /MEDIA/ENGLISH folder again.&lt;br /&gt;
Double click on &amp;quot;M3media-eng.exe&amp;quot; to install the M3 media manager.&lt;br /&gt;
Once it&#039;s installed, you should have a new folder on your desktop: &amp;quot;NDS GBM GBA ...&amp;quot; etc.&lt;br /&gt;
Open it. Once you&#039;re in, click on the &amp;quot;Movie converter&amp;quot; icon.&lt;br /&gt;
&lt;br /&gt;
Movie Converter:&lt;br /&gt;
&lt;br /&gt;
1) click &amp;quot;Add...&amp;quot; to select your video file.&lt;br /&gt;
&lt;br /&gt;
2) choose your device type (should be NDS)&lt;br /&gt;
&lt;br /&gt;
3) choose the quality&lt;br /&gt;
&lt;br /&gt;
4) in the &amp;quot;output location&amp;quot; box, click on the &amp;quot;browse...&amp;quot; button to select your CF/SD card unit.&lt;br /&gt;
&lt;br /&gt;
5) click &amp;quot;convert&amp;quot; and wait until the conversion is complete.&lt;br /&gt;
&lt;br /&gt;
Now insert the CF/SD card into your M3 adapter.&lt;br /&gt;
Insert the M3 adapter in the GBA slot.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey in the NDS.&lt;br /&gt;
Turn on your DS.&lt;br /&gt;
On the main menu, press A when you&#039;re on the first option, &amp;quot;Movie&amp;quot;.&lt;br /&gt;
Select the movie you want to play and press A.&lt;br /&gt;
&lt;br /&gt;
While in the movie, press A to pause/play, press B to stop and come back to the menu.&lt;br /&gt;
&lt;br /&gt;
== How to play music ==&lt;br /&gt;
&lt;br /&gt;
Follow the same procedure as in part 4 to install the M3 media manager.&lt;br /&gt;
Open the &amp;quot;Music Converter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1) Add a file in the playlist (click on the &amp;quot;add&amp;quot; button)&lt;br /&gt;
&lt;br /&gt;
2) in the &amp;quot;audio parameters&amp;quot; box, pick a quality. The best quality is &amp;quot;8:1 Stereo&amp;quot;. It&#039;s still bad quality but I think it&#039;s due to the DS sound specifications. If you select a mono quality, you will have to choose between the &amp;quot;left&amp;quot; or &amp;quot;right&amp;quot; audio channel.&lt;br /&gt;
&lt;br /&gt;
3) select the output location by clicking on the &amp;quot;browse...&amp;quot; button. The output location is the drive unit corresponding to your SD/CF card.&lt;br /&gt;
&lt;br /&gt;
4) click on the &amp;quot;convert&amp;quot; button and wait a little while.&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS, and in the main menu go to the &amp;quot;Music&amp;quot; option.&lt;br /&gt;
Select the file you want to play, with the d-pad, and press A.&lt;br /&gt;
&lt;br /&gt;
While playing the music, pressing A pauses.&lt;br /&gt;
Press B to come back to main menu.&lt;br /&gt;
&lt;br /&gt;
== How to view pictures ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Follow the same procedure as in part 4 to install the M3 media manager.&lt;br /&gt;
Open the &amp;quot;Image converter&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
1) add pictures by clicking on the &amp;quot;add...&amp;quot; button.&lt;br /&gt;
&lt;br /&gt;
2) for each picture, you can select the scale. By selecting &amp;quot;No scale&amp;quot; the picture will not be resized.&lt;br /&gt;
&lt;br /&gt;
3) in the &amp;quot;output format settings&amp;quot; box, select the number of colors you want. Selecting the &amp;quot;True colors&amp;quot; option will result in big files, but with the original colors of the pictures.&lt;br /&gt;
&lt;br /&gt;
4) in the &amp;quot;output location&amp;quot; box, select the drive unit corresponding to your CF/SD card.&lt;br /&gt;
&lt;br /&gt;
5) click on the &amp;quot;convert&amp;quot; button (there is no confirmation message when the conversion is complete)&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS, and in the main menu go to the &amp;quot;Pictures&amp;quot; option.&lt;br /&gt;
Select the file you want to view, with the d-pad, and press A.&lt;br /&gt;
&lt;br /&gt;
You can scroll the picture with the d-pad.&lt;br /&gt;
Press L to view the previous image, press R to view the next image.&lt;br /&gt;
&lt;br /&gt;
== How to do a firmware upgrade ==&lt;br /&gt;
&lt;br /&gt;
First, you need to download the firmware you want to flash, from the official page:&lt;br /&gt;
http://www.m3adapter.com/Download.htm&lt;br /&gt;
&lt;br /&gt;
Scroll down the page a little to get to the &amp;quot;Update software:&amp;quot; table.&lt;br /&gt;
In the &amp;quot; Console software :&amp;quot; section, download the Console software- English version update file that corresponds to your M3 adapter type (M3 CF if you own a M3 CF, and below, M3 SD if you own a M3 SD).&lt;br /&gt;
Once it&#039;s downloaded, extract all the files.&lt;br /&gt;
&lt;br /&gt;
Find the file &amp;quot;updagcsd.eXX&amp;quot; (the XX is a number, corresponding to the firmware version you&#039;re going to flash.)&lt;br /&gt;
Currently it&#039;s &amp;quot;updagcsd.e13&amp;quot;.&lt;br /&gt;
Copy this file to the root of your SD/CF card.&lt;br /&gt;
&lt;br /&gt;
Now, insert the SD/CF card into the M3 adapter.&lt;br /&gt;
Insert your M3 adapter into the NDS.&lt;br /&gt;
Insert any NDS game in the passkey.&lt;br /&gt;
Insert the passkey into the NDS.&lt;br /&gt;
Turn on your NDS.&lt;br /&gt;
&lt;br /&gt;
You should get a message asking &amp;quot;Do you want to flash the firmware&amp;quot; (something like that).&lt;br /&gt;
Press START to update the firmware, or A to cancel.&lt;br /&gt;
&lt;br /&gt;
== Frequently Asked Questions ==&lt;br /&gt;
&lt;br /&gt;
First, we suggest you read the existing FAQs.&lt;br /&gt;
- From the official website: http://www.m3adapter.com/faq.htm&lt;br /&gt;
- From our partner shop: shop.01media.com / M3 FAQ&lt;br /&gt;
- From Maxconsole.net: http://forums.maxconsole.net/showthread.php?t=11440&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: How is the NDS rom compatibility of the M3? ===&lt;br /&gt;
It is 100%. Check the compatibility list here:&lt;br /&gt;
http://m3wiki.com/index.php/Compatibility_Lists&lt;br /&gt;
All games work, even Pokemon Dash! (This was written December 21th. We cannot know if all future releases will work.)&lt;br /&gt;
&lt;br /&gt;
=== Q: I can&#039;t get this rom #XXXX to work ===&lt;br /&gt;
Check this compatibility list:&lt;br /&gt;
http://m3wiki.com/index.php/Compatibility_Lists&lt;br /&gt;
It will tell you what settings you should use for your specific game.&lt;br /&gt;
You might have to upgrade the firmware of your M3 adapter. See the &amp;quot;how to&amp;quot; guide, section 8, if you don&#039;t know how to upgrade the firmware.&lt;br /&gt;
If you still can&#039;t get your rom to work, get another version of the rom.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the cheapest place to buy a M3 ? ===&lt;br /&gt;
We don&#039;t know any single online shop, but though we highly recommend shop.01media.com, or realhotstuff.com reliable, online, shops with good prices and fast shipping.&lt;br /&gt;
&lt;br /&gt;
=== Q: What&#039;s the difference between M3 SD and M3 CF ? ===&lt;br /&gt;
The M3 adapter was originally designed for CF cards only. The SD version is the same, although more recent.&lt;br /&gt;
The only difference I&#039;ve noticed is the design. The CF version is larger, because CF cards are large, while SD cards are tiny.&lt;br /&gt;
I personnally prefer the SD version because you can remove the SD card from the M3 adapter without removing the M3 adapter from the NDS. With the CF version, you have to remove the M3 adapter from the NDS first and then you can remove the CF card.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: What settings should I select when writing a NDS rom? ===&lt;br /&gt;
We suggest you always use the default settings. If the game doesnt work with the default settings, check the compatibility list here:&lt;br /&gt;
http://m3wiki.com/index.php/Compatibility_Lists&lt;br /&gt;
Follow the instructions corresponding to the rom you&#039;re writing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: How are the flashing times? Is it fast? ===&lt;br /&gt;
Actually it depends on your SD/CF card, your CF/SD writer and the USB socket type. If you have a USB 2 CF/SD writer, and a fast CF/SD card, it will be fast. My personal flashing times are: with a no-name USB1.1 CF/SD writer, a PNY 128MB card, writing a 64 megabytes (=512 Mbits) game =&amp;gt; 1 min 50 seconds (110s).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: I have a new NDS, is the M3 compatible with it ? ===&lt;br /&gt;
The PassMe that is currently supplied with M3 adapters are not compatible with new NDS. Thus you need to acquire a Passme 2 in replacement for the Passkey supplied with the M3 adapter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: Can you have multiple game saves on the M3 ? ===&lt;br /&gt;
The M3 can indeed have different save files for the same game. How does it work? Well, you need to play the game at least once so that the M3 creates one save file on the SD/CF card. Then, insert your SD/CF card into your SD/CF writer. On your PC, create a copy of the existing save file, and give it the name you want, the name doesn&#039;t matter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: If the name of a save file doesn&#039;t matter, how can the M3 know what save should be loaded with a game? ===&lt;br /&gt;
Actually, it&#039;s quite simple. The format of M3 save files is: [ 256 kilobytes of save data ][ 1 kilobytes of M3 indexing data]. The save is then 257kb big. The indexing data stuff is the part where the M3 &amp;quot;writes&amp;quot; the filename of the rom. If you change the filename of a rom, the saves will not be &amp;quot;recognized&amp;quot; anymore. If you rename it back to its old name, it will work again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Q: Does the M3 adapter work with the GB Micro? ===&lt;br /&gt;
Yes it will! If you have the Lite version, a later included GBA cover is needed.&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=29530 M3 Perfect GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37805 M3 Pro (MiniSD) GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37063 M3 Lite (MicroSD) GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=39966 M3 Lite Pro (MicroSD) GBAtemp Review]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=G6_(Lite)&amp;diff=15739</id>
		<title>G6 (Lite)</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=G6_(Lite)&amp;diff=15739"/>
		<updated>2008-10-28T02:26:18Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15664 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: G6, G6 Lite.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.gbalpha.com/China/index.htm GBAlpha]&lt;br /&gt;
[[Image:G6-thumb.jpg|G6 Lite|right]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The G6 Lite fits the DS Lite’s slot perfectly and also improves upon many of the original G6-Flash 3rd Generation’s shortcomings. It houses 512MB (4Gbit) of internal storage space and is one of the more popular slot-2 flashcards.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* 4Gbit (512Mbytes) of space&lt;br /&gt;
* Fits perfectly into the DS Lite’s GBA slot&lt;br /&gt;
* Fits into the original DS’s GBA slot with included GBA cover&lt;br /&gt;
* Includes 3 DS Lite covers (black, white, ice blue)&lt;br /&gt;
* Integration of Moonshell like client ‘MediaPlay-Extend’&lt;br /&gt;
* Great GBA and NDS game compatibility&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=34239 G6 Lite (Gaming Only) GBAtemp Review]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37100 G6 Lite (Final English Version) GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;The G6 Lite is a very capable, feature rich cartridge. It manages to hold together and deliver excellent game compatibility with ease of use. The software is top notch and a breeze to navigate. It’s just a pity that some of its shortcomings drag it down. The waning homebrew support is something that definitely needs to be addressed and the GBA loader is outdated and in dear need of a makeover.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:G6-1.jpg]] [[Image:G6-2.jpg]] [[Image:G6-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:G6-4.jpg]] [[Image:G6-5.jpg]] [[Image:G6-6.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Guide/FAQs ==&lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=36554 GBAtemp G6 Lite Guide]&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=35858&amp;amp;st=0 G6 Lite FAQs]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
link to chart&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
link to chart&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=93 GBAtemp G6 Lite Forums]&lt;br /&gt;
:[http://www.g6flash.com Official G6 Lite Site]&lt;br /&gt;
:[http://www.handheldsources.com/Download.html Official G6 Lite Software Download Site] &lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-2 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Ninja_DS&amp;diff=15736</id>
		<title>Ninja DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Ninja_DS&amp;diff=15736"/>
		<updated>2008-10-28T02:22:57Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15653 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: Ninja DS , NinjaDS.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ninjads.com NinjaDS]&lt;br /&gt;
[[Image:Ninjads-box.jpg|Ninja DS|right]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The NinjaDS is one of the many announced &amp;quot;new generation&amp;quot; flash kit solutions for the Nintendo DS. What&#039;s the difference? The new generation use only the DS card slot on your Nintendo DS/DS Lite, they no longer use the GBA slot; which is left completely free. This leaves the slot free for peripherals like the DS rumble pack and RAM expansion cart.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* slot-1 flashcard&lt;br /&gt;
* No Needed Flash NDS Or Included .DAT File In SD&lt;br /&gt;
* Compatible With Any GBA flashcart,Nf,Scard,M3,Etc..&lt;br /&gt;
* Supports Old/New NDS &amp;amp; NDS Lite&lt;br /&gt;
* SD Card Slot Bundled&lt;br /&gt;
* 2mbytes FlashROM&lt;br /&gt;
* Friendly &amp;amp; Easy Menu&lt;br /&gt;
* Homebrew/Backup Player &amp;amp; Development Tool&lt;br /&gt;
* Libraries for Developers Available&lt;br /&gt;
* SD Card MP3 Player&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=36881 NinjaDS GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;The Ninja DS is by no means a terrible product. It&#039;s hardly the most aesthetically pleasing product but this is due to the fact that it uses standard SD memory cards, large sizes of which (up to 2GB) can be purchased very cheap these days. The cards build quality is solid otherwise.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninjads-1.jpg]] [[Image:Ninjads-2.jpg]] [[Image:Ninjads-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ninjads-4.jpg]] [[Image:Ninjads-5.jpg]] [[Image:Ninjads-6.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[http://wiki.gbatemp.net/index.php/0001_to_0100 Rom Compatibility Chart]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=95 GBAtemp Ninja DS Forums]&lt;br /&gt;
:[http://www.ninjads.com Official Ninja DS Website]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=M3_DS_Simply&amp;diff=15735</id>
		<title>M3 DS Simply</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=M3_DS_Simply&amp;diff=15735"/>
		<updated>2008-10-28T02:22:17Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15652 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: M3 DS, M3DS, M3DSS, M3 Simply, M3S, M3-S.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.gbalpha.com/China/index.htm GBAlpha]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The M3 DS Simply is the M3 Team&#039;s first slot-1 flashcard. It features simple drag and drop ROM functionality but lacks some of the features of the M3 DS Real. It is identical to the [http://wiki.gbatemp.net/index.php?title=R4_DS R4 DS] flashcart, except for the branding, and the firmware compatibility (their firmware is identical, but not exchangeable)&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* 2nd generation storage device (no booting tool required)&lt;br /&gt;
* Flush fitting slot 1 card&lt;br /&gt;
* Uses MicroSD card (no SDHC support), FAT16 or 32&lt;br /&gt;
* Supports any MicroSD card speed with no lag in game&lt;br /&gt;
* Supports Clean ROM, drag and drop. Works on any OS&lt;br /&gt;
* Built in NoPass&lt;br /&gt;
* Automatically detect save type&lt;br /&gt;
* Save directly to MicroSD card, not to onboard chip&lt;br /&gt;
* Supports Moonshell and other homebrew. Open I/O interface&lt;br /&gt;
* User friendly skinnable interface. Touchscreen or button operation&lt;br /&gt;
* Supports rumble pak and memory pak&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=44631 M3 DS Simply Review]&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
[[Image:M3DS.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Guide/FAQs ==&lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=42715&amp;amp;st=0 M3 DS Simply Guide]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[http://wiki.gbatemp.net/index.php/0001_to_0100 Rom Compatibility Chart]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=91 GBAtemp&#039;s M3 DS Simply Forums]&lt;br /&gt;
:[http://www.m3adapter.com Official M3 Site]&lt;br /&gt;
:[http://www.ndsthemes.com Theme Site compatible with the M3 Simply]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=G6DS_Real&amp;diff=15734</id>
		<title>G6DS Real</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=G6DS_Real&amp;diff=15734"/>
		<updated>2008-10-28T02:22:01Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15651 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: G6DS, G6 Real, G6R.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.gbalpha.com/China/index.htm GBAlpha]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The G6 DS Real is the G6 Team&#039;s first slot-1 flashcard. It features simple drag and drop ROM functionality, mounts as a mass storage device and presents a unified hardware approach to guarantee better compatibility and no memory card issues. It is available in 1 and 2GB varieties. &lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* Slot-1&lt;br /&gt;
* Usable as a Passme for slot-2 flashcards&lt;br /&gt;
* Clean ROM drag and drop support&lt;br /&gt;
* Soft reset support&lt;br /&gt;
* Built in memory cuts slowdown issues&lt;br /&gt;
* Cheat code function&lt;br /&gt;
* Download play works (box claims perfect, reviews have found some to work)&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showtopic=49102 G6DS Real Review]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
Reviewers have found no problems with playing.&lt;br /&gt;
&lt;br /&gt;
Download play, claimed to be perfect, isn&#039;t. Some games work, but some don&#039;t.  However, recent system software updates have shown that the G6 Team can improve Download play compatibility.&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
System software 2.2B brought with it DLDI autopatching.  All homebrew that supports DLDI should now work automatically when run from &amp;quot;My Card&amp;quot; in the G6DS menu.&lt;br /&gt;
&lt;br /&gt;
== G6 Skins ==&lt;br /&gt;
Since system software 2.3, a lot of skins has been made, you can find them here : [[G6DS Real Skins]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=93 GBAtemp G6 Forums]&lt;br /&gt;
:[http://www.handheldsources.com/G6DS/Download.html G6DS Real download site]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_V_save_file_compatibility&amp;diff=15733</id>
		<title>EZ-Flash V save file compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_V_save_file_compatibility&amp;diff=15733"/>
		<updated>2008-10-28T02:21:44Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15650 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;This type of save file can be used without need for conversion on the following carts:&#039;&#039;&#039;&lt;br /&gt;
* SuperCard&lt;br /&gt;
* EZ-V&lt;br /&gt;
* G6 (must rename from gamesave.0 to gamesave.sav and vice versa)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These carts require this type of save file to be converted for it to work:&#039;&#039;&#039;&lt;br /&gt;
* M3&lt;br /&gt;
: Instructions (not available currently)&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_V&amp;diff=15732</id>
		<title>EZ-Flash V</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=EZ-Flash_V&amp;diff=15732"/>
		<updated>2008-10-28T02:21:30Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15649 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: EZ-V, EZ5, EZ-Flash 5.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ezflash.cn/en/ EZFlash]&lt;br /&gt;
[[Image:Ezvbox.jpg|EZV card|right]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The EZ-Flash V is the EZTeam’s answer to the call of slot-1 flashcards. It supports simple drag &amp;amp; drop functionality as well as a unique hybrid system.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* Unified slot-1 solution&lt;br /&gt;
* DS Homebrew Support&lt;br /&gt;
* MicroSD support&lt;br /&gt;
* PDA-style interface&lt;br /&gt;
* Video/Mp3 playback&lt;br /&gt;
*  EZ-V can be used as a passme for slot-2 cards.&lt;br /&gt;
* Drag &amp;amp; drop clean ROM support&lt;br /&gt;
* Optional hybrid ROM patching (you have the option to trim and patch ROMs that may not be compatible with drag &amp;amp; drop).&lt;br /&gt;
* Moonshell developed loader (skinnable similar to Moonshell).&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=42399 EZ-Flash V GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;the EZ-V is a worthwhile purchase and should be considered. It offers features no other flashcard does like the Hybrid ROM system and Moonshell as the loader rather than a separately launched application. It shows great promise but is in need of more software updates to bring some aspects in line with other products on the market.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Ezv-1.jpg]] [[Image:Ezv-2.jpg]] [[Image:Ezv-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ezv-4.jpg]] [[Image:Ezv-5.jpg]] [[Image:Ezv-6.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[[0001 to 0100|Rom Compatibility Chart]]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
=== Savegame Compatibility ===&lt;br /&gt;
[[EZ-Flash V save file compatibility]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[EZ-Flash II]]&lt;br /&gt;
* [[EZ-Flash III]]&lt;br /&gt;
* [[EZ-Flash IV]]&lt;br /&gt;
* [[3 in 1 Expansion Pack for EZ-Flash V]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=94 GBAtemp EZ-Flash Forums]&lt;br /&gt;
:[http://www.ezflash.cn/en/ Official EZ-Flash Website]&lt;br /&gt;
:[http://ezflash.sosuke.com/ Sosuke Unofficial EZ-Flash Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DS_Emulation_Terms&amp;diff=15730</id>
		<title>DS Emulation Terms</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DS_Emulation_Terms&amp;diff=15730"/>
		<updated>2008-10-28T02:19:43Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15638 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is required to run DS Roms ==&lt;br /&gt;
&lt;br /&gt;
A GBA flashcart (see: Hardware;Flashcarts) and a Passme/Passcard device are required to run DS roms on your Nintendo DS. There is currently no rewritable NDS cart on the market. [EDIT] There are now DS flashcart which run solely from the DS slot that require no passme or special firmware to run.&lt;br /&gt;
&lt;br /&gt;
=== Passme ===&lt;br /&gt;
&lt;br /&gt;
A Passme device allows DS code and roms to be booted from the GBA slot of the DS. In other words with a Passme inserted you can boot up DS roms that you store on a GBA flashcart.&lt;br /&gt;
It is inserted into the DS slot and has a DS slot built into the Passme device itself where an original DS game MUST be inserted. The passme device uses the original DS game for authentication purposes only, to bypass the DS encryption.&lt;br /&gt;
A passme device looks like this:&lt;br /&gt;
&lt;br /&gt;
[[image:Passkey.jpg]]&lt;br /&gt;
&lt;br /&gt;
They come in a variety of styles, names and brands, some include: Passkey, Superpass and EZpass&lt;br /&gt;
&lt;br /&gt;
Later on in the DS emulation scene the Passme2 was released. Nintendo changed a few things to DS’s made after August 2005 that made the original Passme no longer work. The updated Passme2 works on all DS’s and DS Lite’s. However with the Passme2 you are required to use a specific original game card with it that you chose from a list, the specifics of getting a Passme2 to work vary with manufacturers.&lt;br /&gt;
&lt;br /&gt;
=== Passcard / NoPass ===&lt;br /&gt;
&lt;br /&gt;
A Passcard does what a Passme does (allow DS code and roms to boot from the GBA slot) except that it does not require an original DS game inserted. The best feature of a Passcard is that it is exactly the same size as an original DS game. They were created after the Passme2 as the DS’s encryption was successfully broken. Just pop it in and in combination with any flashcart you can run DS roms. The passcard is often known as a Passme 3. Some popular passcard devices include: Passcard3, Datel Media Launcher, Superkey and EZpass3.&lt;br /&gt;
&lt;br /&gt;
[[image:Passcard3.jpg]]&lt;br /&gt;
&lt;br /&gt;
=== Flashme ===&lt;br /&gt;
&lt;br /&gt;
Flashme is a hacked firmware replacement for both the DS and DS Lite. It looks and acts exactly the same as the original DS firmware except for the fact you will not need a Passme or Passcard to boot DS roms anymore. However you will need a Passme/Passcard to install Flashme in the first place.&lt;br /&gt;
The standard version of Flashme also removes the DS intro screen (including the Warning screen) when booting up. If you install the ‘stealth’ version of Flashme it will keep the intro and warning screens intact. For a full guide to installing [[FlashMe]] view GBAtemp’s official guide.&lt;br /&gt;
&lt;br /&gt;
== Software ==&lt;br /&gt;
&lt;br /&gt;
=== Homebrew ===&lt;br /&gt;
&lt;br /&gt;
Non-commercial game/program development. These games/programs are free to download and use.&lt;br /&gt;
&lt;br /&gt;
=== Rom ===&lt;br /&gt;
&lt;br /&gt;
Rom stands for ‘Read Only Memory’. A video game Rom, is a file that is a dump of the video game. Downloading &amp;amp; sharing rom files for commercially available games is illegal. Owning rom files for commercially available games is illegal when you don&#039;t own the game cartridge.&lt;br /&gt;
&lt;br /&gt;
=== Bit/Byte (Mbits/MBytes) ===&lt;br /&gt;
&lt;br /&gt;
Quite often people are confused between bits and bytes (or Mbits and MBytes).&lt;br /&gt;
All you need to know: 1 byte is made of 8 bits. (if you want to know why there are 8 bits in 1 byte, search google for articles like [http://www.answers.com/topic/byte this one])&lt;br /&gt;
Therefore, there are 8 Mega Bits in one Mega Byte. Mega Bit is annotated with a lower case ‘b’ (Mb, mb, mbit) while Mega Byte is upper case (MB, MByte). DS and GBA Roms sizes are talked about in Bits not Bytes. 256mbit Roms are 32MB in size, 512mbit Roms are 64MB etc etc…&lt;br /&gt;
&lt;br /&gt;
For example, the new G6 Lite 4 Gbits lets you store 4 Gbits of data. Which means: 4 Gbits / 8 = 0,5 GByte.&lt;br /&gt;
&lt;br /&gt;
=== Emulator ===&lt;br /&gt;
&lt;br /&gt;
A program that will run a Rom file. For example there are NES/SNES emulators for the DS, so you can run NES/SNES roms on a GBA flashcart.&lt;br /&gt;
&lt;br /&gt;
=== Ensata/Iris ===&lt;br /&gt;
&lt;br /&gt;
The official DS emulator for PC made by Intelligent Systems for Nintendo. Unlicensed copies of this emulator are illegal. The 1.3c version of this emulator was leaked on the internet, it ran some DS roms however not at any playable speed. (There is no other version of this emulator available on the internet, so don&#039;t bother asking.)&lt;br /&gt;
&lt;br /&gt;
=== Loadme ===&lt;br /&gt;
&lt;br /&gt;
A program released by the release group known as WRG. Loadme patches a DS Rom to work on any generic GBA flashcart. It is not needed on DS specific carts like M3/G6/EZ-Flash/Supercard as they have their own patching methods.&lt;br /&gt;
&lt;br /&gt;
=== NDS Patcher ===&lt;br /&gt;
&lt;br /&gt;
Like Loadme, but not as good. NDS Patcher was the first DS rom patching tool ever released.&lt;br /&gt;
&lt;br /&gt;
=== Trainer ===&lt;br /&gt;
&lt;br /&gt;
A cheat program which can be applied to a Rom like a patch to allow for cheats to be used.&lt;br /&gt;
DS Trainers are distributed in [http://www.google.com/search?hl=en&amp;amp;q=BSDiff+&amp;amp;btnG=Search+Google&amp;amp;meta= BSDiff format].&lt;br /&gt;
&lt;br /&gt;
=== Moonshell ===&lt;br /&gt;
&lt;br /&gt;
A program that allows Flashcarts to run various different files including Mp3s and DPG encoded videos.&lt;br /&gt;
[http://mdxonline.dyndns.org/archives/nds/ Moonshell homepage]&lt;br /&gt;
&lt;br /&gt;
== Hardware ==&lt;br /&gt;
&lt;br /&gt;
=== Flashcart ===&lt;br /&gt;
&lt;br /&gt;
A rewritable cartridge for homebrew or illegal Rom use. Currently Flashcarts for the DS are only available as a GBA sized cartridge however on the horizon are ‘real’ DS sized flashcarts.&lt;br /&gt;
&lt;br /&gt;
The most popular GBA flashcarts on the market at the moment include (in no particular order):&lt;br /&gt;
- M3&lt;br /&gt;
- G6&lt;br /&gt;
- EZ-Flash 4&lt;br /&gt;
- Supercard&lt;br /&gt;
&lt;br /&gt;
These flashcarts will also play GBA roms not just DS. The M3, EZ-Flash 4 and Supercard are flashcarts that use removable media (i.e. take CF/SD/SD mini/SD micro cards). The G6 is self contained and uses it&#039;s own onboard memory with upto 4Gbit of space (512MB).&lt;br /&gt;
&lt;br /&gt;
=== Neoflash ===&lt;br /&gt;
&lt;br /&gt;
“avoid like the plague”. A later version of the flashcart came out known as ‘Neomax’. If you see a product with ‘Neo’ or ‘XG’ in the title it’s pretty much guaranteed to be a Neoflash/XG-Flash product (they are made by the same company). Avoid these products as they are made from inferior parts and have appalling software support. They were originally made for developers, this is why compatibility with commercial games is very low. Don&#039;t say we didn&#039;t warn you!&lt;br /&gt;
&lt;br /&gt;
=== Brick ===&lt;br /&gt;
&lt;br /&gt;
A non functioning unit. A DS/GBA/PSP that has been corrupted and will no longer work; resulting in it being a heavy unusable paperweight, i.e. brick.&lt;br /&gt;
The most common way of bricking Nintendo DS consoles is when an error occurs during the installation of flashme. Replacing the operating system is a risky operation, so proceed carefully.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Pok%C3%A9mon_Diamond_and_Pearl_Friend_Codes&amp;diff=15728</id>
		<title>Pokémon Diamond and Pearl Friend Codes</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Pok%C3%A9mon_Diamond_and_Pearl_Friend_Codes&amp;diff=15728"/>
		<updated>2008-10-28T02:19:38Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15640 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:wifisplash.jpg|right]]&lt;br /&gt;
== Adding yourself to the list == &lt;br /&gt;
&lt;br /&gt;
To add yourself, copy and paste the following lines to the appropriate position in one of the tables. &#039;&#039;&#039;When editing, please keep the list alphabetically ordered (by GBAtemp username).&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;|GBAtemp username&lt;br /&gt;
|friend code&lt;br /&gt;
|nickname&lt;br /&gt;
|time zone&lt;br /&gt;
|private message URL&lt;br /&gt;
|-&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Replace the text with your information.&lt;br /&gt;
To find your private message URL, go to the forum and find a post you&#039;ve written. Then click on the PM image under your country flag. When the next page is done loading, copy the URL from your browser&#039;s address bar. Add your URL like this: &amp;quot;&amp;lt;nowiki&amp;gt;|[http://the-url-you-copied PM]&amp;lt;/nowiki&amp;gt;&amp;quot; (without the quotation marks).&lt;br /&gt;
&lt;br /&gt;
== Friend codes ==&lt;br /&gt;
&lt;br /&gt;
Don&#039;t forget to PM the person you&#039;re adding so that they can add you too!&lt;br /&gt;
&lt;br /&gt;
=== America ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!GBAtemp Name&lt;br /&gt;
!Friend Code&lt;br /&gt;
!NICKNAME&lt;br /&gt;
!Time Zone&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|[[Image:PM1.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|azndragonguy115&lt;br /&gt;
|4940 1928 7469&lt;br /&gt;
|Hai-san&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=33132 PM]&lt;br /&gt;
|-&lt;br /&gt;
|magicuser&lt;br /&gt;
|2663 8636 3314&lt;br /&gt;
|JOSH&lt;br /&gt;
|GMT -08&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|CheesyPOOF5&lt;br /&gt;
|4725 4460 7742&lt;br /&gt;
|HiThere&lt;br /&gt;
|GMT -05&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=38650 PM]&lt;br /&gt;
|-&lt;br /&gt;
|dsbomb&lt;br /&gt;
|2706 8075 1415&lt;br /&gt;
|Skwert&lt;br /&gt;
|GMT -06&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=66642 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Fieryshadowz&lt;br /&gt;
|2019 6112 0552&lt;br /&gt;
|Life&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=67948 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Haruk&lt;br /&gt;
|1160 6320 1780&lt;br /&gt;
|Haruk&lt;br /&gt;
|GMT -05&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=77507 PM]&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Katalyst&lt;br /&gt;
|2277 3130 8179&lt;br /&gt;
|Bleck&lt;br /&gt;
|GMT -05&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=607 PM]&lt;br /&gt;
|-&lt;br /&gt;
|KINGOFNOOBS&lt;br /&gt;
|4553 6428 3171&lt;br /&gt;
|KINGOFNOOBS&lt;br /&gt;
|??&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=41147 PM]&lt;br /&gt;
|-&lt;br /&gt;
|MaDDaWg836&lt;br /&gt;
|2663 8594 4280&lt;br /&gt;
|MaDDaWg&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=42984 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Mattwo&lt;br /&gt;
|0172 7774 9403&lt;br /&gt;
|Mat2&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=71302 PM]&lt;br /&gt;
|-&lt;br /&gt;
|n1ckolas123&lt;br /&gt;
|1890 7669 3539&lt;br /&gt;
|Nick&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=69138 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Nomad980&lt;br /&gt;
|1933 7142 8549&lt;br /&gt;
|Slod&lt;br /&gt;
|GMT -05&lt;br /&gt;
||[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=434 PM]&lt;br /&gt;
|-&lt;br /&gt;
|serginsurge&lt;br /&gt;
|4295 9444 6336&lt;br /&gt;
|sergin&lt;br /&gt;
|GMT -04&lt;br /&gt;
||[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=24273 PM]&lt;br /&gt;
|-&lt;br /&gt;
|slvrdrgn123&lt;br /&gt;
|0902 9220 1194&lt;br /&gt;
|SILVER&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=49841 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Syr&lt;br /&gt;
|0688 1720 4202&lt;br /&gt;
|Syr&lt;br /&gt;
|GMT -08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=65676 PM]&lt;br /&gt;
|-&lt;br /&gt;
|watto&lt;br /&gt;
|3007 4546 0606&lt;br /&gt;
|Watto&lt;br /&gt;
|GMT -05&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=9783 PM]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Asia and Australasia ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!GBAtemp username&lt;br /&gt;
!Friend code&lt;br /&gt;
!Nickname&lt;br /&gt;
!Time zone&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|[[Image:PM1.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|4saken&lt;br /&gt;
|0430 4734 4400&lt;br /&gt;
|b&#039;dogg&lt;br /&gt;
|GMT +10&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=56565 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Coolcan2&lt;br /&gt;
|3651 7000 2725&lt;br /&gt;
|Nims~&amp;lt;3&lt;br /&gt;
|GMT +10&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=50634 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Myclock&lt;br /&gt;
|1976 6637 9250&lt;br /&gt;
|MT&lt;br /&gt;
|GMT +08&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=67343 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Torte&lt;br /&gt;
|0086 8797 0026&lt;br /&gt;
|Arkrex&lt;br /&gt;
|GMT +12&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=42187 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jaejae&lt;br /&gt;
|4768 5365 7973&lt;br /&gt;
|Jaejae&lt;br /&gt;
|GMT +12&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=102650 PM]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Europe ===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!GBAtemp username&lt;br /&gt;
!Friend code&lt;br /&gt;
!Nickname&lt;br /&gt;
!Time zone&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|[[Image:PM1.gif]]&lt;br /&gt;
|-&lt;br /&gt;
|BMH &lt;br /&gt;
|0817 0214 8748	&lt;br /&gt;
|BMH	&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=9783 PM]&lt;br /&gt;
|-&lt;br /&gt;
|brutalboy&lt;br /&gt;
|4038 2461 4704&lt;br /&gt;
|HBK&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=71908 PM] &lt;br /&gt;
|-&lt;br /&gt;
|Da-Huntha&lt;br /&gt;
|0172 7765 2100&lt;br /&gt;
|DaHunta&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=32449 PM]&lt;br /&gt;
|-&lt;br /&gt;
|easyname&lt;br /&gt;
|3565 8029 7563&lt;br /&gt;
|Henry&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=76960 PM]&lt;br /&gt;
|-&lt;br /&gt;
|iamwhoiam&lt;br /&gt;
|2105 5109 0321&lt;br /&gt;
|Andy&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=60541 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jack Bauer 2007 (Chris)&lt;br /&gt;
|1804 8662 6730&lt;br /&gt;
|Chris&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=77647 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jack Bauer 2007 (Sammy)&lt;br /&gt;
|0645 2250 9917&lt;br /&gt;
|Sammy&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=77647 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jax&lt;br /&gt;
|3995 2962 5576&lt;br /&gt;
|Jax&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=46004 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jaxxster&lt;br /&gt;
|2019 6119 1134&lt;br /&gt;
|James&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=52686 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Jdbye&lt;br /&gt;
|0902 9203 9926 &lt;br /&gt;
|Jdbye&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=39407 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Muckers&lt;br /&gt;
|1633 0654 8504&lt;br /&gt;
|Tom&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=50371 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Nathan&lt;br /&gt;
|4510 6926 2124&lt;br /&gt;
|NDH&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=52166 PM] &lt;br /&gt;
|-&lt;br /&gt;
|reym&lt;br /&gt;
|4081 1960 2351&lt;br /&gt;
|reym&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=68824 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Sil3n7&lt;br /&gt;
|0172 7756 3898&lt;br /&gt;
|Sil3n7&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=47989 PM]&lt;br /&gt;
|-&lt;br /&gt;
|sinkhead&lt;br /&gt;
|0129 8259 6080&lt;br /&gt;
|Sam&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=55641 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Styn&lt;br /&gt;
|2535 0076 2534&lt;br /&gt;
|Stijn&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=57111 PM]&lt;br /&gt;
|-&lt;br /&gt;
|tgc_9013&lt;br /&gt;
|1074 7196 0283&lt;br /&gt;
|Bert&lt;br /&gt;
|GMT +01&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=04&amp;amp;MID=31842 PM]&lt;br /&gt;
|-&lt;br /&gt;
|Elmo W&lt;br /&gt;
|3222 2035 6366&lt;br /&gt;
|Elliot&lt;br /&gt;
|GMT&lt;br /&gt;
|[http://gbatemp.net/index.php?act=Msg&amp;amp;CODE=4&amp;amp;MID=58561 PM]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Save_Game_Database&amp;diff=15727</id>
		<title>Save Game Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Save_Game_Database&amp;diff=15727"/>
		<updated>2008-10-28T02:19:33Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15641 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Save File Instructions}}&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&lt;br /&gt;
Here you can find save game files for a variety of games for both NDS and GBA. Accompanying each save is a description and compatibility information to ensure you get the file you want. To get started, click on one of the categories below.&lt;br /&gt;
&lt;br /&gt;
* [[:Category:NDS Save Game Database|NDS Save Game Database]]&lt;br /&gt;
* [[:Category:GBA Save Game Database|GBA Save Game Database]]&lt;br /&gt;
&lt;br /&gt;
You are also encouraged to add your own save files by following the directions and guidelines outlined in [[Adding save files]]. Please help our database grow!&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;br /&gt;
[[Category:Game Boy Advance]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=CycloDS_Evolution&amp;diff=15726</id>
		<title>CycloDS Evolution</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=CycloDS_Evolution&amp;diff=15726"/>
		<updated>2008-10-28T02:19:29Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15642 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: CDS, Cyclo, CycloDS, CyclopsDS, Evolution &amp;lt;BR /&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.teamcyclops.com TeamCyclops (AKA: TC)]&lt;br /&gt;
[[Image:Evo case and cart.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Variants ==&lt;br /&gt;
The CycloDS Evolution is currently available in white and black. There are three versions (V1, V2 and V3) and two hardware revisions. V1 and V2 cards are running on HW v1, V3 is running on HW v1.1. HW v1.1 is slimmer and doesn&#039;t have the protruding chip through the sticker which makes the card fit easier. The only difference in functionality is the way to get into recovery mode (to force flashing of the firmware when something went wrong while trying to flash firmware the normal way). HW v1 is forced into recovery mode by pressing the SELECT button before starting the CycloDS whereas HW v1.1 needs DOWN and B buttons.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
The CycloDS Evolution is TeamCyclops&#039; first slot-1 solution.  It boasted several never before seen features like full download play, SDHC card support, and an in-game menu.  Now, several card manufactures have followed in their footsteps by releasing their own SDHC compatible cards and adding full download play support.  The team has listened to user bug reports and feature requests to make it one of the most feature-rich, and best cards out there.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Completely plug &amp;amp; play - no FlashMe, PassMe or PC software required&lt;br /&gt;
* 100% game compatibility, supports clean ROM&#039;s - works on any OS&lt;br /&gt;
* RealTime Save function, allowing you to save and restore the state of gameplay at any time&lt;br /&gt;
* Wii connectivity in games such as Pokemon Diamond/Pearl is supported&lt;br /&gt;
* Full NDS download play support, including problem games such as Mario Kart DS&lt;br /&gt;
* Action Replay compatible cheat code engine, comes bundled with cheat codes for over 300 games!&lt;br /&gt;
* Uses MicroSD card, both FAT16 and FAT32 supported&lt;br /&gt;
* Supports the MicroSDHC specification, allowing for high capacity memory cards&lt;br /&gt;
* Save type is automatically detected, no need for a save type database&lt;br /&gt;
* Save directly to MicroSD rather than onboard flash&lt;br /&gt;
* User friendly, easily skinnable interface. Both touch screen and button operation supported&lt;br /&gt;
* Multi-lingual user interface&lt;br /&gt;
* &amp;quot;Enhanced Mode&amp;quot; which provides powerful, unique features during game play. Enhanced features are activated through an in-game menu. Enhanced mode features include:&lt;br /&gt;
- &amp;quot;In-game Text Reader whitch allows the user to read .txt files (walktroughs, faq&#039;s etc) while playing the game!&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;RealTime Save which allows you to save and restore the state of gameplay at any time&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Adjust LCD brightness during game play (NDSLite only)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;SlowMotion mode which can be used to slow down game play to make fast paced action sequences easier to master&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Return to CycloDS Evolution Menu (aka soft reset)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &#039;&#039;Toggle cheats codes on/off&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- &amp;quot;GBA Support! in combination with an EZ-Flash 3-in-1 you can load GBA roms directly from the Cyclo DS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
- More features to come!&lt;br /&gt;
&lt;br /&gt;
* Excellent homebrew compatibility thanks to the DLDI auto-patcher&lt;br /&gt;
* 2 megabytes of onboard flash memory which contains the CycloDS Evolution OS and will be utilised in the future to add exciting new features. A recovery mode is also included.&lt;br /&gt;
* Autoboot mode which when activated will directly boot into the last ROM or homebrew application executed&lt;br /&gt;
* Moonshell included to provide media playing functionality&lt;br /&gt;
* PassMe function (boot from slot 2)&lt;br /&gt;
* Supports rumble and memory expansions, without any special user interaction required&lt;br /&gt;
=== Third-Party ===&lt;br /&gt;
Skin tester for viewing/editing/creating skins and helping the skin creation process. &lt;br /&gt;
&lt;br /&gt;
*[http://ste123.at/ste123/download.php?file=6 download here]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[http://wiki.gbatemp.net/index.php/0001_to_0100 Rom Compatibility Chart]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Review ==&lt;br /&gt;
&lt;br /&gt;
=== Official GBAtemp Review ===&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=53450 CycloDS Evolution Review]&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;I&#039;d definitely recommend the cart to anyone seeking a slot-1 flash kit, but if you&#039;re already content with your current slot-1 solution, unless you&#039;re really interested in one of the above features, you should perhaps think twice before considering migrating. But if you&#039;re in the market for a feature rich slot-1 solution, I&#039;d suggest you consider the CycloDS Evolution.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Other Reviews ===&lt;br /&gt;
[http://www.dsdatabase.org/cyclodsevo.html DS Database] &amp;lt;BR/&amp;gt;&lt;br /&gt;
[http://flashcartreviews.com/xoops/htdocs/modules/makale/makale.php?id=4 FlashCartReviews] &amp;lt;BR/&amp;gt;&lt;br /&gt;
[http://romnet.co.uk/main/node/139 RomNet]&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:CycloDSevo_front0.jpg&lt;br /&gt;
Image:Evo case and cart.jpg&lt;br /&gt;
Image:Evo tin.jpg&lt;br /&gt;
Image:Black_evo_no_sticker.jpg&lt;br /&gt;
Image:Black_evo_shell.jpg&lt;br /&gt;
Image:Black_evo_side.jpg&lt;br /&gt;
Image:Black_white_evo_back.jpg&lt;br /&gt;
Image:Black_white_evo_front.jpg&lt;br /&gt;
Image:Black_white_evo_stack.jpg&lt;br /&gt;
Image:Evo_board.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Initial Setup==&lt;br /&gt;
&lt;br /&gt;
==Frequently asked questions==&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[CycloDS Key]]&lt;br /&gt;
* [[CycloDS MiniSD]]&lt;br /&gt;
* [[CycloDS MicroSD]]&lt;br /&gt;
* [[Cyclowiz]]&lt;br /&gt;
* [[3 in 1 Expansion Pack for EZ-Flash V]]&lt;br /&gt;
* [[R4 DS]]&lt;br /&gt;
* [[M3 DS Simply]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links ==&lt;br /&gt;
&lt;br /&gt;
=== Support ===&lt;br /&gt;
* [http://www.cyclopsds.com Official CycloDS Evolution website]&lt;br /&gt;
* [http://www.teamcyclops.com/forum/ Team Cyclops Forums]&lt;br /&gt;
* [http://www.teamcyclops.com/forum/showpost.php?p=28919&amp;amp;postcount=2 Official Feature List]&lt;br /&gt;
* [http://www.cyclopsds.com/downloads/evo-manual-1.4.pdf Reference Manual v1.4]&lt;br /&gt;
&lt;br /&gt;
===Downloads===&lt;br /&gt;
&#039;&#039;&#039;Firmware&#039;&#039;&#039;&lt;br /&gt;
* [http://www.cyclopsds.com/downloads/evo-firmware-1.4.zip Latest Stable firmware - v1.4]&lt;br /&gt;
----------------------------------------------------------&lt;br /&gt;
* [http://www.cyclopsds.com/downloads/EvoTools-1.0-BETA2.zip EvolutionTools: Auto rom trimmer and cheat editor] -for PC&lt;br /&gt;
* [http://www.cyclopsds.com/downloads/moonshell-evo-1.71-release3.rar Moonshell v1.71]&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ders alweighs a more ta do, laddy! yarrrrr limeysss!!!--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme&amp;diff=15725</id>
		<title>DS-Xtreme</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme&amp;diff=15725"/>
		<updated>2008-10-28T02:19:27Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15643 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: DS-X, DS Xtreme, DS-Xtreme, DS Extreme, DS-Extreme.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.ds-x.com/ DS-X]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The DS-Xtreme uses 512MB of internal NAND flash memory, and does not support memory cards. The DS-Xtreme has a mini-B USB port built onto it which doesn&#039;t stick out, and still allows the DS-Xtreme to sit flush your Nintendo DS. And there&#039;s no need for a PassCard as the DS-Xtreme already has PassMe functionality built in.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* One single unified device, no need for GBA Cart, external memory or passme/flashme&lt;br /&gt;
* Functions as a flash cart, compatible with homebrew, media and other image files&lt;br /&gt;
* Plug ‘n Play, no PC software required allowing for some seriously sweet Drag ‘n Drop file transfer&lt;br /&gt;
* Intuitively designed custom operating system which is fully upgradeable&lt;br /&gt;
* Included 4GBit (512Mbyte) onboard flash memory&lt;br /&gt;
* Hardware design compatible with all current and future DS consoles, same size as original DS cartridge – does NOT stick out!&lt;br /&gt;
* Custom engineered components such as a High-Speed USB 2.0 mini-B connector and full sized EEPROM.&lt;br /&gt;
&lt;br /&gt;
== Chipset Details ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;MEMORY:&#039;&#039;&#039; Hynix HY27UF084G2M 4Gbit (512Mx8bit) NAND Flash&lt;br /&gt;
*    &#039;&#039;&#039;DATASHEET:&#039;&#039;&#039; http://www.hynix.com/datasheet/pdf/flash/HY27UF084G2M%20Series(Rev.0.7).pdf&lt;br /&gt;
* &#039;&#039;&#039;FPGA:&#039;&#039;&#039; Actel ProASIC3 A3P250&lt;br /&gt;
*    &#039;&#039;&#039;DATASHEET:&#039;&#039;&#039; http://www.actel.com/documents/PA3_Auto_DS.pdf&lt;br /&gt;
* &#039;&#039;&#039;USB NAND FLASH Controller:&#039;&#039;&#039; Cypress CY7C68033-56LFXC&lt;br /&gt;
*    &#039;&#039;&#039;DATASHEET:&#039;&#039;&#039; http://download.cypress.com.edgesuite.net/design_resources/datasheets/contents/cy7c68033_8.pdf&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=38174 DS-Xtreme GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;So it the DS-Xtreme worth the cash? If you want a reliable, highly compatible slot 1 solution and are happy with 512MB of space, then the DS-Xtreme is definetely for you if you can fork out the somewhat hefty price tag. The DS-Xtreme has raised the bar for all flash kits to follow and it will be interesting to see if others can match the quality set by the guys at DS-X.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
Images taken from the [http://gbatemp.net/index.php?showtopic=38174 DS-Xtreme GBAtemp Review]:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:dsx-box.jpg]] [[Image:dsx-leds.jpg]] [[Image:dsx-open.jpg]] [[Image:dsx-dslite.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[Image:dsx-inside.jpg]] [[Image:dsx-oldos.jpg]] [[Image:dsx-dark.jpg]]&lt;br /&gt;
&lt;br /&gt;
== HARDWARE (512gb model) ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DSXSide1 s.jpg]] [[Image:DSXSide2 s.jpg]] [[Image:DSXSide11_m.jpg]] [[Image:DSXSide21_m.jpg]]&lt;br /&gt;
&lt;br /&gt;
== MODDING THE DS-X CART ==&lt;br /&gt;
&lt;br /&gt;
( &#039;&#039;Modding the Mod!&#039;&#039; )&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
----------&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;WARNING WARNING WARNING WARNING WARNING&amp;lt;/span&amp;gt;&lt;br /&gt;
----------&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
Do not mess with the firmware if you are not a well seasoned programmer, as I guarantee you will... &lt;br /&gt;
&#039;&#039;&#039;&amp;lt;div style=&amp;quot;color:#ff0000;font-size:250%;padding:0.4em;&amp;quot;&amp;gt;!! BRICK IT !!&amp;lt;/div&amp;gt;&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
----------&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;WARNING WARNING WARNING WARNING WARNING&amp;lt;/span&amp;gt;&lt;br /&gt;
----------&amp;lt;/div&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The following information are for those who don&#039;t care if they brick their DSX...&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You download some flash tools from the Cypress site if you are feeling adventurous &amp;lt;span style=&amp;quot;color:#ff0000&amp;quot;&amp;gt;(heed the warning!)&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
To get the tools to work you will need to force the DSX USB chip to boot into manufacturing mode. &lt;br /&gt;
This can be achieved by two methods.&lt;br /&gt;
&lt;br /&gt;
1) Boot your PC with the DSX connected to the PC&#039;s USB .&lt;br /&gt;
&lt;br /&gt;
2)Insert the DSX into the USB port whilst shorting out the reset jumpers (located under the DSX cartridge label).&lt;br /&gt;
&lt;br /&gt;
[[Image:DSXUnderLabel.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once in manufacturing mode you will need to install the usb drivers supplied with the Cypress tool (the pc will prompt for drivers).&lt;br /&gt;
&lt;br /&gt;
You can use the DSX update tool if you screw up the firmware.&lt;br /&gt;
&lt;br /&gt;
If you are unfamiliar with the technology behind USB I suggest reading.&lt;br /&gt;
&lt;br /&gt;
http://www.beyondlogic.org/usbnutshell/usb1.htm&lt;br /&gt;
&lt;br /&gt;
!!!Please dont mess with the firmware if you are not a well seasoned programmer, as I guarantee you will &#039;&#039;&#039;BRICK IT&#039;&#039;&#039;!!!!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:USBBoot1_s.jpg]]  &lt;br /&gt;
&lt;br /&gt;
[[Image:USBBoot2.jpg]] &lt;br /&gt;
&lt;br /&gt;
[[Image:USBBoot3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------- &lt;br /&gt;
&#039;&#039;&#039;MODDING NOTES/GET-CHA&#039;s&#039;&#039;&#039;&lt;br /&gt;
---------- &lt;br /&gt;
&lt;br /&gt;
1) While experimenting with the NX2LP Cypress NAND Programming Utility, I managed to low level format the device.&lt;br /&gt;
Unfortunately this wacked out the VendorID and ProductID to 0xffff, so I then had to make a new version of the Cypress drivers that recognised these. &lt;br /&gt;
&lt;br /&gt;
2) The NX2LP Cypress NAND Programming Utility wont recognize the device till you click on the ProductID and off it again.&lt;br /&gt;
&lt;br /&gt;
3) A few times I bricked the DSX so badly I had to use the RESET jumper and run the DSX updater to recover it.&lt;br /&gt;
&lt;br /&gt;
4) A few times the DSX was bricked so bad that the updater would not recover it. The only was was to use the NX2LP programmers wipe command CTRL-w to put it in a state where the updater would recover it. (remembering the wipe could set the VID and PID to odd values !) then use step 3) to recover.&lt;br /&gt;
&lt;br /&gt;
5) The Cypress tool can flake out on you telling you the device has 5 banks of nand, the only way out this was step 3).&lt;br /&gt;
&lt;br /&gt;
---------- &lt;br /&gt;
&#039;&#039;&#039;OTHER INTERESTING MUSES&#039;&#039;&#039;&lt;br /&gt;
---------- &lt;br /&gt;
&lt;br /&gt;
I wonder what this little connector pad is for, [http://en.wikipedia.org/wiki/JTAG JTAG] maybe?&lt;br /&gt;
&lt;br /&gt;
[[Image:jtag.jpg]]&lt;br /&gt;
&lt;br /&gt;
---------- &lt;br /&gt;
&#039;&#039;&#039;UNKNOWNS&#039;&#039;&#039;&lt;br /&gt;
----------&lt;br /&gt;
&lt;br /&gt;
[http://www.datasheetarchive.com/pdf/2214812.pdf  Regulator with Microprocessor Reset?]&lt;br /&gt;
&lt;br /&gt;
[[Image:85ad.jpg]]&lt;br /&gt;
&lt;br /&gt;
Maybe clock circuitry?&lt;br /&gt;
&lt;br /&gt;
[[Image:3335a.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[[NDS Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
=== Savegames Compatibility ===&lt;br /&gt;
[[DS-Xtreme save file compatibility]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=100 GBAtemp DS-Xtreme Forums]&lt;br /&gt;
:[http://www.ds-x.com/ DS-Xtreme Official Site]&lt;br /&gt;
:[http://forums.ds-xtreme.com/ DS-Xtreme Official Forum]&lt;br /&gt;
:[http://forums.ds-xtreme.com/showthread.php?t=878 Official DS-Xtreme Firmware Updating Guide]&lt;br /&gt;
:[http://www.ds-xtra.com/Firmware_upgrade_best_practice Unofficial DS-Xtreme Firmware Updating Guide]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&lt;br /&gt;
[[DS-Xtreme OpenSource Firmware Project| Link To - DS-Xtreme OpenSource Firmware Project]]&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme_OpenSource_Firmware_Project&amp;diff=15724</id>
		<title>DS-Xtreme OpenSource Firmware Project</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme_OpenSource_Firmware_Project&amp;diff=15724"/>
		<updated>2008-10-28T02:19:25Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15644 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot; style=&amp;quot;border: 2px solid black;&amp;quot;|&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
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{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
|style=&amp;quot;background:#F2F2F2;&amp;quot;|&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&#039;&#039;&#039;DS-Xtreme OpenSource Firmware Project&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|The &#039;&#039;&#039;scope&#039;&#039;&#039; of this project is to open up the DS-Xtreme flash cartridge hardware/firmware for homebrewers to modify. I have asked the DS-X for the information prior on embarking on this project. No information was forthcoming.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Please remember that this wiki is updated and maintained by YOU - &#039;&#039;&#039;Please help out where you can!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;color:#f4ae08;&amp;quot;&amp;gt;Donate your &#039;&#039;&#039;DEAD&#039;&#039;&#039; DS-X cartridges to this project PM reveng @gbatemp&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 There seems little point in continuing the project here. A SVN project needs setting up.&lt;br /&gt;
 Please watch for further details. In the mean time I have put the Original firmware and new&lt;br /&gt;
 Versions 113 and unreleased versions 114 on the files page. &lt;br /&gt;
 There was also some censorship going on with my posts in the Gbatemp DSX forums, so I no longer post.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; height=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;10&amp;quot;&lt;br /&gt;
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&amp;lt;div style=&amp;quot;font-size:200%;padding:0.4em;&amp;quot;&amp;gt;&#039;&#039;&#039;Project Plan&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
I propose the following tasks to achieve the &amp;quot;OpenSource&amp;quot; goal.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;01)&#039;&#039;&#039; Do [[DS-Xtreme|Under The Hood]] research on the DS-X hardware for an insight into what the firmware may be. &#039;&#039;&#039;--DONE--&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;02)&#039;&#039;&#039; Acquire [[DSX_OSFP_FILES|all the files]] that make up the firmware. &#039;&#039;&#039;--DONE--&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;03)&#039;&#039;&#039; Disassemble the PC application that updates the firmware. &#039;&#039;&#039;--IN PROGRESS--&#039;&#039;&#039;&lt;br /&gt;
 &#039;&#039;&#039;04)&#039;&#039;&#039; Create a new, &amp;quot;OpenSource&amp;quot; updater application based on the knowledge gained.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;05)&#039;&#039;&#039; Disassemble the core8051 EZ-USB controller firmware.&lt;br /&gt;
 &#039;&#039;&#039;06)&#039;&#039;&#039; Create a &amp;quot;OpenSource&amp;quot; firmware from the knowledge gained.&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;07)&#039;&#039;&#039; Disassemble the configuration for the FPGA.&lt;br /&gt;
 &#039;&#039;&#039;08)&#039;&#039;&#039; Create a &amp;quot;OpenSource&amp;quot; project from the knowledge gained..&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;09)&#039;&#039;&#039; Disassemble the native NDS application (the launcher)&lt;br /&gt;
 &#039;&#039;&#039;10)&#039;&#039;&#039; Create a new, &amp;quot;OpenSource&amp;quot; launcher from the knowledge gained..&lt;br /&gt;
&lt;br /&gt;
 &#039;&#039;&#039;11)&#039;&#039;&#039; Using the knowledge gained make some schematics of the DS-X cartridge.&lt;br /&gt;
&lt;br /&gt;
This order was chosen because the firmware &amp;quot;&#039;&#039;&#039;[[:image:V112_update.bin| update.bin]]&#039;&#039;&#039;&amp;quot; is one large zipped?, binary file. So first we have to decompile the updater application to understand how it&#039;s zipped and what parts make up the USB, FPGA and NDS launcher....&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;How [http://shunyweb.info/forum/ Shuny&#039;s] Downgrader Works&#039;&#039;&#039; ==&lt;br /&gt;
At offset 0x000B79F4 in the [[:media:V112_UpdaterTool.rar| DSX updater application file]] you will find the URL that points to the DS-X server. This is where [[:media:V112_update.txt| update.txt]] can be loaded by the [http://wiki.gbatemp.net/wiki/images/c/cf/V112_UpdaterTool.rar updater application].&lt;br /&gt;
&lt;br /&gt;
In the file [[:media:V112_update.txt| update.txt]] there is a URL  which tells the [[:media:V112_UpdaterTool.rar| DSX updater application file]] where it can load [[:media:V112_update.bin| updater.bin]] from.&lt;br /&gt;
&lt;br /&gt;
[http://shunyweb.info/forum/ Shuny] patched these URL&#039;s to point to another server where the older [[:media:V110_update.txt| update.txt]] and [[:media:V110_update.bin| update.bin]] could be found.&lt;br /&gt;
&lt;br /&gt;
Hats of to [http://shunyweb.info/forum/ Shuny] for a very clever and inventive piece of work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &#039;&#039;&#039;Modifying The [[:image:V112_UpdaterTool.rar| PC Updater]] Application To Load [[:image:V112_update.txt| Update.txt]] and [[:image:V112_update.bin| Update.bin]] Off Your PC&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Using a [http://www.mirkes.de/blog/uploads/Downloads/mpth_18.exe hex/binary editor] ,alter the URL found in the PC updater at offset &#039;&#039;&#039;0x000B79F4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;font-family:Courier New;font-size:11pt;&amp;quot;&amp;gt;&lt;br /&gt;
0x0B79F0: 02 29 B9 59 68 74 74 70 3A 2F 2F 75 70 64 61 74 - .)¹Yhttp://updat&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A00: 65 2E 64 73 2D 78 74 72 65 6D 65 2E 63 6F 6D 2F - e.ds-xtreme.com/&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A10: 75 70 64 61 74 65 6A 2F 75 70 64 61 74 65 2E 74 - updatej/update.t&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A20: 78 74 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - xt..............&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - ................&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - ................&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
To the following format: &#039;&#039;&#039;file://My PC Name or My PC IP/My Path/update.txt&#039;&#039;&#039; (you must terminate the string with zero).&amp;lt;BR&amp;gt;&lt;br /&gt;
Try not to go to far past the original URL string length as it might cause trouble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;span style=&amp;quot;font-family:Courier New;font-size:11pt;&amp;quot;&amp;gt;&lt;br /&gt;
0x0B79F0: 02 29 B9 59 66 69 6C 65 3A 2F 2F 4D 79 50 43 6F - .)¹Yfile://MyPCo&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A00: 72 49 50 2F 4D 79 50 61 74 68 2F 75 70 64 61 74 - rIP/MyPath/updat&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A10: 65 2E 74 78 74 00 00 00 00 00 00 00 00 00 00 00 - e.txt...........&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A20: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - ................&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A30: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - ................&amp;lt;BR&amp;gt;&lt;br /&gt;
0x0B7A40: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 - ................&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Next change the URL found in update.txt with &#039;&#039;&#039;file://My PC Name Or My PC IP/My Path/update.bin&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;My PC Name&#039;&#039;&#039; is what you see the PC called on the network (Host Name)&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;My PC IP&#039;&#039;&#039; is your local machines IP address I.E 192.168.0.100 &amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;My Path&#039;&#039;&#039; is whatever path or paths you choose to put the update files in.&amp;lt;BR&amp;gt;&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
Use START-&amp;gt;RUN-&amp;gt;CMD ipconfig /ALL to find your Host Name and IP Address, if you don&#039;t know it&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&amp;lt;!-- ******************************************************************* --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Look here for out last chance ^^: http://forums.ds-xtreme.com/showthread.php?p=57612&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme_save_file_compatibility&amp;diff=15723</id>
		<title>DS-Xtreme save file compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DS-Xtreme_save_file_compatibility&amp;diff=15723"/>
		<updated>2008-10-28T02:19:20Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15645 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== DS-X Save Files ==&lt;br /&gt;
&lt;br /&gt;
The DS-Xtreme uses custom compressed save files. However these can be converted into RAW .sav files (compatible with the [[Supercard]] series and importable into pretty much any Game manager software) by stripping off the first 24 bytes in a HEX editor and renaming the resulting file to .gz. You should then be able to decompress the save file with your normal archive software.&lt;br /&gt;
&lt;br /&gt;
Eventually you could use [http://www.shunyweb.info/index.php this tool] to convert the DS-Xtreme save to an &amp;quot;R4&amp;quot;, &amp;quot;M3&amp;quot; or equivalent &amp;quot;pure&amp;quot; save format.&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=DSLink&amp;diff=15722</id>
		<title>DSLink</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=DSLink&amp;diff=15722"/>
		<updated>2008-10-28T02:19:17Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15646 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKA: DS-Link, DS Link, DSLink.&amp;lt;BR&amp;gt;&lt;br /&gt;
Manufactured by: [http://www.gbalink.net/ EDIY Studio]&lt;br /&gt;
[[Image:Dslinkbox.jpg|DS Link|right]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&lt;br /&gt;
:The DSLink is one of the first DS flash kits. It&#039;s entirely slot 1 (DS) based and does not stick out of the slot at all. The DSLink uses micro SD (aka. transflash) memory cards, including the larger SDHC cards.&lt;br /&gt;
&lt;br /&gt;
=== Features ===&lt;br /&gt;
&lt;br /&gt;
* Original NDS cart size&lt;br /&gt;
* Support TF unlimited capacity&lt;br /&gt;
* Support all kinds of DS ,Plug and Play&lt;br /&gt;
* Support GBA link function and GBA cartridge slot&lt;br /&gt;
* Build in 4M FLASH Saving System,no battery needed,no data lost&lt;br /&gt;
* Build in updatable OS with cache buffer memory,no delay in games&lt;br /&gt;
* Support GBALink Zip Series linkage function&lt;br /&gt;
* Support DS games,movies,ebook,cartoon books,pictures,music etc&lt;br /&gt;
* Console skin DIY,support the replaceable theme and sounds&lt;br /&gt;
* By the updated of software ,The more functions will be added ,unlimited potential&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== GBAtemp Review ==&lt;br /&gt;
&lt;br /&gt;
[http://gbatemp.net/index.php?showtopic=37209 DSLink GBAtemp Review]&lt;br /&gt;
&lt;br /&gt;
:Excerpt: &#039;&#039;&amp;quot;...But what if you&#039;re Nintendo DS isn&#039;t flashed? If you want to use the DSLink you&#039;re going to either have to flash it, or pick up a MK4-Mini pass card and use the swap trick. There&#039;s no other way about it.&lt;br /&gt;
This lack of a PassMe is a real let down for the DSLink... The DSLink could have made a much bigger impression if it had included one, and picked up a lot more sales. DS ROM compatibility on the DSLink is already very high, and it&#039;s still early days. While there are still a couple of problem games, these are nothing major and we should expect these problems to be fixed in future updates to the firmware and software.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Images ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Dslink-1.jpg]] [[Image:Dslink-2.jpg]] [[Image:Dslink-3.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Dslink-4.jpg]] [[Image:Dslink-5.jpg]] [[Image:Dslink-6.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== ROM Compatibility ===&lt;br /&gt;
[http://wiki.gbatemp.net/index.php/0001_to_0100 Rom Compatibility Chart]&lt;br /&gt;
&lt;br /&gt;
=== Homebrew Compatibility ===&lt;br /&gt;
[[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
== Useful Links == &lt;br /&gt;
&lt;br /&gt;
:[http://gbatemp.net/index.php?showforum=95 GBAtemp DSLink Forums]&lt;br /&gt;
&lt;br /&gt;
[[Category:NDS Slot-1 Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Save_Game_Database&amp;diff=15709</id>
		<title>Category:NDS Save Game Database</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Save_Game_Database&amp;diff=15709"/>
		<updated>2008-10-28T02:15:28Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15626 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Save File Instructions}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Games&amp;diff=15708</id>
		<title>Category:NDS Games</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Games&amp;diff=15708"/>
		<updated>2008-10-28T02:15:26Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15625 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo_DS]]&lt;br /&gt;
[[Category:Games database]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Emulators&amp;diff=15707</id>
		<title>Category:NDS Emulators</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Emulators&amp;diff=15707"/>
		<updated>2008-10-28T02:15:25Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15624 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Wii_%26_GC_Freeloader_Compatibility_List&amp;diff=15706</id>
		<title>Wii &amp; GC Freeloader Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Wii_%26_GC_Freeloader_Compatibility_List&amp;diff=15706"/>
		<updated>2008-10-28T02:14:17Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15623 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;:&lt;br /&gt;
:&lt;br /&gt;
== Working Wii Games ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PAL on JPN Wii ===&lt;br /&gt;
:Alexandra Lederrman : Loving Horses 7 Wii&lt;br /&gt;
&lt;br /&gt;
=== PAL on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
:Havest Moon: Magical Melody&lt;br /&gt;
:Wiifit + Brickblocker + 001#error removed&lt;br /&gt;
&lt;br /&gt;
=== JPN on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
:Super Smash Bros. Brawl (boots using the second booting method)&lt;br /&gt;
:Oneechanbara Revolution&lt;br /&gt;
:Chocobo&#039;s Dungeon: Toki Wasure No Meikyuu&lt;br /&gt;
:Naruto gekitou ninja taisen EX 2&lt;br /&gt;
:Eyeshield 21: Field Saikyou no Senshi Tachi&lt;br /&gt;
:Karous&lt;br /&gt;
:Family Jockey&lt;br /&gt;
:Mobile Suit Gundam Sensen 0079&lt;br /&gt;
:Yukinko Daisenpuu&lt;br /&gt;
:Shin Chuuka Taisen: Michael to Meimei no Bouken&lt;br /&gt;
:Winning Eleven Play Maker 2008&lt;br /&gt;
:Sengoku Basara 2 Heroes&lt;br /&gt;
:Zenkoku Dekotora Matsuri&lt;br /&gt;
:Jigsaw Puzzle: Kyou no Wanko&lt;br /&gt;
:Tales Of Symphonia Ratatosk No Kishi&lt;br /&gt;
:Bomberman&lt;br /&gt;
:Soul Eater: Monotone Princess&lt;br /&gt;
:Samurai Spirits: Rokuban Shoubu&lt;br /&gt;
:Fushigi No Dungeon: Furai No Shiren 3 (works only on 60hrz 480i)&lt;br /&gt;
:Biohazard 0&lt;br /&gt;
:Harukanaru Toki No Naka De 4.&lt;br /&gt;
:Osouji Sentai Clean Keeper&lt;br /&gt;
&lt;br /&gt;
=== JPN on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
:Harvest Moon Wii (Tree of Peace / Tranquility)&lt;br /&gt;
:Shikigami no Shiro III&lt;br /&gt;
:Milestone Shooting Collection (Karous - Radilgy - Chaos Field)&lt;br /&gt;
&lt;br /&gt;
:Baten Kaitos (US)&lt;br /&gt;
:Baten Kaitos: Origins (US)&lt;br /&gt;
:Battalion Wars (US)&lt;br /&gt;
:Beyond Good &amp;amp; Evil (US)&lt;br /&gt;
:Chibi-Robo (US) (set console to 60 Hz for greater compatibility)&lt;br /&gt;
:Dragon Ball Z Budokan Tenkaichi 3 (US)&lt;br /&gt;
:Dragon Quest Swords: The Masked Queen &amp;amp; The Tower Of Mirrors (US)&lt;br /&gt;
:Fire Emblem (US)&lt;br /&gt;
:Furu Furu Park (US)&lt;br /&gt;
:Ghost Squad (US) &lt;br /&gt;
:Guilty Gear XX (US)&lt;br /&gt;
:Harvey Birdman (US)&lt;br /&gt;
:House of The Dead II &amp;amp; III (US)&lt;br /&gt;
:Killer 7 (US)&lt;br /&gt;
:Legend of Zelda: Collectors Disc, the (US)&lt;br /&gt;
:Legend of Zelda: Four Swords, the (US)&lt;br /&gt;
:Mario Golf: Toadstool Tour (US)&lt;br /&gt;
:Mario Party 8 (US)&lt;br /&gt;
:Mario Power Tennis (US)&lt;br /&gt;
:Mega Man X Collection (US)&lt;br /&gt;
:Metal Gear Solid: Twin Snakes (US)&lt;br /&gt;
:Metroid Prime 3: Corruption (US) &lt;br /&gt;
:Midway Arcade Treasures (US)&lt;br /&gt;
:Nitrobike (US) &lt;br /&gt;
:No More Heroes (US) &lt;br /&gt;
:One Piece: Unlimited Adventure (US)&lt;br /&gt;
:Rayman Raving Rabbids (US) &lt;br /&gt;
:RED STEEL (US)&lt;br /&gt;
:Resident Evil 4 (US)&lt;br /&gt;
:Resident Evil: Umbrella Chronicles (US) &lt;br /&gt;
:Skies of Arcadia: Legends (US)&lt;br /&gt;
:Soul Calibur II (US)&lt;br /&gt;
:SSX On Tour (US)&lt;br /&gt;
:Super Mario Galaxy (US) &lt;br /&gt;
:Super Monkey Ball 2 (US)&lt;br /&gt;
:Super Monkey Ball: Banana Blitz (US) &lt;br /&gt;
:Super Paper Mario (US)&lt;br /&gt;
:Super Smash Bros Brawl (US &amp;amp; JP) &lt;br /&gt;
:Super Swing Golf Season 2&lt;br /&gt;
:Tales of Symphonia (US)&lt;br /&gt;
:Timesplitters 2 (US)&lt;br /&gt;
:Trauma Center : New Blood (US)&lt;br /&gt;
:Trauma Centre Second Opinion (US) &lt;br /&gt;
:Viewtiful Joe 2 (US)&lt;br /&gt;
:Wario Ware Smooth Moves (US) &lt;br /&gt;
:Wii Play (US)&lt;br /&gt;
:Wii Sports (US)&lt;br /&gt;
:X-Men Legends (US)&lt;br /&gt;
:Zack and Wiki: Quest Barbaro&#039;s Treasure (US)&lt;br /&gt;
&lt;br /&gt;
=== NTSC on JPN Wii ===&lt;br /&gt;
:Super Smash Bros Brawl (3.2J_B)&lt;br /&gt;
:Speed Racer (3.2J_B)&lt;br /&gt;
:Pokemon Battle Revolution (3.2J_B)&lt;br /&gt;
&lt;br /&gt;
=== NTSC on PAL Wii ===&lt;br /&gt;
:Backyard Baseball 09&lt;br /&gt;
:Bust A Move Bash&lt;br /&gt;
&lt;br /&gt;
== Working Gamecube Games ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PAL on JPN Wii ===&lt;br /&gt;
&lt;br /&gt;
=== PAL on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JPN on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
:Viewtiful Joe&lt;br /&gt;
:Shikigami No Shiro 2&lt;br /&gt;
:Harvest Moon (All of them)&lt;br /&gt;
:PN03&lt;br /&gt;
&lt;br /&gt;
=== JPN on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NTSC on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
:Timesplitters 3: Future Perfect&lt;br /&gt;
:Resident Evil 4&lt;br /&gt;
:Baten Kaitos &lt;br /&gt;
:Baten Kaitos Origins&lt;br /&gt;
:Final Fantasy Crystal Chronicle&lt;br /&gt;
:Metroid Prime&lt;br /&gt;
:Ribbit King&lt;br /&gt;
:Tales Of Symphonia&lt;br /&gt;
:Beyond Good &amp;amp; Evil&lt;br /&gt;
:Phantasy Star Online Ep1&amp;amp;2&lt;br /&gt;
:Puyo Pop Fever&lt;br /&gt;
:Def Jam Fight for NY&lt;br /&gt;
:Harvest Moon: Magical Melody&lt;br /&gt;
&lt;br /&gt;
=== NTSC on JPN Wii ===&lt;br /&gt;
&lt;br /&gt;
== Non Working Wii Games ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PAL on JPN Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PAL on NTSC Wii ===&lt;br /&gt;
Boom Blox&lt;br /&gt;
Wario Ware Smooth Moves&lt;br /&gt;
&lt;br /&gt;
=== JPN on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JPN on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NTSC on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
=== NTSC on JPN Wii ===&lt;br /&gt;
&lt;br /&gt;
== Non Working GameCube Games ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== PAL on JPN Wii ===&lt;br /&gt;
XIII&lt;br /&gt;
&lt;br /&gt;
=== PAL on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== JPN on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
:Naruto Gekitou Ninja Taisen 4&lt;br /&gt;
:Star Soldier&lt;br /&gt;
:Sonic Gems Collection&lt;br /&gt;
:PC Genjin&lt;br /&gt;
:Killer7&lt;br /&gt;
:Winning Eleven 6&lt;br /&gt;
:Super Robot Wars&lt;br /&gt;
:Donkey Konga&lt;br /&gt;
:Donkey Konga 2&lt;br /&gt;
&lt;br /&gt;
=== JPN on NTSC Wii ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== NTSC on PAL Wii ===&lt;br /&gt;
&lt;br /&gt;
:Alien Hominid&lt;br /&gt;
:Battalion Wars&lt;br /&gt;
:Chibi Robo&lt;br /&gt;
:Geist (loads but crashes on loading screen)&lt;br /&gt;
:Killer 7&lt;br /&gt;
:Viewtiful Joe 2&lt;br /&gt;
:Viewtiful Joe: Red Hot Rumble&lt;br /&gt;
:Zelda The Wind Waker&lt;br /&gt;
:Animal Crossing&lt;br /&gt;
:Super Monkey Ball 2&lt;br /&gt;
:Mario Golf:TT&lt;br /&gt;
&lt;br /&gt;
=== NTSC on JPN Wii ===&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=GCOS_Gamecube_Compatibility_List&amp;diff=15704</id>
		<title>GCOS Gamecube Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=GCOS_Gamecube_Compatibility_List&amp;diff=15704"/>
		<updated>2008-10-28T02:14:11Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15621 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of backup Gamecube game compatibility for playing on the [[:Category:Wii|Nintendo Wii]].&lt;br /&gt;
&lt;br /&gt;
== Information ==&lt;br /&gt;
&#039;&#039;&#039;Note: If a game does not work correctly with the WiiKey prior to the 1.9b update (or any other modchip without a working &#039;audio fix&#039;), the result should NOT be added to any of the below lists unless the same result is confirmed with a working &#039;audio fix&#039; modchip.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
;Normal column&lt;br /&gt;
*For single games burned directly to DVD as is.&lt;br /&gt;
*Theoretically standard Gamecube ISOs (from the same region as your console) burnt correctly and booted directly from the disc channel should work fine. If this is not the case, check that your ISO has not been modified in any way and is the correct size (1,459,978,240 bytes, anything smaller has been shrunken already). Remember, other factors such as no &#039;audio fix&#039; or low-quality media/burn can have an effect.&lt;br /&gt;
*All import backups should be tested with GCOS, as compatibility with Freeloader is theoretically as (close to) perfect as it is with original games (assuming your backups meet the requirements of the above point).&lt;br /&gt;
&lt;br /&gt;
;Shrunken column&lt;br /&gt;
*Indicates the ISO size was reduced by [[GCMUtility]] or [[GCM]].&lt;br /&gt;
*Should be booted directly from the disc channel if from the same region as your console, or from GCOS if an import.&lt;br /&gt;
*The shrunken size should be reported in gigabytes, by using the value reported by [[GCMUtility]] divided by 1024&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
;Multi-ISO columns&lt;br /&gt;
*[[Make-Multi|GCOS V4F]] should be used to put multiple Gamecube games on one DVD (multi-ISO).&lt;br /&gt;
&lt;br /&gt;
Remember that each section is for games played on a Wii from that particular region.&lt;br /&gt;
&lt;br /&gt;
== Adding to the List ==&lt;br /&gt;
Use the &#039;&#039;GCGame&#039;&#039; template to add games to the appropriate table.   Please keep the entries alphabetized.  An example entry would look like:&lt;br /&gt;
&amp;lt;pre&amp;gt;{{GCGame | Title | ISO Region | Yes | No | Partial | | 1.22 | Black screen with shrinking }}&amp;lt;/pre&amp;gt;&lt;br /&gt;
Leave blank any items you have not tested or are unsure about.&lt;br /&gt;
&lt;br /&gt;
== Compatibility ==&lt;br /&gt;
=== Compatibility List for NTSC-U Wiis ===&lt;br /&gt;
See [[GCOS Gamecube Compatibility List: NTSC-U]].&lt;br /&gt;
=== Compatibility List for NTSC-J Wiis ===&lt;br /&gt;
See [[GCOS Gamecube Compatibility List: NTSC-J]].&lt;br /&gt;
=== Compatibility List for PAL Wiis ===&lt;br /&gt;
See [[GCOS Gamecube Compatibility List: PAL]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Wii]]&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:Game_Boy_Advance&amp;diff=15703</id>
		<title>Category:Game Boy Advance</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:Game_Boy_Advance&amp;diff=15703"/>
		<updated>2008-10-28T02:13:39Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15616 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages and categories relating to the Game Boy Advance.&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:GBA_Flash_Carts&amp;diff=15702</id>
		<title>Category:GBA Flash Carts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:GBA_Flash_Carts&amp;diff=15702"/>
		<updated>2008-10-28T02:13:28Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15617 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Flash Carts]]&lt;br /&gt;
[[Category:Game Boy Advance]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:Wii&amp;diff=15700</id>
		<title>Category:Wii</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:Wii&amp;diff=15700"/>
		<updated>2008-10-28T02:12:47Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15619 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages and categories relating to the Nintendo Wii.&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:Wii_Modchips&amp;diff=15699</id>
		<title>Category:Wii Modchips</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:Wii_Modchips&amp;diff=15699"/>
		<updated>2008-10-28T02:12:31Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15620 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Wii]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=SNEmulDS_Compatibility_List&amp;diff=15698</id>
		<title>SNEmulDS Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=SNEmulDS_Compatibility_List&amp;diff=15698"/>
		<updated>2008-10-28T02:11:45Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15615 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SNES Roms compatibility list with SNEmulDS.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Please order games alphabetically!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{Key|Works|Partially works|Doesn&#039;t work}}&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot; width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;1&amp;quot;&lt;br /&gt;
!ROM Title&lt;br /&gt;
!Version&lt;br /&gt;
!width=50%|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Actraiser (G)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works, some speed issues and major graphic glitches. Random freezes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Addams Family (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works, some speed issues. [fixed with &amp;quot;Full speed hack option&amp;quot; but then crashes with white screen at loss of life].&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Adventures of Batman and Robin(U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works very well. Some layer issues but otherwise fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Aero Fighters (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Aero The Acrobat (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goes to iguana logo, then stops. Music still plays.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Arcade&#039;s Greatest Hits - The Atari Collection 1 (US)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Pick a game, loops back to menu.  Never plays.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Asterix (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Black screen after logo.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Bahamut Lagoon (J) [!] [T+Fr_Terminus Trad]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works fine until a battle, black / white screen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Ball Bullet Gun (J) [T+Eng1.01_AGTP]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Graphics are all garbage, won&#039;t start without a speed hack. Changing layers doesn&#039;t help.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Battletoads &amp;amp; Double Dragon - The Ultimate Team (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|White screen after logo.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Battletoads in Battlemaniacs (U) [!] + (U) [BETA]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic bugs, but sprites still show. Still reasonably playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Bio Metal (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Absolutely perfect graphically. Sound is kinda choppy, and can be some slowdown with multiple enemies onscreen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Breath of Fire&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Set BG 130, plays great.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Breath of Fire II&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Set Full Speed Hacks and Wait Vsync on.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Brunswick World Tournament of Champions (US)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Freezes at first screen&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Bubsy 1 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works, but with some sound glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Bubsy 2 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works in some areas, in others Bubsy won&#039;t stop jumping.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Captain Commando (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Castlevania 10 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Choplifter III - Rescue Survive (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Almost Perfect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Chrono Trigger (U) (V1.0) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches, sound skips occasionally. Very playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Clock Tower (J) [T+Eng_1.01AGTP]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|White screen. Speed hacks don&#039;t help.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Cool Spot (E)[!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Cyber Knight (J) [T+Eng1.01_AGTP]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Use 2/3/0/1 for proper layers. Freezes often. But seems to emulate gfx/sound fine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Cyber Knight II (J) [T+Eng1.00_AGTP]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Goes to menu but doesn&#039;t accept button input.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Dark Half (J) [T+Eng.25_Kleptosoft]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Enable full speedhacks to avoid freeze at logo. Then turn them off once ingame. Runs almost perfect aside from layering issues.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Demon&#039;s Crest (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect emulation ; if game freezes, try to switch off sound. But you can&#039;t go to the world Map, a glitch makes Arma Boss invincible... &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Dezaemon SFC&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Does not work.&amp;quot;Dezaemon for super famicom&amp;quot; appears, but when it&#039;s beginning to run ,it loops.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Digital Devil Story 2 (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Flickering text boxes, minor mode 7 graphics glitches, some sound problems. Playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Donald Duck Mahou no Boushi (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Plays very well. Entirely in Japanese however.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Donkey Kong Country (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches(often with layers), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.&lt;br /&gt;
On some levels with layering problems you might want to set BG3 off (that is BG1 / BG2 / OFF / SPR) for them to be playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Donkey Kong 2: Diddy&#039;s Kong Quest (U) (V1.1)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches (most often when water/lava, etc are present), sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Donkey Kong 3: Dixie Kong&#039;s Double Trouble (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches, sound is rarely distorted, minor layering problems, slowdowns when more than 4-5 sprites are on the screen. Pretty playable overall.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Dragon - The Bruce Lee Story (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sprites and backgrounds look 25% transparent, aside from that perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Dragon Ball Z - Super Butouden 3 (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Music and sound are great, but the background flickers from side to side. Health bars don&#039;t show unless squish more is enabled. Graphic garbage may be present with some chars.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Dragon Quest V (J) (Trad Eng Dejap)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Nearly flawless, has negligable layering issues and few a few graphical glitches. Perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Dragon Quest VI (J) (Trad Eng Dejap)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic glitches - text unreadable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Earthbound (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some sound and layering issues.  Very playable, but with frequent crashing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Earthworm Jim (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some sound glitches. Fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|E.V.O. - Search for Eden (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some graphic glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|F-Zero (U) (V1.0) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|F-Zero 2 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Final Fight 3 (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Almost perfect. Only one minor graphical glitch noticed on few points during the game. Choose &amp;quot;Wait vblank&amp;quot;. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Final Fantasy III (U) (V1.0) (Retrans 2.00a - SkyRender)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic glitches, sound comes out garbled or in shrieks.(works in 0.4final)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Final Fantasy V (English Trad)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic problems - use BG3 priority to make castle visible during intro.  Text readable but in-Game Menus NOT usable. Battles OK... &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Front Mission (J) [T+Eng1.0b_FH]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sometimes doesn&#039;t go past naming screen. Won&#039;t work with any speed hacks but cycle. Text doesn&#039;t show up, no matter what layer setting. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Front Mission - Gun Hazard&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Black screen at the beginning.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Gintama Oyakata no Jissen Pachinko Hisshouhou (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Producer logo shows, then the screen turns white&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Goof Troop (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Absolutely perfect in all aspects.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Gundam Wing: Endless Duel (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Change layers to 3/3/3/3. Minor graphic glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Harvest Moon (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.6a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Now works perfectly with VERY few errors.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Illusion of Gaia (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Need to play with the speed hacks in order to get passed the title screen. After that there are sound issues and layer issues as well as random freezes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Inspector Gadget (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphic glitches. Playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Killer Instinct (U) (V1.0) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Graphic glitches,controls stop working at the select character screen&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Kirby&#039;s Dream Course (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Change layers to 3/2/3/ BG2(Low)= 1. sounds ok&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Kirby&#039;s Dream Land 3 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|WILL NOT WORK - USES UNEMULATED SA-1 CHIP&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Kirby Superstar (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|WILL NOT WORK - USES UNEMULATED SA-1 CHIP&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Legend of Zelda: A Link to the past (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|No sound, minor graphic glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Legend of Zelda: A Link to the past (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Almost perfect, minor graphic glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Legend of Zelda: Parallel Worlds v1.0 (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Almost perfect, minor graphic glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Live a Live (J) (Trad Eng)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Playable but with major graphic glitches. Sound garbled.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Lufia and the Fortress of Doom (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Game works, Sound is messed up and the Text is messe dup too. Some graphic glitches but playable. Might freeze randomly, but not all the time.&#039;&#039;&#039;.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Lufia II: Rise of the Sinistrals (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Freezes after the naming screen&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Magic Knight Rayearth (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Turn sound off to prevent freezes. Some layer issues : change to BG2 priority.       Fully Playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Marchen Adventure Cotton 100%&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works good. Sound is skippy. Some graphical bugs, especially in the Game Over screen. Use Cycles Speed Hacks, or it freezes.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Mario Paint (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works well.  Audio jumps quite often, video is flawless!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Mario Paint (JU) [h1] (Joystick)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.6 WIP-2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works well, only the music editing stuff dosen&#039;t really work (tempo problems). Can be fixed by speeding up the tempo a bit and holding L or R while playing (only in the joystick hack).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Maui Mallard in Cold Shadow (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major graphic glitches, Freezes after Menu.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Maximum Carnage (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Graphical glitches and layering issues.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Megaman VII (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.6 WIP-2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphical glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Megaman X (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.6a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Game works near-perfectly. VBlank. Set GFX Settings to Priority:BG1 BG3:Off Blank:0 BG1:0 BG2:3 BG3:3 BG1(low):1 S1:3 S2:3 S3:1 S4:0 This fixes all layer problems except for the ship at the end of the first level (Which can be fixed, but destroys everything else). Game doesn&#039;t keep armor after stages.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Megaman X2 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Runs normal but no sprites shown due to the special chips not emulated.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Megaman X3 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|No sprites shown due to the special chips not emulated.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Metal Warriors (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Change layers to 2/0/3/1 and enable wait vblank or it has major layering issues/speedup problem. Even with those fixes, it still has major graphic issues, such as text not showing up with 2/0/3/1 and random sprites in the space layer. Don&#039;t press start or it will put random sprites all over your screen until you reset. Fairly playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Mortal Kombat (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Major Graphic Glitches, Random Restarts&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Mortal Kombat 2 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works if you turn off sound.  Some minor graphics glitches but fights are fine.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|NBA Jam (U) (V1.0)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Graphic glitches,fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Ninja Gaiden Trilogy (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect, fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Parodius (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fully playable - minor glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Pilotwings (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Menus OK, then black screen when playing...&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Pop&#039;n Twinbee (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Runs perfect.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Prince Of Persia (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Change Layers to 3/3/3/3 makes it very playable. Sound is a bit garbled.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Prince Of Persia 2 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|White screen (worked in 0.4 final, with major graphic glitches)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Sailor Moon: Another Story (RPG) (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|use BG1/BG2/BG3/SPR, sound glitches and subtitles behind characters.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Scooby Doo (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works near perfectly, sounds is clear.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Secret of Evermore (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Does work!, press start and sett no sound at white screens after the Squaresoft logo, a few graphics glitches and settings and items select unviewable. Playable to some part. Try save and load state at very glitchy areas.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Secret of Mana (E) (V1.1)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Many Sound glitches, layer issues, but game is playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Seiken Densetsu 3 (J) [T+Eng_DeJap]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Runs, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Seiken Densetsu 3 (J) [T+Fr_Terminus Trad]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Runs, intro ok, but the text cannot be seen, layering and texture problems, sound garbled. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Sensible Soccer - International Edition (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Stuck at Sensible Software screen on the beginning. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Shadow, The&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Graphical glitches, main character sprite visible, background cannot be made out. Unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Shadowrun (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Only face images garbled while talking. All TEXT WORKS! minor layering issues. 100% Playable!&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|SimCity (E) and (F) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Text is not always very readable, some minor sound glitches, and the game is not perfectly scaled : the top of the screen is a bit cut, but the game is perfectly playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Smash T.V. (J)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect. Sounds ok too&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|S.O.S. (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Black screen and no sound.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Soulblazer (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Black screen.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Spider-Man The Animated Series(U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works very well. Some layer issues but otherwise fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Spiderman And XMen In Arcades Revenge (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near Perfect. Some layer issues in Gambit Stage. Sound Awesome.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Star Ocean (J) [T+Eng1.0_DeJap]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Street Fighter II Turbo - Hyper Fighting (E) (V1.1) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sound very glitchy, but game is fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Street Fighter II - The World Warrior (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sound very glitchy, but black screen after characters.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Sunset Riders&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The bulls, trains and certain crates are layered behind background, making them invisible. Other than that, fully playable with minor glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Bomberman 5 - Gold Cartridge (J) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect sound(some skips) and minor graphic glitches (Go into GFX congif menu then exit to fix BG issues). Fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Bonk (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|No problems at all.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Buster Bros. (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works nearly perfectly, and is fully playable.  Very minor audio and video glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Contra III (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works very well. Some layer issues (Need to configurate for certain situations like boss battles or mini bosses) but otherwise fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Super Double Dragon (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Layering Issues. Slow at startup and between stages; adjust speed hacks to get by them.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Probotector (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works very well. Some layer issues but otherwise fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Ghouls &#039;N Ghosts (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor layer issues. Fully Playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Mario All-Stars (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.6 WIP-2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Everything works well, but sometimes there are menu/title screen glitches (especially when quitting from SMB2), it can be fixed by manually reseting the ROM. You may like to toy around with scaling.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Super Mario All-Stars + Super Mario World (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Moderate graphic glitches. BGM Skipping.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Mario All-Stars + Super Mario World (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|SMB1/LL/2: Framing issue with default settings(can&#039;t see the ground &amp;amp; pits), use YScroll: Bottom. SMB3: Minor layering issues, playable. SMW: Seems buggier than SMW(U), use that instead.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Mario Kart (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Freezes at opening Nintendo symbol. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Mario World (U) (V1.0) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Slight sound glitches, minor graphic glitches&lt;br /&gt;
(use BG1:3 BG2:3 BG3:0)&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Mario World 2 - Yoshi&#039;s Island (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Doesn&#039;t start, SuperFX(2) chip not supported.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Mario RPG (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Doesn&#039;t work. Game doesn&#039;t boot.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Metroid (J,U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super Metroid (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some graphic and sound glitches, but game is playable. When fighting Kraid, try changing layers and his body will show up.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Super Puyo Puyo (J) (V1.2) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|ROM runs, but falling puyos are invisible (probably a layering issue), they appear when they hit the ground. Hence the game is unplayable, due to a graphic bug.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Super R-Type (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some sound glitches. Fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Soccer (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Stuck at logo, will start with sound off but pad doesn&#039;t work&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Star Wars Empire Strikes Back (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Star Wars Return of the Jedi (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Starts OK when sound is disabled(either does not run with sound or sound renders it extremely slow). Layers issues and graphic glitches render it almost unplayable.&lt;br /&gt;
First level which is mode 7 works fine though.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Super Tecmo Bowl 3 (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|No sound. Lots of layering and squish issues. Shows a white screen after selecting choice after cointoss. &lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Super Tennis (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Lots of background graphic glitches. Can play but is annoying, once in a while may crash during court changing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Tales of Phantasia (J) (Dejap English Trans)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Doesn&#039;t Boot&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Terranigma (E) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works fine. Enable squish and turn on full speed hacks during the intro to avoid freeze, then switch to cycles during gameplay or else you&#039;ll lag. Minor graphics glitches.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Tetris Attack (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sound garbled in spots. Minor graphic glitches (cursor sometimes misaligns with the blocks). Might be corrected through special configuration, though not tested further. Fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|The Incredible Crash Dummies (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|The Jetsons - The Invasion of the Planet Pirates (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some graphic errors, fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|The Simpsons - Bart&#039;s Nightmare (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Pretty important graphic glitches, minor sound glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Tintin in Tibet (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Doesn&#039;t work. If you press start you can hear his dog bark but the screen remains black. It seems to crash at the titlescreen as the music doesn&#039;t change, which it should if you press start.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|TMNT Turtles in Time (U) (V1.1) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Near perfect sound and VERY minor graphic glitches (99% perfect). Fully playable&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Total Carnage (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|The game starts up fine with minor layer issues. Once in the game, the controls stop working.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Ultima VI - The False Prophet (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Sound garbled in spots. Minor graphic glitches/layering issues. Fully playable.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Ultima VII - The Black Gate (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Minor graphic/sound issues. Text issues. Freezes @ death? Won&#039;t always start.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Ultimate Mortal Kombat 3(U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Freezes at start.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Uniracer (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Game works fine with sound off, menus still invisible.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Wario&#039;s Woods (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fully playable, requires BG3 layer fixing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Wonder Project J - Kikai no Shounen Pino [T+Fre1.1_GenerationIX]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Fully playable! Put the layers config on 3/3/3/3, in order to fix the minor graphic glitches&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Worms (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Game works fine with some graphic glitches, sound works great, but menu text is not visible (BG2?). So this is ver hard to play(or to start playing).&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:salmon&amp;quot;|Yoshi&#039;s Island (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|WILL NOT WORK, USES UNEMULATED CO-PROCESSOR CHIP&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Ys 3 - Wanderers from Ys (U)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some layer problems - Game runs 50% faster than normal ; playable though.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:skyblue&amp;quot;|Yogi Bear (E)&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5b&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Some minor graphic glitches, playable, but difficult.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot; style=&amp;quot;background:palegreen&amp;quot;|Zombies Ate My Neighbors (U) [!]&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0.5a&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Works almost perfect. Runs a bit fast. Enable wait vblank to fix.&lt;br /&gt;
|}&lt;br /&gt;
&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:NDS Homebrew]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Memory_Speed_Tests&amp;diff=15697</id>
		<title>Memory Speed Tests</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Memory_Speed_Tests&amp;diff=15697"/>
		<updated>2008-10-28T02:11:27Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15614 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://gbatemp.net/index.php?showtopic=42254 Original topic on GBAtemp Forums]&lt;br /&gt;
&lt;br /&gt;
== Onboard Memory ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable compattable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Type&lt;br /&gt;
!Manufactured in&lt;br /&gt;
!Size (MB)&lt;br /&gt;
!Read (MB/s)&lt;br /&gt;
!Write (MB/s)&lt;br /&gt;
!Random Access (ms)&lt;br /&gt;
!Reported by&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
| DS-Xtreme || || || || 10.4 || 10.7 || 41.9 || [[fli guy84]] ||&lt;br /&gt;
|-&lt;br /&gt;
| G6 Lite Chinese || || ||  || 1.0 ||  || 75.1 || [[SpaceJump]] || Not a single crash (played it 4 times)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE:&lt;br /&gt;
| Type || MadeIn || SizeMB || ReadMBs || WriteMBs || RandomMS || By || Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== MicroSD / TransFlash cards ==&lt;br /&gt;
&lt;br /&gt;
Here it is the template for adding an entry:&lt;br /&gt;
  | Name || Type || Made In || Size(MB) || Readspeed(MB/s) || Writespeed(MB/s) || Random access time (ms) || you || USEFUL notes &lt;br /&gt;
  |-&lt;br /&gt;
...and here the tool for testing speeds: [http://www.simplisoftware.com/Public/index.php?request=HdTach HD Tach]&lt;br /&gt;
{|class=&amp;quot;wikitable compattable sortable&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Title&lt;br /&gt;
!Type&lt;br /&gt;
!Manufactured in&lt;br /&gt;
!Size (MB)&lt;br /&gt;
!Read (MB/s)&lt;br /&gt;
!Write (MB/s)&lt;br /&gt;
!Random Access (ms)&lt;br /&gt;
!Reported by&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|A-Data Super 1GB ||  || Taiwan|| 1000|| 10.3|| || 1.6|| || Purchased at Meritline. SanDisk Imagemate 12 in 1 (a good reader) Ran the long test twice. Tested at near full capacity. Castlevania DoS intro plays fine. Tried PoR, it freezes when I spam start at Wind&lt;br /&gt;
|-&lt;br /&gt;
|A-Data Super 2GB || || Taiwan|| 2000|| 9.2|| || 1.9|| [[DeathMonk]]|| Using a PNY (I think) multi-reader. This card freezes in PoR when spamming wind (or whatever his name is), spamming that shop guy and spamming the warp.&lt;br /&gt;
|-&lt;br /&gt;
| Corsair MicroSD 1GB || MicroSD ||  || 1000 || 10.4 || 10.5 || 0.7 || [[Tokas]] || Purchased from Komplett.se SanDisk ImageMate 5 in 1 Reader.&lt;br /&gt;
|-&lt;br /&gt;
| Dane-Elec SD-C01G JAPAN 1GB|| || Japan|| 1000|| 2.6|| || 5.2|| [[bollocks]]|| My SD reader is dodgy at best. My phone identifies it as a Toshiba, so it&#039;s almost certainly the same as the other Toshiba/Kingston Japan cards.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 4GB || SDHC|| Japan|| 4000|| 18.6|| || .8|| [[Rhuarc]]|| Purchased from Newegg.com. Tested after fresh format and again with 10% free.  Tested both as FAT16 (64K) and as FAT32.  All results the same using multiple long tests.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 512MB (T512SAFAS 6401251)|| || Taiwan|| 512|| 6.3|| || 1.1|| [[shaunj66]]|| Purchased from a French website. A high speed USB 2.0 card reader.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 512MB (0631G17839U SD-C512)|| || Japan|| 512|| 4.3|| || 1.9|| [[id242]]|| SC(ONE) Score = 30. RETAIL, purchased from Frys Electronics. Fresh FAT16 format with nothing but the OS and DoS &amp;amp; PoR copied for my testing. SC(ONE) plays DoS intro perfectly and not a single crash on PoR either. The SC(ONE) gives it a score of &amp;quot;30&amp;quot; and I can run most games at 4x without any problems. SC.lite plays the DoS intro perfectly and not a single crash on PoR.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 1GB|| || Japan|| 1000|| 10.4|| || 0.7|| [[comapro]]|| SanDisk Imagemate 12 in 1. DoS intro - no lag. PoR - no crashes.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston MicroSD 1GB SDC/1GB || MicroSD|| Japan|| 1000|| 8.3|| 8.5|| || [[fischju]]|| Purchased from Meritline&lt;br /&gt;
|-&lt;br /&gt;
| Kingston MicroSD 1GB SDC/1GB || MicroSD || Japan|| 1000|| 8.6|| 8.6|| 0.5|| [[rehlyimah]]|| Purchased from Newegg&lt;br /&gt;
|-&lt;br /&gt;
| Kingston MicroSD 1GB SDC/1GBKR|| MicroSD|| Taiwan|| 1000|| 4.3|| || 2.5|| || Purchased from Meritline, Incredibly slow i almost want to throw this card out. Crashes on POR frequently.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 1GB 0652U24942U||SDC || Japan|| 1000|| 10.4|| || 0.6|| [[jelbo]]|| Tiny PNY USB2.0 MicroSD reader. FAT16, default cluster size, filled with 967MB data.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C01G|| || Japan|| || 7.3|| || 2.2|| [[Magikalfly]]|| Bought from a dude on ebay after confirmation that it was Japan. PoR has crashed a few times&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C01G|| || Japan|| || 5.3|| || 0.8|| [[SpaceJump]]|| &lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C01G|| || Japan|| || 9.3|| || 1.3|| [[Fli_guy84]]|| Tested with PQI Card Reader. Got this from the Dealextreme.com R4 deal. Formatted with FAT16 Default Clusters. No freezes with PoR.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C01G|| MicroSD || Japan || 1000 || 10.1 || || 1.0ms || [[LR]] || Using USB reader that comes with R4DS. Fine on almost everything; occasional crashes in TWEWY. DST reports 21 read, 4 write.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C02G|| MicroSD || Japan || 2000 || 14.3 || || 1.2ms || [[LR]] || Using USB reader that comes with R4DS. Not yet tested with any games. How did the next two of you get such high results?&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C02G || MicroSD || Japan|| 2000 || 19.2|| || 0.9 || [[jacare999]]|| FAT32 formatted card, tested with SanDisk Extreme reader.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C02G || MicroSD || Taiwan|| 2000 || 19.7|| || 0.9 || [[helpme]]|| formatted FAT16 with 64k clusters, tested with kawau SDHC reader.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston SD-C02G || MicroSD || Japan || 2000 || 20.4 || || 0.9 || [[Zurai]] || Purchased from Newegg.com. Tested with Kingston brand USB Reader that accompanied the card.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 1GB|| SD|| Taiwan|| 1000|| 10|| || 1.6|| [[SynGamer]]|| I bought mine at Buy.com and it is labeled as a Kingston 1 GB microSD. I used the Bonzai USB Flash Drive by SimpleTech, along with the included Kingston microSD Adapter, to test my microSD card.The card has the following on the back of it: &amp;quot;SDC/1GB 30785-001-A00LF Taiwan&amp;quot; So far every game i have tried (except Castlevania: PoR) has worked perfectly. MP3&#039;s included.&lt;br /&gt;
|-&lt;br /&gt;
| Kingston 1GB|| || Taiwan|| 1000|| 10.8|| || 1.6|| [[comapro]]|| &lt;br /&gt;
|-&lt;br /&gt;
| Patriot PSF2GMCSD || MicroSD || Taiwan || 2000 || 8-9|| 2.1-4 || U/A || KanadianIceMan || As per Tech Email Reply from Company&lt;br /&gt;
|-&lt;br /&gt;
| Patriot PSF2GMCSD3P || MicroSD || Taiwan || 2000 || 20.4 ||  || 0.9 || [[seedvt]] || FAT16, default clusters, Verbatim CameraMate reader&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Mobile 2.0 GB || micro-SD || China || 2000 || 10.9|| || 1.0|| [[Flozem]]|| Default FAT format, containing data up to 1.6 GB. Bought for 17 Euro at Dixons in the Netherlands. PoR runs without crashes. Seems just a tad slower than my previous Dane-Elec Japan 1.0 GB.&lt;br /&gt;
|-&lt;br /&gt;
| SanDisk Mobile Premier 2GB || microSD || Taiwan || || 11.3 || || 1.1 || philcsf || Purchased from Play.com, £8.99 delivered, no problems so far. &lt;br /&gt;
|-&lt;br /&gt;
| SanDisk ultra II microSD 1.0 GB || || Taiwan || || 10.7|| || 0.9|| [[jacare999]]|| FAT16 formatted card, tested with SanDisk Extreme reader.&lt;br /&gt;
|-&lt;br /&gt;
| Sandisk SDDR-113 SDHC 4GB || Micro SDHC || Japan || 4000 || 10.9 ||  || 1.0 || shaunj66 || Notes. (umm the SDDR-113 is a reader, did you mean SDSDQ-4096-E11M which comes with the SDDR-113 bundled?)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- TEMPLATE:&lt;br /&gt;
| Name || Type || MadeIn || SizeMB || ReadMBs || WriteMBs || RandomMS || By || Notes&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Microdia 1GB XtraPlus (MSDC-1GB-30D2)(E247TN01G-NOBB0638) ===&lt;br /&gt;
* Reported by [[Sebokie]]&lt;br /&gt;
* Made in China (box)&lt;br /&gt;
* Random Access: 2.0ms&lt;br /&gt;
* Average Read: 9.3MB/s&lt;br /&gt;
* Burst Speed: 9.5MB/s&lt;br /&gt;
* Note: purchased from Amazon.fr. Freezes although rarely on C:PoR. Reader Sandisk Mobilemate.&lt;br /&gt;
&lt;br /&gt;
=== PNY 1GB P-SDU1G-RF3 ===&lt;br /&gt;
* Reported by [[DeathMonk]]&lt;br /&gt;
* Made in: Japan&lt;br /&gt;
* Random Access: 1.2ms&lt;br /&gt;
* Read: 9.4MB/s&lt;br /&gt;
* Notes: Same 9in1 reader I tested my A-DATA Super 2GB with. Castlevania PoR: No problems whatsoever... Even trying to get it to lock up. Seems to play the opening video at a higher framerate than my a-data--could be just me though.&lt;br /&gt;
&lt;br /&gt;
=== PNY 2GB P-SDU2G-Fs ===&lt;br /&gt;
* Reported by [[pcsandmotorcycles]]&lt;br /&gt;
* Made in: Japan&lt;br /&gt;
* Random Access: 0.9ms&lt;br /&gt;
* Read: 19.2MB/s&lt;br /&gt;
* Notes: Awesome card.  No lockups on POR.  Better than my 1gb kingston MIJ.  Bought it at Best Buy for $19.99USD on sale 12/10/07 -after several weeks of use, I have to retract my statement about it being better than my 1GB Kingston.  I have had a couple of lockups in about 25 hours of play (only in POR in the teleport room), so it is still an excellent card, but not perfect. (12/24/07)&lt;br /&gt;
&lt;br /&gt;
=== PQI 1GB ===&lt;br /&gt;
* Reported by [[magikalfly]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 2.3ms&lt;br /&gt;
* Average read 6.4 MB/s&lt;br /&gt;
* Notes: Purchased from Meritline.com Tested with USB 2.0 flash reader. I tested with the card almost full. About 900 megs on it. No problematic game so far. Intro to Castlevania DOS plays pretty choppy. No problems in-game though. Haven&#039;t tested POR. Edit: POR crashes... :(&lt;br /&gt;
&lt;br /&gt;
=== Ridata 1GB ===&lt;br /&gt;
* Reported by [[magikalfly]]&lt;br /&gt;
* Made in Taiwan (I think)&lt;br /&gt;
* Random access: 3.2ms&lt;br /&gt;
* Average read: 6.4MB/s&lt;br /&gt;
* Notes: Purchased from meritline.com. Tested with USB 2.0 flash reader. Tried test with other readers as well and same result. I got it because it was suppose to be the fastest microsd card out there but speeds aren&#039;t as I had hoped. It also crashes on PoR.&lt;br /&gt;
&lt;br /&gt;
=== Sandisk 512MB ===&lt;br /&gt;
* Reported by [[jelbo]]&lt;br /&gt;
* Made in China&lt;br /&gt;
* Average read: 10,6MB/s&lt;br /&gt;
* Random access: 1.3ms&lt;br /&gt;
&lt;br /&gt;
* Reported by [[magikalfly]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 2.6ms&lt;br /&gt;
* Average read 7.4 MB/s&lt;br /&gt;
* Notes: Purchased from ebay. Tested with USB2.0 flash reader. It&#039;s an old card I got to use with my phone. Tested with 440 megs on it. I only use this with my phone so no games tested.&lt;br /&gt;
&lt;br /&gt;
* Reported by [[zatelli]]&lt;br /&gt;
* Random access 1.7 ms&lt;br /&gt;
* Average read 9.3 MB/s&lt;br /&gt;
* Burst speed: 9.5 MB/s&lt;br /&gt;
* Notes: Shipped with my cellphone. This card, which has some issues with problematic games (white screen which lasts a couple of seconds in most games (including nanostray, New Super Mario Bros, Castlevania POR) has benchmark stats specifications similar to those of my recently purchased Toshiba (J) 1GB uSD.&lt;br /&gt;
&lt;br /&gt;
=== Sandisk 1GB ===&lt;br /&gt;
* Reported by [[SpaceJump]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random Access: 1.3ms&lt;br /&gt;
* Average read: 5.2MB/s&lt;br /&gt;
* Notes: Crashes rarely on PoR.&lt;br /&gt;
&lt;br /&gt;
=== SanDisk 2GB ===&lt;br /&gt;
* Reported by [[id242]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 2.4ms&lt;br /&gt;
* Average read 4.2MB/s&lt;br /&gt;
* SC(ONE) Score = 5&lt;br /&gt;
* Notes: RETAIL, purchased from Verizon the day they were released. Fresh FAT16 format with nothing but the OS and DoS &amp;amp; PoR copied for my testing. I&#039;ve found that my SanDisk 2gb MicroSD is absolutely horrible for transferring files to and from. On the SC(ONE) the DoS intro is unbearably choppy and the DS(ONE) gives it a maximum score of &amp;quot;5&amp;quot; (which is 2x). If i set the speed for anything faster than 2x in the SC(ONE) settings, many games freeze up during/or halfway through booting. The card works great on the SC.Lite though the DoS intro, about half-way into it, does not run smooth (but more smoothly than on the SCSD) and PoR gets random freezes.&lt;br /&gt;
=== SanDisk 2GB ===&lt;br /&gt;
* Reported by [[Flozem]]&lt;br /&gt;
* Made in China&lt;br /&gt;
* Random access 1.0ms&lt;br /&gt;
* Average read 10.9MB/s&lt;br /&gt;
* Notes: RETAIL, purchased from Dixons in the Netherlands January 2008. Default FAT containing 1.6GB of R4 firmware and games while testing. No freezes on Castlevania PoR or other games so far. However it feels a bit slower than my Dane-Elec 1.0GB Japanese micro-SD. The size and reasonable price of 17 Euros make up for that. &lt;br /&gt;
The blister containing the micro-SD marketed it as specially suited for Mobile Phones. Probably some mobile phone edition or something. Anyway: great card.&lt;br /&gt;
&lt;br /&gt;
=== Sandisk 1GB Ultra II ===&lt;br /&gt;
* Reported by [[cornaljoe]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random Access: 0.8ms&lt;br /&gt;
* Average Read: 10.8 MB/s&lt;br /&gt;
* Notes: Purchased from Amazon.com. Sandisk Imagemate 12-in-1&lt;br /&gt;
&lt;br /&gt;
* Reported by [[jelbo]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Average read: 10,6MB/s&lt;br /&gt;
* Random access: 0.9ms&lt;br /&gt;
* Notes: Tiny PNY USB2.0 MicroSD reader. FAT16, default cluster size, filled with 967MB data.&lt;br /&gt;
&lt;br /&gt;
* Reported by [[shaunj66]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 1.0ms&lt;br /&gt;
* Average read 6.7MB/s&lt;br /&gt;
* Notes: Purchased from MobyMemory.com A high speed USB 2.0 card reader.&lt;br /&gt;
&lt;br /&gt;
* Reported by [[Tokas]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 0.9ms&lt;br /&gt;
* Average read 10.7MB/s&lt;br /&gt;
* Burst speed 10.8MB/s&lt;br /&gt;
* Notes: Purchased from a local Swedish store. (Kjell &amp;amp; co) SanDisk ImageMate 5 in 1 Reader.&lt;br /&gt;
&lt;br /&gt;
=== Toshiba SDC-01G-T 1GB ===&lt;br /&gt;
* Reported by [[111111111]]&lt;br /&gt;
* Made in Japan&lt;br /&gt;
* Random Access : 1.7ms&lt;br /&gt;
* Average Read : 4.3MB/s.&lt;br /&gt;
* Notes: Tested with the R4 bundled USB MicroSD reader (different to all the pics I&#039;ve seen on the net, a small translucent black one - seems quite sturdy/solid, if a little slow) which is obviously the speed bottleneck. I don&#039;t have any other adapter to test with. I&#039;ve had absolutely no problems with this card - tested 50ish games so far (including both castlevania games) - except for the &#039;none realtime&#039; in tony hawk downhill jam.&lt;br /&gt;
&lt;br /&gt;
=== Toshiba SD-C01GR2W (SD-C01G) 1GB ===&lt;br /&gt;
* Reported by [[DeathMonk]]&lt;br /&gt;
* Made in Japan&lt;br /&gt;
* Random Access: 1.2ms&lt;br /&gt;
* Read: 9.4MB/s&lt;br /&gt;
* Notes: PNY multi reader. Castlevania: Works like a charm. Same results as my PNY SD-C01G. It&#039;s pretty safe to say that if you get a SD-C01G you&#039;re good... No matter what manufacturer.&lt;br /&gt;
&lt;br /&gt;
=== Toshiba SDC-01G-T 1GB ===&lt;br /&gt;
* Reported by [[Farami9]]&lt;br /&gt;
* Made in Japan&lt;br /&gt;
* Random Access : 1.7ms&lt;br /&gt;
* Average Read : 4.3MB/s&lt;br /&gt;
&lt;br /&gt;
=== Toshiba 1GB ===&lt;br /&gt;
* Reported by [[zatelli]]&lt;br /&gt;
* Made in Japan&lt;br /&gt;
* Random access 1.2 ms&lt;br /&gt;
* Average read 9.4 MB/s&lt;br /&gt;
* Burst speed: 9.5 MB/s&lt;br /&gt;
* Notes: Purchased from totaldiscountstores.com (which is an ebay store) Tested with a Sandisk mobilemate SD+ USB2.0 flash reader. My card was almost full when tested. Haven&#039;t had a single issue with any game so far, it even whips Castlevania POR. BTW, I&#039;ve Run the quick benchmark test 3 times &amp;amp; the results I&#039;ve posted are the worst I&#039;ve got.&lt;br /&gt;
&lt;br /&gt;
=== Transcend micro SD 512MB 80x ===&lt;br /&gt;
* Reported by [[jocka]]&lt;br /&gt;
* Made in ?&lt;br /&gt;
* Random access: 1.0ms&lt;br /&gt;
* Average read : 7.8MB/s&lt;br /&gt;
* Burst Speed : 8.0MB/s&lt;br /&gt;
* Notes: Anubis/typhoon 8in1 cardreader USB2.0 81035. Formated FAT16 with 64kb clusters. Used in SCDSONE with no slow down in any game at all using 29/12/06 loader. SCDSONE red pcb score 2x but ive set it at 32x. I have often to reformat the flash-cart to get best results&lt;br /&gt;
&lt;br /&gt;
=== TwinMOS 1GB ===&lt;br /&gt;
* Reported by [[fryguy]]&lt;br /&gt;
* Made in ?&lt;br /&gt;
* Random access 1.1 ms&lt;br /&gt;
* Average read 3.9 MB/s&lt;br /&gt;
* Burst speed: 3.9 MB/s&lt;br /&gt;
* Notes: 514MB used on card. Tested with my internal noname USB reader. Tried Castlevania DoS intro, seems to run without any lagging.&lt;br /&gt;
&lt;br /&gt;
=== TwinMOS MicroSD 1GB ===&lt;br /&gt;
* Reported by [[Tokas]]&lt;br /&gt;
* Made in Taiwan&lt;br /&gt;
* Random access 1.0ms&lt;br /&gt;
* Average read 10.0MB/s&lt;br /&gt;
* Burst speed 10.1MB/s&lt;br /&gt;
* Notes: Purchased from Komplett.se. SanDisk ImageMate 5 in 1 Reader.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=NDS_Rumble_Pack_Support_List&amp;diff=15696</id>
		<title>NDS Rumble Pack Support List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=NDS_Rumble_Pack_Support_List&amp;diff=15696"/>
		<updated>2008-10-28T02:11:16Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15613 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the NDS Rumble Pak Support List.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;compattable sortable&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;1&amp;quot; &lt;br /&gt;
!width=&amp;quot;10%&amp;quot;|#&lt;br /&gt;
!Title&lt;br /&gt;
{{ RFE | 0136 | Super Princess Peach (J)(cvn) }}&lt;br /&gt;
{{ RFE | 0142 | Metroid Prime Pinball (U)(M7) }}&lt;br /&gt;
{{ RFE | 0216 | Mario &amp;amp; Luigi - Partners in Time (U)(scz) }}&lt;br /&gt;
{{ RFE | 0252 | Mario &amp;amp; Luigi RPG 2x2 (J)(M7) }}&lt;br /&gt;
{{ RFE | 0287 | Metroid Prime Pinball (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0297 | Mario &amp;amp; Luigi - Partners in Time (E)(trm) }}&lt;br /&gt;
{{ RFE | 0337 | Shunkan Puzz Loop (J)(scz) }}&lt;br /&gt;
{{ RFE | 0340 | Super Princess Peach (U)(wrg) }}&lt;br /&gt;
{{ RFE | 0367 | Metroid Prime Hunters (U)(wrg) }}&lt;br /&gt;
{{ RFE | 0431 | Metroid Prime Hunters (E)(ind) }}&lt;br /&gt;
{{ RFE | 0444 | Super Princess Peach (E)(lgc) }}&lt;br /&gt;
{{ RFE | 0455 | Metroid Prime Hunters (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0461 | Magnetica (U)(trm) }}&lt;br /&gt;
{{ RFE | 0511 | Star Fox Command (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0540 | Star Fox Command (U)(lgc) }}&lt;br /&gt;
{{ RFE | 0580 | 42 All-Time Classics (E)(lgc) }}&lt;br /&gt;
{{ RFE | 0595 | Club House Games (U)(wrg) }}&lt;br /&gt;
{{ RFE | 0604 | Legend of Spyro, The - A New Beginning (U)(lgc) }}&lt;br /&gt;
{{ RFE | 0606 | Gekitou! Custom Robo (J)(lgc) }}&lt;br /&gt;
{{ RFE | 0635 | Legend of Spyro, The - A New Beginning (E)(spm) }}&lt;br /&gt;
{{ RFE | 0645 | Star Trek - Tactical Assault (U)(lgc) }}&lt;br /&gt;
{{ RFE | 0655 | Elite Beat Agents (U)(trm) }}&lt;br /&gt;
{{ RFE | 0731 | Mahjong Fight Club DS - Wi-Fi Taiou (J)(lgc) }}&lt;br /&gt;
{{ RFE | 0743 | Power Pro Kun Pocket 9 (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0766 | Puyo Puyo! 15th Anniversary (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0777 | Star Trek - Tactical Assault (E)(spm) }}&lt;br /&gt;
{{ RFE | 0817 | Kaitou Wario the Seven (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0823 | Hotel Dusk - Room 215 (U)(wrg) }}&lt;br /&gt;
{{ RFE | 0830 | Picross DS (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0831 | Wish Room - Tenshi no Kioku (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0832 | Star Fox Command (E)(spm) }}&lt;br /&gt;
{{ RFE | 0833 | Actionloop (E)(frx) }}&lt;br /&gt;
{{ RFE | 0836 | Diddy Kong Racing DS (U)(evl) }}&lt;br /&gt;
{{ RFE | 0866 | Puyo Puyo! 15th Anniversary (v01) (J)(wrg) }}&lt;br /&gt;
{{ RFE | 0873 | Boku wa Koukuu Kanseikan DS (J)(cvn) }}&lt;br /&gt;
{{ RFE | 0876 | Wario - Master of Disguise (U)(xen) }}&lt;br /&gt;
{{ RFE | 0934 | Custom Robo Arena (U)(xen) }}&lt;br /&gt;
{{ RFE | 1000 | Hotel Dusk - Room 215 (E)(spm) }}&lt;br /&gt;
{{ RFE | 1007 | Wi-Fi Taiou - Sekai no Daredemo Asobi Taizen (J)(ez) }}&lt;br /&gt;
{{ RFE | 1012 | Diddy Kong Racing DS (E)(spm) }}&lt;br /&gt;
{{ RFE | 1062 | Picross DS (E)(lgc) }}&lt;br /&gt;
{{ RFE | 1081 | Osu! Tatakae! Ouendan 2 (J)(ind) }}&lt;br /&gt;
{{ RFE | 1097 | Custom Robo Arena (E)(wnw) }}&lt;br /&gt;
{{ RFE | 1160 | Metroid Prime Pinball (E)(xen) }}&lt;br /&gt;
{{ RFE | 1116 | Wario - Master of Disguise (E)(xen) }}&lt;br /&gt;
{{ RFE | 1213 | Elite Beat Agents (F)(frx) }}&lt;br /&gt;
{{ RFE | 1215 | Elite Beat Agents (E)(xen) }}&lt;br /&gt;
{{ RFE | 1219 | Elite Beat Agents (IT)(wne) }}&lt;br /&gt;
{{ RFE | 1229 | Elite Beat Agents (S)(frx) }}&lt;br /&gt;
{{ RFE | 1280 | Picross (U)(d) }}&lt;br /&gt;
{{ RFE | 1435 | Juiced 2: Hot Import Nights (E)(xpa) }}&lt;br /&gt;
{{ RFE | 1437 | Juiced 2: Hot Import Nights (u)(xpa) }}&lt;br /&gt;
{{ RFE | 1448 | Race Driver: Create and Race (E)(xpa) }}&lt;br /&gt;
{{ RFE | 1476 | Race Driver: Create and Race (U)(xpa) }}&lt;br /&gt;
{{ RFE | 1616 | WWE SmackDown vs. Raw 2008 (E)(xms) }}&lt;br /&gt;
{{ RFE | 1638 | WWE SmackDown vs. Raw 2008 (E)(pup) }}&lt;br /&gt;
{{ RFE | 1663 | Orcs and Elves (U)(xpa) }}&lt;br /&gt;
{{ RFE | 1677 | Orcs and Elves (E)(sx) }}&lt;br /&gt;
{{ RFE | 1782 | Power Pro Kun Pocket 10 (J)(cvn) }} &lt;br /&gt;
{{ RFE | 1799 | WWE SmackDown vs. Raw 2008 (U)(xpa) }}&lt;br /&gt;
{{ RFE | 1806 |  Ferrari Challenge (E)(sx) }} &lt;br /&gt;
{{ RFE | 2024 | Space Invaders Extreme (J)(6rz) }}&lt;br /&gt;
{{ RFE | 2152 | Sega Superstars Tennis (E)(xms) }}   	&lt;br /&gt;
{{ RFE | 2176 | Sega Superstars Tennis (U)(sq) }}   	   	  	 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Slot-2_Carts&amp;diff=15694</id>
		<title>Category:NDS Slot-2 Carts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Slot-2_Carts&amp;diff=15694"/>
		<updated>2008-10-28T02:10:52Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15611 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=NDS_Compatibility_List&amp;diff=15693</id>
		<title>NDS Compatibility List</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=NDS_Compatibility_List&amp;diff=15693"/>
		<updated>2008-10-28T02:10:45Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15610 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{List Ranges}}&lt;br /&gt;
&lt;br /&gt;
===Homebrew===&lt;br /&gt;
&lt;br /&gt;
* [[NDS Homebrew Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
Keep in mind that a game should only be flagged as &amp;quot;working perfectly&amp;quot; if EVERYTHING is working flawlessly. If, for example, Download &amp;amp; Play is broken, the game should be flagged as &amp;quot;works partially&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Try to always describe the problems you had when playing in the text box.&lt;br /&gt;
&lt;br /&gt;
[[Category:Compatibility Lists]]&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Slot-1_Carts&amp;diff=15692</id>
		<title>Category:NDS Slot-1 Carts</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:NDS_Slot-1_Carts&amp;diff=15692"/>
		<updated>2008-10-28T02:10:37Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15609 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:NDS Flash Carts]]&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Category:Nintendo_DS&amp;diff=15691</id>
		<title>Category:Nintendo DS</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Category:Nintendo_DS&amp;diff=15691"/>
		<updated>2008-10-28T02:10:02Z</updated>

		<summary type="html">&lt;p&gt;Diablo: Undo revision 15608 by 72.161.77.20 (Talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pages and categories relating to the Nintendo DS.&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15591</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15591"/>
		<updated>2008-10-27T23:01:18Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed delete __AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files __AIO and akmenu4 from the downloaded file and place on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware, mostly by using a game that connects to Wi-Fi. The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file for which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are copied/cut/pasted along with a ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are deleted along with a ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**Best to use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three (or less) lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be showed on the first page.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options Rebuild which is the X Button and Select Database (Sel. DB) which is the Y Button.&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press L+R+B+A+Down on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; )&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work, so this way is better.&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15383</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15383"/>
		<updated>2008-10-27T03:24:56Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed delete __AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files __AIO and akmenu4 from the downloaded file and place on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware, mostly by using a game that connects to Wi-Fi. The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
&lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file for which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (Dutch)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (that how it is spelled, Netherlands)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are copied/cut/pasted along with a ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are deleted along with a ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**Best to use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three (or less) lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be showed on the first page.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options Rebuild which is the X Button and Select Database (Sel. DB) which is the Y Button.&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press L+R+B+A+Down on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; )&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work, so this way is better.&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=Talk:AKAIO&amp;diff=15342</id>
		<title>Talk:AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=Talk:AKAIO&amp;diff=15342"/>
		<updated>2008-10-27T00:41:31Z</updated>

		<summary type="html">&lt;p&gt;Diablo: New page: No dicussions, http://gbatemp.net/index.php?showtopic=111784 instead&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;No dicussions, http://gbatemp.net/index.php?showtopic=111784 instead&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15223</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=15223"/>
		<updated>2008-10-26T18:32:16Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed delete __AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files __AIO and akmenu4 from the downloaded file and place on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the offical firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware, mostly by using a game that connects to Wi-Fi. The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
&lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file for which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (Dutch)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (that how it is spelled, Netherlands)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are copied/cut/pasted along with a ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Makes sure a .sav (and save slots, if applicable) are deleted along with a ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**Best to use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*The three (or less) lines of text that come with each game (Internal Header).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be showed on the first page.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options Rebuild which is the X Button and Select Database (Sel. DB) which is the Y Button.&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press L, R, B, A, Down on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*To hide files that are not used, copy and paste this (hiddenFileNames		=__AKAIO) into a new line in the gloabalsettings.ini found under __AIO. then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas.(hiddenFileNames		= __AKAIO,moonshl,example,example2) You can also Hide files by using the computers hide feature but some homebrew will not work, so this way is better.&lt;br /&gt;
*If your game folder has lots of games it may take awhile to load. To speed things up you can separate the games into folders. what some people do is order them into alphabetacal folders (A-D, E-I, J-K....) or you can organize them by type of game(Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=14926</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=14926"/>
		<updated>2008-10-26T06:59:57Z</updated>

		<summary type="html">&lt;p&gt;Diablo: /* Wifi Plugin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed delete _AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files _AIO and akmenu4 from the downloaded file and place on the root of you memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the offical firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;_AIO/ak2 loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your _AIO/Cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;_AIO/Cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware, mostly by using a game that connects to Wi-Fi. The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
&lt;br /&gt;
====Extensions====&lt;br /&gt;
Download the extension pack in VatoLoco&#039;s post or use the link below called Icon Extension. As his post says, all you do is place the icons in the &amp;quot;_AIO/Icons&amp;quot; folder. This will replace the icons of extensions in AKAIO.&lt;br /&gt;
&lt;br /&gt;
====Homebrew====&lt;br /&gt;
VatoLoco has made his own icons to replace some of the homebrew icons to use these you can download it form Vatoloco&#039;s post or the download link below called Homebrew icons. Rename the icons to the name of the homebrew.nds and place it in the same folder as the homebrew.nds. Importantly, these do not go in the &amp;quot;_AKIO/Icons&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins are downloadable from Acekard&#039;s website. Skins are installed by placing the uncompressed folders at &amp;quot;_AIO/UI&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (Dutch)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (that how it is spelled, Netherlands)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer (two options &amp;quot;plugin&amp;quot; is bliss&#039; text viewer, &amp;quot;internal&amp;quot; is Smiths text viewer)&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
While in Advanced settings press the Y button for FAS1 options&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*The three (or less) lines of text that come with each game that I have no idea what they are called.&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be showed on the first page.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*AK2 Loader&lt;br /&gt;
*Rumble&lt;br /&gt;
*Slot copy&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
The cheat patch needs to be enabled or else the cheats won&#039;t work. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options Rebuild which is the X Button and Select Database (Sel. DB) which is the Y Button.&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;_AIO/Cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCHEAT updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=14925</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=14925"/>
		<updated>2008-10-26T06:59:25Z</updated>

		<summary type="html">&lt;p&gt;Diablo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, and some support for Acekard+. &lt;br /&gt;
The latest release is AKAIO 1.2&lt;br /&gt;
[[Image:Acekard1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching) and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed delete _AK2 (or__rpg) and akmenu4 from the root of your memory card. Then move the files _AIO and akmenu4 from the downloaded file and place on the root of you memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the offical firmware to load games, allowing AKAIO not to update just because a new update fixes game compatibility. To install, the firmware must be placed at &amp;quot;_AIO/ak2 loader/&amp;quot;. The loader can be renamed freely. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button or using the Start menu. Then pressing Y again to bring up the .NDS options which allows you to change the loader from AKAIO to whatever the other loader is named.&lt;br /&gt;
&lt;br /&gt;
This option is currently only for AK2, not akRPG&lt;br /&gt;
&lt;br /&gt;
===Cheats===&lt;br /&gt;
You can also have multiple Cheat DB in your _AIO/Cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;_AIO/Cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can also be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware, mostly by using a game that connects to Wi-Fi. The USRCHEAT.DAT update can then be found at Start &amp;gt; Update DB. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
For RPG owners, you can also update to the latest savelist.bin via wifi by selecting &#039;show on load&#039; in the USRCHEAT Updater window.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
&lt;br /&gt;
====Extensions====&lt;br /&gt;
Download the extension pack in VatoLoco&#039;s post or use the link below called Icon Extension. As his post says, all you do is place the icons in the &amp;quot;_AIO/Icons&amp;quot; folder. This will replace the icons of extensions in AKAIO.&lt;br /&gt;
&lt;br /&gt;
====Homebrew====&lt;br /&gt;
VatoLoco has made his own icons to replace some of the homebrew icons to use these you can download it form Vatoloco&#039;s post or the download link below called Homebrew icons. Rename the icons to the name of the homebrew.nds and place it in the same folder as the homebrew.nds. Importantly, these do not go in the &amp;quot;_AKIO/Icons&amp;quot; folder.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.2===&lt;br /&gt;
Someone know how to update Plugins?&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins are downloadable from Acekard&#039;s website. Skins are installed by placing the uncompressed folders at &amp;quot;_AIO/UI&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Update DB&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and going to patches brings up a window to change some settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Autorun&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Individual games settings can be set differently.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (Dutch)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (that how it is spelled, Netherlands)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer (two options &amp;quot;plugin&amp;quot; is bliss&#039; text viewer, &amp;quot;internal&amp;quot; is Smiths text viewer)&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
While in Advanced settings press the Y button for FAS1 options&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*The three (or less) lines of text that come with each game that I have no idea what they are called.&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created to any .NDS file by pressing X on the Rom Properties Window. A shortcut will then be showed on the first page.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*AK2 Loader&lt;br /&gt;
*Rumble&lt;br /&gt;
*Slot copy&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
The cheat patch needs to be enabled or else the cheats won&#039;t work. The patch can be enabled globally at Start &amp;gt; Patches, or individually for each rom at .NDS Properties.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options Rebuild which is the X Button and Select Database (Sel. DB) which is the Y Button.&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;_AIO/Cheats&amp;quot; folder. The benefit of this is you are able to have the compiled database and able to have a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
==Wifi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Update DB which will bring up the USRCheat updater. Press X or touch Update DB&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3104 AKAIO 1.2]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3113 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=3272 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=100910 AKAIO 1.2 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot&lt;/div&gt;</summary>
		<author><name>Diablo</name></author>
	</entry>
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