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		<id>https://wiki.gbatemp.net/w/index.php?title=USB_Loader_v1.x_Game_Compatibility&amp;diff=29313</id>
		<title>USB Loader v1.x Game Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=USB_Loader_v1.x_Game_Compatibility&amp;diff=29313"/>
		<updated>2009-10-21T16:41:15Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* E */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
==&#039;&#039;&#039;SD/USB Loader v1.x Compatibility Matrix&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Anyone is free to edit this list though you must create an account first. Vandals will be banned and their IP blocked from further edits.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== PLEASE READ ME (Guidelines) ==&lt;br /&gt;
&#039;&#039;&#039;Please mention if you are using v1.0 or v1.1 etc. in the &amp;quot;notes&amp;quot; section.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1. If a game is &#039;&#039;working&#039;&#039; it doesn&#039;t always make it &#039;&#039;green&#039;&#039;, as titles marked &#039;&#039;green&#039;&#039; should be/are 99.9-100% compatible. See color chart below.&lt;br /&gt;
&lt;br /&gt;
2. The Notes section is only for quirks regarding the way the game plays with the loader. Notes like &#039;Works Great&#039; are not needed and simply add clutter.&lt;br /&gt;
&lt;br /&gt;
3. Regarding regions, please don&#039;t take an existing entry and completely change the region - start a new entry, or add it ALONG with the existing region.&lt;br /&gt;
&lt;br /&gt;
4. Extended Information to be placed at the bottom of the page, only for games that are marked as not working for most people, but working for some. only people who have it working should post info.&lt;br /&gt;
&lt;br /&gt;
5. If you are the first person to add a game then the confirmed column should read 0 (as it is unconfirmed).  Every person should then add 1 to that when they have tested it as working.&lt;br /&gt;
&lt;br /&gt;
6. &#039;&#039;&#039;Make sure your USB device works and is stable&#039;&#039;&#039; before reporting games that don&#039;t work. See [[USB Devices Compatibility List]]&lt;br /&gt;
&lt;br /&gt;
7.   Make sure your USB device isn&#039;t overheating due to long usage when reporting crashes.&lt;br /&gt;
&lt;br /&gt;
8. Other Usb devices, especially USB LAN adapter, might interfere with the loader. When testing, unplug the LAN adapter and delete the &amp;quot;Wired Connection&amp;quot; profile if the wifi-enabled game freezes.&lt;br /&gt;
&lt;br /&gt;
9. Some games seem to require a disc (any game) in the drive to work. When testing, first try without any disc in the drive. If it only works with a disc in the drive, add that in the Notes column.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=300px&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Compatibility Legend&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:green;&amp;quot;|Green represents games that work 100% or just have slight audio/video stutter or anything else that doesn&#039;t effect gameplay .&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:orange;&amp;quot;|Orange represents games that mostly work but with more serious but playable bugs, or random lockups (random doesn&#039;t mean lock up every time at the same spot in the game).&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:salmon;&amp;quot;|Red represents games that do not load and have major problems and/or are unplayable, or have consistent lock ups.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==#==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |007 - Quantum of Solace&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ2E52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.61G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black Screen during video cut scenes| 4.0U REV10 GX REV549 No Problems at all | Works perfectly on 4.0u cIOS REV9, cIOS REV13a with USB Loader GX REV 516 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |007 - Quantum of Solace&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ2P52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sometimes freezes /&lt;br /&gt;
Works perfectly with 4.0E rev12 USBloader gx r559 (no sound problem, like it had with dvd backup loader)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |428: Fuusa Sareta Shibuya de&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTOJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==A==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Academy of Champions: Soccer&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5FP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 + USBLoader GX rev730&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ACDC Live: Rock Band Song Pack&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R33P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.52G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS38 rev 14 - USB Mic works fine. (OLD: Only Guitar works - drums/mic turn off when game starts)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Action Girlz Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGYPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Agatha Christie&#039;s And Then There Were None&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQTP6V&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Agatha Christie&#039;s Evil Under The Sun&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQEP6V&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Agent Hugo Hula Holiday&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3HP6Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Agent Hugo Lemoon Twist&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHGX6Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.31G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alien Syndrome&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLSE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.41G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alien Syndrome&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLSP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.41G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.2&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Aliens in the Attic&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUOPPL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |All Star Cheerleader&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCXP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alone in the Dark&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRKE70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.97G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.1 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alone in the Dark&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRKP70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX rev714 IOS249 (rev14)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Alvin &amp;amp; The Chipmunks&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVBPRS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |AMF Bowling: Pinbusters&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMFE68&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.15G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | V1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |AMF Bowling: Pinbusters&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMFP68&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |AMF Bowling: World Lanes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R6WE68&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Cfg 31c / Rev13&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |AMF Bowling: World Lanes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cios rev14 and USB Loader GX rev 747&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Animal Crossing: City Folk&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUUE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.32G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Use 1.1 or above(1.0 has a bug with the time). Works  100% on 1.1 or higher. If your HDD goes to sleep, dialogs and such will take a while to load since it has to wake it back up. &#039;&#039;&#039;Turn WiiConect24 OFF if you get freezes.&#039;&#039;&#039; / WiiConect24 works with old IOS36 rev9. Works 100% with WiiConnect24 on using CoverFloader (No Freezes whatsoever), and with rev14.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Animal Crossing: Let&#039;s Go to the City&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUUP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Use 1.1 or above (1.0 has a bug with the time). / &#039;&#039;&#039;Turn WiiConnect24 OFF if you get freezes.&#039;&#039;&#039; / WiiConect24 works with old IOS36 rev9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |8&lt;br /&gt;
|- 	&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Anno: Create a New World&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RN4P41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |tested on 3.3e &amp;amp; 4.0e/rev10/usbloader 1.5 : Needed fix 002 with usbloader gx rev 543&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Another Code R: Kioku no Tobira&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNOJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.1G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works until about 20 mins in where during a split screen section, the bottom screen freezes while the top screen keeps working.  Very strange bug.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Another Code R: A Journey Into Lost Memories&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNOP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No problems, played over an hour. - USB Loader 1.5 Cfg 32 / rev 9 / rev 10.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Anubis II&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNVE5Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | V1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Aqua Panic!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO9PNK&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.72G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.1с. / usbloader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Arc Rise Fantasia&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPJJ99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crashes when you join Eugen in battle in one of the first cities. Use a Disc to get past it, otherwise works perfectly.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Are You Smarter Than A Fifth Grader?&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5GE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.28G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | V1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Army Men: Soldiers Of Misfortune&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKYP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Army Men: Soldiers Of Misfortune&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKYE20&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.43G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | V1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ashes Cricket 2009&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R6KP36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | The game crashes when you create a new profile from the usbloader. However it works great if you already have a savegame in your wii.  &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Asterix at the Olympic Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQXP70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | USB Loader 1.5 Rev. 10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Athletic Piggy Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4LXUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.5 / V 1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Avatar Into The Inferno&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RV9E78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==B==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Backyard Baseball &#039;10&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXBE70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Backyard Baseball 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB8E70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Backyard Football &#039;09&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQQEUE&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Balloon Pop&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB2E6K&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Balloon Pop&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB2PGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.19G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Rev. 10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Balls Of Fury&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBFP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Barbie as The Island Princess&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBVE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.70G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Barnyard&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBYE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Baroque&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM6EEB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Battalion Wars 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBWP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5 tested online &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Battalion Wars 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBWE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crashes unexpectedly in missions|Works perfectly on 1.5, including online play. (tested for 3 hours of gameplay)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Battle of the Bands&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHXP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Battle Rage&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRVENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.24G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ben 10 Protector of Earth&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBNXG9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.91G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX rev714&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Big Brain Academy: Wii Degree&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYWE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Big Brain Academy: Wii Degree&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYWP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 WAD/v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Blast Works&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBRE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Blast Works&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBRP5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 w/ CIOs rev 10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Blazing Angels: Squadrons Of WWII&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBAP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.48G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with 4.1E, cIOS rev 14 and Config USB Loader ver 40. (OLD: 4.0E with usblader-gx rev700, all options with BLACK SCREEN after start.)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Blazing Angels: Squadrons Of WWII&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBAE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.46G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bleach: Shattered Blade&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBLE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bleach: Shattered Blade&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBLP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.1E, rev 14, Config USB Loader ver 42c.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bleach Wii: Hakujin Kirameku Rondo&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBLJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |---&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No issues on all USB Loader versions&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bleach: Versus Crusade&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBXJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.99G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crashes randomly after fight at Now Loading screen.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Block Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRTE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.66G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bolt&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLUX4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |- G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | No Controls in game, can not even use the Home button from P1 , only P2 (started again problems are now over)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boogie&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBOE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Extract ssx.dol with wiiscrubber, and use usb loader gx rev 543 + alt dol + fix 002 [[http://gbatemp.net/index.php?showtopic=161988]]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boogie&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBOP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Extract ssx.dol with scrubber, and use usb loader gx rev 543 + alt dol +fix 002 + block cios reload plz confirm&lt;br /&gt;
//also works with NeoGamma R4 + alt.dol &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boogie Superstar&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RG6P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Cfg 31c / Rev.13&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bomberman Land&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBBE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.48G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bomberman Land&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.48G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boom Blox&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBKE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.32G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |may have issues on earlier releases of IOS and Loaders&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boom Blox&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBKP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.31G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |BOOM BLOX Bash Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYBE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine, turn on error #2 fix&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |BOOM BLOX Bash(Smash) Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYBP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.22G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.2. Also USB Loader V1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Brave: A Warrior&#039;s Tale&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWXPS5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested in usb loader GX and cIOS rev14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Brave: A Warrior&#039;s Tale&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWXES5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested in usb loader GX 4.0E.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Broken Sword - Shadow of the Templars - Director&#039;s Cut&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSJE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.72G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine with 002 fix on&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Broken Sword - Shadow of the Templars - Director&#039;s Cut&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSJP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works perfectly with USB Loader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Brunswick Pro Bowling&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBPE4Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.15G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Brunswick Pro Bowling&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBPPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bully: Scholarship Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB7E54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.30G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine no lag&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bully: Scholarship Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB7P54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.30G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Burger Island&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RN2EAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Cfg 31c / Rev13&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bust-A-Move&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBMPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.32G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Bust-A-Move Bash!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBME5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==C==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cabela&#039;s Big Game Hunter&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCBP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX rev714&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cabela&#039;s Trophy Bucks&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQPE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cake Mania: In The Mix&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R72E5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Casper&#039;s Scare School: Spooky Sports Day&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RX4PMT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 and USB Loader GX rev741&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cate West: The Vanishing Files&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKEENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | 1.4; No random crashes anymore with Waninkoko&#039;s USBLoader 1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty 3&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCDE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.72G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Freezes or Reboots Console at loading screen before gameplay, even if it&#039;s patched to IOS249.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty 3&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | RCDD52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Freezes at loading screen before gameplay&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty 3&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCDE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | 3.2U, v1.5, Patched to IOS249, CIOS36_rev9, preloader not installed.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty World at War&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVYE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.52G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Online-Multiplayer with no problems. Works on PAL-console.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty World at War&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVYY52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.8G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Call of Duty World at War (UK/Fr)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVYP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works Great.No problems in online-multiplayer.Play 4 hours.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Candace Kane&#039;s Candy Factory&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKQENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 Tested &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Carnival Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCGP54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 / v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Carnival Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCGE54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.35G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested on USBLoaderGX r571 on cIOS 222 r2 38 merge 36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cars&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCAY78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.77G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Case Closed: The Mirapolis Investigation&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCOPNP&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Castle of Shikigami III&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RS4EXS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Castlevania Judgement&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDGEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.76G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Only home button works on GX 550+cIOS 13a | worked fine on 1.1| Works flawlessly: Make sure nothing is plugged into the 1P GCN Port, then game will work for 1P with Wiimote.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Castlevania Judgement&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDGPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.76G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 tested, wiimote doesnt work, can only press Home | Wiimote working tested on GX+cios10 |Works flawlessly: Make sure nothing is plugged into the 1P GCN Port, then game will work for 1P with Wiimote.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Celebrity Sports Showdown&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REAP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cheggers&#039; Party Quiz&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCYPGN&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Chicken Shoot&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCSP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Chrysler Classic Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3CP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |CID The Dummy&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RC9PGN&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cocoto Magic Circus&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Code Lyoko&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLKPFK&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3,49G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with USB LOADER GX rev 536 and cios V13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Colin McRae: DiRT 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R69P36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested using cIOS38 rev 14 with CFG 42c and GX rev730.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cooking Mama Cookoff&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCCE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cooking Mama: World Kitchen &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWKE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |tested with v1.1 + v1.5 - works great&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cooking Mama 2: World Kitchen&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWKPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |tested with v1.1 + v1.4 - works great&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Coraline&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKLPG9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Use Neogamma 4 anti 2. Also works with cIOS rev14 and USB Loader GX rev730.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cosmic family&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCFP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.78G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 + USBLoaderGX rev741&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cosmic family&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCFP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader conf V1.5 Tested + WiiOS V3.3 min!&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Counter Force&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCTE5Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cradle Of Rome&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ4ENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 Tested &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crash of the Titans&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crash: Mind over Mutant&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RC8P7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 WAD, Used v1.5 works fine&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crash: Mind over Mutant&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RC8P7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black Screen with Usb Loader 1.5 / Played for over an hour using USBloader_gx rev449 with CIOSrev13 installed, no black screen.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Crayola Colorful Journey&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZUE4Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.19G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |CSI: Hard Evidence&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCIE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Usbloader GX rev 611 crash when using uv light in first case, need to apply ppf patch ( xxx-csi_fix.rar ) for the game to work past the first case. &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |CSI: Hard Evidence&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCIP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Cursed Mountain&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ6XKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.54G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Conf. USBloader 41 rev 10, Neogamma and Rev 10. Also works with cIOS rev14 and USB Loader GX rev730.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dave Mirra BMX Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXCPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dairantou Smash Brothers X&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSBJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader v1.1 works. v1.5 works too.&lt;br /&gt;
&#039;&#039;&#039;Dairantou Smash Bros. X  JAP aka Super Smash Bros. Brawl USA &amp;amp; EUR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dancing Stage HOTTEST PARTY&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXSPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0,64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dance Dance Revolution Hottest Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDDEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.60GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS38 v14, USB Loader GX Channel version(r688)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dance Dance Revolution Hottest Party 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RD4EA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.53&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dance Dance Revolution Hottest Party 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RD4PA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Worked with 002 fix&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dance Party Pop Hits&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9RPNG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.38GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5 R39 anti2 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dawn of Discovery&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RN4E41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Turn 002 fix &amp;quot;On&amp;quot;, &amp;quot;&#039;Works great.&#039;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |De Blob&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R6BE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.9G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;Needs any disk in the drive to play.&#039; &#039;&#039; Plays fine WITHOUT any disc in drive using USB Loader CFG 40 on system 4.1U with Cios38 rev 14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |De Blob&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.86G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;Needs any disk in the drive to play.&#039;Experience lock ups of game forcing reset (twice), anyone seen this?&#039;&#039;*Cannot be installed from backupdisk, &amp;quot;this is not a wii disk&amp;quot;31/05/09. No disk required on 4.1E, cIOS rev 14 and CFG 40.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dead Rising: Chop Till You Drop&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RINE08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 Tested. Works on PAL using USBLoader GX1.0&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dead Rising: Chop Till You Drop&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RINP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 also tested.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dead Space - Extraction&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZJP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 also tested. Works on NTSC 4.0 Wii using USBLoader GX1.0 (749). First episode tested and worked perfectly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Deadly Creatures&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDCE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.95G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;Needs any disk in the drive to play.&#039;&#039;&#039;Works on USBLoader GX 1.0&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Deadly Creatures&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDCP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.90G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;Needs any disk in the drive to play.&#039;&#039;&#039;Works on USBLoader GX 1.0&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Death Jr.: Root of Evil&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | RDJP4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2,81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Deca Sports&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDXE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Deca Sports&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDXJ18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Deca Sports 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2SJ18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Defendin` de Penguin&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLZE4Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.1; &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Destiny Of Zorro&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZRPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.15G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Destroy All Humans: Big Willy Unleashed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDHP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS rev14 and USB Loader GX rev747&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Detective Conan&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCOJ99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.61G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dewy&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDREA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | V 1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dewy&#039;s Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDRPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.35G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Diabolik : The Original Sin&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVDPLG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.2. / Works with USB Loader GX/ Works perfectly with 4.0E rev12 USBloader gx r568 / Doesnt load on wii 4.1E rev13b USB LOADER 1.5 with disk in tray, Works perfect (if on NTSC system, use component cables and select disc default for load).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disaster - Day Of Crisis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDZJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.85G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX With Disk in tray&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disaster - Day Of Crisis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDZP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disney Princess: Enchanted Journey&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPSE4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | 1.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disney Sing It&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.05 G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |tested With usbloader GX rev 565 default settings&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disney sing it HSM 3&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | 4.09  G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on cIOS38 rev14 with Configurable USB Loader v37 (Default settings, no additinal update/fix is required for mic to work although my dual mic with USB adapter are only seen as a single mic ONLY ONE MIC WORKS? :( Tested With usbloader GX rev 565 default settings&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Disney Th!nk Fast&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXDE4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.48G &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dokapon Kingdom&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.66G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 - Sometimes the game will freeze when entering a battle. v1.5 no battle freezes. was caused by failure to load background music.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Don King Boxing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2KP54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R49E01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.79G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V 1.5 tested, works perfectly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Donkey Kong Jungle Beat&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R49P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.79G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.2. Also V1.5 Loader&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Doraemon Wii Himitsu Douguou Ketteisen&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REMJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.88G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Ball Z: Budokai Tenkaichi 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 | v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Ball: Z Budokai Tenkaichi 3&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDSE70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Ball Z: Budokai Tenkaichi 3&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 - freezes if the earth is destroyed in battle&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Ball Z: Sparking! METEOR&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDSJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.00G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Quest Swords: The Masked Queen And The Tower Of Mirrors&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDQEGD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dragon Quest Swords: The Masked Queen And The Tower Of Mirrors&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Untested&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.72G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dream Pinball 3D&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3DES5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Dream Pinball 3D&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3DPS5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Driver: Parallel Lines&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDVP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.82G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==E==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |EA Playground&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPXP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |	EA Sports Active: Personal Fitness Trainer&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |P43P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.46G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader v1.5s&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |	EA Sports Active&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Graphical glitches when playing boxing/volleyball/basketball. Use PAL version and force NTSC mode.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |	EA Sports Grand Slam Tennis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5TE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |reboots Wii when MotionPlus instruction video is selected but gameplay works fine&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |	EA Sports Grand Slam Tennis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5TP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works when there is no disk in the loader / reboots Wii when MotionPlus instruction video is selected but gameplay works fine&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Elebits&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RELEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Eledees&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RELPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |works fine with USB v1.5 and cIOS 10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Endless Ocean&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFBE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.88G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Endless Ocean&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFBP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.88G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Excite Bots: Trick Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RX3E01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.86G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested v1.5 Also works on PAL USBLoader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Excite Truck&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REXE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Seems to crash when trying to go back to the Wii menu{Not True Works great here / Absolutely NOT WORKING!!!! Softmod 4.0/CIOS rev13b/USB Loader GX &amp;amp; USB Loader 1.4/1.5 = Always freezes at the &amp;quot;loading&amp;quot; screen&lt;br /&gt;
&#039;&#039;&#039;[Works fine for me.  cIOS rev 13b, USB Loader GX.  002 Patch=anti. Played over 30 minutes, with no problems.]&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Excite Truck&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REXP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Does NOT work when using Loader v1.3 with cIOS rev10! &#039;&#039;&#039;Use loader v1.4 or higher.&#039;&#039;&#039;  / Absolutely NOT WORKING!!!! Softmod 4.0/CIOS rev13b/USB Loader GX &amp;amp; USB Loader 1.4/1.5 = freezes at at a green/black screen (depends on loader). &#039;&#039;&#039;Working perfectly with USB Loader GX, cIOS36 Rev 10 and higher.&#039;&#039;&#039;  &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Excite Truck&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REXJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |works fine with USB Loader GX rev600 and cIOS 10&amp;amp;14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Eyeshield 21: Field Saikyou no Senshi Tachi&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RS7J01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |---&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No issues on all USB Loader versions.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==F==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Facebreaker KO Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFQP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |my size is 1.89G (RFQP)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Family Ski&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSQPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.66G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Family Ski &amp;amp; Snowboard&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYKPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.54G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Family Trainer: Extreme Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REJPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 + USB Loader GX rev734&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Family Trainer: Outdoor Collection&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFAPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 + USB Loader GX rev734&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Farcry: Vengeance&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCVP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Reboots after getting to Kade. Other levels can be played using the cheat &amp;quot;GiveMeTheMaps&amp;quot; from Options, but going back to the game Menu from within a level will also Reboot the Wii.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Farcry: Vengeance&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCVE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Reboots after getting to Kade(same result IOS249 patched and not patched)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fatal Frame IV: Mask of the Lunar Eclipse&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4ZJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RegionFrii to NTSC-U &amp;amp; Brickblock it; after that, it works perfectly. Tested with USB Loader GX (latest update, July &#039;09) and Rev 14.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ferrari Challenge - Trofeo Pirelli&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF3P6M&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |(Random freeze while playing) - Just tested with USB Loader v1.5, no freezing at all.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Final Fantasy Fables: Chocobo&#039;s Dungeon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7FEGD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Final Fantasy Fables: Chocobo&#039;s Dungeon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7FPGD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Final Fantasy Crystal Chronicles: Echoes of Time&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFFEGD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Didn&#039;t have problem with multiplayer at all connecting to 3 DS on 1.1.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA 08&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Extract mail.dol with scrubber, and use usb loader gx rev 543 + alt dol +fix 002 + block cios reload plz confirm&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA Soccer 09 All-Play&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF9E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.24G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Faster load times :D. Freeze during 2nd online match loading with v1.1.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA 09 All-Play&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF9P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.91GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA 09 All-Play&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.02G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA 10&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4RP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS rev14 and USB Loader GX rev 747&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |FIFA 10&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4RX69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS rev14 and USB Loader GX rev 778&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fire Emblem: Radiant Dawn&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFEE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Tested, works perfect with no freezes. &amp;lt;3 ~ Works with USB Loader GX 600c or greater and Rev 14.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fire Emblem: Radiant Dawn&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFEP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Random freezes on 1.5. Playtime ranges from minutes to hours.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fishing Master&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTRP18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine for me with Cios Rev 12,Usb Loader Gx Rev 700&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fishing Master &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTRE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |play fine on version v1.5 was able to load it and play for 30 minutes without issue&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fishing Master World Tour&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTLE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.60G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Working for me on USBloader 1.5 and Ios 38&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fragile: Sayonara Tsuki No Haikyo&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2GJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.90G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Free Running&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RU6PHY&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fritz&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REZPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fun Park Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R6FP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.75G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Funfair Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQKP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.69G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==G==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGXE5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGXP5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Rev 10, Works great&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Geometry Wars: Galaxies&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGLE7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Original claim: Loops at safety warning. | Its working for me on v1.1 with iso loaded through wbfs_win | Loops in warning screen a bit, but starts up eventually. NTSC, 3.2U, 1.1 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Geometry Wars: Galaxies&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGLP7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |G-Force&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUEE4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works in both GX and Cloader Tested on 4.0E.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ghostbusters the video game&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGQE70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.82G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on cIOS38 rev14 with Configurable USB Loader v37 (Default settings, no 002 fix required) Works in cios rev 13a, USB Loader GX 1.0 rev 501+, 002 fix: on, video mode: autopatch. Works with USB Loader GX rev 516+, 002 fix: on, video mode: autopatch; Wii 3.2e cIOS38 rev13 ,not working on pal 3.2e cIOS38 rev13b or cIOS rev10 or CoverFloader: green screen. Works on uloader 2.1b on a PAL system with waninkoko 4.0e sys menu without making any config changes. / 4.0E rev12 USBloader gx r559 all options default except game settings error 002 fix: ANTI; work on cios rev10, gx ver 584 with anti 002 on and patch country&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ghost Squad&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGSE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.62G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 Tested&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ghost Squad&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGSP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.02G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Go Play Circus Star&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3JE5E&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.67GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Patched to PAL, working on PAL system&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Go Play Lumberjacks&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJXE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.6GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Patched to PAL, Working with GX loader rev571 on PAL system&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Godfather: Blackhand Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGFP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Gold&#039;s Gym: Cardio Workout&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REKE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.69G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works also on PAL Wii, set Language to English&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Gottlieb Pinball Classics&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQSP6M&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Go West&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLLP70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.82G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Grand Slam Tennis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RT5P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine on uLoader 2.0 on PAL 4.0E, although wii motion plus tutorial caused my wii to reset, but using wii motion plus is all good.// Works fine on USB Loader 1.5 but may cause Wii-resetting freezes at some point in Grand Slam Mode. If so, insert any original Wii game disc into the disc drive before playing.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Gravity&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHEEJJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Gravity&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHEPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |GT Pro Series&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGTP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guilty Gear XX Accent Core&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RG2EXS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guilty Gear XX Accent Core PLUS&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3NEXS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.65G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5, works without a problem. Played for hours&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guinness World Records: The Videogame&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RG5EWR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.76G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guinness World Records: The Videogame&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RG5PWR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.76G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero III: Legends of Rock&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGHE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Original claim was working. Locked up on me during a song with v1.1. - Played through all the game till the end, no crashes.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero III: Legends of Rock&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGHP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |no desync anymore&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Aerosmith&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGVP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Aerosmith&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGVPE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with USBLoaderGX r571 on cIOS 222 r2 38 merge 36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Greatest Hits&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXCP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: World Tour&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXAP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on cIOS38 rev14 with Configurable USB Loader v37 (Default settings, no additinal update/fix is required for mic to work). Earlier cIOS if you want to use the microphone you need to do the integrated update (its NO system-update, just driver for the mic!) - DLC from SD doesn&#039;t work&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero 5&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXEP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.02G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on cIOS38 rev14 with cIOS 223, 37 merge 36. Tested with USBLoaderGX. [Alternative: use Configurable USB Loader with Hermes&#039; IOS 222 (IOS38 merged with IOS37)]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: World Tour&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXAE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | *mic does not work unless using workaround: install Hermes cIOS 223, 37 merge 36, run loader from 222, and game from 223. DLC from SD doesn&#039;t work. Tested with USBLoaderGX r571 on cIOS 222 r2, 38 merge 36 and game settings set to run from 223 r2, 37 merge 36. &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Metallica&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXBE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | *mic does not work unless using workaround: install Hermes cIOS 223, 37 merge 36, run loader from 222, and game from 223.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Metallica&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U on PAL Wii -Can&#039;t play Quickplay, won&#039;t let you play the set list you created. (edit...are you pushing the + button on the guitar, not the remote?), Works perfect for me no lags or so. No problems in Quickplay- Works also perfectly for me, can&#039;t confirm that)&lt;br /&gt;
&lt;br /&gt;
I can play guitar hero with:&lt;br /&gt;
cIOS rev 13(a), toshiba harddrive, usbloader gx newest version and the game...&lt;br /&gt;
no problems in quickplay&lt;br /&gt;
i haven&#039;t got test the microfon&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Guitar Hero: Smash Hits&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SXCE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U on USA wii works flawless with USB Loader GX v633 and CIOS36 rev10. &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==H==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hamster Heroes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH4XUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Happy Feet&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHFP5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.77G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX Disk in Tray&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Harry Potter and the Order of Phoenix&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Harry Potter and The Half Blood Prince&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH6P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with USB-Loader GX rev543 at cIOS38 rev 13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Harvest Moon: Magical Melody&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHMP99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Harvest Moon: Tree of Tranquility&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R84EE9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Also works on PAL Wii (3.2E).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Harvey Birdman Attorney At Law&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGBE08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hasbro Family Game Night&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRME69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.21G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hasbro Family Game Night&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRMX69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Heatseeker&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHSX36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX &amp;amp; Disk in Tray&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Heavenly Guardian&lt;br /&gt;
| style=&amp;quot;background:Green;border: 1px #111111 solid;&amp;quot; |works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKKE6K&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.43G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Stated earlier doesnt work, Works fine on 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hell&#039;s Kitchen&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH2E41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Help Wanted&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHKE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |High School Musical 3: Senior Year DANCE!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH3P4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Horrible Histories : Ruthless Romans&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIOPSU&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hot Wheels Beat That!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHWE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.45G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==I==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Illvelo Wii&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYVJMS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.65G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Does not recognize input from Wiimote other than Home button. USB Loader GX, Rev 13a.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Indiana Jones and the Staff of Kings&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ8E64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black or green screen on Cios38 rev13b, use USB Loader + CFG and activate the option BLOCK IOS RELOAD. That`s all&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Indiana Jones and the Staff of Kings&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ8P64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black or green screen on Cios38 rev13b, use Cios38 rev13a and USB Loader GX with &amp;quot;002 game fix&amp;quot; option enabled to work. /&lt;br /&gt;
4.0E rev12 USBloader gx r559 all options default except game settings error 002 fix: ANTI /&lt;br /&gt;
3.2E rev14 USBloader gx 713 error 002 fix on : OK ( wii reboot on bonus game fate of atlantis )&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |International Athletics&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RR8PUJ &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 and USB Loader GX rev734&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Iron Man&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIRE&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.23G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Iron Man&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIRP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |freezes at Marvel intro &amp;quot;&#039;&#039;&#039;GUF_DK:&#039;&#039;&#039; &#039;&#039;(Wii-4.1E / USB Loader GX / CIOS38 rev 13b / CIOS36 rev 10)&#039;&#039; No problems found&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ice Age 2 The Meltdown&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZAX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Working on v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ice Age 3&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIAP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.52G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Working on US Loader GX rev 550 and cios 13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==J==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jeep Thrills&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ3P7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.68G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jelly Belly Ballistic Beans&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7BP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.17G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | AutoPatch IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jenga World Tour&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJEP70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.30G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jenga World Tour&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJEE70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |black screen&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jewel Master - Cradle of Rome&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ4PRM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.1 (}workd also on usb Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jewel Master - Cradle of Rome&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jillian Michaels Fitness Ultimatum&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJFPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL copy working fine here with USB Loader GX v1.0 with 002 fix enabled for the game. Without 002 fix enabled just black screen.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jillian Michaels Fitness Ultimatum&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJFE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Someone reported a black screen, but it works great for me. I&#039;m on an NTSC-U Wii using USB Loader GX rev. 774.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Job Island&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHKP18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.52G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jumper&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJMPRS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX &amp;amp; Disk in Tray&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==K==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Karaoke Joysound Wii&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROKJ18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.19G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |use IOS223-mload [Configurable USB Loader (+GUI) cfg v31a] (USB Mic work fine) /// tried this method (with cfg 31c) on a PAL 4.0E, get to the loading screen but not further - same result as with different IOSs&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Karaoke Revolution Presents American Idol Encore&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIEEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.82G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL 4.1E, cIOS38 rev 14, Config USB Loader v43 (USB Mic works fine).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Karaoke Revolution Presents American Idol Encore 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIFEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.34G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL 4.1E Wii, cIOS38 rev 14, Config USB Loader ver 42c (USB Mic works fine).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kawasaki Jet Ski&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJSENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kawasaki Quad Bikes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQBENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kawasaki Snowmobiles&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWBENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kidz Sports IceHockey&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKIENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Klonoa: Door To Phantomile&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R96JAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Force Pal &amp;amp; language japan&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Klonoa: Door To Phantomile&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R96EAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.60G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Will work with wiikey though. Work on PAL with 1.5 if set setting &#039;&#039;&#039;Video : Patch Game&#039;&#039;&#039; - The game works perfectly till the end using 1.1 on Kingstone DataTraveler, i finished it myself. People just keep using bad HDs and then put the blame on the loader.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Klonoa&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R96PAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.77G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works perfectly using USBLoader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kororinpa: Marble Mania&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCPE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.22G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kororinpa&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCPP00&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kung Fu Panda: Lengendary Warriors&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NSTC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKHE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.95&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB loader 1.5 plays smooooth&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Kung Fu Panda: Lengendary Warriors&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKHP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USBLoader_gx Rev517&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==L==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Legend of The Dragon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLDEGY&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Lego Batman - The Videogame&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLBPWR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.48G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Lego Indiana Jones: The Original Adventures&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLIP64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.97G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Lego Indiana Jones: The Original Adventures&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLIE64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |LEGO Star Wars: The Complete Saga&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLGE64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.97G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |LEGO Star Wars: The Complete Saga&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLGP64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 + v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Let&#039;s Tap&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2UP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.31G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works perfect on cIOS 38 rev 13b/ rev 10 with USB-Loader GX 1.0 rev 543&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Let&#039;s Tap&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2UJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Let&#039;s Tap&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2UE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works in cios rev 13a, Works with USB Loader GX rev 516&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Line Rider Freestyle &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLJPKM &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E, usbloader-gx rev700 standard settings, OK&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&#039;s Crossbow Training&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZPE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Link&#039;s Crossbow Training&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZPP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Little League World Series Baseball 2008&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLHE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.85G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Little League World Series Baseball 2009 &lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7RE52 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |tested on 4.0E rev12 USBloader gx r559, all global/game options gives black screen&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Little King&#039;s Story&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO3P99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works perfect on PAL video does not display, even with force NTSC, on NTSC TVs. Tested with ultimate v7/USBLoader CFG35.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Little King&#039;s Story&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO3EXJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4128M&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Random freezes with cIOS rev 10/rev 14 on NeoGamma. Maybe XSEED games don&#039;t like USB Loaders (the same happens for Rune Factory Frontier).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Little ninjas&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNJE4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.32G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on cloader and usb GX tested on pal 4.0e&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |London Taxi Rush Hour&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLTENR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Lost in Blue: Shipwrecked&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKZEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Lost in Blue: Shipwrecked&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKZPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Luxor Pharaoh&#039;s Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLXEMJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Luxor: Pharaoh&#039;s Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLXP36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Luxor 3&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RL3EMJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1; &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==M==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 07&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMDE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.92G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Works using the alt .dol method.  (used cios rev9 + gx rev 609, no graphic glitches at all)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 07&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMDP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.?0G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works using alternate dol method in USB Loader GX r533. Use madden.dol but lots of grahic problems unplayable (maybe because cios 13b)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 08&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNFE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works using alternate dol method in USB Loader GX r533. Use maddens.dol from second partition.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 08&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNFP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.79G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader GX Rev648M -Use Alternate dol from Disc (maddens.dol) AND Video Modus : Auto Patch (there are no graphic and sound errors anymore)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 09&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFLE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.30G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works without issue using USB Loader CFG v35a &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madden NFL 10&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.95G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |You may need to use a Flash Drive if the game does not work on your HDD.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mad Dog McCree Gunslinger Pack&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ5E5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No issues on 4.1U, cIOS 13, USB Loader GX 1.0&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madworld&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZZE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Also works when patched to PAL.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Madworld&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZZP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Run in 1.1 to play. Freezes sometimes, but it already occured with DVD version. Also works fine from SD card with cLoader 1.2 .&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |11&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Magic Circus &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMRPNK&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.66G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r568&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mah-Jong Fight Club Wii&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.96G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Jump System Menu&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Major League Baseball 2K9&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9ZE54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.77G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Manhunt 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHTE54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Even the Trucha-Signed uncensored version works on any USB loader version.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Manhunt 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHTP54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Marble Balance Challenge: Kororinpa 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RK6P18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.45G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 tested.; &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Margot&#039;s Word Brain&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMIE20&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWSE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario &amp;amp; Sonic at the Olympic Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWSP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario &amp;amp; Sonic at the Olympic Winter Games&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROLP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.41G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Using cIOS rev14 &amp;amp; USB Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Kart Wii&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMCE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Kart Wii&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMCP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Also works after renaming the Game directly in WBFS. On v1.5 it works without renaming.(i cant get p1 remote to register p2 works fine tho{havent tried p3 or 4}otherwise fine loading with GX}(EDIT) updated to new usb loader and now both remotes work.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |16&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Party 8&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM8E01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | v1.0/v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Party 8&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM8P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.23G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |9&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Power Tennis (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMAP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Power Tennis (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMAE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Strikers Charged&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4QE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Strikers Charged Football&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4QP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.80G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mario Super Sluggers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMBE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Marvel Ultimate Alliance&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMUE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Marvel Ultimate Alliance 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMSE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |?.??G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Using USBGXr719, with 002 fix on.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Marvel Ultimate Alliance 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMSP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Using cIOS rev14 and USB Loder GX rev746&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Medal of Honor Heroes 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM2E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Locks up when safety screen comes on. Works using alternate-dol function on USB Loader GX. Rename the &amp;quot;game.dol&amp;quot; to &amp;quot;RM2E69.dol&amp;quot;. Did not work with USB Loader GX rev 549; used rev 550.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Medal of Honor Heroes 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM2P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with USB Loader GX (rev 528) and alternative dol (You have to extract &amp;quot;game.dol&amp;quot; from the ISO and rename it to &amp;quot;6-digit&amp;quot;.dol and place it in SD:/) [[http://gbatemp.net/index.php?showtopic=161988]]. Otherwise it locks up when safety screen comes on&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Medal of Honor Vanguard&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMVE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mercury Meltdown Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMMP7U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with cIOS14 and USB Loader GX (Wii Remote now does respond). [OLD: Doesn&#039;t work for me, i have probably patched the iso with IOS249. Works for me, but Wii Remote does not respond.] EDIT: I can confirm the wiimote works perfectly.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mercury Meltdown Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMME7U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metal Slug Anthology&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMLEH4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Games 1-4 work. 5 is buggy. 6 restarts wii. Farog: 6 works with alternative dol(uloader)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metal Slug Anthology&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMLPH4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Same as above&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metal Slug Complete&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMLJH4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Games 1-5 work. Alt dol from disk method with GX to load metal slug 6, gives a black screen.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime: Wii de Asobu&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3IJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Reboots on game loading (half-green screen), Tested with french, english &amp;amp; spanish patched copy, and with original japanese too. &#039;&#039;&#039;Needs any disk in the drive to play.&#039;&#039;&#039; Patched with IOS249 and not patched tested. Tested on PAL and NTSC-US Wii.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime Wii de Asobu FIXED ISO&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3IJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Fixed ISO version for USB Loader. No Start screen or Start menus. Fully playable. Works only on NTSC as reported. Next tutorial worked on this game [[http://gbatemp.net/index.php?showtopic=160913]]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime: Trilogy&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3ME01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Run the game normally, select a Mii and create a save profile, then exit. Individual games are then playable using alt.dol methods - rs5mp1_p.dol=Metroid Prime 1, rs5mp2_p.dol=Metroid Prime 2 and rs5mp3_p.dol=Metroid Prime 3. cIOS38 rev 14 doesn&#039;t require a disk in the drive to play the games but as dual layer support is broken Hermes cIOS222 or similar must be used to play Metroid Prime 3 with &amp;quot;any disk&amp;quot; in the drive. There&#039;s no way to choose the save slot, difficulty or play Metroid Prime 2 Multi-player using alt.dol methods.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime: Trilogy&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3MP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7.41G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Same as above.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime 3: Corruption&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM3E01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine with cIOS_rev12 and higher, no disk needed in the drive like before&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Metroid Prime 3: Corruption&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM3P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with cIOS38 rev14 and Configurable USB Loader v37 (no disk needed in the drive like before) No Door lags anymore, even faster than original copy&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Millennium Series Championship Paintball 2009  &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R29P52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r568&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mini Desktop Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCEPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mini Ninjas&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNJP4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.1E, rev14, Config USB Loader v42c and USB Loader GX rev730&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Minon: Everyday Hero&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works like a charm on cios7rev10 + usbloaderGX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Minon: Everyday Hero&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game is starting, the drive keeps spinning up and slowing down, takes up to 10 minutes to get into the next screen/menu. Tested with 0.3g as well - same (stating: &#039;No SD patches found&#039;).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MobileSuit Gundam MS-Front 0079&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R79JAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monkey Mischief&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFVE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monopoly&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWOP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monopoly&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWOE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USBLoaderGXr571&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Hunter 3 (tri-)(Trial)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0,19G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Hunter 3&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMHJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Loaded with cIOS223 and Block IOS reload, trying to change from character will freeze the game [http://gbatemp.net/index.php?showtopic=171122]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Hunter G&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROMJ08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.77&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |use IOS223-mload [Configurable USB Loader (+GUI) cfg v31a]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Jam&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Lab&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM7P4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Trux Arenas  &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRXXUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r568&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monster Trux Offroad&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTQPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monsters Vs Aliens&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVZE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.91G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Monsters Vs Aliens&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVZP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.22G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tried on NTSC-U Wii, got the black screen with sound in background&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mortal Kombat: Armageddon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKME5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black Screen - You need to patch the game to make it work. Read this: http://gbatemp.net/index.php?showtopic=160710&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mortal Kombat: Armageddon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKMP5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.86G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black Screen/Reboots to system menu when iso is patched with IOS249 - You need to patch the game to make it work. Read this: http://gbatemp.net/index.php?showtopic=160710 - Use Alternate Dol from Disc in USB Loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mortimer Beckett And The Secrets Of Spooky Manor&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5SERW&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MotoGP 08&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ8E08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.71G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MotoGP 08&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ8P08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.90G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mr. Bean&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REBPMT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Muramasa: The Demon Blade&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSFE7U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | 002 fix, no problems&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mushroom Men: The Spore Wars&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM9EGM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.79G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mushroom Men: The Spore Wars&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RM9PGM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mx Vs. ATV Untamed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMXP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5s&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Mx Vs. ATV Untamed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMXE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;Needs any disk in the drive to play.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |My Fitness Coach&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFKP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.62G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |My Fitness Coach&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFKX41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |My Petz Hotel&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMNDFR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.30G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |My Riding Stables&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RL2PFR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.24G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSIP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.75G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims Agents&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5XP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.21G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested on cIOS rev14 and USB Loader GX rev746. Also works in Cloader.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RP4E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.39G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Played for about a half an hour with no problems. &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Needs cIOS38_rev13a in IOS249, otherwise Green Screen. I&#039;ve got no problem run this with cios36 rev 10, USBloader GX rev 584 with error 002 fix: anti&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims Racing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQGP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r559 all options default except game settings error 002 fix: ANTI&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |MySims Racing (boku to sim no machi Racing)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQGJ13&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.1J USB loader gx r600 all options default except game settings error 002 fix: ANTI&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Myth Maker&#039;s GP&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMYPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.11G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Myth Maker&#039;s Orbs Of Doom&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMQPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==N==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NAMCO Museum Remix&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RN2EAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.45G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Run Fine&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NAMCO Museum Remix&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | RN2P70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.50G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Rev. 10 Works Great&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Naruto Clash of Ninja Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |works fine rev.14 &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Naruto Clash of Ninja Revolution 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNYPDA&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.86G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine. Faster than with original disc.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NBA Live 09&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ9P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed: Carbon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNSE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.39&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USBLoaderGXr571, cIOS 222r2&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed ProStreet&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNPE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.79&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed ProStreet&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | RNPP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.88 GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB Loader 1.5 Rev. 10 , Works great&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed Undercover&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.0G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed Undercover&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RX9P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD with cLoader 1.1с.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Need For Speed Undercover&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RX9E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.48G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Neopets Puzzle Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Nerf N-Strike&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNKE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NewU Fitness First Personal Trainer&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RU4X41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |UsbLoader GX + cIOS rev14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Nights: Journey of Dreams&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7EE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ninja Reflex&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNZE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No More Heroes &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNHE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on NTSC-U console. Works on PAL console with &#039;Force NTSC&#039;-setting in USB Loader GX.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No More Heroes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNHP99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Does NOT work when using a NTSC to PAL patched version (i have ntsc2pal and it works for me, id RNHP).&lt;br /&gt;
&#039;&#039;&#039;Works fine without any disc inside my Wii-3.2E PAL + Ultimate_USB_Loader_v7.3_1.5 + cIOS rev10 + HDD-250Gb.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Night at the Museum 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.99G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Videos are occasionally a bit laggy, else: perfectly fine!&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Nitro Bike&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNRE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.88G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Nitro Bike&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNRP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Nutrition Matters&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RNIPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Use USBLoader GX with 002Fix enabled, USB Loader 1.5 Cfg 32 / rev 10. With 002Fix Enabled.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==O==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Oboro Muramasa&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSFJ99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.61GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.1 (GuiLoader r231) works. Seems to be working just fine now with Waninkoko&#039;s 1.4 USBLoader-- no crashes or error screens. v1.4 works fine here also. ~ v1.5 working great too.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Obscure II&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROBP7U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5. Obscure II PAL aka Obscure: The Aftermath USA.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Okami&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROWE08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.65G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1; Random gameplay freeze. Game ripped from Legit/Orig DVD game via Wii console, pls. post/update how to fix.|Check hard drive compatibility if game is freezing. Played scene release and I had no problems.&lt;br /&gt;
v1.5 works perfectly. &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Okami&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROWP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1; Crashes were HDD-related. Changing spindown via hdparm fixed it. No crash since then. &#039;&#039;&#039;Try with cIOS rev9 if you get freezes&#039;&#039;&#039; : i got freezes after ~15mn with cIOS rev10 and nothing after 1h40mn with cIOS 9 (tried both v1.1 and v1.5 of usb loader before, seagate freeagent go).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Onechanbara: Bikini Zombie Slayers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RONEG9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.95G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U Game on PAL Wii console, USB Loader 1.1 (second on 1.0 NTSC Wii)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Onechanbara: Bikini Zombie Slayers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RONPG9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.95G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIPEAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |For PAL users : Use video mode changer, or [http://www.gbatemp.net/index.php?showtopic=77938 Generic Wii Patcher] to add PAL signal to main.dol, and Force NTSC when launching the game if still not working. (pal 480p is working in fullscreen)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIPJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Cruise Episode 1&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROUPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.71G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |usb loader 1.5 + cIOS 13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Cruise Episode 1&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROUJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |100% Working on WD Elements USB HDD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Cruise Episode 2 - Awakening of a Hero&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIUPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |One Piece: Unlimited Cruise Episode 2 - Mezameru Yuusha&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIUJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |100% Working on WD Elements USB HDD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Opoona&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPOEC8&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1; The game boots and seems to work well but for some reason the nunchuk doesn&#039;t respond to commands. - works fine including controls with USB Loader GX (various revision), I&#039;ve never had a problem with this game.  Updated to &amp;quot;green&amp;quot; status.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Order Up!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROXP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Works with Coverflow RC2&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Order Up!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROXE20&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Worked perfectly with System 4.0/Cios13a/Coverflow RC6 (Played to end).&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Overlord dark legend&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROAP36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works in both cloader and usb loader GX with 002 fix ON. tested on 4.0E  (Tested on 4.0U and works with same set up.  Patched to NTSC with WiU1.1)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==P==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pangya! Golf with Style&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPYP9B&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.78G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with uLoader 2.4 and cIOS 222 using the alternative dol loading method.&lt;br /&gt;
&#039;&#039;&#039;Pangya! Golf with Style EUR aka Super Swing Golf USA.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PDC World Championship Darts 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQ3PGN&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Phantom Brave : We meet again&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R46JKB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 error 002 fix&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pikmin (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9IE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.0 (original disk)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pikmin (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9IP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 &amp;amp; v1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pikmin 2 (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Playable &amp;quot;in game&amp;quot; only&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R92J01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.94G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;&#039;freezes during videos like opening or ending cinematic when a character starts speaking&#039;&#039;&#039;, otherwithe works fine when playing. NTSC forced on my TV and Japanese Lang forced (with an unofficial release of USB loader 1.1 that supports language patch). v1.5,v1.4 have same freezing issue&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pikmin 2 (New Play Control!)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R92P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No freezing issue for the pal version on a Pal wii, USB loader 1.5, CIOS rev9 (affected by spindown, perfect if disabled on drive) works on rev10 too&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pimp My Ride&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPIP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | WiiFlow &amp;amp; v1.5s&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pinball: Hall of Fame - The Williams Collection&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWCE4Z&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.86G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |On a PAL Wii, it does &#039;&#039;&#039;NOT&#039;&#039;&#039; freeze if PAL50 video patch is used otherwise freezes after the intro movie (when A is pressed). On NTSC Wii it boots but freezes as soon as you select a table to play.&lt;br /&gt;
Runs fine on NTSC Wii with System 4.0/cios13a/CoverFloaderRC6&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pirates Vs. Ninjas Dodgeball&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R5JES5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.27G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pitfall: The Big Adventure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pokemon Battle Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPBE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pokemon Battle Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPBP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pool Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPQES5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.45G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pool Hall Pro&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RURPPL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB LoaderGX rev.566&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |POP!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB2PGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Prince of Persia: Rival Swords&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPPP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.21G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pro Evolution Soccer 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2WXA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Pro Evolution Soccer 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.91G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 and v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Professor Heinz Wolff&#039;s Gravity&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHEPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Punch-Out!!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7PP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL version played on NTSC console. Played all the way through minor and most of major circuit. No issues. | Works flawlessly on PAL 3.2e/usbloader 1.5/ciosrev10 . Also works fine from SD card with cLoader 1.1с.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |8&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Punch-Out!!&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R7PE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Working great on US Wii with USB Loader GX r409 | Doesn&#039;t works on PAL wii | Works perfectly (GX r531) | Need Error #2 On&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Puyo Puyo! 15th Anniversary&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPUJ8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5 - Music sometimes pauses for a second midgame.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Puzzle Kingdoms&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZKE20&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.28G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5; &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Puzzle Quest - Challenge of the Warlords&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQWPG9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Works but the size of the game data is not correctly reduced during the copy process. reduced size would be ca 120MB.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Puzzler Collection&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPCE20&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | AutoPatch IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Q==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==R==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rampage total destruction&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPGE5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USBLoaderGXr571,cIOS 222r2&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rampage total destruction&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPGP5D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |freezes at random / played 1.5 h now, no freezes / Bonus content freeze from menu - but playable using alt.dol methods&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rapala Tournament Fishing&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPLP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.87G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.2&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRBE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.62G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRBP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RY2E41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.91G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5; Freezes on start of Shooting Games with FMV backgrounds.  No issues with this using GX loader with cIOSrev12.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RY2P41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids - TV Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RY3E41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.76G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Some loader mods fail, try another&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rayman: Raving Rabbids - TV Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RY3P41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ready 2 Rumble - Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RR5P70&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Red Steel&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REDJ41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Up to v1.5 game freezes at &amp;quot;Licensed by Nintendo&amp;quot; regardless if IOS patched or not.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Red Steel&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REDE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Extract redsteel.dol with wiiscrubber, and use usb loader gx rev 543 + alt dol +fix 002 [[http://gbatemp.net/index.php?showtopic=161988]]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Red Steel&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |REDP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Extract Partition 1 (DATA)/redsteel.dol from the ISO with WiiScrubber, copy to SD:/games/REDP41.dol and use uLoader 2.1C;&lt;br /&gt;
In my case, redsteel.dol was located in &amp;quot;PARTITION:&#039;&#039;&#039;[[2]]&#039;&#039;&#039; - DATA&amp;quot;. Extracted it with &amp;quot;WiiScrubber 1.31 Final&amp;quot;, renamed it to &amp;quot;REDP41.dol&amp;quot;, transfered it to &amp;quot;SD:/dol-alt&amp;quot; (path to alternate dols can be set in the «global settings» of the USB Launcher GX). After that, loaded USB Loader GX, went into Red Steel&#039;s «settings» and under &amp;quot;Alternate DOL&amp;quot; changed to &amp;quot;ON&amp;quot;. Now game works! Im on Softmod/USB Launcher GX rev571/CIOS 13b&lt;br /&gt;
&lt;br /&gt;
some people may get a minor bug which is that all the graphics in some places go either completly black or a weird blue colour. just reboot and it should be fine;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil: Archives&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RE4P08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.61G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r559//    USB-LoaderWainkoko1.5 cios36 rev10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil: Archives&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RE4E08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.61G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |GX rev690 cios36 rev9&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil 4: Wii Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB4E08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.97G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil 4: Wii Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RB4P08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil: The Umbrella Chronicles&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBUE08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Original claim: &amp;quot;Freezes at load screen at Level 2&amp;quot; - Not true, finished the entire game on USB Loader 1.1, Kingstone DT100. Check your HD.  Works with v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Resident Evil: The Umbrella Chronicles&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBUP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 WAD&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rig Racer 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL	&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RR2PUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Band, The Beatles&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9JP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Load using 37 merge 36, 223 on Uloader. Songs skip once in a while for a moment, then resume, nothing gamebreaking. [Alternative: with Waninkoko&#039;s firmware update 4.1, launch using Configurable USB Loader and IOS 249 from Waninkoko&#039;s Custom IOS38 rev 14]&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Band Song Pack 1&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |XX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Does not recognize any Instruments, not even with the original Disc loaded via 0.3g&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Band 2&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SZAE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB peripherals need work around: Install Hermes cIOS 223, 37 merge 36. Run Loader from 222 and launch game from 223 (in game settings). Plug peripherals in top port and USB drive in bottom port. USB hub can be used in top port. Tested with USBLoaderGXr571 on cIOS 222 38merge36, game settings cIOS 223 37merge36. Game sometimes freezes on black when launching. // Older fix: How to get the mic (and possibly the other USB instruments also) to work: Plug in the mic, start the game with only one Wiimote on (must be free of any instrument), the game will recognize the Mic! If you want to play in a band, just activate the wiimotes with instruments after the mic gets recognized by the game. Have fun! - Gives a black screen when booting on a PAL Wii 3.2E; works on PAL Wii 4.0E&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Band 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SZAE&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine with loader 1.5 and GHWT instruments on WII 4.0U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Band Country Track Pack&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R34E&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works only if loaded with any Herme&#039;s cIOS (222/223-mload)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock&#039;n&#039;Roll Adventures&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRAPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | AutoPatch IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rock Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVLP&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.78G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Work Perfectly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rogue Trooper&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRYPHY&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rune Factory Frontier&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUFE99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.2G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Got random freezes on v1.1. Random freezes with cIOS rev 10/rev 14 on NeoGamma R6/R7 too.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rune Factory Frontier&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUFJ99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.69G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 works.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Rygar: The Battle of Argus&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYGE9B&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works great.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==S==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Safar&#039;wii&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RD6PNP&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.9G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Requires &amp;quot;Alternate DOL&amp;quot; and &amp;quot;002 fix: YES&amp;quot; otherwise it won&#039;t work. Tested on all latest USB Loader versions, v3.4 Wii, cIOS249 Rev9. &#039;&#039;&#039;It works for me with cIOS rev14 and no alternate dol.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sam and Max: Season One&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3XE6U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.57G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii reboots after choosing any episode, tested Prominent release on usb-loader v1.1, v1.4, v1.5.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sam and Max: Season One&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3XP6V&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii reboots after choosing any episode ! tested with WiiERD-Version on usb-loader v1.1. Does not work with 1.1, 1.2, 1.3 or 1.5 official waninkoko sd/usb loader either.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Samba De Amigo&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3BE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.22G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with USB Loader 1.5 and USB Loader GX 1.0 build 571&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Samba De Amigo&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3BP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Samurai Showdown Anthology&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSSEH4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.43G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with 1.5. So far so good&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Scarface&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSCP7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |suffers from idle bug (drive spins down, game says please wait but never continues)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sea Monsters&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RC7P7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Secret Files: Tunguska&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTUPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.12G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No problem here and loadings are very quick, Make sure you HD is good (using maxtor one touch 4 mini 250G)No problems with Maxtor 1.5TB, works great.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Secret Files 2: Puritas Cordis&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZFPKM&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.4 works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SD Gundam Scad Hammers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSDJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.63G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Shaun White Snowboarding - Roadtrip&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDFE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Shaun White Snowboarding - Roadtrip&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDFP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SimCity Creator&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U	&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4CE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sims 2: Castaway&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R42E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.2G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sims 2: Castaway&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R42P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.2G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Stays at &amp;quot;footprints loading screen&amp;quot; usb-loader using v1.1. &amp;quot;&#039;Works in v1.4&#039;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sims 2: Pets&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4PP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Skate It&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVSP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1*30/05/09-Does&#039;nt work in usb loader gx rev432M after a network initialisation (update or cover download etc.) (IOS249 Problem)If you don&#039;t do that NO problem what so ever. Does work SDUSB Loader 1.5 (Waninkoko) / 31/05/09-Black screen (no signal)when you back to Wii menu.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Skate It&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVSE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.37G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Smarty Pants&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RP2E69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Smarty Pants&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RP2P69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.16G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Smiley World Island Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL	&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIDP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | AutoPatch IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic and the Black Knight&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RENE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Random freezing at load screens, during FMV&#039;s, and at boot (skip cutscenes and it will only lock up rarely) (v1.1) / No problem with v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic and the Black Knight&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RENP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic and the Secret Rings&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSRE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic and the Secret Rings&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSRP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic Riders: Zero Gravity&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RS9E8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.56G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic Unleashed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSVE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |random freezing | Works fine for me on v1.4, need a stable hard drive&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sonic Unleashed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSVP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Soul Calibur Legends&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSLEAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Soul Calibur Legends&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSLPAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.44G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spectrobes: Origins&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXXP4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB loader GX + cIOS rev14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spectrobes: Origins&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXXE4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested in USB loader GX 4.0E&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spore Hero&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQOP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.18G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB loader GX + cIOS rev14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sports Island&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDXP18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.38G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sports Island 2 &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spyborgs&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSWP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |cIOS rev14 and USB Loader GX rev747&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SpyFox Dry Cereal&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RDLE5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.29G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spyro: Dawn of the Dragon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO8E7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested on USBLoaderGX r571 on cIOS 222 r2 38 merge 36&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Spy Games: Elevator Mission&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RECE6K&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.24G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SSX Blur&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSXE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |You need to patch the game to make it work. Read this: http://gbatemp.net/index.php?showtopic=160710&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |SSX Blur&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSXP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |You need to patch the game to make it work. Read this: http://gbatemp.net/index.php?showtopic=160710&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Star Wars: The Force Unleashed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSTE64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.24G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5; GX 1.0 build 568&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Star Wars: The Force Unleashed&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSTP64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1, v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Star Wars the Clone Wars: Lightsaber Duels&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLFP64&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |WiiFlow &amp;amp; v1.5s&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Sudoku Ball - Detective &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9SPPL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4.0E rev12 USBloader gx r559 all options default except game settings error 002 fix: ANTI&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Summer Sports: Paradise Island&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Summer Sports 2: Island Sports Party &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Fruitfall&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF4P6M&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Mario Galaxy&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMGE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.27G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hangs v1.1 - (will test PAL version) | No freeze for the 30 min I played. NTSC system, 1.1, brick blocked. | Played two hours of it and it worked perfectly, NTSC-U system, original disc, v1.4 | Works smoothly on v1.5 | (After Playing through first cutscene wii crashes on 1.5) | Works flawlessly under my SD card app; USB Loader GX 689c, with the new Rev 14. No crashes, freezes. NTSC-U, backup iso.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Mario Galaxy&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMGP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.27G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.4 no freeze at all played 3+ hours, it works fine, no more intro/ending video lag | UFO-freeze on 3.3U + Loader v1.x (1.1-1.5), works fine on 4.0E, freeze just after the beginning (when entering the castle) : use a savegame after this point and it&#039;ll be fine&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Monkey Ball: Banana Blitz&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSME8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.06G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Monkey Ball: Banana Blitz&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSMP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.05G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Paper Mario&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R8PE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 works flawlessly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Paper Mario&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R8PP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.41G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Smash Bros. Brawl&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSBE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6.93G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |It may freeze in the Subspace Emisary Mode. Everything less is OK. | Finished the entire SSE Mode without a single freeze on latest USB Loader GX.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Smash Bros. Brawl&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSBP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6.75G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |DVD-5 Version will also work&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |13&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Swing Golf&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2PP99&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.20GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
&#039;&#039;&#039;Super Swing Golf USA aka Pangya! Golf with Style EUR.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Swing Golf&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RPYE9B&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.46G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Does not work on v1.5 with cIOS rev10&lt;br /&gt;
&#039;&#039;&#039;Super Swing Golf USA aka Pangya! Golf with Style EUR.&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Super Swing Golf Season 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2PE9B&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.23G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | Works on v1.5 with cios rev10&lt;br /&gt;
&#039;&#039;&#039;Super Swing Golf Season 2 USA aka Super Swing Golf EUR&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Suzumiya Haruhi no Gekidou&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHHJ8J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.65G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Suzumiya Haruhi no Heiretsu&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R44J8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==T==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Table Football&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4BPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.3G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Taiko no Tatsujin Wii&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R2JJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.8G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 NTSC-U forced works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Takt of Magic&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROSJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |doesn&#039;t boot at all&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tales of Symphonia: Dawn of the New World&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RT4EAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.71G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 / undubbed version with japanese voices works fine too / v1.5 PAL Wii as well / Random freezes start after about 15 hours into the game, become progressively worse / Do not have any freeze at all, almost finish the game. Please check ur HDD for corruption! / Beat the game with v1.5, works perfectly no issue what-so-ever./ Chapter 7 after a couple of fights if start to get slow and end it up freezing. USB Loader 1.5 ultimate loader v7./&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Target: Terror&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RGDEA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tatsunoko vs Capcom Cross Generation of Heroes&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RF7J08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.8G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 NTSC-U forced works, v1.4 NTSC-U, Wii, scene release, regionfreed and brickblocked. v1.5 works but music will start to loop and black screen after the fight. (usually fire stage), EDIT: Works perfectly on me, no issues whatsoever. Works on PAL Wii for me, just force video to the games default &amp;amp; no issues at all, didnt even need to brickblock or make it region free, it just works! +1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |7&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Telly Addicts&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RBCP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.45G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tenchu: Shadow Assassins&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTNP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.82G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |usb-loader gx + cios36 rev10 or above&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tenchu: Shadow Assassins&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTNE41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |  ? &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The BIGS 2&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | ?&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |  ? &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Conduit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |WORKS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC + NTSC to PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCJE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works in both Cloader and usb loader GX with 002 fix ON. tested on 4.0E. Works on PAL wii 3.2E with waninkoko&#039;s usb loader and cios 13b - Bug&#039;s in network (lag&#039;s in players names) - Freezes when going online with a PAL Wii 3.2E    4.1U- Tried playing online, game freezes. Was able to play online 1 out of 7 tries&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Conduit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |WORKS&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RCJP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Destiny of Zorro&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZRPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.15G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The House of the Dead 2 and 3 Returns&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHDE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Use usb loader gx rev 543 with 002 fix, anti 002 fix, and block ios reload turned on for HotD2.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The House of the Dead 2 and 3 Returns&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHDP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.24G &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |With IOS to 249 HotD2 reboots, HotD3 works. Tested with Loader v1.1 &amp;amp; v1.5 &amp;quot;&#039;&#039;&#039;GUF_DK:&#039;&#039;&#039; &#039;&#039;(Wii-4.1E / USB Loader GX / CIOS38 rev 13b / CIOS36 rev 10)&#039;&#039; Use alt.dol ZExec/hod2.dol to play HotD2&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The House of the Dead: Overkill&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHOE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |- Had the game freeze with v1.1 in the second to last level in Story Mode. Seems that too many zombies make the game freeze. Other than that it played just fine.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The House of the Dead: Overkill&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHOP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Zombies may skip around sometimes. Changing HDD spindown time with hdparm helped. Works perfectly now. EDIT: When playing in 2-player mode, there are no gunshot sounds for player 1. EDIT2: not for me, the game works fine, gunshot sounds for both players&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Incredible Hulk&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RIHP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.99G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Legend of Spyro: Dawn of the Dragon&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO8E7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.73G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Legend of Spyro: The Eternal Night&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RO7P7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.87G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Legend of Zelda - Twilight Princess&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZDE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.07G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Legend of Zelda - Twilight Princess&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZDP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Monkey King - The Legend Begins&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTDE6K&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.28G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Munchables&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RE5PAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.66G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v 1.5; USBLoader GX; cIOS38 Rev. 12&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Simpsons Game&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSNP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.14G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Sky Crawlers: Innocent Aces&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RQRJAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.65G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 (GUILoader r231)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |The Spiderwick Chronicles&lt;br /&gt;
| style=&amp;quot;background:orange;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R48P7D&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 random freezing &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Think Logic Trainer&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RJ9PFR&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USBLoader GX Rev648M + Error Fix 002 On - works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tiger Woods PGA Tour 09&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9TP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tiger Woods PGA Tour 09&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9TE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.84G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 works but display blue screen when playing for a moment&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tiger Woods PGA Tour 2010&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9OE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Patched to PAL, working on PAL system / NTSC works perfectly.Works fine unpatched on PAL too.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tiger Woods PGA Tour 2010&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R9OP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |No issues with uLoader 2.4, resets Wii when you choose the wii motion plus video as with Grand Slam Tennis&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tom Clancy&#039;s Splinter Cell: Double Agent&lt;br /&gt;
| style=&amp;quot;background:salmon;border: 1px #111111 solid;&amp;quot; |Not Working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTCP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 Locks-up at &amp;quot;licensed by nintendo&amp;quot; then restart wii - patched ios to 249  &amp;quot;&#039;&#039;&#039;GUF_DK:&#039;&#039;&#039; &#039;&#039;(Wii-4.1E / USB Loader GX / CIOS38 rev 13b / CIOS36 rev 10)&#039;&#039; Use alt.dol system/SCX_cw30_f.dol and the game freeze at load (50%)&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tomb Raider: Anniversary&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RLRP4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tomb Raider: Underworld&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH8P4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.17G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tomb Raider: Underworld&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RH8E4F&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.17G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tony Hawk&#039;s Downhill Jam&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTHE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tony Hawk&#039;s Downhill Jam&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTHP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.43G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Top Spin 33&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R3TP54&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Transformers - The Game&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Transformers - Revenge of the Fallen&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXIP52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB-loader GX rev543 + cIOS 38rev13b | use error #2 fix&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trauma Center: New Blood&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RK2EEB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.43G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ripped with CoverFloader to a 1TB MyBook. Game black-screened immediately after ripping. Resetting the Wii fixed the problem.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trauma Center: New Blood&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RK2P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.02G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB-Loader GX rev 543 and cIOS 38 rev 13b// USB-LoaderWainkoko1.5 cios36rev10&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trauma Center: Second Opinion&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKDEEB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.91G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ripped with CoverFloader to 1TB WD MyBook.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trauma Center: Second Opinion&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKDP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.31G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trivial Pursuit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYQE69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trivial Pursuit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYQP69&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.6G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1; usb-loader gx rev543 + cIOS 38rev13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Trixie In Toyland&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RMZPUG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.08G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |TV Show King Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXKEGL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.35G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |TV Show King Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RXKPGL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.36G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Twin Strike: Operation Thunder&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |ROTP7J &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested in cIOS rev14 + UsbLoaderGX rev734&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==U==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Band&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RULP4Q&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.64G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Duck Hunt&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RS2EGJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Board Game Collection&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUBP7N&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.35G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; | AutoPatch IOS222&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Ultimate Shooting Collection&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RKAE6K&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Black screen when changing games in v1.1.  Corrected since v1.5.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Up&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUQE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==V==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Valhalla Knights: Eldar Saga&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVKEXJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.96G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |WiiFlow v1.0 + cIOS Rev14&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Vertigo&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVOPPL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.53G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works fine from SD card with cLoader 1.1c and with USB-Loader GX.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Victorious Boxers Revolution&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHIEXJ&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game rarely freeze but almost 100% working&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Virtua Tennis 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVUE8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.37GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Patched to PAL, working on pal system| use error #2 fix&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Virtua Tennis 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RVUP8P&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.49GB&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with USB-Loader GX 1.0 and USB-Loader 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==W==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wall-E &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.98G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wall-E &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWAR78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 (WALL-E - Russian Новый Диск)&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wario Land: Shake It! &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWLE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wario Land - The Shake Dimension&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWLP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.55G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Freezes at mid level 3-3 (It&#039;s-All Mine). No freeze using same iso with DVD Backup Launcher -- No freeze for me, using Waninkoko&#039;s usb loader 1.5. Work flawlessly.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wario Ware - Smooth Moves&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RODE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wario Ware - Smooth Moves&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RODP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |We Love Golf &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWGP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |We Rock: Drum King&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RUKPGT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.68G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |We Ski&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSQEAF&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.67G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Who Wants To Be A Millionaire 2nd Edition&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RW5P41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2.58G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Backup Disc (pink fish)&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.01G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Boots with 1.1, haven&#039;t tested anything else.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Chess&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTYP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.03G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5; &lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Fit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFNE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.77G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Fit&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFNP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 , Works on V1.5. Wii Fit Channel had to be installed from the original Disk.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Fit Plus&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RFPE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.26G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works on V1.5. Wii Fit Channel installation was not tested. Works on PAL using CFG USBLoader v44. System 3.2, Rev 10.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Music&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R64E01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5 works flawlessly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Music&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R64P01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.13G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Play&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHAE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.09G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Play&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHAP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.10G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Sports&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSPE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.31G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Sports&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RSPP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.62G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Also works after renaming&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Sports Resort&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZTJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.59G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with alt. dol extract with scrubber, in combinaton with usb loader GX&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Sports Resort&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZTP01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with 002 fix set to &#039;On&#039; on UsbLoaderGX. IMPORTANT:  (Type in parental code and open the game in tiled view to see an individual settings button, open that)  First time (ONLY) use Alt-Dol from Disc and beneath select Yes and then Auto, save and launch game to watch video (if you do this again, a screen comes up to re-watch any of the 4 videos), at end screen press A (or Return to Game if not first time) and after restart to main wii menu, change Alt-Dol to Off and run game, Ensure game is set to Disc Default and you are using component cables if using an NTSC system.  Others saying you can set 002 fix to anti, but it&#039;s not necessary.  Game works on PAL and NTSC systems.  Lost compatibility with GX 694 (can see videos if boot from SD only) but compatibility fixed by changing 002 fix to &amp;quot;anti&amp;quot;.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |6&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wii Sports Resort&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RZTE01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.70G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Followed instructions for PAL, and it worked perfectly.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Wing Island&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWIE18&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.20G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Winter Sports 2009: The Next Challenge&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RRUFRT&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.33G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |WonderWorld Amusement Park&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWZX5G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.25G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |World Championship Poker: All in&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RHLPTG&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Works with alt. dol extract with scrubber, in combinaton with usb loader Gx rev 546&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |World Championship Poker: All in&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.04G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |World Sports Party&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R8SP41&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.97G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&#039;&#039;Needs any disk in the drive to play.&#039;&#039;&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Worms: A Space Oddity &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWMP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with USB Loader GX, Work Perfectly&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Worms: A Space Oddity &lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWMP78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.47G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with USB Loader v1.5; Tested on 1.5 NTSC Console&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |WWE Smackdown! vs. RAW 2008&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWWE78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.90G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Hangs with v1.1&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |WWE Smackdown! vs. RAW 2009&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RW9X78&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.89G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |USB-Loader GX rev543 + cIOS 38rev13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==X==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |X-men Origins: Wolverine&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWUX52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 (GUILoader r231) - v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |X-men Origins: Wolverine&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RWUE52&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.42G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5, original claim says does not work without explanation, well works perfectly for me on 1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Y==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Yu-Gi-Oh! 5D&#039;s Wheelie Breakers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYOPA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Tested with cIOS rev14 + USB Loader GX rev734&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Yu-Gi-Oh! 5D&#039;s Wheelie Breakers&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYOJA4&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.83G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.1 | 1.5+cIOS13b&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Yamaha Supercross&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RYXP7J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |0.40G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Z==&lt;br /&gt;
{{ABCNavi}}&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; style=&amp;quot;background:#F0F0F0;border: 1px #222222 solid;text-align:center;&amp;quot; width=100%&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Game Name&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Result&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |Region&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=8% |GameID&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=7% |Size&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=30% |Notes&lt;br /&gt;
! style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; width=5% |Confirmed&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Zack &amp;amp; Wiki: Quest for Barbaros&#039; Treasure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-U&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTZE08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.95G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |v1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Zack &amp;amp; Wiki: Quest for Barbaros&#039; Treasure&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |PAL&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |RTZP08&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1.99G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |V1.5&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |Zero Gesshoku no Kamen&lt;br /&gt;
| style=&amp;quot;background:green;border: 1px #111111 solid;&amp;quot; |Works&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |NTSC-J&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |R4ZJ01&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |3.81G&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |aka &#039;&#039;&#039;Fatal Frame: Mask of the Lunar Eclipse&#039;&#039;&#039; EUR &amp;amp; USA Title.&lt;br /&gt;
this game is &#039;&#039;&#039;Cancelled&#039;&#039;&#039; outside of Japan ! Converts to NTSC-U and plays perfectly.&lt;br /&gt;
| style=&amp;quot;background:#E9E9E9;border: 1px #111111 solid;&amp;quot; |1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Related ===&lt;br /&gt;
*[[USB Loader Releases]]&lt;br /&gt;
*[[USB Devices Compatibility List]]&lt;br /&gt;
*[[WBFS Managers]]&lt;br /&gt;
[[Category:Wii Backup Launchers]]&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=28803</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=28803"/>
		<updated>2009-09-22T13:46:23Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Globalsettings.ini */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2/2.1, Acekard 2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?download=7168 AKAIO 1.5],&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use versions of AKAIO prior to v1.2 on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is &#039;&#039;&#039;AKAIO 1.5&#039;&#039;&#039; (09/22/2009)  &lt;br /&gt;
                                                  &lt;br /&gt;
[[Image:Akaio1.4.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_Theme1.4.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Features&#039;&#039;&#039;==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (for AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for microSD and microSDHC memory cards (currently up to 16GB)&lt;br /&gt;
* ------------------------------------------------------------------------------------------------------------------&lt;br /&gt;
* &#039;&#039;&#039;AK-AIO 1.5 --NEW--&#039;&#039;&#039;&lt;br /&gt;
* Fixed issue with the hiddenFileNames globalsettings option not accepting non lowercase filenames.&lt;br /&gt;
* Optimizations to the AK2 dldi should be a little quicker now.&lt;br /&gt;
* Update Dutch translation (Thanks MarioWaza).&lt;br /&gt;
* Update Spanish translation (Thanks Pendor).&lt;br /&gt;
* AK2/AK2i clones are now officially unsupported.&lt;br /&gt;
* Gba icon has been removed from main selection screen on DSi.&lt;br /&gt;
* Removed outdated plugin system.&lt;br /&gt;
* Per rom GBA frame support (256x192x15bpp)&lt;br /&gt;
* Place BMP with internal game id of gba rom in __aio/frames.&lt;br /&gt;
* Added support for save sizes up to 256Mbit (32Megabyte).&lt;br /&gt;
* .sav is now default save extension.&lt;br /&gt;
* Reverse Alphabetical List sorting (set sortListAlpha=0 in globalsettings.ini).&lt;br /&gt;
* Auto-Anti-Piracy Patcher updated.&lt;br /&gt;
* ARGV support for homebrew.&lt;br /&gt;
* New DSi detection (Shouldn&#039;t show slot2 icon after softreset on ak2i now).&lt;br /&gt;
* Disable start menu by adding &amp;quot;LockStartMenu = 1&amp;quot; to your globalsettings.ini&lt;br /&gt;
* Fixed Trainer Toolkit support.&lt;br /&gt;
* Refer to LoaderChangelog.txt for compatibility fixes.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Installing and updating&#039;&#039;&#039;==&lt;br /&gt;
===Quick Guide===&lt;br /&gt;
# Format the microSD with the [[#Links|Panasonic formatter]].&lt;br /&gt;
# Download the [[#Links|current]] version of AKAIO&lt;br /&gt;
# Unzip the file and put the &#039;&#039;&#039;_aio*&#039;&#039;&#039; folder and &#039;&#039;&#039;akmenu4.nds&#039;&#039;&#039; at the Root (base) of your microSD card&lt;br /&gt;
# Insert the microSD card firmly in a non-spring loaded (new shell) ak2.1 and ak2i. If your microSD slot is spring loaded make sure it &amp;quot;clicks.&amp;quot;&lt;br /&gt;
# Insert the Acekard firmly into your NDS, again make sure it clicks.&lt;br /&gt;
# Boot up the NDS, select the Acekard from the firmware Slot-1 selection box, and enjoy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*&#039;&#039;&#039;Please note that the &#039;&#039;&#039;_aio&#039;&#039;&#039; folder is hidden by default in the globalsettings.ini, do not place homebrew or roms in this folder you will not be able to access them. You can however set the GUI to display all hidden files and folders. The recommended method is to place your files into folders in Root. Never place a file you want to access in the &#039;&#039;&#039;_aio&#039;&#039;&#039; folder.&lt;br /&gt;
&lt;br /&gt;
===Initial AKAIO Setup===&lt;br /&gt;
&#039;&#039;&#039;Following these procedures allows you to officially complain about compatibility/setup problems&#039;&#039;&#039;&lt;br /&gt;
# Download the latest AKAIO from the [[#Links|links]] section below. If you have the official firmware installed, delete the &#039;&#039;&#039;__ak2&#039;&#039;&#039; (or&#039;&#039;&#039;__rpg&#039;&#039;&#039;) folder and the akmenu4.nds from your memory card. Then extract the downloaded compressed archive (using [http://www.rarlabs.com/download.htm winRAR], etc) and move the included &#039;&#039;&#039;__aio&#039;&#039;&#039; folder and &#039;&#039;&#039;akmenu4.nds&#039;&#039;&#039; file to the Root of your microSD card.&lt;br /&gt;
# Download the latest loaders from [http://akaio.gbatemp.net/loaders the AKAIO loaders page] to be as up-to-date as the AKAIO programmers&lt;br /&gt;
# Use your &#039;&#039;&#039;up-to-the-minute&#039;&#039;&#039; AKAIO!&lt;br /&gt;
&lt;br /&gt;
===Official AK2 Loader===&lt;br /&gt;
The official AK2 loaders can be used from within AKAIO to load retail ROM dumps on the Acekard 2 and 2.1. Please note that the official loader prior to v4.12 are blocked on the AK2i. This is an outdated method as the AKAIO loaders are currently more up-to-date and optimized more often, however, the option still remains for those who wish to make use of it. To use the official AK2 loaders place the firmware file &#039;&#039;&#039;akmenu4.nds&#039;&#039;&#039; from the official firmware in the &#039;&#039;&#039;__aio/ak2loader/&#039;&#039;&#039; directory. You can rename the official loader if you like (IE: ak4.11.nds, ak4.12.nds, etc). Renaming the loaders allows you to have multiple versions of the official loader for use with AKAIO at any one time. To use the loader, select an .NDS file, and open up the file properties by pressing the &amp;quot;Y&amp;quot; button (or use the Start menu). Click the &amp;quot;Rom Settings&amp;quot; button or Press &amp;quot;Y&amp;quot; again to bring up the .NDS options. The second spinbox from the bottom will allow you to select the official loader if you have placed it in the correct directory, as previously stated. Click &amp;quot;OK&amp;quot; or press &amp;quot;A&amp;quot; to confirm your changes. Now you can use the official AK2 loader for this specific ROM instead of the default AKAIO AK2 loader.&lt;br /&gt;
&lt;br /&gt;
===Updating via computer===&lt;br /&gt;
&lt;br /&gt;
====Updating Cheats====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use the CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Place the downloaded database in the &#039;&#039;&#039;__aio/cheats&#039;&#039;&#039; directory. You can have multiple Cheat DB files in your &#039;&#039;&#039;__aio/cheats&#039;&#039;&#039; directory. Simply re-name each one so that they are not overwritten. (IE: CHEATS-4-10-09.XML, CHEATS-4-30-09.XML).&lt;br /&gt;
&lt;br /&gt;
====Updating Loaders====&lt;br /&gt;
The latest [http://akaio.gbatemp.net/loaders/ loaders] should be placed in the &#039;&#039;&#039;_aio/loaders&#039;&#039;&#039; directory. You can choose to place only the loader for the Acekard you are using. (IE: ak2loader.nds for the AK2/AK2i)&lt;br /&gt;
&lt;br /&gt;
===Updating via Wi-Fi===&lt;br /&gt;
Before you attempt to use the Wi-Fi update, make sure you are running the [[#Links|latest]] Wi-Fi plug-in. To install decompress the archive and place the wfplugin.ak4 file in the &#039;&#039;&#039;__aio/plugin&#039;&#039;&#039; directory. The Wi-Fi update is intelligent, it will only update the loaders you need. If you wish to remove the R.P.G. and AK+ loaders, from your AKAIO install, the updater will not replace them. If your experience problems while using the Wi-Fi update, make sure SSID is set to public broadcast on your router, as this is required.&lt;br /&gt;
&lt;br /&gt;
====Updating Cheats====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
====Updating Loaders====&lt;br /&gt;
The current loaders for the AK+, AK2/AK2I, and R.P.G. can also be downloaded via this Wi-Fi update section. While all loaders are packaged with each revision of AKAIO, the Wi-Fi update will only download the loader for the kit you are using. (IE: ak2loader if you are using the Acekard 2/2.1/2i.)&lt;br /&gt;
&lt;br /&gt;
====Updating Savelist.bin====&lt;br /&gt;
R.P.G. owners can update to the latest &amp;quot;savelist.bin&amp;quot; via Wi-Fi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wi-Fi Update options window&lt;br /&gt;
&lt;br /&gt;
====Get What&#039;s New Text====&lt;br /&gt;
Enabling the &amp;quot;Get What&#039;s New&amp;quot; feature of the Wi-Fi updater will allow you to see developer&#039;s comments before deciding to update.&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
Mr.[http://gbatemp.net/index.php?showuser=113027 VatoLoco] has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &#039;&#039;&#039;__aio/icons&#039;&#039;&#039; directory for                    global usage, or your skin&#039;s &#039;&#039;&#039;/icons&#039;&#039;&#039; directory for usage with just that skin (&#039;&#039;&#039;__aio/ui/Adv.Evo/icons&#039;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &amp;quot;TXT&amp;quot; extension, your icon will be named &amp;quot;TXT.BMP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a .BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;Bob&#039;s homebrew Game.nds&amp;quot;, you&#039;d have a BMP named &amp;quot;Bob&#039;s homebrew Game.BMP.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to place the icons in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins (AKAIO 1.0-1.4)===&lt;br /&gt;
Plugins will be deprecated in version 1.5&lt;br /&gt;
&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard], [http://gbatemp.net/index.php?dlcategory=21 GBATemp], [http://nintenskinz.tehskeen.com/gallery/view.php?cat=Acekard_2_Themes Nintenskinz], and [http://www.ndsthemes.com/themes/title/ak2 NDSThemes]. . Skins are installed by placing the appropriate files into the &#039;&#039;&#039;__aio/ui&#039;&#039;&#039; directory. To use a new skin select it from the options located at &#039;&#039;&#039;Start &amp;gt; System Options &amp;gt; Interface Themes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Globalsettings.ini===&lt;br /&gt;
This file will appear in the &#039;&#039;&#039;_aio&#039;&#039;&#039; directory after you run AKAIO for the frist time. It is an [http://en.wikipedia.org/wiki/INI_file .ini] file which stores the settings listed below.&lt;br /&gt;
&lt;br /&gt;
You may choose to keep your &amp;quot;Global Settings&amp;quot; by transfering this file to your new AKAIO updated install. Keep in mind that any paths stored in this file will be associated with folders and files from the old install. If a skin folder is missing, for example, AKAIO will crash as the firmware is attempting to load a skin from a path stored in the &amp;quot;globalsettings.ini&amp;quot; which may not exist.&lt;br /&gt;
&lt;br /&gt;
Below are the contents of the Globalsettings.ini file. Please note that most of these options can be adjusted via the GUI. Altering the ini directly is for advanced users.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hiddenFileNames = __aio,__ak2,__rpg,akmenu4.nds,moonshl2,.ini,.txt&#039;&#039;&#039;&lt;br /&gt;
*Add files or folders to this list that you wish to have hidden from view. The list must be comma delimited with no spaces between entries. Add your file extensions without the use of wildcards. Additionally, make sure that all folder and file names are written in lower case letters, even if the actual folder or file name contains an upper case letter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;uiName = MY_Theme&#039;&#039;&#039;&lt;br /&gt;
*This setting holds the name of the directory for your User Interface Theme.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;brightness = 1&#039;&#039;&#039;&lt;br /&gt;
*This is the (1-4) NDS backlight brightness setting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;language = 0&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;langDirectory = lang_en/&#039;&#039;&#039;&lt;br /&gt;
*Adjusting a language setting via the GUI will result in the &#039;&#039;&#039;language&#039;&#039;&#039; option being changed to one of the below choices. Changing this manually has no effect as the firmware will load your language choice based on the &#039;&#039;&#039;langDirectory&#039;&#039;&#039; setting. The &#039;&#039;&#039;langDirectory&#039;&#039;&#039; setting stores the folder name for the current GUI language setting (IE: lang_cn, lang_de, lang_en, etc).&lt;br /&gt;
&lt;br /&gt;
0. English/lang_en&amp;lt;br /&amp;gt;1. Chinese/lang_cn&amp;lt;br /&amp;gt;2 Chinese Traditional/lang_zh&amp;lt;br /&amp;gt;3. Japanese/lang_jp&amp;lt;br /&amp;gt;4. French/lang_fr&amp;lt;br /&amp;gt;5. Italian/lang_it&amp;lt;br /&amp;gt;6. German/lang_de&amp;lt;br /&amp;gt;7. Spanish/lang_es&amp;lt;br /&amp;gt;8. Dutch/lang_nl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;fileListType = 0&#039;&#039;&#039;&lt;br /&gt;
*The following file types are displayed.&lt;br /&gt;
&lt;br /&gt;
0. .NDS&amp;lt;br /&amp;gt;1. .NDS and .SAV&amp;lt;br /&amp;gt;2. .NDS, .SAV and .BAK&amp;lt;br /&amp;gt;3. ALL (IE: .txt, .ini, .cfg, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;romTrim = 0&#039;&#039;&#039;&lt;br /&gt;
*Trim the ROM when copy/pasting it around the microSD card. 0 for NO and 1 for YES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;downloadPlayPatch = 1&#039;&#039;&#039;&lt;br /&gt;
*Turn on the &amp;quot;Download&amp;quot; play feature for all ROMs. 0 for NO and 1 for YES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;cheatingSystem = 1&#039;&#039;&#039;&lt;br /&gt;
*Activate Cheats for all ROMs. 0 for NO and 1 for YES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;resetInGame = 1&#039;&#039;&#039;&lt;br /&gt;
*Turn on ingame soft reset for all ROMs. 0 for NO and 1 for YES.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SlowMotion = 0&#039;&#039;&#039;&lt;br /&gt;
*Currently not used. This fully working option was removed after AKAIO 1.0.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shortcut = 0&#039;&#039;&#039;&lt;br /&gt;
*This option will change when a valid shortcut is created. 0 when NO current shortcuts are created, 1 when a shortcut is created.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;useFAS1 = 0&#039;&#039;&#039;&lt;br /&gt;
*Unknown&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scrollSpeed = fast&#039;&#039;&#039;&lt;br /&gt;
*Controlls the touch screen directory scroll speeds. Options are &amp;quot;fast,&amp;quot; &amp;quot;medium,&amp;quot; and &amp;quot;slow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;viewMode = icon&#039;&#039;&#039;&lt;br /&gt;
*The method by which the directory will display files. &amp;quot;Icon&amp;quot; displays the ROM/homebrew icon and the file name. &amp;quot;iconnoext&amp;quot; displays the ROM/homebrew icon and the 3 lines of info found in the header. &amp;quot;list&amp;quot; displays the file names only and is the most compressed display available.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;norMode3in1Exp = 0&#039;&#039;&#039;&lt;br /&gt;
*Sets the 3in1 NOR mode behavior. 0 is AUTO and 1 is ALWAYS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;rumbleStrength = 0&#039;&#039;&#039;&lt;br /&gt;
*Adjusts the ingame rumble level for all ROMs and homebrew.&lt;br /&gt;
&lt;br /&gt;
0. OFF&amp;lt;br /&amp;gt;1. LOW&amp;lt;br /&amp;gt;2. Medium&amp;lt;br /&amp;gt;3. High&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;autorunWithLastRom = 0&#039;&#039;&#039;&lt;br /&gt;
*AKAIO will run the last ROM played on reboot. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;romNameTypeInList = 0&#039;&#039;&#039;&lt;br /&gt;
*This setting is currently unused in AKAIO.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;showHiddenFiles = 0&#039;&#039;&#039;&lt;br /&gt;
*Allows AKAIO to display files which have their hidden attribute enabled. Folders and files listed in the &#039;&#039;&#039;hiddenFileNames&#039;&#039;&#039; option will never be displayed.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;cheatsDB = fat0:/__aio/cheats/USRCHEAT.DAT&#039;&#039;&#039;&lt;br /&gt;
*Holds the path to the cheat database.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;deleteSAVtoo = 1&#039;&#039;&#039;&lt;br /&gt;
*Deletes a .SAV file with the corresponding .NDS file when using the GUI Delete feature. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;copySAVtoo = 1&#039;&#039;&#039;&lt;br /&gt;
*Copies the .SAV with the corresponding .NDS file when using the GUI Copy/Cut feature. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;internalTXT = 0&#039;&#039;&#039;&lt;br /&gt;
*Sets which .TXT viewer AKAIO will use. 0 is PLUGIN and 1 is INTERNAL.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;showWhatsNew = 1&#039;&#039;&#039;&lt;br /&gt;
*Displays the change log for loaders and cheats when updating via WI-FI. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DATorXML = 6&#039;&#039;&#039;&lt;br /&gt;
*This sets which item the WI-FI update will download.&lt;br /&gt;
&lt;br /&gt;
0. DAT&amp;lt;br /&amp;gt;1. XML&amp;lt;br /&amp;gt;5. SAVELIST.BIN&amp;lt;br /&amp;gt;6. LOADER&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;saveExt = 1&#039;&#039;&#039;&lt;br /&gt;
*Sets which save extensions to use. 0 is .NDS.SAV and 1 is .SAV&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;scrollingCheats = 1&#039;&#039;&#039;&lt;br /&gt;
*Allows long sets of cheats ascii to scroll across the screen. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gbaSleepHack = 0&#039;&#039;&#039;&lt;br /&gt;
*Turns on the GBA sleep button combination. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gbaAutoSave = 1&#039;&#039;&#039;&lt;br /&gt;
*Sets if AKAIO will &amp;quot;auto save&amp;quot; the GBA save on reboot. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;gbaSavePrompt = 1&#039;&#039;&#039;&lt;br /&gt;
*Sets if AKAIO will prompt the user for confirmation before GBA saving. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBASavedPSram = 0&#039;&#039;&#039;&lt;br /&gt;
*When a GBA save is backed up from PSRAM this value will change to 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBASavedNOR = 0&#039;&#039;&#039;&lt;br /&gt;
*When a GBA save is backed up from NOR this value will change to 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;hideExtension = 0&#039;&#039;&#039;&lt;br /&gt;
*This setting hides the visible file extensions. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show12hrClock = 0&#039;&#039;&#039;&lt;br /&gt;
*This setting turns on/off the 24 hour clock display. 0 displays the 24 hour clock and 1 displays the 12 hour clock.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GBALoadedNORTitle = fat1:/GBAGAM~1/CodenameHackerGBA.gba&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;GBALoadedPSramTitle =&#039;&#039;&#039;&lt;br /&gt;
*These will appear when a GBA game is flashed to the 3in1. They store the path of the rom as found on the microSD. When PSRAM is used the NOR variable will delete itself from the Globalsettings.ini. There is a bug in AKAIO will will not allow the PSRAM variables to be removed. As a result the Globalsettings.ini may fill up with multiple &#039;&#039;&#039;GBALoadedPSramTitle =&#039;&#039;&#039; lines. It is safe to remove them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ShortcutPath = fat1:/NDSROM~1/0051-R~1.NDS&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ShortcutStr = 0051 - Retro Atari Classics (U)(Wario).nds&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;ShortcutLongPath = fat1:/NDSROM~1/0051 - Retro Atari Classics (U)(Wario).nds&#039;&#039;&#039;&lt;br /&gt;
*When a valid shortcut is made these 3 settings will be written to the Globalsettings.ini. They store various information about the path. These should be not altered by hand. When the shortcut is deleted the variables will remain but the data will be deleted, at which point it is safe to manually remove the variables from the Globalsettings.ini.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;enterLastDirWhenBoot = 1&#039;&#039;&#039; &lt;br /&gt;
*Manually adding this line to the Globalsettings.ini file will force AKAIO to always boot to the Root directory. 0 is DISABLED and 1 is ENABLED. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EZ3in1startupcheck = 0&#039;&#039;&#039; &lt;br /&gt;
*Manually adding this line to the Globalsettings.ini file will halt the EZ 3in1 detection check on boot. This is useful for users who experience problems with the EZ4/EZ 3in1. 0 is DISABLED and 1 is ENABLED.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LockStartMenu = 1&#039;&#039;&#039;&lt;br /&gt;
*Editing this line in the Globalsettings.ini file will disable the start menu. This makes the AKAIO more &amp;quot;kid proof.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;sortListAlpha = 0&#039;&#039;&#039;&lt;br /&gt;
* Sets ROM alphabetical list sorting to ascending or descending. 0 is descending, 1 is ascending order.&lt;br /&gt;
&lt;br /&gt;
===Savelistex.bin===&lt;br /&gt;
If you are updating AKAIO on an AK R.P.G. please backup and replace the &#039;&#039;&#039;savelistex.bin&#039;&#039;&#039; file. This file contains save information in association with the files on your microSD/NAND. If you do not back it up, the next time you lauch your updated AK R.P.G., this file will be created and blank save file data will be stored for each of your files. After you play a ROM and then reboot your NDS, the cached save data for the file you last launched will overwrite the old save as the new &#039;&#039;&#039;savelistex.bin&#039;&#039;&#039; file has told the firmware that no previous save existed. To avoid this behavior always copy/paste your old &#039;&#039;&#039;savelistex.bin&#039;&#039;&#039; file into your new AKAIO update so that your old saves are preserved.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Start Menu&#039;&#039;&#039;==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*[[#System Options|System Options]]&lt;br /&gt;
*[[#Properties|Properties]]&lt;br /&gt;
*[[#Cheats|Cheats]]&lt;br /&gt;
*More -&amp;gt;&lt;br /&gt;
*[[#3in1 FAS1 Slot-2 Support|3in1/FAS1]]&lt;br /&gt;
*[[#Wi-Fi Update|Wifi Update]]&lt;br /&gt;
*[[#Help|Help]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;System Options&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Start &amp;gt; System Options&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Use the L/R buttons or click the on-screen arrows to navigate between tabs&lt;br /&gt;
&lt;br /&gt;
===(Tab 1) System Options===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interface Theme (SKINS)&#039;&#039;&#039;&lt;br /&gt;
*This spinbox will allow you to choose a skin based on which themes you have placed in your &#039;&#039;&#039;__aio/ui&#039;&#039;&#039; directory. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interface Language&#039;&#039;&#039;&lt;br /&gt;
*English&lt;br /&gt;
*简体中文 (S.Chinese)&lt;br /&gt;
*繁体中文 (T.Chinese)&lt;br /&gt;
*日本语 (Japanese)&lt;br /&gt;
*Francais (French)&lt;br /&gt;
*Italiano (Italian)&lt;br /&gt;
*Deutsch (German)&lt;br /&gt;
*Español (Spanish)&lt;br /&gt;
*Nederlands (Dutch)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brightness&#039;&#039;&#039;&lt;br /&gt;
*Settings are 1, 2, 3, or 4. This is a NDS Lite only feature. Clicking the &amp;quot;light bulb&amp;quot; which may be included with your theme and/or using the R-Trigger can also adjust the brightness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Set file list type&#039;&#039;&#039;&lt;br /&gt;
*This spinbox controls which file extensions are listed while browsing directories on your Acekard. Options are NDS, NDS + SAV, NDS/SAV/BAK, or ALL&lt;br /&gt;
&lt;br /&gt;
===(Tab 2) Interface Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scroll Speed&#039;&#039;&#039;&lt;br /&gt;
*This spinbox changes the speed of the file list vertical scrolling. Options are Fast, Medium, or Slow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;File List Style&#039;&#039;&#039;&lt;br /&gt;
*Options are Text List, File Name, or Internal Name. Clicking the SELECT button while in the main GUI will also adjust this setting in real-time. Please note that &amp;quot;Internal Name&amp;quot; will show Japanese information even if using another language&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheat Scrolling&#039;&#039;&#039;&lt;br /&gt;
*Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===(Tab 3) Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Show Hidden files&#039;&#039;&#039;&lt;br /&gt;
*Options are Disabled or Enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trim ROM when copying&#039;&#039;&#039;&lt;br /&gt;
*Options are Disabled or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Copy/Cut SAV with ROM&#039;&#039;&#039;&lt;br /&gt;
Copies/cuts/pastes the .sav (and save slots, if applicable) when the ROM is moved to another directory by using the GUI&#039;s Cut/Copy/Paste. Options are Disabled or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delete SAV with ROM&#039;&#039;&#039;&lt;br /&gt;
*Deletes the .sav (and save slots, if applicable) along with the ROM. Options are Enabled or Disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Ext.&#039;&#039;&#039;&lt;br /&gt;
*Save Extensions defaults to Acekard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension. For compatibility it is recommended to use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts. If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button. This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected, assuming you set the AKAIO save property option to .sav. Options are .nds.sav and .sav.&lt;br /&gt;
&lt;br /&gt;
===(Tab 4) Default Patch Options===&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available by highlighting a ROM and pressing Y. With this method you can leave on the patches and then if a game fails to load, set its per-game settings to Disabled for certain patches. Patches enter an area of RAM which may be used by the game itself. This is the reason that some games fail to load with certain patches enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS Download Play&#039;&#039;&#039;&lt;br /&gt;
*This selection controls the cart-to-cart download playability between ROMs. It can be set to Disabled or Enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft-Reset&#039;&#039;&#039;&lt;br /&gt;
*AKAIO D-Pad combination is &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; while actively using a ROM.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheat Code Usage&#039;&#039;&#039;&lt;br /&gt;
*This setting allows the ROMs to use cheats. It can be set to Disabled or Enabled. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Autorun&#039;&#039;&#039;&lt;br /&gt;
*Autorun will run the last loaded .NDS file as soon as the AK boots to the AKAIO firmware. &#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;. It can be set to Disabled or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Cheat Database&#039;&#039;&#039;&lt;br /&gt;
*This option allows the user to select which cheat file to use. Renaming older cheat files placed in the &#039;&#039;&#039;__aio/cheats&#039;&#039;&#039; directory will allow the user to make a selection from multiple cheat files.&lt;br /&gt;
&lt;br /&gt;
===(Tab 5) Plugin Settings===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TXT Viewer&#039;&#039;&#039;&lt;br /&gt;
*Here the user can choose to use the Plugin or Internal text viewing options.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Properties&#039;&#039;&#039;==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The properties of various items can be displayed depending on the file type selection. To view properties navigate to &#039;&#039;&#039;Start &amp;gt; Properties&#039;&#039;&#039; or highlight a file (select it) and press Y.&lt;br /&gt;
&lt;br /&gt;
===MicroSD Card===&lt;br /&gt;
Selecting the &amp;quot;MicroSD Card&amp;quot; icon in the top most menu of AKAIO and then choosing to view its properites will reveal the Disk Capacity, Used Space, and Free Space of the loaded media.&lt;br /&gt;
&lt;br /&gt;
===GBA Game===&lt;br /&gt;
Selecting the &amp;quot;GBA Game&amp;quot; option in the top most menu of AKAIO will reveal that the user can use A to boot in GBA mode or L+A to boot in NDS (PassMe) mode.&lt;br /&gt;
&lt;br /&gt;
===GBA Save===&lt;br /&gt;
Selecting a GBA save will reveal the file name, the last change date, and the file size. The &amp;quot;Save Ext.&amp;quot; button is currently programmed to alter .NDS saves only. Pressing it here will result in your GBA save being renamed to .gba.nds.sav.&lt;br /&gt;
&lt;br /&gt;
===GBA ROM===&lt;br /&gt;
This selection displays the GBA system generic icon, the file name, the last change date, and the file size in MB. Available buttons are to create a shortcut (press X) and flash to NOR (press Y).&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut&#039;s properties selection displays the ROM icon and Internal text name as well as the fact that the file is a shortcut.&lt;br /&gt;
&lt;br /&gt;
===NDS Save===&lt;br /&gt;
Save file extensions can be converted by using the &amp;quot;Save Ext.&amp;quot; button found here. Simply set the save extension behavior (.nds.sav or .sav) in the &#039;&#039;&#039;System Options&#039;&#039;&#039; as well as enabling NDS + SAV as the &amp;quot;Set file list type&amp;quot; view. Then navigate to your NDS save file, highlight it, and press Y (&#039;&#039;&#039;Start &amp;gt; Properties&#039;&#039;&#039;). Click on the &amp;quot;Save Ext.&amp;quot; button and then click &amp;quot;Yes&amp;quot; (press A) to confirm your decision. The save file has now been renamed automatically for you. This is not a batch process; each file must be renamed one at a time.&lt;br /&gt;
&lt;br /&gt;
===NDS ROM===&lt;br /&gt;
This selection displays the .NDS Icon, Internal Header (the three lines of text that come with each game), the .NDS Name, Last Change Date, File Size, Save Type, and Game Code. Button availability may be limited the NDS ROMs only, some features will not display with .NDS homebrew files.&lt;br /&gt;
&lt;br /&gt;
====Cheats Button====&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
====Shortcut Button====&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window or clicking this button. A shortcut will then be displayed in your Root directory. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut. You can remove a shortcut by selecting its properties (Y) and pressing X.&lt;br /&gt;
&lt;br /&gt;
====Rom Settings Button====&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window. In this options window you can change individual settings for each game. The &amp;quot;default&amp;quot; setting makes use of settings stored globally using the &amp;quot;(Tab 4) Default Patch Options&amp;quot; tab.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save Type&#039;&#039;&#039;&lt;br /&gt;
*This options allows you to manually configure the save type for each ROM. Options are Unknown/Auto, No Save, 4k, 64k, 512k, 2M, 4M, 8M, 16M, 32M, 64M, or 128M.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Save Slot&#039;&#039;&#039; &lt;br /&gt;
*Options are Default or Slot 1-9. By setting a different slot the user can save their games with up to 9 different save files.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DS Download Play&#039;&#039;&#039;&lt;br /&gt;
*Options are Disabled or Enabled. This selection controls the cart-to-cart download playability between ROMs. Options are Default, Disabled, or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft-Reset&#039;&#039;&#039;&lt;br /&gt;
*AKAIO D-Pad combination is L+R+B+A+Down while actively using a Rom. Options are Default, Disabled, or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cheat/Action Replay&#039;&#039;&#039;&lt;br /&gt;
*This option allows the user to make use of the cheat file set in the &amp;quot;settings&amp;quot; tab. Options are Default, Disabled, or Enabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AK2 Loader&#039;&#039;&#039;&lt;br /&gt;
*This option will only display if you are using an AK2 product on the NDS. This option allows you to choose an official loader for use within AKAIO. Click [[#Official AK2 Loader|Here]] for more information.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rumble level&#039;&#039;&#039;&lt;br /&gt;
*Options are Default, Off, Low, Medium, or High.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Slot Copy Button&#039;&#039;&#039;&lt;br /&gt;
*Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Cheats&#039;&#039;&#039;==&lt;br /&gt;
[[Image:Cheat.jpg|right]]To access the Cheat Window, press &#039;&#039;&#039;Start &amp;gt; Cheats&#039;&#039;&#039; or Touch the Cheat button on the .NDS properties screen.&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Begin by enabling cheats. &#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats will not work&#039;&#039;&#039;. The patch can be enabled globally at &#039;&#039;&#039;Start &amp;gt; System Options &amp;gt; [[#(Tab 4) Default Patch Options|Default Patch Options]]&#039;&#039;&#039;. Cheats can also be disabled/enabled on a per-ROM basis by viewing the [[#Rom Settings Button|properties]] of the ROM and clicking on the &#039;&#039;&#039;Rom Settings&#039;&#039;&#039; button.&lt;br /&gt;
&lt;br /&gt;
Open the Cheat Window (as stated above) and you will see cheat codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by pressing the A button while it is highlighted or by clicking on the folder. Pressing the A button or clicking on a cheat while a it is highlighted will enable that cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit, something you must do.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Window Options===&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &amp;quot;Select Database&amp;quot; (Y Button).&lt;br /&gt;
&lt;br /&gt;
====Rebuild====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file. Each time you update the Cheats DB you should rebuild the CC file. This will enable the new games to not only use the cheats but build each game a file which allows for faster cheat access.&lt;br /&gt;
&lt;br /&gt;
====Select Database====&lt;br /&gt;
This lets you chose which Database you use in the &#039;&#039;&#039;__aio/cheats&#039;&#039;&#039; directory. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
===Hotkeys===&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;3in1 FAS1 Slot-2 Support&#039;&#039;&#039;==&lt;br /&gt;
Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], EZ 3in1 units were donated to [http://gbatemp.net/index.php?showuser=29491 Normmatt] and [http://gbatemp.net/index.php?showuser=10318 Smiths].  With working units, progress was made on optimizing the 3in1 integration of the Acekard menu.&lt;br /&gt;
&lt;br /&gt;
Settings:&lt;br /&gt;
&#039;&#039;&#039;Start &amp;gt; More &amp;gt; 3in1/FAS1&#039;&#039;&#039;&lt;br /&gt;
*Rumble level - Off/Low/Medium/High&lt;br /&gt;
*NOR Mode - Auto/Always&lt;br /&gt;
*Backup GBA save at startup - Disabled/Enabled&lt;br /&gt;
*Prompt before Save/Load - Disabled/Enabled&lt;br /&gt;
*GBA Universal sleep - Disable/Enabled (&#039;&#039;&#039;L+R+Start: Sleep and Select+Start: Wake up&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
The NOR mode auto setting will send any GBA ROM 16MB or less to PSRAM, while the &amp;quot;always&amp;quot; setting will flash every GBA ROM to NOR.&lt;br /&gt;
Prompt before Save/Load will prompt the user for a &amp;quot;Yes/No&amp;quot; response before loading or saving any GBA .SAV files. This is the recommend way to use your GBA expansion cart without loss of .SAV data.&lt;br /&gt;
&lt;br /&gt;
===FAS1===&lt;br /&gt;
FAS1 is a homebrew written by [http://gbatemp.net/index.php?showuser=10318 Smiths] based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro Slot-2 cartridges who wish to flash programs to their kit from within the AKAIO menu.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Usage===&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &#039;&#039;&#039;Slot2 Card&#039;&#039;&#039; in the Root file listing to back up SRAM Bank 1 (backs up to &#039;&#039;&#039;/SAVES/&#039;&#039;&#039; directory as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &amp;quot;Disabled&amp;quot; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If the EZ 3in1 is detected, AKAIO will display your GBA ROM files, otherwise they remain hidden from view. If an EZ 3in1 is detected, and a GBA ROM was last flashed, AKAIO will display a &amp;quot;GBA&amp;quot; icon. If the EZ 3in1 is detected, an a DS PassME ROM was last flashed, AKAIO will display a &amp;quot;GBA Flash Linker&amp;quot; icon. GBA games are launched by pressing A, then AKAIO will autopatch the game (for save type) and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. PassME games must be flashed to NOR, then these games can by launched by pressing L+A (Boots to NDS mode). The save file for the game will be loaded/saved depending your settings. The next time a GBA game is launched SRAM is overwritten as the EZ 3in1 shares an SRAM bank for saves. Make sure to back-up your save files!&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased more recently then it may be a &amp;quot;3in1+&amp;quot; and will require AKAIO 1.4 to function fully. This includes the browser support and rumble support. GBA ROM flashing and playback has been supported on the new 3in1+ since AKAIO 1.3 Final.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Wi-Fi Update&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Start &amp;gt; More &amp;gt; Wifi Update&#039;&#039;&#039;  which will bring up the Wi-Fi Update Window. Press X or touch &amp;quot;Wifi Update&amp;quot; for a Cheat DB update.  Press SELECT or touch &amp;quot;Loader Update&amp;quot; for updating the [http://akaio.gbatemp.net/loaders/ AKAIO loader].  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Help&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;Start &amp;gt; More &amp;gt; Help&#039;&#039;&#039; displays information on the various button shortcut combinations. This window will usually also display the current build of the AKAIO firmware which is running. The icon in the upper-right hand corner can be used to shut down your NDS by single-clicking on it.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;DMA Mode&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Games are loaded via DMA mode by default, which enhances performance in many games. AKAIO on the R.P.G. uses DMA on the microSD at all times and there is currently is no way to turn it off. On the AK2 DMA is active when the &amp;quot;Loading&amp;quot; text turns red or green. &lt;br /&gt;
&lt;br /&gt;
As of v1.4.1 the new DMA-QuickSave mode has been made default. You can see that this mode is working when the &amp;quot;Loading&amp;quot; text turns green. This new mode fixes video and sound glitches which occur in older patching modes, and offers faster save writing/reading support. &lt;br /&gt;
&lt;br /&gt;
The original DMA mode can be accessed by holding &amp;quot;X&amp;quot;. You can see that this mode is working when the &amp;quot;Loading&amp;quot; text turns red. This uses the same patching method as holding &amp;quot;A&amp;quot; but with the benefit of DMA.&lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the &amp;quot;A&amp;quot; button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
There is no way for users to force the execution of the old DMA mode or the non-DMA mode either globally or on a per-ROM basis. DMA-QuickSave will always run unless the user inturrupts its execution by pressing one of the above mentioned buttons. However, some problem ROMs have been preset through the loaders to access a particular DMA mode. This behavior is normal and can not be overridden. There is currently no collected list of the ROMs which have a preset DMA mode.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version. Updated loaders can be found at the [http://akaio.gbatemp.net/loaders Loaders Download Page] or via Wi-Fi Update from within AKAIO. If you notice a problem even with the latest loaders, please visit the [[AKAIO ROM Compatibility|AKAIO ROM Compatibility Page]]. Add your problematic game as needed by following the on-site instructions.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Real Time Save and In Game Guide&#039;&#039;&#039;==&lt;br /&gt;
These features are not planned for future inclusion into the AKAIO firmware. We recommend that you drop an e-mail to [mailto:acekard@gmail.com acekard@gmail.com] and bug the Acekard team instead.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;In Progress&#039;&#039;&#039;==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*Hide filename extensions option in settings window.&lt;br /&gt;
*Keep working on Acekard+ support&lt;br /&gt;
*Block R4 Ultra and R4i&lt;br /&gt;
*Make tabs store childwindows instead of just spinboxes.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his R.P.G. loader.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Betas&#039;&#039;&#039;==&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
Private Betas offered by [http://gbatemp.net/index.php?showuser=29491 Normmatt] in the official [http://gbatemp.net/index.php?dynamic=62 GBATemp #acekard IRC channel] are &#039;&#039;&#039;not for public use&#039;&#039;&#039;. They are &#039;&#039;&#039;never&#039;&#039;&#039; to be handed out, mirrored, or requested!&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Main Authors&#039;&#039;&#039;==&lt;br /&gt;
*[http://gbatemp.net/index.php?showuser=29491 Normmatt] - Kiwi. Low-level + Loader man.&lt;br /&gt;
*[http://gbatemp.net/index.php?showuser=10318 Smiths] - Drinks a lot + Wifi/GUI mods + customer support.&lt;br /&gt;
*[http://gbatemp.net/index.php?showuser=85543 gelu] - Keeps the Acekard R.P.G. useful.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Links&#039;&#039;&#039;==&lt;br /&gt;
Downloads:&lt;br /&gt;
*[http://gbatemp.net/index.php?download=7168 AKAIO 1.5]&lt;br /&gt;
*[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*[http://cheats.gbatemp.net/ The NEW massive CHEAT Database] maintained by [http://gbatemp.net/index.php?showuser=118387 Narin]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=5902 Homebrew icon pack] made by [http://gbatemp.net/index.php?showuser=113027 VatoLoco]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=4290 Extensions icon pack] made by [http://gbatemp.net/index.php?showuser=113027 VatoLoco]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=6365 GBA icon pack] made by [http://gbatemp.net/index.php?showuser=113027 VatoLoco]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=6393 GBA icon pack] made by [http://gbatemp.net/index.php?showuser=12666 Awakened]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=4003 Panasonic SD Formatter Version 2.0.0.3]&lt;br /&gt;
*[http://gbatemp.net/index.php?download=4802 MemTest (for Slot2 Expansions)] by Damian Yerrick&lt;br /&gt;
*[http://gbatemp.net/index.php?download=3024 Hyperlisk&#039;s NOR Eraser]&lt;br /&gt;
*[http://www.rarlabs.com/download.htm WinRAR v3.90]&lt;br /&gt;
&lt;br /&gt;
Skins:&lt;br /&gt;
*[http://skin.acekard.com Acekard], [http://gbatemp.net/index.php?dlcategory=21 GBATemp], [http://nintenskinz.tehskeen.com/gallery/view.php?cat=Acekard_2_Themes Nintenskinz], and [http://www.ndsthemes.com/themes/title/ak2 NDSThemes]. &lt;br /&gt;
*[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://www.getpaint.net/download.html#download Paint.net v3.36 8/26/08]&lt;br /&gt;
*[http://www.gimp.org/windows GIMP for windows], [http://www.gimp.org/macintosh GIMP for Macintosh]&lt;br /&gt;
&lt;br /&gt;
Information:&lt;br /&gt;
*[http://www.catb.org/~esr/faqs/smart-questions.html How To Ask Questions The Smart Way]&lt;br /&gt;
*[[AKAIO ROM Compatibility|GBATemp&#039;s AKAIO ROM Compatibility article]]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=181006 AKAIO 1.5 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp&#039;s Acekard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
*[[AKAIO/ja|AKAIO日本語 article]]&lt;br /&gt;
*[[3 in 1 Expansion Pack for EZ-Flash V|GBATemp&#039;s EZ 3in1 article]]&lt;br /&gt;
*[http://gbatemp.net/index.php?s=&amp;amp;act=Search&amp;amp;mode=adv&amp;amp;f=0 GBATemp Search Form]&lt;br /&gt;
*[[AKAIO Español|Traducción a Español del Wiki de AKAIO (en progreso)]]&lt;br /&gt;
*[http://cheats.gbatemp.net/forum/ GBATemp Cheats Forum]&lt;br /&gt;
*[[AKAIO How To|AKAIO Advanced &amp;quot;How to&amp;quot; guide]]&lt;br /&gt;
*[[Acekard| History of the Acekard]]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=132872 3in1 Solder-less Battery Replacement Guide]&lt;br /&gt;
&lt;br /&gt;
Online Tools:&lt;br /&gt;
*[http://www.shunyweb.info/convert.php Shunyweb Save Game Converter Web site].&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;F.A.Q.&#039;&#039;&#039;==&lt;br /&gt;
Contained here are some of the more common Acekard and AKAIO frequently asked questions. These questions appear in no particular order.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;AKAIO Wi-Fi updates keep freezing at the &amp;quot;Get Whats New&amp;quot; text, what should I do?&#039;&#039;&#039;&lt;br /&gt;
Make sure you are using [http://gbatemp.net/index.php?download=5112 AKAIO Wifi Plugin dated 2009-03-20] or later.&lt;br /&gt;
*&#039;&#039;&#039;How do I get my NDS on Nintendo Wi-Fi?&#039;&#039;&#039;&lt;br /&gt;
First you must configure your router. The Nintendo DS Phat and Lite require 802.11b. You can set your router to a B &amp;amp; G mode, as this should also work. The DS also requires that your router is set to channel 1, 6 or 11, according to Nintendo.com. You can choose to use a WEP key or no security, on the Nintendo DS. With the NDSI you can make use of the stronger WPA security, however, WPA will not work when running software in the &amp;quot;DS&amp;quot; mode. In regards to WEP, set a valid key, and make it a combination of random alpha-numeric characters. If you are going to use homebrew Wi-Fi features then make sure you enter a valid SSID and set it to “Public Broadcast.” It is recommended that you disable any range enhancing features, and in some cases the SPI (Smart Packet Interface) firewall.&lt;br /&gt;
&lt;br /&gt;
After your router is correctly configured, run any Wi-Fi compatible ROM and load that ROM&#039;s Wi-Fi settings. Select to automatically configure your settings, and the DS will attempt to connect to your network. The distance from the router is important, and generally 30 feet in diameter. The Wi-Fi wave travels outward and not upward/downward. Sitting 10 feet in front of your router or 10 feet above it are not the same things.&lt;br /&gt;
&lt;br /&gt;
If you experience problems please refer to the following links: &lt;br /&gt;
# [http://gbatemp.net/index.php?showforum=60 GBATemp&#039;s Wi-Fi Technical &amp;amp; Help and Support]&lt;br /&gt;
# [http://en.wikipedia.org/wiki/Nintendo_Wi-Fi_Connection Nintendo Wi-Fi Connection article]&lt;br /&gt;
# [http://en.wikipedia.org/wiki/List_of_Nintendo_DS_Wi-Fi_Connection_games List of Nintendo DS Wi-Fi Connection games article]&lt;br /&gt;
# [http://www.nintendowifi.com/ Nintendo WIFI Official Homepage]&lt;br /&gt;
*&#039;&#039;&#039;Does AKAIO work on the AK2i?&#039;&#039;&#039;&lt;br /&gt;
YES, use version [[#Links|1.4.1]] or later, and update to the latest loaders.&lt;br /&gt;
*&#039;&#039;&#039;Does the AK2i work in the NDSL and NDSPhat?&#039;&#039;&#039;&lt;br /&gt;
The AK2i is not just for the DSI, it will also work on the other NDS systems. Where as the other acekard products will only work on the NDSL and NDSP.&lt;br /&gt;
*&#039;&#039;&#039;Does the AK2i work on each region locked version of the DSI?&#039;&#039;&#039;&lt;br /&gt;
It has been confirmed that the AK2i does indeed work on the NA, EU, AUS, and JP DSI systems, however, please be aware that the recent 1.4J blocks the AK2i exploit. &lt;br /&gt;
*&#039;&#039;&#039;Should I buy an Ak2.1 or an AK2i?&#039;&#039;&#039;&lt;br /&gt;
Please first be aware that Nintendo has blocked the use of the AK2i&#039;s current exploit on the 1.4J firmware update. Current DSi kits should be purchased with this in mind. If you only have a DSi then use/purchase the AK2i. If you currently do not have a DSi, it is strongly recommended that you wait. As of right now none of the DSi specific functions (Games, DSi-ware, features, etc) have been hacked. There is a strong possibility that the encryption may never be hacked. Make your informed purchases carefully.&lt;br /&gt;
*&#039;&#039;&#039;Where is the best place to buy an Acekard?&#039;&#039;&#039;&lt;br /&gt;
The &#039;best&#039; place to buy an Acekard is entirely subjective to what your priorities are (price/delivery time). Some   places, like [http://www.dealextreme.com Deal Extreme] are on the lower end of the price scale and offer free shipping, but delivery time is quite slow (1-2+ weeks). Other sites like [http://www.realhotstuff.com Real Hot Stuff] offer quick delivery, but at an increased price. A good place to start is the Acekard [http://www.acekard.com/distributors.php official reseller list] where you can begin to compare prices and delivery variations.   &lt;br /&gt;
*&#039;&#039;&#039;Why do some sites sell the AK2.1 for $12 USD and others for $30 USD?&#039;&#039;&#039;&lt;br /&gt;
Some high volume sites sell the cards just over cost, while others charge double cost to make a profit. You are getting the same kit no matter what price you pay. So buy from a retailer you trust who can ship to you in a professional timeframe. Then sit back and enjoy!&lt;br /&gt;
*&#039;&#039;&#039;Does AKAIO cheat patch GBA ROMs?&#039;&#039;&#039;&lt;br /&gt;
NO&lt;br /&gt;
*&#039;&#039;&#039;Will GBA cheat patching ever be added?&#039;&#039;&#039;&lt;br /&gt;
It has been discussed, but no plans have been made. This goes beyond just a cheat engine for GBA, it also requires that someone builds a cheat database which can easily be plugged into the existing cheat engine (with a few modifications).&lt;br /&gt;
*&#039;&#039;&#039;Why should I use AKAIO vs. Official firmware?&#039;&#039;&#039;&lt;br /&gt;
Right now the two firmwares can not be compared. AKAIO is leaps and bounds ahead of the firmware it was once based on. It features better compatibility, more options, more behind the scenes optimizations, better 3in1 support, anti-piracy patching, WI-FI updates, multiple patching methods, faster directory scrolling, more soft-reset fixes, a rewritten cheat engine, an active development team, and much more.&lt;br /&gt;
*&#039;&#039;&#039;I am having AK2.1-to-AK2.1 local Wi-Fi problems, why?&#039;&#039;&#039;&lt;br /&gt;
This is a hardware limitation and not an AKAIO problem. Please contact [mailto:acekard@gmail.com acekard@gmail.com] with your concerns.&lt;br /&gt;
*&#039;&#039;&#039;I am having DS Download Play issues with my Acekard products, what should I do?&#039;&#039;&#039;&lt;br /&gt;
You should attempt do debug this problem by running your back-up ROM with various patches enabled or disabled. The reason for this is because all of the patches require an area of RAM to work. The game must also load code into RAM. The original game code was not written for ROMs running on Flash Linkers. As a result it may use up the full amount of RAM without any assumptions that other code might require it. Soft-reset, Cheats, etc will all use a portion of RAM. If that portion is overwritten by the game code that patch will fail to work, and/or the game may fail to load. So yes, turning off all patches but download play may fix the issue. Please list any fixes you find at the [[AKAIO ROM Compatibility|GBATemp&#039;s AKAIO ROM Compatibility article]].&lt;br /&gt;
*&#039;&#039;&#039;AKAIO just started to do strange things, how can I fix it?&#039;&#039;&#039;&lt;br /&gt;
Try deleting optionslist.bin or globalsettings.ini and then relaunch the firmware. Sometimes these files can become corrupt, especially if you copy/past them during a firmware update.&lt;br /&gt;
*&#039;&#039;&#039;I need to report a bug, where can i do this?&#039;&#039;&#039;&lt;br /&gt;
Use the [http://akaio.gbatemp.net/bugdar/ AKAIO BUGDAR]. Please do the research first and do not post a bug which has already been submitted. Please include your Acekard model, the version of AKAIO, what type of NDS you are using, the ROM release number and CRC value, info on if the ROM is a clean or patched dump, etc. Before reporting any bugs make sure you tested the &amp;quot;problem&amp;quot; on the most recent public build of AKAIO.&lt;br /&gt;
*&#039;&#039;&#039;I would like to give suggestions and talk to the AKAIO team, how can i do this?&#039;&#039;&#039;&lt;br /&gt;
/join #acekard on the [http://gbatemp.net/index.php?dynamic=62 GBATemp IRC network]. Please ask your questions/make your statements and then idle. The devs do not type on your schedule.&lt;br /&gt;
*&#039;&#039;&#039;My Acekard stopped working, what now?&#039;&#039;&#039;&lt;br /&gt;
Did you format the microSD with the Panasonic formatter and then put AKAIO back on? Does your microSD work in another flash kit? Does your Acekard work in another NDS? If you have fully debugged and it still isn&#039;t working than perhaps you have a faulty kit. All Acekard products come with an unspoken 1 year warranty. First contact your retailer and ask for a replacement. If they will not replace it then contact Team Acekard. Team Acekard usually asks for proof that you attempted to get it replaced, and for digital images of your flash kit in various states of use. Be prepared to go back and forth on a few e-mails before getting a replacement option.&lt;br /&gt;
*&#039;&#039;&#039;AKAIO is in a compressed archive, what is this?&#039;&#039;&#039;&lt;br /&gt;
AKAIO is uploaded in either a [http://en.wikipedia.org/wiki/ZIP_(file_format) ZIP] or [http://en.wikipedia.org/wiki/RAR RAR] format. These formats allow for a folder containing multiple files to be added to a solid archive. This essentially makes it easier to distribute the files as they can be mirrored as 1 compressed file. We strongly recommend [http://www.rarlabs.com/download.htm winRAR] which is a freeware application available for Windows, MAC, Linux, and other Operating Systems.&lt;br /&gt;
*&#039;&#039;&#039;Game XXXX - WHATEVER.nds fails to load, does not work, has problems, etc. Now what?&#039;&#039;&#039;&lt;br /&gt;
Patches (soft-reset, cheats, etc) are written to RAM before the game is loaded. In some cases the game will attempt to overwrite the area of RAM that the patches are using. This can cause the game to fail in various ways for different situations. Before you complain that a ROM is not working try to debug the problem yourself. Turn off various patches; try the DMA, Non-DMA, and DMA-Save modes. In rare cases you need to set the save type by hand. You can find out the save type of your ROM by looking up the ROM number at [http://www.advanscene.com/html/dbndsrel.php ADVANsCENe.com]. For more information on patching, save types, and other AKAIO tweaks please read the article above. When you have found a fix for a specific game please add it to [[AKAIO ROM Compatibility|GBATemp&#039;s AKAIO ROM Compatibility article]].&lt;br /&gt;
*&#039;&#039;&#039;Why should I bother to use the Panasonic SD formatter?&#039;&#039;&#039;&lt;br /&gt;
If you&#039;re experiencing lag while scrolling files or loading/running games, you should use the formatter to noticeably improve your cards speed &lt;br /&gt;
&lt;br /&gt;
According to Panasonic &amp;quot;SD/SDHC Memory Card file systems formatted with generic operating system formatting software do not comply with the SD Memory Card specification.&amp;quot; This means that your O/S&#039;s built in drive formatter is not designed to format the exact set of circumstances that allow your microSD cards to function at their peak performance. While this may not be important for your Cell phone, it is very important when talking about ROMs and read/write access speeds which pertain to NDS flash kits. The Panasonic formatter is *smart* software. It will know what type of microSD you have. This means that you can use the default settings and the results will be a correctly formatted microSD ready for use in your Acekard product. Remember when your reformat your microSD you will erase all of the data. Be sure to make back-ups of your important saves, files, etc.&lt;br /&gt;
*&#039;&#039;&#039;What should I use, FAT16 or FAT32?&#039;&#039;&#039;&lt;br /&gt;
The File Allocation Table FAT (also known as FAT16) standards were developed before large devices existed. Without getting into the specifics, the general rule of thumb is to format your 2GB or less microSD cards at FAT16. Anything equal or over 4GB should be formatted using FAT32. While you can force some formatters to format a 4GB card at FAT16 you will see a significantly negative performance impact. In some cases, on slower 2GB or less microSD cards you can adjust the cluster size to improve performance. (IE: format G: /Q /A:64k /FS:FAT). For more information please read the [http://en.wikipedia.org/wiki/File_Allocation_Table File Allocation Table article].&lt;br /&gt;
*&#039;&#039;&#039;My microSD is acting odd, should I defrag it?&#039;&#039;&#039;&lt;br /&gt;
NO, NEVER, EVER, defrag your microSD/SDHC cards. Each card has a limited number of read/writes before they cease to function. The best solution is to copy everything off, format using the Panasonic SD formatter, then copy everything back. A freshly formatted microSD will perform better than a defragged one!&lt;br /&gt;
*&#039;&#039;&#039;What are the differences between the various builds of the Acekard 2s?&#039;&#039;&#039;&lt;br /&gt;
The AK2 suffered from a manufacturers soldering error. This problem caused the later batches of the Green PCB AK2 to experience a FAT issue. The cards would stop working some time between 2 weeks and 8 months, depending on usage. The AK2s were then pulled and fixed, relabeled, and released as the first batch of AK2.1s. These fixed, light Green PCB Acekards, have a small chip under the sticker. They are essentially the AK2 repaired, which means the internals are the same. The kits were later redesigned and re-released as the AK2.1 Black PCB. The Black PCB contains a new controller chip and features a permanent redesign of the PCB which insures that FAT error will not happen again. The Black PCB AK2.1 was offered in a new package design, a box, and sold with or without the AK microSD reader. This version of the Acekard 2.1 was also issued as a darker Forest Green PCB. The kit then went back into development and was released a 3rd time with a metallic Blue PCB. The Blue PCB features a new shell. Acekard took out the spring loaded microSD slot and the shell clips in favor of glue.&lt;br /&gt;
&lt;br /&gt;
The FAT error AK2s are no longer in circulation. You can not purchase one and you can not ask Team Acekard for one. The old shell AK2.1s are slowly being phased out as parts and supplies are used up in favor of the new shell and Blue PCB. In the end all versions will work and do what you expect. Do not panic if you receive a Green PCB over a Blue PCB.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;I get how to use DMA mode, but what exactly is it doing?&#039;&#039;&#039;&lt;br /&gt;
DMA means Direct Memory Access, and it speeds up things in regards to microSD cards and Flash Linkers, as the combination is not as fast as a retail card with its internal Read Only Memory. DMA copies data from one section of memory to another, without involving the processor. When a processor does a memory copy, it must execute a series of instructions to read data from a memory address into a register, then write the data in that register to another address, and repeat. This involves several instructions, and each read/write cycle is generally limited to the bandwidth of the processor (i.e. a 32 bit machine copies 32 bits at a time). DMA, on the other hand, is a hardware solution that does all of the work automatically and doesn&#039;t involve the processor (and thus no loop operations or anything like that). Not only is it often twice as fast, but it leaves the processor free to do other work.&lt;br /&gt;
*&#039;&#039;&#039;Does Acekard provide stand-alone tools for editing the cheat dats?&#039;&#039;&#039;&lt;br /&gt;
No, the recommended method for adding Action Replay codes is to use [http://home.usay.jp/pc/soft.html R4cce]. For more information on adding games and codes to the dat files read [http://gbatemp.net/index.php?showtopic=95774 &amp;quot;this&amp;quot;] post by [http://gbatemp.net/index.php?showuser=116295 Curley5959].&lt;br /&gt;
*&#039;&#039;&#039;Which microSD card is best, and why?&#039;&#039;&#039;&lt;br /&gt;
When purchasing a microSD card you want to find one with a low latency. The lower the latency the faster the card can access the read/write routines, the better your ROMs will perform. Most non-SDHC cards have low latency and quick read/write speeds to begin with. In regards to SDHC the higher the class number the faster the card reads/writes. Class6, for example, has a 6mb/s minimum where a Class4 has a 4mb/s rate. Name brand does play a factor as some cards are simply made better, where others are re-branded versions from the same manufacturer. The consensus has been to use the Japanese branded Kingstons when dealing with 1GB and 2GB sizes, and the A-Data/Transcend name brands when dealing with 4GB+. There is speculation on which, if any, of the 16GB cards actually work with the Acekard products. While in theory they should work, the coders of AKAIO do not have one to test with, donations are welcome though. Always remember to format your microSD/SDHC cards with the [http://gbatemp.net/index.php?download=4003 Panasonic formatter].&lt;br /&gt;
*&#039;&#039;&#039;When can I expect WII connectivity with my Acekards?&#039;&#039;&#039;&lt;br /&gt;
The AKAIO team has worked to solve this issue, and currently they do not have a working fix. It would be best to e-mail [mailto:acekard@gmail.com Team Acekard] and request an official fix.&lt;br /&gt;
*&#039;&#039;&#039;Will the Acekard products, running AKAIO, allow me to use ROMs and homebrew?&#039;&#039;&#039;&lt;br /&gt;
As pathetic as this question is, there appears to be a number of unintelligent human beings who simply do not grasp the concepts of [http://gbatemp.net/?dynamic=8 Flash Linkers], doing your own research, using [http://www.google.com/search?hl=en&amp;amp;q=acekard+akaio Google], and testing out the [http://gbatemp.net/index.php?s=&amp;amp;act=Search&amp;amp;mode=adv&amp;amp;f=0 GBATemp Search form]. All Flash Linkers will run ROMs and homebrew to a certain extent. Which one is better for your needs is based on the research you do. The sure fire way to begin a flame war based on your ignorance is to ask “Which Flash Kit should I get” in any of the GBATemp forums. This article clearly states bits of information about patching routines, DMA modes, etc. Since these modes are mentioned, you can rest assured that they actually do something. A few quick hits on Google will let you know that, in this regard, they relate to ROMs. So yes the Acekard products do indeed play your backed-up NDS ROM files. [[AKAIO ROM Compatibility|GBATemp&#039;s AKAIO ROM Compatibility article]] lists a very small amount of NDS games with known issues. The very fact that games are mentioned here, once again, means that ROMs are supported and a large percentage of them work with out issue. NDS [http://en.wikipedia.org/wiki/Nintendo_DS_homebrew homebrew] is designed to boot and run off of a Flash Linker, be it a Slot-1 or a Slot-2 card. The core concept of homebrew is that authors can write homemade applications and games and then boot them on the console of their choice. In this case the NDS using an Acekard and the AKAIO firmware. So yes, homebrew works on the Acekards with AKAIO.&lt;br /&gt;
*&#039;&#039;&#039;Should I replace my R4 with an Acekard, or purchase an Acekard for my 6yr old sister?&#039;&#039;&#039;&lt;br /&gt;
The Acekard is not a beginner card, regardless of its currently advertised budget price tag. The Acekard with AKAIO has a small learning curve. This is the reason the article was created, to help alleviate the problems one might encounter while setting up their new Acekard with the AKAIO firmware. If something fails to work, it is more often than not user error. Please read the article, then reread the article, and finally read it again. Read all included “readme” files with each of your homebrew applications and games. Ask intelligent questions that further a discussion and allow those passionate about this Flash Linker and this firmware to share their knowledge. The result of a few days of research will better prepare you to get the most out of your Acekard and the AKAIO firmware.&lt;br /&gt;
*&#039;&#039;&#039;How can I skip the Health &amp;amp; Safety Screen and boot directly to my Acekard?&#039;&#039;&#039;&lt;br /&gt;
The preferred way is to flash your NDS firmware with [http://en.wikipedia.org/wiki/FlashMe#FlashMe FlashME].&lt;br /&gt;
For more information on FlashME, read these links:&lt;br /&gt;
# [http://www.ndshb.com/modules.php?name=News&amp;amp;file=article&amp;amp;sid=108 Installing FlashME on a NDSL]&lt;br /&gt;
# [http://www.dspassme.com/FlashMe.shtml Installing FlashME on a NDSPhat]&lt;br /&gt;
# [http://home.comcast.net/~olimar/flashme/ FlashMe Official Download Page]&lt;br /&gt;
&lt;br /&gt;
If you dont want to flash, but still want to skip the HS screen and auto-boot, you can try the soft-mod trick:&lt;br /&gt;
#On your DS (with no cart inserted), click the [http://pix.gbatemp.net/113027/DS_SysSet_Icon.GIF DS icon] at the bottom center of the screen to get to the system settings.&lt;br /&gt;
#Click the [http://gbatemp.net/pix/113027/icon_wrench.gif wrench icon] then [http://gbatemp.net/pix/113027/icon_auto.gif arrow icon] and set the DS to &#039;&#039;&#039;Auto Mode&#039;&#039;&#039;.&lt;br /&gt;
#Turn off the DS and remove your battery for about 15-20 seconds to clear volatile data.&lt;br /&gt;
#Replace the battery and go through the DS set-up , &#039;&#039;but&#039;&#039; when it prompts you to press A to turn it off, &#039;&#039;&#039;use the power switch instead&#039;&#039;&#039;.&lt;br /&gt;
#Thats it, now just insert the Acekard and turn on your DS. Now it will effectively auto-boot straight into the Acekard menu.&lt;br /&gt;
You will lose access to pictochat and download play until you complete initial setup (undoing this soft-mod), though.&lt;br /&gt;
The process is fully reversible by booting into the firmware menu and redoing the settings.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;How to I &amp;quot;Soft-Reset&amp;quot; back to the AK2 firmware from within Moonshell v2.00?&#039;&#039;&#039;&lt;br /&gt;
You can run the akmenu4.nds file from the Moonshell menu and it will boot the firmware. Alternatively you can rename a copy of the akmenu4.nds to &#039;&#039;&#039;RPGS.nds&#039;&#039;&#039; and place it in the &#039;&#039;&#039;moonshl2/resetmse&#039;&#039;&#039; directory. The second method allows you to use the START button to soft-reset back to the firmware.&lt;br /&gt;
*&#039;&#039;&#039;Moonshell v2.00 is freezing with an error message, what can I do?&#039;&#039;&#039;&lt;br /&gt;
If Moonshell v2.xx freezes on your acekard while running AKAIO you might be able to fix it by deleteing the &#039;&#039;&#039;logbuf.txt&#039;&#039;&#039; file found in the Moonshell homebrew folder.&lt;br /&gt;
*&#039;&#039;&#039;My Acekard gets stuck on the &amp;quot;Loading&amp;quot; screen, what is the problem?&#039;&#039;&#039;&lt;br /&gt;
Follow the [[#Installing and updating|installation instructions from this article]]. Make sure your microSD is firmly placed (pushed all the way down, sometimes requires pressure) in the non-spring loaded versions. If your version has a spring, try taking the microSD out and putting it back in. This problem, of being stuck at the main “Loading” screen, is almost always related to the microSD not being correctly inserted. However, it can also be a contact issue between the Acekard and your NDS/DSI. Try reinserting your flash linker a few times, check for dust, etc.&lt;br /&gt;
*&#039;&#039;&#039;My Acekard says &amp;quot;FAT ERROR&amp;quot;, is it broken?&#039;&#039;&#039;&lt;br /&gt;
Not inserting the microSD, not correctly installing the firmware, or having important pieces of the firmware missing, can cause this problem. In this case the Acekard is behaving normally, and the problem is user error. In regards to the AK2 FAT problem, this could be a faulty AK2. Keep in mind the 2.1s have been repaired/redesigned to fix this issue. If you have an original AK2 and no amount of debugging fixes it, you may have a faulty unit. Make sure you thoroughly debug the card before making complaints. Format the microSD with the Panasonic formatter, try the microSD in another flash kit, try a different microSD in the assumed faulty Acekard, etc.&lt;br /&gt;
*&#039;&#039;&#039;My official firmware .nds.sav files do not load on AKAIO, how can I fix this?&#039;&#039;&#039;&lt;br /&gt;
Prior to v.4.14 of the official firmware, all save files used the .nds.sav extension. Users who upgraded to the far superior AKAIO are often confused as to why their save files will not work. AKAIO maintains backwards compatibility with the official firmware, and as a result contains an option for save extensions. Users can set the option to save/load files ending in .nds.sav or .sav. The default behavior of AKAIO is to use .sav, however, if your saves use the other extension you will either need to change them or adjust your AKAIO settings accordingly. &lt;br /&gt;
&lt;br /&gt;
To convert your save files to the new settings within AKAIO simple set the file view to NDS + SAV, the save extension to .nds.sav/.sav, highlight the save file and press Y, finally in the properties box click &amp;quot;Save Ext.&amp;quot;&lt;br /&gt;
*&#039;&#039;&#039;Soft-reset does not work, what am I doing wrong?&#039;&#039;&#039;&lt;br /&gt;
Make sure you have enabled &amp;quot;soft-reset&amp;quot; in the patches, either globally or on a per-ROM basis. Also make sure you are using the AKAIO soft-reset button combination which is L+R+B+A+Down. If a ROM fails to load you may need to disable soft-reset.&lt;br /&gt;
*&#039;&#039;&#039;Will my save files from XXX-Flash Linker work in AKAIO?&#039;&#039;&#039;&lt;br /&gt;
Any RAW format save file is interchangeable with the AKAIO firmware. Make sure your save file is named exactly the same as the associated ROM file. When in doubt, you can convert your save files using the [http://www.shunyweb.info/convert.php Shunyweb Save Game Converter Web site].&lt;br /&gt;
*&#039;&#039;&#039;Why do my AK R.P.G. save files constantly get overwritten?&#039;&#039;&#039;&lt;br /&gt;
The R.P.G. caches your save files and then writes them on the next boot up. The &amp;quot;lastsave.ini&amp;quot; file stores which game needs to have the save file written. If you are attempting to put a new save file on your R.P.G. and it simply won&#039;t work, try the following:&lt;br /&gt;
&lt;br /&gt;
# Run a different ROM and play for a second, this ROM is now stored in the &amp;quot;lastsave.ini&amp;quot;&lt;br /&gt;
# Turn off the NDS then turn it back on, the last save is now dumped from SRAM to your microSD for the ROM you just played&lt;br /&gt;
# Turn off the NDS again, take out your rpg, and put on the new save file for the different game&lt;br /&gt;
# Boot it all back up and give it a try.&lt;br /&gt;
*&#039;&#039;&#039;When I upgrade AKAIO my AK R.P.G. saves are lost, why?&#039;&#039;&#039;&lt;br /&gt;
The R.P.G. will do a scan and associate each ROM with a fresh save file, and then store this information in the &amp;quot;savelistex.bin&amp;quot;. Since this file was freshly created, AKAIO running on the R.P.G. will assume each save is new and thus will not load it with the ROM. On the next boot-up the cached save will overwrite the old save file, as the firmware assumes it is writing a new save file. To fix this problem always remember to copy/paste the old &amp;quot;savelistex.bin&amp;quot; into the upgrade copy of AKAIO.&lt;br /&gt;
*&#039;&#039;&#039;My EZ 3in1 is not detected, is it defective?&#039;&#039;&#039;&lt;br /&gt;
No, it is well known that you must flash something to NOR for the 3in1 to be detected by the DS. Doing this should also fix any detection issues you are having with AKAIO. If AKAIO fils to detect, which may prevent you from your initial flash to NOR, try [http://gbatemp.net/index.php?download=5158 Rudolph&#039;s GBA ExpLoader]. If after doing this, your EZ 3in1 is still not detected, you may want to attempt to diagnose the problem by making sure the RAM is good, testing the battery, and debugging fully. In the rare case that your EZ 3in1 fails to function, return it to your reputable retailer for an exchange/full refund.&lt;br /&gt;
*&#039;&#039;&#039;AKAIO fails to work on my AK2i, but everyone says it should!&#039;&#039;&#039;&lt;br /&gt;
If your AK2i has the &amp;quot;orange&amp;quot; DSI sticker on the box, it is the second revision of the card. This version features new hardware in the form of an updated bootloader section. AKAIO was originally blocked on this revision, by the mistake of Team Acekard. If you experience problems make sure you are using the AKAIO loaders dated April 13, 2009 or later.&lt;br /&gt;
*&#039;&#039;&#039;I am having issues with NDS homebrew freezing, what is wrong?&#039;&#039;&#039;&lt;br /&gt;
The AKAIO 1.4.1 Proper DLDI file may cause issues for some users. Until the DLDI can be fixed use the version found in the official firmware.&lt;br /&gt;
*&#039;&#039;&#039;The AK2i says &amp;quot;Unsupported Device,&amp;quot; is AKAIO at fault?&lt;br /&gt;
When AKAIO is running on a clone kit (R4i, R4-Ultra, etc) the firmware will report that the device is unsupported. If you receive this message you can be sure that your kit is an Acekard hardware clone. It has been reported that this message appears on some AK2i kits. These kits are probably R4 clones with legitimate Acekard 2i stickers. Please open the kit up and verify if it is a clone by reading [http://gbatemp.net/index.php?showtopic=158696 &amp;quot;this&amp;quot;] post. If your kit appears to be real then please join #acekard on the GBATemp IRC network and report your findings.&lt;br /&gt;
*&#039;&#039;&#039;I swear my NDS/DSi has less battery life if I use the DMA-Quicksave mode, why?&#039;&#039;&#039;&lt;br /&gt;
There has been speculation that AKAIO&#039;s 3 DMA modes may drain the battery life differently. The following would be the order of battery drain from more to less: DMA-Quicksave, Old DMA mode, No DMA mode. Due to performance issues, it is not recommended to run ROMs without DMA. Instead to save battery life try unplugging your Slot-2 device and using a lower brightness setting.&lt;br /&gt;
*&#039;&#039;&#039;I have XXX amount of ROMs in one folder and everything lags, what can I do about this?&#039;&#039;&#039; &lt;br /&gt;
If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...) &lt;br /&gt;
*&#039;&#039;&#039;Why doesn&#039;t AKAIO have scroll bars?&#039;&#039;&#039; &lt;br /&gt;
AKAIO will respond to stylus scrolling in the area to the right of the list view. Scroll bars simply take up already limited screen resolution, making them invisible was the solution.&lt;br /&gt;
*&#039;&#039;&#039;Is there an easy way to navigate back to &amp;quot;Root&amp;quot;?&#039;&#039;&#039; &lt;br /&gt;
Pressing &amp;quot;B&amp;quot; will take you back 1 directory. Pressing it multiple times will eventually take you back to the Root directory listing of AKAIO.&lt;br /&gt;
----&lt;br /&gt;
{{Acekard}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Nintendo DS]]&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20906</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20906"/>
		<updated>2009-02-13T21:24:46Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
==Common Fixes==&lt;br /&gt;
===USE NON-DMA MODE===&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
===Try the latest AKAIO loader===&lt;br /&gt;
Also see if there is a new loader available. The latest version may contain fixes that address your concerns &lt;br /&gt;
&lt;br /&gt;
[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
Unzip the file for your cart and place it in the &#039;&#039;&#039;_aio/loaders&#039;&#039;&#039; folder on your microSD card.&lt;br /&gt;
&lt;br /&gt;
==Game Compatibility==&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games use only the format of &#039;&#039;&#039;# - NAME :: DESC&#039;&#039;&#039;. Descriptions should include information about the problem or possible methods used to solve the issue. Only use release numbers found at [http://www.advanscene.com/html/dbndsrel.php Advanscene.com].&lt;br /&gt;
&lt;br /&gt;
===Please sort the list numerically===&lt;br /&gt;
&lt;br /&gt;
0434 - New Super Mario Bros. :: &amp;quot;Mini-Games&amp;quot;; &#039;&#039;&#039;Disable &amp;quot;Download Play&amp;quot; patching&#039;&#039;&#039;, game may take 3-6 seconds to load&lt;br /&gt;
&lt;br /&gt;
0591 - Nintendo DS Browser :: &amp;quot;Corrupt Bookmark Data&amp;quot;; don&#039;t use DMA mode (&#039;&#039;&#039;Hold A when loading&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX :: &#039;&#039;&#039;Manually set savegame type to 64M&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games :: &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.3_GUI&amp;diff=20877</id>
		<title>AKAIO 1.3 GUI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.3_GUI&amp;diff=20877"/>
		<updated>2009-02-13T17:51:19Z</updated>

		<summary type="html">&lt;p&gt;Doyama: New page: ==Start Menu== The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen  ===Start Menu Options=== right *Copy  *Cut *Delete *Pas...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
[[Image:Patch.jpg|right]]&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button [or click] for Advance Settings, executing this button will save changes made to the 1st level of &amp;quot;System Options.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20873</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20873"/>
		<updated>2009-02-13T17:04:07Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
==Common Fixes==&lt;br /&gt;
===USE NON-DMA MODE===&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
===Try the latest AKAIO loader===&lt;br /&gt;
Also see if there is a new loader available. The latest version may contain fixes that address your concerns &lt;br /&gt;
&lt;br /&gt;
[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
Unzip the file for your cart and place it in the &#039;&#039;&#039;_aio/loaders&#039;&#039;&#039; folder on your microSD card.&lt;br /&gt;
&lt;br /&gt;
==Game Compatibility==&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games use only the format of &#039;&#039;&#039;# - NAME :: DESC&#039;&#039;&#039;. Descriptions should include information about the problem or possible methods used to solve the issue. Only use release numbers found at [http://www.advanscene.com/html/dbndsrel.php Advanscene.com].&lt;br /&gt;
&lt;br /&gt;
===Please sort the list numerically===&lt;br /&gt;
&lt;br /&gt;
0434 - New Super Mario Bros. :: &amp;quot;Mini-Games&amp;quot;; &#039;&#039;&#039;Disable &amp;quot;Download Play&amp;quot; patching&#039;&#039;&#039;, game may take 3-6 seconds to load&lt;br /&gt;
&lt;br /&gt;
0591 - Nintendo DS Browser :: &amp;quot;Corrupt Bookmark Data&amp;quot;; don&#039;t use DMA mode (&#039;&#039;&#039;Hold A when loading&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX :: &#039;&#039;&#039;Manually set savegame type to 64M&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games :: &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== AKAIO 1.4 GUI== &lt;br /&gt;
{{:AKAIO 1.4 GUI}}&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20872</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=20872"/>
		<updated>2009-02-13T17:00:11Z</updated>

		<summary type="html">&lt;p&gt;Doyama: testing template usage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
==Common Fixes==&lt;br /&gt;
===USE NON-DMA MODE===&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
===Try the latest AKAIO loader===&lt;br /&gt;
Also see if there is a new loader available. The latest version may contain fixes that address your concerns &lt;br /&gt;
&lt;br /&gt;
[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
Unzip the file for your cart and place it in the &#039;&#039;&#039;_aio/loaders&#039;&#039;&#039; folder on your microSD card.&lt;br /&gt;
&lt;br /&gt;
==Game Compatibility==&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games use only the format of &#039;&#039;&#039;# - NAME :: DESC&#039;&#039;&#039;. Descriptions should include information about the problem or possible methods used to solve the issue. Only use release numbers found at [http://www.advanscene.com/html/dbndsrel.php Advanscene.com].&lt;br /&gt;
&lt;br /&gt;
===Please sort the list numerically===&lt;br /&gt;
&lt;br /&gt;
0434 - New Super Mario Bros. :: &amp;quot;Mini-Games&amp;quot;; &#039;&#039;&#039;Disable &amp;quot;Download Play&amp;quot; patching&#039;&#039;&#039;, game may take 3-6 seconds to load&lt;br /&gt;
&lt;br /&gt;
0591 - Nintendo DS Browser :: &amp;quot;Corrupt Bookmark Data&amp;quot;; don&#039;t use DMA mode (&#039;&#039;&#039;Hold A when loading&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX :: &#039;&#039;&#039;Manually set savegame type to 64M&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games :: &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{:AKAIO 1.4 GUI}}&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.4_GUI&amp;diff=20870</id>
		<title>AKAIO 1.4 GUI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.4_GUI&amp;diff=20870"/>
		<updated>2009-02-13T16:59:23Z</updated>

		<summary type="html">&lt;p&gt;Doyama: Template:AKAIO 1.4 GUI moved to AKAIO 1.4 GUI&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start Menu===&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
====Start Menu Options====&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Use the L/R buttons or click the on-screen arrows to navigate between tabs&lt;br /&gt;
&lt;br /&gt;
====System Options====&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
====Interface Settings====&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
====Advanced Settings====&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
====Default Patch Options====&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
====Plugin Settings====&lt;br /&gt;
*TXT Viewer&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.4_GUI&amp;diff=20866</id>
		<title>AKAIO 1.4 GUI</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_1.4_GUI&amp;diff=20866"/>
		<updated>2009-02-13T16:08:08Z</updated>

		<summary type="html">&lt;p&gt;Doyama: AKAIO 1.4 GUI Template&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===Start Menu===&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
====Start Menu Options====&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Use the L/R buttons or click the on-screen arrows to navigate between tabs&lt;br /&gt;
&lt;br /&gt;
====System Options====&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
====Interface Settings====&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
====Advanced Settings====&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
====Default Patch Options====&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
====Plugin Settings====&lt;br /&gt;
*TXT Viewer&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20691</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20691"/>
		<updated>2009-02-12T14:49:24Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Tips, Tricks, and Button combination */  Minor tip to enable cheats globally&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=134804 1.4] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.4                                                     &lt;br /&gt;
[[Image:Akaio1.4.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
Plugins have been deprecated in version 1.4&lt;br /&gt;
&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==System Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Use the L/R buttons to navigate between tabs&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; System Options &amp;gt; Default Patch Options.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==3in1/FAS1 Slot-2 Support==&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
*If you have problems with cheats not working, you need to enable the cheats globally first. Go to Start-&amp;gt;System Options-&amp;gt;Default Patch Options, and enable &amp;quot;Cheat Code Use&amp;quot;. Then enable the cheats on the game you want.&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20581</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20581"/>
		<updated>2009-02-11T12:05:17Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* System Options */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
Plugins have been deprecated in version 1.4&lt;br /&gt;
&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==System Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Use the L/R buttons to navigate between tabs&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; System Options &amp;gt; Default Patch Options.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==3in1/FAS1 Slot-2 Support==&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20580</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20580"/>
		<updated>2009-02-11T11:55:29Z</updated>

		<summary type="html">&lt;p&gt;Doyama: Moved FAS1 information from System Options section to the 3in1 section, indicated plugin deprecation in 1.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
Plugins have been deprecated in version 1.4&lt;br /&gt;
&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==System Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Click the arrows in the upper left and right hand corners to navigate between tabs.&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; System Options &amp;gt; Default Patch Options.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==3in1/FAS1 Slot-2 Support==&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20579</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20579"/>
		<updated>2009-02-11T11:48:15Z</updated>

		<summary type="html">&lt;p&gt;Doyama: Removed Patches ection as it is now contained in the System Options sub-section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Click the arrows in the upper left and right hand corners to navigate between tabs.&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
These are the global patch settings. Per-game settings are also available.&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; System Options &amp;gt; Default Patch Options.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20578</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20578"/>
		<updated>2009-02-11T11:44:49Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Cheats */ Minor edits to reflect changes in 1.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
[[Image:Patch.jpg|right]]&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Click the arrows in the upper left and right hand corners to navigate between tabs.&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. &#039;&#039;&#039;Pressing the Start or Select button will save and exit.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; System Options &amp;gt; Default Patch Options.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20577</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20577"/>
		<updated>2009-02-11T11:42:27Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Start Menu Options */  Updated for 1.4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*Cheats&lt;br /&gt;
*3in1/FAS1&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
[[Image:Patch.jpg|right]]&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Click the arrows in the upper left and right hand corners to navigate between tabs.&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20576</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=20576"/>
		<updated>2009-02-11T11:41:20Z</updated>

		<summary type="html">&lt;p&gt;Doyama: Edited menu to reflect options in new tabbed menu system&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed                                                     &lt;br /&gt;
[[Image:AdancedEvoR.jpg|EvoR|right]]&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|left]]&lt;br /&gt;
[[Image:AKRPG1_.jpg|RPG|left]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|left]]&lt;br /&gt;
[[Image:AKAIO_theme.jpg|right ]]&lt;br /&gt;
[[Image:AK2i_.JPG|AK2i|left]]&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
* Wi-Fi Cheat Database, Savelist.bin, and Loader updates with automatic download resume.&lt;br /&gt;
* Support for MSD and MSDHC memory expansion (currently up to 16GB)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. &lt;br /&gt;
AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. &lt;br /&gt;
Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
[[Image:Start.jpg|right]]&lt;br /&gt;
*Copy &lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
[[Image:Patch.jpg|right]]&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
New in 1.4 is the tabbed System Options menus. Click the arrows in the upper left and right hand corners to navigate between tabs.&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up NDS, NDS/SAV, NDS/SAV/BAK, or ALL)&lt;br /&gt;
&lt;br /&gt;
===Interface Settings===&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*File List Style&lt;br /&gt;
**Text List&lt;br /&gt;
**File Name&lt;br /&gt;
**Internal Name - Will show Japanese information even if using another language&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===Advanced Settings===&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
&lt;br /&gt;
===Default Patch Options===&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Cheat Code Usage&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;) &lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
===Plugin Settings===&lt;br /&gt;
*TXT Viewer&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
[[Image:Rom.jpg|right]]&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
[[Image:Cheat.jpg|right]]The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
*NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*To force AKAIO to always load the &amp;quot;root&amp;quot; directory, open globalsettings.ini and add this line: enterLastDirWhenBoot = 0&lt;br /&gt;
*To turn off the EZ 3-in-1 start up check, open globalsettings.ini and add this line: EZ3in1startupcheck = 0&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4775 AKAIO 1.4]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
***[http://gbatemp.net/index.php?download=4717 AK Edit 1.2.1 by Dan Taylor]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=134804 AKAIO 1.4 Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19712</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19712"/>
		<updated>2009-02-01T03:34:13Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Tips, Tricks, and Button combination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
**NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
*Enable the &amp;quot;Broadcast SSID&amp;quot; feature on your wireless router, if you have problems updating via Wi-Fi&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4593 AKAIO 1.3final]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=130921 AKAIO 1.3final Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19711</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19711"/>
		<updated>2009-02-01T03:33:40Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Wi-Fi Plugin */  Added &amp;quot;Broadcast SSID&amp;quot; fix for wifi connetivity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
**NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support and very little rumble support. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest AKAIO 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If you are having problems connecting via Wi-Fi, enable &amp;quot;Broadcast SSID&amp;quot; on your wireless router.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
For games that are problematic with DMA mode, please make sure to first update the loaders to the most recent version at the [http://akaio.gbatemp.net/loaders/ Loaders Download Page] (or via Wifi Update in AKAIO).&lt;br /&gt;
If you notice a problem even with the latest loaders, please see the [http://wiki.gbatemp.net/wiki/index.php/AKAIO_ROM_Compatibility AKAIO ROM Compatibility] site, and add your problematic game as needed.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4593 AKAIO 1.3final]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=130921 AKAIO 1.3final Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19648</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19648"/>
		<updated>2009-01-25T01:57:42Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
==Common Fixes==&lt;br /&gt;
===USE NON-DMA MODE===&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
===Try the latest AKAIO loader===&lt;br /&gt;
Also see if there is a new loader available. The latest version may contain fixes that address your concerns &lt;br /&gt;
&lt;br /&gt;
[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
Unzip the file for your cart and place it in the &amp;quot;_aio/loaders&amp;quot; folder on your SD card.&lt;br /&gt;
&lt;br /&gt;
==Game Compatibility==&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX : Manually set savegame type to 64M&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19647</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19647"/>
		<updated>2009-01-25T01:52:31Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
Also see if there is a new loader available. The latest version may contain fixes that address your concerns &lt;br /&gt;
&lt;br /&gt;
[http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX : Manually set savegame type to 64M&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19642</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19642"/>
		<updated>2009-01-24T20:31:06Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Tips, Tricks, and Button combination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
**NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support, very little rumble support, and no recognition in AKAIO (or its official version) under slot2. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
*Try using the latest loader as it may contain recent game fixes. [http://akaio.gbatemp.net/loaders/ AKAIO loaders]&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4593 AKAIO 1.3final]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=130921 AKAIO 1.3final Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19641</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19641"/>
		<updated>2009-01-24T20:19:38Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX : Manually set savegame type to 64M&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2970 - Star Wars: The Clone Wars :  &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19634</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19634"/>
		<updated>2009-01-24T06:45:29Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0936 - Puzzle Quest - Challenge of the Warlords : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX : Manually set savegame type to 64M&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3195 - Age of Mythologies : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19633</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19633"/>
		<updated>2009-01-24T06:36:43Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0936 - Puzzle Quest - Challenge of the Warlords : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2385 - Daigasso Band Brothers DX) : Manually set savegame type to 64M&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3195 - Age of Mythologies : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19632</id>
		<title>AKAIO ROM Compatibility</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO_ROM_Compatibility&amp;diff=19632"/>
		<updated>2009-01-24T05:55:55Z</updated>

		<summary type="html">&lt;p&gt;Doyama: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a starting point for addressing any game issues you might encounter.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PLEASE TRY NON-DMA MODE FIRST!&#039;&#039;&#039; This will fix most issues. Press and hold A while the game is loading.&lt;br /&gt;
&lt;br /&gt;
Below is a summary of games that have issues and how to resolve them. When adding games please add them in the format &amp;quot;&amp;lt;game number&amp;gt; - &amp;lt;game name&amp;gt;&amp;quot; and the follow it with a description of the problem or how to solve a known issue. Please sort the list numerically.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
0936 - Puzzle Quest - Challenge of the Warlords : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
2660 - Carnival Games : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
3195 - Age of Mythologies : &#039;&#039;&#039;Use non-DMA mode&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
	<entry>
		<id>https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19631</id>
		<title>AKAIO</title>
		<link rel="alternate" type="text/html" href="https://wiki.gbatemp.net/w/index.php?title=AKAIO&amp;diff=19631"/>
		<updated>2009-01-24T05:52:24Z</updated>

		<summary type="html">&lt;p&gt;Doyama: /* Tips, Tricks, and Button combination */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;AKAIO (AceKard All-In-One) is a custom firmware for the Acekard R.P.G., Acekard 2, AK2i, and some support for Acekard+. &lt;br /&gt;
&lt;br /&gt;
AK2i can use [http://gbatemp.net/index.php?showtopic=130921 1.3final] safely, otherwise&lt;br /&gt;
[http://www.acekard.com/bbs/viewthread.php?tid=4022&amp;amp;extra=page%3D1 &#039;&#039;&#039;Do not use AKAIO on the AK2i&#039;&#039;&#039;]&lt;br /&gt;
&lt;br /&gt;
The latest release is AKAIO 1.3final fixed&lt;br /&gt;
[[Image:Acekard_1.gif|AceKard|right]]&lt;br /&gt;
[[Image:AK-RPG1.jpg|RPG|right]]&lt;br /&gt;
[[Image:Ak2.jpg|AK2|right]]&lt;br /&gt;
==Features==&lt;br /&gt;
* Cheat Improvements - R4/XML Cheat File processing, online updating&lt;br /&gt;
* Plug-ins for TXT/MP3/etc.&lt;br /&gt;
* &amp;quot;Future Adaptable&amp;quot; Multi-loader support (AK2)&lt;br /&gt;
* Multiple Save Slots per title - with copying between slots&lt;br /&gt;
* Slot-2 Integration - EZ3in1 (w/GBA Patching), eWin 2in1, and older FlashAdvance Pro carts&lt;br /&gt;
* Shortcut tweaks&lt;br /&gt;
* Multi-page Start Menu&lt;br /&gt;
* Filetype-based external icon support&lt;br /&gt;
* Per-Rom settings for soft-reset/download play/cheats&lt;br /&gt;
* Copying/Cutting/Deleting SAV files along with NDS files&lt;br /&gt;
* Several improvements to 2byte language support&lt;br /&gt;
* SAV backup/restore from within GUI (.SAV&amp;lt;-&amp;gt;.BAK)&lt;br /&gt;
&lt;br /&gt;
==Installing and updating==&lt;br /&gt;
===AKAIO===&lt;br /&gt;
Download the latest AKAIO from the link below. If you have the official firmware installed, delete __AK2 (or__rpg) and akmenu4.nds from your memory card. Then move the files __AIO and akmenu4.nds from the downloaded file and place them on the root of your memory card.&lt;br /&gt;
&lt;br /&gt;
===AK2 Loader===&lt;br /&gt;
The AK2 loader can be used to allow AKAIO to use the official firmware to load games, (so that AKAIO doesn&#039;t need to be updated just because a new official update fixes game compatibility). To install, the firmware (&#039;&#039;&#039;akmenu4.nds only&#039;&#039;&#039;) must be placed at &amp;quot;__AIO/ak2loader/&amp;quot;.You can rename the official loader if you like. To use the loader, select a .NDS file, and open up the .NDS Properties by pressing the Y button (or use the Start menu). Press Y again to bring up the .NDS options. You can now change the loader from AKAIO to the official release.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;This option is only for AK2, not akRPG or AK2i&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Cheat Databases===&lt;br /&gt;
You can have multiple Cheat DB in your __AIO/cheats folder, you are also able to name them for organizational purposes.&lt;br /&gt;
&lt;br /&gt;
====Updating via computer====&lt;br /&gt;
The latest Cheat DB can be found at [http://cheats.gbatemp.net cheats.gbatemp.net]. AKAIO can use CHEATS.XML, CHEAT.DAT, or USRCHEAT.DAT format. Simply download and place the file at &amp;quot;__AIO/cheats.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
====Updating via Wi-Fi====&lt;br /&gt;
Cheats can be updated via Wi-Fi in AKAIO. It requires the Wi-Fi to be set up in the DS firmware (by using a game that connects to Wi-Fi). The USRCHEAT.DAT update can then be found at Start &amp;gt; More &amp;gt; Wifi Update. AKAIO will then automatically download and uncompress the newest cheat database.&lt;br /&gt;
&lt;br /&gt;
A nice feature of the Wi-Fi updater is the option to check &#039;What&#039;s New&#039; before deciding to update by setting &#039;Get WhatsNew.txt&#039; to &#039;Enable&#039; in the Wifi Update window.&lt;br /&gt;
&lt;br /&gt;
RPG owners can update to the latest savelist.bin via wifi by selecting the &amp;quot;savelist.bin&amp;quot; button in the Wifi Updates window&lt;br /&gt;
&lt;br /&gt;
===Icons===&lt;br /&gt;
External icons are supported in AKAIO. They must be in &#039;&#039;&#039;BMP format at 32x32x15bpp&#039;&#039;&#039;.  Naming conventions are described below.&lt;br /&gt;
VatoLoco has compiled icons for the use with the AKAIO, you can find his post [http://gbatemp.net/index.php?showtopic=99540 here] &lt;br /&gt;
====Per Extension Icons====&lt;br /&gt;
Icons named with the extension of the file you wish to associate them with can be placed in the &amp;quot;__AIO/icons&amp;quot; directory for                    global usage, or your skin&#039;s &amp;quot;/icons&amp;quot; folder for usage with just that skin (e.g. - &#039;&#039;&amp;quot;__aio/ui/Adv.Evo/icons&amp;quot;&#039;&#039;)&lt;br /&gt;
For example, to use a custom icon for all files with a &#039;&#039;&#039;TXT&#039;&#039;&#039; extension, your icon will be named &#039;&#039;&#039;TXT.BMP&#039;&#039;&#039;&lt;br /&gt;
====Per File Icons====&lt;br /&gt;
Specific icons can be assigned to specific files in AKAIO.  Make a standard 32x32x15bpp BMP icon for the file which you wish to have a custom icon, and name it the exact name of the file, but with a BMP extension.&lt;br /&gt;
For example, for the file &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.nds&#039;&#039;&amp;quot;, you&#039;d have a BMP named &amp;quot;&#039;&#039;Bob&#039;s Homebrew Game.BMP&#039;&#039;&amp;quot;.&lt;br /&gt;
Be sure to place the icons &#039;&#039;&#039;in the same directory as the file you&#039;re assigning them to&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
===Plugins AKAIO 1.0-1.3===&lt;br /&gt;
*dsmplay&lt;br /&gt;
*DSVideo&lt;br /&gt;
*lmp-ng (LicksMP ipod)&lt;br /&gt;
*textview&lt;br /&gt;
*tuna-vids &lt;br /&gt;
*wfplugin (Wi-Fi)&lt;br /&gt;
&lt;br /&gt;
===Interface Theme (Skins)===&lt;br /&gt;
Skins allow you to customize the look of the AKAIO menu. Skins can be downloaded from [http://skin.acekard.com Acekard&#039;s website]. Skins are installed by placing the uncompressed folders at &amp;quot;__AIO/ui&amp;quot;. The skin to use is shown at Start &amp;gt; System Options &amp;gt; Interface Themes.&lt;br /&gt;
&lt;br /&gt;
==Start Menu==&lt;br /&gt;
The Start Menu can be accessed by pressing Start or click on the word &amp;quot;Start&amp;quot; on the touchscreen&lt;br /&gt;
&lt;br /&gt;
===Start Menu Options===&lt;br /&gt;
*Copy&lt;br /&gt;
*Cut&lt;br /&gt;
*Delete&lt;br /&gt;
*Paste&lt;br /&gt;
*Patches&lt;br /&gt;
*System Options&lt;br /&gt;
*Properties&lt;br /&gt;
*3in1&lt;br /&gt;
*Cheats&lt;br /&gt;
*Wifi Update&lt;br /&gt;
*Help&lt;br /&gt;
&lt;br /&gt;
==Patches==&lt;br /&gt;
Press Start and select &#039;patches&#039; to change game-patch settings:&lt;br /&gt;
*DS Download Play&lt;br /&gt;
*Soft-Reset (Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom)&lt;br /&gt;
*Autorun (&#039;&#039;&#039;hold down B at startup to cancel autorun&#039;&#039;&#039;)&lt;br /&gt;
*Cheat/Action Replay&lt;br /&gt;
*Select Cheat Database&lt;br /&gt;
&lt;br /&gt;
Game settings can be set individually.&lt;br /&gt;
&lt;br /&gt;
==Options==&lt;br /&gt;
Press Start and select &amp;quot;System options&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===System Options===&lt;br /&gt;
*Interface Theme (SKINS)&lt;br /&gt;
*Interface Language&lt;br /&gt;
**English&lt;br /&gt;
**S.Chinese&lt;br /&gt;
**T.Chinese&lt;br /&gt;
**日本文 (Japanese)&lt;br /&gt;
**Francais (French)&lt;br /&gt;
**Italiano (Italian)&lt;br /&gt;
**Deutsch (German)&lt;br /&gt;
**Español (Spanish)&lt;br /&gt;
**Nederlands (Dutch)&lt;br /&gt;
*Brightness (DS lite ONLY)&lt;br /&gt;
*Set file list type (What files show up)&lt;br /&gt;
*Trim ROM when copying&lt;br /&gt;
*TXT viewer&lt;br /&gt;
**&amp;quot;Plugin&amp;quot; is bliss&#039; text viewer, best by default&lt;br /&gt;
**&amp;quot;Internal&amp;quot; is Smiths&#039; text viewer, useful only for small files&lt;br /&gt;
&lt;br /&gt;
===Advanced Options===&lt;br /&gt;
While in &amp;quot;System Options&amp;quot; press the Y button for Advance Settings&lt;br /&gt;
&lt;br /&gt;
*Show Hidden files&lt;br /&gt;
*Rom Name Type&lt;br /&gt;
*Scroll Speed&lt;br /&gt;
**Changes the speed of vertical scrolling in the file list&lt;br /&gt;
*Copy/Cut SAV with ROM&lt;br /&gt;
**Copies/cuts/pastes the .sav (and save slots, if applicable)along with the ROM&lt;br /&gt;
*Delete SAV with ROM&lt;br /&gt;
**Deletes the .sav (and save slots, if applicable) along with the ROM&lt;br /&gt;
*Save Extension&lt;br /&gt;
**Defaults to AceKard&#039;s standard &amp;quot;.nds.sav&amp;quot; extension&lt;br /&gt;
**For compatability use &amp;quot;.sav&amp;quot;, which is standard amongst other flash carts&lt;br /&gt;
***If you have existing .nds.sav files, you can highlight them and select their &amp;quot;Properties&amp;quot; to enable the &amp;quot;Save Extension&amp;quot; button&lt;br /&gt;
***This button will convert all &amp;quot;.nds.sav&amp;quot; files (including save slots) to &amp;quot;.sav&amp;quot; (and vice-versa) for the title selected.&lt;br /&gt;
*Cheat Scrolling&lt;br /&gt;
**Some people don&#039;t like the cheat scrolling, so you can disable it here. Notes will still scroll, however.&lt;br /&gt;
&lt;br /&gt;
===FAS1 Options===&lt;br /&gt;
FAS1 is a Homebrew written by Smiths based off of [http://forum.gbadev.org/viewtopic.php?t=8682 tftpds] (by Sten Larsson and Gustav Munkby).&lt;br /&gt;
It&#039;s for users of older FlashAdvance Pro cartridges who wish to flash programs to their cartridges in Slot-2 from within the AKAIO menu.&lt;br /&gt;
The menu for FAS1 Options will only function if you have a FlashAdvance Cartridge in Slot-2.&lt;br /&gt;
&lt;br /&gt;
====FAS1 Usage====&lt;br /&gt;
While in &#039;&#039;&#039;Advanced Settings&#039;&#039;&#039; press the Y button for FAS1 options. Enabling &amp;quot;Use Flash Advance Features&amp;quot; will do the following:&lt;br /&gt;
*Set .GBA/.BIN/.SAV files as visible in your file listing&lt;br /&gt;
*Allow you to select a .GBA/.BIN file and flash it to the cartridge in Slot-2 (.BIN = PogoShell)&lt;br /&gt;
*Select a .SAV file to flash to SRAM Bank 1 of the FlashAdvance Cartridge&lt;br /&gt;
*Use the Key Combo &#039;&#039;&#039;L+B+A&#039;&#039;&#039; while highlighting &amp;quot;Slot2 Card&amp;quot; in the root file listing to back up SRAM Bank 1 (backs up to /SAVES/ folder as BANK1.SAV)&lt;br /&gt;
&lt;br /&gt;
Note: The &amp;quot;Use Flash Advance Features&amp;quot; is always set to &#039;&#039;Disabled&#039;&#039; upon AKAIO startup.&lt;br /&gt;
&lt;br /&gt;
==.NDS Properties==&lt;br /&gt;
The .NDS Properties window shows up when you press the Y button when you select a .NDS file. Or hit Start &amp;gt; Properties. It will show you:&lt;br /&gt;
*.NDS Icon&lt;br /&gt;
*Internal Header (The three lines of text that come with each game).&lt;br /&gt;
*.NDS Name&lt;br /&gt;
*Last Change Date&lt;br /&gt;
*File Size&lt;br /&gt;
*Save Type&lt;br /&gt;
*Game Code&lt;br /&gt;
&lt;br /&gt;
Should you be using a .DAT file for cheats (by default, USRCHEAT.DAT is included) and the title you are viewing the information of has cheats, a &amp;quot;Cheats&amp;quot; button will be visible on the ROM Info Window as well. You can press the button or hit SELECT to access the cheat list.&lt;br /&gt;
This button will not appear if you are using a .XML file for cheats.&lt;br /&gt;
&lt;br /&gt;
===Shortcut===&lt;br /&gt;
A shortcut can be created for any .NDS file, .GBA file, or any Folder by pressing X on the Properties Window. A shortcut will then be shown on the first page. You are able to have only one shortcut at a time, and using the option again on another file will replace the shortcut.&lt;br /&gt;
You can remove a shortcut by selecting it and pressing X.&lt;br /&gt;
&lt;br /&gt;
===Rom Info===&lt;br /&gt;
At the .NDS Properties Window, press Y to launch the ROM Info Window.&lt;br /&gt;
In it you can change individually for each game:&lt;br /&gt;
*Save Type&lt;br /&gt;
*Save Slot &lt;br /&gt;
*DS Download Play (Enabled/Disabled)&lt;br /&gt;
*Soft-Reset (Enabled/Disabled)&lt;br /&gt;
*Cheat/Action Replay (Enabled/Disabled)&lt;br /&gt;
*AK2 Loader (Based on loaders placed in &amp;quot;__AIO/ak2loader&amp;quot;)&lt;br /&gt;
*Rumble Strength&lt;br /&gt;
&lt;br /&gt;
====Slot Copy====&lt;br /&gt;
Additionally, a Slot Copy button appears in a ROM&#039;s Info Window.  This opens up a sub-window allowing you to copy .SAV files from the slot that is currently being used to any other slot.  Should a file already exist for your target slot, an asterisk (&#039;&#039;&#039;*&#039;&#039;&#039;) will appear next to its name.&lt;br /&gt;
&lt;br /&gt;
==Cheats==&lt;br /&gt;
The Cheat Window, press Start &amp;gt; More &amp;gt; Cheats or Touch the Cheat button on .NDS properties (or the Select button)&lt;br /&gt;
&lt;br /&gt;
===How to Enable Cheats===&lt;br /&gt;
Once you open the Cheat Window, you will see codes that are not sorted into folders first, followed by folders, in a list. Folders can be expanded by press the A button while highlighting it. Pressing the A button while a cheat is highlighted will enable the cheat, or disable it if it is already enabled. Pressing the Start or Select button will save and exit.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The cheat patch needs to be enabled or else the cheats won&#039;t work&#039;&#039;&#039;. The patch can be enabled globally at Start &amp;gt; Patches.&lt;br /&gt;
&lt;br /&gt;
====Cheat Window Options====&lt;br /&gt;
There are two options, Rebuild (X Button), and  Sel. DB &#039;&#039;Select Database&#039;&#039;(Y Button).&lt;br /&gt;
&lt;br /&gt;
=====Rebuild=====&lt;br /&gt;
The Rebuild button will disable all cheats, and update the cheat list to the newest file.&lt;br /&gt;
&lt;br /&gt;
=====Select Database=====&lt;br /&gt;
This lets you chose which Database you use in the &amp;quot;__AIO/cheats&amp;quot; folder. The benefit of this is the option to have the compiled database and a custom or older version in there too.&lt;br /&gt;
&lt;br /&gt;
====Hotkeys====&lt;br /&gt;
While in-game, cheats are enabled by default on loading.  Press start+select+down to disable cheats.  Start+select+up reenables them.&lt;br /&gt;
&lt;br /&gt;
==Slot-2==&lt;br /&gt;
===EZ-Flash 3in1===&lt;br /&gt;
AKAIO supports native loading of GBA games into an EZ 3in1. If an EZ 3in1 is detected, it will show .gba games. These games are launched by pressing A, then AKAIO will autopatch the game and flash it to the NOR or PSRAM of the EZ 3in1 depending on your settings and the game&#039;s file size. The save file for the game will be updated the next time a GBA game is launched.&lt;br /&gt;
**NOTE: If an EZ-Flash 3in1 was purchased recently (don&#039;t know the exact cutoff date) then it will be a &amp;quot;3in1+&amp;quot; and will not work properly with stable release. This includes no browser support, very little rumble support, and no recognition in AKAIO (or its official version) under slot2. However, GBAEXPLOADER does work fine, and the official DS BIOS recognizes it just fine as a GBA game. To have the slot2 recognition work, use the latest 1.3final release.&lt;br /&gt;
&lt;br /&gt;
===EWin 2in1===&lt;br /&gt;
AKAIO supports the EWin 2in1 unit in similar ways to the 3in1.&lt;br /&gt;
===FlashAdvance Pro===&lt;br /&gt;
The FlashAdvance Pro is supported via FAS1 integration.&lt;br /&gt;
&lt;br /&gt;
==Wi-Fi Plugin==&lt;br /&gt;
Start &amp;gt; More &amp;gt; Wifi Update which will bring up the Wifi Update Window. Press X or touch Wifi Update for a Cheat DB update.  Press SELECT or touch Loader Update for updating [http://akaio.gbatemp.net/loaders/ the external loader] AKAIO uses to launch games.  Pressing Y will begin the savelist.bin updater, which is mainly useful for AKRPG users.&lt;br /&gt;
&lt;br /&gt;
==DMA Mode==&lt;br /&gt;
New in 1.3. Games are loaded via DMA mode by default, and enhances performance in many games. You can see this when the &amp;quot;Loading&amp;quot; text turns red. &lt;br /&gt;
&lt;br /&gt;
If you encounter a problem with a particular game, you can disable DMA mode by holding the A button while loading. In this case the &amp;quot;Loading&amp;quot; text will stay blue.&lt;br /&gt;
&lt;br /&gt;
==Tips, Tricks, and Button combination==&lt;br /&gt;
*Press &#039;&#039;&#039;L+R+B+A+Down&#039;&#039;&#039; on the D-pad while in a Rom to reset to the AKAIO menu.&lt;br /&gt;
*While in-game, &#039;&#039;&#039;Start+Select+Up&#039;&#039;&#039; enables cheats, &#039;&#039;&#039;Start+Select+Down&#039;&#039;&#039; disables cheats.&lt;br /&gt;
*To hide files that are not used, copy and paste this: &#039;&#039;&#039;hiddenFileNames	= __AIO&#039;&#039;&#039; into a new line in the globalsettings.ini found under __AIO.  Then just type a file or folder you do not wish to see in the AKAIO menu screen and separate them by commas. &lt;br /&gt;
**(e.g. - &#039;&#039;hiddenFileNames	= __AIO,moonshl,example,example2&#039;&#039; ) This way is better.&lt;br /&gt;
**You can also Hide files by using the computer&#039;s hide feature but some homebrew will not work.&lt;br /&gt;
*If you&#039;re experiencing lag while scrolling files or loading/running games, use the [http://panasonic.jp/support/global/cs/sd/download/sd_formatter.html Panasonic SD Formatter] to noticeably improve your cards speed (formatting with Windows doesn&#039;t correctly allocate files).&lt;br /&gt;
*If your game folder has lots of games it may take a while to load. To speed things up you can separate the games into folders. What some people do is order them into alphabetical folders (A-D, E-I, J-K....) or you can organize them by type of game (Action, Adventure, Platformer, RPG, Shooter...)&lt;br /&gt;
*To hide the file extensions (from &#039;bobsgame.nds&#039; to &#039;bobsgame&#039;), open globalsettings.ini and add this line: hideExtension = 1&lt;br /&gt;
*If you are having problems with a particular game, press and hold A while loading the game. This will disable DMA mode and can help with certain games.&lt;br /&gt;
*[[AKAIO_ROM_Compatibility]]&lt;br /&gt;
&lt;br /&gt;
==Real Time Save and In Game Guide==&lt;br /&gt;
&#039;&#039;&#039;NO&#039;&#039;&#039;. Stop asking us. Bug the AceKard team.&lt;br /&gt;
We will not be adding these features to AKAIO; let the people getting your money for the hardware actually do something.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*Downloads&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4593 AKAIO 1.3final]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4290 Icon Extension pack compiled by VatoLoco]&lt;br /&gt;
**[http://gbatemp.net/index.php?download=4375 Homebrew icon pack made by VatoLoco]&lt;br /&gt;
**[http://cheats.gbatemp.net/ The NEW massive CHEAT Database maintained by Narin]&lt;br /&gt;
**[http://www.acekard.com/skin.php Acekard Skins]&lt;br /&gt;
*[http://gbatemp.net/index.php?showtopic=130921 AKAIO 1.3final Release Thread]&lt;br /&gt;
*[http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum]&lt;br /&gt;
*[http://akaio.gbatemp.net/ AKAIO Official Website]&lt;br /&gt;
&lt;br /&gt;
==In Progress==&lt;br /&gt;
Nothing here is guaranteed, but it&#039;s always nice to let people know what&#039;s the focus:&lt;br /&gt;
*3in1 Support - Thanks to the [http://gbatemp.net/index.php?showtopic=112988 awesome support of users], started by [http://gbatemp.net/index.php?showuser=111084 Another World], 3in1 units were donated to Normmatt and Smiths.  With working units, progress is being made on optimizing the 3in1 integration into the AceKard menu.&lt;br /&gt;
*Better Font Support&lt;br /&gt;
*Integrating many of [http://code.google.com/p/acekard-3in1/source/list gelu&#039;s changes] based on his RPG loader.&lt;br /&gt;
===Public Betas===&lt;br /&gt;
Public Betas appear from time to time and will &#039;&#039;&#039;only&#039;&#039;&#039; be released on the [http://gbatemp.net/index.php?showforum=172 GBATemp AceKard Forum].  &#039;&#039;&#039;They are not to be mirrored anywhere&#039;&#039;&#039;, and are unsupported.  Bug reports are welcome, though.&lt;br /&gt;
&lt;br /&gt;
==Main Authors==&lt;br /&gt;
*Normmatt - Kiwi. Low-level + Main guy&lt;br /&gt;
*Smiths - drinks a lot + customer support&lt;br /&gt;
*gelu (zg) - keeps the AceKard RPG useful&lt;/div&gt;</summary>
		<author><name>Doyama</name></author>
	</entry>
</feed>